Open Fight

Bhil

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Ahh Yashiro. ;D

Sorry, I'm horrible at 1st moves. xD
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Sanji had put a sign outside the field saying he was looking for a fight, and this figure conveniently showed up right after he placed the sign. "I guess we'll be fighting each other." Sanji stands there and takes a stance and passively sends his chakra throughout the field allowing him to sense anything that touches the ground. Immediately doing so, Sanji channels his doton chakra beneath his opponent and out from the earth protrudes spikes which impale his legs and feet. While impaled, it keep him from moving and renders his legs useless.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

Yashiro

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Ahh Yashiro. ;D

Sorry, I'm horrible at 1st moves. xD
----

Sanji had put a sign outside the field saying he was looking for a fight, and this figure conveniently showed up right after he placed the sign. "I guess we'll be fighting each other." Sanji stands there and takes a stance and passively sends his chakra throughout the field allowing him to sense anything that touches the ground. Immediately doing so, Sanji channels his doton chakra beneath his opponent and out from the earth protrudes spikes which impale his legs and feet. While impaled, it keep him from moving and renders his legs useless.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
While standing before Sanji as he had spoken, Kyo's eyes transform from a pitch black color to that of a crimson red with a single tomoe surrounding the pupil in each eye as he activates his 1T sharingan, with the activation of his pre mature sharingan, Kyo notices chakra spread throughout the ground shortly before experiencing slight tremors underneath his feet, Kyo then punches toward the ground slightly behind him in a diagonal manor and releases a whirlwind from his fists, the whirlwind would hit against the ground and shoot him forward towards Sanji, while in mid-air, Kyo unsheathes one of his blades, focuses his fire chakra into it, causing it to glow a crimson red, he then swiftly holds the blade over his head in his right and dominant hand with the tip pointed down so the blade is vertical and splitting his face, Kyo also holds his left hand horizonatally over his head with the fist bisecting his right elbow, then as he closes in on Sanji and comes within a close proximity of him, Kyo flicks the blade up while at the same time flicking his left hand up so both his blade and his left hand are now pointing up, and then he proceeds to bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade, he utilizes his entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible and place enough force and impact behind the attack, should the attack land it would be able to slice right through the center of Sanji's body, even if he attempts to block the attack with a regular, the sword would be split in half as well.

Let's not play around and rather test each others skills the proper way, I am sure you can handle it or?


Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.




Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.




Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough: 3.html

 

Bhil

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Sanji sees Kyo punch toward the ground and release wind which propels him off the ground and trajects him to Sanji's general direction whilst dodging his earth spikes. As soon as Kyo gets off the ground it leaves him open to be attacked. Using this opportunity, Sanji performs the snake handseal, and raises the large portion of the earth around Kyo. It's shaped like a square with its top being open, while it raises to its full length of 15 meters, it catches Kyo into the Earth corridor. He would slam the other end of the corridor and presumably hits the ground.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

With haste, Sanji quickly slams both of his hands onto the ground, this allows him to summon water from the sky (about 3 meters above the earth corridor) and allow it to fill up the the earth corridor and pour down onto Kyo. Sanji not wanting to give his opponent any breathing room, performs 4 handseal in the order of Ram → Boar → Dog → Bird → Hare, and sends his lighting chakra around the corridor to forcefully shape 4 pillars of earth, positioned at each corner of the square. The lighting emited from the pillars would fry Kyo as he'd be drenched from the water and if he were to escape it would also paralyze him there.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind

Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 

Yashiro

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Sanji sees Kyo punch toward the ground and release wind which propels him off the ground and trajects him to Sanji's general direction whilst dodging his earth spikes. As soon as Kyo gets off the ground it leaves him open to be attacked. Using this opportunity, Sanji performs the snake handseal, and raises the large portion of the earth around Kyo. It's shaped like a square with its top being open, while it raises to its full length of 15 meters, it catches Kyo into the Earth corridor. He would slam the other end of the corridor and presumably hits the ground.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

With haste, Sanji quickly slams both of his hands onto the ground, this allows him to summon water from the sky (about 3 meters above the earth corridor) and allow it to fill up the the earth corridor and pour down onto Kyo. Sanji not wanting to give his opponent any breathing room, performs 4 handseal in the order of Ram → Boar → Dog → Bird → Hare, and sends his lighting chakra around the corridor to forcefully shape 4 pillars of earth, positioned at each corner of the square. The lighting emited from the pillars would fry Kyo as he'd be drenched from the water and if he were to escape it would also paralyze him there.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind

Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
Why you interrupt le form of the firegod? I was looking forward to some close combat and black leg taijutsu xD.




As Kyo places his hand onto the hilt of his blade he notices a section of earth being altered by Sanji which quickly rises all around him in attempt to trap him and have him slam against the wall of the altered section of earth, Kyo gathers lightning chakra within his right and dominant hand while also clenching it into a fist, he then punches into the wall of earth before him and releases the lightning, causing a fine to mild electrical explosion carving an opening for himself to escape through and continue in his intended trajectory towards Sanji, as soon as Kyo exits the earth corridor(The rest of your move wouldn't really matter since I am no longer in the earth corridor you created and based your move upon), he releases a large amount of fire chakra through his mouth and spews out a large fireball that heads directly towards Sanji, as the fireball nears him, it bursts into a maelstrom of flames in attempt to incinerate him where he stands.


Rank: B
Type: Attack
Range:Short
Chakra cost: 20
Damage Points: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.




Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

 
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