Open FIght

Serpent

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All out everything allowed

Using Hei Otsutsuki in Sig'

post your bio and i'll begin. If you want to create some backstory in your post feel free. We'll start in plain grass field with a cliff to the ocean long ranged to the the left (your right)
 
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Ańbu Juniør

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Yōo Kurogane
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

 
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Ańbu Juniør

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"Hmph," the Samurai grumbled in response to the shinobi's challenge. He bent over and unstrapped the intense weights that bound his speed. Free of his tether, Kurogane dashed forwards, grasping Ginryū's left blade (katana) with his right-hand imbuing it with fire chakra. Once he was 6 meters away from his opponent he pulled the blade free of its sheath and swung it diagonally upward, releasing a large arc of fire to attack his foe.

Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

Health
200
Chakra
1600 - 30​
Speed - 11 (44*)
Tracking - 15 (38*)
 

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Base tracking is +4 your current speed. Then you apply specialties to it. So your actual tracking right now is: [44 + 4] x 2.5 = 120
The Samurai will bend over and release his leg weights, the effort will cause Hei to slightly chuckle as he activates his Byakugan and maintains his battle stance. With a burst of raw speed, the samurai will dash forward. To a normal eye he will appear as nothing but a blur, however to Hei's Byakugan and his specialty in tracking the movement of the Samurai is clear. Furthermore the chakra buildup in the blade was also as clear as can be to Hei. Just before entering short range the Samurai will draw his blade vertically releasing an arc of flames that continue upon Hei's location. In response Hei quickly focuses chakra into his hand, trusting forward to release a spiraling torrent of water that clashes with the flames. This water will not be aimed to continue forward however, but instead serve to smother the flames and cause the remaining vapor to spread covering the field around the samurai in a soft mist, hindering his view.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20 = 60
Description: The user unleashes a spiralling torrent of water from his hands.
With the view of the samurai hindered, Hei then takes the opportunity to leap into the air, spinning around at a fast speed Hei will released a rain of weapons. ranging from shuriken, kunai, shuko and senbon. With his Byakugan as a guide, these will be aimed at vital areas on the samurai such as organs to deal critical damage if not defended or evaded.

(Soryu no Mai) - Rising Dragon Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30 + 20 = 50
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at thier enemy ranging from shuriken, kunai, shuko and many various other weapons.


Chakra: 3350 - 50 = 3300
Health: 160
Speed: 12
Tracking: 80
 

Ańbu Juniør

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Yea my bad lmao. Idk what I was on when I wrote that.
Water met fire, giving rise to mist that robbed Kurogane of his sight and placed him in a disadvantageous position. Unsure of if his opponent had moved or not, he opted to perform an omnidirectional attack. The Samurai returned Ginryū to its sheath and channeled chakra into it before executing a horizontal Battōjutsu strike that produced a powerful omnidirectional shockwave that became a massive tornado that surrounded him. The tornado would dispel the mist and, though unknown to him, would also connect with and repel the weapons used to attack him. Additionally, the tornado would also repel his opponent, knocking him backward at full strength if not countered. At the same time that he swung the blade, Kurogane bit down on one of the pills stored in his tooth cavity that would aid him if he was ever placed in an illusion.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 + 20 = 100
Description: While focusing their chakra into their sword while still sheathed, the user performs a Battōjutsu strike. From this, the user unleashes a powerful shockwave that becomes a massive tornado surrounding their short range radius, repelling everything in the area.
Note: Can only be used by Samurai.

Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice

Health
200
Chakra
1,570 - 30​
Speed - 11 (44*)
Tracking - 15 (120*)
 

Serpent

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Yea my bad lmao. Idk what I was on when I wrote that.
Water met fire, giving rise to mist that robbed Kurogane of his sight and placed him in a disadvantageous position. Unsure of if his opponent had moved or not, he opted to perform an omnidirectional attack. The Samurai returned Ginryū to its sheath and channeled chakra into it before executing a horizontal Battōjutsu strike that produced a powerful omnidirectional shockwave that became a massive tornado that surrounded him. The tornado would dispel the mist and, though unknown to him, would also connect with and repel the weapons used to attack him. Additionally, the tornado would also repel his opponent, knocking him backward at full strength if not countered. At the same time that he swung the blade, Kurogane bit down on one of the pills stored in his tooth cavity that would aid him if he was ever placed in an illusion.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 + 20 = 100
Description: While focusing their chakra into their sword while still sheathed, the user performs a Battōjutsu strike. From this, the user unleashes a powerful shockwave that becomes a massive tornado surrounding their short range radius, repelling everything in the area.
Note: Can only be used by Samurai.

Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice


Health

200

Chakra

1,570 - 30
Speed - 11 (44*)
Tracking - 15 (120*)
His opponents chakra spikes as he suddenly releases a massive shockwave that forms into a tornado as Hei does his dragon dance. With limited time to react Hei kneads his chakra within himself and releases a torrent of water from his mouth, this water serves as a barricade against the tornado shockwave. The water being enhanced with his passive implementation of his Six Paths Senjutsu will have enough defensive might to counteract the attack.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks
Hei then lands back on the ground, and eyes down his opponent. It would appear as though they were not has helpless and he first assumed. Hei will then begin running forward, in attempts to close the distance more with the Samurai, entering into short range Hei will slice his hand though the air, releasing a compressed blade of wind aimed to slice though the torso of the Samurai.

( Fūton: Fūhakujin ) - Wind Release: Sword of the Wind Count
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 = 80
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.
Chakra: 3300 - 75 = 3225
Health: 160
Speed: 12
Tracking: 80
 

Ańbu Juniør

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Kurogane smirked as the shinobi stared him down. It seemed the man had underestimated him at first but had now finally realized what he was in for. He dashed forward and released a blade of wind with a slice of his hand, promoting the
Samurai to channel chakra into the gleaming silver blade, coating it in a glass-like layer. In one fluid movement, he unsheaths the weapon and executes an upward diagonal slash, breaking the high tension layer of chakra and projecting it forward in the shape of a tightly focused cone that tears through the blade of wind and continues to the man behind it. Resheathing the weapon, the samurai also launches himself forward to meet his foe.

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 20 + 20 = 120
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.

Health
200
Chakra
1,540 - 40​
Speed - 44
Tracking - 120
 

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It would appear as though this Samurai has more tricks up his sleeve and still wishes to fight. Clearly not knowing what he's getting himself into. As the cone of chakra rips though Hei's wind blade. Hei simply flexes his legs causing the automated clamps on his legs to release his weights. As he does this, Hei effortlessly lifts off the ground with immense speed, even beyond that of the samurai. Rising above the cone attack.

"Is this all you can do?"

(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
The air viscously rumbling though his hair as he flies in a large arc, his eyes keeping close watch on the Samurai's next movement. Hei will twist around, now flying down upon the Samurai's location, his coat flying off from the shear speed. Then, with a downward kick Hei will attempt to crush the Samurai between his leg and the ground below. Demolishing the area in the process.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 20 + 35 = 95
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Ańbu Juniør

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Kurogane watches as his opponent leaped over his shockwave and descended toward him with a drop kick. In response he widens his stance a bit, engages his muscles, and infuses his armor with special properties that granted him increased physical abilities and defenses. As the man's leg enters his striking range, the Samurai makes use of his physical capabilities to once again pull the katana from it's sheath and swings it upward in a large arc to make contact with, and slice through, his opponent's outstritched leg and torso.

Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 + 30 = 110
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Health
200
Chakra
1,500 - 40​
Speed - 44
Tracking - 120
 

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With his opponent swinging in an upwards arc with very limited time to react, Hei will take advantage of his flight technique, being able to maneuver in mid-air unpredictably can play a huge advantage in a close combat fight. Shifting his momentum Hei will move to the side, evading the upward slash while simultaneously alternating his previous kick into a more powerful Otsutsuki stilled A-rank aerial kick, thrusting down on the Samurai's shoulder creating a powerful combination in which Hei calls the "Otsutsuki Momentum Body Art". The unpredictability, close proximity, speed disadvantage and opponents outwards extended attack will make it extremely unlikely for his opponent to evade such an attack, even still Hei maintains visual on his opponent and their chakra network.

(Mentokou Kae) Momentum Shift
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage points: N/A
Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.
Note:
-Can only be used with Otsutsuki Flight technique.
-Can only be used four times per battle
-Requires a one turn cool down.
-Can only be taught by Serpent
(Otsutsuki Taijutsu) Otsutsuki Body Art
Type: Offensive/Defensive
Rank: B - S (A)
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80 (60 + 20 + 35 = 115)
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.
Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent
 
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Ańbu Juniør

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Kurogane is shooketh as his opponent dodges his sword strike at the last moment and lands his kick. However, due to his mastery of the Way of the Divergent fighting style, he is able to withstand the attack without faltering. The invisible overshield of chakra granted by Bushido is able to shave some of the damage, and the Samurai quickly bites down once again to activate the Renaissance pill hidden in a tooth cavity to negate the remainder of it. Resheating his sword, he makes use of his chakra to execute the fastest strike he could produce in the for of a horizontal slash aimed to cut horizontally across the shinobi's chest.

Type: Supplementary
Rank: N/A
Range: Self
Chakra Points: 30 (-15 second turn)
Damage Points: N/A (negates up to 150 damage)
Description: After several years of research, the Yakuza clan was able to create a pill which regenerates body cells at an increased rate. The pill has two main characteristics: one is the accelerated regeneration of cells and the second is the "disappearance" of any signs of pain or fatigue on the user's body. The advanced cell regeneration ability allows for deep wounds to close, bleeding (even internal) to stop and broken bones to regenerate. The broken bones need to be set before taking the pill and need to stay set through the healing process. The process takes 1 full turn to complete, meaning that at the end of the turn folowing consuption of the pill, any bleedings have stopped and the bones have mended. The pills though, cannot regenerate internal organs or severed limbs though the regeneration will burn chakra, healing the user for 2 turns.
- Fukuryu (Crouching Dragon), can only take this pill once per battle. Ranks above can take it twice per battle
- The user must wait three turns before consuming the pill again.

Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50
Damage: 60 - 90 (30 + 20 = 140)
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.

Health
200
Chakra
1,460 - 90​
Speed - 44
Tracking - 120

Bushidō - 2/5
Renaissance - 1/2
 
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