[Open] A Spider's Web

Geezus

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I'll be using Akujiki instead of Iris which is mentioned in my bio.

Akujiki | Evil Eater
Rank: S
Type: Weapon
Range: Short
Chakra: -40 chakra per turn unsealed; -10 chakra sealed.
Damage: +20 kenjutsu unsealed
Description: The personal katana of Hotsuma Hayabusa, Akujiki, is an ancient and cursed blade, said to have consumed the souls of men for centuries. It is said, "He who wields Akujiki, wields absolute power." Akujiki possesses the terrifying ability to indefinitely enhance its destructive power by consuming chakra. Thus, whosoever uses Akujiki shall forever be cursed with an unfortunate fate; in order to sustain the blade's hunger, those who wield Akujiki must dedicate their entire lives to the slaughter of any and all beings that possess chakra, and then they must be devoured in their last moments. Despite Akujiki's incredible power, it was possible to seal the demon blade by using fuinjutsu to contain its power. However, because seals of this nature are not indestructible, they must be vigilantly guarded, lest the seal become undone and allow Akujiki to run rampant. Hotsuma has taken it upon himself to end the bloodstained legacy of the blade.

Ariake Seal
The Ariake seal's formula runs along the length of Akujiki and forms a thin barrier along the blade equal to S-rank. The chakra emitted from the barrier is made to not only contain the blade's power but also serves to counteract sealing techniques of A rank and below. Originally, this seal was a countermeasure put in place to prevent it from being undone by those whose only wish was to gain power. The chakra within the formula activates when the Ariake Seal comes within short-range a foreign sealing technique. As the sword comes near the opposing sealing technique, the chakra stored by the barrier forcibly enters the foreign seal's activation mechanism and destroys the chakra within preventing the seal from activating or remaining active. The Ariake Seal can counteract one sealing technique A-rank and below three times per battle. To sustain this seal requires no concentration on the user's part, but it does drain a small portion of the user's chakra to sustain itself. As mentioned the true purpose of the Ariake Seal is to prevent the sword from draining the user's chakra substantially. But by sacrificing a move, the user can choose to undo the seal and allow the true nature of the Akujiki to come forth. The unsealing happens passively, and once unsealed, the blade begins to draw on large portions of the user's chakra seeking to consume them and inflicting them with the blade's curse. This seal may be redone at the cost of a move and three handseals.

Evil Eater
Akujiki shares the name with the curse placed upon the user in exchange for its power. As the Akujiki consumes a large amount of the user's chakra, the chakra becomes dense and visible in the form of a blood-red hue completely coating the blade. The chakra exuded from the blade is a manifestation of its hunger and can absorb one S-rank or below technique's chakra within short-range once per turn while also granting the user's kenjutsu +20 damage while unsealed. For every technique absorbed, the Akujiki empowers itself by consuming the chakra and exuding a destabilizing shockwave meant to make consuming additional chakra easier. This chakra enters the body and prevents the use of elemental techniques for a single turn. However, this shockwave affects all within short-range of the sword including the user and thereby afflicts them weapon's curse. During this time, the chakra consumption of Akujiki is halted as it engorges itself on the absorbed chakra until the -40 chakra cost cannot be sustained. If less than 40 chakra was absorbed, the user's own chakra makes up the difference. If Akujiki consumes the user's chakra while in this state they will be unable to perform genjutsu due to the strain. Should the user die while in possession of Akujiki it will then forcibly consume and seal the user's chakra within it, leaving only the husk of their body which is rendered to dust.
Note:
  • Requires Adv. Fuinjutsu to use.
  • Akujiki is indestructible, but cannot be used to defend against jutsu on its own.
  • Once the Ariake Seal becomes undone, the user may redo the seal at the cost of a move. The seal can only be undone for a maximum of 4 turns per battle.


Hotsuma would begin by creating multiple copies of himself creating a total of 7 clones that would battle alongside him. They would be named 1,2,3,4,5,6,7. As the clones are created, the would quickly hop into action. Clone 1 would leap back several meters towards long range and proceed to gather natural energy. Clone 2 and 3 would perform the same technique but different applications. Clone 2 would create an entirely separate existence a black serpentine-like creature began to float in the air complete with black wings. As a completely sentient existence, it to was also capable of attacking the opponent and was comprised of chakra from all three of Hotsuma Dantian. Clone 3 would create a spiritual existence within the opponent which would prevent the use of spiritual/mental techniques that were A-rank and above.

Clone 4 run forward towards the opponent swinging a katana coated in chakra to release several needles at the opponent that would subdue him and prevent movement while also preventing him from using A-rank and above techniques.

Clone 5 would cast a genjutsu on the opponent during this as well.

Clone 6 would create a small army of 10 zombies to rise from the ground seeking to devour your flesh.

Clone 7 would casually watch the opponent as if too lazy to react.

During this Hotsuma would fade out of existence keeping himself hidden from the opponent basic 5 senses via his Wujin passive.

(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme x2
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (A) & (S)
Range: Short - Long
Chakra Cost: 10 - 60 (30) & (40)
Damage:
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

( Chigiri Tōhō: Honenuki ) - Bloody Mist Sword Art: Bone Mutilation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: Using their sword, the user creates a large amount of light-blue chakra needles, which are then sent flying at their opponent. Once impaled, the needles disrupts the victim's chakra pathway system, which will then lead to them slowly losing large amounts of chakra per turn while being unable to move or mold chakra above A rank.

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn

(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn) (50)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.


CP: 1600 -70 = 1530 / 8 = 191
1 = 191 + 10% (SM: 160)
2 = 191 - 40 = 151
3 = 191 - 30 = 161
4 = 191 - 20 = 171
5 = 191 - 30 =161
6 = 191 - 50 = 141
7 = 191
 

JojocIaw

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Hela entered the forest of death, gunbai on back. The high treetops blockade the intense rays of the sun, maintaining they gray and dull scene. A man's eyes met with Hela's making it very clear he was no friend of hers. He would suddenly began to summon shadow clones, 7 to be exact. She did her best to withhold a chuckle.

All this for little ole me? Im flattered but your numbers are still far too low boy. Where's your army?

Hela began to gather her chakra deep within, after forming a hand seal followed by a loud clap. She would then send out a wall of giant, fiery snakes, great in width, length, and power. If successful it would end the man and his clones where he stand, while also destroying the forest. Small price to pay.

For reference.

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin

Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-10 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Koto or those with his express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above



(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang

Type:Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
 

Geezus

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Hela entered the forest of death, gunbai on back. The high treetops blockade the intense rays of the sun, maintaining they gray and dull scene. A man's eyes met with Hela's making it very clear he was no friend of hers. He would suddenly began to summon shadow clones, 7 to be exact. She did her best to withhold a chuckle.

All this for little ole me? Im flattered but your numbers are still far too low boy. Where's your army?

Hela began to gather her chakra deep within, after forming a hand seal followed by a loud clap. She would then send out a wall of giant, fiery snakes, great in width, length, and power. If successful it would end the man and his clones where he stand, while also destroying the forest. Small price to pay.

For reference.

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin

Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-10 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Koto or those with his express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above



(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang

Type:Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
Hotsuma and his doppelgangers would all act simultaneously in response to the fire technique racing towards them. As the fire transformed into serpents as it came towards them, Hotsuma fished out a specialized glove which he threw it over to Clone 7. The clone quickly jumped in front of the others as he placed the glove on and and activated it projecting a small black orb from it. This black orb started at roughly the size of a Rasengan, but as the flaming serpents were drawn towards it, the orb expanded several times in size growing to a full 4-meter diameter. Meanwhile, the others would be continuing their assault.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

Clone 1 would still have escaped to long range and continued to gather natural energy. (20%).

Clone 2 and 3 would see Clone 7 hop in front of them and would entrust their survival to him. Both clones would make wide arcs to the left and right of Hela as they created a single handseal each. Clone 2 would create an entity seemingly made of black flames near Hela that would move in to attempt to light her ablaze starting at 5 meters away and moving to the required 2 meter range. .

Clone 3 would concentrate Hellfire chakra into 5 points surrounding the target within a tight square as chains burst out of the ground to pierce and subdue Hela, this chains would be wrapped with Dragon Chakra.

Clone 4 would wait while brandishing his katana which would multiply by the 1000s as the battlefield became showered in the swords giving Hotsuma and his clone access to the Infinite Sword Style.

Clone 5 would continue to place Hela under a genjutsu simultaneous to all this. The Genjutsu would be made to immobilize Hela as she was assulted by different attacks.

Clone 6 would continue to cause 10 Zombies to rise around the battlefield and close in on Hela to devour her flesh.

Hotsuma during this time would proceed to hide his existence by using Wujin.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (A)
Range: Short - Long
Chakra Cost: 10 - 60 (30)
Damage:
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn

Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (A)
Range:
N/A
Chakra Cost: 20 - 40 (30)
Damage:
N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

Sentoryuu| Mugen Ittōryū - Infinite Sword Style | Infinite Sword Attack
Type:Supplementary/Attack
Rank:A
Range: Short-Long
Chakra:30
Damage: 60
Description: The initializing technique for practitioners of the Infinite Sword Style, this technique varies among the practitioners of the style. Each user carries a special case of that contains a countless number of katanas in a storage unit on the back of the hips. Every katana within this storage unit is tied to the user by his chakra. Depending on the needs, the user can spread any number of swords among the battlefield or can offensively launch these swords at the opponent using their chakra to have them home in on the opponent. Once on the battlefield the blades will only move if the user chooses and each sword is also placed in such a way that the user always has access to a sword. Those who attempt to touch any of the blades are instantly sensed by the user. These blades however are not indestructible as the user sacrifices the quality of the blade for the sheer quantity they bring into battle with them. However, when the blades are directly being used in the various techniques for the fighting style they are strengthened by the user's chakra so the blades do not break in normal circumstances or direct confrontation allowing them to be used for defensive purposes.

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn

(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn) (50)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
 
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