[Open] I Don't Die

Bloo

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Lok’s RnR
Mid-range
Open field, Midday

You may have first Move

has her two puppets wrapped up on the ground behind her as well as her CW.

(Senpen Banka: Kurōsu Tēru) Infinite Uses: Cross Tail

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
Infinite Uses: Cross Tail is a weapon that can be used both offensively and defensively. It takes the form of gloves and metallic fingertips, which are used to guide and manipulate spider silk to a greater degree. The spider silk is provided by a spool attached to the users waist, there is an infinite supply due to a spider living inside the center of the spool.

Cross tail has many uses, the most basic being able to use silk freely to the users will, such as making weapons of silk, to guide thrown objects to a desired location or to be used to move puppets. To compliment the offensive uses Cross Tail has a very useful defense ability, using the silk the user can create a sort of barrier, whether this be a wall or a dome. This barrier of silk can stop up to A rank elemental jutsu, but it has a special property being made of silk it is very flexible, if a projectile come into contact with the barrier is force will be absorbed and be slingshot back towards the user of said projectile's location, toward the same point in which it was initially thrown. The last ability, Realm-Cutting, is two parts; first the user will send out many thin, nearly transparent threads of silk. These thread will cover the battlefield, once they have spread they can detect the tiniest of vibrations or air current changes. For the second part the user will cause the threads to harden and thicken, they will shoot up to surround the opponent or desired entity. The threads will form a short range box, these threads will fill the box at every possible angle. Once the box has formed the opponent will have no room to move, and one touch of the thread will cut flesh. Any A rank and below solid-based jutsu that pass though the strings will fail as they are cut into a multitude of pieces rendering them useless; this second ability of Realm-Cutting is S-ranked in nature, costing forty chakra and can only be used thrice per battle.

- Using the silk free form doesn't have a rank and doesn't take up a move.
- Using barrier counts as a move, can be sustained for two turns, but takes up a move slot and costs 30 chakra.
- Can't send back fire or lightning projectiles, including any other forms of attacks that are released in those same states of matter.
- Both parts of Realm-Cutting counts as a separate move.
- After using Realm-Cutting Cross Tail can't be used for two turns.
- Must sign Spider contract to use.

(Kaenjishi) Pyroar

Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.

-Destroying a jutsu counts as a move.
-Using the shield counts as a move.
-Fire ball is A rank and counts as a move.
-flamethrowers count as a move.
-If used by a Sasori bio the claws and fangs are coated in poison.
-Only teachable by Bloo.

(Sode no Shirayuki) - Sleeved White Snow

Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
This puppet is made of pale wood, has pale lavender hair, which is partially tied up in the back in a long bun and falls behind her shoulders while a strand falls between her eyes, and is parted on the left side of her head by a blue, star-shaped hair clip. She wears a white kimono with large sleeves and a long hem, and has a pale yellow-green obi wrapped around her waist which is attached to a large, pale purple bow on her back. As a puppet Sode no Shirayuki has many compartments that hold various weapons and ninja tools.

Icy Maiden - Sode no Shirayuki is surrounded by a chilling aura short range all around her. This causes all weaker, C rank and below, water justu to instantly freeze. This version isn't strong enough to affect living creatures other than giving them a slight chill. Sode no Shirayuki can also increase this effect to a much greater scale. This more powerful version can freeze up to A rank water jutsu but still only affects short range around her.

Ice Cannons - In each palm Sode no Shirayuki has two tubes much like Sasori. From her left palm, she can unleash a stream of icy wind, this wind is highly pressurized and carries a myriad amount of tiny sharp pieces of ice. From her right palm, she can shoot out three meter long icicles. The icicles are shot out with enough speed that they can pierce solid objects with ease. Both of these attacks reach up to mid range.

- A rank version of Icy Maiden counts as a move and is usable twice.
- Icy stream is B rank, usable three times and counts as a move
- Icicles is A rank, usable twice and counts as a move.
- This puppet can only be used by Ice users.
 

Skorm

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Right then, clover in sig(with suiton primary, genjutsu secondary and S-ranked). Yeah it's un-updated >_>..
Wearing her cw on her ears.
(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-body-switch technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu, Yamanaka, spiritual techniques). Half of the users consciousness will lie dormant and sealed inside the Flux-earring and respond to the user's will when foreign chakra is influencing the user. In other words, it's purpose is giving the user the opportunity to swap their affected consciousness with the one lying dormant in the earring. Doing this spends one move and makes the wielder to bypass any genjutsu and mind-altering technique. After swapping, the user becomes unable to break genjutsu above B-rank for 3 turns. The swap can only be used once per battle.

[真] Truth - The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, and Yamanaka by either one rank(up to S rank) or +20 damage passively. If the user is to have these passive traits of Truth, they need to specialise in genjutsu to have the damage boost included to them. The Yamanaka will always have the boost active for their hidden abilities.

Note: The powers of Truth are passive and doesn't need a move to activate. However, Flux counts as a move to activate.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Because of the user splitting their consciousness in 2 for Flux, their individual power is weaker and thus, the user is incapable of multi-casting genjutsu within the same time frame.



What a beautiful day!
...
Oh der god yes O_____O


Zora approached another kunoichi who had two puppets attached to her back or something along those lines. She hadn't fought in a while and her new discovery of her sanguine earrings and some other cool techniques she had recently developed made her even more hungry for a spar WAR.. *cough*..

Aight, let's see what you got U____U.

Zora had never battled a puppeteer before so it would be quite interesting for her, even so if the kunoichi was hiding even further talents under her skin. No matter. Zora would quickly form a single handseal and cast an illusion on her subject(not trying to be rude but z.z').. The genjutsu would be very basic but cut off the kunoichi's field of vision. Her sanguine earrings would amplify the genjutsu one rank, making it harder to break through. Zora would then proceed by forming yet another handseal and summon a large lid above the kunoichi. The lid would be the shape of a large boar and completely solid, having being spawned from a large portal. The boar lid would be dropped on the opponent and her puppets and squash them to bits.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
 

Bloo

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Rukia once again found herself on some strange field, across from some strange person she has never seen nor meet. Before rukia could even answer the woman, her world was plunged into total darkness. Hello darkness my old friend. It had just been day not even a second ago, and she even noted that the woman before her has weaved a hand seal. Rukia still had her other senses but couldn't see the woman or anything else. Using all these clues rukia deducted that this darkness must of been made by her opponent, and theres only one thing that could fool her senses and that was genjustu. Sighing rukia knew what she had to do, removing a kunai swiftly from her pouch she drove it into the upper part of her outer thigh, digging it deep into her flesh causing her great pain. The pain would snap her out of the gen, to make sure she doesn't bleed out she freezes the wound and the surrounding flesh to dull the pain.

Rukia would break out of the gen just in time she a giant shadow cast over her, but unlike the darkness before she could see her opponent before her. Glancing upwards rukia would see a giant earthen construct. Acting swiftly rukia would raise her hands and envoke cross tail to send a myriad of silk threads into the sky above her. The threads of silk will form into a giant barrier, but the barrier will form at an angle so that when the earthen construct hits the barrier the force will be absorbed and due to the angle will bounce up and forward causing it to basically flip 180, so that its new trajectory will put it on a collision course with you. In essence you're jutsu has been turned completely against you.​

(Senpen Banka: Kurōsu Tēru) Infinite Uses: Cross Tail

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
Infinite Uses: Cross Tail is a weapon that can be used both offensively and defensively. It takes the form of gloves and metallic fingertips, which are used to guide and manipulate spider silk to a greater degree. The spider silk is provided by a spool attached to the users waist, there is an infinite supply due to a spider living inside the center of the spool.

Cross tail has many uses, the most basic being able to use silk freely to the users will, such as making weapons of silk, to guide thrown objects to a desired location or to be used to move puppets. To compliment the offensive uses Cross Tail has a very useful defense ability, using the silk the user can create a sort of barrier, whether this be a wall or a dome. This barrier of silk can stop up to A rank elemental jutsu, but it has a special property being made of silk it is very flexible, if a projectile come into contact with the barrier is force will be absorbed and be slingshot back towards the user of said projectile's location, toward the same point in which it was initially thrown. The last ability, Realm-Cutting, is two parts; first the user will send out many thin, nearly transparent threads of silk. These thread will cover the battlefield, once they have spread they can detect the tiniest of vibrations or air current changes. For the second part the user will cause the threads to harden and thicken, they will shoot up to surround the opponent or desired entity. The threads will form a short range box, these threads will fill the box at every possible angle. Once the box has formed the opponent will have no room to move, and one touch of the thread will cut flesh. Any A rank and below solid-based jutsu that pass though the strings will fail as they are cut into a multitude of pieces rendering them useless; this second ability of Realm-Cutting is S-ranked in nature, costing forty chakra and can only be used thrice per battle.

- Using the silk free form doesn't have a rank and doesn't take up a move.
- Using barrier counts as a move, can be sustained for two turns, but takes up a move slot and costs 30 chakra.
- Can't send back fire or lightning projectiles, including any other forms of attacks that are released in those same states of matter.
- Both parts of Realm-Cutting counts as a separate move.
- After using Realm-Cutting Cross Tail can't be used for two turns.
- Must sign Spider contract to use.
 

Skorm

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We just begun and you're already stabbing yourself? c'mon sis..

Zora noticed a barrier escalating from the kunoichi suddenly after she had stabbed herself and frozen her wound. She either possessed two abilities Zora hasn't fought against before or.. Whatever, it was great news for her anyway. Seeing the lid she had summoned being bounced back towards her, Zora would destroy it with a large bursting typhoon that would press on and cause towards the shielded kunoichi as debris would fall into the gaps of the what would seem to be spidery mechanism. Zora then continued by focusing on the puppets of her opponent still sitting behind that fine ass. Zora would perform a sequence of four handseal and launch her lightning chakra through the ground and cause a large pillar of pure lightning to strike underneath her opponent as well as the puppets who would shatter by the destructive current of the lightning pillar. Figuring this would either put her opponent on a defensive maneuver or avoid it by going forwards or backwards or on the sides, Zora would jump into the air and exhale three large flame bullets that would cover up behind her opponent and the sides of the opponent. Each bullet would explode on impact with the ground and form a large geyser of flame.

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
 

Bloo

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Rukia watched as the earthen lid was destroyed by a giant gale of wind. The massive typhoon was bearing down on rukia, she knew she had to act swiftly. From seemingly outta nowhere two giant black dragons made of ice would launch forth into the huge monstrosity. They would enter the typhoon and begin to spin in the opposite direction causing the typhoon to cease its forward movement. The spinning of the dragons would in turn create a colossal tornado of their own, but unlike the typhoon it wouldn't have lost its forward momentum and would carry on in its path of destruction. The debris from the lid would be ground up into nothingness by the shards of ice and snow and become dust in the wind, but just for added protection rukia would lower and tighten the web barrier to protect from any rogue matter.​


Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.


 

Skorm

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Zora witnessed two large black dragons being created by the kunoichi. These dragons where spinning inside the typhoon she had created and was ceasing its momentum and head straight for her. Zora would utilise her fire chakra and launch a large stream of fire after having performed a single handseal. Upon impact with the dragons they melted and created a huge vapour of water which would cool down after the fire had been extinguished. The water was lying between the two, harmless. Zora would use this water to create one of her own chilly techniques, the ice typhoon. The ice typhoon would leave Zora in the eye of the storm and rapidly freeze everything in the storm to -50 degrees which would be much colder than common ice. The wind would also create cutting patterns with the freezing water used as an endless storm of razor sharp ice crystals causing major wounds.

I see you like cold, hows this?

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10/turn)
Damage: 80
Description: The user will summon a huge typhoon from a large water source after performing three hand seals and use the freezing capabilities of wind to create microscopic ice patterns in the air that it affects. The typhoon will have a temperature of -50 degrees and being caught inside the storm will result in death within two turns. The first turn will result in major frostbite. The ice particles that are wrapped up in the typhoon will also create cutting wounds, along with any debris that is caught inside of it. As the temperature is so dropped, everything will move much slower and running speeds are directly affected by the cold. This results in everyone caught in the storm is limited to walking-speed at max while they will try to counter it. The user themselves are in the eye of the storm, unaffected by the cold and cutting forces of the ice typhoon. They can maintain the typhoon for 3 turns but in the same instance are unable to utilise any ninjutsu other than typhoon and wind as the ice typhoon is taking a large toll to maintain. In the storm, elemental jutsu is also affected by the cold. Water techniques will freeze instantly and lightning techniques are just nullified of the winds intensity. The ice typhoon requires a watersource before use or can be used in conjunction with a large-scale water jutsu. All effects of the ice typhoon are nullified in the eye of the storm, regardless of if you're the user of the technique or not.

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.
 

Bloo

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Eh since the dragons would be A rank wouldn't the S rank fire completely evaporate the water instantly, and even if there was water left it would be really minimal.



Steam and water filled the void between rukia and her opponent, as the huge giant wall of fire roared to life and meet the ice tornado head on. The steam would create just the opening rukia needed, channeling ice chakra into her feet she would create a layer of ice on the bottom of her feet, allowing her to increase her speed. Using this new found speed rukia would burst forth like a marathon runner, her trajectory would be diagonal as to not run though the steam. Once she has cleared the steam she sets her eyes on her opponent, without breaking stride she dashes towards you, all you would see is an after image as rukia cleared the steam. She would then seem to reappear right in front of you but what seemed like rukia just appearing was her ramming her elbow as hard as she could into your stomach. Whether you continue with your move is moot as rukia would be within the eye or already ramming her elbow into you.​


Type: Supplementary | Defensive
Rank: B-Rank
Range: Short - Long
Chakra: 20 (-10 per turn to keep active)
Damage: N/A
Description: The user channels wind and water chakra in his feet, creating a thin layer of ice underneath his shoes. This allows for a slippery effect, allowing one to travel faster on different kinds of terrains. Although normal ninjas might slip and fall if they had ice on the bottom of their shoes, those of the Yuki clan can control this whilst being able to move fast in a fluid and elegant manner, given that they are experts in the field of Ice. The speed of the user is increased by 1.5 times their normal speed. But if it used on a snowy or icy terrain, the speed is increased by two times they user’s normal speed. Although it requires a move to activate, the user can perform other techniques after its activation, at the cost of spending ten chakra points per turn. This technique can be deactivated at a moments notice.

Note: Lasts for three turns
Note: Usable thrice per battle
Note: Can only be taught by Ryóma





Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.


 

Skorm

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Thought your ice was S ranked but w/e.



Zora was noticing how the steam she created wasn't sufficient enough to create her ice typhoon as instead of water there would only be vapor. Since the steam was a hinder for her visual link with the opponent. She then saw blurred images of her opponent, having positioned herself in a different position and ran towards Zora. She would gather up her typhoon chakra simply vanish from sight while getting a speed boost. As her opponent was about to strike, Zora had already evaded the move and distanced herself from the opponent to mid-range once again by moving backwards-right from her direction. Even if the elbow would hit Zora, no damage would be taken as she would be as intangible as wind. Well distanced from her opponent, Zora would release her hidden ability and release chakra inside her opponents mind. While under the influence of this technique which would be risen one whole rank due to Zora's earrings, the damage was increased and her opponent unable to utilize ninjutsu arsenal above A rank. The mental damage would be unbearing as the migraine would affect more and more during time. Zora herself would now be restricted to A ranked ninjutsu but it would be enough. As her opponent would have to deal with the mind body confusing technique, Zora would stomp the ground and make a tunnel between herself and the opponent. She would then breathe fire into the tunnel which would melt rocks and carry a lava stream of molten debris and rocks to erupt under her opponent.

(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn)
Damage points: 60 - 80 100
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
 

Bloo

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Rukia would feel the pang of disappointment as her elbow connected with nothing but open air, but what she did see was after images of her opponent, since they seemed to appear in a straight line and seemed not to be produced by speed but by ninjutsu. Rukia would take in a deep breath, while also channeling her water, and exhale a massive torrent of highly concentrated water. The water would rip though all the images and then though you as you materialize from the wind. To make sure rukia had actually hit any thing she would do a complete circle around her, spraying the water as she turns at chest height so that anything thats alive on the field will be hit by the torrent and cut in twain.


Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.


 

Skorm

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As the woman missed her frontal assault on Zora. She then noticed how the kunoichi started to spray the area with a great amount of water as if she wasn't hundred percent sure where Zora was. No matter, she would slam her hands on the ground and channel a torrent of earthen chakra into it. She would sink the ground around her opponent down to 20 meters. The trench would be 5 meters in diameter with the opponent in the epicenter. The surrounding water would fall into the trench, drowning the opponent while the level differences and ground between Zora and her opponent would act as a defensive wall in case the stream of water would go in Zora's path.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Zora then utilised her lightning chakra and sent out discharges around her arms to create a field of thunderbolts around and inside the trench her opponent was last seen being inside. The technique would increase in damage as the water would act as a conductor and fry the opponent.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 80
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
 

Bloo

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Suddenly the ground below rukia would give out, signalling that she had not hit her opponent. As she started to fall rukia would partial invoke her curse mark, this causes the right side of her face to grow a grey, ugly marking, as well as two grotesque wings to sprout from her back. These wings were unusual to say the least, the spines looked like spider legs and the usual skin between them had the visual of spider webs. Using her newly born appendages rukia would ascend short range into the air.

Reaching her destination rukia finally spots her target with hands glowing with electricity. As the electricity is released and begins to branch its way toward rukia she performs one hand seal as well as inhales deeply. Upon exhales she releases a giant mas of destructive wind. The blast of wind will easily engulf any of the lightning tendrils as it continues its path of destruction.​



(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20(-5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.

Note: Must possess Cursed Seal Level 2.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.





Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


 
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Skorm

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Zora noticed her opponent having formed two wings to fly above the pit. Instead of proceeding with the lightning jutsu, Zora would immediately send her chakra into her opponent to deal sustainable mental damage to her opponent. Not only that, but their main senses would be affected as well as the migraine would start to kick in. After releasing the jutsu, Zora would use the present water on the field to create a large water typhoon that would deliver bone-breaking hits on the opponent as it carried all the water present with it, increasing the winds damage potential.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn)
Damage points: 60 - 80 (100)
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.
 

Bloo

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Honestly, no clue how to counter Yamanaka.



The pain was almost unbearable. Her head was pounding as if a million monkeys were hammering nails all at once. It was so bad that rukias vision also started to blur. Rukia was sure she hadn't been hit by anything, so this pain couldn't be caused by anything physical. Was her opponent doing this somehow? The only way rukia could think of was that they inserted their chakra into her, much like genjutsu. Was this a gen she thought. Taking a wild guess rukia would invoke her curse mark causing the already grayed side of her face to turn black as well as form a pattern. This would expunge the foreign chakra from her body and turning her senses back to normal.

Rukia would return to normal just in time to see the giant typhoon forming, to combat this typhoon rukia would clap her hands together. Upon doing this action a massive black ether like dragon of black snow would erupt from the hole below her. The dragon would first act as a shield to block the typhoon as the dragon would freeze the water within as thus cause the typhoon to lose all momentum. The dragon would then arc in a way that it would come crashing down onto her opponent.​


Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.





Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore very difficult to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.


 

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You need a strong will or mental detergent to break free, unlike genjutsu where chakra spikes works. You’re still inflicted by the technique after the opening of CM.




Zora noticed that her opponent tried in vain to escape her jutsu by activating the cursed seal again. Instantly, Zora would infuse her chakra into the opponent once sgain but this time only to control their chakra to some point. The cursed mark would revert back as Zora forced her opponenr to release it. She then continued by creating a large typhoon that would cut the opponent to shreds as they where continuing to take mental damage and now being under Zoras spell.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S(A)
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 
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