[Open] Jounin Battle

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Terrain
Plain field | Mid-Range [15m]
No pre-existing water source

Biography

Jounin - 800 / 800
 

Jᴀʏ

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illua drew his blade the lightning bolt shaped short sword would do well for him in the battle that would soon commence. The rogue shinobi would begin by performing a short series of hand-seals converting the earth beneath his adversary to a large swamp, it would appear suddenly and most likely catch the young man before him off guard. The swamp would have a ten meter radius with the man before him at the epicenter, as the swamp appeared Killua would toss a flash bang behind him, tossing a volley of explosive kunai upwards in an arc down onto his adversary. Killua timed it so that the flash bang would go off before the kunai were launched. The explosive kunai would create a five meter explosion upon impact and were angled so that his adversary wouldn't notice them unless he were looking directly into the sky. "It begins..."

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures
 

21 Savage

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illua drew his blade the lightning bolt shaped short sword would do well for him in the battle that would soon commence. The rogue shinobi would begin by performing a short series of hand-seals converting the earth beneath his adversary to a large swamp, it would appear suddenly and most likely catch the young man before him off guard. The swamp would have a ten meter radius with the man before him at the epicenter, as the swamp appeared Killua would toss a flash bang behind him, tossing a volley of explosive kunai upwards in an arc down onto his adversary. Killua timed it so that the flash bang would go off before the kunai were launched. The explosive kunai would create a five meter explosion upon impact and were angled so that his adversary wouldn't notice them unless he were looking directly into the sky. "It begins..."

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures
The Demon Kid assumed his signature badman pose as a white haired shinobi of roughly the same height as him appears in front of him to battle him. The young man draws a short sword with his right hand, an action which would prompt a smirk to form on the hybrid's face. The boy forms quite a number of hand seals and slams his hand on the ground, another action that leads Buu to predict an earth technique to be utilized but Buu would not remain around to find out which was which. Buu would jump into the air first while a large pair of fleshy bat-like wings forms from his back sustaining his flight. Within the same technique usage, boosters would be formed to augment the wing's abilities, chakra is released from the boosters that shoots the hybrid into the air with force and speed stopping only when he is 12m away from the ground. By this time, Killua would have completed throwing his flash bang and be in the process of launching his kunai barrage not knowing Buu would be away from the range of the effects of all he had planned. Escaping danger unknowingly, Buu would string two seals at super fast speed immediately his ascension was completed, channeling chakra into Killua's head forcing an illusion upon him where a large multitude of termites and insects would cover all his limbs (arms and legs) eating it all up restraining him in one place and causing him a lot of pain from the termites biting and nibbling. The illusion is created in such a way that the ninja would believe his limbs and body are totally paralysed ridding his thought of trying to use Kai null and implausible. To finish him off, Buu would throw a single tagged kunai from above aimed at the boy's last known location while he's being held up by the illusion ending his life swiftly with a loud bang!

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their
Sage Transformation ability to form two fleshy
bat-like wings on his back. These wings can
sustain flight and can be sustained for an entire
battle as long as he remains conscious. The wings
can be used to attack the opponent directly using
sharp hook like growths from their tips, these
hooks are claw-like in nature. Like most of the
Jugo clan's jutsu these can be sustained as long
as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a
move each time but can be done in the same
timeframe as another technique. The user flies at
their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for
three turns and created once, the wings can be
sustained indefinitely.

⌛ Genjutsu: Tabe ari : Illusionary
Technique: Devouring Ants ⌛

Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: This technique was previously used in
the ancient times as a means of punishment to
punish criminals or outlaws who hand committed
treason or committed grievous offenses, its sole
purpose was to kill its opponent in a slowly but
painful manner, however such practices have long
been abolished. The user of the jutsu performs the
ox and tiger hand-seals in quick successions casting
his opponent under a genjutsu where his limbs are
being slowly and gradually devoured by termites and
ants, the termites and ants start devouring the
limbs and eventually progresses unto vital
body organs until it reaches its heart, the
ants and termites start by crawling up the
opponents legs restraining it in the process, then
further progressing upwards towards their torso.
However, in reality the opponent is unharmed,
receiving only mental damage as the illusion
progresses.
Note: Can only be taught by thunderbolt
Note: Can only be used three times
 

Jᴀʏ

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The Demon Kid assumed his signature badman pose as a white haired shinobi of roughly the same height as him appears in front of him to battle him. The young man draws a short sword with his right hand, an action which would prompt a smirk to form on the hybrid's face. The boy forms quite a number of hand seals and slams his hand on the ground, another action that leads Buu to predict an earth technique to be utilized but Buu would not remain around to find out which was which. Buu would jump into the air first while a large pair of fleshy bat-like wings forms from his back sustaining his flight. Within the same technique usage, boosters would be formed to augment the wing's abilities, chakra is released from the boosters that shoots the hybrid into the air with force and speed stopping only when he is 12m away from the ground. By this time, Killua would have completed throwing his flash bang and be in the process of launching his kunai barrage not knowing Buu would be away from the range of the effects of all he had planned. Escaping danger unknowingly, Buu would string two seals at super fast speed immediately his ascension was completed, channeling chakra into Killua's head forcing an illusion upon him where a large multitude of termites and insects would cover all his limbs (arms and legs) eating it all up restraining him in one place and causing him a lot of pain from the termites biting and nibbling. The illusion is created in such a way that the ninja would believe his limbs and body are totally paralysed ridding his thought of trying to use Kai null and implausible. To finish him off, Buu would throw a single tagged kunai from above aimed at the boy's last known location while he's being held up by the illusion ending his life swiftly with a loud bang!

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their
Sage Transformation ability to form two fleshy
bat-like wings on his back. These wings can
sustain flight and can be sustained for an entire
battle as long as he remains conscious. The wings
can be used to attack the opponent directly using
sharp hook like growths from their tips, these
hooks are claw-like in nature. Like most of the
Jugo clan's jutsu these can be sustained as long
as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a
move each time but can be done in the same
timeframe as another technique. The user flies at
their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for
three turns and created once, the wings can be
sustained indefinitely.

⌛ Genjutsu: Tabe ari : Illusionary
Technique: Devouring Ants ⌛

Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: This technique was previously used in
the ancient times as a means of punishment to
punish criminals or outlaws who hand committed
treason or committed grievous offenses, its sole
purpose was to kill its opponent in a slowly but
painful manner, however such practices have long
been abolished. The user of the jutsu performs the
ox and tiger hand-seals in quick successions casting
his opponent under a genjutsu where his limbs are
being slowly and gradually devoured by termites and
ants, the termites and ants start devouring the
limbs and eventually progresses unto vital
body organs until it reaches its heart, the
ants and termites start by crawling up the
opponents legs restraining it in the process, then
further progressing upwards towards their torso.
However, in reality the opponent is unharmed,
receiving only mental damage as the illusion
progresses.
Note: Can only be taught by thunderbolt
Note: Can only be used three times

You didn't really dodge my kunai but I let it slide
As his adversary began to manipulate the flesh on his back in order to form wings. Killua would channel chakra, manipulating said chakra into a very dense smog that would spread onto the battlefield after using a single hand-seal, and a additional two hand-seals to increase the density of said smoke, adjusting the particle matter in order to relieve the smoke of it's inherent weaknesses. This would happen would all happen within the same time-frame. He was capable of sensing the presence of his adversary, while his opponent could only see within a three meter radius around himself. The smoke would constantly be emitted in exchange for a constant input of chakra, there was no hope in blowing it away.

(Kemuri: Jouki Fogu) Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Ninjutsu: Kemuritadai no Jutsu) - Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.
Note: Courtesy of Nanaki

The smoke would mess with his opponents orientation, and Killua would take advantage of that. However, before he could begin his next assault through his innate Hayabusa ability, Taijin. He became aware of his adversaries attempt at inserting chakra within his brain, due to his passive resistance to mental attacks, the effects of the technique were delayed for one turn and as such enabled Killua to quickly release the jutsu by quickly cutting his arm with his blade (Indra). Afterwards he would merge with the smoke and make his way around Buu and behind him four meters watching how he would react to the combination Killua had performed. This enabled him to swiftly evade the kunai shaped object he could sense through Indra, and his Taijin.

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki

Reference:
Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
 
Last edited:

21 Savage

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You didn't really dodge my kunai but I let it slide
As his adversary began to manipulate the flesh on his back in order to form wings. Killua would channel chakra, manipulating said chakra into a very dense smog that would spread onto the battlefield after using a single hand-seal, and a additional two hand-seals to increase the density of said smoke, adjusting the particle matter in order to relieve the smoke of it's inherent weaknesses. This would happen would all happen within the same time-frame. He was capable of sensing the presence of his adversary, while his opponent could only see within a three meter radius around himself. The smoke would constantly be emitted in exchange for a constant input of chakra, there was no hope in blowing it away.

(Kemuri: Jouki Fogu) Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Ninjutsu: Kemuritadai no Jutsu) - Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.
Note: Courtesy of Nanaki

The smoke would mess with his opponents orientation, and Killua would take advantage of that. However, before he could begin his next assault through his innate Hayabusa ability, Taijin. He became aware of his adversaries attempt at inserting chakra within his brain, due to his passive resistance to mental attacks, the effects of the technique were delayed for one turn and as such enabled Killua to quickly release the jutsu by quickly cutting his arm with his blade (Indra). Afterwards he would merge with the smoke and make his way around Buu and behind him four meters watching how he would react to the combination Killua had performed. This enabled him to swiftly evade the kunai shaped object he could sense through Indra, and his Taijin.

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki

Reference:
Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
As the white haired boy was seen to be the cause of the dense smoke that was slowly spreading around the battlefield gradually as Majin Buu had been elevated into the sky above ground (12m to be exact). Instantly as the smoke is released, Buu would clap his hand while channeling his lightning chakra into his palm sending forth a discharge of electricity into the smoke cloud to catch the boy unawares before he could do anything after creating the smoke cloud.
(Raiton: Sandāboruto) - Lightning Style:
Thunderbolt

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing
a high discharge through both palms, targeting
multiple opponents simultaneously. It is possible to
increase the power using this technique in
combination with a water source. Working similarly
to False Darkness, the held orbs split into several
tendrils of lightning. If used against a target
submerged in water, the strength increases +20.
The smoke was an hindrance so Buu would take upon some precautions where he would remove his sword and focus chakra into his body and alter his size and weight to a point that he becomes x10 his original self as he remains in the air floating looking around vigilantly for any surprises.
( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A ( + 25 to Taijutsu )
Description: This is a secret technique passed
down in the Akimichi clan that increases the user's
body size by converting their calories into chakra.
The user can freely alter their size at will when
using this technique and can use it for an extensive
period of time. A common application of the
techniques gives the user a very round appearance
by mostly increasing the size of the abdominal
section, which was done in order to use the
Human Bullet Tank technique. Other, more
common applications increase the size of the entire
body, turning the user into a giant. This jutsu lasts
for 4 turns.
Note: Only Akimichi Clan members can use this
jutsu.
 

Jᴀʏ

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After releasing the smoke, Killua's opponent released what seemed to be a bolts of electricity towards his last known position, the young shinobi would not waste his chakra attempting to deflect the lightning, but would rather expel smoke from his boots propelling him up, and around Buu quickly without a sound as the smoke began to expand across the battlefield. By the time Killua had escaped the lightning, the smoke would have expanded all the way to long range.

(Kemuriton: Suishin) - Smoke Technique: Propulsion
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction.

Note: Only useable thrice per battle.
Note: Courtesy of Nanaki

After completing his evasion, Killua would maintain the smoke propelling him in order to sustain flight. He could sense that his opponent had used a technique to enlarge his own body. This would only make him an easier target. Killua would make his quiet approach from behind, and push his blade into his opponent's skull ending the battle before Killua wasted anymore chakra.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type: Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
 

21 Savage

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After releasing the smoke, Killua's opponent released what seemed to be a bolts of electricity towards his last known position, the young shinobi would not waste his chakra attempting to deflect the lightning, but would rather expel smoke from his boots propelling him up, and around Buu quickly without a sound as the smoke began to expand across the battlefield. By the time Killua had escaped the lightning, the smoke would have expanded all the way to long range.

(Kemuriton: Suishin) - Smoke Technique: Propulsion
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction.

Note: Only useable thrice per battle.
Note: Courtesy of Nanaki

After completing his evasion, Killua would maintain the smoke propelling him in order to sustain flight. He could sense that his opponent had used a technique to enlarge his own body. This would only make him an easier target. Killua would make his quiet approach from behind, and push his blade into his opponent's skull ending the battle before Killua wasted anymore chakra.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type: Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
Seeing as the smoke expanded through out the air and he could not see from above anything within the cloud. Buu would then manifest a few number of jet like appendages on his whole back from which he releases a large amount of chakra from to boost him at blazing speeds into the cloud for him to get a closer view of things. Meanwhile, the boy would have almost completed his sneak kill as intended but the large discharge of intense sage chakra from an individual greater and larger than him would suddenly dismember him within a close time frame leaving him unable to mount any possible defense. Given the size of Buu, the discharge of sage chakra from his extra large appendages would encompass the white kid completely like Madara's meteor shower against Boruto, he wouldn't be able to survive at all.
(Senninka: Funsha no Tobikomi) - Sage
Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like
appendages on his back to create a powerful blast
which he can use to dash forward at great speed.
If used mid air, the user can sustain some control
over his "flight". The technique however is only
good for a burst of speed and cannot be sustained
for flight for example.
 

Jᴀʏ

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Seeing as the smoke expanded through out the air and he could not see from above anything within the cloud. Buu would then manifest a few number of jet like appendages on his whole back from which he releases a large amount of chakra from to boost him at blazing speeds into the cloud for him to get a closer view of things. Meanwhile, the boy would have almost completed his sneak kill as intended but the large discharge of intense sage chakra from an individual greater and larger than him would suddenly dismember him within a close time frame leaving him unable to mount any possible defense. Given the size of Buu, the discharge of sage chakra from his extra large appendages would encompass the white kid completely like Madara's meteor shower against Boruto, he wouldn't be able to survive at all.
(Senninka: Funsha no Tobikomi) - Sage
Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like
appendages on his back to create a powerful blast
which he can use to dash forward at great speed.
If used mid air, the user can sustain some control
over his "flight". The technique however is only
good for a burst of speed and cannot be sustained
for flight for example.
Since you didn't wanna take the opportunity I gave you to fix your move.
 

Klad

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I was asked to check this by Jay.

First off, the call on Timelimit is invalidated since Jay had another sensei to check in the time limit, even though the sensei did not reply. Usually you would inform your opponent that you're waiting for a check so the TL is delayed, and that doesn't seem to be the case here. Nevertheless, Jay asked me to check this, and I'll try my best to find a middle ground.

Now onto the issue, Thaal, your move seems a bit iffy. I don't think you can pull off your move like you intend to. The technique you used, is not qualified to harm anyone, let alone kill them. The technique lacks offensive capabilities to achieve that and its damage points are lacking. Though, Thaal's excuse to use the technique by saying "to get a closer look at things" sounds fine to me, so my final verdict is that Thaal has unknowingly dodged the Silent Homicide technique. Thaal is now on the former position of Jay, whereas the latter is walking/running behind Buu trying to kill him with the Silent Homicide or not, (dependable on Jay).
 

Jᴀʏ

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"Is it cowardice or dumb luck?" Killua asked himself, he would fall back down to earth. As the pink man propelled himself forward. Upon landing on the earth Kilua would channel his water chakra deep beneath the earth, creating three large ponds beneath the earth that would collectively expand to long range. As he performed the technique would shout at the top of his lungs "HEY FAT MAN I'M RIGHT HERE!!!"

(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.

Note: Usable only thrice per battle
Note: Courtesy of McRazor
 

21 Savage

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The ten times huge shinobi was just within the smoke in search of his adversary when he hears a loud call from the ground. It was the white haired kid who had somehow found his way to the ground. Buu would fly to the ground and land on his feet while mid range away from Kilua, easily dwarfing him in size and height. He would have been kneading fire chakra during his descent so that once he lands, two things would happen. One, a tremor would be created due to his size landing on the earth causing a mild turbulence that is more than enough to shake Killua off his feet and destabilize him. Two, as he stomps the ground, three pillars of fire would be created directly beneath the white haired shinobi in a triangle formation aiming at burning the boy alive as they arise and break forth upwards. The space between them would be small but just enough to occupy the boy only and nothing else so there was no way Killua wouldn't sustain damage from the pillars. Following this up, five chilli pepper tagged kunais would be thrown at Killua regardless of his new position (if he moves) or the current one with all of them aimed at strategic locations to hurt him greatly. They are aimed at his fore head, chest, the thighs and his groin areas. As soon as the kunais reaches short range from Killua, Buu would make the cross seal and multiply them into dozens by replicating them and the tags. If contact is made and they explode, their content is capable of causing temporary blindness, irritation etc
(Katon: Gōka Honoo no Hashira Jutsu) - Fire
Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra
and release it into the ground by stomping down
their leg and then causing three pillars of fire
several meters tall spaced out evenly. The Pillars
of fire can act as a defensive wall against
incoming techniques or targets or used to attack
low aerial targets.
(Chiripeppā no Bakudan Danmaku) - Chili Pepper
Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each
with a single Chili Pepper Bomb attached. Next, the
kunai are flung at various angles in general
direction. While the kunai are in motion, the user
will perform the handseal associated with Shadow
Clones, and multiple the kunai until dozens are
made. The result is a barrage of kunai, with even
cloned kunai retaining the originals' Chili Pepper
Bombs. On contact, the bombs will explode and
release the their contents, which'll greatly irritate
the eyes of those caught within the release. In
addition, any cuts sustained from the kunai will
begin to have a burning sensation due to the chili
pepper entering the wound.
Note: Can only be performed thrice per battle.
 
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