[Open Combat] Mirabelle vs ??

Alyx

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Open Battle ~ Official.
Starting Distance ~ Eight Meters.
Terrain ~ Otohime’s Monastery
As the most spiritual landmark on the peninsula Otohime’s Monastery, a large metal structure built in the shape of a perfect triangle, is considered a sacred place. The samurai have a strict policy that no outsiders be allowed here, only those seeking wisdom and the mute samurai who tend to the monastery. The samurai do not worship deities in the traditional sense. Instead, the monastery is considered a place of self reflection, where one comes to meditate; to gain insight and self awareness. Such things are considered important among many samurai on the peninsula, who choose to train not only their bodies, but also their minds and souls. The monastery is also connected to the multifunctional network of tunnels that run beneath most settlements of important on the peninsula.

I shall be utilizing Mirabelle Hayabusa in signature; post you're bio and I'll start us off.
 

Alyx

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Mirabelle, the Princess of the Hayabusa Clan was invited by the sacred monk like samurai – a token of gratitude for her assistance in a recent project. The samurai of the Peninsula are normally wary of travelers arriving to their lands, namely of Shinobi origins. The Tsumikage however had no ill intentions; going as far as to provide assistance in trying to make more diplomatic relationships with these people. The village provided not only some protection to the lands as hired help but also with funding the creation of structures destroyed in recent times caused by the sudden surge of Beasts of Tiamat scourging the lands. Alas, the two factions managed to come to an agreement and thus the projects they talked with all came together. The samurai, grateful for the cooperation decided to invite the princess to one of their homelands most sacred locations. Otohime’s Monastery, where Mirabelle can come and self-reflect, mediate and simply train with the samurais that tend to the location. As he travels across the lands allowed her to arrive on the day she was designated to arrive, what she came to expect wasn’t within her mind. Immediately, dark smoke can be seen lifting into the skies above, filled with the toxic clouds that gathered overhead. The girl’s eyes widened as she ran from hillside and approached. “What’s going on here?!” she asked out loud but no one immediately answered. Upon further investigation she discovered the dead bodies of men and some women across the ground; in front the corpses stood a man.

It was clear now, the monastery was attacked. The assailant however decided to linger behind; causing the Princess to immediately become enraged. “You…why did you do this?!” she questioned. Bloodshed that yielded for no reason always angered her, but was this the same case? She can only find out the truth by questioning the motives of this individual but hindsight this place was a place for peace, not combat training or anything of the sorts. Regardless of his answer; she fully intended on avenging the lives taken here today. With roughly an eight-meter distance between each other – she figured it would be wise to watch her spacing. His aura alone felt…sinister which quite frankly meant a lot of things could happen. No time to waste pondering on these thoughts however; Mirabelle was quick in her execution – swiftly she would make a quick string of hand seals. Upon the final one being made; sphere of solar energy would take form surrounding the intended individual. The green superheated energy; the moment it came to life would immediately attempt to start to shrink. It was created with the intention of burning the technique within immediately alive; leaving no room for escape. Of course, the additional seals implemented into the string added some “extra” into the equation. One of which caused the inner potion of the sphere to become layered with the external application of Wuxing. A simple yet efficient start; the princess would watch attentively in anticipation. The samurai while normally peaceful, are highly trained warriors…to think someone bested them to this degree was rather…new. This would allow her to gain an idea of how potent her opponent is and how to carry on moving forward. She had Kurokiba strapped to her back as the hilt protruded from her right side. Her bow currently sealed within her palm. “Just who is this monster…” she asked herself again, unsure how to approach any of initially…but it seems a fight to the death might be required afterall…

(Taiyofuuton: Porarisu) Solar Wind Release: Polaris
Type: Attack, Supplementary, Defensive
Rank: D - S (S)
Range: Short - Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80)
Description: Polaris allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.
(Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (S)
Range: N/A
Chakra Cost: 20 - 40 (40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
 
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Mirabelle, the Princess of the Hayabusa Clan was invited by the sacred monk like samurai – a token of gratitude for her assistance in a recent project. The samurai of the Peninsula are normally wary of travelers arriving to their lands, namely of Shinobi origins. The Tsumikage however had no ill intentions; going as far as to provide assistance in trying to make more diplomatic relationships with these people. The village provided not only some protection to the lands as hired help but also with funding the creation of structures destroyed in recent times caused by the sudden surge of Beasts of Tiamat scourging the lands. Alas, the two factions managed to come to an agreement and thus the projects they talked with all came together. The samurai, grateful for the cooperation decided to invite the princess to one of their homelands most sacred locations. Otohime’s Monastery, where Mirabelle can come and self-reflect, mediate and simply train with the samurais that tend to the location. As he travels across the lands allowed her to arrive on the day she was designated to arrive, what she came to expect wasn’t within her mind. Immediately, dark smoke can be seen lifting into the skies above, filled with the toxic clouds that gathered overhead. The girl’s eyes widened as she ran from hillside and approached. “What’s going on here?!” she asked out loud but no one immediately answered. Upon further investigation she discovered the dead bodies of men and some women across the ground; in front the corpses stood a man.

It was clear now, the monastery was attacked. The assailant however decided to linger behind; causing the Princess to immediately become enraged. “You…why did you do this?!” she questioned. Bloodshed that yielded for no reason always angered her, but was this the same case? She can only find out the truth by questioning the motives of this individual but hindsight this place was a place for peace, not combat training or anything of the sorts. Regardless of his answer; she fully intended on avenging the lives taken here today. With roughly an eight-meter distance between each other – she figured it would be wise to watch her spacing. His aura alone felt…sinister which quite frankly meant a lot of things could happen. No time to waste pondering on these thoughts however; Mirabelle was quick in her execution – swiftly she would make a quick string of hand seals. Upon the final one being made; sphere of solar energy would take form surrounding the intended individual. The green superheated energy; the moment it came to life would immediately attempt to start to shrink. It was created with the intention of burning the technique within immediately alive; leaving no room for escape. Of course, the additional seals implemented into the string added some “extra” into the equation. One of which caused the inner potion of the sphere to become layered with the external application of Wuxing. A simple yet efficient start; the princess would watch attentively in anticipation. The samurai while normally peaceful, are highly trained warriors…to think someone bested them to this degree was rather…new. This would allow her to gain an idea of how potent her opponent is and how to carry on moving forward. She had Kurokiba strapped to her back as the hilt protruded from her right side. Her bow currently sealed within her palm. “Just who is this monster…” she asked herself again, unsure how to approach any of initially…but it seems a fight to the death might be required afterall…

(Taiyofuuton: Porarisu) Solar Wind Release: Polaris
Type: Attack, Supplementary, Defensive
Rank: D - S (S)
Range: Short - Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80)
Description: Polaris allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.
(Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (S)
Range: N/A
Chakra Cost: 20 - 40 (40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
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A sudden wind will form around Goku, accompanied with a strange natured chakra. With his in depth sensory ability gained by The Crimson Demon Goku was not only able to sense as the chakra signature as it approached, but also the power behind the technique's used. It was a sudden attack, the woman first asking questions trying to rationalize the meaning of such destruction, but before Goku could even responded she took to the offensive and attacked. Such emotion and raw output only pleased Goku. Her internal suffering only proved how weak mortals really are. Focusing his chakra using the blades, Goku will create two dark purplish spheres of chakra just after the formation of the woman's techniques the first colliding with the layered Neidan. The two techniques seemingly nullifying each other due to the nature of said techniques. The second sphere will follow close behind, colliding with the solar wind technique itself, the sphere nullifying it as they both fade away.

(Tenkyuu) - Celestial Spheres
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
Notes:
-Can only be used twice per battle
-The two orbs can be sacrificed at once to stop one forbidden-rank jutsu
-This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificed, the jutsu ends
"You attack so suddenly after asking questions? How can you expect to gain answers with manors like that? I slaughtered those disgusting monks simply because they worshoped false gods. They should have been praying to me."

Goku says accompanied by a sinister laugh, the embers from the battlefield rising in the wind as the smoke filled the sky. Goku then slashes his hand in the direction of his opponent, releasing a blade of wind enhanced with his divine chakra.

( Fūton: Fūhakujin ) - Wind Release: Sword of the Wind Count
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 = 80
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.

Chakra: 2600 - 70 = 2530
Health: 200
 

Alyx

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I respect no murderer” she said watching the man somehow managing to deal with her combined technique. Though she wasn’t exactly impressed; the combination was at best usually designed to test the opponent. Seems this one was more than capable. Her eyes shifted from their normal blue coloration, becoming a deep enraged amber. The Falcon’s Eye wakened from its normally docile state. Once the attacks dissipated; she continued into her own assault – swiftly shifting into a newer tactic. Immediately gripping the hilt of Kurokiba, she swiftly run towards the opponent – but as soon as the wind technique is launched towards her she took action. Slowing her approach down a bit she would rear her head back slightly; as she unleased a powerful roar. This roar or more so a blast of energy was mixed with lightning and wind into one form. This dual elemental attack would barrel through the approaching wind technique; snuffing out the hostile winds. Should impact be made; the opponent would be violently electrocuted and decimated by the winds. “False Gods? Aren't you being a hypocrite right now?” she said in retaliation to his previous claims. Once she was within five meters (unless stopped beforehand), she would strike once more.
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Swiftly; as black electrical arcs formed around her body, she would swing her sword. In response; hundreds of black electrical weapons spawned to life; violently pushing forward towards the enemy. The only place they form was directly behind or near Mirabelle herself. This was in precaution to avoid hitting herself; but now with the opponent within the range of her attack – she watched as the blades attempted to make work of the fool. “You’re actions here will not go unpunished, prepare your final stand!” she said with affirmation in her tone. She didn’t move; she wanted to observe this false deity’s mettle.

[Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's.

► Only Sting can perform this technique.
► Can only be used 3 times per battle.
► No A rank or above wind or lightning techniques in the next turn.
Raiton: Kaminari no Metsujin no Jutsu - Lightning Release: Lightning God Slayer Technique
Rank: D-S (B)
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 10-40 (20)
Damage: 20-80 (40)
Description: Utilizing the user's signature Black Lightning, the user combines shape manipulation with their Black Lightning to form various tools and objects to aid the user in combat. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. The objects created by this technique may be created anywhere, however, must be at least 5 m away from the opponent.
Note:
Can only use S-ranked three times per battle.
No S-Rank or above Lightning on the turn following the use of the S-Rank variant.
Requires one turn cool down between uses
(Kurokiba) Black Fang
Kurokiba, or commonly known as “Black Fang” is a specialized nodachi. A special weapon known as a “Harmonic Ninja Tool”, this weapon came into Mirabelle’s possession during a training mission in the Lightning Mountains. The blade is pitch black in coloration, with a red and black hilt and matching black scabbard. The blade harmonized with Mirabelle immediately on touch, which allowed her the ability to harness a unique element known as Black Lightning. This allowed her to weave the element to life without the need of a source, using it on par as an Apex Handseal Specialist, simply needing to swing the nodachi in order to release and create techniques. She carries it with her at all times, being a secondary weapon alongside her bow or Bongseon.

2600
200 HP
 

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I respect no murderer” she said watching the man somehow managing to deal with her combined technique. Though she wasn’t exactly impressed; the combination was at best usually designed to test the opponent. Seems this one was more than capable. Her eyes shifted from their normal blue coloration, becoming a deep enraged amber. The Falcon’s Eye wakened from its normally docile state. Once the attacks dissipated; she continued into her own assault – swiftly shifting into a newer tactic. Immediately gripping the hilt of Kurokiba, she swiftly run towards the opponent – but as soon as the wind technique is launched towards her she took action. Slowing her approach down a bit she would rear her head back slightly; as she unleased a powerful roar. This roar or more so a blast of energy was mixed with lightning and wind into one form. This dual elemental attack would barrel through the approaching wind technique; snuffing out the hostile winds. Should impact be made; the opponent would be violently electrocuted and decimated by the winds. “False Gods? Aren't you being a hypocrite right now?” she said in retaliation to his previous claims. Once she was within five meters (unless stopped beforehand), she would strike once more.
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Swiftly; as black electrical arcs formed around her body, she would swing her sword. In response; hundreds of black electrical weapons spawned to life; violently pushing forward towards the enemy. The only place they form was directly behind or near Mirabelle herself. This was in precaution to avoid hitting herself; but now with the opponent within the range of her attack – she watched as the blades attempted to make work of the fool. “You’re actions here will not go unpunished, prepare your final stand!” she said with affirmation in her tone. She didn’t move; she wanted to observe this false deity’s mettle.

[Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's.

► Only Sting can perform this technique.
► Can only be used 3 times per battle.
► No A rank or above wind or lightning techniques in the next turn.
Raiton: Kaminari no Metsujin no Jutsu - Lightning Release: Lightning God Slayer Technique
Rank: D-S (B)
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 10-40 (20)
Damage: 20-80 (40)
Description: Utilizing the user's signature Black Lightning, the user combines shape manipulation with their Black Lightning to form various tools and objects to aid the user in combat. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. The objects created by this technique may be created anywhere, however, must be at least 5 m away from the opponent.
Note:
Can only use S-ranked three times per battle.
No S-Rank or above Lightning on the turn following the use of the S-Rank variant.
Requires one turn cool down between uses
(Kurokiba) Black Fang
Kurokiba, or commonly known as “Black Fang” is a specialized nodachi. A special weapon known as a “Harmonic Ninja Tool”, this weapon came into Mirabelle’s possession during a training mission in the Lightning Mountains. The blade is pitch black in coloration, with a red and black hilt and matching black scabbard. The blade harmonized with Mirabelle immediately on touch, which allowed her the ability to harness a unique element known as Black Lightning. This allowed her to weave the element to life without the need of a source, using it on par as an Apex Handseal Specialist, simply needing to swing the nodachi in order to release and create techniques. She carries it with her at all times, being a secondary weapon alongside her bow or Bongseon.

2600
200 HP
As agreed on Discord, since both techniques are equal power with no elemental advantages they cancel out.
-Side note: I'm calling Star Chakra, "Divine Chakra" to better fit my character. This is purely cosmetic.
His opponent will focus duel natures within himself before releasing a powerful blast of electrical wind that classes with Goku's wind blade. Normally such a technique would be overcome by a powerful combination. However thanks to Goku's divine chakra even the most standard techniques pack more oomph behind them.

"So you wish to see a demonstration of my Divinity?"

Goku's divine chakra will suddenly burst out from within him, forming a chakra aura of beautiful pinks and purples around him. His hair will flow and stand on end as its color turns from a deep black into a glorious pink. His eyes similarly changing. To a mere mortal such an output of chakra would drain away at ones health, but not for a divine being like Goku Black.
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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
( Kujaku Myōhō: Kagai Hensei ) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
With the woman closing in and forming multiple weapons of what appears to be black lightning, Goku simply smiles as he lets out a powerful scream releasing a massive echo assault skill in a form of a 90 degree blast that reaches out to mid-range. This blast will carry a divine and massive crushing force as it travels but will also rip through the ground leaving a trail of debris in it's wake. This will disperse the black lightning without losing any power or speed as it continues toward Mirabelle.

"Now you might understand but a small taste of my divine power"

Goku will utilize his swords ability by placing a limitation on his opponent, preventing her from using S-rank techniques in her next move.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 40 = 120
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

Chakra: 2530 - 110 = 2420
Health: 200
 
Last edited:

Alyx

Supreme
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805💸
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Divine power? Sweet heart let me show something to you…” she said; nonchalantly as she took a special card from her tool pouch. Upon touching it and infusing it with chakra, a specialized barrier is formed around her. Immediately covering around, her up to four meters; as the barrier quickly absorbed the power of the technique and sealed it within. However, this wasn’t the only thing; as she infused some additional chakra into th barrier’s power was increased by the seal; forcing the opposing chakra directly from the “God” into it. The barrier’s second function would trigger; causing an explosion to occur and fire the neutralized chakra back. This of course was empowered by the seal below, as a near point blank range explosion was released. The opponent wouldn’t be so lucky to have such a powerful woman. The Hayabusa Princess casually kept the blade in hand – twirling it in hand. “Allow me to introduce you to a power real Gods bestowed upon me…” she said.

Immediately with a single hand seal; pitch black flames would spawn into life from directly between both combatants, immediately as it rushed towards the opponent. It looked almost the exact same as the flames made from the Amaterasu or Blaze Release. Once the flames came close enough however, the would automatically cause the opponent to become ignited from the sheer heat they produced as the flames engulfed his body, eating away at the weak chakra he produced. “Such worthless energy…” she said. While she couldn’t sense his chakra at the moment; she could tell his original technique was far more dangerous than she anticipated. While it was of earthly origin, it bailed in comparison to the power of the God’s she’s faced in the past and a of course, to the power of Wuji.

(Dyueru Monsutāzu: Mirā Fōsu ) Duel Monsters: Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short (Explosion is long)
Chakra: 30+ 10= 40
Damage: (equivalent to Rank of absorbed technique) (80)
Description: Trap Card: When the user touches this card, a white barrier encompasses the entirety of the short range around the user. This barrier known as Mirror Force, seals incoming techniques within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in rank to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden
Range: Short - Long
Chakra Cost: 10 - 60 (30)
Damage: 20 - 90 (60)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.


2600 > 2530
200 HP
 

Serpent

Active member
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Messages
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Divine power? Sweet heart let me show something to you…” she said; nonchalantly as she took a special card from her tool pouch. Upon touching it and infusing it with chakra, a specialized barrier is formed around her. Immediately covering around, her up to four meters; as the barrier quickly absorbed the power of the technique and sealed it within. However, this wasn’t the only thing; as she infused some additional chakra into th barrier’s power was increased by the seal; forcing the opposing chakra directly from the “God” into it. The barrier’s second function would trigger; causing an explosion to occur and fire the neutralized chakra back. This of course was empowered by the seal below, as a near point blank range explosion was released. The opponent wouldn’t be so lucky to have such a powerful woman. The Hayabusa Princess casually kept the blade in hand – twirling it in hand. “Allow me to introduce you to a power real Gods bestowed upon me…” she said.

Immediately with a single hand seal; pitch black flames would spawn into life from directly between both combatants, immediately as it rushed towards the opponent. It looked almost the exact same as the flames made from the Amaterasu or Blaze Release. Once the flames came close enough however, the would automatically cause the opponent to become ignited from the sheer heat they produced as the flames engulfed his body, eating away at the weak chakra he produced. “Such worthless energy…” she said. While she couldn’t sense his chakra at the moment; she could tell his original technique was far more dangerous than she anticipated. While it was of earthly origin, it bailed in comparison to the power of the God’s she’s faced in the past and a of course, to the power of Wuji.

(Dyueru Monsutāzu: Mirā Fōsu ) Duel Monsters: Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short (Explosion is long)
Chakra: 30+ 10= 40
Damage: (equivalent to Rank of absorbed technique) (80)
Description: Trap Card: When the user touches this card, a white barrier encompasses the entirety of the short range around the user. This barrier known as Mirror Force, seals incoming techniques within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in rank to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden
Range: Short - Long
Chakra Cost: 10 - 60 (30)
Damage: 20 - 90 (60)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.


2600 > 2530
200 HP
Goku watches as his opponent seemingly absorbs his sound blast, the barrier turning white as if charging. Prepared to take the defensive the moment the blast is released back upon Goku, his divine aura will become more dense as it wraps around him creating a protective shield that can block all but the most powerful attacks.

( Kujaku Myōhō - Mamoru ) - Mysterious Peacock Method - Protect
Type: Defensive
Rank: C - S
Range: Short
Chakra Cost: 15 - 40
Damage: N/A (120 Defense)
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them and cover their body like a protective body shield which is strong enough to deflect anything from basic weapons to Ninjutsu and basic Taijutsu techniques.
Note: S rank usage can only be done once every turn.
Goku then senses the same nature as was used aginst him in the beginning of the fight, however instead of erasing, it was creating a form of black flame like substance. Goku respones in kind as he extends his aura outward as it releases a bulbous shaped blast of divine energy that causes blunt force and concussive damage as it expands outward. This easily overtakes the black fire that has formed and if left unhindered it will continue to deal massive damage as it reaches out to long range.

"You know, these monks didn't even try to fight back. I wonder if they were depending on something to protect them.. Or perhaps, depending on Someone?"

( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy

Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 40 = 100
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.
Than, after releasing his blast of divine chakra, Goku focus his chakra into his fingertips and releases 5 small yet deadly bullets of wind aimed right for his opponent, that will travel behind the previous blast.

Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 40 = 120
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)


Chakra: 2420 - 120 = 2300
Health: 200
 
Last edited:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
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Trait Points
80⚔️
Even with the opposing technique being reflected almost directly at point blank range; Mirabelle felt that it alone wasn’t going to be enough. Sure enough; her answer would be given an answer – seeing the opponent surrounded by some sort of barrier. However, her black flames almost managed to strike the opponent until it was blasted aside by the same foreign energy; though she wasn’t afraid. Swiftly as it approached; Mirabelle’s amber colored eyes glared – as she weaved her hands together, she released a powerful ball of flames from her mouth. The intense heated energy would in turn travel across the cutting into the very surface below. Once it was within range of the opposing technique; the first thing to happen was a unique interaction. Originally, with the single hand seal – a spiritual parasite was created and attached to the fireball. Once impact with foreign chakra was established; the opposing technique lost some of its power, reducing in strength immediately while the parasite would tether to the opponent on a spiritual level. Of course, despite the original weakening; it still proved to be strong enough to counteract the opposing techniques power and rival it. This resulted in a neutral clash; as flames and violet energy intermingled briefly before nothing was left. Once things cleared up between the two; the opponent spoke once more prompting the maiden to grit her teeth. “No…they weren’t waiting on anyone. The samurai can fend for themselves; you just prove to be beyond their capability to handle. Don’t try to weasel the blame onto someone else, coward” she snared back it words, dipped in venom and hatred.

Once he aimed to strike her once more; she tapped into the natural energy around her. In a combined use of the ability to access Sage Mode far more quickly and the chakra battery in her tool pouch, she swiftly ascended into Perfect Thunderbird Sage Mode. As such, her new found speed allowed her to take flight into the skies above, as natural electricity started crackle around her wings. Moving thrice her speed, she flew into the skies above until she was five meters off the ground. The thunderbird harpy would flap her wings; immediately flying to her right side (Goku’s left) in order to appear behind him at his rear still five meters away. She wanted to see his plan, she carefully planning her next move as the skies started to shift, thunderclouds forming.

[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Sky Dominion, allowing them to generate natural thunderclouds (which are S Rank while in Sage Mode). Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Sky Dominion: All Thunderbirds naturally and passively flood the sky to which after 2 turns of flight create natural lightning clouds in the landmark they are in. These clouds unlike those created by shinobi are almost impossible to blow away or disperse if the clouds are dispersed they passively reform (two-turn cooldown). The strength of these clouds is dependant on the strength of the individual bird and thus requires at least a suitable jutsu of similar rank aimed at them to disperse.
2530 > 2140
600 Sage Chakra
 

Serpent

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Even with the opposing technique being reflected almost directly at point blank range; Mirabelle felt that it alone wasn’t going to be enough. Sure enough; her answer would be given an answer – seeing the opponent surrounded by some sort of barrier. However, her black flames almost managed to strike the opponent until it was blasted aside by the same foreign energy; though she wasn’t afraid. Swiftly as it approached; Mirabelle’s amber colored eyes glared – as she weaved her hands together, she released a powerful ball of flames from her mouth. The intense heated energy would in turn travel across the cutting into the very surface below. Once it was within range of the opposing technique; the first thing to happen was a unique interaction. Originally, with the single hand seal – a spiritual parasite was created and attached to the fireball. Once impact with foreign chakra was established; the opposing technique lost some of its power, reducing in strength immediately while the parasite would tether to the opponent on a spiritual level. Of course, despite the original weakening; it still proved to be strong enough to counteract the opposing techniques power and rival it. This resulted in a neutral clash; as flames and violet energy intermingled briefly before nothing was left. Once things cleared up between the two; the opponent spoke once more prompting the maiden to grit her teeth. “No…they weren’t waiting on anyone. The samurai can fend for themselves; you just prove to be beyond their capability to handle. Don’t try to weasel the blame onto someone else, coward” she snared back it words, dipped in venom and hatred.

Once he aimed to strike her once more; she tapped into the natural energy around her. In a combined use of the ability to access Sage Mode far more quickly and the chakra battery in her tool pouch, she swiftly ascended into Perfect Thunderbird Sage Mode. As such, her new found speed allowed her to take flight into the skies above, as natural electricity started crackle around her wings. Moving thrice her speed, she flew into the skies above until she was five meters off the ground. The thunderbird harpy would flap her wings; immediately flying to her right side (Goku’s left) in order to appear behind him at his rear still five meters away. She wanted to see his plan, she carefully planning her next move as the skies started to shift, thunderclouds forming.

[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Sky Dominion, allowing them to generate natural thunderclouds (which are S Rank while in Sage Mode). Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery



2530 > 2140
600 Sage Chakra
Goku senses has his opponent undergoes changes, suddenly vanishing in a burst of speed to evade his previous wind bullets. Almost instinctively Goku snaps his fingers, fueling his technique with the addition of Yin and fire chakra as he creates a soundwave that spreads in all directions for his opponent may be fast, but sound is faster. Immediately upon being herd his opponent will find themselves being bombarded by multiple blazing explosions that continuously hit from multiple angles keeping them bound in both the illusion and the real world. These loud explosions will not only serve to bind Mirabelle (Giggity) but also serve to deafen her with their loud sounds and blind her with their blazing output.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.
(Oto-Genjutsu: Sunappujin) Illusionary Sound Technique: Snapping bombardment
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 + 10 = 40
Damage points: N/A
Description: The user will focus his chakra and snap his fingers. This will create a sound wave that will travel in all directions and place anyone who hears it (other then the user) into a Illusion. In this illusion, the target(s) will suddenly find themselves being bombarded by multiple shock-waves of sound that continuously hit from multiple angles keeping the opponent bound in both the illusion and the real world. Loud explosions will also be heard that will deafen the opponent while the illusion is in place. Ultimately, this technique is designed to hinder the opponent while masking another possible threat.
Note:
-Requires a two turn cool down
-Can only be used three times per battle
-Can only be taught by Serpent
This illusion will prevent Mirabelle from movement as it binds her, causing her flight to cease and forcing her to drop back to the floor. With the sudden reduction in her movement Goku will immediately pick up on her location though his blades sensory capability. Turning towards her Goku will make a fast string of handseals as the ground one meter in front of him is converted into molten tar. Using shape manipulation Goku will force this Tar to expand outward directly toward Mirabelle as it forms into a massive tsunami aimed to engulf her and keep her burning for the next 3 turns if not escaped. Goku will utilize his swords ability by placing a limitation on his opponent, preventing you from using S-rank techniques in your next move.

(Taruton: Shishou no Jutsu) Tar Release: Master Technique
Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - (80 + 40 - 20 = 100)
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.


Chakra: 2300 - 120 = 2180
Health: 200
 

Alyx

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Your sword wouldn't be able to detect my location; granted Hayabusa cannot be detected via extrasensory means. Thus I'm replying to it as though Goku is just randomly throwing out the attack in her general direction. Also Surreal Palm User can sense when their senses are being manipulated, which in this case is the same. "Awareness of the genjutsu comes naturally according the user's rank. A practitioner of Gennin rank is aware of D rank genjutsu, Chunnin up to C rank, Jonnin up to B rank, Sannin up to A rank and Sage (official) up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it." Also you're illusion would be reduced to A rank too from the parasite.


Such meaningless attempts at stopping me will only yield frail results” she uttered; immediately with her mastery over Surreal Palm, her nigh infinite awareness of self as well as her ability to sense chakra. The first of her defenses kicked in as the spiritual nature of the Hayabusa would immediately lessen the spiritual gripe on her psyche. Of course, this wasn’t all; the harpy would start her counter strike by first utilizing the internal version of clan’s ability. This would essentially erase the foreign chakra from her body. Quick to regain her composure she would swiftly flap her wings to send herself into the air once more. Now she was positioned behind the opponent; up in the skies as she leaked more of the chakra from her body upwards. Once she was ready; she immediately noticed what appeared to be the opponent summoning some sort of technique. “Cant even hit your mark right” she thought to herself, rather than allowing it possibly linger – she decided to take it into her own hands. Immediately, she formed two hand seals. Upon doing this, she would conjure specialized cannons – once that swiftly absorbs the opposing tar technique.

The other canon having formed not too far away from the opponent in front of him, the sealed chakra from the first cannon would release from this canon; immediately sending a blast of natural energy towards the opponent. Should he not be careful; it’s going to lead to a rather unfortunate end on their life span. This damned god was nothing more than cold blooded murderer. Mirabelle could never forgive such vile actions, not one bit. She simply remained airborne – roughly eleven meters behind the opponent but eleven meters from the ground. She senses locked on their prey, the harpy was thinking of more possible steps to take from here. Both of her techniques would also have their chakra boosted slightly, increasing their erasure/sealing capabilities.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70 (30+ 10 = 40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns
(Senpō/Fuinjutsu: Gooruden Wairudo Hanto ) Sage Art/Sealing Technique: Golden Wild Hunt
Rank: A-Rank
Type: Supplementary, Defensive
Range: Short – Long
Chakra cost: 30 + 10 = 40
Damage points: N/A
Damage points: Utilizing’s one's connection to the natural energy around them, the user will create specialized cannons with the existing moisture in the air. Through the formation of two hand seals, the user will formulate two cylinder-shaped cannon composed of existing moisture in the air within the path of an enemy technique. Immediately on contact, the first cylinder near the user has the kanji for "ammunition" written in one of its openings. The kanji, which is the seal itself will immediately open - absorbing the technique in question and immediately seal it within - purifying it and converting it into senjutsu chakra. The second airborne cannon formed somewhere else in the terrain (must at least be formed five meters away from target unless already within short range of them" will have another seal that's connected to the first. After sealing and purifying the chakra in the first cannon, the second cannon immediately fires it afterward - releasing a 180-degree blast of senjutsu chakra moving twice the base speed of the user, traveling up to ten meters. Upon contact with the opponent, they are slowly petrified over time, becoming fully transformed into a statue after four turns have passed, which over time causes certain effects to trigger, with the first turn the opponent cannot make more than four hand seals per technique, second turn being unable to move any more than five meters, with third turn doubling the effect of the previous two (making it unable to make more than two seals nor move past two and a half meters) while the fourth turn is full-body petrification. This, however, can be prevented by surging their body with chakra of the equal rank in order to rid of the senjutsu chakra. An alternative use to this however as well, is used on the user via having the cannon fire at them. The senjutsu is simply fired as at their body, having the converted chakra be added back into their own pool (same amount as original technique), helping as a method of keeping Sage Mode active (only with Imperfect Sage Mode). It can only seal/absorb techniques up to A-Rank or 30 Chakra (unless this technique's or chakra amount is increased). This technique is only capable of being used thrice per battle with a cooldown of two turns after use, while also being unable to use Senjutsu above A-Rank in the same turn or next turn.

600 Sage Chakra > 510
 

Serpent

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Your sword wouldn't be able to detect my location; granted Hayabusa cannot be detected via extrasensory means. Thus I'm replying to it as though Goku is just randomly throwing out the attack in her general direction. Also Surreal Palm User can sense when their senses are being manipulated, which in this case is the same. "Awareness of the genjutsu comes naturally according the user's rank. A practitioner of Gennin rank is aware of D rank genjutsu, Chunnin up to C rank, Jonnin up to B rank, Sannin up to A rank and Sage (official) up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it." Also you're illusion would be reduced to A rank too from the parasite.


Such meaningless attempts at stopping me will only yield frail results” she uttered; immediately with her mastery over Surreal Palm, her nigh infinite awareness of self as well as her ability to sense chakra. The first of her defenses kicked in as the spiritual nature of the Hayabusa would immediately lessen the spiritual gripe on her psyche. Of course, this wasn’t all; the harpy would start her counter strike by first utilizing the internal version of clan’s ability. This would essentially erase the foreign chakra from her body. Quick to regain her composure she would swiftly flap her wings to send herself into the air once more. Now she was positioned behind the opponent; up in the skies as she leaked more of the chakra from her body upwards. Once she was ready; she immediately noticed what appeared to be the opponent summoning some sort of technique. “Cant even hit your mark right” she thought to herself, rather than allowing it possibly linger – she decided to take it into her own hands. Immediately, she formed two hand seals. Upon doing this, she would conjure specialized cannons – once that swiftly absorbs the opposing tar technique.

The other canon having formed not too far away from the opponent in front of him, the sealed chakra from the first cannon would release from this canon; immediately sending a blast of natural energy towards the opponent. Should he not be careful; it’s going to lead to a rather unfortunate end on their life span. This damned god was nothing more than cold blooded murderer. Mirabelle could never forgive such vile actions, not one bit. She simply remained airborne – roughly eleven meters behind the opponent but eleven meters from the ground. She senses locked on their prey, the harpy was thinking of more possible steps to take from here. Both of her techniques would also have their chakra boosted slightly, increasing their erasure/sealing capabilities.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70 (30+ 10 = 40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns
(Senpō/Fuinjutsu: Gooruden Wairudo Hanto ) Sage Art/Sealing Technique: Golden Wild Hunt
Rank: A-Rank
Type: Supplementary, Defensive
Range: Short – Long
Chakra cost: 30 + 10 = 40
Damage points: N/A
Damage points: Utilizing’s one's connection to the natural energy around them, the user will create specialized cannons with the existing moisture in the air. Through the formation of two hand seals, the user will formulate two cylinder-shaped cannon composed of existing moisture in the air within the path of an enemy technique. Immediately on contact, the first cylinder near the user has the kanji for "ammunition" written in one of its openings. The kanji, which is the seal itself will immediately open - absorbing the technique in question and immediately seal it within - purifying it and converting it into senjutsu chakra. The second airborne cannon formed somewhere else in the terrain (must at least be formed five meters away from target unless already within short range of them" will have another seal that's connected to the first. After sealing and purifying the chakra in the first cannon, the second cannon immediately fires it afterward - releasing a 180-degree blast of senjutsu chakra moving twice the base speed of the user, traveling up to ten meters. Upon contact with the opponent, they are slowly petrified over time, becoming fully transformed into a statue after four turns have passed, which over time causes certain effects to trigger, with the first turn the opponent cannot make more than four hand seals per technique, second turn being unable to move any more than five meters, with third turn doubling the effect of the previous two (making it unable to make more than two seals nor move past two and a half meters) while the fourth turn is full-body petrification. This, however, can be prevented by surging their body with chakra of the equal rank in order to rid of the senjutsu chakra. An alternative use to this however as well, is used on the user via having the cannon fire at them. The senjutsu is simply fired as at their body, having the converted chakra be added back into their own pool (same amount as original technique), helping as a method of keeping Sage Mode active (only with Imperfect Sage Mode). It can only seal/absorb techniques up to A-Rank or 30 Chakra (unless this technique's or chakra amount is increased). This technique is only capable of being used thrice per battle with a cooldown of two turns after use, while also being unable to use Senjutsu above A-Rank in the same turn or next turn.

600 Sage Chakra > 510
I cannot sense chakra from within you, but you've said that you're leaking chakra. I would assume I'd be able to sense that. Also Hayabusa clans ability to lessen the effects of spiritual techniques says it doesn't work on Yin. Lastly how are you boosting both techniques with +10 chakra? guess it doesn't matter since the fight only has a few more rounds anyway xD
Watching as his molten tar technique gets absorbed into a cylinder of sorts, with such close proximity and the build up of energy just absorbed with a second cylinder formed Goku decides to place some distance from himself and the unknown technique. By flooding himself with Yang Energy Goku enters an enhanced state, allowing for his Peacock method to dissipate this surge of energy will also release him from the parasitic bind of the ghost. As he enters Yang State Goku will burst backwards escaping to 14m distance in mid-range.

(Yoton Modo) – Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Once in mid-range having avoided the blast Goku will look up as Mirabelle retreats to the sky.

"There will be no escape for you"

Goku releases a vast amount of his divine chakra as it erupts out from him forming a long Dragon with wings. This Dragon with Goku protected within will take flight moving at blistering speeds as it heads right for Mirabelle in attempts to wrap and crush her within it's might. Goku, being the gentlemen he is will utilize his blade for the last time and prevent Mirabelle from using techniques of S-rank.
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( Kujaku Myōhō - Ryu ) - Mysterious Peacock method - Dragon
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 140 ( -30 to user ) + 20 = 160
Description: The user will channel their star chakra and have it completely envelop them in a dark purple aura and shoot up into the sky. The chakra will form a serpentine like dragon and wrap its lower body around the user. Upon being created, the user can passively control the dragon to have it dive and attack or release powerful blasts of star chakra equivalent to A-rank (once per turn). The user may also chose to have the dragon grow wings to elevate the both of them, however they can only fly as fast as their current speed. Due to the use of all the user's star chakra, the user cannot use any other Mysterious Peacock technique while this is in play. The dragon may remain on the field a total of 4 turns and doesn't require the user to have previously activated the Mysterious Peacock Method. However once this technique ends, the user's body will have sustained so much damage that they will only be able to use the Mysterious Peacock Method once afterwards (if possible) and for a total of 4 turns instead of five.
Note: If the user was using their Mysterious Peacock Method technique when using this, they will collapse unable to use above A rank techniques for 3 turns. This technique can only be used once per battle.
Chakra: 2180 - 270 = 1910
Health: 200
 

Alyx

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The senjutsu canons had successfully launch the enemy technique back with ease but it seems the murderer had something up his sleeve still. His response was rather, unexpected yet highly dangerous as a sudden spike of energy flooded his body. Covered in some sort of new aura; Mirabelle was somewhat familiar with it though from the distance she couldn’t exactly call the same for now. Likewise; the opponent managed to gain a new level of power – seeing as his next immediate action is dodging the explosive zone of the senjutsu cannons. It did prove to out speed Mirabelle with ease but regardless in difference; her high tracking capability allowed her to keep up with his movements comfortably as she moved at her own high speeds towards the ground. As he continued to move to his new location; the Dragon Princess already started to execute her next plan as in that instance. She would perform a quick sword slash which would immediately be followed up by a quick additional string of hand seals. This caused a giant familiar composed of pitch-black electricity to form as it body spirals around her (being seven meters tall, two meters wide) . The dragon in question simply roared at the opposition before them but remained by his master’s side. After its creation Mirabelle would follow into a quick string of hand seals.

Once the final seal was made; the ground would violently erupt with molten bismuth; erupting directly into the air and slamming into the dragon. The wave of liquid bismuth was potent; enhanced with senjutsu but also it had a layering of dragon chakra within the exterior, but she would also utilize one of the three elixirs on her person in order to infuse additional chakra into Wuxing. This would cause the opposing dragon’s chakra to be erased though the amount wouldn’t be enough to completely get rid of it. The erasure however weakened it enough to now become overwhelmed by the wave of molten bismuth. This wave continued to push forward, being eight meters high. One the other hand; the dragon itself utilized its wings to take flight into the skies, preparing to attack from above when needed. “Let’s see if all the speed can afford you a proper victory…” she questioned, simply waiting in the skies above, as she continued to watch the liquid bismuth pour down on the opponent.

(Kuroi Kaminari: Kapera ) Black Lightning: Capella
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80 (60+30=90)
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.
(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60 + 30 = 90)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40)
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

500 > 430
 

Serpent

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The senjutsu canons had successfully launch the enemy technique back with ease but it seems the murderer had something up his sleeve still. His response was rather, unexpected yet highly dangerous as a sudden spike of energy flooded his body. Covered in some sort of new aura; Mirabelle was somewhat familiar with it though from the distance she couldn’t exactly call the same for now. Likewise; the opponent managed to gain a new level of power – seeing as his next immediate action is dodging the explosive zone of the senjutsu cannons. It did prove to out speed Mirabelle with ease but regardless in difference; her high tracking capability allowed her to keep up with his movements comfortably as she moved at her own high speeds towards the ground. As he continued to move to his new location; the Dragon Princess already started to execute her next plan as in that instance. She would perform a quick sword slash which would immediately be followed up by a quick additional string of hand seals. This caused a giant familiar composed of pitch-black electricity to form as it body spirals around her (being seven meters tall, two meters wide) . The dragon in question simply roared at the opposition before them but remained by his master’s side. After its creation Mirabelle would follow into a quick string of hand seals.

Once the final seal was made; the ground would violently erupt with molten bismuth; erupting directly into the air and slamming into the dragon. The wave of liquid bismuth was potent; enhanced with senjutsu but also it had a layering of dragon chakra within the exterior, but she would also utilize one of the three elixirs on her person in order to infuse additional chakra into Wuxing. This would cause the opposing dragon’s chakra to be erased though the amount wouldn’t be enough to completely get rid of it. The erasure however weakened it enough to now become overwhelmed by the wave of molten bismuth. This wave continued to push forward, being eight meters high. One the other hand; the dragon itself utilized its wings to take flight into the skies, preparing to attack from above when needed. “Let’s see if all the speed can afford you a proper victory…” she questioned, simply waiting in the skies above, as she continued to watch the liquid bismuth pour down on the opponent.

(Kuroi Kaminari: Kapera ) Black Lightning: Capella
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80 (60+30=90)
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.
(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60 + 30 = 90)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40)
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

500 > 430
So i'm flying to the sky at x6 speed to attack you and your response is to rise a technique from the ground to intercept me? I'm about to sleep but I'll message you tomorrow lmao
 
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