Open Fight

Vayne

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lmao


( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
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After finishing up the previous stages and fights rather easily, Vayne would enter the final fight ready to take down his final opponent. It would be an all out fight, and the Nara would kick things off.
Vayne would appear to jump high in the air, going into a rotation as he unbuckles his leg weights. Upon landing he would strike a pose, Ginyu force style. However, this interaction would be through an illusionary clone, one that would aim to keep Hisoka distracted just for a few moments. The real Vayne would have begun his plan as soon as the music kicked in, timing his leg weights dropping to the ground with Thunderbolt's activation, masking the sound. Vayne would dash in an arc, quickly circling Hisoka, then moving in from behind while tossing an explosive shuriken, apparently randomly, towards the sky.
Vayne's attack would begin once he's within short range, moving in to deliver a powerful spinning rising left kick to Hisoka's behind in an attempt to launch him towards the sky. The attack would be enhanced by Vayne's momentum and fluid transition into a low position to deliver a powerful clockwise left kick . If everything goes as planned, Hisoka would be sent flying towards the sky, only to be blasted down by the shuriken that was actually timed with Vayne's kick. The descending Hisoka would be met by a right handed uppercut aimed towards his gut.


(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-A Rank
Range: Short-Mid
Chakra: 10-30
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank. Apex Genjutsu Specialist can use the technique six times per match; A rank.
Note: Movement speed is bound by the users rank.
(Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 + 10(combat specialist) = 90
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.
 

The_Empire

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Hisoka notices the final challenger. It is time to show what the Yamanka clan can do. He noticed the boy leaping in the air and his weights up scraped. He activates his Chakra Sensory watching as he lands in his pose.

"What is wrong with you? How?

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

As he said this he noticed his opponent is there twice but actually is there once moving around but his eyes can't see him. He thought invisibility? No it was genjutsu his chakra was irregular. He played it off and once his opponent got into short range of him and is doing his kick he has a wall of water to block the kick completely.

He leaps forward creating distance(4.6 meters) between the two. The wall of water doesn't cause any damage at all to the boy.

"So I can see you like close combat. What else do you have up your sleeves? Seven Heaven Breath, Eight Inner Gates, Sage Mode, Hyuga clan member, Yang Nature or even just a jutsu that could increase your speed even more? Show me your full power."

He turns slowly around licking his lips at the young boy.

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

1600 -15 -5 -30 =1550 Chakra Points
160 Health Points
 

Vayne

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Vayne's kick would make contact with the water, causing it to split around him. He would keep note of the man's reaction time, as his defense was just in good timing, so either good reactions, or simple genjutsu failure.

My full power, are you sure you can handle that?

Vayne would taunt as he turns around, drawing out his sword, facing the man. Vayne would charge towards Hisoka, quickly closing in the distance, then attempting to deliver a powerful left handed, right to left swing with his sword aimed to cut Hisoka from his mid section to his shoulders. The attack was timed with Vayne channeling earth chakra behind the man, causing the rise of an earth pillar from a meter behind Hisoka. The pillar is aimed to strike Hisoka in the lower back in an attempt to push him forwards in an uncomfortable fashion.

Let's see if you can handle things a they are first!

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 10(Combat)
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

The_Empire

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Hisoka watches the rush at him. The boy was quick but he could see still see. Once he gets into range he slows down and wonder why. He sensed Earth Nature chakra behind him and noticed the boy swinging he spins counterclockwise with his right left leg outward. The leg goes over the pillar and swings around towards the boy. This spin gets him out of harms way of the sword and pillar since he would be on the side and the kick hits the left side of the boy. The kick would send him away a little bit.

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 (+10 =50)
Description: Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
 

Vayne

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As Hisoka would begin his attempt at a counter, Vayne would use the close distance between them to his full advantage. With the range they were in, the two would have their shadows atop eachother, allowing for Vayne to pull of a quick efficient 'miss me with that shit' technique. Through utilising his shadow, he'd stop Hisoka mid motion preventing any sort of counter to his sword attack, and would take it a step further in one fluid motion to force Hisoka to kneel and shut his mouth. The resulting outcome would be the slash hitting Hisoka unblocked(t/f wise), with Hisoka remaining locked in a your girl position. Hisoka would essentially take the attack then seemingly kneel.

Begging for mercy already?

Vayne would quip as he continues on the offensive. He figured that Hisoka would most likely utilise some form of burst to try to get him off, but with the shadow hold still being in play he had more than one card to play if push came to shove. As such, after his strike, Vayne would remove his right hand from his sword and deliver a clean open handed pimp slap to Hisoka's left cheek.

Come on, you can do better than that, no?

As his final action, Vayne would quickly move to behind the pinned Hisoka, utilising the tremendous speed advantage he currently has to deliver a powerful right legged kick to Hisoka's right side, sending him flying a few meters to the left. Vayne would then sit on the earth pillar from before(which was accounted for when performing the kick) If all goes as planned, the man would most likely be out cold by now, but Vayne would remain on form, maintaining the shadow technique. Due to Hisoka's current position, he would be in more of a fetal position with his knees tucked, which would naturally draw out more taunts.

Crying now? You call yourself a fighter? I'd have had more of a challenge facing off a piece of log.

(Kage: Chumon No Yogen-Sha) - Shadow Arts: Order of The Prophet
Type: Supplementary
Rank: D
Range: Short - Long
Chakra: 10
Damage: N/A
Description: After capturing the target(s), either through this technique or others, the user is given the opportunity to humiliate the target(s). The user can choose to force the opponent to bend their knee(s) in order to kneel in front of the user, or to choose to cause the target(s) to close their mouths, preventing them from talking. The two are often used together to silence insubordinate mongrel. Other than the aesthetic uses of the technique it has a practical use. The user can choose to close the mouths of the target(s) as they are releasing a jutsu, thus effectively stopping the technique and potentially harm the target(s) depending on the nature of the released technique.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 10(Combat)
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40 + 10(Combat) +20(LWs)
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.
Reference
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 10(Combat)
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
 

The_Empire

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Hisoka notices his movements stop without him stopping them. He feels his opponent's chakra connected to him. His opponent slash is still coming so he had to act quickly. A bird the size of Sasuke's Hawk starts to form in the space between the two men. This bird is created from no where thanks to the master of water and with no hand seals. This bird blocks the katana and attacks the young boy. With this he would also interrupt the shadow jutsu allowing Hisoka to be released from the jutsu. He leaps backwards looking at the young boy smiling and lands 4.5 meters away.

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.
 
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