Vergil observes the man ahead of him as he jumps back, creating a fiery golden feather on his chest. Not giving him time to continue with whatever that was, he instantly performs the Boar -> Tiger handseal to change the ground below his opponent in a 5x5m radius to a swamp. The swamp then begins to sink his opponent instantly as Vergil creates a wind sword through chakra at the tip of his fingertips to slash it straight through his opponent's bodyI guess I'll use Rivornor. I need this last fight.
Watching closely, Rivornor sees the man that he'd face and simply scoff. The man held a decent posture but was a mere low life compared to Rivornor himself. Eager to start the battle he'd quickly jump back a couple of meters whilst activating a technique that causes a Golden feather to appear on his chest, matching his attire perfectly.
Instantly after the feather appeared and he lands within 13m, Rivornor immediately weaves together 2 hand seals and slams his palms on to the ground. This causes a Portal to open above the area you were standing, which pours out an abundance of an unknown substance. This substance was similar to a sticky mud in a way, being very thick and heavy as it fell onto the opposing shinobi and attempted to bury him alive.
(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).*
Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
Chakra:
800
-20
-20
760
Vergil notices a sentient creature take his opponent out of the swamp and decides to cancel his wind technique. Instead, he slams his hands down on the ground to raise a 10x10m rectangular earthen cliff from above his opponent to send him crushing down like a bug.
Directly after creating the feather, Rivornor senses the formation of the swamp beneath him and decides to abandon his previous plans to go with a new counter measure based on his current situation. Using holy fire, Rivornor would create a Gryffin beneath him to lift him away from the swamp. The Gryffin would be formed in such a way that it would become twice as big as Rivornor himself, while carrying him and maintaining its form. Now out of the mud, Rivornor gives the Gryffin an order to go take the man down close and personal. The Gryffin would quickly fly at the man, blasting through his wind blade head first. Being made of holy fire and having the elemental strength over wind, the Gryffin easily glides through and continues at its target; Using one of its massive wings (left wing) to crash through your chest raikage style.
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank (A)
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain) (30)
Damage: 30-80 (A)
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
On the other hand, due to the Griffin being sentient in nature, Rivornor was able to immediately move on to his next tactic. The moment the Gryffin lifted him out of the swamp and was being commanded to head at the man, Rivornor was also casting another technique. A single hand seal allowed him to cast an illusion on the man as the Gryffin was flying, where numerous feathers rained down on the battlefield. These feathers would slowly put the man to sleep, giving Rivornor an easy k.o. without actually killing the man.
"Ah my beautiful feathers of sleep. You see, I've signed the dove summons. We can use these feathers to release a special pheromone that causes sleepiness. We usually use this to capture people. I'm using it to kill you without harming your body. Ahaha. I bet you're wondering why I would even tell you this? Welp, unless you destroy every single feather, it's no use in attempting to stop it. Ahahah.
( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
With the man slamming his hands on the ground, Rivornor would sense the danger of the earth coming from the portal above himself, so acted accordingly. With his holy fire creation still moving forward at full speed to blitz the man, Rivornor simply made a second creation between himself and the incoming earth. This animal was more like a traditional American dragon, using its arms to hold the earth to a stalemate above the battlefield as Rivornor continues to attack. Of course the man would have to forfeit control over the earth technique to defend himself soon, so the second creation would attack also once the earth was no longer an issue. At this point, Rivornor should be well within close range, as he had been progressing towards you nonstop.
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank (A)
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain) (30)
Damage: 30-80 (60)
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
It was a strange development of things as now instead of a flying griffin, there appeared a flying earthen golem absorbing the water blast and taking some damage. Going against his earlier decision to create clones, Vergil only attacks the golem with his water technique once(the first time) and instead jumps back a few meters while performing two handseals to create a opening in the sky to release sticky mud ontop of the weakened golem and its user. The technique not only renders the user immobile but also hinders the golem while Vergil performs another set of handseals, creating sixteen giant pillars around his opponent and the golem to trap his enemy while performing a few other handseals to cook his opponent in the giant oven.
Being safely out of range of the swamp, Rivornor takes notice of the opposition spewing out a massive water bullet. Seemed the man wanted to douse the holy flames that would forever protect Rivornor. Deciding not to be so straight forward and continuing to use holy fire, he immediately decided that he'd branch off and show his versatility. Instantly activating a Supplementary technique, Rivornor would simultaneously begin to spew out an earthen golem (while the holy fire creations fade away). The golem was aimed to be created below Rivornor, where he'd land on its back and mount it. The golem was created in such a fashion that it had a large pair of wings on its back also, giving it the capability of flight. The golem would continue the path that the holy fire Gryffin was previously flying in, definitely reaching short range at this point. Whenever the water closed in to hit Rivornor, the golem would quickly use its arms, wings etc to swat away the water from whatever angle it came in. This would be possible since Rivornor would be able to sense the attacks fully and force the golem to act accordingly.
Before the man could create his clone, the golem would be closing in on him, delivering a massive lariat to the man's chest with its Right arm.
(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).
(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
Vergil noticing the weapon fire off a similar fiery element to shoot at the mud,gathers chakra onto his mouth, instead of doing what he decided previously to release multiple senbons that are aimed towards the vitals of his opponent who temporarily looked away. In an instant after this, he places his opponent in an illusion where is is rendered blind and can't actually see the senbons.
Sensing the mud from above, Rivornor immediately begins to act accordingly. Getting into the hands of the golem, Rivornor crouches down a bit before leaping upwards with all his might. This is coupled with the golem assisting the leap with a "boost" type throw (like when you're helping a friend up a gate and you basically throw him up by the feet), making the leap quick and high. As he is jumping towards the mud, Rivornor removes his Star fire from his back and aims it at the mud. Instantly he'd release a single blast of holy fire in the form of a large arrow. The arrow was About 5m in length once shot out but its real power took effect whenever it clashed with the mud. The arrow would explode and simply consume the mud with its immense heat and power; Fully destroying the mud to the point where nothing is left.
Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: C-S (A)
Range: Short-Long
Chakra: 15-40 (30)
Damage: 30-80 (60)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
Now in the sky free falling around the light created from the holy fire explosion, Rivornor takes note of his enemy performing yet another attack. Once the pillars began to rise, he'd do a single hand seal which lets him shoot out from his mouth a massive blast of cutting winds that would be aimed to engulf the battlefield below in its entirety. This was accompanied by another technique that would supplement it though. The winds would be forced to instantly clash against each other upon creation, thus causing Sparks which ignited the entire technique with flames. This is done in the same timeframe as the wind being released, so it would nigh instantly become a full blown fire technique. The attack would still hold the same power level and cover just as much area, so would easily stop the pillars, but due to its massive range, the flames would fall down on and engulf you also.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also
Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.
Restrictions
- Can only be used three times
- Can only be taught by Kryptiic
As the battlefield is turned into the real world personification of hell, Rivornor would be casually walking through the flames and down to the solid ground. This is possible due to the golden feather he created so long ago, allowing him to be unharmed by any of his own flames and even interact with it however he felt. If one could see Rivornor inside the ocean of fire, he'd look majestic af as he walked down the fire as if a case of stairs were there for him.