[Open] Gyojin vs ??

Nathan

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Rei's: R&R
Range: Mid (10 meters)
Customs: All kinds, Cj, Ce, Cfs, CC, CW etc...
Terrain: You pick.
Official or Unofficial: Unofficial
Bio: bio. Update will be soon to come.
Good luck and have fun!

Someone I haven't fought before, and active replies please. If no one posts, someone I have battled before then. n.n
 

Nathan

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ME ME ME ME ME ME!

Light bio in sig, first move please ^^
I'm going to give Greed this, sorry Riker and co.
Just be aware, I got new customs today and I want to try them out.

Terrain: Plain field with a water source to my left, your right.

Reese walks up to the field to see a short young man lady standing in the middle of the field, once Reese gets about 10 meters away from her he says the following: "Hello, you want to battle? Well you do now. I'll go first." - And with that Reese sends his water chakra into the water source to his left. The water starts to boil so much that if the lady, or Reese was to stand closer to it, it would burn them. Next using his water chakra once more he makes some of the water in the source move at will. He doesn't move whatsoever so the lady wouldn't think he is doing anything. Until he makes hand signs, he uses his hands to manipulate the boiling water into a wave and directing it towards the lady. So if this combo hits the lady, it will not only do the blunt damage, but it will boil her alive.

"Oh sorry. My name is John. Nice to meet you, well what's left of you anyway."

To finish off his move, Reese sends his water chakra into the atmosphere to begin a long wait of gathering a heap of water from said atmosphere.

(suiton: nettou)-suiton: boiling water
Rank: s
Type: supplymentary
Range: Short-long
Chakra Cost: 70
Damage Points: 100
Description:the user boils the water at a really really high temp, so that it cannot be frozen..... all water jutsus performed on/in the boiling water is really hot (cannot be frozen), if the opponent is under water they will be boiled...(it last for 10 or 20 turns and i can use it twice)

(Gyojin Karate: Mizu Henahena) - Fishman Karate: Water Bending
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra source.
Note: Requires a water source
Note: This technique ends when the user begins performing another jutsu

Suiton: gisugisu mizu kaishuu (Suiton: atmosphere water collection)
Rank: B
Type: supplymentary
Range: Short-long
Chakra Cost: 20
Damage Points:N/A
Description:the user collects water from the atmosphere (it takes 3 turns to collect the water)
 

Wanheda

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Good luck to the both of us U_U
---------
Looking at her opponent she knew this guy was eager and ready to fight. Its things like this that gets her excited but rarely happens. She stared at her opponent while noticing the source on the right side of her started to get got, she had turned around to see what was happening to the water source. Looking at the water source she started to see it boil and she knew she had to get away from it as far as possible. She did enough flips backwards so that if something happens to the water source it'll take a while to actually reach her. She looked her opponent and notice he did not do anything to cause it to boil, though it might have been something she missed while backing up. She turned back to look at the water source and noticed it was being manipulated as it starting turning into a wave. She took a quick look at the man and noticed he was doing hand gestures and quickly she quickly turn back and seen the water was directed to her. She knew if she got touched by the water she would get extremely burnt and hurt. She had to do something fast, so as the water was coming to her she expels a stone Golem from her mouth, using the front part of the golem to protect her body as she is short and the golem is way bigger than enough to protect her. Having come in contact with the water wouldnt break the golem because of how strong the water was and how strong the golem was the water weakened the golem but did not completely destroy it. She had now been safe and it was her golem was fully made and manipulated to go behind her to be protected by flanks. She now knew that is was her turn to go on the offensive she thought about this as she walked up calmly with the golem, getting within 6 meters within the man while the golem followed her from behind her, taking them in mid range. She then performed a hand seal and raised her hand up and started to manipulate her raiton chakra in such a manner it sends a electrical discharge to the sky, being triggered to shock the man.

You really thought I'd die so easily? Dont make me laugh.


(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

Mind you, a normal golem looks like this, so half of the body should be enough the cover me u_u
You must be registered for see images
 
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Nathan

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Watching the lady create the golem to protect her from the boiling water wave. She then hops of the golem and they walk towards Reese. Reese notices the lady to lift her hand up into the air. He waits a moment and he some crackling from the sky he looks up and to no surprise a bolt of lighting is racing directly towards his location. So he merely gathers up some wind chakra in his soles of his feet allowing him to propel himself forward into short range of the lady but also at the same time avoiding the lighting strike.

"You need to try much harder then that."

Now being short range from both the golem and the lady. Reese starts to gather lighting chakra up in his mouth from that he releases a beam of lighting right in front of the lady. The beam should do damage to her. But not kill her, the beam continues though her and completely destroys the golem. Leaving nothing behind. Reese then activates his wind chakra once more in the soles of his feet to push him back into mid-range.

"Let's toy with you for a little while."

Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

(Raiton: Sen Tomoshibi) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.

Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
 

Wanheda

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Hm, looks like the guy wasn't impressed at all from her moves and movements. She noticed that he had gotten into close range to her and dodged the her technique and released a beam of lightning. She had to do something but wasn't sure until it hit her. She had the perfect attack to deal with it. She performed a single seal and gather a great amount of Futon chakra and then starts to pound her stomach as she released a bullet of wind so that when it comes into contact with the beam of lightning it will disperse into nothingness. As it canceled out with the lightning she slightly noticed that he used the same move to take himself back into mid range. She seriously didnt know why but she'll go for it. As they now were back into mid range she was gonna toy with her opponent for a while. To do this she'd perform a hand seal to confuse her opponent and cast a genjutsu that appears as a great amount of fire is falling from the sky. The thing is, due to the fact that she performed the hand seal, it normally wouldn't do anything. But sinced she did it to confuse the opponent it'll be harder for him to figure out its a genjutsu. Normally she would make the golem attack, but to seem and make the genjutsu look even realer than it is. By this, she would now perform another hand seal, but being forreal this time she manipulates the earth to where the point that her opponent would get sucked into the ground. Soifon would make him sink deep and due to how much chakra she put into the technique it up to mid range but not the point where she would get caught up in it.

Never look down on your enemies abilities.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

Nathan

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Watching the man counter his lighting quite easy. John still pushes himself back to mid-range as he is watching the lady, he notices the sky turn dark and something like a fireball is falling towards there was something very odd about this fireball though. The fireball also doesn't emit heat, and there is also no shadow from the fireball. So, John deduced that he was actually placed in a genjutsu so he simply grabbed out a kunai and simply performed a small but painful enough cut on the top of his left hand, thus releasing him from the genjutsu.

Without much time to react. He feels the earth tug on him like it is trying to pull him under so with that he sends some chakra to his feet and with that jumps, and then releases the chakra from his feet to allow him to jump again but this jump allows him to go any direction he wants but up, so he decides to go backwards into long range, seeing as the the earth was only doing that in the mid-range area. He lands back down with his two feet touching the ground.

Not bad. But got to try harder.

Next while in long range John gather up a decent amount of alcohol chakra in his hands and from that releases it out in front of him in the form of four medium sized spheres, that he then flicks his right index finger commanding them to go towards the lady. Next to add to the combo, John performs three hand seals, and releases his chakra chakra into the ground and towards the lady. Once reached. He causes the water to come out of the earth by flicking his left hand up the water emerges from the earth he keeps using hand movements to control the water to form a stream, and while the lady is on top of the water, it forms a orb and should trap her within said orb, from that John then swings his hands downward causing the water to crash down towards the ground doing major damage towards the lady, and the alcohol technique should hit while the water is rising up the lady.

And, that was my turn.

[Kuuki shissou] ♦ Air dash ♦
Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.

Shuton: Suiyo Saigai | Alcohol Release: The Drunken Disaster
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.

(Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.

Note: No water source required, the water is created through by the user through this technique
Note: Can only be used 3 times per match
 
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