[Open] Active Replies. #1

Venom

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>Regular Rules
>Unofficial
>Everything Allowed, All out
>Plain grassy field with no water source
>Mid range distance

I'm free this weekend. Someone who will actively reply btw z.z

or

Your choice of which bio I'll use. Decide who goes first too z.z
 

Venom

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As the first open steps into the field, Kid begins to quickly string up 6 hand seal and 5 portals open immediately. One to all four sides of you and one directly above you, from these 5 portals Keigoku flows out to take the shape of a wall. With the all sides fully form, another portal opens below you to seal the bottom of the ground off, fully encasing you on every side is a wall of darkness. This might seem like a long process, but only takes the same amount of time to throw a kunai which is only seconds. Now with the walls up, Keigoku spikes form on the exterior of the walls and go inside to impale you from every side.

( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.
 

Punk Hazard

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*As Law sees the portals around him manifesting, he immediately recognizes them as the Nekura techniques he faced himself multiple times before. As the portals open, he channels chakra to his feet. He immediately dashes to his diagonal right, moving through the gap between the portal directly in front of him and the portal to his right before they release enough Keigoku to form the wall, effectively causing Kidd to waste his chakra on that wall. Immediately after the movement ends, Law releases an undetectable charge through the air, causing Kidd to be constantly electrocuted as long as he stays within Mid-range of Law, causing constant pain and breaking his concentration and ability to move.*

Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)
 

Venom

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After the formation of the portals, the opponent effectively escapes seconds after the keigoku is release in attempts to form the wall. Exactly what Kid expected him to do. He would immediately form 3 hand seals while opening a portal passively, a clan ability. He would control the Keigoku from the release of the previously created portals to turn into a barrage of needles that go through the portal he just created passively. They would then exit another portal Kid would open directly behind law as he stops, before he could do his second technique. The needles would hit Law with the strength of an A rank technique giving him severe mental damage with some additional negative effects. The keigoku would cause him to lose focus for a couple seconds, and in this same time interval Kid would do a hand seal and cause several lightning ropes to burst from the ground and bind Law from all over his body. Ropes would attach on to his legs, hands, waist and even around his neck. The moment the lightning ropes hit him, his body would be paralyze. Kid would simply fling a wind infuse Kunai towards his chest region to finish the job.

( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.

(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.
 

Punk Hazard

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*As Law sees Kidd making the handseals, he takes note that the Keigoku behind him hasn't disappeared. Just as Kidd finishes his handseals and the Keigoku start changing shape into needles, Law uses his chakra to spew out a large amount of water from his mouth after forming a single seal. The torrent of water raises him into the air and away from the needles that pass through Law's water and goes flying towards Kidd. The gigantic waves also rush at Kidd from below and above, knocking him off of his face and knocking him back with immense force, leaving him unable to form seals, concentrate and move against the immense force of the crushing waves. Once water has risen high enough, Law forms it into an orb with him standing on top of the orb as Kidd drowns inside.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

Venom

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Think I just killed you in a sense lol. What Keigoku was behind you? If it was the wall, then when u went up you ran into the ceiling of keiogoku. If it was my needles, it would be too late .-. but its just a spar z.z

As you’re launch into the air, Kid would do one hand seal and release wind to split the waves in half, saving him from being washed away by the water. This would leave you Mid-air without footing. Kid would immediately take advantage of this and cause 3 pillars of fire to erupt from the ground and burn your airborne body. Still without the use of hand seals, he then manipulates the clouds directly above you to bring down a tornado.

[Fuuton: Mizu Debaida] Wind Release: Water Divider
Type: Defence
Rank: S
Range: Short- Long
Chakra cost: 40
Damage Points: N/A
Description: The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
Note: Can only be used three times per battle
Note: Can only part S Rank and lower water techniques.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

Punk Hazard

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Oh no, I rushed to past the portals and out from between them, so I'm on the other side of the wall.

*As Law sees Kidd forming the seal, he begins kneading his chakra. As Kidd launches the wind and splits the wall apart, Law has the water that would go rushing to either side of Kidd converge instead, forming an orb of water that traps him. The orb encircles him at the same time he'd be kneading his chakra to perform his Katon technique. Immediately as the orb forms around him, which would happen very quickly, Law has four sharks form inside of the water that tear Kidd apart.*

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
 

Venom

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Before he could perform his second technique, water forms around him. Kid would quickly act by releasing his wind chakra near him to create a spiralling column of wind around his lower section of the body. This would destroy the water orb, and then Kid would send the wind at Law to slice him up. After, Kid activates a silent technique, with no indication of it and remains still.

[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note: Can only be taught by ~Drizzy~
Note: Can only be created around the user
Note: Usable only three times per battle
Note: Needs to have Wind Mastered

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)
 

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*As Kidd releases the wind about his body, Law jumps off of the torrent of water. Forming a single seal, he releases an immensely pressurized stream of water that pierced through the wind and through Kidd's chest, impaling him in the left lung. Due to the superiority of the stream to the wind, it is able to pierce through the barrier and Kidd with extreme speed.*

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

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After the near instant activation of his lightning technique, he sees the water stream coming his way (now weaken, like A rank). Kid simply open his palm facing the direction of the water and release a enhance lightning blast that goes through the water like nothing and continues towards you.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points: 130
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

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*As Kidd raises his hand and Law sees the Chidori form, he stops the water stream. Just as Kidd fires the storm of Chidori, Law forms a single seal and creates five tornadoes in front of him that form a giant wall of wind. He launches the wall forward causing it to collide with and cancel out the Chidori storm due to nature superiority. Immediately after they clash, Law releases a giant maelstrom of fire that connects with the wall of wind and pushes it forward as a Super-S rank wall of fire wind that incinerates Kidd. Law lands right as they fire and wind connect.*

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

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Actually, the wind would cancel out with the lightning. My lightning is way above an F rank but meh lets not get into that long story lol

Still focusing on his main affinity, he would create a bow and release 20 arrows to rain down on you from above (before you can do the fire).

(Raiton:Sasu Yōna Ame) - Lightning Release:piercing Rain
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 130
Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows upwards towards the opponent. The arrows will then rain down onto the opponent,causing small electric explosions.
Note:
-can only taught by Kage Phoenix
-can only be used 2
 

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*As Kidd raises his arms and the aura appears, Law's fire would launch out. As the aura turns into a ring, the fire clashes with the wind while it clashes with the lightning and increases its power, as it wouldn't cancel out with the S-ranked lightning(F is a rank of limitation/effect, not power, it's still S-ranked). As Kidd launches the lightning into the air, the burning mass of fire would descend on him, killing him far before the lightning could rain down on Law. Due to the fact that Kidd is launching the lightning straight up and not towards the fire-wind combo, the lightning offers no defense, resulting in Kidd being incinerated.*
 
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