[Open] Hollow Fragments

Alyx

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Open Battle, All Out.
Mid Ranged (10 Meters)
Terrain: Forest of Echoes

Towards the deepest parts of the Cedar Forest is a sector known as the Forest of Echoes. Much of this section's trees are caught in the grasp of many of the white and ashen Void Tree roots. Here sound does not operate normally, reverberating through the thick foliage in ways that would almost not make any sense. To the casual observer one might hear sounds to their left when they are really coming from their right flank. Reality is twisted in the dark wood
Graded Battle, Lasting 6 Turns

I'll be utilizing Mirabelle Nariyuki in signature (Image). Post you're bio and I'll start things off for us.
 

Alyx

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The expedition of the Outer Lands was going far better than Mirabelle anticipated. The former Kage of Sin strolled through the Forest of Echoes, tasked with tracing the pathways that the Void Tree Roots had been crafting; but one thing she noted is that someone was tailing her. “If you’re gonna follow me, then at least make it less obvious maldito tonto…” she commented, as she turned to meet, Angel. This little puta didn’t seem to get the memo, these harder times aren’t meant for these trifling little games. “Mira si me vas a acosar, vete a morir ya” she spoke in one of the native languages of her ancestors, obviously they wouldn’t understand. Quick to wanting to dispatch the enemy, she instantly and passive activated her void artifact – generating an infusion. Upon doing so, she automatically triggered another one too as she then waved her hand casually. As she did, a singular pillar of flames erupted from the ground beneath Angel.

As it did, she would have rushed from her position over towards him. The pillar of flames spirals quickly, enough to generate a pulling force that would make it harder to simply outrun the technique. Mirabelle would have then quickly bite her thumb and swiped the blood, making the needed hand seals. As she did, she clapped her hands together as she summoned a Favela Cockatoo, named Miguel. “Ohhh! Lady Nariyuki, como estas?!” the parrot shouted out loud, the smell of cheap whiskey in his beak. “We’ve got a little dance with our friend here, care to teach him a thing or two?” she asked, which prompted the parrot to become thrilled. “It’s time for a fiesta!” at the sound of the last word, music started to blast from musical integration she has within her clothing. Mirabelle idly waits just outside of the pulling range of the pillar, if allowed to approach any closer - as she waited

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Tabi no Katana nashi)Journey of the Swordless (Passively Active)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction
(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 20 via SotV + 20 via Elementalist = 120
Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky

Note:
This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure
( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.
Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.
While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.

*Can only summon 1 Favela Cockatoo per technique*
*They stay in battle for 5 turns*
*Can only be summoned once per battle*
(Sandāu~ēbu ) - Thunderwave (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
 

Python

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Angel had been tracking his target to the outer lands and indeed she was an dangerous one former kage of Tsumiagakure and she hated Angel more then Vincent or it would seem that way to Angel. His golden blonde locks would swish in the wind as he moved getting tired of being behind Mirabelle was most likely aware of his presence by this point so Angel would make his appearance and leap mid range behind Mirabelle as she would turn towards him and address him in half normal and then finished in a strange language. "Obvious was always my forte Mirabelle though you wasnt always so cryptic with your words, guesing your pissed to see me again but this time the outcome will be different." Angel would feel the ground begin to quake and having a large arsenal at her disposal he didnt know the type of attack incoming, He would gather his typhoon into a large cylinder almost like a can, this would cover him completely protecting him from the incoming attack that he didnt know was approaching from. though as the cylinder formed around Angel he would manipulate spikes on the front and would extend them rushing at Mirabelle just as she began to move these would follow her constantly as Angel constantly fuels the technique. The spikes would leave after the flames burst from the ground and engulfed within the maelstrom of flames Angel being at the epicentre The typhoon would withstand and overpower the flames. Leaving Mirabelle on the defensive "seems like you still underestimate my abilities though its understandable someone of your stature though allow me to knock you off your pedestal"

Angel would begin his next move as the flames would evaporate into nothiness as they scorch and burn the land all around Angel as they ceased Angel would stop fuelling his technique and begin the next phase of his counter to the attack. Mirabelle dealing with the spikes wouldn't be looking at the ground beneath her, Angel intended to use this strike to immobilize her movement. Angel would gather his charka into the ground below Mirabelle causing a large amount of sticky adhesive mud to begin to splash her and wrap around all her limbs as it begins to quickly solidify and crush her limbs as the life gets crushed from her. though he know she would break this but this would by him time to enter his mode he needed full force for Mirabelle.

Angel would perform the bird handseal and expend more charka into it to further strengthen and refine his justu as an array of bird feathers would appear behind him making him look like an majestic peacock though these would quickly sharpen and gain a defined look to them "i will go full force from the get go i will land a deadly blow in this encounter mark my words Miri....." Angel would await to see her response.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: 60-80+20 Adv Element +20 MPM=120
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.



(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20=80
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze


( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.


( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation(Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
 

Alyx

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Oh mi hijo, you’re in for it now” Mirabelle said; her thumb lightly dripping with blood. The approaching wind technique managed to overpower her flames, much to her surprise. Perhaps this one wasn’t a pushover like Vincent. Never the less, the winds continued to remain an issue for the maiden, as she simple chuckled. “Allow me to enciende tu corazón” she uttered, as she performed some actions directly the same time – moving her body to adjust as she swings her arm in order to generated an immense protective gale. This sliced the approaching storm in half, parting it and rendering it unable to strike it’s marker. On the other hand, the bodily movement allowed her to generate a dragon composed entirely of Yin Release, Fire and Solar Wind. The phantom dragon would have roared; quickly descended from behind of Angel. It’s large maw would clamp shut, attempting to quite literally cut him in half while also burning the flesh if his body. Any immediately attack would have rendered him incapable of handling the dragon’s might, as its very being is coursing with the spiritual parasite.

Now, let’s see if you can talk big while being consumed by my dragon…” she said, quickly then making another set of hand seals. As she did, a zone of yin energy would have completely shrouded the area. This left him at her mercy but Mirabelle didn’t exactly show the zone’s true intention quite yet. “Hehe, estás de enhorabuena” she uttered, her opponent probably wondering what she was saying.

(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S
Range: Short
Chakra: N/A
Damage: N/A (80 +20 = 100)
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (120 + 20 via Elementalist + 20 SotV = 160)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description: The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain it’s power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.
 

Python

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Angel would hear Miri talk in her cryptic language again noticing her tone got eerier and more serious Angel would want to limit her and make sure she wouldn't be able to pop anything off as his typhoon rushed her, He would gather his doton charka and slam his hands on the ground raising a large mass being 5 meters around him and then rushing upwards fast to 100 meters this would leave a large gap between Angel and the dragon aswell as from Mirabelle aswell Angel knew the danger of the dragon as he was struck by it before even after impact his justu weakened like his charka was attacked he would attempt to do well in avoiding it. being far between them Angel would take the few moments of peace he would get to plan an tactic for her quick.
Angel would perform the bird handseal and expend more charka into it to further strengthen and refine his justu as an array of bird feathers would appear behind him making him look like an majestic peacock though these would quickly sharpen and gain a defined look to them "i will go full force from the get go i will land a deadly blow in this encounter mark my words Miri....." Angel would await to see her response.


(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.

( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation(Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
 
Last edited:

Alyx

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Desperate attempts always lead to disasters. In this case, it wasn’t anything different from beforehand – as the dragon rampaged into the stone pillar, still ripping through its structure. However, the maiden simply mentally commanded it to not go any further. “I spared you twice already, haven’t you learned?” she said, detecting the spiritual parasite attaching to Angel. The maiden managed to get her illusionary technique into play, as she smiled. Despite being so high in the air, Angel still remained within Mirabelle’s reach. Almost as if on cue, the moment the Angel attempted to taunt Mirabelle, she appeared instantly on the pillar of stone next to him. She crept closer to him, as she leaned in. “Boo!” she attempted to quite literally scream in his ear as another clone from his flank appeared and did the same. These clones, they seemed realistic – as they are powerful enough to fool the basic five senses, even from an external point of view. One last clone was further behind him, as Mirabelle spoke through the illusion. “Then show me what you got” she taunted, rushing at him. The reality was these where mere illusions, the zone in question crafting a mental projection of the “Shadow Clone” jutsu. One the other hand, the dragon would have ascended into the skies, on command as it attempts to completely devour Angel, dive bombing towards his current on location.

Down below the stone structure, Mirabelle would have grabbed the sheathe of her nodachi – as she started to pour chakra into it, while also deactivating Journey of the Swordless. As she did, se would draw in the local natural energy into her body, directing it into her sword. Once this was finished; Mirabelle had ascended into a new form. Dokkodo, as she becomes shrouded in a black chakra shroud, a vizard like mask covering her face and her sword completely drawn by this point. As she finished; she held the blade and quickly flickered from her location, jumping into the air at thrice her base speed, heading into the direction of Angel. “Ahhh!” she announced, swinging her sword down with immense force, attempting to slash him with a powerful descending vertical slash down his mid section.

(Kage Bunshin no Jutsu) - Shadow Clone Technique (Passive)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.
( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.
 

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Angel would feel the full structure begin to give and fall while so high in the air, he knew he was safe from Mirabelle at this distance her dragon was a different story all together though and that continued to be a pain since she conjured it up. Falling suddenly Mirabelle would appear around him saying "boo" in his ear this would cause Angel to panicked but quickly reach for his blade and slashing cutting Mirabelle's neck. He pondered how she reached him so fast while still essentially being 80 meters between them. As he thought this the illusion would shatter like glass "hmmm this isnt normal" while trying to decipher if he was in a genjustu or not he follow his move activating both his modes this would dispel the genjustu he was in unknown to him as it happened.

He quickly wiped the sweat off his forehead he was running prey at the moment he intended to change this with the next move falling back down to the earth he would begin to coat himself in typhoon to make sure the impact of the fall would be matched and cause him no harm. As Mirabelle would approach moving at a speed he couldn't track he wouldn't realise she was coming as his typhoon began to form he would use shape manipulation to make it look like a creature from above to Mirabelle. He would shape his large barrier that stretched 10 meters all around in diameter shaping it to look like a kraken from mythical tales having 12 tentacles comprised of pure typhoon, As Mirabelle smashed into him with her blade the typhoon wouldn't be strong enough this would cause him to go propelling downwards as the typhoon dissipating.

Angel would be sent flying rapidly being injured a little off Mirabelles last attack, now being less then 40 meters from the ground Angel would readjust his self so his head was pointed forwards and was gliding slowing down his velocity as he caused air friction from his limbs to descend slower "she is kicking my ass i need to be on the offensive" Angel would mutter before seeing his previous earth still intact from the ground just snapped from the middle onwards. Performing the serpent handseal he would gather his charka and extend his tongue becoming very stretchy and use it to fire and stick to the lower half of the earth that remained in tact on the ground pulling him in twice his speed to the location, He gather charka to the sole of his feet and land with his feet connected to the earth. Now sideways on the earth looking for Mirabelle in there previous location high in the sky he prepared for her next attack. The fight was almost becoming a cat and mouse game with Angel being the mouse.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80+20 Adv element, +40 MPM= 140
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.




(Hikigaeru No Shita Baindingu) – Toad Tongue Binding
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target.
Note:
- May be performed trice per battle
- Can be used by both the user and Toads
- Must have signed the Toad contract

Health:160-20=140
 

Alyx

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Your weakness disgusts me…” Mirabelle uttered, watching the poor soul attempt to amount an attack. Mirabelle simply smirked, as she breathes in and out; she turned her body as she slashes at the technique. “Dokkodo: Shiraha Nagashi!” she yelled, as the blade clashed with the winds. This would invoke the nature of the senkenjutsu, causing the winds to shatter into complete white glass shards. It was futile, as she immediately then blitzed towards Angel. A quick and effective slash to his torso was made, with him being unable to track it. Mirabelle would have appeared behind him, blood dripping from her blade as she turned to look at Angel. “Go home while I still have some inkling of mercy…” she warned him one final time. The cut was made directly with her sword, which applied the corrosive nature of the senjutsu to rush into the wound.

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40 (40)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 +20 = 100)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
 

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Angel was being worked to his limit he has dodge death doors a few times in this fight alone something he will have to atone for if he managed to make it out of this scrape alive, by multiple hard training and rigorous methods to get his fitness and battle finesse to peak altitude. The former kage was still very well still a deadly threat to behold as she still whizzed around the battlefield at lighting pace Angel couldn't track her "i have to do something" Angel would formulate a plan to at least stop the barrage of attacks that was causing an onslaught to him. He would slam his hand onto the ground as Miriabelle would close the distance. This would reverse summon them into the belly of the great fire toad and the toad stomach would immediately begin to wrap around all of Mirabelle's limbs and her neck restricting any movement. This would stop any movement she would try to have aswell as quickly strangling her to death.

Angel would capitalise on this moment as even if it was for a few fleeting moments he would have seized this initiative and flow of the battle, getting his array of feathers that was behind him they would form around him in the air quickly and release countless feather projectiles at Mirabelle while she was trapped this would travel straight while others travelling in arcs which would make evading them near to impossible even for Mirabelle's speed due to the sheer amount of them. these would pierce Mirabelle and then explode outwards in a massive burst of star charka while also releasing fragments of the feathers that would shred through Mirabelle even if she broke free and moved. This would of course rip the great toad to shreds also while Angel being 9 meters away at the other side of the toad stomach reversing summoning the both of them back before the blast could expand and reach its full 10 meters and hitting Angel.

Being back to their original position Angel would hope his last attack penetrated her defensives after all it was to be a surprise and lighting fast Angel golden locks would be wet and sweat would be dripping off his face while he would be letting a slight pant inclining he was beginning to tire but not no where near exhausted he was still a fighting fit bull "seems like im doing better then Vincent met up with him once seemed capable enough how do i fare to him?"


(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.
Note:
-No Mysterious Peacock techniques above A-rank for one turn after each usage.
-Requires the Mysterious Peacock method to be active
-Requires a two turn cooldown between usages
-Can only use three times per battle
-Can only be taught by Serpent
 

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Mirabelle was on a fast track towards her opponent; but it was within an immediate moment she realized that she was transported towards a new location. “Ughhhhhhh” she groaned in annoyance; as she simply thrusted her blade at a rapid pace. This would have allowed her to easily pierce into the skin, damaging the toad with relatively easy but also pierce into the opponent. The swift released chakra thrusts would have lodged themselves into Angel’s body, causing severe bleeding. The impact and damage to the toad would render it unable to sustain itself, as both Mirabelle and Angel are forced back to the original location as she continued her assault with the sword. She wasn’t going to let up on him at all, so much so that the moment her strikes ended, she simply ran in towards him as she attempted to slash his head off once more.

(Bukijutsu/Kenjutsu: Ryūsenka ) Weapon Technique/Kenjutsu: Dragon Flash
Type: Offensive
Rank: B - S Rank (S)
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: The user holding their sword/bladed weapon in their hand will take on the a simple stance ,where they will gather their chakra into their blade till it begins to glow a light green color, as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern , with the opponent losing focus then user will then channel chakra into their feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thrusts with there sword that will create several chakra thrusts similar to the Samurai Sabre Technique to strike the opponent .These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can stab into the target leaving gashes in the targets skin and severely bleeding. This can also be performed while on the ground without having to jump into the air as well. This technique can be used four time per battle, however the S Ranked variant can only be used twice per battle, and A Rank Thrice Per Battle. Regardless of rank used, it goes on a cooldown of two turns after its use.
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 +20 = 100)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
 

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Angel would feel sharp pains within his chest and body as he got transported this would make him gather his katon charka for his last strike he was severely in pain from what ever Mirabelle hit him with, this would cover him in a surge of flames as Mirabelle came in for her further strikes this would protect him from the strikes the flames being denser and stronger then what she could produce the strikes, he would also gather this at his feet and propel himself directly at Mirabelle at such close range this would decimate her from brutal force as Angel plans to smash his head against Mirabelle's at such a short distance while also releasing massive surges of fire in rings that would burst forward cutting and severing MIrabelle before he arrived. Angel being propelled suddenly would catch Mirabelle off guard and if his head would land against hers this would cause blunt force trauma atop of her body being shredded by the flames rings "RRRRRGGGGHHHHHHHHH" angel poured his last energy into this blow hoping to kill Mirabelle he would fire from around him as he head clash propelling the fire outwards from him leaving Mirabelle in a dire situation.

Angel would also deactivate his MPM mode so he would not sustain further damage while his battle posture would be tired and showing signs of tiredness "seems im nearly at my limit...." Angel would splurt out with a smile on his face knowing his end was near though depending on the outcome of his last justu the field of play might of been levelled. Angel would say would blood and sweat dripping to the ground below as he could barley manage to stand but being a proud warrior would stand his ground with the best posture he could manage.

Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade

Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80+40+20=140
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.

Health: 140-20-110=10
 

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With a light smirk, Mirabelle watched as the flames rocketing towards her. The first of her actions; would be something located within her quiver. As he approached in, the seal located on one of her arrows would trigger, allowing a spiritual parasite to be released. It would have attached to the flames, immediately consuming the chakra of it and thus ending the opposing technique’s flame. While in turn, Mirabelle dashed as she jumped into the air and forced a kick directly into the chest of Angel. “Dynamic Entry!” she yelled, crushing his rib change in easily.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger or trigger it willingly. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of S Rank and above can be used for one turn
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 + 30 = 50
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 
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