Open Fight

Vroqrak

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I'll be using with a regular assortment of ninja tools and wearing his Costume Gamma. Go for first move or not, chakra sensory active.

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(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

 
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Alyx

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Well since it’s offical, I guess I can take a swing here. I won’t be using my normal bio however, it will more suited for the match up – this being Dabi. He has the two tails sealed in his body, all the ninja technique specialties etc of my normal bio found here:

Think of it like a skin of a skin lmao



Upon arrival to the canyon having been chased for some miles from the campsite – the merciless patched worked villain had finally come to a halt, as his deep blue eyes stared at the Hero before him. Dabi was aware that things won’t always go as planned, but for him to close to this second class fighter? His eyes narrowed, as a crooked smile became plastered onto his face. A grim reminder that he was apart of the Vanguard. “Hero…the time for you to perish as come….” Dabi said in a menacing voice – it could easily send chills down someone’s spine – but Dabi didn’t waste any time rushing at Deku but he was cunning.

He didn’t run at his top speed, only reaching that to match a S Class shinobi – though once Dabi had reached four meters away from his original positon – he would cover himself in a unique form of mode – an attribute of the Satan’s flame style of combat as his body became developed in blue flames. He was a demon, but this wasn’t the only thing that would be achieved as he infused some chakra forcefully from Matatabi into his flames, allowing them to gain damaging properties and last but not least applying Pyromania towards the flames so he may no longer be harmed by his own flames though especially the Bijuu infused ones.

Once within short range, he would stretch his arm out while allowing an immense amount of heat to be produced – as it bursts forward; destroying in front of him including Midoriya as it was also empowered by ZX Buster. “Die HERO!
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(Akuma Homura: Rushifaa no Kigen) Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn) x 2 = 60 + 20 = 80
Damage: N/A(+10 Tajutsu/Satan’s Flame) (60 + 30 = 90)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*
*When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*
*Can be used three times per battle*

(Bijuutsu : Fu Kinkou) Tailed Beast Technique: Imbalance
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: Utilizing the concept of Duality, this sister technique came to life - as the user will infuse both positive black chakra and negative white chakra into that of a technique of their choice. A positive to negative ratio of 6:4 is used, giving it similar properties to the tailed beast bomb technique in terms of destructive capability, though not on that level of course. Mixing the tailed beast chakra with another technique makes it predictably unstable, and as such it can only be used with supplementary or defensive techniques with no offensive capability. Once this chakra has been mixed in to the other technique, it becomes dangerously unstable itself, causing it to explode with strength equal to the rank of the original technique. This is due the ratio of bijuu chakra infused into it, as seen when a Bijuudama meets it's end point it would explode violently. This can only be used four times per battle, with a cool down of two turns between each use and no Bijuu techniques above A rank in the same turn. Explosions produced through this technique cover a short-ranged radial reach.
-Can only be used with techniques that have no damage

(Akuma Homura: Puraimarureiji no Hachiou ) Satan's Flame: Primal Rage of the Eight Kings
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 x 2 = 160 + 10 = 170
Description: The user first begins to channel chakra across their entire body, soon followed by their body being completely engulfed in fire; a bright blue color if having mastered the style. This technique relies on a single strike, leaving a devastating result on contact, preferably by hand but can be done by any part of the body. The user performs a simple but sturdy strike. on contact, the user manipulates the flame around their body to rapidly travel to the point of release, as if being forcefully sucked in to that single point. After a very brief pause, a blaze of fire violently explodes & spreads out from the point of contact. the intensity of the flame is enough to swiftly burn the opponent alive,though alternatively, the user can release the fire from the ground by punching/stomping and releasing the fire. This cause a large amount of stone, debris and other material in the ground to fly outwards, potentially obscuring the vision of the enemy, as well as stoning them with heated rocks etc . The user does suffer a slight burn from the initial release, but it fades over a single turn. The user is able to manipulate the form of the blaze to somewhat of a monstrous image, as if roaring, though this would be purely cosmetic.After usage the user is unable to use Taijutsu above B Rank in the next turn, while being able to only to be used twice per battle. Requires a two turn cool down after usage before reusing this technique.

(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
 
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Vroqrak

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Well since it’s offical, I guess I can take a swing here. I won’t be using my normal bio however, it will more suited for the match up – this being Dabi. He has the two tails sealed in his body, all the ninja technique specialties etc of my normal bio found here:

Think of it like a skin of a skin lmao



Upon arrival to the canyon having been chased for some miles from the campsite – the merciless patched worked villain had finally come to a halt, as his deep blue eyes stared at the Hero before him. Dabi was aware that things won’t always go as planned, but for him to close to this second class fighter? His eyes narrowed, as a crooked smile became plastered onto his face. A grim reminder that he was apart of the Vanguard. “Hero…the time for you to perish as come….” Dabi said in a menacing voice – it could easily send chills down someone’s spine – but Dabi didn’t waste any time rushing at Deku but he was cunning.

He didn’t run at his top speed, only reaching that to match a S Class shinobi – though once Dabi had reached four meters away from his original positon – he would cover himself in a unique form of mode – an attribute of the Satan’s flame style of combat as his body became developed in blue flames. He was a demon, but this wasn’t the only thing that would be achieved as he infused some chakra forcefully from Matatabi into his flames, allowing them to gain damaging properties and last but not least applying Pyromania towards the flames so he may no longer be harmed by his own flames though especially the Bijuu infused ones.

Once within short range, he would stretch his arm out while allowing an immense amount of heat to be produced – as it bursts forward; destroying in front of him including Midoriya as it was also empowered by ZX Buster. “Die HERO!
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(Akuma Homura: Rushifaa no Kigen) Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn) x 2 = 60 + 20 = 80
Damage: N/A(+10 Tajutsu/Satan’s Flame) (60 + 30 = 90)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*
*When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*
*Can be used three times per battle*

(Bijuutsu : Fu Kinkou) Tailed Beast Technique: Imbalance
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: Utilizing the concept of Duality, this sister technique came to life - as the user will infuse both positive black chakra and negative white chakra into that of a technique of their choice. A positive to negative ratio of 6:4 is used, giving it similar properties to the tailed beast bomb technique in terms of destructive capability, though not on that level of course. Mixing the tailed beast chakra with another technique makes it predictably unstable, and as such it can only be used with supplementary or defensive techniques with no offensive capability. Once this chakra has been mixed in to the other technique, it becomes dangerously unstable itself, causing it to explode with strength equal to the rank of the original technique. This is due the ratio of bijuu chakra infused into it, as seen when a Bijuudama meets it's end point it would explode violently. This can only be used four times per battle, with a cool down of two turns between each use and no Bijuu techniques above A rank in the same turn. Explosions produced through this technique cover a short-ranged radial reach.
-Can only be used with techniques that have no damage

(Akuma Homura: Puraimarureiji no Hachiou ) Satan's Flame: Primal Rage of the Eight Kings
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 x 2 = 160 + 10 = 170
Description: The user first begins to channel chakra across their entire body, soon followed by their body being completely engulfed in fire; a bright blue color if having mastered the style. This technique relies on a single strike, leaving a devastating result on contact, preferably by hand but can be done by any part of the body. The user performs a simple but sturdy strike. on contact, the user manipulates the flame around their body to rapidly travel to the point of release, as if being forcefully sucked in to that single point. After a very brief pause, a blaze of fire violently explodes & spreads out from the point of contact. the intensity of the flame is enough to swiftly burn the opponent alive,though alternatively, the user can release the fire from the ground by punching/stomping and releasing the fire. This cause a large amount of stone, debris and other material in the ground to fly outwards, potentially obscuring the vision of the enemy, as well as stoning them with heated rocks etc . The user does suffer a slight burn from the initial release, but it fades over a single turn. The user is able to manipulate the form of the blaze to somewhat of a monstrous image, as if roaring, though this would be purely cosmetic.After usage the user is unable to use Taijutsu above B Rank in the next turn, while being able to only to be used twice per battle. Requires a two turn cool down after usage before reusing this technique.

(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
Deku's chakra sensory picked up the aggressive chakra level from an unknown figure before he stopped to realize who it was. It was to much dread that the one before him was from the Villian's League. And a strong one at that. Deku knew leaving this unscratched would be impossible. He had to think. He could not let him leave. With a firm determination under a terrified smile, Deku responds

"You will not hurt anyone else, Villain"

It was almost instant before Dabi ran straight at him, rather leisurely Deku thought, before enveloping himself in blue flames. This is bad, very bad. The chakra emitting from him was strong and extremely hot. It didn't require any sensory to figure that out. Dabi stops at about 4 meters from his position before tremendous chakra began gathering from his body and it projected towards his arm. It was then Deku performed a single Boar handseal and utilized Swift chakra throughout his body to quickly move in an arc from his right to Mid-Range directly behind his opponent. Deku would just in time get to observe the massive flames erupt at his earlier position, burning everything ahead. Good thing, his attack covers what he can see ahead. The instant he arrives at the said position, he slams his hands down on the ground and releases chakra on it, causing the ground directly under Dabi to forcefully emerge upwards in the form of massive spikes that impale him from several angles. Taking this opportunity, he fires several dragon shaped fireballs at the sky.

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite

Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars

Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 

Alyx

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Noting Midoriya making his hand seal prior to the explosion Dabi was curious as to what the sole Hero can do, as once the flames roared outwards – there was nothing left of the child, or was there? Dabi thought to himself but it was confirmed by Matatabi granted via the seal on his neck that allowed the Bijuu a clear view of the world outside and it was specifically placed on his neck so that the beast will guard it’s hosts back though without turning around as Midoriya attempts to slam his hand onto the ground, an immense atom shaped object would sprout to life while also gas would form in the air all around short range; leaving no room to simply run away this time as the explosion would also destroy the terrain underneath his feet. It would leave nothing behind this time, as Dabi’s attack would leave no room for escape this time. He used the knowledge Matatabi proved him in order to aim this maneuver.

Hehehehehe….AHAHAHAHA….IS THIS THE POWER OF THE HERO ASSOCIATION?!" Dabi screamed without turning around.

His face as deranged, illuminated by the very flames that unnervingly flooded the battle grounds as he turns to face Midoriya once more – this time wasting no effort as he now ran at his top speed; fueled by chakra generated from the chakra metal located in his boots as he moved swiftly towards Midoriya once again with after images appearing behind him. “Will you continue to run?! What good is a Hero if he can’t even stand against those who oppose him”!

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Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A (S)
Range: Short - Long
Chakra: 30
Damage: 60 (80 + 30 = 110)
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway
 
Last edited:

Vroqrak

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Noting Midoriya making his hand seal prior to the explosion Dabi was curious as to what the sole Hero can do, as once the flames roared outwards – there was nothing left of the child, or was there? Dabi thought to himself but it was confirmed by Matatabi granted via the seal on his neck that allowed the Bijuu a clear view of the world outside and it was specifically placed on his neck so that the beast will guard it’s hosts back though without turning around as Midoriya attempts to slam his hand onto the ground, an immense atom shaped object would sprout to life while also gas would form in the air all around short range; leaving no room to simply run away this time as the explosion would also destroy the terrain underneath his feet. It would leave nothing behind this time, as Dabi’s attack would leave no room for escape this time. He used the knowledge Matatabi proved him in order to aim this maneuver.

Hehehehehe….AHAHAHAHA….IS THIS THE POWER OF THE HERO ASSOCIATION?!" Dabi screamed without turning around.

His face as deranged, illuminated by the very flames that unnervingly flooded the battle grounds as he turns to face Midoriya once more – this time wasting no effort as he now ran at his top speed; fueled by chakra generated from the chakra metal located in his boots as he moved swiftly towards Midoriya once again with after images appearing behind him. “Will you continue to run?! What good is a Hero if he can’t even stand against those who oppose him”!

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Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A (S)
Range: Short - Long
Chakra: 30
Damage: 60 (80 + 30 = 110)
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
The second Deku lands, he realizes something is wrong. Despite blitzing away at a perfect timing to the previous fire jutsu, his opponent seemed to know where he was. Shit. He can somehow sense my position...It didn't take much more either to realize chakra being released by his opponent all around him. Knowing an omni-directional attack like that might cause his mobility to backfire, he instead releases earth chakra all over his body to create a layer of armor to protect himself from. He also then sends chakra down on to the ground to create a massive super-sized golem that emerges in a way Deku sits on top of his shoulder. The outer-layer of the atom structure would first come in contact with the golem's head and then on the earthen armor. As he avoids the area of effect, reaching 15meters height, he jumps off backwards, while shedding the earthen armor. This would also mean his contact with the stone golem would be gone and it would collapse; creating a barricade of rocks to stop immediate followup. Deku then regroups his thoughts and awaits a counter-attacking opportunity.

"This isn't over yet."

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
 
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