[open] De-rusting session #1

Beifong

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Rei's R&R
Unofficial
Mid-range
Plain terrain
sunny clear weather
customs allowed (just no artifacts or techs)
I didn't RP in 3 years so go easy on me
I'll be using Toph in sig (click the img)
 

Beifong

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sorry I was busy these past few days
______
Toph stomps her right foot on the ground creating a pillar of earth behind her opponent that hits her back and pushes her forward towards Toph.

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Once the girl is thrown towards her toph spits a ball of flames on her.

(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.
 

El Alucard

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sorry I was busy these past few days
______
Toph stomps her right foot on the ground creating a pillar of earth behind her opponent that hits her back and pushes her forward towards Toph.

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Once the girl is thrown towards her toph spits a ball of flames on her.

(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.
Faye begins to feel the ground vibrate and acts swiftly by propelling herself diagonally forward, thus causing the earthen structure to miss, the fireball would too miss as it was done in quick succession of the earthen technique and aimed where she was previously standing.
Now standing just outside of short range Faye would channel water based chakra within her mouth and gullet before releasing it as a strong water wave aimed towards the opponent, thus knocking her over and dealing damage.

"You tryna catch these hands?" Faye said playfully "Whatever that means." she continued seeming confused at her remark.

Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction.

Note: Only useable thrice per battle.
Note: Courtesy of Nanaki

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30

Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
 
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Beifong

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The girl can fly, riding on a cloud of smoke made from her legs. Toph is not amazed at all as she has seen skills far more amazing than this. She kept following the girl with her eyes dodging her jutsus and launching a water bullet at her. Toph raises a wall of stone from the ground 3 meters in front of her. the wall is big and strong enough to withstand the impact of the water ball but not enough to block her field of vision.

(Doton: Renga no Jutsu) - Earth Release: Practice Brick Technique
Type: Defensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks.

"You tryna catch these hands?" Faye said playfully "Whatever that means."
"Wanna try me?" Toph replies in a provoking tone as she performs bird handseal (primary specialty) making shackles of steel emerge from the ground under the girl catching her arms, legs and neck. After that Toph throws a barrage of explosive-kunais at her

(Kōton: Kase) Steel Release: Shackles
Rank: C
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user does 2 handseals (Bird+Ram) focusing chakra beneath the opponent, shaping the ground into several (up to 5) shackles that shoot up to grab the enemy. The shackles are linked to chains that remain connected to the ground. Once they grab the opponent, the user can clap his hands, forcefully pulling the shackles and chains to the ground, effectively pinning the opponent to the ground, restrained by the steel chains.
 

El Alucard

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"Wanna try me?"
Toph replies in a provoking tone
The woman easily defends against Faye's previous attack, however she wasn't in the clear yet. As her water technique collides with the woman's earthen structure Faye would slam her hands onto the ground, causing the area in front of her to drop 15 meters. As her opponent begins her abrupt descent, Faye would perform two handseals, causing a dozen densely spiked spheres of rock to violently erupt from the ground and orbit the woman after which she would perform another handseal causing the orbiting spheres to converge on her enemy thus crushing her and doing major damage. In addition to the crushing damage , the woman's heavily injured body would have fallen 15 meters and thus would take a significant amount of damage in addition. Unbeknownst to Faye, she would've also interrupted her opponents actions when she dropped the earth.

"Oh heck yeah! Erm...If you survive" she replied.

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Type: Offensive
Rank: A
Chakra: 30
Damage: 60
Description: The user makes two handseals, causing a dozen densely spiked spheres of rock to violently erupt from the ground. Each rock has a diameter of at least half a meter, and orbit around the enemy from multiple angles and directions that essentially surrounds the enemy in a "greater orb" that keeps roughly 3m away from the enemy at all times. By making another handseal, all of the spheres converge at the enemy's current location, crushing them between a multitude of spikes.
Note: Courtesy of Scaze
 
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Beifong

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Toph was about to perform a handseal for a jutsu when the laws of gravity started working as the ground below her disappeared. Soon after, she saw dozen of spiked rocks flying to her so she starts spinning very fast while performing bird handseal releasing dozens of steel needles that pierce through the rocks, weakening and destroying them.

Chiku chiku bang bang

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Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform the Bird handseal whilst kneading chakra. From along the user's body, dozens of steel needles will emerge from wherever is preferred and launch towards a target. Each needle is roughly 7cm in length and boasts decent penetrative force.

Note: Courtesy of Beifong

After this toph extends steel wires from her arms to the walls of the pitfall, one meter below the surface, to pull herself upwards and escape the pitfall. As she passes the point of attachment of the wires, she retracts them and holds the pointy edges in her hands like kunais and attaches some explosive tags as she does some mid-air acrobats to gain momentum before throwing the pointy edges of the wires at her opponent that they scratch or miss her and let the explosions do the greater damage. Toph lands at the edge of the pitfall while the tags explode.


Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

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El Alucard

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Toph was about to perform a handseal for a jutsu when the laws of gravity started working as the ground below her disappeared. Soon after, she saw dozen of spiked rocks flying to her so she starts spinning very fast while performing bird handseal releasing dozens of steel needles that pierce through the rocks, weakening and destroying them.

Chiku chiku bang bang

You must be registered for see images
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform the Bird handseal whilst kneading chakra. From along the user's body, dozens of steel needles will emerge from wherever is preferred and launch towards a target. Each needle is roughly 7cm in length and boasts decent penetrative force.

Note: Courtesy of Beifong

After this toph extends steel wires from her arms to the walls of the pitfall, one meter below the surface, to pull herself upwards and escape the pitfall. As she passes the point of attachment of the wires, she retracts them and holds the pointy edges in her hands like kunais and attaches some explosive tags as she does some mid-air acrobats to gain momentum before throwing the pointy edges of the wires at her opponent that they scratch or miss her and let the explosions do the greater damage. Toph lands at the edge of the pitfall while the tags explode.


Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

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I apologize for the delay... Busy week


Faye would respond by throwing two explosive kunai aimed at the incoming wires causing them to clash , exploding as the collision happened. As the the opponent lands back on the ground the earth would abruptly rise up in a burst sending her opponent into the air whilst simultaneously dealing significant burn damage. Faye under the guise the explosion had swiftly performed two handseals and sent fire based chakra underneath the ground where her opponent would land.

"You're dead"

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains]

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle.
Note: One turn cooldown between usage


I don't know what's happening with the coding .___.
 
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