Welp not one I can win, but maybe make kumi from.
Update above but current version in signature. You start us off
Through his increased tracking of the Byakugan, Azriel could perceive the motion as his flow easily avoided the pillar of steel while also going on the offensive, a talented individual to say the least. With his doujutsu prowess, Azriel could see the fluid emanating from his foe, though clueless to the skill himself. As with everything he knew nothing of, this was another he did not wish to encounter up close and personal. With a swing of his hand he would release a blade of wind forward which as it reached halfway between himself and his foe, would erupt into a hurricane of ferocious wind. This blade would draw in all the perfume and its fumes before it could reach Azriel, while also a means to attack his foe without harm to him.“Yes I am Raiden. And well, like wise…” Raiden addressed the opponent as she arrived into the battle zone - a basic serengeti bisento on her back while having a tachi on her waist. Once the Archon managed to gain a bit of a look at her opponent and his features - she waited for him to start things off, such is a courtesy of her majesty. The most immediate action she recognized is the shifting of his eyes; his temples swelling up. The Byakugan, one of the three legendary dojutsu known to mankind. It was a fair assumption to assume he was of the Hyuga Clan - but countless stories of robbery of these precious eyes always managed to stumble into her office. Most being rumors, but it wouldn’t be of any surprise to her if he did steal it. Withholding any commentary; she watched him striking his foot onto the ground.
“Hmm?” she hummed underneath her breath for a moment - but what tipped the maiden off was the soft rumbling and piercing of the terrain within her frontal vicinity. Almost on instinct - Raiden quickly took off to her right side, arcing away from her original position as a pillar of steel erupted and attempted to strike her - but given her naturally higher speed, it would be nowhere possible in doing so (Once Per Turn Freeform Dodge Used). At the same time as her dodging however, she proceeds into her own offensive tactic; forming a set of 3 hand seals - a delightfully purple liquid would have erupted from her feet. It would quickly spread across the terrain; as the lush and vibrant scent filled the air with the aroma of lilacs and roses. The perfume lake was filled with lily pads and lotus, decorating the already beautiful nature of the perfume. Once it arrived near the opponent; the lake of perfume seemed harmless at first glance but in reality the unseen scent carried an powerful underlying illusion which Azriel’s mind was plunged into the depths of the perfume.
Time seemed to have frozen for a moment, but as he would possibly open his eyes - he would have seen; though he possessed swimwear on his eyes, the terrain beneath the waves of perfume was vastly distorted. Coming into contact with the actual perfume didn’t carry any underlying damage, but it did create an imbalance within his chakra system, severely crippling it. Once Raiden finished spreading the technique outwards - she would have arrived directly to her opponent’s flank though keeping a mid range distance for now.
( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.
*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
She would have then raised her hand into the air; as she channeled her chakra into the clouds above in order to release a violent discharge, aiming directly at Azriel as purple bolts of electricity reached the surface. This was a mere start of the Archon - though she was prepared to make things increasingly more challenging as time went on.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
Across all my accounts this is legit the first time I'm fighting a surgebinder so should be fun.Raiden watched for a moment how things would play out, as the Hyuga summoned forth a giant twister like entity to be summoned; much to her expectance. Wind was one of the element Perfume usually tends to falter towards, but its liquid form was another case. However due to the none offensive nature of it, the lake of purple liquid would initially start to be sucked into the direction of the winds…but herself in included. “Not so fast!” she command, summoning forth the unique energy that flowed through her very being known as Prana. The purple energy flashed into existence - encompassing the entire wind storm - though it had managed to pull most of the lake already, she passively infused an additional amount of chakra into it as she increased its potent nature - absorbing the chakra and forcefully banishing it into the next realm. With the violent windstorm out of the picture - she was left with very little remaining perfume but it was fine, she knew exactly what to do with it later on.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)Type: Offensive/ Defensive/ Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (20 + 10 = 30)
Damage: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of Chakra. Similarly it will be useless against attacks of greater Chakra and will not be weakened by techniques of lower Chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the Prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of Prana energy.
This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of Chakra. Similarly it will be useless against attacks of greater Chakra and will not be weakened by techniques of lower Chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the Prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of Prana energy.
Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained Chakra cost. B-Ranks and below are sustained through 5 Chakra per turn, A-Ranks and above require 10 Chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.
Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Her attention was shifted towards the previous steel technique; as it would suddenly burst and shift in form. “Your control over this element is quite unique…sadly I command more powerful capabilities!” she said as she weaved two hand seals. The tiny steel blades would become trapped within a ‘bubble’ of superheated winds, to which naturally held an elemental advantage over it, melting the steel down into nothing more than liquid molten steel. She would lower her hand, as she then turned towards Azriel with a look of pride.
(Taiyofuuton: Hoshi no Jidai) Solar Wind Release: Age of the Stars
Type: Attack, Supplementary, Defensive
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Age of the Stars allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.
“Is this the best you can do?” she arrogantly taunted - waiting to see what else her opponent had to offer to this little game.
Carefully watching his opponent's response, he noticed another energy like element he'd never seen before as his foe changed form and their speed doubling trying to outflank him. This in itself was more impressive that previously seen, but did this limit their foe due to their levels of chakra control? If he proceeded with dropping ass for a set up he would leave himself wide open for when his foe was upon him. Instead of this he figured the best method would be to knock his foe out of the air in some method. Without hesitation, perceiving his foe moving, he would release chakra from every point in his body rapidly spinning, this rotation pushing out to long range (S rank), all around him, knowing his foe out of the air via the impact and down into the chasm of spiralled earth (I reset the tf before i use the ash).Raiden was careful to look on an observe what her opponent was intending on doing; as he made his next offensive technique - the ground would immediately begin to shift in formation - to which Raiden can only suspect to be an earth based technique, something much to her delight. “Alright, I’ll start to get a little more serious then…” she urged, as she made a set of two hand seals. The immediate response to this allowed her physical form to be shed - transforming her body into a collective hive of ionized ash in the formation of a thunderbird. Her new weightless and fast form allowed her to immediately take to the skies, avoiding the terrain’s deformation state of existence. She gracefully flew through the air towards the opponent now as she flanked from his left side, as she had also passively summoned a Noble Phantasm from the throne - this being a spell book, as she physically held it in her ‘hand’, with it increasing the potency of her Lightning based techniques.
(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference)Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive, via Heroic Spirit Rank)Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:
D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.
C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.
B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.
A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.
S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.
Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.
Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.
As she flanks from his side, she would have noticed her opponent had caused some kind of technique to start falling from the sky. She wasn’t sure what to make of it; but alas - she would with a single gesture of her ‘hand’, would have infused her lightning based chakra into the ground itself - forcefully causing it to erupt into a collective mass of sharp electrical stone piercing from the surface. These would raise into the air, roughly five meters behind of the her opponent. She noticed how the black snow like substance was only falling very specific areas - so in order to gain an idea of what’s to occur - she challenged her own theory about its purpose, striking him from behind - as a means to see what he’ll do.
Of course, Raiden controlled it to sort of ‘curve’ all around him from behind as it reached into the air about five meters - leaving him only a choice but to come forward, towards her. “Now, witness true eternity!” she called out him.
(Raiton: Zeusu Takumi no Waza) - Lightning Release: Zeus' Craftsmanship
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (120)
Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.
Note:
- Can only be used 2x
- No Lightning techniques above A rank in the user's next turn
- Can only be taught by Scaze
Azriel released his mass of liquid indium to cover the field, though his foe had found methods to defend himself from some of Azriel's stronger attacks. This was fine though, he knew victory never came in an instant. This would be a battle of wits and with his Byakugan he could easily see the power of lightning chakra surging through his foe. Over the years this had been a large issue for Azriel, his proficiency with metallic substances meant very little in the grand scheme of lightning years, yet he'd found ways to counteract his own weaknesses. As the lightning shot towards him he would do a couple of things at the same time.Without much of a secondary thought - Raiden noticed the approaching blast of chakra, as the opponent within rotated at high speeds. “So you are a Hyuga after all” she said; as the spell book she commanded started to rapidly flip through its pages. Almost on queue - as the blast of chakra arrives to her location - a geometric sphere composed of Prana would flash to life. It’s considerable defensive nature would have allowed for the barrier to tank the damage and leave Raiden completely safe, still manifested in her aerial form. As she remained unmoved due to blocking the attack - she narrowed her vision more precisely on how she wished to handle the target.
Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.
The Hyuga proceeded to follow into another set of hand seals, as the terrain rapidly began to shift once more. Raiden’s eyes widened a bit as she noticed a giant blast of liquid erupting from the surface of the terrain towards her. Raiden wasted no moment, as she took would have tapped into her natural affinity - as she performed a single hand gesture - as she formed a platoon of various purple lightning weapons to come to life. Immediate to their formation - they would launch at such a rapid rate, the technique completely blasted through the liquid metal, while advancing towards the enemy.
Farao no Hōrei #7. Ramusseumu no Sōko – Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60 (100)
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.
⇒ Usable 3x per battle
⇒ No S-Rank or above Lightning techniques in the turn of deactivation
Bruh, that last tech, I stand by the fact it ain't the same time frame and has janky ass wording.Airborne, Raiden never gave away her lock onto the Hyuga, but realized they have a means of absorbing electricity. Raiden hummed as she floated in the air and watched the opponent attempt to close the distance. She would have released her Dark Vacuity transformation - allowing het to return back to normal but with the use of her spellbook’s infusion - her body was still light and weightless enough to float in the air. Raiden would have extended her right arm, allowing it to release a powerful maelstrom of pink flames.
As the flames ravaged and swept through the intended direction up to long range; her manipulate of them allowed her to install the properties of one other Perfume technique into one another. In this case, it was a mother to the effects of “Slumberous Gates”; which the scent being burned outward from the flames would inflict an illusion of golden angelic maidens summoning themselves into the vision of the opponent, with Azriel’s eyes getting heavier and harder to maintain open. The maiden’s embraced his face into their buxom, as their hands gently glides across the skin, massaging into submission as she’s burned alive by the flames.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference, Illusion Attached to Flamme de Salem)Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 20 = 100)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.
This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.
Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.
*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
However despite the spreading of the pinkish flames, Raiden would have performed another technique within the time frame as well. An additional in the original string of seals was added, as explosive water was created directly into the flames - allowing it to further increase the damage output of the flames even more, making it harder to stop the flames as the blast was empowered. She left the area in total destruction - allowing her float backwards, with the flames directed away from her as she watched.
(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.
Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above A rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (flamethrowers)
- Is also useable on fire CE and ignited flammable substances (such as ignited toad oil) (within reason). But cannot be used with Mystic Fire
- This technique can only be used on an alternate source of fire twice, and if used twice on an alternate source of fire then the user cannot use this technique again
- Can only be used on the turn as the targeted fire technique