Open Battle| Imperial Judgement.

Drizzy

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Everything allowed with the exception of stealing.
Terrain: Outside where Sasuke and Itachi fought.
Weather: Sunny
Range: Mid

Post your bio and decide who goes first.
I will be using:
 

Drizzy

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Loki bio in Sig.

You may go first.
Driz notices you, seeing a small rock about 2 meters to your left, a pillar rises with great force, lunching the rock upwards, aimed at your head [your left ear]. As the pillar launches the rock, 3 spikes extend from the ground on your right, the spikes aimed at your leg, a little below your knee. Driz bites his thumb, then to wipe the blood on a tatoo on his hand to summon Fu, Fu hovers in the air to the right of Driz.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target



[Karasu Kuchiyose No Jutsu: Fū] - Crow Summoning Technique: Fū
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+5 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
~Can only be summoned once per battle.
~Stays on the field for 5 turns.
~Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
~Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
~Must have signed the Giant Crows contract.
~Can only be taught by ~Crow~

Driz: Who are you, stranger?
 

BlacKing

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Driz notices you, seeing a small rock about 2 meters to your left, a pillar rises with great force, lunching the rock upwards, aimed at your head [your left ear]. As the pillar launches the rock, 3 spikes extend from the ground on your right, the spikes aimed at your leg, a little below your knee. Driz bites his thumb, then to wipe the blood on a tatoo on his hand to summon Fu, Fu hovers in the air to the right of Driz.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target



[Karasu Kuchiyose No Jutsu: Fū] - Crow Summoning Technique: Fū
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+5 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
~Can only be summoned once per battle.
~Stays on the field for 5 turns.
~Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
~Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
~Must have signed the Giant Crows contract.
~Can only be taught by ~Crow~

Driz: Who are you, stranger?
Taking the Laevetin off of my back with my left hand, I place it (blade down) on the floor, I feel the ground shifting and suspect an earth technique, and then instantly snap my right hands fingers, and a blue Nagashi like wave of Ice protrudes from my body, freezing everything in place around me. The 3 spikes stop an inch out of the ground and are covered with Ice formed into stalagmites; the small rock stops in mid air and a Stalagmite is formed from it as well. Ice is now all over the ground at my feet.

(Hyouton: Ko Rudosunapu) Ice Release: Cold Snap
Rank: A
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.

As you are biting your thumb, I channel Fire Chakra into my Trident while stabbing it into the ground. 3 Fireballs erupt from underneath you.

Laevetin -God of Mischief’s Trident
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40
Damage Points: 80
Description: the blade made with the properties of a kunai such that it may have chakra channeled into it without destroying it. This trident is a one of a kind vibroblade in the shape of a 7 foot tall Golden trident. It originally belonged to the God of Mischief, and fell into the possession of Loki Laufeyson mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The blade uses ultrasonic vibrations to increase its cutting effectiveness. If stabbed into the ground, the user’s chakra take form and can spread through the ground by way of the vibrations. When up against a normal weapon (dagger, sword...etc) if the blade of the trident connect with the blade then weapon will break.
Note: Can be infused with any basic 5 chakra. One Infusion per turn and Each element only once per battle. User also cannot use the rank of that element of that ability for one turn. (ex: if Fire is used, next turn user cannot use B ranked Fire. etc
Note: Using the Trident counts as a move in the user’s turn. When it does, each Element has the resonating frequency from it causes these effects.
*Fire - Causes 3 B ranked Fireballs to protrude from the ground under the opponent (Short-Mid).
*Wind - Causes dust to flow from around the user in a circular area. The dust will stay at a shoe level and travel with great speed out towards mid range with the cutting power of an A Ranked wind blade. (Picture Whitebeard slamming his Halberg on the ground and the effect it causes)
*Water - Causes the A Ranked Water to rise out of the ground and surround the user for protection.
*Earth - Causes a violent, concentrated B Ranked Earthquake that goes out to Mid Range.
*Lightning - Acts as a Lightning Rod and Channels up to S Ranked Lightning into the rod and then the ground.
Note: Can only be handled by Loki Laufeyson.

Loki: Loki's the name. Mischief if my game. Hopefully you can entertain me. :zonder:
 

Drizzy

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Taking the Laevetin off of my back with my left hand, I place it (blade down) on the floor, I feel the ground shifting and suspect an earth technique, and then instantly snap my right hands fingers, and a blue Nagashi like wave of Ice protrudes from my body, freezing everything in place around me. The 3 spikes stop an inch out of the ground and are covered with Ice formed into stalagmites; the small rock stops in mid air and a Stalagmite is formed from it as well. Ice is now all over the ground at my feet.

(Hyouton: Ko Rudosunapu) Ice Release: Cold Snap
Rank: A
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.

As you are biting your thumb, I channel Fire Chakra into my Trident while stabbing it into the ground. 3 Fireballs erupt from underneath you.

Laevetin -God of Mischief’s Trident
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40
Damage Points: 80
Description: the blade made with the properties of a kunai such that it may have chakra channeled into it without destroying it. This trident is a one of a kind vibroblade in the shape of a 7 foot tall Golden trident. It originally belonged to the God of Mischief, and fell into the possession of Loki Laufeyson mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The blade uses ultrasonic vibrations to increase its cutting effectiveness. If stabbed into the ground, the user’s chakra take form and can spread through the ground by way of the vibrations. When up against a normal weapon (dagger, sword...etc) if the blade of the trident connect with the blade then weapon will break.
Note: Can be infused with any basic 5 chakra. One Infusion per turn and Each element only once per battle. User also cannot use the rank of that element of that ability for one turn. (ex: if Fire is used, next turn user cannot use B ranked Fire. etc
Note: Using the Trident counts as a move in the user’s turn. When it does, each Element has the resonating frequency from it causes these effects.
*Fire - Causes 3 B ranked Fireballs to protrude from the ground under the opponent (Short-Mid).
*Wind - Causes dust to flow from around the user in a circular area. The dust will stay at a shoe level and travel with great speed out towards mid range with the cutting power of an A Ranked wind blade. (Picture Whitebeard slamming his Halberg on the ground and the effect it causes)
*Water - Causes the A Ranked Water to rise out of the ground and surround the user for protection.
*Earth - Causes a violent, concentrated B Ranked Earthquake that goes out to Mid Range.
*Lightning - Acts as a Lightning Rod and Channels up to S Ranked Lightning into the rod and then the ground.
Note: Can only be handled by Loki Laufeyson.

Loki: Loki's the name. Mischief if my game. Hopefully you can entertain me. :zonder:

Your timing is completely off, it would take a second for a pillar to emerge [with great force as I stated], a rock from 2 meters away boosted by a pillar rising with great force, you actually have a second to defend.

For example: Do this right now, clap your hands, how long did it take you to do that? A second right? that's a single sound beat. Now snap your fingers, took a second right? Now explain to me how your ice is released before the rock hits.

Another problem, this entire deal of "I feel the earth shifting" is useless, The earth doesn't move under you to then rise, it rises at the spot, so by the time you feel any earth shifting, a rock is lodged in tour head, shifting you to the right, causing damage to your skull, as spikes rise to stab you in your leg and you fall. Your move doesn't fit the time frame, so you're actually on the ground, unable to walk and suffering from an injury to the head.
 

BlacKing

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Your timing is completely off, it would take a second for a pillar to emerge [with great force as I stated], a rock from 2 meters away boosted by a pillar rising with great force, you actually have a second to defend.

For example: Do this right now, clap your hands, how long did it take you to do that? A second right? that's a single sound beat. Now snap your fingers, took a second right? Now explain to me how your ice is released before the rock hits.

Another problem, this entire deal of "I feel the earth shifting" is useless, The earth doesn't move under you to then rise, it rises at the spot, so by the time you feel any earth shifting, a rock is lodged in tour head, shifting you to the right, causing damage to your skull, as spikes rise to stab you in your leg and you fall. Your move doesn't fit the time frame, so you're actually on the ground, unable to walk and suffering from an injury to the head.
Sigh.

and so it begins.

1. I did not CLAP my hands. I snapped my fingers.
2. 3 spikes are coming out of the earth, you trying to tell me I dont feel the earth move?
3. You said as the rock is traveling towards me, the spikes come at me.

Timeframe

You -Small rock from 2 meters away is traveling towards me. No handseals

Me - I take my trident off my back with my left hand and snap my fingers with my right. Ice Nagashi waves flow in 360 degrees from my body.

Rock gets caught by Ice waves and frozen in place and form into a stalagmite.

You, not pausing to do your 3 spikes, requires no handseals yet again, would start to form as the ice come from my body. Spikes would get caught by the waves as well.

Summary of fight so far.
Stop bitching and moaning about technicalities that are wrong in the first place and fight. If I wanted to fight someone like that I would fight Yard.

Guess what. If Rock travels towards me, I snap my fingers and freeze it and everything around me, You wont even be able to do the damned spikes, but it wont stop you from trying to do it. Spikes wont hurt me since C Ranked Earth is not strong enough to penetrate A Ranked Ice, Elemental Weakness or not.

And another BS technicality for you. I'm wearing a helmet. a small rock aimed to my ear would hit my helmet, bounce off, and I wouldnt feel it at all. so please, carry on with the bs or just fight.
 
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