Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user) +15 (cm) = 135
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personafication of his own personality and demeanor. The technique establishes itself as the ability to creating an emptyness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantenous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunel through which he travels (thus why the movement itself is linear; the space time tunel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunne. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is ocupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accomodate the users "arrival").
Note: Can only be used 3 times per battle, each use reducing MS duration by 1 turn. 3rd use blinds the used eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique.
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active