Open battle

Sinthorus

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I will take this, official yes?

I will use my Kirikoe Katsuryoku V.3

(Will post link later as im on phone currently)

You can take first move
Sin stood looking on a the new arrival, curious as to what brought them here. He didn't particularly like surprises these days so he figured it would be best to not give them the change at screwing him over. He'd make a gesture towards the ground below the new arrival, breaking down the earth causing them to sink into the ground itself, binding them. As he did this he released a unique sand all around to ensure this person was alone before he spoke:

What do you want? Just go back where you came from!

( Gokuamaisou ) - Sand Prison Burial
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.

(Sesshoku Taipu) - Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
 

Kirikoe

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Sin stood looking on a the new arrival, curious as to what brought them here. He didn't particularly like surprises these days so he figured it would be best to not give them the change at screwing him over. He'd make a gesture towards the ground below the new arrival, breaking down the earth causing them to sink into the ground itself, binding them. As he did this he released a unique sand all around to ensure this person was alone before he spoke:

What do you want? Just go back where you came from!

( Gokuamaisou ) - Sand Prison Burial
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.

(Sesshoku Taipu) - Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
A trip into the desert


Kirikoe Katsuryoku entered the field, a small gourd within his hand, his eyes seemed dark as his body slowly swayed side to side, he could feel the soul of another in the distance, but he didn't think much of it, his eyes continue to look towards the floor with a dull look within them..

"Isn't it about time you stopped drinking.."

"I do as the gourd guides.. you have seen the same things I have.. the only difference is you don't have to live with it.."

"Sir Kirikoe, who are you talking to?" Replied Vinea, Kirikoe's personal summon which travelled with him at all times

Sigh~

Both Byakko and Kirikoe sighed in unison

It was at this point that both Byakko and Kirikoe stopped moving, noticing the changes below them, sand had begun to gather around his feet grasping hold, he could sense the individual in the distance and heard him speak

Sigh~

"No thanks, I go where I please!"

As Kirikoe said this he swung his left hand outwards in front of him, doing so he had gathered up the sand beneath his feet and around the environment, combining it with his own wind currents in the air, the moment Kirikoe swung his hand outwards in front of him, a large gust of wind filled with the previous sand was forced towards the individual, pushing the stranger away away in the process.


Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.




"Byakko, come here..."

Speaking to his partner spirit Kirikoe allowed the spirit to partially infuse with himself, immediately he could feel his spirits presence course through him, a spark almost appearing within his eye as Kirikoe looked forwards

"Your an awfully skittish one to try and stop my movements just to ask a question.."



Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Approved here:




 

Sinthorus

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A trip into the desert


Kirikoe Katsuryoku entered the field, a small gourd within his hand, his eyes seemed dark as his body slowly swayed side to side, he could feel the soul of another in the distance, but he didn't think much of it, his eyes continue to look towards the floor with a dull look within them..

"Isn't it about time you stopped drinking.."

"I do as the gourd guides.. you have seen the same things I have.. the only difference is you don't have to live with it.."

"Sir Kirikoe, who are you talking to?" Replied Vinea, Kirikoe's personal summon which travelled with him at all times

Sigh~

Both Byakko and Kirikoe sighed in unison

It was at this point that both Byakko and Kirikoe stopped moving, noticing the changes below them, sand had begun to gather around his feet grasping hold, he could sense the individual in the distance and heard him speak

Sigh~

"No thanks, I go where I please!"

As Kirikoe said this he swung his left hand outwards in front of him, doing so he had gathered up the sand beneath his feet and around the environment, combining it with his own wind currents in the air, the moment Kirikoe swung his hand outwards in front of him, a large gust of wind filled with the previous sand was forced towards the individual, pushing the stranger away away in the process.


Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.




"Byakko, come here..."

Speaking to his partner spirit Kirikoe allowed the spirit to partially infuse with himself, immediately he could feel his spirits presence course through him, a spark almost appearing within his eye as Kirikoe looked forwards

"Your an awfully skittish one to try and stop my movements just to ask a question.."



Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Approved here:




Well this was awkward, his sand was being used against him, by an attack that he orginally created. What kinda shit was this? He was in a 2 vs 1 situation at the same time. Why couldn't he just be left alone. He just wanted to go about his day. Oh well he'd just have to find a way to trap them both, the simple way was to just bury them in MORE SAND. So as the wind picked up the sand and came towards him, with a wave of his hand he created a large wave of sand to wash over the new arrival and his weird little pet to burry them. As he did this a voice called out his is mind,

"Just kill them, crush them, fucking murder them!" Shukaku shouted.

"**** off, I'm not tryna murder them I just can't be bothered to deal with them!" Sin said this out loud as the beast continued to chant in his head, making him seem insane.

( Sabaku Ryuusa Bakuryuu ) - Sand Avalanche
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40+20
Description: The user will gather a large amount of sand and send it forwards in a large wave covering everything in front of them. This is large enough to push back large summons and trap opponents under a mass of heavy sand.
Note: Only useable by Gaara
 

Kirikoe

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Well this was awkward, his sand was being used against him, by an attack that he orginally created. What kinda shit was this? He was in a 2 vs 1 situation at the same time. Why couldn't he just be left alone. He just wanted to go about his day. Oh well he'd just have to find a way to trap them both, the simple way was to just bury them in MORE SAND. So as the wind picked up the sand and came towards him, with a wave of his hand he created a large wave of sand to wash over the new arrival and his weird little pet to burry them. As he did this a voice called out his is mind,

"Just kill them, crush them, fucking murder them!" Shukaku shouted.

"**** off, I'm not tryna murder them I just can't be bothered to deal with them!" Sin said this out loud as the beast continued to chant in his head, making him seem insane.

( Sabaku Ryuusa Bakuryuu ) - Sand Avalanche
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40+20
Description: The user will gather a large amount of sand and send it forwards in a large wave covering everything in front of them. This is large enough to push back large summons and trap opponents under a mass of heavy sand.
Note: Only useable by Gaara
A trip into the desert


Sigh~

Vinea Stepped forwards with a sigh as Byakko continued to merge with Kirikoe, She performed a single hand-seal as she she pursed her lips, blowing out a large body of water to wash across the battlefield colliding with the wave of sand, flattening it in the process, it surged towards the unusual man slamming against him with great force, the water engulfed him, swallowing him up as the water began to spiral around to form the shape of a ball, locking the young man inside.


Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.




Kirikoe walked forwards slowly, placing his hand on Vinea's shoulder, Vinea promptly transformed into her weapon in a plume of smoke, disappearing and revealing a large trident now being held in Kirikoe's right hand. He promptly raised the gourd yet again, taking another swig of his alcohol.


Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Vinea transforms into a trident (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Vinea is transformed into the Adamantine Trident, it is possible for her to have her ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. The main method of offense consists of the wielder making powerful stabs and thrusts that take advantage of its ability to extend. In addition, the trident has to the capacity to generate modest quantities of water for certain moves. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible water-based attacks via the trident. When the trident is slammed, prongs first into the ground in the immediate vicinity of the wielder, a large body of water may begin to form from water in the ground. Should an opponent be impaled upon the trident, a highly dense sphere of water may form around their person, to restrict their movements and breathing. From the trident, a very thin stream of pressurized water (capable of easily cutting stone) may also be released, with a trajectory dependent on how the trident is swung.

Note: This may only be used by Vinea of the monkeys, and she may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Vinea maintains this form will not count towards the turns he can stay on the field.
Note: All of the water-based moves generated by the trident are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of water has short-long range. Every other move is short-range only.






Sigh~

"It seems I'm not the only one plagued by demons Byakko"

"Who are you calling a Demon! I'm the great tiger spirit Byakko!! BYAKKO!!"

"Ye ye shut up.. sheesh.. you wonder why I drink.."


 

Sinthorus

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A trip into the desert


Sigh~

Vinea Stepped forwards with a sigh as Byakko continued to merge with Kirikoe, She performed a single hand-seal as she she pursed her lips, blowing out a large body of water to wash across the battlefield colliding with the wave of sand, flattening it in the process, it surged towards the unusual man slamming against him with great force, the water engulfed him, swallowing him up as the water began to spiral around to form the shape of a ball, locking the young man inside.


Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.




Kirikoe walked forwards slowly, placing his hand on Vinea's shoulder, Vinea promptly transformed into her weapon in a plume of smoke, disappearing and revealing a large trident now being held in Kirikoe's right hand. He promptly raised the gourd yet again, taking another swig of his alcohol.


Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Vinea transforms into a trident (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Vinea is transformed into the Adamantine Trident, it is possible for her to have her ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. The main method of offense consists of the wielder making powerful stabs and thrusts that take advantage of its ability to extend. In addition, the trident has to the capacity to generate modest quantities of water for certain moves. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible water-based attacks via the trident. When the trident is slammed, prongs first into the ground in the immediate vicinity of the wielder, a large body of water may begin to form from water in the ground. Should an opponent be impaled upon the trident, a highly dense sphere of water may form around their person, to restrict their movements and breathing. From the trident, a very thin stream of pressurized water (capable of easily cutting stone) may also be released, with a trajectory dependent on how the trident is swung.

Note: This may only be used by Vinea of the monkeys, and she may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Vinea maintains this form will not count towards the turns he can stay on the field.
Note: All of the water-based moves generated by the trident are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of water has short-long range. Every other move is short-range only.






Sigh~

"It seems I'm not the only one plagued by demons Byakko"

"Who are you calling a Demon! I'm the great tiger spirit Byakko!! BYAKKO!!"

"Ye ye shut up.. sheesh.. you wonder why I drink.."


He just couldn't catch a break. He just wanted to bury a bitch and go about his day but nooooo, they had to go and ruin his day, soak the entire field and release a mass of water that drown a bijuu. The hell was wrong with this this kid. Knowing his sand was useless against he needed to take a different tact in hoe defend himself. Fortunately for him, he had just the trick up his sleeve. As the mass of water burst forth he performed three handseals releasing a large surge of chakra through his entire body causing liquid hot indium to pulse out in a mass tornado around him to long range acting as an attack and defending him from the wave of water. The water would evaporate on contact due to the heat (Indium is strong to water). This Indium would pulse out to long range covering the entire area in his unique metal.

Why are you using that dumbass, use sand!


Sand wont work against water ass clown!

Your sand wont, mine would. Weak ass mother...

SHUT UP ALREADY!!!

[Ekitaiinjiumu | Nienna, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defense
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No Liquid Indium jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
 

Kirikoe

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He just couldn't catch a break. He just wanted to bury a bitch and go about his day but nooooo, they had to go and ruin his day, soak the entire field and release a mass of water that drown a bijuu. The hell was wrong with this this kid. Knowing his sand was useless against he needed to take a different tact in hoe defend himself. Fortunately for him, he had just the trick up his sleeve. As the mass of water burst forth he performed three handseals releasing a large surge of chakra through his entire body causing liquid hot indium to pulse out in a mass tornado around him to long range acting as an attack and defending him from the wave of water. The water would evaporate on contact due to the heat (Indium is strong to water). This Indium would pulse out to long range covering the entire area in his unique metal.

Why are you using that dumbass, use sand!

Sand wont work against water ass clown!

Your sand wont, mine would. Weak ass mother...

SHUT UP ALREADY!!!

[Ekitaiinjiumu | Nienna, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defense
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No Liquid Indium jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
A trip into the desert

Kirikoe watched as his summons water burst into steam, evaporating, erupting into the sky a large molten metal tornado expanded outwards towards him, this he did not expect this scenario..

"Well.. that's a first.."

Kirikoe took another swig, wiping his mouth before placing his gourd on his waist, he waited for the metal to expand outwards further leaving a larger area inside the 'eye' of the storm.

Kirikoe channelled his earth chakra into the ground, turning it into a consistency similar to hiding like a mole technique, Kirikoe took to the underground, disappearing, he headed towards the crazed young man whiles underground, stealthily making his approach, he would move beneath the tornado of metal, and move directly beneath the young man, when moving beneath Kirikoe would cause several spikes to shoot upwards striking him and running him through before Kirikoe reappeared behind the man.

"I feel your troubles pal.."



Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Burrow Strike of Psamathe is technique of earth release element which can both be used as to make offense and escape enemies attack. User would through the rapid release and manipulation of chakra change the ground upon which they are standing to the one of sand in a similar manner as done when performing (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique, which would allow them as to move through it. Traversing through the ground they would be capable of reaching up to long range from their initial position. However unlike the previously mentioned technique, user would leave a trail behind them. This trail would be in form of up to six spikes that can emerge only above the surfaces the user went through before once again arising from the ground. User can chose where they would make the spikes rise. Additionally, with the emergence of the spikes so will be the sand and small participles of earth found underground. This would happen due to the user using the ground through which they were moving so as to make spikes arise. The participles which would follow the spikes would move outwards which would cause the target they are effecting to lose their ability of sight unless defended for a turn in which they were created.

Note: Can only be used thrice per battle.
Note: Can only be Taught by Akasha

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Taught



Upon reappearing out of the ground and at the same time as speaking, Kirikoe would strike the back of the guys head as he reappeared out of the ground, utilising a palm strike towards the nape of his adversary. After striking Kirikoe would give a sympathetic look before murmuring to himself

"Let's have you chill out for a while"



Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.




 

Sinthorus

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A trip into the desert

Kirikoe watched as his summons water burst into steam, evaporating, erupting into the sky a large molten metal tornado expanded outwards towards him, this he did not expect this scenario..

"Well.. that's a first.."

Kirikoe took another swig, wiping his mouth before placing his gourd on his waist, he waited for the metal to expand outwards further leaving a larger area inside the 'eye' of the storm.

Kirikoe channelled his earth chakra into the ground, turning it into a consistency similar to hiding like a mole technique, Kirikoe took to the underground, disappearing, he headed towards the crazed young man whiles underground, stealthily making his approach, he would move beneath the tornado of metal, and move directly beneath the young man, when moving beneath Kirikoe would cause several spikes to shoot upwards striking him and running him through before Kirikoe reappeared behind the man.

"I feel your troubles pal.."



Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Burrow Strike of Psamathe is technique of earth release element which can both be used as to make offense and escape enemies attack. User would through the rapid release and manipulation of chakra change the ground upon which they are standing to the one of sand in a similar manner as done when performing (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique, which would allow them as to move through it. Traversing through the ground they would be capable of reaching up to long range from their initial position. However unlike the previously mentioned technique, user would leave a trail behind them. This trail would be in form of up to six spikes that can emerge only above the surfaces the user went through before once again arising from the ground. User can chose where they would make the spikes rise. Additionally, with the emergence of the spikes so will be the sand and small participles of earth found underground. This would happen due to the user using the ground through which they were moving so as to make spikes arise. The participles which would follow the spikes would move outwards which would cause the target they are effecting to lose their ability of sight unless defended for a turn in which they were created.

Note: Can only be used thrice per battle.
Note: Can only be Taught by Akasha

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Taught



Upon reappearing out of the ground and at the same time as speaking, Kirikoe would strike the back of the guys head as he reappeared out of the ground, utilising a palm strike towards the nape of his adversary. After striking Kirikoe would give a sympathetic look before murmuring to himself

"Let's have you chill out for a while"



Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.




With his metal pulsing around to long range unoposed, Sin was pretty happy with himself, ish. He kinda had just laid waste to the area just to stop someone coming near him. That was a bit messed up to be fair. Though there was not a lot he could do about this now. He would been fucked if it wasn't for the wild sand ability that just did his own thing. As he waited to see what happened his sand shield would automatically react, forming a defensive barrier around him. This would block the spikes as Sin looked around, his foe would rise from the ground to try and strike him.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A +20 (protects from 80 damage)
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

With the sand acting on its own, Sin was free to act of his own accord at the same time. As the sand blocks the strike from his foe, he controls the sand to wrap around his foe's limbs, binding him and engulfing his entire body in sand.

Dude, the ****, just go away....

( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60+20=80
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
 

Kirikoe

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With his metal pulsing around to long range unoposed, Sin was pretty happy with himself, ish. He kinda had just laid waste to the area just to stop someone coming near him. That was a bit messed up to be fair. Though there was not a lot he could do about this now. He would been fucked if it wasn't for the wild sand ability that just did his own thing. As he waited to see what happened his sand shield would automatically react, forming a defensive barrier around him. This would block the spikes as Sin looked around, his foe would rise from the ground to try and strike him.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A +20 (protects from 80 damage)
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

With the sand acting on its own, Sin was free to act of his own accord at the same time. As the sand blocks the strike from his foe, he controls the sand to wrap around his foe's limbs, binding him and engulfing his entire body in sand.

Dude, the ****, just go away....

( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60+20=80
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.

A trip into the desert

"Tcch, Damn Sand.."

Kirikoe swiftly channelled his wind chakra through his entire body as the sand approached and swallowed him, Kirikoe swiftly released the wind chakra within his body and pressurized his technique, the sand that had begun to gather around him was immediately blown away as Kirikoe ripped through the sand technique, carrying on through to strike the lad again, his trident now also covered by this wind chakra which would make it a deadly sharp weapon, as he thrusted forwards.

"Just let me through! damn it!"

"Hey Hey, chill out a little"

"Not whiles this bastard won't move!"

Kirikoe's face was visibly pissed at this point, all he wanted was to continue on his way through this place but had to be stopped by this damnable brat


Type: Attack/Supplementary/Defense
Rank: S-Rank
Range: Self/Short
Chakra Cost: 40 (+10 to pressurize)
Damage Points: 80 +5 = 85
Description: Myōna hyōjō is the sister technique of , utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.

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☆ Usable twice per battle
☆ Only to be taught by Shady
☆ Lasts three turns once activated
☆ Costs a move to pressurize the Fuuton




Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.



 

Sinthorus

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A trip into the desert

"Tcch, Damn Sand.."

Kirikoe swiftly channelled his wind chakra through his entire body as the sand approached and swallowed him, Kirikoe swiftly released the wind chakra within his body and pressurized his technique, the sand that had begun to gather around him was immediately blown away as Kirikoe ripped through the sand technique, carrying on through to strike the lad again, his trident now also covered by this wind chakra which would make it a deadly sharp weapon, as he thrusted forwards.

"Just let me through! damn it!"

"Hey Hey, chill out a little"

"Not whiles this bastard won't move!"

Kirikoe's face was visibly pissed at this point, all he wanted was to continue on his way through this place but had to be stopped by this damnable brat


Type: Attack/Supplementary/Defense
Rank: S-Rank
Range: Self/Short
Chakra Cost: 40 (+10 to pressurize)
Damage Points: 80 +5 = 85
Description: Myōna hyōjō is the sister technique of , utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.

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☆ Usable twice per battle
☆ Only to be taught by Shady
☆ Lasts three turns once activated
☆ Costs a move to pressurize the Fuuton




Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.




As his foe releases the wind, his sand would once again protect him in the form of the S ranked version. This would be empowered by his natural damage boost for sand, leaving Sin completely unharmed. What this did do though, was allow Sin to attack, at the exact same time (Sand acts on it's own you see). He would crease several pillars of gunpowder to rise in front of him as the sand blocked the attacks, as the sand lowered he would detonate the gunpowder but control the shockwave and blast to go forth in front of him, leaving him completely unharmed in the process. Focussing the blast would empower the element in the process. the gunpowder rises as both your attacks are blocked, as soon as they are it detonates releasing the shockwave up to long range right in your face.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A +20 (protects from 80 damage)
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80+20=100
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion. Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.
 

Kirikoe

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As his foe releases the wind, his sand would once again protect him in the form of the S ranked version. This would be empowered by his natural damage boost for sand, leaving Sin completely unharmed. What this did do though, was allow Sin to attack, at the exact same time (Sand acts on it's own you see). He would crease several pillars of gunpowder to rise in front of him as the sand blocked the attacks, as the sand lowered he would detonate the gunpowder but control the shockwave and blast to go forth in front of him, leaving him completely unharmed in the process. Focussing the blast would empower the element in the process. the gunpowder rises as both your attacks are blocked, as soon as they are it detonates releasing the shockwave up to long range right in your face.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A +20 (protects from 80 damage)
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80+20=100
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion. Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.



Reference:


Type: Attack/Supplementary/Defense
Rank: S-Rank
Range: Self/Short
Chakra Cost: 40 (+10 to pressurize)
Damage Points: 80 +5 = 85 - 20 = 65
Description: Myōna hyōjō is the sister technique of , utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.

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☆ Usable twice per battle
☆ Only to be taught by Shady
☆ Lasts three turns once activated
☆ Costs a move to pressurize the Fuuton




Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Approved here:




A trip into the desert


Kirikoe thrusted his hand outwards towards the lad, he knew he was strong, he could feel his intense emotion, he was likely much stronger than Kirikoe himself, however that didn't mean he would back down, at the very least he would gain his opponents respect, or agitation...

Kirikoe passively activated his one of three usages of his precognition, granted to him by his spirit, Byakko

Immediately Kirikoe could see what would be and the likely outcome..
Kirikoe's technique would stop at the sand barrier, being impossible to currently get through, however knowing the outcome Kirikoe would not bother putting his full force behind it, simply slowing down his fist and instead focusing his chakra onto his genki, immediately the genki's area of influence expands, draining life force from the creatures, plants, bushes, shrubs and even a bit from his opponent,

As Kirikoe suffered the blast from the gunpowder attack, most was absorbed by his cloak of wind, however the shockwaves still made it through along with the burns, it was during this however that the life force syphoned via his spirit was being spread through his body, healing his injuries at the same time as suffering them, Kirikoe used the momentum of the blasts shockwaves to gain some distance and a breather whiles his healing continued to take place..

"Ha.. Your quite the Monster.."

(Fureiya no Mōsō Kisu) Δ Delusional Kiss of Frejya
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplmentary effeciency, by aiding the user in the most dire situations possible. The technique itself is ultilized through the usage of Kuki no Yona, also known as the ethereal energy.
While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona simliar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicnity will forcefully start to extract physical energy from the object(s) in question, following by storaging it within itself. The object(s) would essentially be left drained, the flora would loose colour and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).
Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capicity(+50). This allows the user to counteract exaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), ontop of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon.
While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storaging and delivering the physical energy to the vessel. This however is only ultilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensity of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only aslong as physically contact is remained, meaning replenishment of stamina can be transfered to an unconscious squirrel for example.
This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn coldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.

 

Corazon

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I was asked to check this, I'm not gonna go into too much detail as this was a pretty straightforward and simple fight. Overall I'd say Dan had more control of the fight, with Kiri the busier of the two, he tried to pressure Dan through different methods since he couldn't do it through jus power, but ultimately came up a bit short. The last moves pretty much sealed the outcome, and so I'll award the win to Sinthorus.
 
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