[Open]Hades Vs ????

Delta

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https://animebase.me/threads/hades-olimpos-demon-king-v3.773064/

Open invite, but i'll pick my opponent.

All Out, Everything goes. My Rinnegan spider to my right, 4m away. Muramasa on left hip, charged with lightning, will have this seal applied to it. Gunbai on my back. Ill quote whoever i pick
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank:
S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
 

Delta

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Yōo Kurogane

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Aiight, lets rumble. 5 day reply limit. 10m apart

Hades stood before his opponent, an interesting looking man, brandishing a sword like himself, but not as large of an intimidating aura. Passively, Hades would active both his 3t and then EMS, cycling through to his EMS. To the man in front of him though, due to Hades contacts, visually nothing would change, however for Hades, the world began to slow down. With his opponent in front of him, Hades would weave two handseals while channeling Raiton chakra into his leg. As he finished his handseals, Hades would stomp his leg, channeling the chakra into three locations around him opponent. The first snake would be formed 5m directly in front of the man, the other two, 5m behind to the left and 5m behind to the right. As they all form, all three snakes would converge on the man, the two back snakes aiming to bind the man and paralyse him, while the front snake would launch forward, turning itself into a lightning spear, and impaling the mans chest. Hades would watch with his Sharingan, waiting to see how the man would act.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Raiton: Hebi Maisō) Lightning Release: Snake Burial
Type: Offensive
Rank: S rank
Range: Mid range
Chakra: 40
Damage: 80
Description: The user will begin by forming 2 handseals and channeling Raiton chakra into their leg. Once the handseals are completed, the user will stomp their foot. As they do this, they will channel their chakra into three separate points around the battlefield. The first will be directly in front of the user, the second and third will be at an equal distance away from the opponent to the left and right, forming a triangle of chakra with the opponent being in the center. Once the chakra forms, the lightning will form into three large five meter long snakes. The snakes then travel along the ground from all three locations towards the opponent. Once the snake get into range, the two back snakes will coil around the opponents legs and arms binding them and delivering paralyzing electrical shocks to the opponent while the third will lunge at the opponent acting like a lightning spear and impaling the opponent. The three snakes act on their own, and don't require chakra to fuel them, therefore, once activated, the snakes will lock onto the opponent and wont stop pursing until they either kill them or the opponent moves out of range. Each snake can reach fifteen meters in every direction from the summoned location, and all three snakes can launch themselves up to fifteen meters into the air, meaning to dodge this technique the opponent needs to enter long range away from the original position of activation or move into long range from the ground. If the opponent enters outside of the snakes target range, all three snakes will automatically disperse.

Restrictions:
Can only be used twice per battle with a two turn cool down in between usages.
Once the technique is activated, the user can use other jutsu as the technique is self fueling and doesn't require the user to focus on it.
The snakes maximum range is 15m in each direction from the point of activation.
The technique will stay activated for a maximum of 2 turns before the snakes will disperse.

Chakra: 2350-140=2210
Tracking: 11x5=55
 

Ańbu Juniør

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Real quick, but I don't think you can have a Rinnegan summon as your personal summon without animal path active, and only human-sized summoning can be used as personal summons I believe. Since no terrain was posted, I'm guessing it's just a plain open field.
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


The man before him was tall and slender, with long silky hair and a number of horns protruding from his head. He didn't look like a warrior, but the weapon he held caused the Samurai to be on his toes. The giant spider with peculiar eyes that stood next to him also alerted him. Kurogane had never seen a man with natural horns before, nor had ever laid eyes on a spider that big, so he was quite intrigued. Without warning, the man began to perform handseals, signaling the start of their battle as he stomped his foot onto the ground. Fully expecting a ground-based attack the Samurai unsheath Ginryū with his right hand, revealing the gleaming silver Hangurian ore forged steel blade that howled against the scabbard as he pulled it free. As he expected, lightning in the form of snakes erupted from the earth in front of him, and he could also hear another two emerging behind him. He rushed forward without a hint of fear or hesitation and focused chakra into the blade as he spun it in a complete circle around him in order to release a magnetic burst of chakra that caused the lightning to be pulled towards his blade, which he held skyward as he closed the distance between himself and his opponent. However, as Ginryū rejected foreign chakra, the lightning would be harmlessly dispelled as it came into contact with the blade, which Kurogane would sheath after successfully defending against the attack as he continued to move.

Rank: A S
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.

With his right hand still holding the hilt of his sword, Kurogane would fire a specialized disk with the Dove summoning contract inspection into the air above him, which allowed for Kurahato, one of the two bosses of the dove contract, to summon himself towards it and appear 10 meters into the air as the Samurai halted his advance, now just five meters apart from his foe.

"Kurogane? It's been a long time..."

"I know. Let's save the catching up for next time. "

Kurahato nodded and glared down at the horned man and the spider by his side as he flapped his wings to remain airborne. With his targets acquired, the dove released a flamethrower-like blast from his mouth aimed at the two.

Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of performing Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally perform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be preformed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


Health
160
Chakra
2,000 - 70

Raijinshō - 1/4
Kurahato - 1/5
 
Last edited:

Delta

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Hades was unimpressed as his lightning was drawn into the mans blade. He was even more unimpressed when the man summoned his own summon to the battlefield. Now mildly irritated, Hades opted to simply stop holding back, as that had bitten him in the past. Passively, as the bird spewed its fire and the man ran at Hades, Hades would convert his chakra into senjutsu, and enter SM. As this happened, the fire and the man would get closer and closer. Shifting his weight, Hades would dash at the man, using his enhanced speed, and close the gap. As he got close, Hades would unleash a barrage of 5 strikes upon the man, forming a pentagram, striking both shoulders, his ribs and center of his stomach. The strikes would reverberate through the armor, into the skin of the man, creating a rippling affect, tearing his muscles to shreds as the wave lengths converged inside his body.

At the same time, Hades spider would tilt its thread sack, Launching a large silken thread, which would envelope the fire attack from the bird, Absorbing it entirely.


( Mokuton Sennin Modo ) - Wood Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Hikasazanami-Ken: Hakai Pentaguramu) - Chop Hanging Rippling Fist: Destruction Pentagram
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80(+30)
Description: This technique requires a high level of precision and chakra control, but when done properly is a devastating hand to hand technique. The practitioner will strike their target with five quick and seemingly weak strikes. With each strike they will release a ripple of chakra into the enemy's body that radiates out from the point of contact. These five strikes are delivered in a the shape of a pentagram, and each must have the same exact amount of chakra released. This causes the ripples to travel with the same wavelength along the skin and muscles of the target. When the ripples come in contact they build off each other due to constructive interference. They rapidly grow stronger until they create the phenomena of destruction, making the opponent feel as though their muscles have exploded inside their body. This leaves them almost incapable of movement as their muscles are torn to shreds.
-Can be used twice per battle.
-No Chop-Hanging Rippling Fist the following turn.


(Kuchiyose no Jutsu: Kyojin Kumo) -Summoning Technique: Giant Spider
Type:
Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: A unique summon to the rinnegan, the user will summon a large spider to the battlefield. Size wise, the spider stands 3m tall, with each of its legs being 4m long each. The spider has all 8 of its eyes with rinnegan, and is covered with chakra rods. Due to its size, and multiple legs, the spider is capable of moving at the users base speed. The large spider has two core abilities, which it can utilize during the duration it is summoned.

Venom: The first core ability of the Spider is, unlike most spiders, who inject their venom, this spider instead spits it like a projectile. This venom is highly corrosive, melting through nearly everything it comes into contact with. This ability has a maximum range of 15m. While the Venom is neutral to elements, it is classified as an A rank technique. The venom can only be spat Once per turn, with a two turn cooldown between spitting.

Spider thread: The spiders thread is its second core ability. The thread itself has chakra absorbing properties, and can be ejected from the spiders thread sack. The spider is able to, the same time frame it is summoned, shoot out a large web of spider thread. This thread has the ability to absorb up to S rank damage techniques, draining them of chakra and pushing them back if need be. This technique can only be used twice during the summons duration, and is able to be used within the same timeframe as the spider being summoned.

Restrictions:

Requires the Animal path active to summon.
Lasts 4 turns when summoned.
Requires B rank damage to disperse.
Can only be summoned once per battle.


Chakra:2210-10%=1986-40=1946
Senjutsu: 221-40=181
Tracking: 44+4=48, 9x48=432
Speed=44
 

Ańbu Juniør

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Hades was unimpressed as his lightning was drawn into the mans blade. He was even more unimpressed when the man summoned his own summon to the battlefield. Now mildly irritated, Hades opted to simply stop holding back, as that had bitten him in the past. Passively, as the bird spewed its fire and the man ran at Hades, Hades would convert his chakra into senjutsu, and enter SM. As this happened, the fire and the man would get closer and closer. Shifting his weight, Hades would dash at the man, using his enhanced speed, and close the gap. As he got close, Hades would unleash a barrage of 5 strikes upon the man, forming a pentagram, striking both shoulders, his ribs and center of his stomach. The strikes would reverberate through the armor, into the skin of the man, creating a rippling affect, tearing his muscles to shreds as the wave lengths converged inside his body.

At the same time, Hades spider would tilt its thread sack, Launching a large silken thread, which would envelope the fire attack from the bird, Absorbing it entirely.


( Mokuton Sennin Modo ) - Wood Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Hikasazanami-Ken: Hakai Pentaguramu) - Chop Hanging Rippling Fist: Destruction Pentagram
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80(+30)
Description: This technique requires a high level of precision and chakra control, but when done properly is a devastating hand to hand technique. The practitioner will strike their target with five quick and seemingly weak strikes. With each strike they will release a ripple of chakra into the enemy's body that radiates out from the point of contact. These five strikes are delivered in a the shape of a pentagram, and each must have the same exact amount of chakra released. This causes the ripples to travel with the same wavelength along the skin and muscles of the target. When the ripples come in contact they build off each other due to constructive interference. They rapidly grow stronger until they create the phenomena of destruction, making the opponent feel as though their muscles have exploded inside their body. This leaves them almost incapable of movement as their muscles are torn to shreds.
-Can be used twice per battle.
-No Chop-Hanging Rippling Fist the following turn.


(Kuchiyose no Jutsu: Kyojin Kumo) -Summoning Technique: Giant Spider
Type:
Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: A unique summon to the rinnegan, the user will summon a large spider to the battlefield. Size wise, the spider stands 3m tall, with each of its legs being 4m long each. The spider has all 8 of its eyes with rinnegan, and is covered with chakra rods. Due to its size, and multiple legs, the spider is capable of moving at the users base speed. The large spider has two core abilities, which it can utilize during the duration it is summoned.

Venom: The first core ability of the Spider is, unlike most spiders, who inject their venom, this spider instead spits it like a projectile. This venom is highly corrosive, melting through nearly everything it comes into contact with. This ability has a maximum range of 15m. While the Venom is neutral to elements, it is classified as an A rank technique. The venom can only be spat Once per turn, with a two turn cooldown between spitting.

Spider thread: The spiders thread is its second core ability. The thread itself has chakra absorbing properties, and can be ejected from the spiders thread sack. The spider is able to, the same time frame it is summoned, shoot out a large web of spider thread. This thread has the ability to absorb up to S rank damage techniques, draining them of chakra and pushing them back if need be. This technique can only be used twice during the summons duration, and is able to be used within the same timeframe as the spider being summoned.

Restrictions:

Requires the Animal path active to summon.
Lasts 4 turns when summoned.
Requires B rank damage to disperse.
Can only be summoned once per battle.


Chakra:2210-10%=1986-40=1946
Senjutsu: 221-40=181
Tracking: 44+4=48, 9x48=432
Speed=44
As agreed, the spider's threads fail to absorb the fire due to it dealing F ranked damage (120), and it disperses. You also take 90 damage due to reducing the damage by 30 thanks to WSM, bringing you to 70 health and suffering from 40% of the Damage/Effects according to the health rules.

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Kurahato successfully took care of the spider and even managed to wound the man as well, but he had amazing tenacity. The horned man ran through the fire and toward the Samurai before he could even react, and began to deliver a number of weak punches. Kurogane knew how sly these shinobi were, so he was suspicious when the man's attacks harmlessly bounced off of his armor. Deducing that his opponent might be injecting something into his body, Kurogane quickly drew his blade with his left hand as he was getting hit and held it to his side with a reverse grip as he focused chakra into it and spun it in a figure eight before returning it to its scabbard and returning his right hand to the hilt in order to leave his left free, which had reached into the pouch on the back of his waist. This enhanced his previously activated ability to draw chakra into his sword and caused the chakra the man injected into him to be pulled from his body and into Ginryū's blade before it could converge and damage him.

Type: Supplementary
Rank: A S
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.

Kurogane channeled chakra into Ginryū while sheathed and momentarily invoked the Samurai Saber Skill, causing a build-up of pressure, but before pulling the blade free the Samurai would move from his current location and quickly reposition himself 5 meters behind the horned man. It was at this point that he unsheathed his sword, which shot out of the scabbard while cloaked in elongated chakra in the form of an upward diagonal slash from the left of the man's waist to the right shoulder. As he slashed his sword the Samurai would hop backward by one meter, and return the weapon to its original position after his attack was complete. Simultaneously as this happened, Kurahato would increase his attitude by six meters in order to gain a better vantage point, and as he moved he would summon a five-meter wide dual-element cyclone of lightning and fire that formed 6 meters above the horned man and descended upon him

Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 50
Damage: 80
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at similar speeds to the A ranked version of Iaido technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: The user cannot have the Samurai Saber Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


Health
160
Chakra
1,930 - 80​

Kurahato - 2/5
 
Last edited:

Delta

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As agreed, the spider's threads fail to absorb the fire due to it dealing F ranked damage (120), and it disperses. You also take 90 damage due to reducing the damage by 30 thanks to WSM, bringing you to 70 health and suffering from 40% of the Damage/Effects according to the health rules.

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Kurahato successfully took care of the spider and even managed to wound the man as well, but he had amazing tenacity. The horned man ran through the fire and toward the Samurai before he could even react, and began to deliver a number of weak punches. Kurogane knew how sly these shinobi were, so he was suspicious when the man's attacks harmlessly bounced off of his armor. Deducing that his opponent might be injecting something into his body, Kurogane quickly drew his blade with his left hand as he was getting hit and held it to his side with a reverse grip as he focused chakra into it and spun it in a figure eight before returning it to its scabbard and returning his right hand to the hilt in order to leave his left free, which had reached into the pouch on the back of his waist. This enhanced his previously activated ability to draw chakra into his sword and caused the chakra the man injected into him to be pulled from his body and into Ginryū's blade before it could converge and damage him.
Type: Supplementary
Rank: A S
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.

Kurogane channeled chakra into Ginryū while sheathed and momentarily invoked the Samurai Saber Skill, causing a build-up of pressure, but before pulling the blade free the Samurai would move from his current location and quickly reposition himself 5 meters behind the horned man. It was at this point that he unsheathed his sword, which shot out of the scabbard while cloaked in elongated chakra in the form of an upward diagonal slash from the left of the man's waist to the right shoulder. As he slashed his sword the Samurai would hop backward by one meter, and return the weapon to its original position after his attack was complete. Simultaneously as this happened, Kurahato would increase his attitude by six meters in order to gain a better vantage point, and as he moved he would summon a five-meter wide dual-element cyclone of lightning and fire that formed 6 meters above the horned man and descended upon him
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 50
Damage: 80
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at similar speeds to the A ranked version of Iaido technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: The user cannot have the Samurai Saber Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


Health

160

Chakra

1,930 - 80


Kurahato - 2/5
As Agreed, your move happens after my technique due to the speed and tracking difference.



Hades blows landed, however, with his superior sensory abilities, he watched as the man began to reach for his sword, as he did, Hades took a step back. As the man slashed his sword in the figure Eight motion, Passively, Hades would active his Rinnegan, activating both Deva and Preta paths with the rinnegans activation. As soon as his Rinnegan activated, Hades would activate his healing from his Sage mode, healing himself back to perfect, as the man began to run around him. To Hades, the mans movements where slow, as if time was standing still, but he cared not. As his body healed and the man re positioned, Hades sensed the chakra build up in the mans scabbard, and also noted the large bird flying further up and away. Hades senjutsu sensory coming in handy as perceived the world around him. At the same time, the man would slash his blade, unleashing a wave of chakra towards Hades. At the same time, the large bird would unleash a large attack, multi elemental, and very powerful, towards Hades as the man stepped back another meter, obviously weary of his birds large attack. Spinning around to facethe man, Hades would merely raise his hand, Creating an invisible barrier in front of him. The mans slash, as well as the birds large multi elemental technique, would be pulled into Hades body, the chakra spinning and dispersing as both techniques vanished into his body, leaving him completely unharmed.

With the techniques dealt with, Hades would channel his chakra once more, latching onto the man and himself, as the large bird was now outside of range, and reverse summon the duo to the rainforests of Jaguar contract. In this rainforrest all vision past mid range would be lost, at mid range, only Hades Silhouette would be visible to the man, meaning his ability to see Hades handseals would be removed.


( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye(passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.


( Tendō ) - Deva Path(reference)
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Gakidō ) - Preta Path(reference)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.


(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

Secret Jaguar Art: Welcome to the Jungle
(Hijaga-jutsu: Uerukamu dzukiza Junguru)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 0
Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.
~Can only be used once per battle.
~Must be capable of summoning the boss Jaguar summon.
~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.
~Inside this area the user is incapable of using Fire or Lightning techniques.
~Must be taught by Typhon.


Chakra:1946-210=1736
Senjutsu: 181-10(upkeep)=171
Tracking: 44+4=48, 9x48=432
Speed=44
HP-100+60=160

Timeframe
Circle Water slash>Rinnegan(passive) Hashirama cell regen>Moving Zen/River of Heaven/Vortex>Preta Path absorption>-insert counter here->Reverse Summoning
 

Ańbu Juniør

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Trait Points
28⚔️
The Samurai was sure he had cornered his foe. The joint attacks by himself and Kurahata would have been enough to overwhelm the toughest of foes, but this man wasn't ordinary. Not only was his reaction speed far greater than Kurogane's, but his movement speed was on another level. Facing their onslaught the horned man raised his arm and absorbed the combined attacks as if they were nothing, even the elongated chakra coating Ginryū was pulled from the blade. In response to this, the Samurai released chakra throughout his entire armor, infusing it with special properties that served to grant him increased protection and augment his physical prowess.

Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.

Hoping that the gap between them had decreased, Kurogane returned his blade to its sheath, keeping his right hand on the hilt as he readied himself for another exchange. What happened next took him by surprise. The Samurai suddenly found himself in a forest with a thick canopy that blocked out the sun and hindered his vision. Kurahato was nowhere in sight, but he could vaguely make out the silhouette of the horned man.

***​

The horned man and Kurogane suddenly vanished in a cloud of smoke, but Kurahato knew it wasn't by his contractor's own ability, which meant that the horned man had taken him somewhere. The dove instinctively felt that his partner would be at a disadvantage wherever he was and decided it would be best to return him to his side. Kurahato landed for a moment and summoned Kurogane back to his side, who appeared wide-eyed and confused.

***​

Kurogane was back on the grassy plane before he had even had a chance to look around the forest. "You brought me back?" He asked the dove after regaining his composure.

"You're welcome," answered Kurahato as he fluffed his feathers.

Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

Kurogane was unsure of when the man would return, so he took the time to went over what he had witnessed. The man was incredibly fast and had the ability to absorb vast quantities of chakra. The Samurai was outmatched, but the Yakuza blood within him boiled with excitement. He dismissed Kurahato and removed a scroll containing countless swords that enabled him to use a specific style known as the Infinite One-Sword Style, and upon opening the scroll and throwing it into the air countless blades rained down around him and lodged themselves into the ground. The number of swords were so much that the littered the entire battlefield.

Rank: S
Type: Supplementary
Range: Short-Long
Chakra: N/A (40)
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Can only be used once per battle.
*If the swords are carried into battle with a case, the chakra cost for this technique is zero however the user is limited to only 10 swords. If the scroll summoning variant is used, the chakra cost applies as normal.
*Only users of this technique may wield the swords.

Health
160
Chakra
1,850 - 85​
Bushido - 1/5
Kurahato - 3/5

Speed - 36
Tracking - 80
 

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
The Samurai was sure he had cornered his foe. The joint attacks by himself and Kurahata would have been enough to overwhelm the toughest of foes, but this man wasn't ordinary. Not only was his reaction speed far greater than Kurogane's, but his movement speed was on another level. Facing their onslaught the horned man raised his arm and absorbed the combined attacks as if they were nothing, even the elongated chakra coating Ginryū was pulled from the blade. In response to this, the Samurai released chakra throughout his entire armor, infusing it with special properties that served to grant him increased protection and augment his physical prowess.
Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.

Hoping that the gap between them had decreased, Kurogane returned his blade to its sheath, keeping his right hand on the hilt as he readied himself for another exchange. What happened next took him by surprise. The Samurai suddenly found himself in a forest with a thick canopy that blocked out the sun and hindered his vision. Kurahato was nowhere in sight, but he could vaguely make out the silhouette of the horned man.

***

The horned man and Kurogane suddenly vanished in a cloud of smoke, but Kurahato knew it wasn't by his contractor's own ability, which meant that the horned man had taken him somewhere. The dove instinctively felt that his partner would be at a disadvantage wherever he was and decided it would be best to return him to his side. Kurahato landed for a moment and summoned Kurogane back to his side, who appeared wide-eyed and confused.
***

Kurogane was back on the grassy plane before he had even had a chance to look around the forest. "You brought me back?" He asked the dove after regaining his composure.
"You're welcome," answered Kurahato as he fluffed his feathers.
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

Kurogane was unsure of when the man would return, so he took the time to went over what he had witnessed. The man was incredibly fast and had the ability to absorb vast quantities of chakra. The Samurai was outmatched, but the Yakuza blood within him boiled with excitement. He dismissed Kurahato and removed a scroll containing countless swords that enabled him to use a specific style known as the Infinite One-Sword Style, and upon opening the scroll and throwing it into the air countless blades rained down around him and lodged themselves into the ground. The number of swords were so much that the littered the entire battlefield.
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: N/A (40)
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Can only be used once per battle.
*If the swords are carried into battle with a case, the chakra cost for this technique is zero however the user is limited to only 10 swords. If the scroll summoning variant is used, the chakra cost applies as normal.
*Only users of this technique may wield the swords.


Health

160

Chakra

1,850 - 85
Bushido - 1/5
Kurahato - 3/5
Speed - 36
Tracking - 80
As the man vanished, Hades knew he himself was trapped her until the jutsu was undone, he had no control of that Bringing his hands together, Hades would merely meditate, awaiting the forest to eject him.

Chakra:1736-5%-5=1648
Senjutsu: 171+83=254
Tracking: 44+4=48, 10x48=480
Speed=44
HP-160
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
As Kurogane awaits the man's return, he takes the autumn stance and hold his sword parallel to the ground as he focuses chakra throughout his entire body that augments his muscles. He also activated another technique that refined the ability the stance granted him. Lastly, he bit down on one of the pills stored within his tooth cavity, which allowed him to not only further empower his physical attacks but also imbued his weapon and limbs with lightning that would cause brief paralysis upon contact.

Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.

Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-20 per turn active)
Damage: (+30 to elemental taijutsu/weapon-based attacks according to pill administered)
Description: These pills allow the Yakuza to temporarily enhance their elemental chakra. They contain drugs that stimulate their chakra pathway system, as well as a pre-applied small amount of the respective elemental chakra to serve as a catalyst as a means to make it easier for them to increase the respective elemental nature's effectiveness be it offensive or defensive (defensive-based elemental taijutsu/weapon-based techniques A rank and below will increase by one rank). There are five kinds of pills, one for each of the basic elements; each grant their own unique ability pertaining to the elemental nature that they are associated with, along with allowing the user to harness the enhanced elemental chakra in a rudimentary way; by flowing it through their weapons and limbs, similar to other techniques involving chakra (i.e, NB taijutsu/elemental kenjutsu) -- these, however, do not allow the user to perform ninjutsu of any kind. Additionally, when a specific chakra nature is infused within the Yakuza's weapon(s), they become capable of contesting against any enemy attacks from that chakra nature within logical reason (for example, if one administers the fire pill, flows fire chakra into their sword, and the opponent sends a small fireball at them, they can cut through and disperse the attack). They can similarly apply this elemental chakra to any samurai-saber based technique in order to allow the technique to increase in strength and adopt the properties of the chosen element, although if this is done, the technique in question loses its inherent neutrality to the five basic elements and instead follows the appropriate strengths and weaknesses depending on which elemental chakra was applied.

Aka 赤: Aka, the fire pill, calls forth the samurai's ability to strengthen their fire chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to inflict burns up to the fourth degree (free-form strikes, be they taijutsu or kenjutsu can only inflict up to second degree burns). The Yakuza can also use this pill as a means of performing cauterization on any open wounds on their limbs by focusing the fire chakra on the afflicted area(s), causing it to manifest directly on those spots.

Ao 青: Ao, the water pill, calls forth the samurai's ability to strengthen their water chakra. It can be channeled and formed from any of their weapons or limbs, although it provides no natural damaging effect, as the essence of water release relies on being able to create water in order to cause blunt force damage, something that cannot be achieved through water chakra alone; although it can be used to suppress any pain caused through burns by focusing the water chakra on the afflicted limb area(s).

Shiro 白: Shiro, the wind pill, calls forth the samurai's ability to strengthen their wind chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to imbue slicing damage into the Yakuza's attacks, along with increasing the slicing damage of their kenjutsu. Each taijutsu and weapon-based strike inflicted will not only cause damage due to the initial attack, but moderate, minute cuts all over the part of the body that the strike connected to; kenjutsu and other weapon-based attacks will also be capable of cutting into the target deeper regardless of the force behind the swing.

Ki 黄: Ki, the lightning pill, calls forth the samurai's ability to strengthen their lightning chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to not only increase the cutting damage of weapon-based strikes, but inflicting minor, brief moments of paralyses around the muscles where the strike cut into. Taijutsu strikes will also cause brief moments of paralyses (i.e, a strike to the opponent's right shoulder area will cause a brief delay in the opponent's ability to rotate the shoulder and thus delay the movement of their entire arm).

Kasshoku 褐色: Kasshoku, the earth pill, calls forth the samurai's ability to strengthen their earth chakra. It can be channeled and formed any of their weapons or limbs, providing the effect of being able to increase the sturdiness of weapons or the limbs where the chakra is channeled toward; the Yakuza will be capable of striking objects which would otherwise shatter weapons or break bone unharmed.

Restrictions:
Note: If used by a Fukuryu (Crouching Dragon): 2 pills can be used once per battle, however, they must be of the same element, meaning that at this rank, it only enhances one of the five basic elemental chakra natures. Lasts 3 turns.
Note: If used by a Giseiryu (Sacrificing Dragon): This can be used twice per battle, lasting 4 turns per use. At this rank, up to 2 pills can be taken per use (meaning a maximum of 4 pills), enhancing 2 different elemental natures.
Note: If used by a Hitsuryu (Dragon Head): This can be used twice per battle, lasting 5 turns per use. At this rank, up to 3 pills can be taken per use (meaning a maximum of 6 pills), giving access to 3 different elemental natures.
Note: Once a pills effect expires, the Yakuza will be unable to utilize any taijutsu or kenjutsu techniques pertaining to or requiring the use of that particular elemental nature B-ranked or above for the following three turns.



Health
160
Chakra
1,765 - 105​
Bushido - 2/5
Elemental Pills - 1/4

Speed - 36
Tracking - 80
 
Last edited:

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
As Kurogane awaits the man's return, he takes the autumn stance and hold his sword parallel to the ground as he focuses chakra throughout his entire body that augments his muscles. He also activated another technique that refined the ability the stance granted him. Lastly, he bit down on one of the pills stored within his tooth cavity, which allowed him to not only further empower his physical attacks but also imbued his weapon and limbs with lightning that would cause brief paralysis upon contact.
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.

Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-20 per turn active)
Damage: (+30 to elemental taijutsu/weapon-based attacks according to pill administered)
Description: These pills allow the Yakuza to temporarily enhance their elemental chakra. They contain drugs that stimulate their chakra pathway system, as well as a pre-applied small amount of the respective elemental chakra to serve as a catalyst as a means to make it easier for them to increase the respective elemental nature's effectiveness be it offensive or defensive (defensive-based elemental taijutsu/weapon-based techniques A rank and below will increase by one rank). There are five kinds of pills, one for each of the basic elements; each grant their own unique ability pertaining to the elemental nature that they are associated with, along with allowing the user to harness the enhanced elemental chakra in a rudimentary way; by flowing it through their weapons and limbs, similar to other techniques involving chakra (i.e, NB taijutsu/elemental kenjutsu) -- these, however, do not allow the user to perform ninjutsu of any kind. Additionally, when a specific chakra nature is infused within the Yakuza's weapon(s), they become capable of contesting against any enemy attacks from that chakra nature within logical reason (for example, if one administers the fire pill, flows fire chakra into their sword, and the opponent sends a small fireball at them, they can cut through and disperse the attack). They can similarly apply this elemental chakra to any samurai-saber based technique in order to allow the technique to increase in strength and adopt the properties of the chosen element, although if this is done, the technique in question loses its inherent neutrality to the five basic elements and instead follows the appropriate strengths and weaknesses depending on which elemental chakra was applied.
Aka 赤: Aka, the fire pill, calls forth the samurai's ability to strengthen their fire chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to inflict burns up to the fourth degree (free-form strikes, be they taijutsu or kenjutsu can only inflict up to second degree burns). The Yakuza can also use this pill as a means of performing cauterization on any open wounds on their limbs by focusing the fire chakra on the afflicted area(s), causing it to manifest directly on those spots.
Ao 青: Ao, the water pill, calls forth the samurai's ability to strengthen their water chakra. It can be channeled and formed from any of their weapons or limbs, although it provides no natural damaging effect, as the essence of water release relies on being able to create water in order to cause blunt force damage, something that cannot be achieved through water chakra alone; although it can be used to suppress any pain caused through burns by focusing the water chakra on the afflicted limb area(s).
Shiro 白: Shiro, the wind pill, calls forth the samurai's ability to strengthen their wind chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to imbue slicing damage into the Yakuza's attacks, along with increasing the slicing damage of their kenjutsu. Each taijutsu and weapon-based strike inflicted will not only cause damage due to the initial attack, but moderate, minute cuts all over the part of the body that the strike connected to; kenjutsu and other weapon-based attacks will also be capable of cutting into the target deeper regardless of the force behind the swing.
Ki 黄: Ki, the lightning pill, calls forth the samurai's ability to strengthen their lightning chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to not only increase the cutting damage of weapon-based strikes, but inflicting minor, brief moments of paralyses around the muscles where the strike cut into. Taijutsu strikes will also cause brief moments of paralyses (i.e, a strike to the opponent's right shoulder area will cause a brief delay in the opponent's ability to rotate the shoulder and thus delay the movement of their entire arm).
Kasshoku 褐色: Kasshoku, the earth pill, calls forth the samurai's ability to strengthen their earth chakra. It can be channeled and formed any of their weapons or limbs, providing the effect of being able to increase the sturdiness of weapons or the limbs where the chakra is channeled toward; the Yakuza will be capable of striking objects which would otherwise shatter weapons or break bone unharmed.
Restrictions:
Note: If used by a Fukuryu (Crouching Dragon): 2 pills can be used once per battle, however, they must be of the same element, meaning that at this rank, it only enhances one of the five basic elemental chakra natures. Lasts 3 turns.
Note: If used by a Giseiryu (Sacrificing Dragon): This can be used twice per battle, lasting 4 turns per use. At this rank, up to 2 pills can be taken per use (meaning a maximum of 4 pills), enhancing 2 different elemental natures.
Note: If used by a Hitsuryu (Dragon Head): This can be used twice per battle, lasting 5 turns per use. At this rank, up to 3 pills can be taken per use (meaning a maximum of 6 pills), giving access to 3 different elemental natures.
Note: Once a pills effect expires, the Yakuza will be unable to utilize any taijutsu or kenjutsu techniques pertaining to or requiring the use of that particular elemental nature B-ranked or above for the following three turns.


Health

160

Chakra

1,765 - 105
Bushido - 2/5
Elemental Pills - 1/4
Speed - 36
Tracking - 80

Hades had finished meditating, and could feel the powers at work beginning to force him out. It was likely the man had set up some elaborate trap for him to return to, but Hades really wasn't too worried about it. Being at peak performance once more, Hades would snap one of the small pills out of his teeth, crushing down on it. The pill would send energy through Hades body, bumping his chakra back up to full, and making him feel wide away. However it was nearly time. Removing the gunbai from his back, Hades would crouch down, placing the top of the gunbai into the ground, with the handle facing straight upwards. Grabbing the middle portion of the staff, Hades would crouch, hiding his entire body behind the large gunbai, using his skinnier frame to easily hide behind the war fan. Hades would have to rely on his senjutsu sensory when he returned, as his eyes where blocked by the gunbai. Suddenly, the forest would rumble and shake, and Hades would vanish, returning to the battlefield, hidden behind his gunbai.


(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.



Chakra:1648-5(rinnegan upkeep)=1643+1175=2350(max chakra)
Senjutsu: 254-10(upkeep) 244
Tracking: 44+4=48, 10x48=480
Speed=44
HP-160
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
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As the Samurai had anticipated, the man appeared once more, but this time he hid himself behind a fan-like weapon known as a Gunbai like a coward. Kuragne had seen this weapon before, but he had never fought against one. He knew nothing of the capabilities it held, but he had long since decided to bring this battle to a close, and as such would directly confront his foe. His lust for battle has been awoken, and his will to defeat the man before him by any means necessary. However, he first needed to ensure that his attacks wouldn't be absorbed, and to achieve this he returned his right hand back to Ginryū's hilt and raised his left hand to fire another beacon that allowed the doves to reverse summon themselves towards him. This time, the two that appeared sixteen meters above him were Morpheus and Selen. They would immediately go to work without the Samurai's input. Selen rapidly molted, scattering her feathers that gave off a soft glow all over the battlefield, which caused the man to become very relaxed as he started to fall into a deep, soothing sleep. At the same time, Morpheus placed the man in a visual genjutsu to make it so that neither Selene nor himself can be easily pinpointed, even though they were flying in circles above the Samurai.

Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of performing Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally perform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be preformed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 80
Damage: N/A
Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.

*Can only be summoned once.
*Counts as two moves in the turn that they are summoned.
*They can remain on the field for up to five turns.
*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
*The user cannot perform another Summoning until five turns after these two have been dismissed.
*No physical damage is done to the opponent, but the psychological damage is severe.
*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
*Both Morpheus and Selene have 50 Health.

"Kurogane....Yoō," he stated matter of factly, adhering to the warrior tradition of bestowing his name upon his enemies so they would know who was responsible for severing their earthly tethers, and who to curse form the void."Prepare yourself, Shinobi!"

As the words left his mouth he pulled his blade free and channeled chakra into it, increasing its cutting potency even further as the blade glows crimson (cosmetic effect). Kurogane then leaped towards the horned man as he extended the blade and spun, causing his body to take on a saw-type shape as he traveled forth at ferocious speeds. He would arc to the left as he advanced, aiming to attack the man from his side in order to bypass the Gunbai and slice through him. Once done, he would continue in a curve and move back to almost where he started before exiting his spin, traveling a total of ten meters.

Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 30 + 30 = 140
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno

Health
160
Chakra
1,660 - 155​
Bushido - 3/5
Elemental Pills - 2/4

Speed - 36
Tracking - 80
 

Delta

Banned
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Messages
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Kin
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Kumi
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Trait Points
39⚔️
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As the Samurai had anticipated, the man appeared once more, but this time he hid himself behind a fan-like weapon known as a Gunbai like a coward. Kuragne had seen this weapon before, but he had never fought against one. He knew nothing of the capabilities it held, but he had long since decided to bring this battle to a close, and as such would directly confront his foe. His lust for battle has been awoken, and his will to defeat the man before him by any means necessary. However, he first needed to ensure that his attacks wouldn't be absorbed, and to achieve this he returned his right hand back to Ginryū's hilt and raised his left hand to fire another beacon that allowed the doves to reverse summon themselves towards him. This time, the two that appeared sixteen meters above him were Morpheus and Selen. They would immediately go to work without the Samurai's input. Selen rapidly molted, scattering her feathers that gave off a soft glow all over the battlefield, which caused the man to become very relaxed as he started to fall into a deep, soothing sleep. At the same time, Morpheus placed the man in a visual genjutsu to make it so that neither Selene nor himself can be easily pinpointed, even though they were flying in circles above the Samurai.
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of performing Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally perform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be preformed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 80
Damage: N/A
Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
*Can only be summoned once.
*Counts as two moves in the turn that they are summoned.
*They can remain on the field for up to five turns.
*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
*The user cannot perform another Summoning until five turns after these two have been dismissed.
*No physical damage is done to the opponent, but the psychological damage is severe.
*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
*Both Morpheus and Selene have 50 Health.

"Kurogane....Yoō," he stated matter of factly, adhering to the warrior tradition of bestowing his name upon his enemies so they would know who was responsible for severing their earthly tethers, and who to curse form the void."Prepare yourself, Shinobi!"
As the words left his mouth he pulled his blade free and channeled chakra into it, increasing its cutting potency even further as the blade glows crimson (cosmetic effect). Kurogane then leaped towards the horned man as he extended the blade and spun, causing his body to take on a saw-type shape as he traveled forth at ferocious speeds. He would arc to the left as he advanced, aiming to attack the man from his side in order to bypass the Gunbai and slice through him. Once done, he would continue in a curve and move back to almost where he started before exiting his spin, traveling a total of ten meters.
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 30 + 30 = 140
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno


Health

160

Chakra

1,660 - 155
Bushido - 3/5
Elemental Pills - 2/4
Speed - 36
Tracking - 80


As Hades reappeared, it seemed the mans location had not changed. Even without seeing him, Hades could sense the mans location with his sage mode sensory. However, it seemed the man was not yet done, as it appeared the original bird he had summoned had disappeared, Disappointing, Hades had wanted to wring it neck for the damage it did to him. It did seem, however, the man was not yet done playing with his feathered friends, as above him, two new birds appeared. Hades, glancing up, spotting them both. As soon as they where summoned, the birds would begin to fly, circling, and passing in front of Hades. One of the birds began to scatter its feathers as it flew, and as soon as Hades eyes made contact, he sensed the chakra invasion into his system. It appeared to be a genjutsu, as he felt his body begin to become drowzy. At the same time, he felt the other bird attempt to force its chakra into Hades, but his rinnegan's visual immunity canceled it out. Due to the other birds attempt at a genjutsu, and Hades own sensory capabilities, he was confident that this was a visually activated genjutsu, however it was capable of bypassing his rinnegan, which was a problem. It also seemed he would succumb quickly, meaning he had to act quickly.

Still on his knee's behind his gunbai, he heard the man speak, and sensed his chakra as he began to move, but Hades focus was locked on the bird attempting to knock him unconscious. Hades may not be able to get payback on the bird that burnt him, but he would at least cripple these two. Releasing his gunbai with his hand, Hades channeled his Doton chakra into his hands, slamming them onto the ground, and channeling it through the area. As the chakra took hold, the entire area around Hades would rapidly raise up. The earth itself leaving the samurai on the ground, as Hades rose up. The speed of the earth would slam into the birds, pinning them to the massive 50m slab as it rose up 50m into the air as well, leaving the samurai down there and giving Hades time to attack.

As soon as the earthen Slab reached its peak, Hades would strike. With the two birds pinned to the ground, Hades would use his enhanced speed, rushing around his gunbai, and running straight at the bird that had scattered its feathers. Coming straight at the bird, Hades would get into close range, Hades would thrust his right palm forward, smashing the bird in the face, breaking its neck and dispersing it with a single strike. As the strike connected, Hades would turning his attention to the other bird. Glaring it down, Hades would spike his chakra, surging it from every point in his body, and summoned forth the ethereal construct of Susanoo. The surge would purge the other birds chakra from Hades system, allowing him to quickly regain his composure. As susanoo formed, two large chakra blades would extend from the constructs hands. As this happened, the construct would bisect the other bird in 2, dispersing it as well.



(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30(+30)
Description: The user strikes the opponent with a forwarding palm thrust.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.

Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.


Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.



Chakra:2350-5-40-120=2185
Senjutsu: 244-10(upkeep) 234
Tracking: 44+4=48, 10x48=480
Speed=44
HP-160
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
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Kin
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You asked in DMs and I answered that the birds were above me circling, so idk how your GMEC is affecting the birds while leaving me on the ground. but I'll respond as is.

Before the Samurai could unleash his attack, the man set his sights on Morpheus and Selene, almost as if the former's illusion to conceal their position had no effect whatsoever. This meant that he was either immune to genjutsu, or possessed some kind of ability to see through them. However, the way he completely ignored Kurogane and moved for the birds meant that they were a thread, which would mean he wasn't immune. This led the Samurai to conclude that the horned man possed some sort of visual prowess, but he was unsure which.

Regardless, his main concern at this point was Selene's protection. As the man slammed his hands to the ground and it began to rise upward, leaving Kurogane at ground level, he would unsheath Ginryū and make use of a previously activated ability that allowed him to pull chakra towards the gleaming silver blade now held out before him. Before the horned man got very far (before the GMEC hits the birds), he would find that his foothold had become unstable as the earth broke apart beneath his feet and was forcefully condensed into a stream of earth clumps that were pulled towards the sword. The horned man would fall to the ground as the chakra infused earth made contact with Kurogane's weapon, who's ability to reject foreign energies would dispel the chakra within the clumps and see them fall lifelessly to the ground before him.

Type: Supplementary
Rank: A S
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


With his desperate gambit being rendered ineffective by the Samurai's prowess, the Horned man would fall victim to Selene's hypnosis and cease all movement as he entered a deep slumber.
Health
160
Chakra
1,545 - 35​
Bushido - 4/5
Elemental Pills - 3/4

Speed - 36
Tracking - 80
 

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
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Kin
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You asked in DMs and I answered that the birds were above me circling, so idk how your GMEC is affecting the birds while leaving me on the ground. but I'll respond as is.

Before the Samurai could unleash his attack, the man set his sights on Morpheus and Selene, almost as if the former's illusion to conceal their position had no effect whatsoever. This meant that he was either immune to genjutsu, or possessed some kind of ability to see through them. However, the way he completely ignored Kurogane and moved for the birds meant that they were a thread, which would mean he wasn't immune. This led the Samurai to conclude that the horned man possed some sort of visual prowess, but he was unsure which.
Regardless, his main concern at this point was Selene's protection. As the man slammed his hands to the ground and it began to rise upward, leaving Kurogane at ground level, he would unsheath Ginryū and make use of a previously activated ability that allowed him to pull chakra towards the gleaming silver blade now held out before him. Before the horned man got very far (before the GMEC hits the birds), he would find that his foothold had become unstable as the earth broke apart beneath his feet and was forcefully condensed into a stream of earth clumps that were pulled towards the sword. The horned man would fall to the ground as the chakra infused earth made contact with Kurogane's weapon, who's ability to reject foreign energies would dispel the chakra within the clumps and see them fall lifelessly to the ground before him.
Type: Supplementary
Rank: A S
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


With his desperate gambit being rendered ineffective by the Samurai's prowess, the Horned man would fall victim to Selene's hypnosis and cease all movement as he entered a deep slumber.

Health

160

Chakra

1,545 - 35
Bushido - 4/5
Elemental Pills - 3/4
Speed - 36
Tracking - 80
yeah no
 

Pervyy

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So yeah i was asked to check this. Wew damn. Poor me. Am i right? Lets try make sense of this. I mean already had to do partial checks from questions on discord so will clear that up here.

For my own sake i'm going to break this down move by move, this helps with the end result as part of AJ's side of the argument is that the timeframe was messed with in Delta's previous move. So here it goes:



Turn 1

Delta:
He passively goes to EMS followed by creating three lightning snakes to attack AJ. No problems here.

Aj: I saw your note about personal summon, was cleared up on discord. Was an oversight in bio check. Aj uses the command art to draw the foreign chakra to his sword, Mythos. As Daemon cleared up on discord, this Command art worked based on rank. With the sword boosting the ability by a ranks in defensive abilities, it goes up to S rank being able to draw the lightning in. The lightning is then rejected by the blade. Personally the blade needs to state what power it can negate, as it gives the example of Nagashi, but i guess old wording plays into your favour. As it stands the chakra is rejected negating the lightning.

AJ follows up with the beacon to do the summoning. The summon release a flamethrower that does double damage.



Turn 2

Delta: Delta instantly activates sage mode passively. He used his enhanced speed to attack and perform a series of enhanced strikes. The spider tried to absorb the fire with it's thread but failed. If the thread wasn't based on damage, it could of worked theoretically as the damage is doubled not the chakra cost. Penny for a thought. Anyway, the fire goes through, hits Delta, sage mode reduces 30 damage, so he'd take 90 damage? The healing wont kick in until the following turn. You guys agreed on some stuff in other VM's so. WIll leave that with that.

Aj: Aj spins his sword to draw the chakra from his body into his blade from within him with another CA, which again, works based on rank, not boosted damage. Aj then uses his x2 speed passive Iaido tech to move behind delta to do his slash. Jumping back after. At the same time the summon moves to attack from above.



Turn 3

Delta:
You need to be careful of your wording. "Activating both Deva and Preta paths with the rinnegans activation. " You need to clearly state you do one then the other, when it comes to the paths, even if they are passive. Otherwise they will fail. It was ruled like this in the grand rp tourny. Anyway, Delta activates rinnegan, 2 paths which is all passive then sage mode healing. Following that blocking absorb seal, and reverse summon.

So far TF is: AJ draws in chakra > Delta passives and heal > Aj slash and summon attack > Preta path > Reverse summon.

AJ: As Delta absorbs, Aj then uses Bushido. While he does this, his summon reverse summons him back. He then summons a bunch of swords.



Turn 4

Delta:
Delta remains off the field gathering sage chakra. I know with space time jutsu if you don't return in the same turn you technically lose the fight. This is a weird one though. So ima just leave that as it is.

Aj: I feel i should point out you can only have one mode active at a time. In this case, Bushido is technically a mode, and prison gate sword outlines itself as a mode also. So it would be one or the other. So in this case you have another few buffs to you, some drugs and such. But i believe with you activating this mode, bushido would deactivate.



Turn 5

Delta:
He just takes some drugs. Y'all need to go into rehab. Anyway, Delta then returns to the field.

Aj: Aj starts with his beacon, using another summoning.

"which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep " - The glowing of the feathers is the medium for the illusion based on this line. Being based on the cannon jutsu it is A ranked.

With the birds doing their thing, you leap towards delta. They are summoned 16m above Aj. And just release the feathers. " gave off a soft glow all over the battlefield, " - The glow spreads over the field. Not the feathers. For them to go all over the field the birds would have to move all over the field, not just circle above AJ.

Note: The actually gen don't say they are passive, so technically they should cost a move. And where it's the summon's "own version of a cannon". You'd need to post the cannon jutsu as reference. It's doing the same jutsu with a different medium by wording.

There are some contradictions too:

"*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms "

"*Neither Morpheus nor Selene can move in Human form "

"Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. "

These lines make it so, Morpheus's effect goes off after Selene's but they turn to human form as soon as Selene's takes effect. But they can't move when it's taking effect so wont they just fall to the ground and feathers stop falling? It's all a bit... messed up.

I mean, the summon needs redoing in many ways but that isn't my problem.

Delta: Though, now Delta looks up, so he could see the birds. See the feathers, but rinnegan is immune to visual gen. The abilities of the birds is a visual effect. I don't get how it's bypassing the Rinnegan. So i don't get why you were saying you were feeling the effects? If you had EMS active it would be different as you'd have to keep trying to pierce the illusion over and over and fail in that sense. But directly from rinnegan rules "Complete immunity to Visual Genjutsu".

Anyway, you raise the earth to attack the birds. Go to strike. Also, Susanoo isn't a Surge.

TIme frame at this point is:
1. AJ summons
2. Delta raises earth leaving AJ on the ground
3. Aj would cut into the rock causing delta to fall

The way i see it is the only way this scenario is possible is like so:
Delta raises the rock all but where AJ is, but delta would have to jump off the rock to strike the birds being in the air. The rock couldn't actually hit the birds without lifting AJ up in the first place. Delta is immune to visual gen and can sense the birds with sage mode. Though needs to work on his wording.

AJ pulls the earth with his sword, drawing it to it, Delta falls to the ground. He's immune to the illusion. Aj needs to decide which mode is active. And i don't really see any other issues after that. What AJ did works in his last move. Susanoo isn't a surge....

If i missed anything VM me, not DM's, and i'll clear it up there. Don't tag me in discord, do it on site. Or get another check. If not it's Delta's move to reply to falling. This happens before the rest of his move, so no crumbling palm, no Susanoo.




Edit:

Sorry for the delay but i had to get the answers to some things before i could address what was brought to me, namely the genjutsu aspect. So here goes:

Rinnegan is immune to visual genjutsu and normally is immune to visual mediums such as a flash of light etc. But it is not immune to hypnotic genjutsu, only visual. I was linked a long discussion which if you want i can link you, but due to it being a hypnotic effect it will effect a rinnegan user. (My bad)

Though i got a confirmation on something else i was unsure on. In This move, Aj performs Summoning and does the Graceful saw art. The problem is, any ability of a summon that doesn't state it's passive, counts as an active ability costing a move per turn. In this case, the illusions wouldn't be passive. This means that the variant of ToN and the False surrounding type gen would take a move each. Taking you up to 4 jutsu in one turn.

So as it stands right now, the genjutsu wouldn't actually be being used right now, as the moves per turn weren't spent. But with it being turns ago i'm going to adjust this so it's fair on both parties. Delta's earth rising attack failed, was cut down and falls to the ground thanks to AJ's last move. But in that turn his summons ability starts taking effect. This means that with it being delta's turn, if he doesn't break the illusion in the turn, he will fall asleep. He is not immune to the ToN due to being hypnotic but is immune to the false surrounding one as it's a visual gen.
 
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Delta

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Thanks Dan. As i confirmed with Dan, we will we short range of each other from the beginning of my post


Hades focus was on the two birds, getting tired of the constant distruptions by various different birds was getting severely on his nerves. As he began to rise upwards, his senjutsu sensory alerted him to the mans blade once more, as the chakra beneath his feet began to break down, being pulled towards the man, and causing Hades to begin falling towards him. How annoying, it seemed his blade acted similar to Hades own preta path, Capable of absorbing even solid objects, and breaking them back down to their raw chakra nature. This was becoming problematic, especially as the birds genjutsu had bypassed his Rinnegan, he could sense the invasion with his senjutsu sensory, he could also feel himself begin to drift off. Hades over was tired of the fight, as opted to simply stop holding back.

As Hades started falling, he would channel his chakra into the invisible realm of limbo, and from it, pulling shadows. These shadows would remain in the limbo realm, however they would now be able to interact with the real world, where as usually they would be unable. Both clones would be created from Hades body, appearing, to him, Not even a meter away, close to him, like a shield, one in front of the other, one facing him directly, the other facing the samurai. The one facing Hades would cup its hands, creating a foot hold, as Hades placed his foot in it and kicked off, at the same time, the clone launching him. This action would launch Hades directly towards Selene. As this happens, Clone two would fall into the samurai, driving its first directly into the mans face, the open portion where his armor was free, smashing his face and driving him straight into the ground. As the man his the ground, clone two, who would arrive just a fraction slower than clone 1, would twist its body the moment it launched Hades, driving it's knee into the mans chest as he hit the ground, and drive its fist into the mans throat, blowing out his entire neck area from the force of the strike.

As this happened, Hades would be hurtling towards Selene. Still with his Rinnegan active, he would form a single handseal, channeling his chakra and temporarily purging the genjutsu from his body. As he did this, Hades would get close to Selene, Hades would deliver a devastingly power strike, infused with senjutsu, buckling the birds skull and neck, killing it, and sending it away.




( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone(double damage for critical hit, 160 per clone)
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.


( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A(senjutsu chakra cost?assuming 15)
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.


Chakra:2185-110=2075
Senjutsu: 234-15=219
Tracking: 44+4=48, 10x48=480
Speed=44
HP-160
 

Ańbu Juniør

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A quick side note. The doves each have 50 health, so even if your palm strike connects I don't see that stopping the molting or sending it away, especially since you're attacking from below it.
The Samurai watched, dumbfounded as his foe seemed the push off of the air itself. It didn't seem like the man had utilized chakra of any sort from his feet, yet he was able to change his direction in order to move towards the birds. Kurogane found this strange, but couldn't concern himself with how as he needed to protect them. He would need to attack in such a way that would allow him to reach his foe without harming the birds, meaning that the angel and spread of his attack would need to be precise. He suddenly began to sway unpredictably as he channeled chakra around Ginryū once more before falling backward into a roll, but as he fell he swung the upward to execute a diagonal slash.

The slash would release a vast number of individual shockwaves, who's spread was controlled precisely so that they wouldn't hit the birds, raced through the air towards their target (before you can use Kai). The Samurai's roll would also inadvertently clear him from the path of the Limbo clone's attack, which would be evident by a crater left in the ground that he would see after quickly springing to his feet. He knew the crater wasn't there before, so he was quickly able to deduce that something had been used to attack him, possibly the same that allowed his foe to maneuver in the air, but he couldn't see it, and he feared that this would seal his fate.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 30 + 30 = 140
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.


Health
160
Chakra
1,510 - 75​
Bushido - 5/5
Elemental Pills - 4/4

Speed - 36
Tracking - 80

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Delta

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A quick side note. The doves each have 50 health, so even if your palm strike connects I don't see that stopping the molting or sending it away, especially since you're attacking from below it.
The Samurai watched, dumbfounded as his foe seemed the push off of the air itself. It didn't seem like the man had utilized chakra of any sort from his feet, yet he was able to change his direction in order to move towards the birds. Kurogane found this strange, but couldn't concern himself with how as he needed to protect them. He would need to attack in such a way that would allow him to reach his foe without harming the birds, meaning that the angel and spread of his attack would need to be precise. He suddenly began to sway unpredictably as he channeled chakra around Ginryū once more before falling backward into a roll, but as he fell he swung the upward to execute a diagonal slash.
The slash would release a vast number of individual shockwaves, who's spread was controlled precisely so that they wouldn't hit the birds, raced through the air towards their target (before you can use Kai). The Samurai's roll would also inadvertently clear him from the path of the Limbo clone's attack, which would be evident by a crater left in the ground that he would see after quickly springing to his feet. He knew the crater wasn't there before, so he was quickly able to deduce that something had been used to attack him, possibly the same that allowed his foe to maneuver in the air, but he couldn't see it, and he feared that this would seal his fate.
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 30 + 30 = 140
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.



Health

160

Chakra

1,510 - 75
Bushido - 5/5
Elemental Pills - 4/4
Speed - 36
Tracking - 80
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BusinessManTeno

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Im going to make this check short and sweet.
I agree with delta.. You use drunken fist and a technique but the point of drunken fist is to be unpredictable... You cant have perfect accuracy and move in unpredictable movements. Also the portion where you says something is evident seems a bit iffy.. but thats neither here nor there. Either way, Im inclined to say that you hit your birds as they continue towards delta OR that move wont work.. But ill say you hit the birds and continue to delta, and delta has to counter such.
 
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