[Open Fight] Tsura vs ???

Alyx

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Walking along the training grounds, idle in movements – unbothered by the world around her, Tsura always found her strolls to be a bliss. The world was always filled with chaos and turmoil, wanting to rid of it was always something she seeks to do one day. However, there always seems to be at least one road block each time, this time was a crimson haired woman whom strolled into the grounds, unknown to the Kurama clan woman. Her umbrella originally hid her face, but as she made out a figure ahead of her, she gently came to a stop, tilting the umbrella to gain a view of whom was blocking her path. Tsura’s brow knitted down into rather displeased facial expression, what could this one wants from her. Tsura half tempted to simply turn around couldn’t help but wonder as she looked at her eyes. “She’s blind?” she thought to herself or was she simply training with her eyes closed. “It’s dangerous to be training like that…” she thought to herself, but perhaps she had better senses than she led on to have. Curiosity peaked, Tsura wanted to see what this individual was up to and test herself. Hesitant, she knew she can at least heal her if the damage was too much. “Who are you? Why are you here? What purpose do you serve?” these questions echoed in her opponent’s mind, the once silence terrain turned into a reverbed hellscape within her dreamscape. Why was she here? Was she lost? Tsura can surely help her, this was of course if the stranger allowed her to.

The questions continued to ring in her mind, Tsura took the opportunity with the mental distraction in order to weave the very terrain directly around the woman to form into a mud structure, originally restraining her in the process. She would infuse an additional amount of chakra into the earthen material in order to mix molten bismuth into the mud, causing it to become superheated. It quite literally cooked the lady inside alive, but she would release it before she can actually do so in the event it was all a mistake. “Why are you so soft…” the inner demon in her mind commented, the rabid and chained monster snarled at the thought of showing mercy, but Tsura was her own person, and not listening to this figment of her imagination was something she had to do often, quite literally giving her headaches. “What brings you here to my home, traveler…” she questioned her, assuming to broke out of the illusion. Utilizing her Yin Mastery, she rendered the illusion unbreakable via pain as well, simply an extra layer of petty by the Kurama clanswoman.
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 = 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
Type: Offensive
Rank: A + 1 Rank = S Rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
 

Lili-Chwan

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Walking along the training grounds, idle in movements – unbothered by the world around her, Tsura always found her strolls to be a bliss. The world was always filled with chaos and turmoil, wanting to rid of it was always something she seeks to do one day. However, there always seems to be at least one road block each time, this time was a crimson haired woman whom strolled into the grounds, unknown to the Kurama clan woman. Her umbrella originally hid her face, but as she made out a figure ahead of her, she gently came to a stop, tilting the umbrella to gain a view of whom was blocking her path. Tsura’s brow knitted down into rather displeased facial expression, what could this one wants from her. Tsura half tempted to simply turn around couldn’t help but wonder as she looked at her eyes. “She’s blind?” she thought to herself or was she simply training with her eyes closed. “It’s dangerous to be training like that…” she thought to herself, but perhaps she had better senses than she led on to have. Curiosity peaked, Tsura wanted to see what this individual was up to and test herself. Hesitant, she knew she can at least heal her if the damage was too much. “Who are you? Why are you here? What purpose do you serve?” these questions echoed in her opponent’s mind, the once silence terrain turned into a reverbed hellscape within her dreamscape. Why was she here? Was she lost? Tsura can surely help her, this was of course if the stranger allowed her to.

The questions continued to ring in her mind, Tsura took the opportunity with the mental distraction in order to weave the very terrain directly around the woman to form into a mud structure, originally restraining her in the process. She would infuse an additional amount of chakra into the earthen material in order to mix molten bismuth into the mud, causing it to become superheated. It quite literally cooked the lady inside alive, but she would release it before she can actually do so in the event it was all a mistake. “Why are you so soft…” the inner demon in her mind commented, the rabid and chained monster snarled at the thought of showing mercy, but Tsura was her own person, and not listening to this figment of her imagination was something she had to do often, quite literally giving her headaches. “What brings you here to my home, traveler…” she questioned her, assuming to broke out of the illusion. Utilizing her Yin Mastery, she rendered the illusion unbreakable via pain as well, simply an extra layer of petty by the Kurama clanswoman.
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 = 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
Type: Offensive
Rank: A + 1 Rank = S Rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
Since Tsura's sight was obstructed underneath the umbrella, she must have missed the condition that Isabella was in. Her clothes were filthy and ragged, and even her bright crimson hair was a mess. There was nothing left of the Uchiha Queen in this poor old frightful blind lady. Immediately after stumbling into the training quarters, she fell on her knees, grabbing her left hand.

A closer look could see she was grabbing onto her wrist, as a dark and hideous necrosis was seemingly spreading across her fingers. It was a dark strand of fungus, that appeared to be causing her pain, and she was talking to it, though her mental state was not composed or coherent at all.

Who... w-who are you.. what do you want?!

As the genjutsu her opponent cast latched onto her already frail mind, she started screaming. Only now was she aware of someone else around her, though she mistook it complety, even as mud started to tremble beneath her to rise upwards.

Help! HELP ME! SHE'S...

And suddenly her whole body burst outwards, the full body burst of chakra pushing the illusion away. Dark claws ravaged through the rising enclosure, gripping onto the ground like a ravaneous animal. The blades of black lichen pushed upwards and outwards, and, in their core, the frail uchiha was raised out of the closing cave. The bismuth/mud lava formed a growing pull, seemingly at a stall against the multi-bladed structure, as they neutralize eachother.

( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*

Help me... help me... help me... help me...

She cried, like a sacrificial lamb atop a satanic black throne of metal and gore, towering like a ebony behemoth over the training ground. Her hand started to ooze out black spores, like an infestation of flies and a voice could be heard across the fields.

Kill her! KILL HER! She is a disgrace!

The spores formed a clear figure, and Tsura would find that not only was the creature exactly the same as Isabella, but she was actually talking to Tsura, her wicked and evil expression telling you that she meant it. The fungal demon was grabbing onto Isabella's hair, pulling her face towards you. Although she had no eyes, she was weeping, tears falling down her pitiful face.

Destroy her!

(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user releases a mist of black spores, which, upon contact or when desired, will grow into dark fungus, with the exact same characteristics as the Main Release fungus, but differing in color. As soon as it is released, the mist will aggregate into clones, the size of the mist being proportional to the amount of clones created. The clones, although tangible and similar to the user in shape, are simply an aggregation of spores, and as such may not use any techniques apart from Mushroom Jutsus. But they are light and fast, and can desegregate, assuming an hybrid mist/clone form. The mist will shift is such way that it will seem like a swarm of flies, despite not being able to spread much more that 1 meter from the originating clone.
*Can use every Mushroom Technique but they loose 1 rank in strength, likewise, the weakened Fields of Wonderland only count as 1 jutsu.
*Like any clone technique, this jutsu creates up to 4 clones*
*Clone restrictions apply to this jutsu*
 

Alyx

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Tsura’s facial expression remained rather stoic; a bit unbothered by the events that transpired. The mediocre woman before her seems to be somewhat in danger, but it didn’t make sense to Tsura at the time. What exactly is causing all this turmoil she’s suffering. The copy of herself that rose was hideous; but its presence wasn’t going to be ignored. Tsura silently wondered closer, a bit curious but before she can move even past a meter, a pain in her mind triggered. “ARGH SHE’S TRYING TO KILL ME?! I’LL KILL THAT BITCH” Ririana voiced her opinion, but Tsura simply touched her head as the headache started to weave itself into play. Never fully caring what her mental partner had to say, Tsura proceeded to “help” the woman, as she made two hand seals – prompting a spiraling vortex of solar energy to take form. The direct vicinity starting from up to five meters away started to rapidly spin, as the green energy closed in like a powerful typhoon. It sucked the woman and the clone of herself close towards the vortex, speeding up the process of moving her closer towards it. “Don’t worry…i’ll get rid of it…” she said; hoping she’d understand what she meant. However once that was over with, Tsura wouldn’t be sure if that was the end of it.

Type: Attack, Supplementary, Defensive
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Polaris allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.

The powerful winds, it was rare to find someone with such a power to command a violent force of celestial nature. Lastly; Tsura wouldn’t stop as she created her own “clone” of herself, comprised a vile ash like material. Said matter started to pull from her skin, swiftly converging, a miasma of ionized ash taking into the image of Tsura herself. It wasn’t a simply clone, but rather an elemental familiar made in her likeness. She didn’t want to be surprise attacked, simply wanting to leave and go about her day. “Now now…don’t need to panic…” the familiar spoke, or at least that what it seems. Its body was oddly placed, blocking Tsura’s face as she spoke for the near lifeless copy of herself. “I can help you…please, allow me…” it spoke, hand out as it approached her. It was the only way Tsura was sure she actually needed “help”, the ragtag red head surely was an enigma.

Type: Offensive, Defensive, Supplementary
Rank: D - S
Range: Short-Long
Chakra Cost: 10 - 40 (30)
Damage Points: 20 - 80 (60)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank
 

Lili-Chwan

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Tsura’s facial expression remained rather stoic; a bit unbothered by the events that transpired. The mediocre woman before her seems to be somewhat in danger, but it didn’t make sense to Tsura at the time. What exactly is causing all this turmoil she’s suffering. The copy of herself that rose was hideous; but its presence wasn’t going to be ignored. Tsura silently wondered closer, a bit curious but before she can move even past a meter, a pain in her mind triggered. “ARGH SHE’S TRYING TO KILL ME?! I’LL KILL THAT BITCH” Ririana voiced her opinion, but Tsura simply touched her head as the headache started to weave itself into play. Never fully caring what her mental partner had to say, Tsura proceeded to “help” the woman, as she made two hand seals – prompting a spiraling vortex of solar energy to take form. The direct vicinity starting from up to five meters away started to rapidly spin, as the green energy closed in like a powerful typhoon. It sucked the woman and the clone of herself close towards the vortex, speeding up the process of moving her closer towards it. “Don’t worry…i’ll get rid of it…” she said; hoping she’d understand what she meant. However once that was over with, Tsura wouldn’t be sure if that was the end of it.

Type: Attack, Supplementary, Defensive
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Polaris allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.

The powerful winds, it was rare to find someone with such a power to command a violent force of celestial nature. Lastly; Tsura wouldn’t stop as she created her own “clone” of herself, comprised a vile ash like material. Said matter started to pull from her skin, swiftly converging, a miasma of ionized ash taking into the image of Tsura herself. It wasn’t a simply clone, but rather an elemental familiar made in her likeness. She didn’t want to be surprise attacked, simply wanting to leave and go about her day. “Now now…don’t need to panic…” the familiar spoke, or at least that what it seems. Its body was oddly placed, blocking Tsura’s face as she spoke for the near lifeless copy of herself. “I can help you…please, allow me…” it spoke, hand out as it approached her. It was the only way Tsura was sure she actually needed “help”, the ragtag red head surely was an enigma.

Type: Offensive, Defensive, Supplementary
Rank: D - S
Range: Short-Long
Chakra Cost: 10 - 40 (30)
Damage Points: 20 - 80 (60)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank
Stupid fool! You dare attack this Queen?!

The clone says, as she is grabbing the poor Isabella. She grips her further and dark blue spores are released from the captive woamn, flooding the Solar Wind vortex and draining it from it's chakra. The clone merges with the new spores, transfigurating into a stronger version that before. The new Evil Isabella shows the face of Tsura, though her voice remains the same as before, indicating it is not Tsura and Evil Isabella in Tsura's necrotic fungal body,

(Masshuru-Muton Hijutsu: Ametsuchi no Akuyou Ж Dorei Zonbi ) Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description:Upon researching the metabolic and decaying abilities of chakra enhanced fungus, Lili and Scorps found that the parasitic chakra affinity of fungus and its natural ability to digest and assimilate chakra and organic matter could be pushed further. They discovered they could produce a rare strand of fungus that would cling to an organic sentient being and replicate its chakra signature and natures, allowing to gain some of its properties. Discovering such a fungus opened countless possibilities in research and studies of chakra nature and DNA replication or copy. However, they both decided that a more "hands on" approach would serve them better and as such they combined the fungus with their own Children of Beelzebub technique to create something they could effectively use in battle. As such, the technique they produced works by releasing from any existing fungus technique or mushroom on the field, a large cloud of tiny blue spores that will immediately "home" in to any foreign chakra on the field. When at least one tiny spore touches the target it immediately "infects" it while one spore will attach itself to the user. The "infectious" spore siphons and metabolizes that targeted chakra, analyzing it and processing it, transmitting the information to any other spore in the field which will siphon that chakra and burst, creating a mushroom clone with the chakra natures of the copied target. In return, the spore attached to the user will act as a chakra transmitter, fueling the fungus copy. This fungus copy will act as a filter and, using the users chakra, will be able to mimic the chakra natures the copied individual is able to use. The fungus will copy anything from the basic 5 to special elements and the overall physical characteristics of the original organism. The result will be a clone that can use any technique the enemy knows from any element the enemy is able to wield. It will not be able to wield advanced ninjutsu such as Kinjutsu, Fuuin, Genjutsu, etc but he'll effectively be able to mimic the use of any other elemental technique the target knew. The clone can also be produced from offensive techniques, as long as they are C-Rank or above to enable the technique to absorb and metabolize enough chakra to produce the copy. The amount of chakra needed is minuscule and even a mere sample of organic fluids from the intended copy may serve as a template for the technique. Although many researches were done, they soon found that they could only produce one copy and, unfortunately, the copy couldn't actually have organic KG such as Sharingan, Shikotsumyaku, etc. The clone however, has the same physical properties of Children of Belzebub clones and can stay on the field as long as the user fuels it with chakra.
*Can only be used once per battle*
*Can only create 1 copy of the same chakra being, up to a maximum of 3*
*Despite the added element, the clones are equally weak to Mushroom Chakra's elemental weaknesses as any other technique*
*Technique needs to be constantly fueled by the user so if he actually runs out of chakra, the technique will end*

Thank you for this boost in power! It is fun to be freed again!

She tosses Isabella to the side with her left hand and performs an handseal. In front of her, down on the ground bellow, a golem of earth twice as big as a human formed out of Earth Chakra quakes into formation, lifting himself from the ground in front of you, though, as it emerges, it implodes into a much familiar substance, ionized ash.

Ninpou Hijutsu: Mazu Tsumibito | Hidden Ninja Art: The First Sinner
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: N/A
Description:
The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.

Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).

Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.

Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.

Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.

Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely.

Note: Usable 3 times per match, with each Tsumibito being used only once per match.
Note: Each Tsumibito can only be sustained for 5 turns.
Note: The ultimate ability of each Tsumibito results in its destruction.
Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.
Note: Can only be taught by Scorps.
*Taught by Scorps*

(Dakuiton: Mariana no himitsu ) Dark Vacuity Release: Mariana’s Secret
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: + 10 Per Infusion
Damage Points: N/A
Description: Through the use of a single hand seal; the user is capable of activating this infusion. Upon performing the an earth based technique; the additional hand seal will cause the user to further manipulate the earth’s structure instantly – causing it to break down immediately into the iconic ionized ash. This effectively turns any of the user’s earth based techniques into that of the Dark Vacuity Element and gains all of its properties such as the same S&Ws and the likes. While it doesn’t empower the technique, it does causes those which intermittently does no damage such as defensive or supplementary to deal damage in accordance to the range of the applied technique. This technique may be used four times per battle; with a cool down of two turns between each use and unable to use Dark Vacuity Techniques above A rank in the same nor next turn.

The Dark Vacuity Golem slaps his right fist towards the ground, bursting it outwards against you, taking away your balance, while the left fist punches through you directly.
 

Alyx

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Stupid fool! You dare attack this Queen?!

The clone says, as she is grabbing the poor Isabella. She grips her further and dark blue spores are released from the captive woamn, flooding the Solar Wind vortex and draining it from it's chakra. The clone merges with the new spores, transfigurating into a stronger version that before. The new Evil Isabella shows the face of Tsura, though her voice remains the same as before, indicating it is not Tsura and Evil Isabella in Tsura's necrotic fungal body,

(Masshuru-Muton Hijutsu: Ametsuchi no Akuyou Ж Dorei Zonbi ) Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description:Upon researching the metabolic and decaying abilities of chakra enhanced fungus, Lili and Scorps found that the parasitic chakra affinity of fungus and its natural ability to digest and assimilate chakra and organic matter could be pushed further. They discovered they could produce a rare strand of fungus that would cling to an organic sentient being and replicate its chakra signature and natures, allowing to gain some of its properties. Discovering such a fungus opened countless possibilities in research and studies of chakra nature and DNA replication or copy. However, they both decided that a more "hands on" approach would serve them better and as such they combined the fungus with their own Children of Beelzebub technique to create something they could effectively use in battle. As such, the technique they produced works by releasing from any existing fungus technique or mushroom on the field, a large cloud of tiny blue spores that will immediately "home" in to any foreign chakra on the field. When at least one tiny spore touches the target it immediately "infects" it while one spore will attach itself to the user. The "infectious" spore siphons and metabolizes that targeted chakra, analyzing it and processing it, transmitting the information to any other spore in the field which will siphon that chakra and burst, creating a mushroom clone with the chakra natures of the copied target. In return, the spore attached to the user will act as a chakra transmitter, fueling the fungus copy. This fungus copy will act as a filter and, using the users chakra, will be able to mimic the chakra natures the copied individual is able to use. The fungus will copy anything from the basic 5 to special elements and the overall physical characteristics of the original organism. The result will be a clone that can use any technique the enemy knows from any element the enemy is able to wield. It will not be able to wield advanced ninjutsu such as Kinjutsu, Fuuin, Genjutsu, etc but he'll effectively be able to mimic the use of any other elemental technique the target knew. The clone can also be produced from offensive techniques, as long as they are C-Rank or above to enable the technique to absorb and metabolize enough chakra to produce the copy. The amount of chakra needed is minuscule and even a mere sample of organic fluids from the intended copy may serve as a template for the technique. Although many researches were done, they soon found that they could only produce one copy and, unfortunately, the copy couldn't actually have organic KG such as Sharingan, Shikotsumyaku, etc. The clone however, has the same physical properties of Children of Belzebub clones and can stay on the field as long as the user fuels it with chakra.
*Can only be used once per battle*
*Can only create 1 copy of the same chakra being, up to a maximum of 3*
*Despite the added element, the clones are equally weak to Mushroom Chakra's elemental weaknesses as any other technique*
*Technique needs to be constantly fueled by the user so if he actually runs out of chakra, the technique will end*

Thank you for this boost in power! It is fun to be freed again!

She tosses Isabella to the side with her left hand and performs an handseal. In front of her, down on the ground bellow, a golem of earth twice as big as a human formed out of Earth Chakra quakes into formation, lifting himself from the ground in front of you, though, as it emerges, it implodes into a much familiar substance, ionized ash.

Ninpou Hijutsu: Mazu Tsumibito | Hidden Ninja Art: The First Sinner
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: N/A
Description:
The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.

Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).

Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.

Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.

Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.

Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely.

Note: Usable 3 times per match, with each Tsumibito being used only once per match.
Note: Each Tsumibito can only be sustained for 5 turns.
Note: The ultimate ability of each Tsumibito results in its destruction.
Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.
Note: Can only be taught by Scorps.
*Taught by Scorps*

(Dakuiton: Mariana no himitsu ) Dark Vacuity Release: Mariana’s Secret
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: + 10 Per Infusion
Damage Points: N/A
Description: Through the use of a single hand seal; the user is capable of activating this infusion. Upon performing the an earth based technique; the additional hand seal will cause the user to further manipulate the earth’s structure instantly – causing it to break down immediately into the iconic ionized ash. This effectively turns any of the user’s earth based techniques into that of the Dark Vacuity Element and gains all of its properties such as the same S&Ws and the likes. While it doesn’t empower the technique, it does causes those which intermittently does no damage such as defensive or supplementary to deal damage in accordance to the range of the applied technique. This technique may be used four times per battle; with a cool down of two turns between each use and unable to use Dark Vacuity Techniques above A rank in the same nor next turn.

The Dark Vacuity Golem slaps his right fist towards the ground, bursting it outwards against you, taking away your balance, while the left fist punches through you directly.
Tsura’s movement halted for a moment; what – her red eyes retract at the sight of the celestial green energy being absorbed by something. “What in the…” Tsura asked herself. A perplexed look appeared on her face when she noticed the clone wore her own. “It’s like looking into a broken mirror…” Tsura commented, surprised but quite unbothered by these developments. The grip on her umbrella however other, her right hand tightening, almost as though she wanted to shatter umbrella. Tsura couldn’t help but watch a rather creepy smile came onto her face, her eyes glanced over at the woman still being dragged around. Something wasn’t adding up, what was this thing? Did was it symbiotic? Or parasitic? Perhaps it was something Tsura can relate with, a latent entity remaining that resided within. The woman needed help, but first she needed to control that thing. Tsura’s smile, one that inched from ear to ear slowly faded, as she brought her hands together forming a sole hand seal. “If that thing is feeding off chakra from her…then cutting the supply off for the moment might suppress it for the moment…” however she didn’t opt for this but rather instead opened the seal on her palm – causing a bow to appear in her palm.

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

Once the bow came into was firmly within her grasp – what appears to be some sort of golem came from the surface of the ground, watching it shift the very dirt and grass apart…but it also shimmered in ruby light. Tsura, couldn’t tell if she was déjà vu or simply mimicry but she admired it deeply. She silently waltzed over towards the creation; unbothered by until she was within range of it. The clone of herself was truly an actress no doubt, Tsura herself laughed in awe. Her ionized ash familiar slowly crept closer from the left side of the mushroom clone, as the original stopped. Her clapping faded, as another seal automatically took control and out burst more of her creepy creations once within range (4 meters).

What an abomination…
What an abomination…

She sighed, not realizing her own spiritual twin commented on this as well, at least she wasn’t kicking and screaming in her dreamscape as usual. Never the less; the seal that broke earlier was one within the quiver Tsura carried with her on her waist. As a practioneer of Maguilty Sense, she always had one on her. The prepped arrow would release a rather illusive spider, a special parasite that drew upon the spiritual energy of its prey. It swiftly lunged to the nearest source of chakra, the golem – as its eight-legged body swiftly latched onto the chakra, its small fangs drilled into the body as it injected it with its spiritual venom. Moments passed, and the spider simply drained it of all its energy, watching all the rock and rubble lifelessly falling to the ground, quickly scurrying away on the ground and back into the seal. It was incredible that this clone of hers managed to copy her element; but now it must be terminated. Hopefully it didn’t look at as the ionized ash familiar would have released a javelin of ash. It was a bright shade of red, similar to ruby, that shimmered from the red lance (about a meter long) as it was timed well in tandem with the seals release. Should the lance hit its mark, it would pierce into the skin of the mushroom clone, expecting its very skin to decay away, merging and becoming one with the ionized ash, becoming one with the the very lance that slayed it. It would look quite sad, it was almost like suicide, killing of one’s self…Tsura was all too familiar with that feeling as it sent shudders down her spine…

Tsura also infused an additional amount of chakra into the spider’s little body, allowing it to match the amount of chakra needed to absorb and have its little meal.

Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of A Rank and below can be used for one turn
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Rank: D - S (A)
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80 (60)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
 

Lili-Chwan

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Tsura’s movement halted for a moment; what – her red eyes retract at the sight of the celestial green energy being absorbed by something. “What in the…” Tsura asked herself. A perplexed look appeared on her face when she noticed the clone wore her own. “It’s like looking into a broken mirror…” Tsura commented, surprised but quite unbothered by these developments. The grip on her umbrella however other, her right hand tightening, almost as though she wanted to shatter umbrella. Tsura couldn’t help but watch a rather creepy smile came onto her face, her eyes glanced over at the woman still being dragged around. Something wasn’t adding up, what was this thing? Did was it symbiotic? Or parasitic? Perhaps it was something Tsura can relate with, a latent entity remaining that resided within. The woman needed help, but first she needed to control that thing. Tsura’s smile, one that inched from ear to ear slowly faded, as she brought her hands together forming a sole hand seal. “If that thing is feeding off chakra from her…then cutting the supply off for the moment might suppress it for the moment…” however she didn’t opt for this but rather instead opened the seal on her palm – causing a bow to appear in her palm.

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

Once the bow came into was firmly within her grasp – what appears to be some sort of golem came from the surface of the ground, watching it shift the very dirt and grass apart…but it also shimmered in ruby light. Tsura, couldn’t tell if she was déjà vu or simply mimicry but she admired it deeply. She silently waltzed over towards the creation; unbothered by until she was within range of it. The clone of herself was truly an actress no doubt, Tsura herself laughed in awe. Her ionized ash familiar slowly crept closer from the left side of the mushroom clone, as the original stopped. Her clapping faded, as another seal automatically took control and out burst more of her creepy creations once within range (4 meters).

What an abomination…
What an abomination…

She sighed, not realizing her own spiritual twin commented on this as well, at least she wasn’t kicking and screaming in her dreamscape as usual. Never the less; the seal that broke earlier was one within the quiver Tsura carried with her on her waist. As a practioneer of Maguilty Sense, she always had one on her. The prepped arrow would release a rather illusive spider, a special parasite that drew upon the spiritual energy of its prey. It swiftly lunged to the nearest source of chakra, the golem – as its eight-legged body swiftly latched onto the chakra, its small fangs drilled into the body as it injected it with its spiritual venom. Moments passed, and the spider simply drained it of all its energy, watching all the rock and rubble lifelessly falling to the ground, quickly scurrying away on the ground and back into the seal. It was incredible that this clone of hers managed to copy her element; but now it must be terminated. Hopefully it didn’t look at as the ionized ash familiar would have released a javelin of ash. It was a bright shade of red, similar to ruby, that shimmered from the red lance (about a meter long) as it was timed well in tandem with the seals release. Should the lance hit its mark, it would pierce into the skin of the mushroom clone, expecting its very skin to decay away, merging and becoming one with the ionized ash, becoming one with the the very lance that slayed it. It would look quite sad, it was almost like suicide, killing of one’s self…Tsura was all too familiar with that feeling as it sent shudders down her spine…

Tsura also infused an additional amount of chakra into the spider’s little body, allowing it to match the amount of chakra needed to absorb and have its little meal.

Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of A Rank and below can be used for one turn
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Rank: D - S (A)
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80 (60)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
The Golem slaps his hand on to the ground, as he is protruding from it, in response to the hungry-looking parasitic spider that Tsura summons. Immediately all the ground around the Golem, with the exception of the lake of liquid bismuth holding the lichen structure, quakes violently, with spikes explode upwards, putting themselves between the Golem and the spider, while also aiming to impale anyone on the ground.

Doton: Hakachi no Tsuchi Gosunkugi (Earth Style: Graveyard of Earth Spike)
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.
the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.
*can only be used once*
*Created by Hellsbadass*

At the same time, the Evil Isabella/Tsuru Nzumbe, faced with the ionized ash javelin that is created by the gamiliar, signs a single handseal that materializes a trail of dense flame around her (Last property, allowing me to create flames that are capable of flowing into diferent forms and can be manipulated with hand movements). Through shape manipulation, the trail transforms into giant 10 meter tall fire naginata, which is hurled towards the incoming javelin, parrying it with a giroscopic movement to difuse and hurl back the ionised ash debris, though, fluidly, the nzumbe flips the naginata, slashing both the familiar and Tsuna in a single crescent of fire.

(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.

You could have had an easy pray. I'll teach not to disrespect those stronger than you!

Case it is still there, the fire Naginata from above attempts to pin down against the spike graveyard from bellow, lacerating trhough the spikes and hurling a cloud of debris as it slashes through, creating a highly disorienting scenario for Tsura, as rocks, dust and fire explode together all aroud, creating pockets of blazing earth.
 

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OOC: As said the spider would absorb the spikes instead of the golem.




Tsura’s patience was fleeting quite honestly; but the Kurama woman wasn’t expecting much from this encounter anymore. So much time, wasted, which could’ve been spent elsewhere on her stroll. As the fire naginata was coming towards her and the familiar she sighed – simply angling her umbrella towards it, which would seem kind of foolish in one’s eyes but she was aware of this. The moment it made attempt to make contact, the inner seals located on the umbrella came to life as a barrier was formed. The sealing script located on the barrier/umbrella came to life, casually pulling the chakra from the fire weapon into the umbrella, sealing the chakra away within it. She then aimed the umbrella immediately towards the golem instead of the clone; simply finding its formation to be rather an insult to her own creativity. “Are we done here…? I don’t know what kind of act you have going on here, but its becoming rather noisy and id like to continue my walk in peace…” Tsura said, no longer interested in this band of crazed women, things, whatever the heck they are. Truth be told, she felt this was nothing more than someone punking her, was it her brother? The Kurama Clan elders? She had more questions than answers, peeving the young lady off a bit. She sighed, simply walking off to her left side, around the opponents like nothing is happening around her. As for the familiar; it simply naturally ended its life span, having served its purpose.


Type: Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Hush is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe, which can be launched out at the press of a button (freeform) to strike the opponent rather quickly for a surprise attack.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra with similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.


This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.

However Tsura still felt she wasn’t about to walk away from all this just so easily; the golem and the “clone” of her are unlikely to just let her get away, so with that in mind she fully intended to walk in a way that they weren’t out of her sight. The bow in her other hand as she walks; the flutter of wings can be heard; as a bunch of parrots are summoned from her person – flocking in large numbers as the array of colorful animals simply used as a masking tool of her body; but they flew in such a pattern her vision wasn’t too obscured, as some of them flew towards the broken woman, attempting to take her with Tsura, or was it simply to bait the clone and golem, who knows honestly…

Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: Multiple parrots from a multitude of colours, shapes and sizes burst out of the users’s body, hitting a opponents with a barrage of beak slams and claw scratches, and provide a great distraction for the user to flee or attack, amidst the flying birds. The technique works similarly to the Murder of Crows Confusion. The amount of birds that appear depend on the chakra the user puts into the technique, when no longer needed, the parrots disperse. In parties, the user can make the parrots dance Samba.
*Created by Luiz*
 
Last edited:

Lili-Chwan

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OOC: As said the spider would absorb the spikes instead of the golem.




Tsura’s patience was fleeting quite honestly; but the Kurama woman wasn’t expecting much from this encounter anymore. So much time, wasted, which could’ve been spent elsewhere on her stroll. As the fire naginata was coming towards her and the familiar she sighed – simply angling her umbrella towards it, which would seem kind of foolish in one’s eyes but she was aware of this. The moment it made attempt to make contact, the inner seals located on the umbrella came to life as a barrier was formed. The sealing script located on the barrier/umbrella came to life, casually pulling the chakra from the fire weapon into the umbrella, sealing the chakra away within it. She then aimed the umbrella immediately towards the golem instead of the clone; simply finding its formation to be rather an insult to her own creativity. “Are we done here…? I don’t know what kind of act you have going on here, but its becoming rather noisy and id like to continue my walk in peace…” Tsura said, no longer interested in this band of crazed women, things, whatever the heck they are. Truth be told, she felt this was nothing more than someone punking her, was it her brother? The Kurama Clan elders? She had more questions than answers, peeving the young lady off a bit. She sighed, simply walking off to her left side, around the opponents like nothing is happening around her. As for the familiar; it simply naturally ended its life span, having served its purpose.


Type: Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Hush is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe, which can be launched out at the press of a button (freeform) to strike the opponent rather quickly for a surprise attack.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra with similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.


This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.

However Tsura still felt she wasn’t about to walk away from all this just so easily; the golem and the “clone” of her are unlikely to just let her get away, so with that in mind she fully intended to walk in a way that they weren’t out of her sight. The bow in her other hand as she walks; the flutter of wings can be heard; as a bunch of parrots are summoned from her person – flocking in large numbers as the array of colorful animals simply used as a masking tool of her body; but they flew in such a pattern her vision wasn’t too obscured, as some of them flew towards the broken woman, attempting to take her with Tsura, or was it simply to bait the clone and golem, who knows honestly…

Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: Multiple parrots from a multitude of colours, shapes and sizes burst out of the users’s body, hitting a opponents with a barrage of beak slams and claw scratches, and provide a great distraction for the user to flee or attack, amidst the flying birds. The technique works similarly to the Murder of Crows Confusion. The amount of birds that appear depend on the chakra the user puts into the technique, when no longer needed, the parrots disperse. In parties, the user can make the parrots dance Samba.
*Created by Luiz*
As the opponent burst into parrots, the golem raises his arms and howls towards Tsura, as a wall of earth raises in a circle around him. The wall grows from behind the golem and yourself, trapping you both and the parrots inside a dome of earth, with no escape.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

Simultaneously, the evil clone turns the growing walls of heart into several tetsubo of molten bismuth, crushing everything in front of the golem to smithereens, while excrutiatingly melting them.

(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

I will not allow you to proceed!
 

Alyx

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As the opponent burst into parrots, the golem raises his arms and howls towards Tsura, as a wall of earth raises in a circle around him. The wall grows from behind the golem and yourself, trapping you both and the parrots inside a dome of earth, with no escape.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

Simultaneously, the evil clone turns the growing walls of heart into several tetsubo of molten bismuth, crushing everything in front of the golem to smithereens, while excrutiatingly melting them.

(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

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Yare yare…” Tsura sighed; seeing that the opponent wouldn’t allow her to leave; the Kurama maiden is being left with no other choices it seems. As the world around started to become engulfed within the stone; she immediately responded with her own intention. She wouldn’t waste anymore time; stomping her foot, as though seeking command of the those inferior to her. She released the bow from her other hand, as she snapped her finger in tandem with the original stomp. Utilizing her Ototon chakra, she amplified the sound of the stomp, roaring into a bellowing echo as the solidified sound wave immediately pushed every single thing around Tsura away, leveling the earth structure into nothing more than rubble. The golem, would be flung back – completely overwhelmed by the attack; the molten bismuth items would simply meet their demise as they failed to penetrate the defense of Tsura as dirt and stone was flung, the swaying of Tsura's clothes as the wave traveled. The parrots from before hand simple dispersed before they can be struck by the sound wave. The snap of her finger added in an additional layer of power into the sound wave, creating a barrier of sorts into the original. This increased the power behind the sound wave, essentially freeing the girl from the wake of the attack. The shockwave continued to travel towards the fake version of herself – as Tsura forgot about the bow, simply focusing now on the opponents before her. She passively drew chakra from the little battery in her pouch as well, increasing the potency of the shockwave even more so. The chakra pulled however wasn’t normal chakra but rather Senjutsu, making the sound wave neutral to opposing technique that might come it’s way.

Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40 + 10 = 50
Damage: 80 + 20 + 20 = 120
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Alright, you’ve got my attention…but lets drown out some of this sound, you’re yelling is unbearable…” she said to the clone, as the music player on her person started to let music play through the terrain. “Now then, you’re move…Tsura…” she called out on the mic to the fake version of her. The dust settling over after ravishing the terrain; Tsura would finally draw on the power of her demonic persona, Ririana. The demonic entity was thrilled, finally within the dreamscape they shared, the chains unbinded as she was finally free to roam. “Don’t make me regret this…” she mentally commented to Ririana. The demonic persona simply snickered, caring little for what the real Tsura had to say. “Finally…time to kill her…” Ririana said, some of her own blood lust slipping into Tsura’s. Perhaps it was a mistake letting this demonic child free…

Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.
 

Lili-Chwan

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Yare yare…” Tsura sighed; seeing that the opponent wouldn’t allow her to leave; the Kurama maiden is being left with no other choices it seems. As the world around started to become engulfed within the stone; she immediately responded with her own intention. She wouldn’t waste anymore time; stomping her foot, as though seeking command of the those inferior to her. She released the bow from her other hand, as she snapped her finger in tandem with the original stomp. Utilizing her Ototon chakra, she amplified the sound of the stomp, roaring into a bellowing echo as the solidified sound wave immediately pushed every single thing around Tsura away, leveling the earth structure into nothing more than rubble. The golem, would be flung back – completely overwhelmed by the attack; the molten bismuth items would simply meet their demise as they failed to penetrate the defense of Tsura as dirt and stone was flung, the swaying of Tsura's clothes as the wave traveled. The parrots from before hand simple dispersed before they can be struck by the sound wave. The snap of her finger added in an additional layer of power into the sound wave, creating a barrier of sorts into the original. This increased the power behind the sound wave, essentially freeing the girl from the wake of the attack. The shockwave continued to travel towards the fake version of herself – as Tsura forgot about the bow, simply focusing now on the opponents before her. She passively drew chakra from the little battery in her pouch as well, increasing the potency of the shockwave even more so. The chakra pulled however wasn’t normal chakra but rather Senjutsu, making the sound wave neutral to opposing technique that might come it’s way.

Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40 + 10 = 50
Damage: 80 + 20 + 20 = 120
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Alright, you’ve got my attention…but lets drown out some of this sound, you’re yelling is unbearable…” she said to the clone, as the music player on her person started to let music play through the terrain. “Now then, you’re move…Tsura…” she called out on the mic to the fake version of her. The dust settling over after ravishing the terrain; Tsura would finally draw on the power of her demonic persona, Ririana. The demonic entity was thrilled, finally within the dreamscape they shared, the chains unbinded as she was finally free to roam. “Don’t make me regret this…” she mentally commented to Ririana. The demonic persona simply snickered, caring little for what the real Tsura had to say. “Finally…time to kill her…” Ririana said, some of her own blood lust slipping into Tsura’s. Perhaps it was a mistake letting this demonic child free…

Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.
The dome acts as a muffler as the destructive sound have reverberates inside, but still the sounds is too abnormous. The evil clone understand that some sort of techniques happens, and the confirmation comes quick as the dome shatters and peels off from the pressure. Seeing the woman clearly, the clone glares at her. Spreading her hand towards the fallen Isabella, the spores that compose her body swarm outwards and seemingly fuse with the inert body of the blind woman, seeming like a cloak of black necrotic fungus billowing behind Isabella, and a black fungul crown atop her hand, with nets of fungal growth spreading on her temples like greenish veins. Her eyes glow black, before assuming the expression of the Evil Isabella.

You have proven to be a far more irksome bug than most. But you'll be squashed nonetheless.

Through the controlled Isabella, the nzumbe spreads her arms and keeps still. She's glaring at you, and does absolutely now other movement. Unbeknownst to you, as she spread her arms your surroundings came under her control. The D rank genjutsu freezes everything in place, creating a layer of background in front of the real background, like a poster short range from you. Behind it, eveything continues the same, but inside it, you see just a static background, and no changes to it. As per my Yin speciality, you are forbidden from breaking out of this Genjutsu through bio specialties ( thus your immunity ).

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

Though the real genjutsu that she put you under is Pest Proliferation. A higher genjutsu lurks between the shadows of your mind, waiting for you to break from the first lower ranked technique.

( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation
Rank: A
Range: Short-Mid
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.
The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.
*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*
*Can only be used once per battle*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*
*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*

Meanwhile, the genjutsu also alters the ground, preventing you from seeing any signs of the Golem, which merged with the ground as soon as the sound wave was first heard, preventing damage by cushioning the destructive soundwaves with the ground itself, as per his ability. While merged, you are unable to utilize the ground as a source of jutsu ( Earth, Bismuth, etc ).
 
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Alyx

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Di..d..she just…” the twins spoke in unison, their shared mental scape allowed them to read each other like a book. They where twins after all, but it wasn’t the sheer fact that she witnessed the merging of entities…but rather it was the fact she had the audacity to defile their inner sanctum with such…unwelcomed chaos. Tsura’s eyes diluted; albeit slightly as she simply watched this…false world be crafted within mind. “Leave….leave…leave” she chanted, as she lifelessly swayed from left to right, but as she rocked back and forth, a small…crack, came from her own neck. Her body swayed from left to right but her head remained; floating as a bright red apple took form. All her lovely brown hair melted, blowing within the breeze that gently passed over the landscape. Her body swayed, movements mimic that of a snake as she sway. Her prey remained within her field of vision as she prepared to strike. In reality, Tsura mirrored the movement of her spiritual self, every movement, graceful. All that was left behind was a mere dummy head, becoming a representative of herself within that tainted world painted by her opponent. However, to her Evil Tsura, she witnessed an arrangement of apples in a simple yet precise grid formation (however this assuming your clone can be placed in an illusion, wasn’t sure myself, in which case she’d just see Tsura moving from side to side in the real world instead). Tsura, as Surrealist can define the laws of illusions within her on own mind. She was the artist; she paints on any canvas given to her to use. That false world? She didn’t want it, but she allowed the chaos to be witnessed by another audience. The apples themselves glared at her; tiny eyes piercing into the very fiber of her existence.

Rank: D
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: Allows oneself to detach their head onto the chaos that confounds the senses. When targeted by sense altering illusions, such as blindness, deafness, or the such, the user will move his/her torso around, lowering or rising one's stance. As it happens, the head will seemingly detach from the rest of the body, while the headless body will simply appear completely black, hair falling to the sides but a complete see-through hole where the face should be. The face will stay behind as a dummy target for the opponent's illusion, with a large apple in front of it, while multiple tiny apples will appear all around the target in a grid. The black body can move behind the tiny apples, almost like multiple eyes whenever the see-through hole aligns just right. This is all a distraction, as the physical body of the practitioner isn't bound to the black avatar, and can move, unseen, independently.

*The practitioner can dodge incoming threats, as the motions are powered by chakra, but can't move from the same axis, behind the tiny apple grid, nor exit short range from the point of casting*
*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used twice every three turns*

Our turn…” she said; Tsura noticing the golem was no where to been in that moment – as swiftly approaching the clone of Isabella, her palm charged with chakra as she gentle performed a punch to the throat, though what started as a mere touch felt like the sheer weight of an elephant crushing the wind pipes. “Don’t speak…oh right…” she snickered; the effects of Hell on Earth now ticking away, only mere moments till their throat caved in just like they witnessed within the illusionary world. Tsura would back away once the blow was dealt, curious if her opponent knew this was soon to be their end…but slowly and surely, Tsura was loosing grip with reality as she knows it.

Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80 + 20 = 100
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery
 
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Lili-Chwan

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Di..d..she just…” the twins spoke in unison, their shared mental scape allowed them to read each other like a book. They where twins after all, but it wasn’t the sheer fact that she witnessed the merging of entities…but rather it was the fact she had the audacity to defile their inner sanctum with such…unwelcomed chaos. Tsura’s eyes diluted; albeit slightly as she simply watched this…false world be crafted within mind. “Leave….leave…leave” she chanted, as she lifelessly swayed from left to right, but as she rocked back and forth, a small…crack, came from her own neck. Her body swayed from left to right but her head remained; floating as a bright red apple took form. All her lovely brown hair melted, blowing within the breeze that gently passed over the landscape. Her body swayed, movements mimic that of a snake as she sway. Her prey remained within her field of vision as she prepared to strike. In reality, Tsura mirrored the movement of her spiritual self, every movement, graceful. All that was left behind was a mere dummy head, becoming a representative of herself within that tainted world painted by her opponent. However, to her Evil Tsura, she witnessed an arrangement of apples in a simple yet precise grid formation (however this assuming your clone can be placed in an illusion, wasn’t sure myself, in which case she’d just see Tsura moving from side to side in the real world instead). Tsura, as Surrealist can define the laws of illusions within her on own mind. She was the artist; she paints on any canvas given to her to use. That false world? She didn’t want it, but she allowed the chaos to be witnessed by another audience. The apples themselves glared at her; tiny eyes piercing into the very fiber of her existence.

Rank: D
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: Allows oneself to detach their head onto the chaos that confounds the senses. When targeted by sense altering illusions, such as blindness, deafness, or the such, the user will move his/her torso around, lowering or rising one's stance. As it happens, the head will seemingly detach from the rest of the body, while the headless body will simply appear completely black, hair falling to the sides but a complete see-through hole where the face should be. The face will stay behind as a dummy target for the opponent's illusion, with a large apple in front of it, while multiple tiny apples will appear all around the target in a grid. The black body can move behind the tiny apples, almost like multiple eyes whenever the see-through hole aligns just right. This is all a distraction, as the physical body of the practitioner isn't bound to the black avatar, and can move, unseen, independently.

*The practitioner can dodge incoming threats, as the motions are powered by chakra, but can't move from the same axis, behind the tiny apple grid, nor exit short range from the point of casting*
*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used twice every three turns*

Our turn…” she said; Tsura noticing the golem was no where to been in that moment – as swiftly approaching the clone of Isabella, her palm charged with chakra as she gentle performed a punch to the throat, though what started as a mere touch felt like the sheer weight of an elephant crushing the wind pipes. “Don’t speak…oh right…” she snickered; the effects of Hell on Earth now ticking away, only mere moments till their throat caved in just like they witnessed within the illusionary world. Tsura would back away once the blow was dealt, curious if her opponent knew this was soon to be their end…but slowly and surely, Tsura was loosing grip with reality as she knows it.

Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80 + 20 = 100
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery
The nzumbe was, above all, a manifestation of Isabella's own psyche and wickedness, thus carrying all her intelligence and wit. She had noticed before that something wasn't right with her opponent, and there were moments where micro expressions and flunctuations on her chakra systems slipped through, like a conflicted emotion. Most noticeable when Isabella broke Tsuru's genjutsu. It became stronger now, after something changed within her, and her personality started to change as well.

Isabella was well versed on the mind, and this might have a root deep within her opponent's spiritual realm. Deciding to push that hunch, she started intently and lavishly at her opponent, specially as she dared to use her own art against me.

You might not be as mundane as I thought... There's someone there with you, isn't it?

hWith her expression came a complete shattering of the apple wall, a complete shattering of the false surrounding walls. The D rank illusions broke at the insurgence of a higher chakra signal. And, with it, a dirty hand squeezed Tsuru's ass, gripping it tightly.

Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.

Note: Can only be taught by Scorps
Note2: Requires direct dirty eye contact and complete lack of shame from the user

But your artisty is not at my level, don't presume you can use Surreal Palm against me! I will find you.

She kept looking at you, staring intently. Pairing her words, gaze and blatant invasion of your privacy, The nzumbe's intention was obvious. She knew there was someone else in your mind. She knew your secret. She was now grabbing and looking at the one inside Tsuru, not Tsuru herself. She knew.

The golem breaks from the ground behind Tsuru and slams both fist at either side of her, connecting with the ground and not her body. No damage is done, but it prevents Tsuru from closing her distance with the Nzumbe, keeping her in that locked stare. Whose determination is stronger?
 

Alyx

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The nzumbe was, above all, a manifestation of Isabella's own psyche and wickedness, thus carrying all her intelligence and wit. She had noticed before that something wasn't right with her opponent, and there were moments where micro expressions and flunctuations on her chakra systems slipped through, like a conflicted emotion. Most noticeable when Isabella broke Tsuru's genjutsu. It became stronger now, after something changed within her, and her personality started to change as well.

Isabella was well versed on the mind, and this might have a root deep within her opponent's spiritual realm. Deciding to push that hunch, she started intently and lavishly at her opponent, specially as she dared to use her own art against me.

You might not be as mundane as I thought... There's someone there with you, isn't it?

hWith her expression came a complete shattering of the apple wall, a complete shattering of the false surrounding walls. The D rank illusions broke at the insurgence of a higher chakra signal. And, with it, a dirty hand squeezed Tsuru's ass, gripping it tightly.

Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.

Note: Can only be taught by Scorps
Note2: Requires direct dirty eye contact and complete lack of shame from the user

But your artisty is not at my level, don't presume you can use Surreal Palm against me! I will find you.

She kept looking at you, staring intently. Pairing her words, gaze and blatant invasion of your privacy, The nzumbe's intention was obvious. She knew there was someone else in your mind. She knew your secret. She was now grabbing and looking at the one inside Tsuru, not Tsuru herself. She knew.

The golem breaks from the ground behind Tsuru and slams both fist at either side of her, connecting with the ground and not her body. No damage is done, but it prevents Tsuru from closing her distance with the Nzumbe, keeping her in that locked stare. Whose determination is stronger?
It seems whomever this person was had a clear idea to what’s going on finally; Tsura couldn’t help but feel something grabbing her feet as she attempted to approach Isabelle interrupted by the golems slamming its rather pitiful hands near the Kurama Maiden. However, she felt the sudden touch of her butt; a clear attempt at placing chaos into her dreamscape once more. This, humored yet it felt like the clone was only toying with her at this point but Tsura and Ririana’s intentions almost…merged in unison. A smile crept on Tsura’s face, as she tilted her head over to the side. “So what? You and I are the same…just copies of our originals…so don’t mind me. Plus, imitation is the ultimate for of flattery, is it not?” she said feeling her butt to make sure it wasn’t some force of nature actually trying to molest her or something. Never resting; Tsura completely forgo hers her umbrella; but she gathered light within her chest, causing a bright light to flash for a moment. The world started to glow a bright white, but slowly, it faded. The fading left behind an imprint on the target; as Tsura immediately jumped at the target attempting to tackle her and body slam her into the ground, hearing the voice of Ririana screaming within. “YOU WANTED ME SO BADLY; COME GET ME HAHA” she said.

However in the real realm, Tsura wasn’t done – as she used her body to sway forward; using her dropping momentum to swiftly transverse across the terrain. As she arrived towards Isabella, she would cartwheel into a hand spring kick, attempting to slam her extended right leg into the left side of the clone’s face. Should the impact be made, it would coincide with Tsura’s illusionary double striking her.. “Don’t fool yourself into believing you who we are. Know you’re place, false Queen” she said referring to the little crown she wore on her little head. What a sight for sore eyes…she thought to herself. Tsura’s control over herself was starting to slip, needing to suppress this damned demon was soon going to be needed. She was prepared to take this to the next level should the situation need for it.

Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time.
Note:
~Cannot be used in consecutive turns
~The illusion is C rank in strength
~Can only be taught by Houdinii
 
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Lili-Chwan

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It seems whomever this person was had a clear idea to what’s going on finally; Tsura couldn’t help but feel something grabbing her feet as she attempted to approach Isabelle interrupted by the golems slamming its rather pitiful hands near the Kurama Maiden. However, she felt the sudden touch of her butt; a clear attempt at placing chaos into her dreamscape once more. This, humored yet it felt like the clone was only toying with her at this point but Tsura and Ririana’s intentions almost…merged in unison. A smile crept on Tsura’s face, as she tilted her head over to the side. “So what? You and I are the same…just copies of our originals…so don’t mind me. Plus, imitation is the ultimate for of flattery, is it not?” she said feeling her butt to make sure it wasn’t some force of nature actually trying to molest her or something. Never resting; Tsura completely forgo hers her umbrella; but she gathered light within her chest, causing a bright light to flash for a moment. The world started to glow a bright white, but slowly, it faded. The fading left behind an imprint on the target; as Tsura immediately jumped at the target attempting to tackle her and body slam her into the ground, hearing the voice of Ririana screaming within. “YOU WANTED ME SO BADLY; COME GET ME HAHA” she said.

However in the real realm, Tsura wasn’t done – as she used her body to sway forward; using her dropping momentum to swiftly transverse across the terrain. As she arrived towards Isabella, she would cartwheel into a hand spring kick, attempting to slam her extended right leg into the left side of the clone’s face. Should the impact be made, it would coincide with Tsura’s illusionary double striking her.. “Don’t fool yourself into believing you who we are. Know you’re place, false Queen” she said referring to the little crown she wore on her little head. What a sight for sore eyes…she thought to herself. Tsura’s control over herself was starting to slip, needing to suppress this damned demon was soon going to be needed. She was prepared to take this to the next level should the situation need for it.

Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time.
Note:
~Cannot be used in consecutive turns
~The illusion is C rank in strength
~Can only be taught by Houdinii
Humf...

The nzumbe snorted at the delusions of this lunatic. Comparing herself with this disgrace... disgrace... just like this body. There was nothing similar between them, she was going to reivindicate this body and assume her rightfull place. There was nothing separating this husk of a person from vermin. No, she was the rightful owner of this body, her to claim her place.

She cared not for the flashy move of her opponent, what was light before chakra sensory. What was tricks against absolute dominion over the mind. The Nzumbe jumped in place, stomping her left left foot down and whipping her right foot high, in perfect balance, a movement more akin a vertical split, poised and regal. The movement would catch Ririana mid-jump, without conecting physically, but bursting her spiritually. Like bending space, her upwards kick sprawled the illusionary version of her opponent upwards, slinging her like rubber in a messy slime-consistency, while her downwards stomp the actual Ririana's entire head and neck downwards, stretching her eyes and ears past their limit, distorting her vision and hearing and sense of balance past their utmost limits, and recreating dehabilitating sense of vertigo.

She timed her whipping kick exactly with her opponent's jump, so that, in the next instant that the disorienting strike would happen, gravity and momentum would bring her opponent's head within range for her to simply bring her right heel downwards in an axle kick to the back of Ririana's distorted head, pushing her liquified cranium downwards between her mandibule, and hit the lichen floor hard, both spiritually and phisically, with enough force so that the pain and damage would break through any B rank technique, including the Perishing Persistence, and leave her opponent on the floor, her head filled with black spores of fungus that were scattered upon impact with the heel.


( Shu-rute: Ittenbari Ubuge ⋔ Nou ) Surreal Palm: Perishing Persistence ⋔ Memory
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20 ( +5 per turn active )
Damage Points: 40
Description: Allows the softening of the chaos to collapse one's notions of a time, space and a fixed cosmic order and achieve balance. The form consists of up to 5 physical motions which in turn soften and bend the world around, inside the illusion. Everything melts down and liquefies, and the practitioner guides the abstract goo of the fabrics of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a slimy substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when moved, behaves like slime, even if it retains the same colors and textures. With this softened reality, the user is able to wrap the target in tight gooey hands, impossibly stretch oneself or make one's limbs like rubber, to make one's physical attacks more unpredictable, etc. After the five motions, which can be a combination physical strikes ( hence the damage ) and binding illusionary wraps, the user is free to perform a finisher where the practitioner will place him/herself behind the opponent, back to back and, holding the neck and the legs, clutch the opponent backwards, breaking their back with a lever motion, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.

*The user may divide the 5 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count. This can't be done indefinately, and, thus, must span, at max, 3 turns.*
*Non-Finisher usages leave the target binded for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 5 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*Can only be used 4 times per battle*

Learn your place.
 

Alyx

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Tsura’s was quite sure her impact on her opponent was sure fired to be a success – but alas it seems the imitation of a woman had plenty of talk still. Never less, her senses where being stretched thin, but her practice is surrealism allowed the maiden that her extraordinary senses are being toyed with; sadly she wasn’t afraid of them. Her illusionary self was having her mere body stretched thin, but rather no, she commanded this domain. She was not going to yield to this woman no matter what. Alas, Tsura’s body was it stretched thin would soon evolve – as her body bursts to life. Shedding her mere human body, she transcended the mortal plane of existence become a beautiful phoenix. The heat and glow of her body radiated so bright; blinding Nzumbe, but this heat wasn’t ordinary…no, it was empowered. Her body rolled, swiftly as her talons shred through her opponent’s illusionary leg, clawing at her with ease but the heat would also swiftly melt the Nzumbe, the poor little imitation melting away, with the large talon shredding her down into ribbons. Juxtaposed to her spiritual avatar’s movements, the real Tsura would tuck her head down; rolling mid air into a front flip of sorts. The moment mirrored her spiritual avatar.

The extended talon from illusion Tsura masked her extended right leg, attempting to kick into the clone’s left shoulder; though the positioning with the opponent’s lowering axle kick to make it’s intended impact. However; Tsura’s left foot would take the impact of the blow – or wherever impact may land, utilized the force of her hit to augment her body as she took the force of the kick and kept the energy stored within her body. This empowered her own kick, which would send the clone flying backwards from the impact. Tsura’s use of her Yin mastery was in accompaniment of these actions. Turning the mere raw chakra of the illusion into fire natured chakra; she overpowered the opposing technique nature – amplifying it to her own desire. “Did that hurt?” she asked; within their minds she shimmered in bright flames; still a phoenix. She rushed over towards Isabella, intended to do more than just what she expected.

Rank: B-A (A + 1 Rank = S Rank)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn ) (30 + 10 =40)
Damage Points: 40-60 (60+ 40 = 100)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
Type: Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-10 to user (Modern Application)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the staple action of multiplying their own weight, in this case 15x their normal weight, or they utilize a less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In the latter case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. In the former, or "traditional", application of multiplying one's own weight, the user takes the force gathered from this application, and evenly channels it throughout their body, giving them a very refined, controlled distribution of energy. This results in a damage boost of +20 boost to any one of the user's Taijutsu or Kenjutsu techniques, due to the presence of additional force in every part of their body, and thus every kind of strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force, this results in a self-harming, single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks, within the same timeframe. Finally, thanks to the differing results of each application, how they can affect the user also differ. In the traditional application, due to the force being directly generated, manipulated, and distributed by the user themselves, the user attains a modest boost to their physical attacks, without the danger of self-inflicted recoil as it's controlled in the same manner as other Renewal Taekwondo techniques. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a potentially more powerful, single use application, but at the cost of self-inflicted recoil from redirecting a source of power the user themselves did not create.

Note: Can only be used 3 times per battle/ event, and after it's used, neither application this technique cannot be used for 2 turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.

N.B = Illusion is Fire Natured, increased to S rank. Taijutsu is increased by +40 DMG via King of Heaven for 100 DMG.
 

Lili-Chwan

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Tsura’s was quite sure her impact on her opponent was sure fired to be a success – but alas it seems the imitation of a woman had plenty of talk still. Never less, her senses where being stretched thin, but her practice is surrealism allowed the maiden that her extraordinary senses are being toyed with; sadly she wasn’t afraid of them. Her illusionary self was having her mere body stretched thin, but rather no, she commanded this domain. She was not going to yield to this woman no matter what. Alas, Tsura’s body was it stretched thin would soon evolve – as her body bursts to life. Shedding her mere human body, she transcended the mortal plane of existence become a beautiful phoenix. The heat and glow of her body radiated so bright; blinding Nzumbe, but this heat wasn’t ordinary…no, it was empowered. Her body rolled, swiftly as her talons shred through her opponent’s illusionary leg, clawing at her with ease but the heat would also swiftly melt the Nzumbe, the poor little imitation melting away, with the large talon shredding her down into ribbons. Juxtaposed to her spiritual avatar’s movements, the real Tsura would tuck her head down; rolling mid air into a front flip of sorts. The moment mirrored her spiritual avatar.

The extended talon from illusion Tsura masked her extended right leg, attempting to kick into the clone’s left shoulder; though the positioning with the opponent’s lowering axle kick to make it’s intended impact. However; Tsura’s left foot would take the impact of the blow – or wherever impact may land, utilized the force of her hit to augment her body as she took the force of the kick and kept the energy stored within her body. This empowered her own kick, which would send the clone flying backwards from the impact. Tsura’s use of her Yin mastery was in accompaniment of these actions. Turning the mere raw chakra of the illusion into fire natured chakra; she overpowered the opposing technique nature – amplifying it to her own desire. “Did that hurt?” she asked; within their minds she shimmered in bright flames; still a phoenix. She rushed over towards Isabella, intended to do more than just what she expected.

Rank: B-A (A + 1 Rank = S Rank)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn ) (30 + 10 =40)
Damage Points: 40-60 (60+ 40 = 100)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
Type: Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-10 to user (Modern Application)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the staple action of multiplying their own weight, in this case 15x their normal weight, or they utilize a less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In the latter case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. In the former, or "traditional", application of multiplying one's own weight, the user takes the force gathered from this application, and evenly channels it throughout their body, giving them a very refined, controlled distribution of energy. This results in a damage boost of +20 boost to any one of the user's Taijutsu or Kenjutsu techniques, due to the presence of additional force in every part of their body, and thus every kind of strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force, this results in a self-harming, single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks, within the same timeframe. Finally, thanks to the differing results of each application, how they can affect the user also differ. In the traditional application, due to the force being directly generated, manipulated, and distributed by the user themselves, the user attains a modest boost to their physical attacks, without the danger of self-inflicted recoil as it's controlled in the same manner as other Renewal Taekwondo techniques. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a potentially more powerful, single use application, but at the cost of self-inflicted recoil from redirecting a source of power the user themselves did not create.

Note: Can only be used 3 times per battle/ event, and after it's used, neither application this technique cannot be used for 2 turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.

N.B = Illusion is Fire Natured, increased to S rank. Taijutsu is increased by +40 DMG via King of Heaven for 100 DMG.
S Rank... Tsk...

The nzumbe muttered, knowing that the pressure from the genjutsu was an S rank, thus erasing the effects of Pest Proliferation. Either way, as the resourceful critter flips, she brings her right foot down still, tilting her body and pivoting on her supporting foot, both evading her opponent's kick to her left shoulder and simultaneously kicking ground. In accordance with the motion of the right foot, the lichen platform sinks in around Ririana's phoenix form, breaking her balance and support. Most importantly, creating a dissonance between the illusionary phoenix and Ririana's actual body, as the ilusionnary body and her mental perception fall deeper down the hole but her real body remains on top of the lichen, which further throws her off balance.

( Shu-rute: Ittenbari Ubuge ⋔ Nou ) Surreal Palm: Perishing Persistence ⋔ Memory
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20 ( +5 per turn active )
Damage Points: 40
Description: Allows the softening of the chaos to collapse one's notions of a time, space and a fixed cosmic order and achieve balance. The form consists of up to 5 physical motions which in turn soften and bend the world around, inside the illusion. Everything melts down and liquefies, and the practitioner guides the abstract goo of the fabrics of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a slimy substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when moved, behaves like slime, even if it retains the same colors and textures. With this softened reality, the user is able to wrap the target in tight gooey hands, impossibly stretch oneself or make one's limbs like rubber, to make one's physical attacks more unpredictable, etc. After the five motions, which can be a combination physical strikes ( hence the damage ) and binding illusionary wraps, the user is free to perform a finisher where the practitioner will place him/herself behind the opponent, back to back and, holding the neck and the legs, clutch the opponent backwards, breaking their back with a lever motion, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.

*The user may divide the 5 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count. This can't be done indefinately, and, thus, must span, at max, 3 turns.*
*Non-Finisher usages leave the target binded for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 5 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*Can only be used 4 times per battle*

As fast as the kick touched the lichen, Evil Isabella manterialized several three-pronged Yari made of black-golden decay, imapling through the ground where the phsyical body is, away from the spiritual mind. The decay and rot her tissues, burning away her vitality and tissues.

±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn if kept active)
Damage: 60
Description:
The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
Note: Usable 5 times per battle.
Note: Creates only 1 item per use.
 

Alyx

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Son on of a…” Tsura snared within her mental scape; the same actions from beforehand – she recognized this technique from the Surrealism arsenal. Seems she was in fact versed in it and not just spewing hot air, but alas she needed to do something about it; Tsura’s illusionary body started into its next stage of evolution; as ground surrounding her that she resided on softened to its touch, meshy and gooey – but the fire that burned within the tigress’ soul can never be quenched; as her illusionary body bursts into bright flames, be a tigress composed of pure flames. It burned, hardening the gooey surface as the she violently clawed out of its grasp. As the tigress freed herself to become upright she eyed her prey, as she swatted her claw towards the intended target; wanting to shred her into nothing more than minced meat, cooked by the heat of her body. This fire was bright, very bright, enough to blind the Isabella within the illusion realm. In the real world, her body imitated these motions, placing Tsura in a upright posture once more as she clawed her hands resembling tigress’s paws. The weaved powerful strikes, attempting to slash them into Isabella’s face. Long claw marks from her nails would be left behind but seems there was a more pressing matter; these yari of energy her opponent intended to lance into her body.

Rank: B-A (A + 1 Rank = S Rank)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn ) (30 + 10 =40)
Damage Points: 40-60 (60+ 40 = 100)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*

Swiftly and without delay in her motions, Tsura would without the need of hand seals conjure a barrier of water around herself. This would allow her to catch the decaying yari, and absorb them into the water. The water would then absorb the traits of these yari, becoming decaying water yari that she launched from the front of the barrier to prevent in sort of self harm from them. Once she was finished, she simply jumped backwards away from her prey; landing about three meters away, waiting for her next move in patience. “You can’t stop false woman…

Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (60)
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same


 

Lili-Chwan

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Son on of a…” Tsura snared within her mental scape; the same actions from beforehand – she recognized this technique from the Surrealism arsenal. Seems she was in fact versed in it and not just spewing hot air, but alas she needed to do something about it; Tsura’s illusionary body started into its next stage of evolution; as ground surrounding her that she resided on softened to its touch, meshy and gooey – but the fire that burned within the tigress’ soul can never be quenched; as her illusionary body bursts into bright flames, be a tigress composed of pure flames. It burned, hardening the gooey surface as the she violently clawed out of its grasp. As the tigress freed herself to become upright she eyed her prey, as she swatted her claw towards the intended target; wanting to shred her into nothing more than minced meat, cooked by the heat of her body. This fire was bright, very bright, enough to blind the Isabella within the illusion realm. In the real world, her body imitated these motions, placing Tsura in a upright posture once more as she clawed her hands resembling tigress’s paws. The weaved powerful strikes, attempting to slash them into Isabella’s face. Long claw marks from her nails would be left behind but seems there was a more pressing matter; these yari of energy her opponent intended to lance into her body.

Rank: B-A (A + 1 Rank = S Rank)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn ) (30 + 10 =40)
Damage Points: 40-60 (60+ 40 = 100)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*

Swiftly and without delay in her motions, Tsura would without the need of hand seals conjure a barrier of water around herself. This would allow her to catch the decaying yari, and absorb them into the water. The water would then absorb the traits of these yari, becoming decaying water yari that she launched from the front of the barrier to prevent in sort of self harm from them. Once she was finished, she simply jumped backwards away from her prey; landing about three meters away, waiting for her next move in patience. “You can’t stop false woman…

Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (60)
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
"This dog dared to blind me?!" The nzumbe thinks. Had she had any face to speak of right now, instead of being half-possessing the blind Isabella, she wasn't sure she'd be able to hide the irrational rage she felt at the moment. Feeling her opponent through her chakra signature, the Nzumbe abruply slapped the incoming claw with her right fist, spreading it apart from her left fist. In an instant, though, following the opening of her arms, the fire that coated her opponent is pulled apart, vaccumed to the side. The transformation rips apart in the middle, each half of the phoenix sucked to periferal horizon of sight. And the, falling in the middle, Ririanna sees the vast universe, behemoths so putrid and horrendous that they appeared to be floating within a black ocean of death, yet so surreal that hell as a concept felt inadequate to explain the uberous universe of fear that she had fell under. It was Oblivious rulled by Demons. It was her own mind, sinking into nothingness, the nothingness of what she has been, is and ever will. She. Was. Nothing.

( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*[/B]

It lasted but a second before crushing down onto you, as I close my hands on your ears, knocking out your sense of balance while also exploding you with thepower of Seraphic Water, dehydrating you down to you core while blowing you and the decaying water away from me, in one fell swoop.
 
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