Open Fight

BusinessManTeno

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As asch spots his opponent, He puts him in a double illusion. Where the water from the lake has a magikarp jump out the water every 2 seconds. Once that illusion is broke (If it is) You see the a flower on the ground burning on fire. While this is going on you are immobolize

(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

Once done asch cause the water from under you to form into a water prison. The water will swallow and engulf you up. Not allowing you to breathe

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Asch then does 1 handseals and slam his hands on the ground. As they do this 2 HUGE earth slabs raise from both of your side. As it forms, It comes crashing together with massive force leaving nothing of your body as remains

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

(Asch In siggy)
 

Black Butler

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As asch spots his opponent, He puts him in a double illusion. Where the water from the lake has a magikarp jump out the water every 2 seconds. Once that illusion is broke (If it is) You see the a flower on the ground burning on fire. While this is going on you are immobolize

(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

Once done asch cause the water from under you to form into a water prison. The water will swallow and engulf you up. Not allowing you to breathe

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Asch then does 1 handseals and slam his hands on the ground. As they do this 2 HUGE earth slabs raise from both of your side. As it forms, It comes crashing together with massive force leaving nothing of your body as remains

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

(Asch In siggy)
As Asch comes into view, Darui notices the 3 handseals and then a very fictional lookinf fish jump out of the nearby lake; it could've wither been a Genjutsu or a summon. He quickly withdrew a shuriken from his pouch, and in one motion slicing his right thigh then continuing to throw the shuriken at the fish, which by then would be fading away. The pain from the slice would release him from both Genjutsus as his plan worked in order to defend from with the summon or genjutsu. Around this time Darui would be getting surrounded by water, which really poses no threat. He simply slings his right hand forward, while biting his lip, in which he draws blood. A crescent of storm is released from his hand which destroys the orb.

(Ranton: Wangetsu Kata Ranton Kyodan) Storm Release: Crescent Shaped Storm Projectile
Rank:B
Range:Short-Long
Type: Attack/Defense
Chakra: 20
Damage: 40
Description: The user will sling their hand forward releasing a crescent shaped projectile of storm at the opponent or object.
Note: Usable 4x

Using the summoning tattoo located below his lip in cohesion with the blood, he summons Haipa Inu, directly under him, who takes off forward, starting to arc around your left, our right. This happens as you try to create the mountains to crush Darui, which would be avoided by the speed of Haipa. As they near your 90 degree to your left, like a straight line to your left, Darui hops off of Haipa, making handseals. The clouds begin to spiral quickly, as 4 beams of lightning strike down over an expansive range on and around you. These beams destroy everthing within a matter of seconds.

Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)
Type:Summon
Rank:A
Range:N/A
Chakra Cost:30
Damage Points:N/A
Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.
(Lasts 4 turns)
(Usable 1 time)

Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
Rank: S
Type: Attack
Range: Mid - Long
Chakra cost: 40
Damage: 80
Description:
The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams that the user can either make rain down one bolt at a time or all at once, the beams at targeted by the user to hit the enemy or an area around the enemy. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down during the period the technique is active is a maximum of 7 and anything less than that to form up stronger beams. (The S-Rank power is divided amongst the 7 beams)
Ψ Restrictions ΨUsable once per battle and lasts 2 turns
Unable to use Storm technique in next move
Only usable by "Storm Release" user
Only usable/trainable by Coyote
 
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