[Open] Kage and above

Ushiro

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Official
Open to Kage and above
LoK's R&R
All out
3 day time limit
Mid range (12 meters)
Terrain: A rocky wasteland, raining

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Six Paths of Pain in sig. Post your bio and i'll have the first move.​
 

Ushiro

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Purity in signature.

Get set.
Ay, just who i wanted to fight. Let's go!

Formation from your perspective: Naraka and Preta are facing each other. Animal has her back turned to you.

Preta Animal Naraka
Asura Human Deva


Deva path begins to form handseals without a word and slam his hands on the ground as Pein find themselves confronted by a pastor of some sort. This tower of a man must have heard news of someone proclaiming their godhood throughout the lands and couldn't stand for it. Whatever the reason for his appearance. Pein already had a priest in their company. A former priest, formerly living to be exact. When Deva touches the ground a large puff of smoke appears and giant centipede emerges, charging at the man. This is not Deva's doing but Animal's, a summoning timed to occur simultaneously with Deva's technique while Animal's hand motions are hidden from view behind another Path. What Deva does is release massive amounts of lightning chakra into the ground and pools it beneath the man before releasing the energy as a gigantic pillar of lightning. It would electrocute the man as the centipede lunges at him and crushes him beneath its hard steel-like body. Preta meanwhile jumps onto Asura's left shoulder, transforming into a miniature version of himself as he does so while keeping an eye on the other Paths.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (constantly active)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Henge no Jutsu) - Transformation Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: A Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
 

Priest

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Ay, just who i wanted to fight. Let's go!

Formation from your perspective: Naraka and Preta are facing each other. Animal has her back turned to you.

Preta Animal Naraka
Asura Human Deva


Deva path begins to form handseals without a word and slam his hands on the ground as Pein find themselves confronted by a pastor of some sort. This tower of a man must have heard news of someone proclaiming their godhood throughout the lands and couldn't stand for it. Whatever the reason for his appearance. Pein already had a priest in their company. A former priest, formerly living to be exact. When Deva touches the ground a large puff of smoke appears and giant centipede emerges, charging at the man. This is not Deva's doing but Animal's, a summoning timed to occur simultaneously with Deva's technique while Animal's hand motions are hidden from view behind another Path. What Deva does is release massive amounts of lightning chakra into the ground and pools it beneath the man before releasing the energy as a gigantic pillar of lightning. It would electrocute the man as the centipede lunges at him and crushes him beneath its hard steel-like body. Preta meanwhile jumps onto Asura's left shoulder, transforming into a miniature version of himself as he does so while keeping an eye on the other Paths.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (constantly active)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Henge no Jutsu) - Transformation Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: A Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
The Holy One is facing 6 men with weird piercings and eyes. It looks as if he had met someone with such weird eyes of recent but he could not totally recollect. Without wasting any moment, one of them would begin with a set of handseals, a time during which Priest would passively do 3 things. He would raise his resistance, activate a relic and his hidden eye barrier. His de avaritia is quite always active and not suppressed. As the animal poofs into existence, Lightning current would ooze out from Priest entire body, displacing/pushing off his leg weights in the process. The lightning current would form a lightning armor around Priest body while Priest uses the speed gained from dropping the weights to quickly traverse from his position.

As the lightning armor is formed and the weight is dropped, the Holy One would run at immense speed, blasting through the stomach of the centipede with his lightning armor. This was easy as the centipede was initially running towards him and because his own speed is far superior. Having created a giant hole in the centipede, causing it to die, Priest continues to run at the same speed and momentum, appearing arms length to the right of Asura, smashing his face with a right horizontal elbow.

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence {passive}
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye {passive}
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
Shinseina Kifu: Beruzebubu no Yokubō - Sacred Endowment: de Avaritia Beelzebub {passive}
Type: Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A
Description
A passive seal that links the user and his techniques, balancing his physical with the spiritual. This seal would passively drain the user's chakra when a particular condition of unbalance jutsu usage is met. The seal tries to balance the appropriate amount of jutsu damage within a jutsu by adding the equivalent chakra, should the jutsu be unbalanced. This means whenever the user uses a technique with a damage threshold that is not equal with the chakra within the jutsu, the seal would siphon the amount of chakra needed to balance the equation from the user. For example: If the user has an A-rank jutsu with +10 damage, this brings the damage of the jutsu to 70 damage. The seal would respond accordingly, taking 5 of the user's chakra and adding it to the jutsu to make the chakra/damage ratio be balanced. This additional chakra would bring the jutsu to be a bit off its rank value thus unable to be sealed by fuinjutsu or techniques aimed to absorb/seal the particular rank. For example, a fuijutsu technique aimed to seal an A-rank technique with 30 chakra value would be unable to seal a technique used with this seal due to the chakra threshold exceeding 30. This does not automatically bring the jutsu to the next rank but if the chakra threshold reaches those of higher rank, then it would require a fuinjutsu technique that can seal those rank to seal the technique. For example, an A-rank jutsu with 40 chakra threshold can only be sealed if the fuin tech can seal S-rank, etc. The addition of chakra does not increase the damage further as this seal is purely supplementary, it only balances the chakra according to the damage. The seal is located at the center of the user's lower abdomen and though requires the user's will to suppress/pause. Meaning the user can decide which jutsu the seal does not affect. Automatically without the user's will, it would affect the user's techniques that meets the requirement. Unfortunately, this does not work with techniques above S rank
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn) +5
Damage Points: 80 +15
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be. able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other

Chakra
2000-40-15-45
1900
 

Ushiro

Active member
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The Holy One is facing 6 men with weird piercings and eyes. It looks as if he had met someone with such weird eyes of recent but he could not totally recollect. Without wasting any moment, one of them would begin with a set of handseals, a time during which Priest would passively do 3 things. He would raise his resistance, activate a relic and his hidden eye barrier. His de avaritia is quite always active and not suppressed. As the animal poofs into existence, Lightning current would ooze out from Priest entire body, displacing/pushing off his leg weights in the process. The lightning current would form a lightning armor around Priest body while Priest uses the speed gained from dropping the weights to quickly traverse from his position.

As the lightning armor is formed and the weight is dropped, the Holy One would run at immense speed, blasting through the stomach of the centipede with his lightning armor. This was easy as the centipede was initially running towards him and because his own speed is far superior. Having created a giant hole in the centipede, causing it to die, Priest continues to run at the same speed and momentum, appearing arms length to the right of Asura, smashing his face with a right horizontal elbow.

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence {passive}
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye {passive}
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
Shinseina Kifu: Beruzebubu no Yokubō - Sacred Endowment: de Avaritia Beelzebub {passive}
Type: Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A
Description
A passive seal that links the user and his techniques, balancing his physical with the spiritual. This seal would passively drain the user's chakra when a particular condition of unbalance jutsu usage is met. The seal tries to balance the appropriate amount of jutsu damage within a jutsu by adding the equivalent chakra, should the jutsu be unbalanced. This means whenever the user uses a technique with a damage threshold that is not equal with the chakra within the jutsu, the seal would siphon the amount of chakra needed to balance the equation from the user. For example: If the user has an A-rank jutsu with +10 damage, this brings the damage of the jutsu to 70 damage. The seal would respond accordingly, taking 5 of the user's chakra and adding it to the jutsu to make the chakra/damage ratio be balanced. This additional chakra would bring the jutsu to be a bit off its rank value thus unable to be sealed by fuinjutsu or techniques aimed to absorb/seal the particular rank. For example, a fuijutsu technique aimed to seal an A-rank technique with 30 chakra value would be unable to seal a technique used with this seal due to the chakra threshold exceeding 30. This does not automatically bring the jutsu to the next rank but if the chakra threshold reaches those of higher rank, then it would require a fuinjutsu technique that can seal those rank to seal the technique. For example, an A-rank jutsu with 40 chakra threshold can only be sealed if the fuin tech can seal S-rank, etc. The addition of chakra does not increase the damage further as this seal is purely supplementary, it only balances the chakra according to the damage. The seal is located at the center of the user's lower abdomen and though requires the user's will to suppress/pause. Meaning the user can decide which jutsu the seal does not affect. Automatically without the user's will, it would affect the user's techniques that meets the requirement. Unfortunately, this does not work with techniques above S rank
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn) +5
Damage Points: 80 +15
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be. able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other

Chakra
2000-40-15-45
1900
As Pein sees the enemy simply barrel through the centipede like a cannonball, Preta makes a spherical barrier around himself that quickly expands to cover a 15 meter radius (Target: Lightning Release). The sealing properties of this barrier strip away the lightning armor donned by the priest and absorbs it harmlessly into Preta's body. Deva meanwhile, creates six small balls of wind spread across the man's path and at his sides, positioned accurately with their Rinnegan tracking his movements. They immediately burst and send the man flying backwards before he could get to Asura's side. Asura joins in by producing four cannons on his body and firing concentrated chakra at the man in conjunction with Deva's technique. With the priest's movements limited by the wind technique he'd be blasted to bits by the resulting explosion if he could not defend himself.

(Gakidō: Sentakukyūshū Shīru) – Preta Path: Selective Absorption Seal
Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long for single technique)
Chakra: 40
Damage: N/A
Description: Through use of the Preta Path the user will create a sealing barrier similar to the original Blocking Technique Absorption Seal. Instead of universally absorbing all chakra, this barrier absorbs chakra of a particular nature or form. (Goes by the categories of the jutsu list. Eg. Raiton, Mokuton, Normal Ninjutsu, Fuuinjutsu, etc.) In exchange for this limitation, the user may expand the barrier’s range very fast and cover everything mid-range from the user as a large sphere also extending beneath the ground. Alternatively, the barrier may be expanded even further into long-range with the condition of targeting just one specific jutsu to be absorbed, as long as the user knows or has witnessed the jutsu before. However, this barrier cannot absorb jutsu with components from different categories (like Steel) without specifying that particular category or technique. Nor will the components be absorbed (Fire and Earth) if Steel is chosen. Techniques falling under multiple categories (eg. Water/Lightning Release) will only absorb one of them and leave the other unaffected.
-Can only be used by Ushiro
-Requires Preta path to be active
-Counts as one of the uses of Blocking Technique Absorption Seal
-Choice can only be changed if this technique is used again

(Shuradō: Rēzā Shōmetsu) – Asura Path: Lazer Annihilation
Rank: S
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: An advanced version of Lazer Explosion, the user creates four chakra cannons from his body that shoot very dense and concentrated beams of chakra at blazing speeds, causing widespread destruction. The dense concentration of the beams makes them strong enough to play in equal terms to elemental techniques of the same rank.
-Usable twice per battle and requires a 2 turn cool down period.
-Requires the user to have the (Shuradō) - Asura Path active.
-Can only be used by Ushiro.

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
 

Priest

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As Pein sees the enemy simply barrel through the centipede like a cannonball, Preta makes a spherical barrier around himself that quickly expands to cover a 15 meter radius (Target: Lightning Release). The sealing properties of this barrier strip away the lightning armor donned by the priest and absorbs it harmlessly into Preta's body. Deva meanwhile, creates six small balls of wind spread across the man's path and at his sides, positioned accurately with their Rinnegan tracking his movements. They immediately burst and send the man flying backwards before he could get to Asura's side. Asura joins in by producing four cannons on his body and firing concentrated chakra at the man in conjunction with Deva's technique. With the priest's movements limited by the wind technique he'd be blasted to bits by the resulting explosion if he could not defend himself.

(Gakidō: Sentakukyūshū Shīru) – Preta Path: Selective Absorption Seal
Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long for single technique)
Chakra: 40
Damage: N/A
Description: Through use of the Preta Path the user will create a sealing barrier similar to the original Blocking Technique Absorption Seal. Instead of universally absorbing all chakra, this barrier absorbs chakra of a particular nature or form. (Goes by the categories of the jutsu list. Eg. Raiton, Mokuton, Normal Ninjutsu, Fuuinjutsu, etc.) In exchange for this limitation, the user may expand the barrier’s range very fast and cover everything mid-range from the user as a large sphere also extending beneath the ground. Alternatively, the barrier may be expanded even further into long-range with the condition of targeting just one specific jutsu to be absorbed, as long as the user knows or has witnessed the jutsu before. However, this barrier cannot absorb jutsu with components from different categories (like Steel) without specifying that particular category or technique. Nor will the components be absorbed (Fire and Earth) if Steel is chosen. Techniques falling under multiple categories (eg. Water/Lightning Release) will only absorb one of them and leave the other unaffected.
-Can only be used by Ushiro
-Requires Preta path to be active
-Counts as one of the uses of Blocking Technique Absorption Seal
-Choice can only be changed if this technique is used again

(Shuradō: Rēzā Shōmetsu) – Asura Path: Lazer Annihilation
Rank: S
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: An advanced version of Lazer Explosion, the user creates four chakra cannons from his body that shoot very dense and concentrated beams of chakra at blazing speeds, causing widespread destruction. The dense concentration of the beams makes them strong enough to play in equal terms to elemental techniques of the same rank.
-Usable twice per battle and requires a 2 turn cool down period.
-Requires the user to have the (Shuradō) - Asura Path active.
-Can only be used by Ushiro.

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
Priest's armor would be ripped apart and absorbed by a weird chakra barrier. He would also notice immediately, the balls of wind forming around him while several cannons rip from the body of one of the intruders, ready fire.

Priest would quickly assume a drunken state, halting and flipping backwards and sideways evading all the balls in time and swiftly due to his superior running speed. At the same time as evading the erupting balls, Priest monitors the lasers sent towards him and by greeting the laser and explosion with his right paw, he absorbs the entire impact and if possible, surrounding explosion. At the same timeframe as absorbing the impact, Priest would blast off a powerful, fast and huge paw bubble towards the intruders. the bubble is 15m large both length and breadth. Priest would have stopped 7m away from the paths.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (S)
Type: Offensive
Range: Short-Long
Chakra: 15-40 (40)
Damage: 30-80 (80+80=160)
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn


Chakra
1900
-10-30-40
1820
 

Ushiro

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50⚔️
Priest's armor would be ripped apart and absorbed by a weird chakra barrier. He would also notice immediately, the balls of wind forming around him while several cannons rip from the body of one of the intruders, ready fire.

Priest would quickly assume a drunken state, halting and flipping backwards and sideways evading all the balls in time and swiftly due to his superior running speed. At the same time as evading the erupting balls, Priest monitors the lasers sent towards him and by greeting the laser and explosion with his right paw, he absorbs the entire impact and if possible, surrounding explosion. At the same timeframe as absorbing the impact, Priest would blast off a powerful, fast and huge paw bubble towards the intruders. the bubble is 15m large both length and breadth. Priest would have stopped 7m away from the paths.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (S)
Type: Offensive
Range: Short-Long
Chakra: 15-40 (40)
Damage: 30-80 (80+80=160)
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn


Chakra
1900
-10-30-40
1820
As their enemy evades Deva's air bursts, Pein sees him negate the approaching lasers in an unusual way. The lasers were effortlessly stopped on contact with his hand. He seemed to rob them of their power all at once, leaving them to dissipate harmlessly. The effect looked similar to a high-level sealing technique. Their keen eye also picks up on a phenomenon they were thoroughly familiar with from experience: Repulsion. However, the man wasn't using repulsion directly but was weaponizing the air insead. Deva lifts his right hand toward the priest in a swift motion and repels his wind blast with a repulsive wave of gravitational force, shielding Pein from harm just as easily as their enemy had earlier.

Aside from Deva, the other Paths take a step back out of caution as he performs his signature technique. The Asura path also makes modifications to his body in this moment, creating three extra faces on the sides and back of his head as well as four additional arms and a foldable blade sash attached to his waist. His cloak is torn apart while he does this and the miniature Preta path is held securely by one of the new arms on his left side.

Once the wind blast is dealt with Deva slams a hand on the ground and makes countless needle-like spikes strengthened by his ring to emerge from the ground around the priest angled in his general direction. Those created directly beneath him simply rise strait up in order to impale him from below. The field of spikes cover a 6 meter radius of the man's current position and never extend higher than 5 feet above the ground. Meanwhile, a barrage of dozens kunai released at once by the other Paths fill the air above him and rain sharp metal upon him, covering as large an area as the spikes. A quarter of them have exploding tags wrapped around their handles and are spread evenly amongst the others. When one gets within range of the man, one of the Paths would detonate it.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A (S)
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.
 

Priest

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Priest is quite surprised that his paw bubble albeit enhanced, could be repelled and neutralized so easily. This shows that the opponents are quite formidable and for a while now, only one of them have been quite active and was the one who neutralized his jutsu. As soon as the bubble is repelled, Priest would put all the paths in that particular area encompassing all six of them, in a genjutsu where they see white feathers and would soon fall asleep.

Immediately chakra is poured beneath and around the Holy One, the seal on his eyes would glow alerting him of an incoming technique. As the earth rumbles, Priest would again wear the same armor he had worn previously. the armour would serve as a protection and ultimately halt the earth jutsu halfway as the tendrils tether into the ground to neutralize the earth chakra. The armor would protect the Holy One from all the kunais and the likes.

The Holy one pops a pill.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn) +5
Damage Points: 80 +15
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be. able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Heishi Piru) Soldier Pills
Type:*Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.*
Description of Side Effects:*
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.


Chakra
1820
-30-45-10
1735 *2
3470
 

Ushiro

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When Pein saw the priest from a handseal and mold his chakra to no effect they knew he'd attempted a visual genjutsu but were unaffected thanks to the immunity granted by their Rinnegan. His response to the onslaught of spikes and kunai was a familiar one, a dense shroud of lightning protecting his body. Seeing this, the Human, Animal, and Naraka paths jump to their left as Animal claps her hands together. A giant squid-like creature appears to the left of Deva and co. holding the other three atop one of its tentacles and watching everything with its gigantic ripple-patterned eyes.

Meanwhile on the ground, Asura makes numerous arms burst forth from his back and form a single pair of arms of considerable size and strength. He slams his giant fist into the ground in front of him, causing the earth to buckle and erupt beneath the enemy which would send him airborne about 15 feet without harming him. Deva, in tandem with Asura's technique, jumps strait up a few meters while casting an illusion on the man to make him see four skeletal fish appear next to him biting into his arms and legs and ripping them off his body despite his armor. The great pain and mental stress would leave him unable to move his limbs and interrupt all the doping he was about to do.

(Kuchiyose no Jutsu: Kyodaina Tōsokurui) – Summoning Technique: Giant Cephalopod
Rank: A
Type: Summon
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a Giant Cephalopod creature about the same size as the Giant Ox. It shares features of both the squid and octopus: Its eyes and mantle resemble that of squid while the tentacles resemble that of an octopus. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. This cephalopod lacks an internal or external skeleton and as such, has a very malleable body. However, it is also very strong, able to immobilize giant creatures larger than itself while being immune to physical attacks of C-rank and below. Using its chakra, the cephalopod may manipulate its own body structure, allowing it to stretch, condense, and contort in unnatural ways for a variety of purposes like binding enemies then crushing them, evading attacks, and forming blunt weapons to attack with. (A rank, counts as a move) It can, as well, expel powerful jets of water from its mantle which it may use to attack enemies or propel itself at high speed both in water and on land. (A rank, counts as a move)
-Can only be used by Pein/Nagato through the Animal path
-Can only be used by Ushiro
-Can only be summoned once
-Can only survive in water or rainy environments
-Lasts for 4 turns

(Shuradō: Sensō no Kaminoikari) – Asura Path: War God's Wrath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 40 (-15 each turn to sustain)
Damage: N/A (60 per attack)
Description: The user produces 100 arms from his body which combine into a single pair of arms, increasing their size and armor to hulking, armored proportions; each arm being five times the user's size. These arms possess the focused strength of a 100 arms and can vent jets of chakra from them like the Chakra Propulsion Boots technique for increased maneuverability and striking power. The monstrous strength gained by this technique rivals Tsunade's at her best. Each arm can withstand one A rank attack before being destroyed. An attack with one arm deals A rank damage, both arms deal S rank damage, and neither count toward the user's three moves per turn.
-Usable twice per battle
-Lasts for 2 turns
-Must wait 2 turns before using again
-Can only be used through Asura Path or with it active.
-Can only be used by Ushiro

(Genjutsu: Indoafisshu)- Indoor Fish
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a technique designed for torture. Activated through the snap of a finger, the user places the opponent in an illusion where several skeletal, carnivorous, aggressive fish materialize around the opponent. Upon its materialization, the fishes proceed to devour the opponent in any way the user intends them to; whether by robbing them by their limbs, or simply tearing out chunks of flesh, whatever the degree of gore, the fishes will never kill the opponent. However, the effects of the fishes mauling is felt by the opponent in reality. For example, if their legs were torn off, they'd imagine unbearable pain, and shock from losing their legs. In addition to the mental stress and pain, they would also, due to the reality of the illusion, believe that they can no longer use their legs. Hence, any damage sustained within the illusion is believed to be real until the illusion is released.

Note:
- Can only be used 3x per battle
- No A-rank and above Genjutsu for the next 2 turns
 

Priest

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When Pein saw the priest from a handseal and mold his chakra to no effect they knew he'd attempted a visual genjutsu but were unaffected thanks to the immunity granted by their Rinnegan. His response to the onslaught of spikes and kunai was a familiar one, a dense shroud of lightning protecting his body. Seeing this, the Human, Animal, and Naraka paths jump to their left as Animal claps her hands together. A giant squid-like creature appears to the left of Deva and co. holding the other three atop one of its tentacles and watching everything with its gigantic ripple-patterned eyes.

Meanwhile on the ground, Asura makes numerous arms burst forth from his back and form a single pair of arms of considerable size and strength. He slams his giant fist into the ground in front of him, causing the earth to buckle and erupt beneath the enemy which would send him airborne about 15 feet without harming him. Deva, in tandem with Asura's technique, jumps strait up a few meters while casting an illusion on the man to make him see four skeletal fish appear next to him biting into his arms and legs and ripping them off his body despite his armor. The great pain and mental stress would leave him unable to move his limbs and interrupt all the doping he was about to do.

(Kuchiyose no Jutsu: Kyodaina Tōsokurui) – Summoning Technique: Giant Cephalopod
Rank: A
Type: Summon
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a Giant Cephalopod creature about the same size as the Giant Ox. It shares features of both the squid and octopus: Its eyes and mantle resemble that of squid while the tentacles resemble that of an octopus. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. This cephalopod lacks an internal or external skeleton and as such, has a very malleable body. However, it is also very strong, able to immobilize giant creatures larger than itself while being immune to physical attacks of C-rank and below. Using its chakra, the cephalopod may manipulate its own body structure, allowing it to stretch, condense, and contort in unnatural ways for a variety of purposes like binding enemies then crushing them, evading attacks, and forming blunt weapons to attack with. (A rank, counts as a move) It can, as well, expel powerful jets of water from its mantle which it may use to attack enemies or propel itself at high speed both in water and on land. (A rank, counts as a move)
-Can only be used by Pein/Nagato through the Animal path
-Can only be used by Ushiro
-Can only be summoned once
-Can only survive in water or rainy environments
-Lasts for 4 turns

(Shuradō: Sensō no Kaminoikari) – Asura Path: War God's Wrath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 40 (-15 each turn to sustain)
Damage: N/A (60 per attack)
Description: The user produces 100 arms from his body which combine into a single pair of arms, increasing their size and armor to hulking, armored proportions; each arm being five times the user's size. These arms possess the focused strength of a 100 arms and can vent jets of chakra from them like the Chakra Propulsion Boots technique for increased maneuverability and striking power. The monstrous strength gained by this technique rivals Tsunade's at her best. Each arm can withstand one A rank attack before being destroyed. An attack with one arm deals A rank damage, both arms deal S rank damage, and neither count toward the user's three moves per turn.
-Usable twice per battle
-Lasts for 2 turns
-Must wait 2 turns before using again
-Can only be used through Asura Path or with it active.
-Can only be used by Ushiro

(Genjutsu: Indoafisshu)- Indoor Fish
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a technique designed for torture. Activated through the snap of a finger, the user places the opponent in an illusion where several skeletal, carnivorous, aggressive fish materialize around the opponent. Upon its materialization, the fishes proceed to devour the opponent in any way the user intends them to; whether by robbing them by their limbs, or simply tearing out chunks of flesh, whatever the degree of gore, the fishes will never kill the opponent. However, the effects of the fishes mauling is felt by the opponent in reality. For example, if their legs were torn off, they'd imagine unbearable pain, and shock from losing their legs. In addition to the mental stress and pain, they would also, due to the reality of the illusion, believe that they can no longer use their legs. Hence, any damage sustained within the illusion is believed to be real until the illusion is released.

Note:
- Can only be used 3x per battle
- No A-rank and above Genjutsu for the next 2 turns
As The Holy One was propelled into the air, he would notice several aquatic animals surrounding and then bitting him. However, he could not sense them in anyway with his sensory, showing that he must have been put in a genjutsu. He was rather surprised his own genjutsu had no effect on the paths. It must have been their eyes. No?

Priest would take on the properties of his armor, thus breaking out of the genjutsu and likewise turning the entire environment white and blinding even for doujutsu. He would also augment his armour to a very powerful state as several tendrils shoot out from his body while he's mid air. 7 tendrils in total are dispatched and each would move towards a path while the seventh one moves towards the new summoning.

Ninpou: Gōi - Ninja Art: Accomplice
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(depends on the familiar)(Armor now has 80+15+50 damage)
Damage: N/A
Description:
A brother technique of "Ninja Art: Outcast" albeit it works in a reverse manner. Unlike turning an active armor into a separate sentient entity, the user would be able to wear a sentient or non-sentient familiar like an armor. Same with Outcast, when the user wills it, the sentient familiar splits to bits of itself and converge around the user, forming a fitted armor around him. For example, earth would split to million bits(dust), water splits to mist, etc., and form back around the user as a armor. The armor would have the same ability, strength and durability the familiar has and it would also require the same chakra needed to sustain the familiar, to sustain the amor.
An alternative usage of this ability is instead of the user choosing the familiar to form an amor around him, he may will it that they merge with him thus the user's body become's more or less the property of the familiar itself. The characteristic however, is only noticeable on the outer appearance of the user. His skin becomes more like earth spear technique if he merges with earth familiar, His skin becomes blinding like an active flash bomb when he merges with lightning familiar etc. The user's body also gets the strength and durability of the familiar. However, the familiar must be that of the user, due to the fact that he must know the inner workings of the familiar to be able to turn it to an armor.
Usable 3x per battle
Can only be used on S-rank and below
The armor takes the remaining duration of the familiar and also the user spend the chakra that is needed to sustain the familiar in the first place.
2 turns in between usages
While the armor is active, the user can't use other elemental nature apart from that of the armor and those that comprises it IF the armor is elemental in nature
Only works on techniques the user has mastered.
Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

Chakra
1735-40-40-10-10
Armor(2/4)
Eye(4/6)
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
As The Holy One was propelled into the air, he would notice several aquatic animals surrounding and then bitting him. However, he could not sense them in anyway with his sensory, showing that he must have been put in a genjutsu. He was rather surprised his own genjutsu had no effect on the paths. It must have been their eyes. No?

Priest would take on the properties of his armor, thus breaking out of the genjutsu and likewise turning the entire environment white and blinding even for doujutsu. He would also augment his armour to a very powerful state as several tendrils shoot out from his body while he's mid air. 7 tendrils in total are dispatched and each would move towards a path while the seventh one moves towards the new summoning.

Ninpou: Gōi - Ninja Art: Accomplice
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(depends on the familiar)(Armor now has 80+15+50 damage)
Damage: N/A
Description:
A brother technique of "Ninja Art: Outcast" albeit it works in a reverse manner. Unlike turning an active armor into a separate sentient entity, the user would be able to wear a sentient or non-sentient familiar like an armor. Same with Outcast, when the user wills it, the sentient familiar splits to bits of itself and converge around the user, forming a fitted armor around him. For example, earth would split to million bits(dust), water splits to mist, etc., and form back around the user as a armor. The armor would have the same ability, strength and durability the familiar has and it would also require the same chakra needed to sustain the familiar, to sustain the amor.
An alternative usage of this ability is instead of the user choosing the familiar to form an amor around him, he may will it that they merge with him thus the user's body become's more or less the property of the familiar itself. The characteristic however, is only noticeable on the outer appearance of the user. His skin becomes more like earth spear technique if he merges with earth familiar, His skin becomes blinding like an active flash bomb when he merges with lightning familiar etc. The user's body also gets the strength and durability of the familiar. However, the familiar must be that of the user, due to the fact that he must know the inner workings of the familiar to be able to turn it to an armor.
Usable 3x per battle
Can only be used on S-rank and below
The armor takes the remaining duration of the familiar and also the user spend the chakra that is needed to sustain the familiar in the first place.
2 turns in between usages
While the armor is active, the user can't use other elemental nature apart from that of the armor and those that comprises it IF the armor is elemental in nature
Only works on techniques the user has mastered.
Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

Chakra
1735-40-40-10-10
Armor(2/4)
Eye(4/6)
Got a question
 

Ushiro

Active member
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Joined
Apr 23, 2010
Messages
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Kin
768💸
Kumi
99💴
Trait Points
50⚔️
As agreed, Priest doesn't merge with the armor nor break the genjutsu


Deva's genjutsu was successful in disabling the clergyman's limbs. He could not run. He could not pray. Pein would put an end to this hapless man quickly. Deva extends his arms forward and unleashes a huge repulsive wave of a greater scale than before. The invisible wave would collide with the falling man and hurl him backwards thorough the air along with chunks of scattered debris. His electrical armor would prove useless against the force of gravity and dissipate without dampening the blow at all. Deva's overwhelming attack flattens the rocky landscape, slamming the poor priest with bone-shattering force though various rock formations until he comes to a stop colliding with a large plateau long range from Pein.

Asura's attack is just as severe. In tandem with Deva's technique, he extends both legs and two of his extra arms which raises him several meters into the air. The giant pair of arms on his back extend as well, the jets embedded in them propelling them toward the priest at high speed behind the wave. The man's momentum would have hardly stopped the fists were upon him, pummeling him though stone with immensely powerful strikes that could be felt a distance away like a tremor in the earth. With the help of his extended limbs, Asura himself would be moving closer to the man though his legs would remain anchored to the same spot.

The giant cephalopod mounts a similar offensive at the same time. Four of its tentacles appear to condense and form four fists that extend toward the man in an imitation of Asura's technique, adding even more blows to the rain of impacts upon the priest. Together, their attacks reduce the plateau and holy man to unrecognizable states.

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( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

(Shuradō: Kikai-tekina Rīchi) – Asura Path: Mechanical Reach
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: Through the Asura Path, the user can quickly extend and retract his limb(s) at will with a thick metal cord connecting it to the rest of the body. The user retains full control over the extended limb and can even manipulate it to attack at a distance, bind enemies, evade certain techniques, etc. It can also be used in conjunction with other techniques. Rinnegan bios without an Asura Path corpse will need to use additional limbs to perform this technique.
-Lasts for two turns and cannot be used on the head, only the arms and legs of the body.
-Requires the user to have the (Shuradō) - Asura Path active.
-Can only be used by Ushiro

Using its chakra, the cephalopod may manipulate its own body structure, allowing it to stretch, condense, and contort in unnatural ways for a variety of purposes like binding enemies then crushing them, evading attacks, and forming blunt weapons to attack with. (A rank, counts as a move)
 
Last edited:

Priest

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Joined
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Messages
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Trait Points
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As agreed, Priest doesn't merge with the armor nor break the genjutsu


Deva's genjutsu was successful in disabling the clergyman's limbs. He could not run. He could not pray. Pein would put an end to this hapless man quickly. Deva extends his arms forward and unleashes a huge repulsive wave of a greater scale than before. The invisible wave would collide with the falling man and hurl him backwards thorough the air along with chunks of scattered debris. His electrical armor would prove useless against the force of gravity and dissipate without dampening the blow at all. Deva's overwhelming attack flattens the rocky landscape, slamming the poor priest with bone-shattering force though various rock formations until he comes to a stop colliding with a large plateau long range from Pein.

Asura's attack is just as severe. In tandem with Deva's technique, he extends both legs and two of his extra arms which raises him several meters into the air. The giant pair of arms on his back extend as well, the jets embedded in them propelling them toward the priest at high speed behind the wave. The man's momentum would have hardly stopped the fists were upon him, pummeling him though stone with immensely powerful strikes that could be felt a distance away like a tremor in the earth. With the help of his extended limbs, Asura himself would be moving closer to the man though his legs would remain anchored to the same spot.

The giant cephalopod mounts a similar offensive at the same time. Four of its tentacles appear to condense and form four fists that extend toward the man in an imitation of Asura's technique, adding even more blows to the rain of impacts upon the priest. Together, their attacks reduce the plateau and holy man to unrecognizable states.

You must be registered for see images

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

(Shuradō: Kikai-tekina Rīchi) – Asura Path: Mechanical Reach
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: Through the Asura Path, the user can quickly extend and retract his limb(s) at will with a thick metal cord connecting it to the rest of the body. The user retains full control over the extended limb and can even manipulate it to attack at a distance, bind enemies, evade certain techniques, etc. It can also be used in conjunction with other techniques. Rinnegan bios without an Asura Path corpse will need to use additional limbs to perform this technique.
-Lasts for two turns and cannot be used on the head, only the arms and legs of the body.
-Requires the user to have the (Shuradō) - Asura Path active.
-Can only be used by Ushiro
The Holy One realizing his failure to merge with the armour, would quickly go to plan B. He could have sworn the jutsu could work with his armor but none the less, he now has a better use for the armour. Instantly making a tentacle distort inwards and pierce his left shoulder though not too deep, allowing a mild electrical jolt to run through his body though the pain from the thin spike running through his skin is likewise enough to instantly break the genjutsu.

As the illusion was undone, Priest would undo the armour and touch his right side with his right palm in time just as the repulsive wave enters short range. He could see the wave well enough from the distortion and ripple through the air and again the giant fist and tentacles that comes behind it.

By touching himself, Priest would be sent through his left to another location via near instantaneous speed and immediately brought back into the battle field and 15 meters behind all the paths via the same speed. He would be equally evading all of the attacks as what it would appear to have happened is that he just vanished albeit the paths may not have perceived an escape but may think the Holy One have been blown to bits, vaporized from the immense repulsive force amidst the several debris and dust cloud which would cloud their vision. Priest would be brought back standing on the ground behind the paths, slamming a scroll to the ground and summoning a great and ancient city of the exorcists. The city is made entirely of soapstone and the city grounds is at least 50 meters thick while The Holy One and the paths stands atop. Well only the Holy One could remain standing BTW. There are walls separating each and every path and the summoning from each other; walls and surrounding floor that are covered in spikes so that as all the victims loose their footing, they would be impaled in the most gruesome fashion. In the same timeframe as but before summoning the city, Priest would activate an instantaneous jutsu that augments all his soapstone techniques.

Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.


Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.
NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.
☹ Toseki: Shutsugen no Obatala - Soapstone Release: Advent of Obatala ☹
Type: Supplementary
Rank: S (Forbidden)
Range: Short - Long
Chakra: 40+10(-20 to repair the labyrinth)
Damage: N/A
Description: The user brings out an empty scroll and smears blood upon it while making two handseals. Having done the ritual, he would slam the scroll to the ground while imbuing large amount of his chakra. He would then summon a massive structure that span a 100m area around the terrain. The structure is an entire city with intricate structures/labyrinth and ancient architecture all made of soapstone. Even the ground is made of soapstone and the walls of the city or buildings within the city could reach up to a height of 50m. Depending on the user, he can make it so that he and his opponent are already in the labyrinth or He is outside the structure. The entire structure is very slippery and unable to stand on and due to the slipperiness, no one is able to get a good foothold (even if they focus chakra to the sole of their foot), though the user would clad his foots or other parts of his body in soapstone chakra which allows him to move, have a good grip or stand in the terrain. Due to the slipperiness, the user is able to with proper training, ski on the slippery terrain though because the surface of the terrain and the user's feet are now with entirely no friction while skiing, the user would be moving with fluidity and grace allowing his movement to be wavy(irregular zig zag) thus he is difficult to aim at. The terrain /structure is permanent that remains on the terrain even when not in use.
A special feature of the terrain is an array of marking all around it covering the entire terrain grounds and walls. The markings are like glyph but they are actually seals that activate upon the opponent's chakra. Should the opponent try to channel chakra through it into the ground, the seals activate and eats the chakra. This makes the usage of a jutsu from below impossible. Unless the entire labyrinth is destroyed all at once without a trace of soapstone left, The user can with one handseal, repair the labyrinth to its former state. This can only be done 3x per battle.
NOTE: The Fuin seal is A-rank though while the labyrinth itself is S-rank(Forbidden rank) in magnitude and durability
NOTE: Usable only once per battle
NOTE: Once used, no soapstone above S-rank in the next turn.
NOTE: Repairing the labyrinth counts as a move.
☺ Toseki/Katon: Eledua no Hogo - Soapstone/Fire Release: Protection of Eledua ☺
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A(+10 additional chakra spent on any soapstone technique)
Damage: N/A
Description: The user activates a soapstone/fire technique making it that for a short period of time, all his soapstone techniques comes as a special type of soapstone. Soapstone reaction to fire makes it hardened to a very extreme level, ricocheting its hardness level above that of diamond on the moh scale. During molding process, the user adds more fire chakra increasing fire ratio than it should be thus making the resultant product which is soapstone a more tempered one seeing that too much fire on soapstone makes it harder than it should be . This does not make soapstone to become neutral techniques that are initially stronger than it but simply strengthen the soapstone and increase their power level by a rank while elemental strength and weakness still applies. The hardness also does not affect the innate ability of soapstone which is slipperiness, it only makes the surface harder than it should be.
NOTE: Activation is instant as it only supports other soapstone techniques thus it can be used in the same timeframe of another technique.
NOTE: The activation makes it so that the user unconsciously add more chakra when molding his soapstone techniques which gives rise to the tempered soapstone for a short period of time
NOTE: Does not increase forbidden rank soapstone techniques but increases their damage by 10
NOTE: Last for 3 turns
NOTE: Usable 2x per battle
NOTE: 2 turns in between usage
NOTE: No soapstone technique the next turn this ends


Chakra
1675 -10-10-40-50
1565
Eye (5/6)
 
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