Open fight

Drackos

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Plain field unless you have something else in mind we agree on o-o.

Post your bio and if you want to go first or not. And I'll reply back if I take you o-o.
 

Drackos

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Eyey kurapika somewhere. Make first move.
We haven't had this yet and its been a LONG time coming. Let's dance <3. Using Alexander. Katusryoku in my sig. Want to count chakra for shits and grins or nah? Would make things more interesting and give it a definitive end in case it doesn't get there. Up to you^^.
Standing before his fellow Iwarian Alexander felt excitement. His first spar with Kurapika. "Let's make it a good one!" he cheerfully exclaimed, something which was somewhat out of his nature. "I won't hold back!" As the words were spoken beneath Kurapika the earth would quake catching him off balance while Alexander would clasp his hands forming a single Tiger hand seal. An orb of water would materialize 3 meters behind Kurapika launching 3 spears of water into his body. The first aimed for the back of his neck, the second for the midpoint of his spine, and the third into his left thigh.
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

 

Wanheda

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Walking up to the scene of the spar that was going to happen, Alexander, an Iwarian stood before me. He was waiting for this for quite some time so why not play along.. I thought to myself.

Yeah, lets make it last. I said cheerfully, getting ready for battle.

As the fight started I noticed the earth beneath me started to rapidly shake at fast speeds. Having experience I suspected this to be an earth technique. Though, the technique wasn't harmful to me, it was only made to try and throw me off my balance. A cheap trick, but not enough to fool me. I loosened up my body and started to relax it and eventually became one with the shaking of the earth in a sense, basically swaying with it. To you, it looks like I'm drunk or the technique you have tried worked in your eyes.

As I started to gain my footing from the World Shaking I heard some type of water form from behind me, as I hear it form I look behind me and noticed a orb of water and three spears of water shooting right at me in different locations. Acting upon this I channel my Wind chakra in my left arm and take a stance much similar to Gear Second - I punch the ground, releasing that chakra outwards that causes me to be pushed up into the air about six to seven meters, creating a whirlwind that allows me to escape the water whips.

*Stares awaiting yo next attack*

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Drackos

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Walking up to the scene of the spar that was going to happen, Alexander, an Iwarian stood before me. He was waiting for this for quite some time so why not play along.. I thought to myself.

Yeah, lets make it last. I said cheerfully, getting ready for battle.

As the fight started I noticed the earth beneath me started to rapidly shake at fast speeds. Having experience I suspected this to be an earth technique. Though, the technique wasn't harmful to me, it was only made to try and throw me off my balance. A cheap trick, but not enough to fool me. I loosened up my body and started to relax it and eventually became one with the shaking of the earth in a sense, basically swaying with it. To you, it looks like I'm drunk or the technique you have tried worked in your eyes.

As I started to gain my footing from the World Shaking I heard some type of water form from behind me, as I hear it form I look behind me and noticed a orb of water and three spears of water shooting right at me in different locations. Acting upon this I channel my Wind chakra in my left arm and take a stance much similar to Gear Second - I punch the ground, releasing that chakra outwards that causes me to be pushed up into the air about six to seven meters, creating a whirlwind that allows me to escape the water whips.

*Stares awaiting yo next attack*

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
An opening... Alexander thought as he watched Kurapika propel himself into the air rapidly. As the earth stopped shaking Alexander clasped his hands together causing the earth beneath the emit heat waves in a 7 meter radius treating the epicenter of the Hurricane Fist as its center point. The heat waves would spread upwards as well causing the air produces by the whirlwind around your arm to ignite bursting into a maelstrom of fire engulfing your very being. "I told you I wasn't holding back!" Alexander shouts over the erupting maelstrom.
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

 
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Wanheda

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Heavily excited about this, I knew that it was going to get serious after that. In the air still, I notice you clap your hands together and heatwaves form, coming in my direction. Using my head, I remembered something, if that heatwave touches my whirlwind, bad things would happen to me. As I think about this, I realize that there wouldn't be almost anyway to stop the wind. As soon as the heatwave touches the wind I kneaded my water chakra throughout my body and released a barricade of water that happens nearly in an instant before the Maelstrom could hit me. You're pretty good. You wanted a spar but that could have killed me you know?!

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

After the whirlwind and heatwave was gone, soon after I landed back on the ground being completely safe, being like eight meters away from you. It was now my turn to take action of this fight. I smirked a bit out of fun, it has been a while since I had last sparred with someone that was capable of keeping up with me. Looking at you intensely I perform a single hand seal and manipulate my fire chakra to cause several demon oni shaped head of flames to form and fly towards you all in different locations.

However, this was only to distract you to my actual main objective, because you'd have to deal with those thats basically all around. Starting my next attack, I thought to myself. He seems pretty good, so why not give him a spark of my power.. Quickly after, I clap my hands directly in front of me and channel a great amount of wind chakra in between both of my palms which creates a seed of wind in my right hand that's created in a split second. I then touch the ground, allowing the seed to drill in the ground, manipulating it to go four meters behind you. Once it does it automatically sprouts into veins of wind that spread throughout the earth around you at a fast pace. After they fully spread they start to rotate violently, destroying everything that's in the radius of it, and continuously keeps expanding until it forms a massive dome around you, that reaches mid range, leaving me unharmed by the technique.

I guess I also will go all out!

(Katon: Onidōrō) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

Fuuton: Kōha Taika | Wind Style: Gale's Vein
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all.
 

Drackos

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Heavily excited about this, I knew that it was going to get serious after that. In the air still, I notice you clap your hands together and heatwaves form, coming in my direction. Using my head, I remembered something, if that heatwave touches my whirlwind, bad things would happen to me. As I think about this, I realize that there wouldn't be almost anyway to stop the wind. As soon as the heatwave touches the wind I kneaded my water chakra throughout my body and released a barricade of water that happens nearly in an instant before the Maelstrom could hit me. You're pretty good. You wanted a spar but that could have killed me you know?!

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

After the whirlwind and heatwave was gone, soon after I landed back on the ground being completely safe, being like eight meters away from you. It was now my turn to take action of this fight. I smirked a bit out of fun, it has been a while since I had last sparred with someone that was capable of keeping up with me. Looking at you intensely I perform a single hand seal and manipulate my fire chakra to cause several demon oni shaped head of flames to form and fly towards you all in different locations.

However, this was only to distract you to my actual main objective, because you'd have to deal with those thats basically all around. Starting my next attack, I thought to myself. He seems pretty good, so why not give him a spark of my power.. Quickly after, I clap my hands directly in front of me and channel a great amount of wind chakra in between both of my palms which creates a seed of wind in my right hand that's created in a split second. I then touch the ground, allowing the seed to drill in the ground, manipulating it to go four meters behind you. Once it does it automatically sprouts into veins of wind that spread throughout the earth around you at a fast pace. After they fully spread they start to rotate violently, destroying everything that's in the radius of it, and continuously keeps expanding until it forms a massive dome around you, that reaches mid range, leaving me unharmed by the technique.

I guess I also will go all out!

(Katon: Onidōrō) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

Fuuton: Kōha Taika | Wind Style: Gale's Vein
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all.
"Come! Kuchiyose no Jutsu!" Alexander calls forth while the demonic lanterns of fire burst into existence and begin their rush to swarm him. Biting his thumb Alexander swipes blood along his Ray summoning tattoo. Below Alexander a plume of smoke would burst forth upon which Slip-Stream, the fastest of the Rays of the Lake of Antiquity, would come forth. Her moderately sized body carrying Alexander upon it and in an incredible burst of speed would fly above evading the demonic flames. Simultaneously as such she would begin to cause an optical illusion of sorts flying in such a way that motion blurs would begin to confuse Kurapika of her exact position while in mid-flight. Beginning to fly higher and higher in order to evade the wind seed as well Slip-Stream enters long-range from Kurapika while moving in an arc in the air still producing the motion blurs effect.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

From atop Slip-Stream Alexander would mold his fire, earth, and water chakras together bringing forth his first Kekkei Tota, Alcohol. In front of him a torrent of alcohol would cascade from above in the sky. As Slip-Stream would still be flying at incredible speeds producing the same illusions the Alcohol would fall in such a way that it would be a sheet of cascading alcohol. Of course at such a long range this would simply appear as water.
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.


Chakra: 1400 - 125 = 1275
3 Slip-Stream turns left.
 
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