[Open] - I got to stop dying.

Nathan

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Open for whoever. I need to derust, I gotta stop dying and shit in NW. So, basic rules
4 day reply limit (mainly for me)
Unofficial, unless you want to make it official.
Everything.
King of Konoha in sig. (needs updates, new CW, Poison etc...)

Anything else you need to add you do so.
 
Last edited:

Nathan

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Mid-range btw.

--

There was no time to spare so she began her attack straight away, with a swift release of her wind chakra, she creates a barrage of thin wind needles around the man, completely surrounding him. these thin needles attack the man at high speeds, all aiming at vital spots of the user, as soon as she formed the needles, she performed two more hand seals to increase, the size, and thus the power of the needles.

I'm sorry for not telling you my name straight away, so forgive me for that, my name is...well, you can call me Saber.


She finishes off her move, with a release of water chakra that is sent up high into the sky to stay dormant for when she calls upon it.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60 + 25 = 85
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

Suiton: gisugisu mizu kaishuu (Suiton: atmosphere water collection)
Rank: B
Type: supplymentary
Range: Short-long
Chakra Cost: 20
Damage Points:N/A
Description:the user collects water from the atmosphere (it takes 3 turns to collect the water)
 

Shady Doctor

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Mid-range btw.

--

There was no time to spare so she began her attack straight away, with a swift release of her wind chakra, she creates a barrage of thin wind needles around the man, completely surrounding him. these thin needles attack the man at high speeds, all aiming at vital spots of the user, as soon as she formed the needles, she performed two more hand seals to increase, the size, and thus the power of the needles.

I'm sorry for not telling you my name straight away, so forgive me for that, my name is...well, you can call me Saber.


She finishes off her move, with a release of water chakra that is sent up high into the sky to stay dormant for when she calls upon it.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60 + 25 = 85
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

Suiton: gisugisu mizu kaishuu (Suiton: atmosphere water collection)
Rank: B
Type: supplymentary
Range: Short-long
Chakra Cost: 20
Damage Points:N/A
Description:the user collects water from the atmosphere (it takes 3 turns to collect the water)
My bad for the shit reply. On vaca for a couple days, but I'll try to make em much quicker and thorough.

I stood there silently as usual, observing the woman in front of me while Hattori sat on my left shoulder whispering something about her looks. He thought she was kinda attractive, but i thought she'd look better dead if you asked me. Of course I didn't mention this to Hattori, seeing as I'd have to hear him complain and shit. Before I knew it, i saw little distortion in the air in front of me and on the sides through my peripheral vision. Of course, Hattori noticed the slight distortions also and began panicking like a child of some sorts. Almost instantly after, the distortions become much more visible once the woman did a set of hand seals, seemingly expanding the wind greatly as it came directly at me. Seeing this i quickly channel my Doton chakra throughout my body and react accordingly. In a moment's notice I'd erect rocks from every point of my body, even creating a few rocks that came from my shoulders to surround my head. This, coupled with an instant defensive boosting technique, created an armor strong enough to completely tank the nearly invisible wind that came at me.

Simultaneously to this, i make the rocks extend from my lower body in such a way that it allowed me to move towards you with great finesse, quickly coming into 5m of you. Once i get into close range, i simply extend more rocks from my body to form a spear that skewers your torso.


[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra:*20*(-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 
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