Open Challenge

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,547
Kin
10💸
Kumi
3💴
Trait Points
0⚔️
Awards
Tobirama

Open Field

No Subs

Go
Water source to my right your left.[Rping as strangers]Xd

Stepping feet on to the battlefield hashirama quickly activates his sensory technique giving him enhanced reactions and awareness allowing him to monitor the activities going on around him and his surroundings. Upon seeing his opponent whose identity is unknown to him come forth unto the battle field he quickly slams his two hands on the ground and drops a section of the earth about 20meters around him, as he plummets deep into the ground hashirama focuses chakra in his hands and shoot out several shots of fire towards him with the intent of exploding him to shreds.

You Remind Me Of Someone!
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Doton: Chidōkaku) - Earth Release: Moving Earth Core

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

( Bakuhatsu Enhogan ) – Exploding Flame Shots

Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

 

-Quest-

Active member
Legendary
Joined
Sep 9, 2008
Messages
11,249
Kin
8💸
Kumi
3💴
Trait Points
0⚔️
Awards
Keeping his sensory skills active, Tobirama watches carefully as his opponent slams his hands on the ground initiating an earth jutsu. As the ground begins to drop, Tobirama weaves a handseal immediately creating a giant water dragon that burst beneath him, riding on top of the dragon's head while the dragon itself travels back upwards to ground level.

Tobirama then hops off the water dragon and lands on the surface, while simultaneously forming a lightning vortex to quickly combine it with the water dragon (lightning water dragon) as it travels straight towards Hashirama, his fire balls would be completely engulfed by the water dragon.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 
Last edited:

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,547
Kin
10💸
Kumi
3💴
Trait Points
0⚔️
Awards
Keeping his sensory skills active, Tobirama watches carefully as his opponent slams his hands on the ground initiating an earth jutsu. As the ground begins to drop, Tobirama weaves a handseal immediately creating a giant water dragon that burst beneath him, riding on top of the dragon's head while the dragon itself travels back upwards to ground level.

Tobirama then hops off the water dragon and lands on the surface, while simultaneously forming a lightning vortex to quickly combine it with the water dragon (lightning water dragon) as it travels straight towards Hashirama, his fire balls would be completely engulfed by the water dragon.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
The moment hashirama senses the accumulation of chakra in his opponent body followed by him performing a single hand-seal to bring forth a dragon made out of water, he acts immediately and makes a single hand-seal himself and brings forth a massive dragon made out of earth which he directly sends towards his opponent and his water dragon forcing him to defend and to temporarily abandon any other motives or techniques.Upon contact the earthen dragon would crush and overpower the water dragon as well as crushing the opponent body due to the impact from the force of the dragon.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

-Quest-

Active member
Legendary
Joined
Sep 9, 2008
Messages
11,249
Kin
8💸
Kumi
3💴
Trait Points
0⚔️
Awards
When the earth dragon is about to crash into him, Tobirama quickly uses the water from his own dragon to propel himself diagonally upwards; passing few meters above the earth dragon while it crashes into the water dragon and propels towards Hashirama. As he shoots upwards, he slams his hands together to form a water sphere that rises beneath Hashirama, trapping him like a prison. Followed by marking 5 kunais.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,547
Kin
10💸
Kumi
3💴
Trait Points
0⚔️
Awards
When the earth dragon is about to crash into him, Tobirama quickly uses the water from his own dragon to propel himself diagonally upwards; passing few meters above the earth dragon while it crashes into the water dragon and propels towards Hashirama. As he shoots upwards, he slams his hands together to form a water sphere that rises beneath Hashirama, trapping him like a prison. Followed by marking 5 kunais.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Hashirama senses the accumulation and concentration of chakra in his opponents body and sees as water from the ground begin to lift him up,immediately without the usage of any hand seals or any hesitations he claps his two hands together and releases a massive amount of lightning in the form of a thunderbolt downwards towards his opponent direction, the opponent body who is already is wet and soaked in water will be easily electrocuted upon contact should he fail to defend against the bolt of lightning.
(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the user. The technique is best used if the user has a height advantage in relation to the target. The Thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
 

-Quest-

Active member
Legendary
Joined
Sep 9, 2008
Messages
11,249
Kin
8💸
Kumi
3💴
Trait Points
0⚔️
Awards
Noticing Hashirama exerting crackles of lightning from his palms as Tobirama launches himself up, he quickly uses the upward momentum to spin himself creating a large tornado. It easily protects him from the thunderbolt(lol) and the wind currents dries him up like a hairdryer. As soon as the thunderbolt disperses, he stops spinning and swings his arm, forming a water vortex around Hashirama that bursts him up in to the air before Tobirama lands on the ground.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
 

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,547
Kin
10💸
Kumi
3💴
Trait Points
0⚔️
Awards
Noticing Hashirama exerting crackles of lightning from his palms as Tobirama launches himself up, he quickly uses the upward momentum to spin himself creating a large tornado. It easily protects him from the thunderbolt(lol) and the wind currents dries him up like a hairdryer. As soon as the thunderbolt disperses, he stops spinning and swings his arm, forming a water vortex around Hashirama that bursts him up in to the air before Tobirama lands on the ground.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
Hashirama quickly observes the huge concentration of chakra circling around his opponents body as he releases wind from his body in a predictable attempt to negate his thunderbolt, giving his opponent no breathing space or room hashirama acts then and there, by swiftly slamming his two hand on the ground to cause massive spikes of earth to arise from the ground to impale the opponent. The pillars would pierce through his stomach damaging his internal organs in the process and leaving him unable to continue the battle should the opponent fail to defend properly.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars

Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

-Quest-

Active member
Legendary
Joined
Sep 9, 2008
Messages
11,249
Kin
8💸
Kumi
3💴
Trait Points
0⚔️
Awards
Sensing a level of earth chakra below him, he quickly prepares his Sword of Thunder God, holding the hilt at hand. As soon as the lightning/tornado is done, he swings his blade downwards sending a discharge of lightning to crumble apart the spikes as they rise. Given that he's in mid air it would take the spikes longer to reach him than if he was on the ground and combined with his sensing abilities allowed him to react quicker.

He then lands on the broken pillars of earth while putting his hand into his pouch, marking 5 kunais.

"So are you going to keep staying at the back throwing attacks or are you going to fight me face to face like a man?" He taunts his opponent.

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,547
Kin
10💸
Kumi
3💴
Trait Points
0⚔️
Awards
Sensing a level of earth chakra below him, he quickly prepares his Sword of Thunder God, holding the hilt at hand. As soon as the lightning/tornado is done, he swings his blade downwards sending a discharge of lightning to crumble apart the spikes as they rise. Given that he's in mid air it would take the spikes longer to reach him than if he was on the ground and combined with his sensing abilities allowed him to react quicker.

He then lands on the broken pillars of earth while putting his hand into his pouch, marking 5 kunais.

"So are you going to keep staying at the back throwing attacks or are you going to fight me face to face like a man?" He taunts his opponent.

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
"A True man knows when and how to fight his battles"

The moment hashirama senses lightning chakra which is been channeled through a sword by his opponent who is in mid air in an obvious attempt to destroy earthen pillars, he takes advantage of this situation and instantaneously casts his opponent in a genjutsu where he sees several snakes appear beneath him and begin to constrict him and squeeze him. In reality the opponent is immobilized and can not move and inch leaving him vulnerable to attacks, hashirama then exhales out a massive fireball from his mouth towards his immobilized opponent burning him to crisp. Hashirama movements are timed in such a manner that the moment he senses the opponent raiton chakra flowing through his sword to the ground he casts him under a genjutsu, and immediately follows up by exhaling out a huge fireball from his mouth towards the opponent, giving him a very little time frame/window to properly dispel the genjutsu and defend against the fire before he is burnt.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

Reminder to self:Last turn of chakra sensing!
 
Last edited:

-Quest-

Active member
Legendary
Joined
Sep 9, 2008
Messages
11,249
Kin
8💸
Kumi
3💴
Trait Points
0⚔️
Awards
As he sees the snakes emerging out of nowhere and binding his movements, Tobirama channels Chidori Nagashi all around from his body in an attempt to kill the snakes off of him, but instead they disappear due to his surge of chakra is strong enough to break an illusion, without even realising it.

Watching his opponent exhaling a fireball, he quickly weaves a handseal and spew a massive water bullet followed by swinging his arm to send a powerful gust without handseals. The water and wind combines easily submerging the fire and continues towards Hashirama, drowning him

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Fuuton: Fūjin no Hankan) Wind Release: Fūjin's Revolt
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With the concept of shape manipulation, the user forms a tornado around his/her arm. By swinging his arm across, he releases a burst of gust forward that sends anything in range flying back. These winds are blunt and don't do damage, as the technique is mostly designed to knockback opponents or strengthen existing jutsus, however it makes up with its force and range.
-No handseals required.
 

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,547
Kin
10💸
Kumi
3💴
Trait Points
0⚔️
Awards
As he sees the snakes emerging out of nowhere and binding his movements, Tobirama channels Chidori Nagashi all around from his body in an attempt to kill the snakes off of him, but instead they disappear due to his surge of chakra is strong enough to break an illusion, without even realising it.

Watching his opponent exhaling a fireball, he quickly weaves a handseal and spew a massive water bullet followed by swinging his arm to send a powerful gust without handseals. The water and wind combines easily submerging the fire and continues towards Hashirama, drowning him

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Fuuton: Fūjin no Hankan) Wind Release: Fūjin's Revolt
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With the concept of shape manipulation, the user forms a tornado around his/her arm. By swinging his arm across, he releases a burst of gust forward that sends anything in range flying back. These winds are blunt and don't do damage, as the technique is mostly designed to knockback opponents or strengthen existing jutsus, however it makes up with its force and range.
-No handseals required.

As hashirama sees his opponent channel raition chakra across his body in a bid to dispel the genjutsu hashirama reactivates his chakra sensory technique, at which point he sees a water/wind combination heading his way after the successful extinguish of his fire jutsu,immediately without the usage of any hand-seals he slams his hands on the ground and lifts himself 100 meters high off the ground successful evading the water/wind combination.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core

Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice
 
Top