[Open] Derusting the old bones

Scorps

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Long-Range

Setting is the central square of a ruined and abandoned ancient temple city, ruins all around the square which spans long range from its center to all sides in an almost perfect circle. No water source within the arena and the ground is not simple dirt but rock squares/tiles, creating a flat hard surface which can still be used for earth techniques. Scattered throughout the arena, broken columns and remnants of old structures remain, half demolished and eroded but otherwise leaving a more or less completely open place. Its mid day but a menacing dark storm is brewing above the field. No rain yet but at times, thunder and lightning ravage the low clouds above. I'll be using Galen Marek on sig, for the first time since my CC was approved. Water Goddess on his back, set of dual chakra saber hilts on his hips. He's sitting on a half broken column, contemplating the storm and looking towards the horizon, from where you will approach. A link to my custom thread can be found below.

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The resonance of each molecule grazing upon each other, the energies pushing and pulling each other, the balance of power and control... Nature is, indeed, a perfect muse...
 
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Erzo

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I want this!

Roy bio, here is an update:
______________

He slept, away from his troubles and responsibilities, away from the trees near the Land of Fire and scorching heat of the land of wind. A land long forgotten by all and hidden by time, Roy found himself coming to this ancient temple more than he'd have liked to admit. A place where he can find peace and be at one with himself and nature's energy.

Almost as if I'm in the Kiyoshi training grounds

He thought to himself. Before he could get back to closing his eyes, he saw the silhouette of a stranger at a great distance from him, the man was standing and looking in Roy's general direction, being in a land which wasn't his home, Roy got up, preparing for the worst whilst hoping the man was not looking for trouble.

Oyy, stranger-san he shouted as he smiled and looked into the area far in front of him, waiting and hoping for some kind of reply.
 
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Scorps

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Without surprise, the force told him who was in the distance. A stranger. With a special chakra. A kioshi. A disciple of Roku-ojisan. "In all my years, I only really felt one clan as deserving of the title of rivals...They are almost as in tune with nature as we are with existence... Interesting..." Hearing the stranger shout, Galen didn't move, show any emotion or appear to even care that much as he said Child... Sorry to transform you into my toy... But sometimes, the selfish urge inside me rises and I have to indulge myself in it... I do hope kioshi blood washes off... These clothes are new... and having said this, locked eye contact with you. Galen's stare was menacing and powerful. From behind the shadows of his cloaked robe you could see the small crimson glare of his inhuman eyes, even at such a distance. His stance seemingly unchanged but the pressure of his chakra and his presence was impossible to deny at this time. Power. Anger. Bloodlust. Pressure. All of it washed over your mind and your body as if a waterfall of nightmares had just been poured on you.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra




This is simply for RP purpose as at this distance, no really useful battle effect can I produce on you with only one rank between us. I'm just dramatic like that.

 

Erzo

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Without surprise, the force told him who was in the distance. A stranger. With a special chakra. A kioshi. A disciple of Roku-ojisan. "In all my years, I only really felt one clan as deserving of the title of rivals...They are almost as in tune with nature as we are with existence... Interesting..." Hearing the stranger shout, Galen didn't move, show any emotion or appear to even care that much as he said Child... Sorry to transform you into my toy... But sometimes, the selfish urge inside me rises and I have to indulge myself in it... I do hope kioshi blood washes off... These clothes are new... and having said this, locked eye contact with you. Galen's stare was menacing and powerful. From behind the shadows of his cloaked robe you could see the small crimson glare of his inhuman eyes, even at such a distance. His stance seemingly unchanged but the pressure of his chakra and his presence was impossible to deny at this time. Power. Anger. Bloodlust. Pressure. All of it washed over your mind and your body as if a waterfall of nightmares had just been poured on you.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra




This is simply for RP purpose as at this distance, no really useful battle effect can I produce on you with only one rank between us. I'm just dramatic like that.

As Roy waited for his reply, he is suddenly rushed by the murderous killing intent of his opponent, a cold feeling running through every bone in his body, a feeling he had never felt before.

So this is your reply. He thought to himself. The stranger in the distance had no intention of going his way, normally Roy wouldn't waste time in killing him, but after sensing his killing intent and aura, he knew this was no ordinary ninja. And so, reacting accordingly, Roy decided to use his Kiyoshi ability to manipulate energy in the far distance, a mere 5 inchs away from the back of his opponents neck. The spear would be roughly 1/4 of a meter long and the energy at the tip of the spear would be as sharper than the tip of an ordinary spear, upon its creation, the spear would thrust forward, aiming to cut through the mans head, cutting a hole through mans neck, as it's diameter doesn't allow it to cut his head straight off.

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends 60
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



Straight after the spear thrust forwards, Roy launches off the spot he's standing on and begins to run in an arc to his left, picking up a small rock from the ground as he does so. As he runs, he channels chakra into the rock he's holding all whilst channeling chakra into his own ears, enhancing his hearing greatly, an action unknown to his enemy. After doing this, he'd simply continue to run whilst throwing 3 wind infused Kunais towards your chest area, with the rock still in his left hand.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.


 

Scorps

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As Roy waited for his reply, he is suddenly rushed by the murderous killing intent of his opponent, a cold feeling running through every bone in his body, a feeling he had never felt before.

So this is your reply. He thought to himself. The stranger in the distance had no intention of going his way, normally Roy wouldn't waste time in killing him, but after sensing his killing intent and aura, he knew this was no ordinary ninja. And so, reacting accordingly, Roy decided to use his Kiyoshi ability to manipulate energy in the far distance, a mere 5 inchs away from the back of his opponents neck. The spear would be roughly 1/4 of a meter long and the energy at the tip of the spear would be as sharper than the tip of an ordinary spear, upon its creation, the spear would thrust forward, aiming to cut through the mans head, cutting a hole through mans neck, as it's diameter doesn't allow it to cut his head straight off.

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends 60
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



Straight after the spear thrust forwards, Roy launches off the spot he's standing on and begins to run in an arc to his left, picking up a small rock from the ground as he does so. As he runs, he channels chakra into the rock he's holding all whilst channeling chakra into his own ears, enhancing his hearing greatly, an action unknown to his enemy. After doing this, he'd simply continue to run whilst throwing 3 wind infused Kunais towards your chest area, with the rock still in his left hand.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.


As soon as the energy pools behind Galen, he knows it. He knows all. As the spear is trusted towards his neck, through the use of the force, he moves his torso and neck to the left in an amazing showcase of agility and grace and as effortlessly as a crane cuts the air, he dodged the spear which grazes past him and hits the ground in front of him.

Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
Note: Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
Note: As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
Note: Can only be used once every two turns.
Note: Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

Having done this, he sees his opponent rushing towards his right (your left), he knows his opponents hearing has just become more acute and knows that he picked a rock and channeled chakra into it. He knows and senses everything happening with his opponents body as well so as you throw the wind infused kunais, he knows it. Snapping his fingers in the right moment, the kunais snap and move backwards 180º, hitting you instead even before they manage to escape short range of you.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

"Simplistic moves...obviously testing me..."




You should read both my bios abilities and my clans. Binkan's "know" what happens around them. Its not even sensing, its beyond it. Type for a Scorps tip: always read through your opponents arsenal and his bio's abilities. Always have a game plan for whatever he has. Scrolling through it is essential. And when it comes to massive bios/clans like my own, you should really take the time for it. Its a basic thing many people in our RP forget and I like to remind people about it because that may be the difference in a tournament for example, between losing and winning.
 

Erzo

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As soon as the energy pools behind Galen, he knows it. He knows all. As the spear is trusted towards his neck, through the use of the force, he moves his torso and neck to the left in an amazing showcase of agility and grace and as effortlessly as a crane cuts the air, he dodged the spear which grazes past him and hits the ground in front of him.

Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
Note: Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
Note: As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
Note: Can only be used once every two turns.
Note: Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

Having done this, he sees his opponent rushing towards his right (your left), he knows his opponents hearing has just become more acute and knows that he picked a rock and channeled chakra into it. He knows and senses everything happening with his opponents body as well so as you throw the wind infused kunais, he knows it. Snapping his fingers in the right moment, the kunais snap and move backwards 180º, hitting you instead even before they manage to escape short range of you.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

"Simplistic moves...obviously testing me..."




You should read both my bios abilities and my clans. Binkan's "know" what happens around them. Its not even sensing, its beyond it. Type for a Scorps tip: always read through your opponents arsenal and his bio's abilities. Always have a game plan for whatever he has. Scrolling through it is essential. And when it comes to massive bios/clans like my own, you should really take the time for it. Its a basic thing many people in our RP forget and I like to remind people about it because that may be the difference in a tournament for example, between losing and winning.
Seeing the Kunais quickly turn towards his location, Roy enters a state which brings forth something very unlike him and the clan he belongs to, a state which draws upon experiences with insane beings as a method of moving in uncontrollable and rigid motions. Using this, Roy continues his run into the area mid range from you and slightly to your right, an area which he isn't far off from, and before the Kunais hit his body, he simply appears to fall to his left side, avoiding the Kunais completely before his whole body twists, doing a quick 360 degree turn as his right leg swings outwards before coming back to its original positioning, albeit in the area somewhat to Roy's left.

Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.



Such speed, and you knew about my energy made spear? Your abilities are greater than I had assumed.

Roy then dropped the rock, he had to change his tactics. Not having one prepared, he decided to go with a barrage of attacks until something appropriate popped into his head. The barrage of attacks was led by a simple attack required the formation of three hand seals, having performed those hand seals, Roy then used his water chakra to create a small black cloud in the area above you, the cloud would then disperse, causing black rain to fall. However, before the cloud had dispersed, Roy throws a single explosive tagged Kunai to head in the area at the edge of short range from you, assuming you were distracted by the cloud above you, Roy hoped the Kunai would go unnoticed, and upon the dispersion of the cloud and the falling of the rain, the tag would go off, surprising you as it ignites the flammable oil, leaving you completely burned at the very ground you stand on.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.



Such simple things won't work, but at least I'll get to know more of his abilities.

Thought Roy, as he proceeded to use his wind chakra to form blades of wind in the area short range away from his opponent, blades of wind which would cut through the smoke caused by the explosive tagged Kunai as they proceeded to cut into the opponents chest, creating deep gashes which would fatally injure any ninja.

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.


 

Scorps

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Seeing the Kunais quickly turn towards his location, Roy enters a state which brings forth something very unlike him and the clan he belongs to, a state which draws upon experiences with insane beings as a method of moving in uncontrollable and rigid motions. Using this, Roy continues his run into the area mid range from you and slightly to your right, an area which he isn't far off from, and before the Kunais hit his body, he simply appears to fall to his left side, avoiding the Kunais completely before his whole body twists, doing a quick 360 degree turn as his right leg swings outwards before coming back to its original positioning, albeit in the area somewhat to Roy's left.

Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.



Such speed, and you knew about my energy made spear? Your abilities are greater than I had assumed.

Roy then dropped the rock, he had to change his tactics. Not having one prepared, he decided to go with a barrage of attacks until something appropriate popped into his head. The barrage of attacks was led by a simple attack required the formation of three hand seals, having performed those hand seals, Roy then used his water chakra to create a small black cloud in the area above you, the cloud would then disperse, causing black rain to fall. However, before the cloud had dispersed, Roy throws a single explosive tagged Kunai to head in the area at the edge of short range from you, assuming you were distracted by the cloud above you, Roy hoped the Kunai would go unnoticed, and upon the dispersion of the cloud and the falling of the rain, the tag would go off, surprising you as it ignites the flammable oil, leaving you completely burned at the very ground you stand on.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.



Such simple things won't work, but at least I'll get to know more of his abilities.

Thought Roy, as he proceeded to use his wind chakra to form blades of wind in the area short range away from his opponent, blades of wind which would cut through the smoke caused by the explosive tagged Kunai as they proceeded to cut into the opponents chest, creating deep gashes which would fatally injure any ninja.

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.


As you dodge the counter attack, Galen still has barely moved. As you progress with your move, he seems uninterested and completely unphased or otherwise indifferent to your moves so far. As you do the 3 handseals and water materializes above him, forming a cloud, Galen is quick but very graceful as he raises his right hand. The water molecules you created and condensated stop and are removed from your control. Instead, they grow and condense themselves further, forming a blob of about 1meter in diameter of water. He swings his hand down, manipulating the water into wrapping around the kunai you threw and making the water carry it towards you. The water, having fallen under his control, hasn't transitioned to the oil state, but even if it had, the oil state is still water release and thus controllable. By adding more water to your water and controlling it, he'd produce a B-Rank damage of 40, which is boosted to 55 (strong B-rank, weak A-Rank) by the water goddess. (I didn't have much water to start with by your technique and to be able to intercept the kunai mid way, I exchange the creation of more volume to be able to use the technique fast enough. Thus B-Rank is as far as I need to go)

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

"Water against me? Is he suicidal or just mad?"




In case you do continue with the wind technique, the effect of the water boosted by the sword with the concussive wave of the explosive tag should provide enough of a block for the A-Rank wind totally. In which case, either way, you can assume two time lines which are good either way. Either you change and use something else than the wind blade at which point my following earth technique may not happen or you do use the wind technique and my earth technique happens afterwards.




"Perhaps I should toy with him a little bit"

From his position and without having to do much of a move, Galen stomps the ground gently (basically, the half column in which he is sitting). Boulders erupt all around you up to mid range, popping you in the air. By doing the simple confrontation handseal, the boulders move and start grinding upon each other, frictioning and dilacerating you in the process. Because of the water goddess, the technique suffers a damage penalty of -10 and is essentially weaker than normal.

Doton: Zou no Shoufuku | Earth Style: Elephant's Submission
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points: 60
Description: The user stomps on the ground, erupting irregular rock boulders all around the opponent, striking the opponent with great strength and lifting huge ammounts of dust. The dust cloud stretches high and wide, lasts 3 turns and can only be blown away by B rank Wind. With one handseal, the user can make the boulders friction on eachother, by move in opposite directions, dilacerating anything trapped in between.
*It requires a 4 turns waiting before it can be used again*
*Can only be used twice per match*
*The user can't use S rank Earth jutsus on the next turn*

Child...I know more than you imagine... Centuries and Centuries have passed as I watched and learned... Perhaps you've heard of me...
 

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As you dodge the counter attack, Galen still has barely moved. As you progress with your move, he seems uninterested and completely unphased or otherwise indifferent to your moves so far. As you do the 3 handseals and water materializes above him, forming a cloud, Galen is quick but very graceful as he raises his right hand. The water molecules you created and condensated stop and are removed from your control. Instead, they grow and condense themselves further, forming a blob of about 1meter in diameter of water. He swings his hand down, manipulating the water into wrapping around the kunai you threw and making the water carry it towards you. The water, having fallen under his control, hasn't transitioned to the oil state, but even if it had, the oil state is still water release and thus controllable. By adding more water to your water and controlling it, he'd produce a B-Rank damage of 40, which is boosted to 55 (strong B-rank, weak A-Rank) by the water goddess. (I didn't have much water to start with by your technique and to be able to intercept the kunai mid way, I exchange the creation of more volume to be able to use the technique fast enough. Thus B-Rank is as far as I need to go)

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

"Water against me? Is he suicidal or just mad?"




In case you do continue with the wind technique, the effect of the water boosted by the sword with the concussive wave of the explosive tag should provide enough of a block for the A-Rank wind totally. In which case, either way, you can assume two time lines which are good either way. Either you change and use something else than the wind blade at which point my following earth technique may not happen or you do use the wind technique and my earth technique happens afterwards.




"Perhaps I should toy with him a little bit"

From his position and without having to do much of a move, Galen stomps the ground gently (basically, the half column in which he is sitting). Boulders erupt all around you up to mid range, popping you in the air. By doing the simple confrontation handseal, the boulders move and start grinding upon each other, frictioning and dilacerating you in the process. Because of the water goddess, the technique suffers a damage penalty of -10 and is essentially weaker than normal.

Doton: Zou no Shoufuku | Earth Style: Elephant's Submission
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points: 60
Description: The user stomps on the ground, erupting irregular rock boulders all around the opponent, striking the opponent with great strength and lifting huge ammounts of dust. The dust cloud stretches high and wide, lasts 3 turns and can only be blown away by B rank Wind. With one handseal, the user can make the boulders friction on eachother, by move in opposite directions, dilacerating anything trapped in between.
*It requires a 4 turns waiting before it can be used again*
*Can only be used twice per match*
*The user can't use S rank Earth jutsus on the next turn*

Child...I know more than you imagine... Centuries and Centuries have passed as I watched and learned... Perhaps you've heard of me...
Hearing your words about the Water element, Roy simply assumes you specialize in it, other than that, you were either cocky or it meant something more. Not knowing of your water sword possession, he simply assumes you're another powerful ninja who's words were more threatening than his bite.

Roy would continue with his wind technique, despite his water and explosive tag duo completely failing. The wind would then go on to counter the Water jutsu you took control of, leaving both himself and his opponent unaffected as the two attacks neutralize each other. Before he could do anything else, the rocks around Roy then began to rise up, once this happens, it's obviously going to be an Earth jutsu, so Roy manipulates his Raiton chakra and generates a plasma barrier around himself which would destroy all the boulders surrounding him, before they have the chance of grinding against each other, with him inbetween them. The two attacks should neutralize, but as your Earth is weaker, in the off chance they don't Roy would stop the jutsu himself, causing the remaining lightning to harmlessly disperse.

Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: 40 (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow however the user cannot use other techniques besides lightning release or physical based techniques. The user can rush at their opponents even if the barrier is active. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.



How can I have heard of a man who hasn't even given me his name yet? Perhaps you could do me the honour of telling me who you are.

Roy had no interest in the man or his name. The battle to the death had already began, his words merely a distraction, an attempt at catching the unknown man by surprise, even if his guards was only down for a second, at that moment in time, anything was going to be helpful. And so, upon finishing his words, Roy would create an opening in the sky from where mud would begin to slowly but surely drip out from. The mud is highly viscous and comes in great quantity, this alone allows it to completely 'swallow' you up, drowning you within it as it does so.

Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.



Without hesitation, Roy would then continue to slice the air with the fingers on his right hand, creating a thin blade of Wind on each finger as he makes his right hand travel horizontally, from his left side back to its right, releasing several blades of wind which would go on to connect into one thin blade of wind which has quite a long width. The blade of wind would go towards you and aim to slice you in half. Due to his affinity with the Wind element and the fact that it requires no hand seals, this jutsu would be released extremely fast and aims to catch you as you're off guard.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.


 

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Young one...names hold a high power in this world...you should never underestimate its effects... I'm known by many names but only a few know my real name... But I'll grant you that knowledge... Its not like you'll live to tell the tail... Galen, Grand Master of the Binkan clan...

As the sticky earth begins to drip, Galen does one simple handseal. Without the need for a water source and with only the need for a simple handseal, he gathers a huge amount of water around him which rapidly spins as it progresses upwards, forming a large tornado of water. As it rises, it collides with your falling technique while scattering mud all around due to its rotational momentum. Galen, inside the tornado, is left protected by it. As the techniques clash and the mud is cancelled, the water seemingly "evaporates" as the water technique disperses.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60 (+15)
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

As soon as the water disperses, a blazing fast wind blade is shot at galen. A acute awareness helps him assess he has no real time for handseals or to take it easy. He decides to use a simple, fast, easy technique. Inhaling and molding his chakra, galen exhales a stream of flames that intercepts the blade just as it hits short range of him. The flames consume the blade but are cancelled in return.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

Galen can't help but think to himself "He's getting better... Trying to use fast techniques that don't allow me any time to string handseals...and his chakra has a perfect tunning with Fuuton... Guess I can treat him seriously now... as he slowly gets up from the half broken column and stands straight.

Let this circus...start!

Opening his arms as he spreads his hands, tiny eary mushrooms spread outwards from his palms as a cloud of tiny glowing fireflies. As their light glows and shines, you lose sight of the field. The illusion starts to fastly progress and take effect and will leave you paralyzed shortly.

( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap


Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
*Can only be used 3 times per battle, and only once every 3 turns*
*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*

 

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Young one...names hold a high power in this world...you should never underestimate its effects... I'm known by many names but only a few know my real name... But I'll grant you that knowledge... Its not like you'll live to tell the tail... Galen, Grand Master of the Binkan clan...

As the sticky earth begins to drip, Galen does one simple handseal. Without the need for a water source and with only the need for a simple handseal, he gathers a huge amount of water around him which rapidly spins as it progresses upwards, forming a large tornado of water. As it rises, it collides with your falling technique while scattering mud all around due to its rotational momentum. Galen, inside the tornado, is left protected by it. As the techniques clash and the mud is cancelled, the water seemingly "evaporates" as the water technique disperses.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60 (+15)
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

As soon as the water disperses, a blazing fast wind blade is shot at galen. A acute awareness helps him assess he has no real time for handseals or to take it easy. He decides to use a simple, fast, easy technique. Inhaling and molding his chakra, galen exhales a stream of flames that intercepts the blade just as it hits short range of him. The flames consume the blade but are cancelled in return.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

Galen can't help but think to himself "He's getting better... Trying to use fast techniques that don't allow me any time to string handseals...and his chakra has a perfect tunning with Fuuton... Guess I can treat him seriously now... as he slowly gets up from the half broken column and stands straight.

Let this circus...start!

Opening his arms as he spreads his hands, tiny eary mushrooms spread outwards from his palms as a cloud of tiny glowing fireflies. As their light glows and shines, you lose sight of the field. The illusion starts to fastly progress and take effect and will leave you paralyzed shortly.

( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap


Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
*Can only be used 3 times per battle, and only once every 3 turns*
*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*

Galen of the Binkan clan... I've never heard of you. I am Roy Mustang of the Kiyoshi clan, I am but an average ninja, so I don't expect you to know my name, but my common courtesy requires me to return my name.

As you release tiny mushrooms from your palm, Roy assumed it was going to more than a straightforward frontal attack as everything about his opponent screamed dangerous, it wasn't possible that such a simple technique would be used, especially after his opponent had made such an extravagant speech. And so, he performs a single hand seal and controls the air currents in the area in front of him, raising the dust from the ground as well as small earthen rocks and particles, creating a storm filled with dust and other Earthen debris which would head towards the tiny Mushroom cloud, aiming to overpower it and continue towards the opponent with the strong wind dust storm. However, as Roy is releasing the wind jutsu, his vision would begin to fade (if the genjutsu activates instantly), but the dust storm allows him to be protected from the original attack and his heightened sense of hearing would allow him to feel physical presence around him, so despite the ghostly laughter and the hands which later immobilize his body, the dangerous aspect of the technique is taken care of, and the jutsu continues towards you as wind has a natural strength against Mushroom. Now, I don't know if the genjutsu part remains active despite the mushroom pieces being blown away, but I've assumed so.

Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.



This is closely followed up by the release of chakra into all of the Roy's senses, allowing him to greatly heighten his sense of hearing, touch, smell, sight and even taste, allowing him to detect incoming attacks and the exact location of the opponent which much greater accuracy than he previously had.

Such dangerous abilities, which land do you hail from, Galen of the Binkan?

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.



The final blow is dealt with the release of a quick wave of energy which bursts away from Roy's hand and heads towards his opponent, aiming to to strike his opponent and cause him to burst away from his location, travelling several meters back as he takes severe damage to his general chest area, the location which the energy wave is aimed at. The energy does 40 damage, as an average B-rank technique.

Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use


 

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Galen just observes as the wind gathers the mushrooms and blows them away, scattering them and creating a large dust cloud all around the area. With the thunder raging above and what appears to be a massive dust storm ravaging the old ruins, the already dramatic and glooming setting became that much more exuberant.

Subarashii!!!! said Galen as he contemplated such a scenery.

He closed his eyes and focused on the force even more. Without the need to see, he knows what is around him. This awareness comes in handy at such times. As this happens, Galen knows what the opponent just did. He focused chakra into his senses and through his body, forcefully spiking his chakra and cleansing himself of the genjutsu.

"Smart..." thought Galen.

But he couldn't think much as he became aware of the energy blast directed at him. Putting his right palm forward, a circular "shield" of chakra is formed, seemingly out of thin air, translucent and slightly blue. Not that his opponent could see the blue in the ravaging dust storm but still...blue non the less. The energy blast hit the construct and dispersed itself, leaving Galen to release it soon after.

I hail from no village or land you know of. No village or nation existed when I took my first breath. And I already know your name. I already know you. I already know everything about you. Yet I had never met you. Interesting isn't it? Tell me Roy, how fares that brat Roku, your master? Your master and the first of your kind? Btw, just a small note, in the seven centuries I have lived, I could never bring myself to like Wind Release. It seems to sterile and surgical in its nature; so impersonal. Distant. I like to be more hands on. More personal. To sometimes feel the warmth of my enemies blood in my skin. To smell the burning flesh of their corpses. To hear their bones crack as their flesh bursts. To simply watch them slowly drown in their despair. I don't like wind... So if you don't mind...

Galen does the Rat Handseal and uses his wind chakra to control the air currents, using the exact same technique you did. By doing this and because of the nature of both techniques, Galen cancels the effect of your technique by sacrificing his own. The result is the dispersion of the dust storm as fast as it started.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Humpf... Wind... You know an Element I like? Water... and Galen opens his eyes and takes the water goddess sword from his back with his right hand and swings it downwards, pointing it at you. As he does this, a large stream of rampaging water blasts from it forward towards you. Ravaging the battlefield towards you its both a simple and a deadly attack, brute yet somehow graceful in its essence. The embodiment of true Suiton mastery... By adding a small twist of the hilt, he adds more chakra to the technique, making it insanely bigger and stronger.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+15+25)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Suiton: Mizu Kakujuu | Water Style: Water Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times
 

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Galen just observes as the wind gathers the mushrooms and blows them away, scattering them and creating a large dust cloud all around the area. With the thunder raging above and what appears to be a massive dust storm ravaging the old ruins, the already dramatic and glooming setting became that much more exuberant.

Subarashii!!!! said Galen as he contemplated such a scenery.

He closed his eyes and focused on the force even more. Without the need to see, he knows what is around him. This awareness comes in handy at such times. As this happens, Galen knows what the opponent just did. He focused chakra into his senses and through his body, forcefully spiking his chakra and cleansing himself of the genjutsu.

"Smart..." thought Galen.

But he couldn't think much as he became aware of the energy blast directed at him. Putting his right palm forward, a circular "shield" of chakra is formed, seemingly out of thin air, translucent and slightly blue. Not that his opponent could see the blue in the ravaging dust storm but still...blue non the less. The energy blast hit the construct and dispersed itself, leaving Galen to release it soon after.

I hail from no village or land you know of. No village or nation existed when I took my first breath. And I already know your name. I already know you. I already know everything about you. Yet I had never met you. Interesting isn't it? Tell me Roy, how fares that brat Roku, your master? Your master and the first of your kind? Btw, just a small note, in the seven centuries I have lived, I could never bring myself to like Wind Release. It seems to sterile and surgical in its nature; so impersonal. Distant. I like to be more hands on. More personal. To sometimes feel the warmth of my enemies blood in my skin. To smell the burning flesh of their corpses. To hear their bones crack as their flesh bursts. To simply watch them slowly drown in their despair. I don't like wind... So if you don't mind...

Galen does the Rat Handseal and uses his wind chakra to control the air currents, using the exact same technique you did. By doing this and because of the nature of both techniques, Galen cancels the effect of your technique by sacrificing his own. The result is the dispersion of the dust storm as fast as it started.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Humpf... Wind... You know an Element I like? Water... and Galen opens his eyes and takes the water goddess sword from his back with his right hand and swings it downwards, pointing it at you. As he does this, a large stream of rampaging water blasts from it forward towards you. Ravaging the battlefield towards you its both a simple and a deadly attack, brute yet somehow graceful in its essence. The embodiment of true Suiton mastery... By adding a small twist of the hilt, he adds more chakra to the technique, making it insanely bigger and stronger.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+15+25)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Suiton: Mizu Kakujuu | Water Style: Water Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times
Brat...brat...brat, the word echoed in Roy's mind. How dare he insult Roku-sama so easily, he thought to himself. A man from the past, an ancient relic who refused to die had no right to talk about those greater than him so easily. Infuriated by this, Roy's peaceful thoughts were slowly being overcome by the need to rip his opponents every bone apart.

You talk so easily of things you do not understand. If you want to know how Roku is, find him your self and ask how he fares, although, I have no intention of letting you leave this place alive. There is no place for men like you in this world. Everything you know has aged and died, you, however, cling on to life in hopes of finding a reason to live. There's nothing left.

Roy's words were stern, his eyes darkened by the hatred within, he managed to just about control himself as he spoke, holding in his anger.

Suddenly, Roy sees his opponent release the large amount of water torrent, he instantly realizes by merely look at the size and the speed at which it's heading towards him that such a technique is capable of becoming extremely destructive, and so, he'd immediately release a small sized Orb of Earth towards the streams of Fire, the orb of Earth closely followed by three smaller orbs of wind which are released faster due to Roy's natural affinity. Roy would then perform a single hand seal, causing the orbs of wind to converge on the orb of Earth. The Earth is reduced to Earthen dust/particles as they meet, however it'd simultaneously creating a V-shaped cone (angled like so '<'), where the open side would be heading towards the Water, meeting it head on, allowing the Earthen particles to prevent the Water form going through due to Earth's natural strength against water as the Wind slices and disperse the incoming water.

The overall strength of your Water jutsu is greater than that of an F-ranked Water jutsu, if I'm not mistaken, so when it goes up against an F-ranked Earth/Wind jutsu, due to the fact that Earth is stronger than water and Wind is just neutral, the two attacks should neutralize if my jutsu doesn't overpower it and continue towards you.

Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze



Roy knows the jutsu well, and normally it'd leave him feeling sluggish and tired, not prepared to let such a thing happen against such a formidable opponent, he'd almost instantly activate his curse mark, giving him a boost in strength as well as returning his stamina to him, allowing him to be greater than he was in terms of speed, stamina and overall strength.

This is something that I'm not proud of having as a Kiyoshi, but in order to beat a monster, I have to become one.

Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.



The final jutsu was one which would test your abilities to their full extent. As you were able to 'know' about Roy's energy spear, he wanted to test whether you could only sense/know about things which had chakra/energy or it was everything in general. To do this, he had to use an attack which didn't use chakra, and so, he'd get his bow and a specialized arrow from his back and sends it flying into the area to his left side. Due to his curse mark, he'd pull the bow back further, allowing the arrow to travel faster and it's strike to be far stronger than normal. Moreover, the arrow would travel in an arc, going for Roy's left side and travelling in a semi circle, aiming to hit the right side of his opponents body, piercing through his body and causing him to bleed quite violently. The initial attack would somewhat be hidden as Roy does it simultaneously to the activation of his curse mark (as it requires no chakra usage) and around that time, the collision of the two earlier attacks should give him a small moment in which he remains unseen by your eyes.

Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80 +10
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo


 

Scorps

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My reasoning is that both techniques clash and disperse, cancelling eachother. I'll explain why although I do believe some people will disagree. my technique was 80+40 damage. Its not a forbidden rank but an enhanced S-Rank. Yours on the other hand was a full blown forbidden rank with 90 damage.. Now, if no elemental interaction was at play, I'd say my technique would overcome yours, but barely. Mainly because it packs the same power as a very strong Forbidden rank, with 120 damage. Its almost a fictional rank and a half above a normal forbidden rank. Though, the elemental disadvanatge plus the dual elemental chakra of your technique would shave off that +30 damage it has when compared to a normal forbidden rank. This, for me, ends in a draw. :)


As both techniques clash, the result is tremendous. The water scatters into a mist as the wind and earth rotates and shaves its power away, dispersing itself and leaving a giant scar on the battle field. As soon as he is able, Galen does 2 handseals and slams his hand on the half broken column beneath him as he steps down from it. As he does this, the column shapes itself and transforms itself into a Panda-like totem, filled with kanji inscriptions.

I know nothing? AHAHAHAHA! Tell me, Roy, when you were 8 and started to train with Roku, did he teach you the main rule of fighting or did you miss that lecture? If so, let me enlighten you: you can only win if you survive. You just used up so much power to defend from my technique which was so easy to perform. By the end of this match, you'll have no chakra left. I'll win without having even made an effort because you'll end up killing yourself. I would expect someone who has trained under some of the greatest names in the shinobi world and since a young age to have better common sense...its clear that the one who knows nothing here is you...Kiyoshi...

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

As you release the cursed mark, Galen thinks to himself "he's getting a bit more desperate...seems he has already resorted to his last resorts...Though weak, even a rat, when cornered can be dangerous..." asumming a slightly less joyfull mind set albeit not noticeable to you at first. He takes a step and seems to prepare to approach you. As you pull the string back and shoot the arrow, Galen seems surprised (he's playing possom though...) as he watches you prepare and trigger the attack. The arrow incircles and hits him right in the intended place, at an amazing speed, leaving him to stumble to the side as if going to fall. Having thought that you actually hit him in your original intended targeted place, he suddenly puffs into a small rock, now pierced by the arrow, much to your surprise.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

He appears to your right, near you, melee range, slamming his left palm on your chest, placing a tag on it. Galen jumps bac and lets the tag explode, obliterating half of your chest.

Unlike you? you mean..."unpure" or foul when you are so pure and clensed? AHAHAH! You don't really know anything about the early days of your clan do you? The blood shed Roku himself took part off... Ah aha! Child...you know nothing!

He kicks you in the groin and stomps your chest. And walks away laughing.




I took a bit of a gamble. I know I strechted what the sub technique should be able to do but I do believe it follows cannonical use and logic and instead of it being a last resort I wanted it to be what would normally it wuold be used for in the manga/anime which is to defend and set up a counter attack.
 
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Erzo

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My reasoning is that both techniques clash and disperse, cancelling eachother. I'll explain why although I do believe some people will disagree. my technique was 80+40 damage. Its not a forbidden rank but an enhanced S-Rank. Yours on the other hand was a full blown forbidden rank with 90 damage.. Now, if no elemental interaction was at play, I'd say my technique would overcome yours, but barely. Mainly because it packs the same power as a very strong Forbidden rank, with 120 damage. Its almost a fictional rank and a half above a normal forbidden rank. Though, the elemental disadvanatge plus the dual elemental chakra of your technique would shave off that +30 damage it has when compared to a normal forbidden rank. This, for me, ends in a draw. :)


As both techniques clash, the result is tremendous. The water scatters into a mist as the wind and earth rotates and shaves its power away, dispersing itself and leaving a giant scar on the battle field. As soon as he is able, Galen does 2 handseals and slams his hand on the half broken column beneath him as he steps down from it. As he does this, the column shapes itself and transforms itself into a Panda-like totem, filled with kanji inscriptions.

I know nothing? AHAHAHAHA! Tell me, Roy, when you were 8 and started to train with Roku, did he teach you the main rule of fighting or did you miss that lecture? If so, let me enlighten you: you can only win if you survive. You just used up so much power to defend from my technique which was so easy to perform. By the end of this match, you'll have no chakra left. I'll win without having even made an effort because you'll end up killing yourself. I would expect someone who has trained under some of the greatest names in the shinobi world and since a young age to have better common sense...its clear that the one who knows nothing here is you...Kiyoshi...

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

As you release the cursed mark, Galen thinks to himself "he's getting a bit more desperate...seems he has already resorted to his last resorts...Though weak, even a rat, when cornered can be dangerous..." asumming a slightly less joyfull mind set albeit not noticeable to you at first. He takes a step and seems to prepare to approach you. As you pull the string back and shoot the arrow, Galen seems surprised (he's playing possom though...) as he watches you prepare and trigger the attack. The arrow incircles and hits him right in the intended place, at an amazing speed, leaving him to stumble to the side as if going to fall. Having thought that you actually hit him in your original intended targeted place, he suddenly puffs into a small rock, now pierced by the arrow, much to your surprise.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

He appears to your right, near you, melee range, slamming his left palm on your chest, placing a tag on it. Galen jumps bac and lets the tag explode, obliterating half of your chest.

Unlike you? you mean..."unpure" or foul when you are so pure and clensed? AHAHAH! You don't really know anything about the early days of your clan do you? The blood shed Roku himself took part off... Ah aha! Child...you know nothing!

He kicks you in the groin and stomps your chest. And walks away laughing.




I took a bit of a gamble. I know I strechted what the sub technique should be able to do but I do believe it follows cannonical use and logic and instead of it being a last resort I wanted it to be what would normally it wuold be used for in the manga/anime which is to defend and set up a counter attack.
As his opponent spoke, Roy took the time to regain his stamina and composure. He had a point, something he released so caused Roy to use one of his most destructive jutsus to merely defend from it, if things carried on like this, Roy knew he'd be in trouble. However, he wasn't going to show his fear to his opponent, fighting till the very end was the way he liked things.

I guess I missed that lecture. It's funny though, you assuming I used up a lot of power to defend from your jutsu. Some jutsus have a kick to them, sometimes those kicks hit in places you don't want to be hit, but having enough chakra to continue is the least of my worries right now... Maybe you shouldn't worry so much about me.

As the Earthen made panda pops up, before Roy is able to activate his curse mark, his priorities change and he decided to first destroy the totem, simply because he did not know why it was there or how it was going to be used, Roy knew that it had to be destroyed before he found out of its purpose. Not wanting to waste time focusing on destroying whilst his opponents remains unoccupied, Roy decides to use one of the fastest jutsus in his arsenal, a jutsu made to combat solid constructs and using his sound mastery, he finds out the resonant frequency at which that specific solid construct was vibrating before clapping his hands to produce a sound which vibrates at the same frequency, causing the panda to smash into thousands of pieces of Earth, stopping it from continuing to decrease his ninjutsu by one rank.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Seeing the panda smashed into bits, Roy could tell his jutsu was more destructive than that, the pieces were bigger than they should have been, especially for something some small. Some form of restriction, he thought to himself, not being able to fully comprehend how the jutsu worked. Regardless, he had no time to dwell on such trivial things.

As he finalised his thoughts, he'd see his opponent get hit by the arrows, only to disappear in a small cloud of smoke which reveals a block of wood. However, due to his senses heightened to that far greater than an average human being (this is the 3rd and final turn that jutsu is active), he can smell his opponents scent, hear the noises coming from his right and feel his physical presence in that direction as he sees his opponent coming in for a physical strike.

With this knowledge, and now facing you, Roy would slide his right foot further into the area to his right as his left foot follows closely behind, allowing him to just be out of the area which your palm would have struck. This is done extremely quickly and the state of madness would allow him to move more rigidly and at a faster pace. Simultaneously, he'd manipulate his energy to create a spear which grows outwards from his right hand, aiming to pierce your belly before you're able to even reach Roy, however due to the side step, if you were to somehow overcome the spear, your strike would still miss.

The Kiyoshi spear is made in such a way that it has a pulsing effect, allowing it push anything it comes in contact with, violently, which in this case is your body, making you take a violent strike to your chest area as the distance between you and Roy is further increased. The two attacks are able to happen together since madness fist requires no chakra usage but is simply a state of mind.

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up



Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.






I'm not sure if I'd be able to destroy the totem before it's able to absorb chakra form the sound jutsu, but even if it does, as an A-rank, I think it's still able to easily destroy the S-ranked totem as that sound jutsu's only purpose is to destroy solid constructs of any kind. Also, for some reason the Jutsu tag wasn't working on the Sound jutsu, so I put it in spoilers.
 
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Scorps

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As his opponent spoke, Roy took the time to regain his stamina and composure. He had a point, something he released so caused Roy to use one of his most destructive jutsus to merely defend from it, if things carried on like this, Roy knew he'd be in trouble. However, he wasn't going to show his fear to his opponent, fighting till the very end was the way he liked things.

I guess I missed that lecture. It's funny though, you assuming I used up a lot of power to defend from your jutsu. Some jutsus have a kick to them, sometimes those kicks hit in places you don't want to be hit, but having enough chakra to continue is the least of my worries right now... Maybe you shouldn't worry so much about me.

As the Earthen made panda pops up, before Roy is able to activate his curse mark, his priorities change and he decided to first destroy the totem, simply because he did not know why it was there or how it was going to be used, Roy knew that it had to be destroyed before he found out of its purpose. Not wanting to waste time focusing on destroying whilst his opponents remains unoccupied, Roy decides to use one of the fastest jutsus in his arsenal, a jutsu made to combat solid constructs and using his sound mastery, he finds out the resonant frequency at which that specific solid construct was vibrating before clapping his hands to produce a sound which vibrates at the same frequency, causing the panda to smash into thousands of pieces of Earth, stopping it from continuing to decrease his ninjutsu by one rank.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Seeing the panda smashed into bits, Roy could tell his jutsu was more destructive than that, the pieces were bigger than they should have been, especially for something some small. Some form of restriction, he thought to himself, not being able to fully comprehend how the jutsu worked. Regardless, he had no time to dwell on such trivial things.

As he finalised his thoughts, he'd see his opponent get hit by the arrows, only to disappear in a small cloud of smoke which reveals a block of wood. However, due to his senses heightened to that far greater than an average human being (this is the 3rd and final turn that jutsu is active), he can smell his opponents scent, hear the noises coming from his right and feel his physical presence in that direction as he sees his opponent coming in for a physical strike.

With this knowledge, and now facing you, Roy would slide his right foot further into the area to his right as his left foot follows closely behind, allowing him to just be out of the area which your palm would have struck. This is done extremely quickly and the state of madness would allow him to move more rigidly and at a faster pace. Simultaneously, he'd manipulate his energy to create a spear which grows outwards from his right hand, aiming to pierce your belly before you're able to even reach Roy, however due to the side step, if you were to somehow overcome the spear, your strike would still miss.

The Kiyoshi spear is made in such a way that it has a pulsing effect, allowing it push anything it comes in contact with, violently, which in this case is your body, making you take a violent strike to your chest area as the distance between you and Roy is further increased. The two attacks are able to happen together since madness fist requires no chakra usage but is simply a state of mind.

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up



Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.




--------------------------------------------------------------------------------


I'm not sure if I'd be able to destroy the totem before it's able to absorb chakra form the sound jutsu, but even if it does, as an A-rank, I think it's still able to easily destroy the S-ranked totem as that sound jutsu's only purpose is to destroy solid constructs of any kind. Also, for some reason the Jutsu tag wasn't working on the Sound jutsu, so I put it in spoilers.
The moment the totem raises and is on the field, it begins its magic, so yeah, your sound technique is now A-Rank. Still, due to its properties, even if the Totem is an S-Rank fuuin, its using a solid medium, earth/rock. So I assume even in A-Rank it will work. I'll be though, using a special ability of my clan as I want to test it out.





As Galen becomes aware that you channelled chakra all around. To know what will happen, he focuses on the force and uses his unique ability: Foresight. Gaining a glimpse of what will happen in the next few minutes, he becomes perfectly aware that you'll use a Sound technique to shatter the totem and what exactly that sound techinque encompasses.

Knowing this, he prepares and as you clap your hands, he focuses chakra all over his body. Decay Chakra. Your sound techniue is omnidirectional in the manner that it works. You produce a sound by clapping your hands which travels all around the field and when it cencounters its target, shatters it. This said, Galen is slightly in front of the totem so the sound will reach him first. Not only that but sound is actually only energy passing through a medium, making it vibrate and ondulate in a given frequency and amplitude. As your sound touches galen, it disperses. Unknown to you, galen's technique is strong against enery and energy-like elements. And in those, it only needs to touch a fraction of it to disperse it completely, a characteristic of decay's parasitical and spreading abilities. The sound breaks and becomes useless before it fractures the totem.

±Ibiton: Tezawari no Nephilim | Decay Release: The Touch of Nephilim±
Type: Defensive/Offensive
Rank: S-Rank
Range: Short (Long on propagation)
Chakra: 40
Damage: 80
Description:
By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn





Ok, by now, the time frame is really different. Because you used the sound technique, you wouldn't have used the arrow and that whole time line was changed. This emans in your previous move you used the sound alone as the rest was a response to something I didn't do, whcich was to approach, as there was no reason for me to do so.

Time frame:
Water Blast
Earth/Wind Counter
Totem
Sound
Decay

I'm still mid range from you, totem on my back




Such techniques have no effect on me...

With a simple minor flick of the water goddess, rain begins to heavily fall from the sky. This rain, unlike any other you've seen so far, is sticky. Its as if thick glue rains down from the sky. Having activated the Sticky Infusion technique (instant, its an activational thing, not an actual jutsu per sae), I used the rain technique to cover the field in sticky, dense, heavy water. All my water techniques will produce said water and all around, said water is covering the field. Now, this water doesn't stick same as the original syrup technique doesn't stick to its own user. Its like that because the activational technique imbues all water techniques with the same properties of the original syrup technique.

The aim of the technique is simple...restrict your movement and prevent you from escaping. I'd say that in 3 turns, ou'd be unable to move, covered in gluey water. Though that is up for debate. For now, using lightning base techniques is not a good thing for you. For me on the other hand....

I always considered your clan to be almost as great as ours...yet...Dull movement, sluggish reasonings... True you have some tricks here and there...that sound technique was very interesting but... a part from that... And you failed to asses the ture nature of the toem behind me... What is it you thought? " Some form of restriction", one you had to destroy as soon as possible? ITs more than that. That ancient technique allows me to weaken you without weakening myself... Anything you use has only half its power. Its a special seal. But then again, that can't save you now, can it?

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

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The moment the totem raises and is on the field, it begins its magic, so yeah, your sound technique is now A-Rank. Still, due to its properties, even if the Totem is an S-Rank fuuin, its using a solid medium, earth/rock. So I assume even in A-Rank it will work. I'll be though, using a special ability of my clan as I want to test it out.





As Galen becomes aware that you channelled chakra all around. To know what will happen, he focuses on the force and uses his unique ability: Foresight. Gaining a glimpse of what will happen in the next few minutes, he becomes perfectly aware that you'll use a Sound technique to shatter the totem and what exactly that sound techinque encompasses.

Knowing this, he prepares and as you clap your hands, he focuses chakra all over his body. Decay Chakra. Your sound techniue is omnidirectional in the manner that it works. You produce a sound by clapping your hands which travels all around the field and when it cencounters its target, shatters it. This said, Galen is slightly in front of the totem so the sound will reach him first. Not only that but sound is actually only energy passing through a medium, making it vibrate and ondulate in a given frequency and amplitude. As your sound touches galen, it disperses. Unknown to you, galen's technique is strong against enery and energy-like elements. And in those, it only needs to touch a fraction of it to disperse it completely, a characteristic of decay's parasitical and spreading abilities. The sound breaks and becomes useless before it fractures the totem.

±Ibiton: Tezawari no Nephilim | Decay Release: The Touch of Nephilim±
Type: Defensive/Offensive
Rank: S-Rank
Range: Short (Long on propagation)
Chakra: 40
Damage: 80
Description:
By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn





Ok, by now, the time frame is really different. Because you used the sound technique, you wouldn't have used the arrow and that whole time line was changed. This emans in your previous move you used the sound alone as the rest was a response to something I didn't do, whcich was to approach, as there was no reason for me to do so.

Time frame:
Water Blast
Earth/Wind Counter
Totem
Sound
Decay

I'm still mid range from you, totem on my back




Such techniques have no effect on me...

With a simple minor flick of the water goddess, rain begins to heavily fall from the sky. This rain, unlike any other you've seen so far, is sticky. Its as if thick glue rains down from the sky. Having activated the Sticky Infusion technique (instant, its an activational thing, not an actual jutsu per sae), I used the rain technique to cover the field in sticky, dense, heavy water. All my water techniques will produce said water and all around, said water is covering the field. Now, this water doesn't stick same as the original syrup technique doesn't stick to its own user. Its like that because the activational technique imbues all water techniques with the same properties of the original syrup technique.

The aim of the technique is simple...restrict your movement and prevent you from escaping. I'd say that in 3 turns, ou'd be unable to move, covered in gluey water. Though that is up for debate. For now, using lightning base techniques is not a good thing for you. For me on the other hand....

I always considered your clan to be almost as great as ours...yet...Dull movement, sluggish reasonings... True you have some tricks here and there...that sound technique was very interesting but... a part from that... And you failed to asses the ture nature of the toem behind me... What is it you thought? " Some form of restriction", one you had to destroy as soon as possible? ITs more than that. That ancient technique allows me to weaken you without weakening myself... Anything you use has only half its power. Its a special seal. But then again, that can't save you now, can it?

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
After releasing his sound attack, Roy sees your body covered in decay chakra and as he waited for the sound waves to reach the totem, it hits him that the chakra you had channeled all over your body was used to somehow prevent it from reaching your Earthen structure. The totem remains. Wasting chakra to save such a thing only makes me want to destroy it even more. Thought Roy to himself, moreover, his Kiyoshi sensing, although he hasn't fully mastered or understood it, it lets him know that the sound he released was somehow weakened before it reached the totem, this could only mean that the totem had the ability to suck chakra out of the techniques he was using.

With this in mind, Roy performs a single hand seal as he released his Lightning chakra into the area directly below the totem and cause spears of Lightning to erupt, destroying the totem as they do so due to one of the spears erupting directly below the totem. This should also prevent you from performing your water jutsus as you're caught in the range of the spears seeing as how you're only slightly in front of the totem and the jutsu allows multiple spears to come out from around the totem as well as below it.

Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House



You sure talk a lot. How about you just get on with what you're doing and not bother me with your boring speeches?

Whilst normally being level headed and not caring for insults or threats from his opponent, Roy was annoyed. This old man spouting nonsense about his clan had gotten to him, in anger, Roy releases his chakra into the ground once again causing sticky mud to busrt upwards from the ground, trapping his opponent's body as Roy performs a single hand seal powering the jutsu even more as the mud is joined by spiraling forces of wind which help it travel faster as it creates a vortex of mud/wind before the mud covers the opponents whole body and hardens.

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +20
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.



Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.



 

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After releasing his sound attack, Roy sees your body covered in decay chakra and as he waited for the sound waves to reach the totem, it hits him that the chakra you had channeled all over your body was used to somehow prevent it from reaching your Earthen structure. The totem remains. Wasting chakra to save such a thing only makes me want to destroy it even more. Thought Roy to himself, moreover, his Kiyoshi sensing, although he hasn't fully mastered or understood it, it lets him know that the sound he released was somehow weakened before it reached the totem, this could only mean that the totem had the ability to suck chakra out of the techniques he was using.

With this in mind, Roy performs a single hand seal as he released his Lightning chakra into the area directly below the totem and cause spears of Lightning to erupt, destroying the totem as they do so due to one of the spears erupting directly below the totem. This should also prevent you from performing your water jutsus as you're caught in the range of the spears seeing as how you're only slightly in front of the totem and the jutsu allows multiple spears to come out from around the totem as well as below it.

Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House



You sure talk a lot. How about you just get on with what you're doing and not bother me with your boring speeches?

Whilst normally being level headed and not caring for insults or threats from his opponent, Roy was annoyed. This old man spouting nonsense about his clan had gotten to him, in anger, Roy releases his chakra into the ground once again causing sticky mud to busrt upwards from the ground, trapping his opponent's body as Roy performs a single hand seal powering the jutsu even more as the mud is joined by spiraling forces of wind which help it travel faster as it creates a vortex of mud/wind before the mud covers the opponents whole body and hardens.

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +20
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.



Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.



... Silence it is...

As Galen becomes aware that you are channeling lightning chakra and targetting his toem once again, he focuses decay chakra and as soon as the technique is about to hit the toem, destroying in place, he snaps his fingers, decaying it. As it decays, it does so into light and harmless magnetic burst. From your point of view, its as if the totem suddenly lit up from the inside.

±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

Who am I kidding? I can't keep quiet when you are so easy to mock...I mean, that fixation with the totem? Its obvious you have panda issues...or perhaps...daddy issues? or totem issues? I mean, what is the deal child?

At this point you'd be preparin to trigger the earth technique with a wind combo, not forgetting its a B-Rank with +10 (or +20, I'm not able to know what that seal does to such a technique...) due to the seal. Its now an equivalent to a strong B-Rank/ weak A-Rank Wind/Earth combo, although the wind only comes later. Aware that you are channeling chakra beneath him,. Galen releases a net of fungus beneath him, from his body into the earth, cancelling your technique as the fungus overcome it just as its about to burst up. The net of fungus spans short range to all directions. In case you'd still boost it up with the wind, I believe the result woould cancel eachother. The weaknesses to Wind followed by the strenght towards Earth, makes the techniques cancel eachother.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*

Galen then weaves the water goddess at you. From it, a powerful, narrow (2meters in diametre) and blazing fast jet of water is shot. In its path, it gathers rubble, dust, rocks, etc, as it rampages through the battle field. Off course, due to the sword, its powered with +15 damage

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+15)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

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... Silence it is...

As Galen becomes aware that you are channeling lightning chakra and targetting his toem once again, he focuses decay chakra and as soon as the technique is about to hit the toem, destroying in place, he snaps his fingers, decaying it. As it decays, it does so into light and harmless magnetic burst. From your point of view, its as if the totem suddenly lit up from the inside.

±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

Who am I kidding? I can't keep quiet when you are so easy to mock...I mean, that fixation with the totem? Its obvious you have panda issues...or perhaps...daddy issues? or totem issues? I mean, what is the deal child?

At this point you'd be preparin to trigger the earth technique with a wind combo, not forgetting its a B-Rank with +10 (or +20, I'm not able to know what that seal does to such a technique...) due to the seal. Its now an equivalent to a strong B-Rank/ weak A-Rank Wind/Earth combo, although the wind only comes later. Aware that you are channeling chakra beneath him,. Galen releases a net of fungus beneath him, from his body into the earth, cancelling your technique as the fungus overcome it just as its about to burst up. The net of fungus spans short range to all directions. In case you'd still boost it up with the wind, I believe the result woould cancel eachother. The weaknesses to Wind followed by the strenght towards Earth, makes the techniques cancel eachother.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*

Galen then weaves the water goddess at you. From it, a powerful, narrow (2meters in diametre) and blazing fast jet of water is shot. In its path, it gathers rubble, dust, rocks, etc, as it rampages through the battle field. Off course, due to the sword, its powered with +15 damage

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+15)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
As Roy sees the great steam of Water heading towards him, he quickly slams his hands down on the ground and causes it to rise roughly 10 meters, allowing the Earth to be at a far greater height that the stream of water is able to reach. The thickness of the Earth risen is made to be roughly 3 meters, making it quite thin compared to its height. The water would then smash into the fairly thin wall of Earth, the movement of the water is somewhat slowed down but a weakened wave still manages to push the risen part of Earth, slightly cutting into it, causing the chunk of Earth which rose to tilt forwards slightly as it slowly begins to fall towards Roy's opponent, it's height being perfect enough to squash him into the Earth he stands on.

Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.



You've lost your sanity, old man. I guess being alive for too long does that to you.

Despite losing his mind, Roy knew his strength had not deteriorated as his mind had, the battle had gone on for too long and he hardly seemed affected. I need to finish this before I run out of chakra, Roy thought to himself.

And so, straight after using the Earth technique and moments before it begins to fall towards his opponent, Roy would activate his curse mark, jumping up slightly as he does so, pushing himself off of the edge of the Earth which is falling towards your general direction and sliding down it's tilted back whilst making sure to always keep a visual of you by not sliding down faster than the speed of the falling 'ledge'. The end result would be him standing on the ground roughly a meter behind the part of the Earth which was cut by your water whilst the 10 meter long chunk of Earth he made rise would be in front of him, with the top bit being able to squash his opponent against the ground if he hadn't moved back slightly or defended in any way.

Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.



Upon entering his state, Roy would perform a single handseal whilst inhaling and proceeds to release several small bullets of wind which are dispersed over a large area, covering the area short range around you, making them hard to dodge or counter with a technique which doesn't cover a large area. The bullets of wind are able to pierce through your skin should they get such an opportunity. Of course, due to your Fuinjutsu the jutsu would drop down a rank, but it'd be stronger than the average B-rank due to Roy's Curse mark state which gives it +10 damage.

Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.


 

Scorps

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As Roy sees the great steam of Water heading towards him, he quickly slams his hands down on the ground and causes it to rise roughly 10 meters, allowing the Earth to be at a far greater height that the stream of water is able to reach. The thickness of the Earth risen is made to be roughly 3 meters, making it quite thin compared to its height. The water would then smash into the fairly thin wall of Earth, the movement of the water is somewhat slowed down but a weakened wave still manages to push the risen part of Earth, slightly cutting into it, causing the chunk of Earth which rose to tilt forwards slightly as it slowly begins to fall towards Roy's opponent, it's height being perfect enough to squash him into the Earth he stands on.

Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.



You've lost your sanity, old man. I guess being alive for too long does that to you.

Despite losing his mind, Roy knew his strength had not deteriorated as his mind had, the battle had gone on for too long and he hardly seemed affected. I need to finish this before I run out of chakra, Roy thought to himself.

And so, straight after using the Earth technique and moments before it begins to fall towards his opponent, Roy would activate his curse mark, jumping up slightly as he does so, pushing himself off of the edge of the Earth which is falling towards your general direction and sliding down it's tilted back whilst making sure to always keep a visual of you by not sliding down faster than the speed of the falling 'ledge'. The end result would be him standing on the ground roughly a meter behind the part of the Earth which was cut by your water whilst the 10 meter long chunk of Earth he made rise would be in front of him, with the top bit being able to squash his opponent against the ground if he hadn't moved back slightly or defended in any way.

Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.



Upon entering his state, Roy would perform a single handseal whilst inhaling and proceeds to release several small bullets of wind which are dispersed over a large area, covering the area short range around you, making them hard to dodge or counter with a technique which doesn't cover a large area. The bullets of wind are able to pierce through your skin should they get such an opportunity. Of course, due to your Fuinjutsu the jutsu would drop down a rank, but it'd be stronger than the average B-rank due to Roy's Curse mark state which gives it +10 damage.

Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.


I like the RP aspect of the move but you'd still face some of the water, even if weakened. Earth is, due to the Totem, A-Rank VS an S-Rank Water with +15 Damage. Some of the water would seep into the cracks of the slab of earth and hit you. A better move would have been to make the earth beneath you rise in the same manner and as the water hits its base, you'd use your body weight to make it tilt forwards while leaping back and activating the CM. By remaining behind it, you left yourself open to be damaged by your own move as you'll see next lol.




As the slap of earth rises and then is hit by the water and begins to fall forwards, Galen rises his dominant hand, with the goddess of water and exerts his control over the slap of earth. Gripping it with the force the slap stops its forward momentum even before it has tilted forward more than 5º from its initial position. By trusting his hand forwards, the slap is pushed backwards in a dramatic way and what you expected to have happened to Galen, happens to you: being pinned beneath a gigantic slab of earth. However, unlike your initial idea, Galen uses his force technique to push the slab down and to make sure its movement is what he desires. He uses enough force so that the Earth slab hits the ground with an A-Rank strength. Still using the force and with his Left hand, at the same time, Galen grasps you with the force, with an A-Rank strength. He knows where you are, due to his awareness and by using the force, he can grip 2 things at the same time by using his focus and concentration, gained through centuries of knowledge and training. By pinning you down and making sure you cannot move, Galen makes sure you are hit by the falling earth slab he is tilting towards you, even before you are aware of what is happening fully. As he is doing this, Galen grips himself with the force and lifts himself from the ground, hovering above it up until he reaches about 1m from the ground, using only a C-Rank strength to do so. (Basically, he used an S-Rank Strength Control application divided by two on you and your slab (thus A-Rank on each) and a C-Rank Flight on himself, all of which maintained until released and pinning you in the sad situation you are in now. All of which are done at the same time but count as 2 moves (grip+flight))

...

Kyōsei Sōsa Suru | Force Grip
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description:
The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:*
Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank
Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.
Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.
Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.
Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.
Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.
Note: Grip Shield can only be used twice per battle.
Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.
Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.
Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.
Note: Cannot fully interact with energy or intangible targets.*
Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.
Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.
Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.

 

Erzo

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I like the RP aspect of the move but you'd still face some of the water, even if weakened. Earth is, due to the Totem, A-Rank VS an S-Rank Water with +15 Damage. Some of the water would seep into the cracks of the slab of earth and hit you. A better move would have been to make the earth beneath you rise in the same manner and as the water hits its base, you'd use your body weight to make it tilt forwards while leaping back and activating the CM. By remaining behind it, you left yourself open to be damaged by your own move as you'll see next lol.




As the slap of earth rises and then is hit by the water and begins to fall forwards, Galen rises his dominant hand, with the goddess of water and exerts his control over the slap of earth. Gripping it with the force the slap stops its forward momentum even before it has tilted forward more than 5º from its initial position. By trusting his hand forwards, the slap is pushed backwards in a dramatic way and what you expected to have happened to Galen, happens to you: being pinned beneath a gigantic slab of earth. However, unlike your initial idea, Galen uses his force technique to push the slab down and to make sure its movement is what he desires. He uses enough force so that the Earth slab hits the ground with an A-Rank strength. Still using the force and with his Left hand, at the same time, Galen grasps you with the force, with an A-Rank strength. He knows where you are, due to his awareness and by using the force, he can grip 2 things at the same time by using his focus and concentration, gained through centuries of knowledge and training. By pinning you down and making sure you cannot move, Galen makes sure you are hit by the falling earth slab he is tilting towards you, even before you are aware of what is happening fully. As he is doing this, Galen grips himself with the force and lifts himself from the ground, hovering above it up until he reaches about 1m from the ground, using only a C-Rank strength to do so. (Basically, he used an S-Rank Strength Control application divided by two on you and your slab (thus A-Rank on each) and a C-Rank Flight on himself, all of which maintained until released and pinning you in the sad situation you are in now. All of which are done at the same time but count as 2 moves (grip+flight))

...

Kyōsei Sōsa Suru | Force Grip
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description:
The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:*
Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank
Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.
Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.
Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.
Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.
Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.
Note: Grip Shield can only be used twice per battle.
Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.
Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.
Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.
Note: Cannot fully interact with energy or intangible targets.*
Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.
Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.
Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.

As Roy's plans suddenly backfire and he finds himself held in position by a greater force he can't see and the slab of Earth he aimed to go towards his opponent was halted and on the verge of moving backwards, towards him. Finding himself in this situation, he decided to both release the hold on his body all whilst destroying the slab of Earth completely by quickly releasing Fire chakra from all over his body, using the Fire's strength to release him from the energy which held him in place, however without stopping there, he'd follow up with the release of his Lightning chakra, performing 2 quick hand seals as he does so, causing the Fire and the Lightning to mix, as the Lightning wraps around the Fire, allowing it to shred through the Earthen slab, breaking it apart and letting the debris fall in the direction away from Roy as the attack continues towards Galen.

(Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder
Rank: Forbidden
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 +10 (-10 to user)
Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere.

Notes:
~ Can only be used once.
~ Can only be taught by Erzo
~ No Fire or Lightning Jutsu above A-rank in the same and next turn .
~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness.
~ Counts as two moves from the users move count

Roy then, as he falls to the ground swipes his thumb against the edge of a Kunai just poking out of his pouch, and slam his hand down on the tattoo on his left forearm, summoning a Crow who goes by the name of Blaze below him, allowing him to swoop down to the ground faster, letting Roy jump off him at a much shorter distance, decreasing the damage which would have been caused to his legs greatly as they are quite weak due to the jutsu he had just used taking its toll on his body. As Roy jumped off him, Blaze would hover above him, flapping his giant wings as he stays roughly 2 meters behind Roy and 5 meters above.

Roy-sama wh-

I need your assistance against this ninja, Blaze, just follow my moves.

Being in a hurry and not having time to explain, Roy interrupts Blaze and simply watched towards his opponents general direction, waiting for a counter or some form of response from his opponents location.

Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
Note: Can only be summoned once per battle
Note: Stays on the field for 5 turns
Note: Must have signed the crows contract
Note: Can only be taught by ~Crow~


 
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