[Open 2] #2

Sinthorus

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Update above but current version in signature. You start us off
Welp not one I can win, but maybe make kumi from.

Azriel sits on the grass as he waits for his foe to arrive, having heard the name "Raiden" it what not what he expected at all upon their arrival. Then again, life was full of surprises so who was he to judge. Slowly rising to his feet, he dusted of the dirt covering him as he stood facing his foe.

"Well hello there, you must be the one they refer to as Raiden. I am Azriel, a pleasure to meet your acquaintance"

Knowing nothing of his foe, he knew not how to approach such a fight. His last fight his opponent attacked head on, full force, yet this time it was calm. He would start by testing the water. First he would need to understand his foe as his eyes change to his Byakugan being able to see the chakra flow of his opponent. With that he would then stamp his right foot forwards like he was taking a combat stand, though he would use this motion to cause a pillar of steel to shoot diagonally upwards in front of his opponent, aiming to strike her in the stomach:

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Kōton no Jutsu) Steel Release Technique
Rank: D
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20+20
Description: Allows the user to, through the use of hand gestures, produce small objects, pillars, weapons, etc, made of black steel, from their body or from the earth. The constructs are as hard as a normal kunai and swords and can be thrown at a target physically.

Chakra: 1975
 

Alyx

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Yes I am Raiden. And well, like wise…” Raiden addressed the opponent as she arrived into the battle zone - a basic serengeti bisento on her back while having a tachi on her waist. Once the Archon managed to gain a bit of a look at her opponent and his features - she waited for him to start things off, such is a courtesy of her majesty. The most immediate action she recognized is the shifting of his eyes; his temples swelling up. The Byakugan, one of the three legendary dojutsu known to mankind. It was a fair assumption to assume he was of the Hyuga Clan - but countless stories of robbery of these precious eyes always managed to stumble into her office. Most being rumors, but it wouldn’t be of any surprise to her if he did steal it. Withholding any commentary; she watched him striking his foot onto the ground.

Hmm?” she hummed underneath her breath for a moment - but what tipped the maiden off was the soft rumbling and piercing of the terrain within her frontal vicinity. Almost on instinct - Raiden quickly took off to her right side, arcing away from her original position as a pillar of steel erupted and attempted to strike her - but given her naturally higher speed, it would be nowhere possible in doing so (Once Per Turn Freeform Dodge Used). At the same time as her dodging however, she proceeds into her own offensive tactic; forming a set of 3 hand seals - a delightfully purple liquid would have erupted from her feet. It would quickly spread across the terrain; as the lush and vibrant scent filled the air with the aroma of lilacs and roses. The perfume lake was filled with lily pads and lotus, decorating the already beautiful nature of the perfume. Once it arrived near the opponent; the lake of perfume seemed harmless at first glance but in reality the unseen scent carried an powerful underlying illusion which Azriel’s mind was plunged into the depths of the perfume.

Time seemed to have frozen for a moment, but as he would possibly open his eyes - he would have seen; though he possessed swimwear on his eyes, the terrain beneath the waves of perfume was vastly distorted. Coming into contact with the actual perfume didn’t carry any underlying damage, but it did create an imbalance within his chakra system, severely crippling it. Once Raiden finished spreading the technique outwards - she would have arrived directly to her opponent’s flank though keeping a mid range distance for now.

( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.

*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

She would have then raised her hand into the air; as she channeled her chakra into the clouds above in order to release a violent discharge, aiming directly at Azriel as purple bolts of electricity reached the surface. This was a mere start of the Archon - though she was prepared to make things increasingly more challenging as time went on.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
 

Sinthorus

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Yes I am Raiden. And well, like wise…” Raiden addressed the opponent as she arrived into the battle zone - a basic serengeti bisento on her back while having a tachi on her waist. Once the Archon managed to gain a bit of a look at her opponent and his features - she waited for him to start things off, such is a courtesy of her majesty. The most immediate action she recognized is the shifting of his eyes; his temples swelling up. The Byakugan, one of the three legendary dojutsu known to mankind. It was a fair assumption to assume he was of the Hyuga Clan - but countless stories of robbery of these precious eyes always managed to stumble into her office. Most being rumors, but it wouldn’t be of any surprise to her if he did steal it. Withholding any commentary; she watched him striking his foot onto the ground.

Hmm?” she hummed underneath her breath for a moment - but what tipped the maiden off was the soft rumbling and piercing of the terrain within her frontal vicinity. Almost on instinct - Raiden quickly took off to her right side, arcing away from her original position as a pillar of steel erupted and attempted to strike her - but given her naturally higher speed, it would be nowhere possible in doing so (Once Per Turn Freeform Dodge Used). At the same time as her dodging however, she proceeds into her own offensive tactic; forming a set of 3 hand seals - a delightfully purple liquid would have erupted from her feet. It would quickly spread across the terrain; as the lush and vibrant scent filled the air with the aroma of lilacs and roses. The perfume lake was filled with lily pads and lotus, decorating the already beautiful nature of the perfume. Once it arrived near the opponent; the lake of perfume seemed harmless at first glance but in reality the unseen scent carried an powerful underlying illusion which Azriel’s mind was plunged into the depths of the perfume.

Time seemed to have frozen for a moment, but as he would possibly open his eyes - he would have seen; though he possessed swimwear on his eyes, the terrain beneath the waves of perfume was vastly distorted. Coming into contact with the actual perfume didn’t carry any underlying damage, but it did create an imbalance within his chakra system, severely crippling it. Once Raiden finished spreading the technique outwards - she would have arrived directly to her opponent’s flank though keeping a mid range distance for now.


( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.

*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

She would have then raised her hand into the air; as she channeled her chakra into the clouds above in order to release a violent discharge, aiming directly at Azriel as purple bolts of electricity reached the surface. This was a mere start of the Archon - though she was prepared to make things increasingly more challenging as time went on.


(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
Through his increased tracking of the Byakugan, Azriel could perceive the motion as his flow easily avoided the pillar of steel while also going on the offensive, a talented individual to say the least. With his doujutsu prowess, Azriel could see the fluid emanating from his foe, though clueless to the skill himself. As with everything he knew nothing of, this was another he did not wish to encounter up close and personal. With a swing of his hand he would release a blade of wind forward which as it reached halfway between himself and his foe, would erupt into a hurricane of ferocious wind. This blade would draw in all the perfume and its fumes before it could reach Azriel, while also a means to attack his foe without harm to him.

From here, he would make use of the steel pillar his foe chose to ignore, breaking it down into thousands of tiny blades of steel to shoot up all around his foe, attacking on all fronts as she deals with the wind drawing her in from the front.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

[koton: Kudaketa hōyō] - Steel Release: Shattered Embrace
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a technique that can be used in two ways. It can be used on existing steel techniques or being releasing from the ground. What this does is, the user will release their chakra into existing steel they control or one devoid of chakra (old steel jutsu they have perviously made or another shinbobi, this doesn't include weapons and such shinobi might carry) , and in doing so will take control of the steel and cause it to break down into Hundreds of tiny blades that look like small dragon scales (1inch diameter) of steel near on instantly like the shattering of glass and from their control the blades through their hand gestures or through their weapon, these blades are extremely sharp.. These blades will move in a large swamp or smaller swarms depending on how the user wishes to control them using them to strike what they want. If they chose to use it from the ground they will form the blades of steel in the ground and then cause them to shoot up from within the ground in a huge swarm to attack which they wish. As long as the user controls these blades they will only be able to use steel and elements that make up steel and it will take up one of their three moves per turn. Not only this but the technique will always be A rank, even if they use this to break down one of their S rank techniques.

Note: Usable once every two turns, being able to control the blades for up to 3 turns.
Note: Using this from the ground would require a handseal to form.
Note: No jutsu above S rank while active
 

Alyx

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Raiden watched for a moment how things would play out, as the Hyuga summoned forth a giant twister like entity to be summoned; much to her expectance. Wind was one of the element Perfume usually tends to falter towards, but its liquid form was another case. However due to the none offensive nature of it, the lake of purple liquid would initially start to be sucked into the direction of the winds…but herself in included. “Not so fast!” she command, summoning forth the unique energy that flowed through her very being known as Prana. The purple energy flashed into existence - encompassing the entire wind storm - though it had managed to pull most of the lake already, she passively infused an additional amount of chakra into it as she increased its potent nature - absorbing the chakra and forcefully banishing it into the next realm. With the violent windstorm out of the picture - she was left with very little remaining perfume but it was fine, she knew exactly what to do with it later on.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/ Defensive/ Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (20 + 10 = 30)
Damage: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of Chakra. Similarly it will be useless against attacks of greater Chakra and will not be weakened by techniques of lower Chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the Prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of Prana energy.

This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of Chakra. Similarly it will be useless against attacks of greater Chakra and will not be weakened by techniques of lower Chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the Prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of Prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained Chakra cost. B-Ranks and below are sustained through 5 Chakra per turn, A-Ranks and above require 10 Chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.

Her attention was shifted towards the previous steel technique; as it would suddenly burst and shift in form. “Your control over this element is quite unique…sadly I command more powerful capabilities!” she said as she weaved two hand seals. The tiny steel blades would become trapped within a ‘bubble’ of superheated winds, to which naturally held an elemental advantage over it, melting the steel down into nothing more than liquid molten steel. She would lower her hand, as she then turned towards Azriel with a look of pride.


(Taiyofuuton: Hoshi no Jidai) Solar Wind Release: Age of the Stars
Type: Attack, Supplementary, Defensive
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Age of the Stars allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.

Is this the best you can do?” she arrogantly taunted - waiting to see what else her opponent had to offer to this little game.
 

Sinthorus

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Raiden watched for a moment how things would play out, as the Hyuga summoned forth a giant twister like entity to be summoned; much to her expectance. Wind was one of the element Perfume usually tends to falter towards, but its liquid form was another case. However due to the none offensive nature of it, the lake of purple liquid would initially start to be sucked into the direction of the winds…but herself in included. “Not so fast!” she command, summoning forth the unique energy that flowed through her very being known as Prana. The purple energy flashed into existence - encompassing the entire wind storm - though it had managed to pull most of the lake already, she passively infused an additional amount of chakra into it as she increased its potent nature - absorbing the chakra and forcefully banishing it into the next realm. With the violent windstorm out of the picture - she was left with very little remaining perfume but it was fine, she knew exactly what to do with it later on.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/ Defensive/ Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (20 + 10 = 30)
Damage: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of Chakra. Similarly it will be useless against attacks of greater Chakra and will not be weakened by techniques of lower Chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the Prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of Prana energy.

This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of Chakra. Similarly it will be useless against attacks of greater Chakra and will not be weakened by techniques of lower Chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the Prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of Prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained Chakra cost. B-Ranks and below are sustained through 5 Chakra per turn, A-Ranks and above require 10 Chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.

Her attention was shifted towards the previous steel technique; as it would suddenly burst and shift in form. “Your control over this element is quite unique…sadly I command more powerful capabilities!” she said as she weaved two hand seals. The tiny steel blades would become trapped within a ‘bubble’ of superheated winds, to which naturally held an elemental advantage over it, melting the steel down into nothing more than liquid molten steel. She would lower her hand, as she then turned towards Azriel with a look of pride.


(Taiyofuuton: Hoshi no Jidai) Solar Wind Release: Age of the Stars
Type: Attack, Supplementary, Defensive
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Age of the Stars allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.

Is this the best you can do?” she arrogantly taunted - waiting to see what else her opponent had to offer to this little game.
Across all my accounts this is legit the first time I'm fighting a surgebinder so should be fun.



A taunt over skill over such futile things, to rise to such a challenge would be only playing into the hands of his enemy. Instead, Azriel needed to focus on what had just occurred before him. First was that strange energy summoned, negating his wind, something he'd never seen before, he'd have to be careful of that. Though not only that he noticed that instead of going on the offensive, his arrogant opponent had gone out of the way to negate his wind, was this to preserve what was left of that liquid? If she had attacked with that second element she used, she could of countered the wind and gone on the offensive. Was she just toying with him trying to play tricks? Or was she trying to set something else up? She may have been more powerful but even that doesn't always guarantee a victory, so the best option would be to find a way to deal with the remaining liquid while going on the offensive.

"The best I can do you ask? Where would be the fun in that? After those few seconds of fun you'd just be disappointed and I'd just be another typical man." Azriel jested. "Forgive me, that was rude in context, but maybe I should try a bit more than that..."

Azriel would perform a series of hand seals placing his hand on the ground causing the all around his foe reaching mid range in every direction, though not reaching Azriel, leaving him unharmed, to spiral inwards and down into the depths of the earth. This would drag his foe down while dragging the remaining perfume to the depths so that even the fumes would be of no use to his foe. While his foe does this he chooses to make use of a skill he knows pertains to him and only one other, his teacher, releasing his chakra into the sky creating what would seem like a black rain causing it to fall all around the field just not over him and behind him. Making it happen in front of him. In his mind he felt this would stop that super heated element, though a double edged blade:

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown
 

Alyx

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Raiden was careful to look on an observe what her opponent was intending on doing; as he made his next offensive technique - the ground would immediately begin to shift in formation - to which Raiden can only suspect to be an earth based technique, something much to her delight. “Alright, I’ll start to get a little more serious then…” she urged, as she made a set of two hand seals. The immediate response to this allowed her physical form to be shed - transforming her body into a collective hive of ionized ash in the formation of a thunderbird. Her new weightless and fast form allowed her to immediately take to the skies, avoiding the terrain’s deformation state of existence. She gracefully flew through the air towards the opponent now as she flanked from his left side, as she had also passively summoned a Noble Phantasm from the throne - this being a spell book, as she physically held it in her ‘hand’, with it increasing the potency of her Lightning based techniques.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference)
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive, via Heroic Spirit Rank)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

As she flanks from his side, she would have noticed her opponent had caused some kind of technique to start falling from the sky. She wasn’t sure what to make of it; but alas - she would with a single gesture of her ‘hand’, would have infused her lightning based chakra into the ground itself - forcefully causing it to erupt into a collective mass of sharp electrical stone piercing from the surface. These would raise into the air, roughly five meters behind of the her opponent. She noticed how the black snow like substance was only falling very specific areas - so in order to gain an idea of what’s to occur - she challenged her own theory about its purpose, striking him from behind - as a means to see what he’ll do.

Of course, Raiden controlled it to sort of ‘curve’ all around him from behind as it reached into the air about five meters - leaving him only a choice but to come forward, towards her. “Now, witness true eternity!” she called out him.

(Raiton: Zeusu Takumi no Waza) - Lightning Release: Zeus' Craftsmanship
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (120)
Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.

Note:
- Can only be used 2x
- No Lightning techniques above A rank in the user's next turn
- Can only be taught by Scaze
 

Sinthorus

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Raiden was careful to look on an observe what her opponent was intending on doing; as he made his next offensive technique - the ground would immediately begin to shift in formation - to which Raiden can only suspect to be an earth based technique, something much to her delight. “Alright, I’ll start to get a little more serious then…” she urged, as she made a set of two hand seals. The immediate response to this allowed her physical form to be shed - transforming her body into a collective hive of ionized ash in the formation of a thunderbird. Her new weightless and fast form allowed her to immediately take to the skies, avoiding the terrain’s deformation state of existence. She gracefully flew through the air towards the opponent now as she flanked from his left side, as she had also passively summoned a Noble Phantasm from the throne - this being a spell book, as she physically held it in her ‘hand’, with it increasing the potency of her Lightning based techniques.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference)
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive, via Heroic Spirit Rank)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

As she flanks from his side, she would have noticed her opponent had caused some kind of technique to start falling from the sky. She wasn’t sure what to make of it; but alas - she would with a single gesture of her ‘hand’, would have infused her lightning based chakra into the ground itself - forcefully causing it to erupt into a collective mass of sharp electrical stone piercing from the surface. These would raise into the air, roughly five meters behind of the her opponent. She noticed how the black snow like substance was only falling very specific areas - so in order to gain an idea of what’s to occur - she challenged her own theory about its purpose, striking him from behind - as a means to see what he’ll do.

Of course, Raiden controlled it to sort of ‘curve’ all around him from behind as it reached into the air about five meters - leaving him only a choice but to come forward, towards her. “Now, witness true eternity!” she called out him.


(Raiton: Zeusu Takumi no Waza) - Lightning Release: Zeus' Craftsmanship
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (120)
Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.

Note:
- Can only be used 2x
- No Lightning techniques above A rank in the user's next turn
- Can only be taught by Scaze
Carefully watching his opponent's response, he noticed another energy like element he'd never seen before as his foe changed form and their speed doubling trying to outflank him. This in itself was more impressive that previously seen, but did this limit their foe due to their levels of chakra control? If he proceeded with dropping ass for a set up he would leave himself wide open for when his foe was upon him. Instead of this he figured the best method would be to knock his foe out of the air in some method. Without hesitation, perceiving his foe moving, he would release chakra from every point in his body rapidly spinning, this rotation pushing out to long range (S rank), all around him, knowing his foe out of the air via the impact and down into the chasm of spiralled earth (I reset the tf before i use the ash).

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S
Range:
Short-Long (15m)
Chakra:
10-40
Damage:
20-80
Description:
A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.

With his foe disorientated, it was time to use his own personal refined skill, one he'd never had chance to put to the test. With a couple of handseals while his foe is disorientated in the air knocked back, Azriel would create a giant gyser of liquid indium around him spewing out all over the field, scorching it, leaving himself unharmed. This would wash over his foe while raining down on them from above as the chaos spread.

[Ekitaiinjiumu | ] - Liquid Indium Release |
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.

Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.
 

Alyx

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Without much of a secondary thought - Raiden noticed the approaching blast of chakra, as the opponent within rotated at high speeds. “So you are a Hyuga after all” she said; as the spell book she commanded started to rapidly flip through its pages. Almost on queue - as the blast of chakra arrives to her location - a geometric sphere composed of Prana would flash to life. It’s considerable defensive nature would have allowed for the barrier to tank the damage and leave Raiden completely safe, still manifested in her aerial form. As she remained unmoved due to blocking the attack - she narrowed her vision more precisely on how she wished to handle the target.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

The Hyuga proceeded to follow into another set of hand seals, as the terrain rapidly began to shift once more. Raiden’s eyes widened a bit as she noticed a giant blast of liquid erupting from the surface of the terrain towards her. Raiden wasted no moment, as she took would have tapped into her natural affinity - as she performed a single hand gesture - as she formed a platoon of various purple lightning weapons to come to life. Immediate to their formation - they would launch at such a rapid rate, the technique completely blasted through the liquid metal, while advancing towards the enemy.


Farao no Hōrei #7. Ramusseumu no Sōko – Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60 (100)
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No S-Rank or above Lightning techniques in the turn of deactivation
 

Sinthorus

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Without much of a secondary thought - Raiden noticed the approaching blast of chakra, as the opponent within rotated at high speeds. “So you are a Hyuga after all” she said; as the spell book she commanded started to rapidly flip through its pages. Almost on queue - as the blast of chakra arrives to her location - a geometric sphere composed of Prana would flash to life. It’s considerable defensive nature would have allowed for the barrier to tank the damage and leave Raiden completely safe, still manifested in her aerial form. As she remained unmoved due to blocking the attack - she narrowed her vision more precisely on how she wished to handle the target.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

The Hyuga proceeded to follow into another set of hand seals, as the terrain rapidly began to shift once more. Raiden’s eyes widened a bit as she noticed a giant blast of liquid erupting from the surface of the terrain towards her. Raiden wasted no moment, as she took would have tapped into her natural affinity - as she performed a single hand gesture - as she formed a platoon of various purple lightning weapons to come to life. Immediate to their formation - they would launch at such a rapid rate, the technique completely blasted through the liquid metal, while advancing towards the enemy.


Farao no Hōrei #7. Ramusseumu no Sōko – Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60 (100)
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No S-Rank or above Lightning techniques in the turn of deactivation
Azriel released his mass of liquid indium to cover the field, though his foe had found methods to defend himself from some of Azriel's stronger attacks. This was fine though, he knew victory never came in an instant. This would be a battle of wits and with his Byakugan he could easily see the power of lightning chakra surging through his foe. Over the years this had been a large issue for Azriel, his proficiency with metallic substances meant very little in the grand scheme of lightning years, yet he'd found ways to counteract his own weaknesses. As the lightning shot towards him he would do a couple of things at the same time.

Firstly as it broke through the liquid indium, Azriel would launch himself forwards activating the technology attached to his chest, his Theoi Meoroi. What this would do is on contact with the lightning weapons his foe had sent at him, all be conducted into the wires covering Azriel's body, being drawn into the generator on his chest, storing the 40 chakra and retaining the power it held in its bladed form. Though this wasn't the only thing he did. In the same time frame, due to the technology requiring no chakra, cover his fists in precisely controlled chakra, taking the form of the twin lion fists. These form in the same timeframe as him launching forwards to punch is foe in the chest, greatly improving the proficiency of his strikes:



Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.

(Jūken: Jūho Sōshiken) - Gentle Fist: Gentle Step Twin Lion Fists
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 to Taijutsu/+30 to Gentle Fist)
Description: The user exudes chakra from both hands and by utilizing advanced chakra control, mold the chakra into a form highly reminiscent of large guardian lion-shaped shrouds to greatly increase both the range and destructive power of their taijutsu. These lion-shaped shrouds are able drain the chakra network of those they touch and can be used in conjunction with any of the Eight Trigrams Sixty-Four Palms variants, increasing the damage by 30 while sacrificing the ability to limit chakra usage. But that being said, it is quite difficult to achieve this move and even a minute error with regards to chakra control will result in failure.

Note: Lasts up to three turns per use and has a three-turn cooldown.
(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40+20
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.

So leap through the air, absorbing the lightning punching you with twin lion enhanced fist.
 

Alyx

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Airborne, Raiden never gave away her lock onto the Hyuga, but realized they have a means of absorbing electricity. Raiden hummed as she floated in the air and watched the opponent attempt to close the distance. She would have released her Dark Vacuity transformation - allowing het to return back to normal but with the use of her spellbook’s infusion - her body was still light and weightless enough to float in the air. Raiden would have extended her right arm, allowing it to release a powerful maelstrom of pink flames.

As the flames ravaged and swept through the intended direction up to long range; her manipulate of them allowed her to install the properties of one other Perfume technique into one another. In this case, it was a mother to the effects of “Slumberous Gates”; which the scent being burned outward from the flames would inflict an illusion of golden angelic maidens summoning themselves into the vision of the opponent, with Azriel’s eyes getting heavier and harder to maintain open. The maiden’s embraced his face into their buxom, as their hands gently glides across the skin, massaging into submission as she’s burned alive by the flames.


( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 20 = 100)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference, Illusion Attached to Flamme de Salem)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

However despite the spreading of the pinkish flames, Raiden would have performed another technique within the time frame as well. An additional in the original string of seals was added, as explosive water was created directly into the flames - allowing it to further increase the damage output of the flames even more, making it harder to stop the flames as the blast was empowered. She left the area in total destruction - allowing her float backwards, with the flames directed away from her as she watched.


(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above A rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (flamethrowers)
- Is also useable on fire CE and ignited flammable substances (such as ignited toad oil) (within reason). But cannot be used with Mystic Fire
- This technique can only be used on an alternate source of fire twice, and if used twice on an alternate source of fire then the user cannot use this technique again
- Can only be used on the turn as the targeted fire technique
 
Last edited:

Sinthorus

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Airborne, Raiden never gave away her lock onto the Hyuga, but realized they have a means of absorbing electricity. Raiden hummed as she floated in the air and watched the opponent attempt to close the distance. She would have released her Dark Vacuity transformation - allowing het to return back to normal but with the use of her spellbook’s infusion - her body was still light and weightless enough to float in the air. Raiden would have extended her right arm, allowing it to release a powerful maelstrom of pink flames.

As the flames ravaged and swept through the intended direction up to long range; her manipulate of them allowed her to install the properties of one other Perfume technique into one another. In this case, it was a mother to the effects of “Slumberous Gates”; which the scent being burned outward from the flames would inflict an illusion of golden angelic maidens summoning themselves into the vision of the opponent, with Azriel’s eyes getting heavier and harder to maintain open. The maiden’s embraced his face into their buxom, as their hands gently glides across the skin, massaging into submission as she’s burned alive by the flames.


( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 20 = 100)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference, Illusion Attached to Flamme de Salem)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

However despite the spreading of the pinkish flames, Raiden would have performed another technique within the time frame as well. An additional in the original string of seals was added, as explosive water was created directly into the flames - allowing it to further increase the damage output of the flames even more, making it harder to stop the flames as the blast was empowered. She left the area in total destruction - allowing her float backwards, with the flames directed away from her as she watched.


(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above A rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (flamethrowers)
- Is also useable on fire CE and ignited flammable substances (such as ignited toad oil) (within reason). But cannot be used with Mystic Fire
- This technique can only be used on an alternate source of fire twice, and if used twice on an alternate source of fire then the user cannot use this technique again
- Can only be used on the turn as the targeted fire technique
Bruh, that last tech, I stand by the fact it ain't the same time frame and has janky ass wording.


As Azriel was travelling through the air, he saw his foe's form end as she remained floating in the air as she placed her hand out to release the flames. Azriel with his Byakugan would simply hold out his absorb arm creating a large black sphere drawing the entire combo into the sphere rending it completely useless. The attack absorbs the original perfume as it forms, rending the other two techniques completely uses. He does with his with right arm and simply finishes his attack with his left arm smashing into you. You'd have minimal time to react as you did nothing to stop his original momentum, the perfume absorbed as soon as it's being released thanks to the Byakugan perception. This means there would be no fumes for the genjutsu to be induced.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

(Rīfukonbo) Leaf Combo - Reference
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40+20
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth
 

Alyx

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You people and your accursed technology…” Raiden said, as she instantly teleported away from the path of the Hyuga and reappeared long range (20 meters) behind him. There would be a flash of purple with an accompaniment of crackling thunderous noise audibly echoing throughout the terrain. Once she was reappeared into her new location - she would have smirked. There was one thing she always knew within herself and that was how to conquer an enemy utilizing their own techniques against them.

(Kanki: Kyojin no Jidai) – Surge of Evocation: Epoch of Titans
Type: Defensive/Supplementary
Rank: B-S (A)
Range: Short-Long
Chakra Cost: 20-40 (30)
Damage Points: N/A
Description: Considered the father technique of Era of Gods and Dynasty of Kings, Epoch of Titans uses the Surge of Evocation's ability to teleport objects and Surgebinders to the Throne, and return them to the field.

The Everlasting Heaven - Warping Time

This variant involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing. If the user reappears within less than a meter of the opponent, the opponent can react with any instant, passive or freeform or chakraless technique. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. The instant use of this technique, which doesn't take a slot in the timefreame, is enabled by the fact that the ethereal energy already exists within their chakra systems. Thrice per battle the user can utilize a stronger version of this ability (S-Rank) to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. The first application, considered A-Rank, can only be used once every three turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used three per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.

Once she reappeared, she would tap into her divine powers once more, summoning forth the winds she previously absorbed just outside of short range of the Hyuga. Th violent winds would have carried all the original damage from before; while also spilling out the some of the liquid perfume that was originally sucked in. Due to her distance, Raiden would not be within the range of the sucking forces, allowing her to remain safe as she does.


(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Type: Offensive/Defensive/Supplementary
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40
Damage: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.

Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon (Reference)
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
 

Arthorius

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This was a interesting read over all, I think Dan did better given the limited arsenal he was working with, I also am tired of seeing genjutsu that mention instantly knocking people out after a turn, those effects just don't fit the game since the health system was introduced.

Ian was the more dominant combatant though with the many strong abilities he employed. He must've mistaken this for a skills test.

Overall Ian was the stronger of the two so the win is his.
 
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