[Open] Jounin & Above

ZandaT

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A 20m diamteter island surrounded by ocean
Mid.range (15ms)
Health system at 10%
Zanda in sig

Zanda stands tall as he watches his opponent dead in their eyes while analyzing their appearance and physical features. Finishing his analysis he then smirks with an overwhelming confidence as he rises his head slightly upwards in a way that now had him looking down at his opponent as he spoke. Shall we start?
 

ZandaT

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Guts (Berserker in sig) walks up and just stares at his prey.

You can go first
Silent type eh!? I like dat..... Zanda says in response to his foe's silence at his previous question. Afterwards Zanda would focus on two areas around Guts, directly above and behind him, as he manipulates his wind chakra creating two small tornadoes of wind that both shoot forwards with great speed upon creation with the intention of simultaneous impact. One wind tornado would hit the opponent's spine while the other borrows into the man's skull from above while in the meanwhile Zanda would have already started his path forwards 5ms. As the mystic warrior traverses forwards he waves a simple hand seal before inhaling deeply to the point his chest expands greatly with pressure as he manipulates his smoke chakra. He would then release three medium sized dark colored balls of dense smoke in succession at his target area which was 5m within range of his opponent. Clashing and detonating each sphere releases its own large source of smoke that combines into an even larger cloud that acts as a smokescreen that shrouds the battlefield in a 10m radius of the 5m target area. Having a great perception link with his vital energy Zanda would be aware of everything that is not of him yet within his chakra smokescreen allowing him to feel the foreign disturbance like a needle in a haystack. With that in mind Zanda changes his forwards trajectory and arcs off to his left while keeping his 10m distance before he swings his arm while flicking his finger forwards sending fourth a small yet deadly blade of wind aimed at his opponent' skull.

(Fuuton: Taifū no me) Wind Style: Eye of the Storm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown
►Can only be taught by ZandaT

(Ninjutsu: Hatsuendan Juugan no Jutsu) - Ninja Arts: Smoke Bomb Bullet Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user makes a single handseal whilst kneading chakra in either their hands or mouth. With the point of origin wherever the chakra is pooled, they'll then release up to three highly condensed spheres of smoke that are launched with a great, pressurized force not unlike many Fūton techniques. Upon striking a target, each bullet erupts like a smoke bomb and goes on to release a large cloud of smoke around the target.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Courtesy of Nanaki

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

800cp
80hp
 
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