[Open] Battle Royale 1

21 Savage

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Hei in Sig

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the necessary handseals then presses their palm on the ground or clap both hands together to summon Seth in a cloud of white smoke. Seth is a soldier, stoic though not fearsome because of his color. As big as Sasuke's Eagle, He is rare in terms of appearance amongst other Pitohuis as his entire self is clad in white feathers, although rumor has it that the whiteness is because Seth is pure and is almost with no toxins except for his claws and beak which a scratch could cause paralysis and that Seth is the essence of lightning. He has excellent manouvreability in mid-air and can communicate to the summoner or other Pitohuis through Pitohuian language though he rarely speaks except when it matters.
Abilities:
-He can use Pitohui Arts
-Seth is a lightning specialist and 1x per battle, he can turn himself
completely into lightning though still taking his normal shape thus
becoming intangible to physical things and immune to lightning but
vulnerable to wind via elemental strenghts and weaknesses. Also he can move faster while in this form. However, he is not able to attack or convey the summoner in this form as he is intangible and touching him could cause electrical shock and total paralysis. This counts as a move and last only for 2 turns or when he abruptly turns back to tangible.
-1x per turn he can generate a flush of blinding white light that covers the whole terrain and even blinds the summoner. However, he can choose to propagate the harmless but blinding light into one direction like a beam.
-Seth is immune to A-rank and below lightning but in defense to other elements, he would discharge a focused omnidirection lightning surge(S-rank) up to short range around him, though he can only use this 1x per turn and counts as a move from the user's jutsu slot.
-1x every 2 turns, he can flap his wings to release in a widespread,
hundreds of miniature golden(lightning) pitohuis that paralyses to the touch, this is A-rank and counts as a move.
NOTE
++Can only be summoned 1x
++Lasts 4 turns
++Hooded Pitohui can only be taught by Priest
++All of his abilities counts as moves from the users move count.

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Sangó Olukoso is referred to as a prodigy in the art of fire release of which over the years he has gained fame and reputation within the Harrier Birds kingdom. After a slight offence, he was banished from the birds world never to return again but he was taken in by the first summoner of the contract to become his personal pet and friend whom would aid him in battle and the like. Sango is a bird of average size not bigger than the size of a regular bird that stands at top it's masters shoulders all the time except when stated otherwise. He was formerly a murderer which explains his blood shot eyes and killing instincts he possesses. Among his basic abilities is a specialty in fire release being able to use S rank and below fire techniques including those that require hand seals with ease. Being highly proficient in fire release, his techniques are extra potent gaining a +10 damage boost once per two turns. Also capable of flight as it can move at high speeds though it is unable to carry anyone on its back but at some time he can be used to send messages around discreetly.
✱ Summon lasts 4 turns
✱ Available to only the contract owner as his personal pet summon and not the signers of the contract.



Accompanied by her animal summons, the Princess would stand mid range away from her challenger, it wouldn't be long till the battle started. Judging by his appearance, the young man looked formidable enough to hold his ground and survive the Princess's advances. There was only one way to find out, battle!

To begin the onslaught, Yue and her companions would act in tandem with each individual aware of their roles. Sangó would fly off her shoulder and shoot into the sky where it utilizes it's fire speciality to send a massive wall of fire from above which seeks to burn Hei and his surroundings into crisp.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Simultaneously, Yue would blaze through the required hand seals before slamming her hands on the ground to create an interesting barrier around the target, Hei. As soon as the barrier appears, Hei would feel a massive pressure that forces him down, drains his chakra and ultimately prevent him from molding chakra above A rank.

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

At the same time as Yue & Sangó, Seth on the other hand would complete the triangle by releasing massive amounts of lightning chakra into the ground that pools beneath Hei, before releasing itself into a gigantic column of lightning which shocks and destroys everything caught above it.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

Princess Yue would watch how the challenger responds to the three way simultaneous combo with interest. She could only imagine if the man was worth her time.

Chakra: 2100 - 100= 2000 (+100) = 2100
Health: 200​
 

Serpent

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Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the necessary handseals then presses their palm on the ground or clap both hands together to summon Seth in a cloud of white smoke. Seth is a soldier, stoic though not fearsome because of his color. As big as Sasuke's Eagle, He is rare in terms of appearance amongst other Pitohuis as his entire self is clad in white feathers, although rumor has it that the whiteness is because Seth is pure and is almost with no toxins except for his claws and beak which a scratch could cause paralysis and that Seth is the essence of lightning. He has excellent manouvreability in mid-air and can communicate to the summoner or other Pitohuis through Pitohuian language though he rarely speaks except when it matters.
Abilities:
-He can use Pitohui Arts
-Seth is a lightning specialist and 1x per battle, he can turn himself
completely into lightning though still taking his normal shape thus
becoming intangible to physical things and immune to lightning but
vulnerable to wind via elemental strenghts and weaknesses. Also he can move faster while in this form. However, he is not able to attack or convey the summoner in this form as he is intangible and touching him could cause electrical shock and total paralysis. This counts as a move and last only for 2 turns or when he abruptly turns back to tangible.
-1x per turn he can generate a flush of blinding white light that covers the whole terrain and even blinds the summoner. However, he can choose to propagate the harmless but blinding light into one direction like a beam.
-Seth is immune to A-rank and below lightning but in defense to other elements, he would discharge a focused omnidirection lightning surge(S-rank) up to short range around him, though he can only use this 1x per turn and counts as a move from the user's jutsu slot.
-1x every 2 turns, he can flap his wings to release in a widespread,
hundreds of miniature golden(lightning) pitohuis that paralyses to the touch, this is A-rank and counts as a move.
NOTE
++Can only be summoned 1x
++Lasts 4 turns
++Hooded Pitohui can only be taught by Priest
++All of his abilities counts as moves from the users move count.

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Sangó Olukoso is referred to as a prodigy in the art of fire release of which over the years he has gained fame and reputation within the Harrier Birds kingdom. After a slight offence, he was banished from the birds world never to return again but he was taken in by the first summoner of the contract to become his personal pet and friend whom would aid him in battle and the like. Sango is a bird of average size not bigger than the size of a regular bird that stands at top it's masters shoulders all the time except when stated otherwise. He was formerly a murderer which explains his blood shot eyes and killing instincts he possesses. Among his basic abilities is a specialty in fire release being able to use S rank and below fire techniques including those that require hand seals with ease. Being highly proficient in fire release, his techniques are extra potent gaining a +10 damage boost once per two turns. Also capable of flight as it can move at high speeds though it is unable to carry anyone on its back but at some time he can be used to send messages around discreetly.
✱ Summon lasts 4 turns
✱ Available to only the contract owner as his personal pet summon and not the signers of the contract.



Accompanied by her animal summons, the Princess would stand mid range away from her challenger, it wouldn't be long till the battle started. Judging by his appearance, the young man looked formidable enough to hold his ground and survive the Princess's advances. There was only one way to find out, battle!​

To begin the onslaught, Yue and her companions would act in tandem with each individual aware of their roles. Sangó would fly off her shoulder and shoot into the sky where it utilizes it's fire speciality to send a massive wall of fire from above which seeks to burn Hei and his surroundings into crisp.​

Type: Offensive​
Rank: S​
Range: Short-Long​
Chakra: 40​
Damage: 80​
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.​


Simultaneously, Yue would blaze through the required hand seals before slamming her hands on the ground to create an interesting barrier around the target, Hei. As soon as the barrier appears, Hei would feel a massive pressure that forces him down, drains his chakra and ultimately prevent him from molding chakra above A rank.​

Rank: A-Rank​
Type: Offensive​
Range: Short-Mid​
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)​
Damage points: N/A​
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.​


At the same time as Yue & Sangó, Seth on the other hand would complete the triangle by releasing massive amounts of lightning chakra into the ground that pools beneath Hei, before releasing itself into a gigantic column of lightning which shocks and destroys everything caught above it.​

Type: Offensive​
Rank: A​
Range: Short-Mid​
Chakra: 30​
Damage: 60​
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.​


Princess Yue would watch how the challenger responds to the three way simultaneous combo with interest. She could only imagine if the man was worth her time.​

Chakra: 2100 - 100= 2000 (+100) = 2100​
Health: 200​
As he faces down his enemy, the veins beneath and around Hei's eyes protrude as chakra and bloodflow increases. His deep blue eyes fade into the light and focused iris of the Byakugan. Staring into his foes eyes Hei can see himself being reflected back though the Tenseigan. A powerful eye that originated from his clan. The chakra around the eye's however was different. It would appear as though to belong to someone else. "You have beautiful eyes, I wonder who you stole them from" Hei would remark, smirking in attempts to anger his foe.


(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
His opponent will begin by acting in unison with her summons. As each moved along their intended path, She would make a string of handseals erecting a barrier around Hei, this as each summon released their attacks. A well timed and thought out combination technique. Hei watching with his Bykaugan would read and predict the chakra flows and trajectories of the attacks. A blaze coming from above, the barrier around him and an electrical threat proceeding from below. Moreover the barrier would not only drain at Hei's chakra but also push down on him limiting mobility. It was indeed a troublesome situation he found himself in. Or at least, if he was a normal human. Flexing his muscles Hei will passively activate his automated clamps, releasing a massive amount of weight on his legs. With his enhanced power, not only from the released weight but also his passive infusion of Senjutsu throughout his body, Hei will burst forward with immense speed. Being able to overcome the barrier's pressure and move outside it and head straight for his opponent. This movement will cause the flames to pass overhead and the lighting pooling beneath his previous location to become a non-factor. As their trajectories coming from above and below will not hinder his path. Vastly closing the distance between himself and his opponent, Hei will kick forward in a fluid movement in attempts to kick his opponent in her gut and send her flying backwards with his insane power.

(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 55 = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Chakra: 3350 - 15 - 100 = 3235
Health: 160
 

21 Savage

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As he faces down his enemy, the veins beneath and around Hei's eyes protrude as chakra and bloodflow increases. His deep blue eyes fade into the light and focused iris of the Byakugan. Staring into his foes eyes Hei can see himself being reflected back though the Tenseigan. A powerful eye that originated from his clan. The chakra around the eye's however was different. It would appear as though to belong to someone else. "You have beautiful eyes, I wonder who you stole them from" Hei would remark, smirking in attempts to anger his foe.


(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
His opponent will begin by acting in unison with her summons. As each moved along their intended path, She would make a string of handseals erecting a barrier around Hei, this as each summon released their attacks. A well timed and thought out combination technique. Hei watching with his Bykaugan would read and predict the chakra flows and trajectories of the attacks. A blaze coming from above, the barrier around him and an electrical threat proceeding from below. Moreover the barrier would not only drain at Hei's chakra but also push down on him limiting mobility. It was indeed a troublesome situation he found himself in. Or at least, if he was a normal human. Flexing his muscles Hei will passively activate his automated clamps, releasing a massive amount of weight on his legs. With his enhanced power, not only from the released weight but also his passive infusion of Senjutsu throughout his body, Hei will burst forward with immense speed. Being able to overcome the barrier's pressure and move outside it and head straight for his opponent. This movement will cause the flames to pass overhead and the lighting pooling beneath his previous location to become a non-factor. As their trajectories coming from above and below will not hinder his path. Vastly closing the distance between himself and his opponent, Hei will kick forward in a fluid movement in attempts to kick his opponent in her gut and send her flying backwards with his insane power.

(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 55 = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Chakra: 3350 - 15 - 100 = 3235
Health: 160
Let me holla you man.
 

21 Savage

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Messages
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As he faces down his enemy, the veins beneath and around Hei's eyes protrude as chakra and bloodflow increases. His deep blue eyes fade into the light and focused iris of the Byakugan. Staring into his foes eyes Hei can see himself being reflected back though the Tenseigan. A powerful eye that originated from his clan. The chakra around the eye's however was different. It would appear as though to belong to someone else. "You have beautiful eyes, I wonder who you stole them from" Hei would remark, smirking in attempts to anger his foe.


(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
His opponent will begin by acting in unison with her summons. As each moved along their intended path, She would make a string of handseals erecting a barrier around Hei, this as each summon released their attacks. A well timed and thought out combination technique. Hei watching with his Bykaugan would read and predict the chakra flows and trajectories of the attacks. A blaze coming from above, the barrier around him and an electrical threat proceeding from below. Moreover the barrier would not only drain at Hei's chakra but also push down on him limiting mobility. It was indeed a troublesome situation he found himself in. Or at least, if he was a normal human. Flexing his muscles Hei will passively activate his automated clamps, releasing a massive amount of weight on his legs. With his enhanced power, not only from the released weight but also his passive infusion of Senjutsu throughout his body, Hei will burst forward with immense speed. Being able to overcome the barrier's pressure and move outside it and head straight for his opponent. This movement will cause the flames to pass overhead and the lighting pooling beneath his previous location to become a non-factor. As their trajectories coming from above and below will not hinder his path. Vastly closing the distance between himself and his opponent, Hei will kick forward in a fluid movement in attempts to kick his opponent in her gut and send her flying backwards with his insane power.

(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 55 = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Chakra: 3350 - 15 - 100 = 3235
Health: 160
Somehow, the challenger was able to move within the barrier, as if it were non existent. Her adversary was quite skilled and powerful indeed, Yue got impressed by his quality as she prepares to mount responses against Hei's countermeasures. Apart from being able to track Hei despite his sudden increase in speed via her ever active Tenseigan, Yue is also responsible for a -2 levels reduction in Hei's base speed. This is as a result of her Advanced Resistance Speciality. As soon as Hei shoot forwards and enters short range from Yue, herself and her entouragé would respond in sync to Hei. By instantly removing two kunai blades and crossing them, Yue will create a Fuuinjutsu seal that seals 50% of her foe's chakra while also limiting his abilities to A rank as long as he remains within range.

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities.

Meanwhile, Sangó who is still in the air would reposition and expel a large stream of fire like an highly concentrated narrow jet of flames directed at Hei from above with intentions of hitting him and widening across the earth, damaging most of the adversary's immediate surroundings in the same breath. This narrow jet of flames won't be normal, the summon would have utilized it's special boost garnishing the flames with an additional +10 to it's damage output. [In summon's description]

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(+10)
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Also, Seth would flap it's wings and create a massive chidori from which it unleashes a 120° blast of devastating lightning forwards, towards the "ability inhibited victim". Like always, the trio perfected each of their moves and executed them accurately. Yue would watch her target's response to the arising matters, hoping to get entertained.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Chakra: 2100 - 110 = 1990
Health: 200​
 

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Somehow, the challenger was able to move within the barrier, as if it were non existent. Her adversary was quite skilled and powerful indeed, Yue got impressed by his quality as she prepares to mount responses against Hei's countermeasures. Apart from being able to track Hei despite his sudden increase in speed via her ever active Tenseigan, Yue is also responsible for a -2 levels reduction in Hei's base speed. This is as a result of her Advanced Resistance Speciality. As soon as Hei shoot forwards and enters short range from Yue, herself and her entouragé would respond in sync to Hei. By instantly removing two kunai blades and crossing them, Yue will create a Fuuinjutsu seal that seals 50% of her foe's chakra while also limiting his abilities to A rank as long as he remains within range.​

Rank: A-Rank​
Type: Supplementary​
Range: Short​
Chakra cost: 30 (-15 per turn active)​
Damage points: N/A​
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.​
Note: Sealing Method lasts 2 turns maximum.​
Note: If the opponent moves out of short range, he regains his original abilities.​


Meanwhile, Sangó who is still in the air would reposition and expel a large stream of fire like an highly concentrated narrow jet of flames directed at Hei from above with intentions of hitting him and widening across the earth, damaging most of the adversary's immediate surroundings in the same breath. This narrow jet of flames won't be normal, the summon would have utilized it's special boost garnishing the flames with an additional +10 to it's damage output. [In summon's description]​

Type: Offensive​
Rank: S​
Range: Short-Mid​
Chakra: 40​
Damage: 80(+10)​
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.​


Also, Seth would flap it's wings and create a massive chidori from which it unleashes a 120° blast of devastating lightning forwards, towards the "ability inhibited victim". Like always, the trio perfected each of their moves and executed them accurately. Yue would watch her target's response to the arising matters, hoping to get entertained.​

Type: Offensive​
Rank: S​
Range: Short-Mid​
Chakra: 40​
Damage: 80​
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.​


Chakra: 2100 - 110 = 1990​
Health: 200​
Dashing in at his opponent Hei keeps focus on her chakra as well as her summons. Somehow relaying Hei's location to the summons. (next time actually relay the information because the cannot track Hei on their own) They will all act in unison once again. Yue, taking two Kunai and releasing a seal the moment Hei enters short range will temporally seal off half of Hei's chakra, limiting his effectiveness with techniques, this as the bird near Yue focuses lightning aimed upon Hei's location and the one behind him inhales for it's attack. Hei in this moment will release a smoke/flash bomb as the birds release their attacks. This will emit a powerful light and sound that blocks out even enhanced senses of sight or hearing and covers the area in smoke as Hei simultaneous drops down, lowing the ground in a 2m diameter circle around him by 10m with great speed using the smoke/flash bomb as cover to mask his movement thous causing the summons attacks to miss. Do to the nature of the technique the ground around Hei's hole will be undisturbed.

(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Now out of short range of his opponent, and the lingering smoke concealing his movement underground. Hei's sealed chakra will return as he will no longer be limited by the Fuuinjutsu. Using this to his advantage Hei releases his chakra into the ground around the battlefield, causing massive flowers of Jade to form. Growing from the earth itself. these flowers form into a massive labyrinth aimed to encase Yue inside.

(Hisuiton: Suisho Meikyu no Jutsu) Jade Release: Jade Labyrinth Technique
Rank: S
Type: Defensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: First the user creates a number of Jade flowers. Then they grows these flowers into a gigantic labyrinth consisting of green crystals, confusing all enemies inside of it. The enemies will mostly be lost because of the fact that the green crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, as its wide surface will evenly disperse the force of the attack, reducing the attacks effectiveness. To overcome this technique, an attack that's impact force is already both wide and powerful is required to smash through it. However, the downside is that though the user knows where the opponent is, the walls prevent them from attacking the opponent clearly.
Note:
-Can only be used once per battle
-Lasts for 3 turns
-Can only be taught by Serpent
Chakra: 3235 - 75 = 3160
Health: 160
 
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Dashing in at his opponent Hei keeps focus on her chakra as well as her summons. Somehow relaying Hei's location to the summons. (next time actually relay the information because the cannot track Hei on their own) They will all act in unison once again. Yue, taking two Kunai and releasing a seal the moment Hei enters short range will temporally seal off half of Hei's chakra, limiting his effectiveness with techniques, this as the bird near Yue focuses lightning aimed upon Hei's location and the one behind him inhales for it's attack. Hei in this moment will release a smoke/flash bomb as the birds release their attacks. This will emit a powerful light and sound that blocks out even enhanced senses of sight or hearing and covers the area in smoke as Hei simultaneous drops down, lowing the ground in a 2m diameter circle around him by 10m with great speed using the smoke/flash bomb as cover to mask his movement thous causing the summons attacks to miss. Do to the nature of the technique the ground around Hei's hole will be undisturbed.

(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Now out of short range of his opponent, and the lingering smoke concealing his movement underground. Hei's sealed chakra will return as he will no longer be limited by the Fuuinjutsu. Using this to his advantage Hei releases his chakra into the ground around the battlefield, causing massive flowers of Jade to form. Growing from the earth itself. these flowers form into a massive labyrinth aimed to encase Yue inside.

(Hisuiton: Suisho Meikyu no Jutsu) Jade Release: Jade Labyrinth Technique
Rank: S
Type: Defensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: First the user creates a number of Jade flowers. Then they grows these flowers into a gigantic labyrinth consisting of green crystals, confusing all enemies inside of it. The enemies will mostly be lost because of the fact that the green crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, as its wide surface will evenly disperse the force of the attack, reducing the attacks effectiveness. To overcome this technique, an attack that's impact force is already both wide and powerful is required to smash through it. However, the downside is that though the user knows where the opponent is, the walls prevent them from attacking the opponent clearly.
Note:
-Can only be used once per battle
-Lasts for 3 turns
-Can only be taught by Serpent
Chakra: 3235 - 75 = 3160
Health: 160
As soon as Hei drops his smoke/flash bomb to create a blinding and thick smokescreen before Yue and her entouragé to do his thing, Yue would scream to her Seth summon in pithouian language to shield her from the bright light. Instinctively, the skilled warrior summon would move around it's master and shield her with it's back against the source of light. It would shoot up, straight into the skies carrying Yue from the battlefield on it's shoukders, hovering above ground, roughly 15m away.

As the summon flies upwards, Yue would summon the Statue of Hamura which drops on the battlefield, directly into the smokescreen, causing a boulder under it's dwarfing size. Having the appearance of Hamura, the golem is complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back also. Shortly afterwards, the gigantic labyrinth of Jade flowers would spawn across the battleground like a garden of danger.

Chakra: 1990 - 120 = 1870
Health: 200

Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The giant golem was a creature that resided on the moon alongside Toneri Ōtsutsuki. Prior to being animated, it was a stone monument made in Hamura Ōtsutsuki's image. The golem's body was originally a stone monument to Hamura carved into a rock
wall over a shrine, but was transformed into a living entity, allowing it to separate itself from the cliff's side and to crawl using primitive stone arms. As such its appearance resembles that of Hamura's, complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back.
The golem was able to fight hand-to-hand, and temporarily overwhelm Kurama, the strongest of the nine tailed beasts. It was durable enough to survive high damage, requring a significant amount to destroy it. It can also regenerate any damaged piece of its body, making it very difficult to defeat. Perhaps its strongest
ability is to manipulate gravitational forces to draw meteorites from space, similarly to Madara's Rinnegan ability. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 2 Forbidden level techniques, taking little damage from the result. Differing from normal summonings, only those with the Tenseigan are able to summon the Statue of Hamura, paying tribute with their own chakra instead of blood sacrifice.
Note: Only Tenseigan users can summon the Statue of Hamura.
Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn.
Note: Once per turn, the Statue can regenerate damage done to it by up to 60 damage. This can allow it to grow limbs back if removed and can be done up to 3 times. Counts as one of the user's three jutsu per turn.

Yue would remain safe, watching the chaos ensue down below on Seth's shoulders while Alaafin also scouts close by, not far from the battle too.​
 
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As soon as Hei drops his smoke/flash bomb to create a blinding and thick smokescreen before Yue and her entouragé to do his thing, Yue would scream to her Seth summon in pithouian language to shield her from the bright light. Instinctively, the skilled warrior summon would move around it's master and shield her with it's back against the source of light. It would shoot up, straight into the skies carrying Yue from the battlefield on it's shoukders, hovering above ground, roughly 15m away.​

As the summon flies upwards, Yue would summon the Statue of Hamura which drops on the battlefield, directly into the smokescreen, causing a boulder under it's dwarfing size. Having the appearance of Hamura, the golem is complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back also. Shortly afterwards, the gigantic labyrinth of Jade flowers would spawn across the battleground like a garden of danger. The golem would respond by releasing an omni repulsive wave of chakra that forcefully pushes back away everything mid range from it, both below and above ground. Hei would meet his fatal end if he remains in the earth hiding like a mole.​

Chakra: 1990 - 160 = 1830​
Health: 200​

Type: Supplementary/Offensive/Defensive​
Rank: Forbidden​
Range: Short - Long​
Chakra: 120 ( -20 per turn )​
Damage: N/A​
Description: The giant golem was a creature that resided on the moon alongside Toneri Ōtsutsuki. Prior to being animated, it was a stone monument made in Hamura Ōtsutsuki's image. The golem's body was originally a stone monument to Hamura carved into a rock​
wall over a shrine, but was transformed into a living entity, allowing it to separate itself from the cliff's side and to crawl using primitive stone arms. As such its appearance resembles that of Hamura's, complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back.​
The golem was able to fight hand-to-hand, and temporarily overwhelm Kurama, the strongest of the nine tailed beasts. It was durable enough to survive high damage, requring a significant amount to destroy it. It can also regenerate any damaged piece of its body, making it very difficult to defeat. Perhaps its strongest​
ability is to manipulate gravitational forces to draw meteorites from space, similarly to Madara's Rinnegan ability. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 2 Forbidden level techniques, taking little damage from the result. Differing from normal summonings, only those with the Tenseigan are able to summon the Statue of Hamura, paying tribute with their own chakra instead of blood sacrifice.​
Note: Only Tenseigan users can summon the Statue of Hamura.​
Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn.​
Note: Once per turn, the Statue can regenerate damage done to it by up to 60 damage. This can allow it to grow limbs back if removed and can be done up to 3 times. Counts as one of the user's three jutsu per turn.​



Rank: S​
Type: Supplementary/Defense/Attack​
Range: Short - Mid​
Chakra: 40​
Damage: 40 - 160​
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.​
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.​
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.​
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.​
Note: Can only be used by Tenseigan Bios.​



Yue would remain safe, watching the chaos ensue down below on Seth's shoulders while Alaafin also scouts close by, not far from the battle too.​
Uhh... "Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn. " lmao


feel free to edit if you want to do another attack or something.
As soon as Hei drops his smoke/flash bomb to create a blinding and thick smokescreen before Yue and her entouragé to do his thing, Yue would scream to her Seth summon in pithouian language to shield her from the bright light. Instinctively, the skilled warrior summon would move around it's master and shield her with it's back against the source of light. It would shoot up, straight into the skies carrying Yue from the battlefield on it's shoukders, hovering above ground, roughly 15m away.​
As the summon flies upwards, Yue would summon the Statue of Hamura which drops on the battlefield, directly into the smokescreen, causing a boulder under it's dwarfing size. Having the appearance of Hamura, the golem is complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back also. Shortly afterwards, the gigantic labyrinth of Jade flowers would spawn across the battleground like a garden of danger.​
Chakra: 1990 - 120 = 1870​
Health: 200​
Type: Supplementary/Offensive/Defensive​
Rank: Forbidden​
Range: Short - Long​
Chakra: 120 ( -20 per turn )​
Damage: N/A​
Description: The giant golem was a creature that resided on the moon alongside Toneri Ōtsutsuki. Prior to being animated, it was a stone monument made in Hamura Ōtsutsuki's image. The golem's body was originally a stone monument to Hamura carved into a rock​
wall over a shrine, but was transformed into a living entity, allowing it to separate itself from the cliff's side and to crawl using primitive stone arms. As such its appearance resembles that of Hamura's, complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back.​
The golem was able to fight hand-to-hand, and temporarily overwhelm Kurama, the strongest of the nine tailed beasts. It was durable enough to survive high damage, requring a significant amount to destroy it. It can also regenerate any damaged piece of its body, making it very difficult to defeat. Perhaps its strongest​
ability is to manipulate gravitational forces to draw meteorites from space, similarly to Madara's Rinnegan ability. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 2 Forbidden level techniques, taking little damage from the result. Differing from normal summonings, only those with the Tenseigan are able to summon the Statue of Hamura, paying tribute with their own chakra instead of blood sacrifice.​
Note: Only Tenseigan users can summon the Statue of Hamura.​
Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn.​
Note: Once per turn, the Statue can regenerate damage done to it by up to 60 damage. This can allow it to grow limbs back if removed and can be done up to 3 times. Counts as one of the user's three jutsu per turn.​
Yue would remain safe, watching the chaos ensue down below on Seth's shoulders while Alaafin also scouts close by, not far from the battle too.​
Not sure who "Alaafin" is but okay lol.
With his Byakugan Hei will keep close watch on the battlefield. A massive statue like creature would be encased partly in his jade labyrinth. It would appear strong enough to break free. More over his opponent is now riding on the back of her bird summon while the other one scouts the area. It would appear as though she is content with allowing this statue fight for her as she remains at a safe distance. Pathetic. She from the looks of it she doesn't even know my location. Keeping close watch of the situation Hei takes the opportune moment to activate his Rinnegan and open a portal via his S/T ability. Waiting for when Seth's flapping of it's wings would hinder Sangó's view from Hei's targeted portal spot located behind Yue. As Hei opens the portal he leaps though with a spinning kick, both entering and exiting simultaneously just 1m behind Yue. This to land a powerful kick in her blind spot to her back and send her flying off her bird's shoulder with massive force crashing to the Jade Labyrinth below.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 20 + 35 = 95
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
After kicking Yue and sending her crashing down, Hei will quickly change aim to the summon Seth. Focusing and releasing high powered wind bullets from his fingertips aimed to pierce through the summon's back and exit it's chest cavity.

Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 20 = 100
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
Chakra: 3160 - 80 = 3080
Health: 160
 
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21 Savage

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Uhh... "Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn. " lmao


feel free to edit if you want to do another attack or something.
Not sure who "Alaafin" is but okay lol.
With his Byakugan Hei will keep close watch on the battlefield. A massive statue like creature would be encased partly in his jade labyrinth. It would appear strong enough to break free. More over his opponent is now riding on the back of her bird summon while the other one scouts the area. It would appear as though she is content with allowing this statue fight for her as she remains at a safe distance. Pathetic. She from the looks of it she doesn't even know my location. Keeping close watch of the situation Hei takes the opportune moment to activate his Rinnegan and open a portal via his S/T ability. Waiting for when Seth's flapping of it's wings would hinder Sangó's view from Hei's targeted portal spot located behind Yue. As Hei opens the portal he leaps though with a spinning kick, both entering and exiting simultaneously just 1m behind Yue. This to land a powerful kick in her blind spot to her back and send her flying off her bird's shoulder with massive force crashing to the Jade Labyrinth below.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 20 + 35 = 95
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
After kicking Yue and sending her crashing down, Hei will quickly change aim to the summon Seth. Focusing and releasing high powered wind bullets from his fingertips aimed to pierce through the summon's back and exit it's chest cavity.

Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 20 = 100
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
Chakra: 3160 - 80 = 3080
Health: 160
Alaafin/Sangó - Harrier Bird Summoning (Small sized, check description)
Seth - Pithoui Bird Summoning
Statue of Hamura




The Reincarnation Eyes is not to be toyed with, it is by far the greatest ocular ability to exist. Just as soon as Hei fully emerges from his portal (restrictions of the jutsu) with a high spinning kick, the Tenseigan would pick up the opponent's movements through it's peripheral vision and since Yue is more than capable of tracking Hei, reacting to the "behind the back" attack would be child's play.

Yue won't move from the spinning kick's path, allowing Hei to rip through her like hot knife through butter, possibly shredding her into pieces. But this didn't happen, Hei would have been caught in an illusion that allows Yue to escape the path of danger and leave a copy in her place. In reality, Yue would have jumped off the summon down to the Hamura statue, escaping imminent death. As she escaped, she would also drop a Kote from her pouch in her former location where Hei intends to rip through with his kick and continue his. Two localized tornadoes would be created suddenly, trapping Hei in the hell ride of cuts and damage. Seth and Alaafin would fly wide, flanking the target on the far ends.

Landing on the top of the Hamura golem's head, Yue would be covered from head to toe in a cyan chakra shroud with six truth Seeking balls revolving around his being "..come now, don't be shy!"

Chakra Cost: 1870
Health: 200​


Type: Defensive
Rank: D-A Rank
Range: Short-Mid
Chakra: 10-30
Damage: N/A
Description: A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C- Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank. Apex Genjutsu Specialist can use the technique six times per match; A rank.
Note: Movement speed is bound by the users rank.


Kote Reference:
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six Truth-Seeking Balls, and can amplify their power by infusing them with chakra, turning them into glowing cyan orbs that can be used by shaping them into shields and dividing them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +40 to his Ninjutsu and Taijutsu techniques. Their speed is greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 5 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Advanced Toneri and Hamura Bios or Otsutsuki bios with Yin Yang and access to the Truth Seeking Balls. Note: Requires Tenseigan active.
 

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Alaafin/Sangó - Harrier Bird Summoning (Small sized, check description)​
Seth - Pithoui Bird Summoning​
Statue of Hamura​

The Reincarnation Eyes is not to be toyed with, it is by far the greatest ocular ability to exist. Just as soon as Hei fully emerges from his portal (restrictions of the jutsu) with a high spinning kick, the Tenseigan would pick up the opponent's movements through it's peripheral vision and since Yue is more than capable of tracking Hei, reacting to the "behind the back" attack would be child's play.​
Yue won't move from the spinning kick's path, allowing Hei to rip through her like hot knife through butter, possibly shredding her into pieces. But this didn't happen, Hei would have been caught in an illusion that allows Yue to escape the path of danger and leave a copy in her place. In reality, Yue would have jumped off the summon down to the Hamura statue, escaping imminent death. As she escaped, she would also drop a Kote from her pouch in her former location where Hei intends to rip through with his kick and continue his. Two localized tornadoes would be created suddenly, trapping Hei in the hell ride of cuts and damage. Seth and Alaafin would fly wide, flanking the target on the far ends.​
Landing on the top of the Hamura golem's head, Yue would be covered from head to toe in a cyan chakra shroud with six truth Seeking balls revolving around his being "..come now, don't be shy!"
Chakra Cost: 1870​
Health: 200​


Type: Defensive
Rank: D-A Rank
Range: Short-Mid
Chakra: 10-30
Damage: N/A
Description: A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C- Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank. Apex Genjutsu Specialist can use the technique six times per match; A rank.
Note: Movement speed is bound by the users rank.


Kote Reference:
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six Truth-Seeking Balls, and can amplify their power by infusing them with chakra, turning them into glowing cyan orbs that can be used by shaping them into shields and dividing them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +40 to his Ninjutsu and Taijutsu techniques. Their speed is greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 5 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Advanced Toneri and Hamura Bios or Otsutsuki bios with Yin Yang and access to the Truth Seeking Balls. Note: Requires Tenseigan active.
Couple things. I'm attacking Yue from her blind spot behind her, so how is it that she can see me? Otsutsuki Tenseigan doesn't provide enhanced peripheral vision like a Byakugan and since I'm attacking from your blind spot you wouldn't be able to see me. Another thing is your tactic to evade the kick is flawed. I have Rinnegan active right now that gives me immunity to visual illusions. Your counter to my attack is to create an illusionary copy of yourself as a diversion to evade however since the Rinnegan can see though this method it wouldn't work. Last note, wouldn't the tornado released from the kote also hit your bird summon?
 

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Alright man, I already called TL on you once and gave you another chance. It's been days and I haven't got a reply from you so I'm calling the fight here. You've failed to contact me back after 3 days when TL is only 24hrs. At this point you're wasting my time lol
 
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