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Welcome to my OnlyFans. Jk, I'm selling my CE (2 slots), CFS (1 slot) and CJs. My CJ thread can be found here https://animebase.me/threads/the-playbook.317568/ The only technique that's currently unavailable is Iryō Ninjutsu: Kasui-tai shūsa | Medical Arts: Pituitary Aberration. I'm trading that one for other medical customs exclusively.

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> Custom element Japanese name: Kapusaichinton
> Custom element English name: Capsaicin Release​
> The element is based on: Earth + Water + Fire + Chakra Control​
Capsaicin is a chemical found, mainly, in chili peppers, and chili peppers are the fruit of certain plants. It is an irritant for mammals, including humans, and produces a sensation of burning in any tissue with which it comes into contact. Capsaicin is a deterrent against certain herbivores and fungi. Pure Capsaicin is a hydrophobic, colorless, odorless, crystalline to waxy compound. In order for plants to grow from the earth, they need water, air, and of course, sunlight and heat. This allows the plant to grow and bear the fruit, which in turn, contains this very component, Capsaicin.​
> Facts that prove the element to be possible (in the manga context):
Think of the Land of Rice fields. Taking into account that they are human just like us and that they know how to maintain plantations and grow different species of vegetables, we can safely assume that they also know how to grow chili peppers. Since every human likes their food with different levels of spiciness, I believe that there are also ninja who like their meals spicy and hot. Now, Capsaicin is what gives the spicy and hot feeling to each different sort of chili peppers, which in the end is the idea behind the creation of this element. Also, many jutsu types also derive off the factor of living things from the earth. Simply think of Yamato's Wood Release and the other types of jutsu that require mother nature's work and happenings. Wildlife and plants work the same way they do in the Naruto World as in the real world as well.​
Another fact that proves that Capsaicin is possible in the Naruto World is the Akimichi Red Chili Pill.​
We have also seen the villagers of the Genjutsu Tree Village use their specialized Chilli Pepper Bombs in order to repel the naturally caused genjutsu by the surrounding trees.​
> How it works:
The process used to create Capsaicin by ninja is mimicking standard photosynthesis used by plants. When training to achieve the Capsaicin elemental nature, the user would enter a meditative state and drop all focus on the surroundings. He would picture himself as a chili pepper, ready to perform photosynthesis in order to produce Capsaicin. He would start by gathering amounts of earth chakra that represents a place for the pepper to grow as well a place from where the pepper can drain water and certain minerals necessary. Then he would start adding water chakra into the mix in order to help the pepper hydrate, grow and give Capsaicin the sticky, waxy nature. To finish off the circle the user would add fire chakra which represents the sun, giving the pepper enough heat and light in order to properly synthesize all ingredients. However, one also important fact is the chakra control which in the pepper represents the chlorophyll, responsible for a successful photosynthesis and creation of Capsaicin.​
Capsaicin, in general, is an alkaline oil, and has an extremely unique molecular shape. All mammals, and especially humans, have nerve cells that detect heat or pain, and when Capsaicin comes in contact with the skin, they tend to attach to these very receptors and then release a lot of calcium ions to flow in. As a result, humans feel a burning or stinging pain, and severe over-exposure of Capsaicin can also lead to death. Capsaicin also prevents nerve cells from communicating with each other by blocking the production of certain neurotransmitters, and at high concentrations, it even destroys the cells itself. Furthermore, such heat is measured by units named Scoville Heat Units (SHU). Tabasco itself can go up to 8,000 SHU only. However, pure Capsaicin itself goes up to 16,000,000 SHU, and that alone is quite, quite hot.​
The elemental properties of Capsaicin are what make it so unique and dangerous, but on the other side, non-harmful and pleasant. Capsaicin is, as already said, an irritant for mammals, a pest deterrent and an anti-funghi agent. It creates a burning and painful sensation when in contact with mucous membranes of our cells. It basically fools your brain into sensing heat when there isn’t any. Through precise chakra control the level of its heat (SHU) can be controlled and reduced, same as increased, depending on the use. High SHU Capsaicin would mostly be used to attack the opponent and cause neurological pain and to cripple the opponent. It would also be used on mammal summons, in order to disperse them and on funghi and plant based elements in order to deteriorate them and render them useless. Low SHU Capsaicin however, would be used as a stimulant to the user and as a temporary pain reliever. There is only one state in which Capscaisin can be used, however, there are multiple ways to use it, all depending on the SHU level.

Main Release:​

Mainly focusing on its straightforward waxy properties, different objects such as waves, weapons, cubes, spheres, etc. would be used in order to attack the opponent, transfer and stick the compound onto his body. Once there, its effects would kick in, reacting with his neurotransmitters and overwhelming his body. This release would mostly focus on the high SHU leveled Capscaisin, but it's not exclusive to it. Depending on the use and the nature of the technique, the user can also use the controlled low SHU Capsaicin to create more precise effects. Regarding the composition, looks and properties, Capsaicin doesn't change along the SHU scale except for the SHU value. The user can create and manipulate Capsaicin from his own body as well as from the surroundings.​

Advanced Release:​

The advanced release is where the precise chakra control comes in as the main requirement. Through this release the user can control the levels of SHU the Capsaicin has and therefore concentrates on the low leveled SHU Capsaicin and its use. Since Capsaicin has a very wide medical use, it's also applicable in the NarutoVerse. With the use of this release, the user could use it as a temporary stimulant and pain reliever for himself, focusing Capsaicin chakra into his own cells. The highly controlled, low SHU Capsaicin would have the same effect as the high SHU variant, except with a much lesser magnitude. It would completely wipe out the possibility of death due to over exposure. Also, the way it acts as a stimulant is simple. When it gets into contact with the user's neurons and causes the burning sensation, it also builds up blood pressure, which results in the explosion of power and joyful feelings inside the user's brain. On the other hand, its pain relieving ability is caused on the same principle, overwhelming the nerves by the calcium influx, and thereby rendering the nerves unable to report pain for an extended period of time. This release can only be utilized from the users body.​
> Usage Examples:
Kapusaichinton: Karai Nami | Capsaicin Release: Spicy Wave
Type: Offensive​
Rank: C​
Range: Short to Long​
Chakra: 15​
Damage: 30​
Description: The user sends his Capsaicin chakra into the earth of the battlefield and manipulates it so that it turns into a field of pure Capsaicin that seeps into the ground.​
Kapusaichinton: Danzai! | Capsaicin Release: Conviction!​
Type: Supplementary​
Rank: C​
Range: Short​
Chakra: 15​
Damage: -​
Description: The user releases Capsaicin chakra throughout his own body and as it gets in contact with the neurons, it triggers the stimulants to release feelings of excitement and joy, motivating the user momentarily.​
Kapusaichinton: Sukima Kara | Capsaicin Release: Through The Cracks​
Type: Offensive​
Rank: A​
Range: Short to Long​
Chakra: 30​
Damage: 60​
Description: Through the cracks is a justu based on the main release of Capsaicin. It is based on the high SHU variant that is used to harm enemies. To execute the jutsu the user clasps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot and the Capsaicin builds up and the surface of the earth cracks due to the pressure of Capsaicin, causing the Capsaicin to blast through the cracks and shoot onto the battlefield. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and seep through his clothing until it reaches the skin where it starts its magic. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would require their removal. An affected opponent would quickly fall into agony which would very soon be his demise.​
Note: Can only be used 3 times per battle​
> Conditions to be able to use it:
Completed Earth training​
Completed Water training​
Completed Fire training​
Great and precise chakra control​
> Is weak to:
Wind and variations - Because Capsaicin has such a delicate structure, Wind jutsu can easily cut through it in a head to head clash of jutsus of the same rank and size in the opposite directions. Very complex and sharp wind jutsus that cut on molecular levels are able to completely render it useless by destroying its structure and making the particles ineffective on their own.​
Lightning and variations - Much like the concept of earth being weak to lightning, a huge part of Capsaicin itself is also formed of earth, and lightning, being such a wild element, can cut through it as well as tear it apart in a head to head clash of jutsus of the same rank and size in the opposite directions. However, because of its sticky, waxy and gluey structure Capcaicin attacks would be rendered useless because their structure would be torn apart however the substance would scatter around the battlefield. The main reason for this is because although lightning is sharp and cuts, it doesn't destroy on molecular levels like wind does.​
Earth and solid variations- Because of earth's solid structure it's stronger and firmer than Capsaicin and thus able to overpower it in a head to head clash of jutsus of the same rank and size in the opposite directions, however it would not remove it's presence from the battlefield and only distort its original shape because of its waxy and sticky structure and cancel its usage although still making it re-usable.

Since Capsaicin is a waxy compound, not having immense solidity, it's weak against more solid elementsin a head to head clash of jutsus of the same rank and size in the opposite directions, such as metals (Aluminum), ice and similar elements. This is because in case of collision, the objects made of Capsaicin would simply distort their original shape. Ice also has the ability to cool down the affected skin and ease the pain and burning sensation created by Capsaicin.​
Oils - Oils are able to ease the discomfort created by Capsaicin because they have the ability to wash the residue away from affected body parts since oil and capsaicin are both hydrophobic hydrocarbons. The capsaicin that has not already been absorbed into tissues will be picked up into solution and easily removed. Capsaicin can also be washed off the skin using soap, shampoo, or other detergents. Regarding a head to head clash of jutsus of the same rank and size in the opposite directions, oils would soften the structure of Capsaicin even further, thus easily overpowering it.​
Alcohol - Capsaicin is soluble in alcohol, which can be used to clean contaminated items. Regarding a head to head clash of jutsus of the same rank and size in the opposite directions, Alcohol would work the same way as the oil, softening its structure until it's completely dissolved in the alcohol.​
Extremely hot fire variations - If the fire is hot enough to heat up the Capsaicin over 100°C in a very short period of time (on contact in a head to head clash of jutsus of the same rank and size in the opposite directions) it's able to melt it down in its structure and render it useless.​
> Is strong against:
Water and variations- Capsaicin is extremely insoluble in water, at a rate of .0013 grams per 100 mL of water. Water generally does not affect capsaicin at all because of its oily basis. Using water on a Capsaicin exposed body part wouldn't help ease the comfort and wouldn't be able to wash it away. Plain water is ineffective at removing capsaicin, as are bleach, sodium metabisulfite and topical antacid suspensions. Regarding a head to head clash of jutsus of the same rank and size in the opposite directions, Capsaicin would overpower the water due to its denser structure.​
Fire - In order to burn, Capsaicin needs to be heated well over 100°C which is a lengthy process and requires very hot fire sources which regular fire isn't. Regular fire would take a formidable amount of time to actually heat up Capsaicin and start melting it thus why a large wave of Capsaicin would always overpower a fire technique because it has more solidity than fire in a head to head clash of jutsus of the same rank and size in the opposite directions.​
Fungus/Mushroom - Capsaicin is a funghi deterrent because it attacks its seeds and prevents it from dispersing and growing any further. Because of its deteriorating properties against funghi and mushrooms, Capsaicin would degrade those elements on their structural level in a head to head clash of jutsus of the same rank and size in the opposite directions​
> Co-creator: Drāgy​
> Students I passed this custom element on too: N/A

P a t e n t C e r t i f i c a t e​

I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:​

McRazor, our loyal member, gave on the date June 14th 2014 a request for a Patent on his custom element (Capsaicin); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​



Powered by Caliburn

Copyright 2014, McRazor, NarutoBase.net​
Type: Offensive/Supplementary/Defensive​
Rank: D/S rank​
Range: Short to Mid​
Chakra: 10/40​
Damage: 20/80​
Description: Agonyzing Autorhity is a technique based on the main release of Capsaicin, namely the high SHU variant where the Capsaicin is used to inflict harm to the opponent when in contact with his skin. To execute this technique, the user molds his chakra to create from his body or materialize onto the battlefield, as well as manipulate already existing Capsaicin into various structures and constructs, such as weapons, tools, projectiles, walls, etc. This is a very basic technique, however, it's effects, usage and power shouldn't be ignored. With a wide variety of simple applications it is the foundation for other, more complex Capsaicin techniques. This technique can be used to create a source for other Capsaicin techniques and since it's based on shape manipulation the users creativity is the limit. It is important to note that the objects cannot be bigger than the range that they can be used up to. This technique also allows the user to manipulate Capsaicin with hand gestures (push, pull, move, shape manipulate, etc), however, this only works for Capsaicin within short range of the user.​
Note: Can't use A rank and above Capsaicin techniques in the next turn if S rank variant is used​
Note: S rank variant can only be used 2 times per battle​
Type: Supplementary​
Rank: S rank​
Range: Self​
Chakra: 40​
Damage: N/A​
Description: Buoyant Body is a self-empowering activation technique based on the low SHU Capsaicin and it provides the user with a multitude of effects. After a single handseal, the user molds Capsaicin chakra and using shape manipulation, spreads it throughout his body binding it to the TRPV1 receptors in his skin. Since the SHU value is on the low side, it doesn't have harsh and harming effects that other Capsaicin techniques have. Instead, once bound to the sensory receptors, they start sending signals into the brain which interprets them as a heating sensation. The heating sensation builds up blood pressure as it spreads through the body, acting as an artificial adrenaline shot. Due to the adrenaline and the occupied sensory receptors, the user becomes psychically immune to physical damage, by not being able to experience it. Upon being hit and experiencing trauma, the pain receptors are unable to report the pain due to the fact that the Capsaicin is bound to them and because its overriding the signals that they send, focusing on the fact that they only send heating signals, instead of pain. This of course, doesn't give the user physical immunity and it can sometimes be very dangerous not to be able to experience pain. Due to this, the user won't be able to know that he's been hurt until he visually confirms it. Since this technique acts as an artificial adrenaline shot and because the user becomes unable to feel pain, his other senses heighten in order to compensate. His speed, tracking and reaction time improves, providing him with a x1.5 multiplier to his current values, which allows him to move faster, track and react to opponents of greater speed. This effect, once activated, lasts for 3 turns and once it wears off, it leaves the user sensitive to Capsaicin and limits his usage of Capsaicin techniques for the following 2 turns. This means that the user won't be able to perform Capsaicin techniques above A rank due to the intense molding of Capsaicin chakra required for such techniques. Any trauma and physical damage that the user suffered will be felt normally once the effects wear off, if the user doesn't deal with them beforehand. User can deactivate this technique on command by performing an additional handseal.​
Note: Can only be used once per battle​
Note: Lasts for 3 turns​
Type: Offensive​
Rank: A rank​
Range: Short to Mid​
Chakra: 30​
Damage: 60​
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.​
Note: Can only be used 3 times per battle​
Type: Offensive​
Rank: S rank​
Range: Short to Mid​
Chakra: 40​
Damage: 80​
Description: Desperate Deathwish is, just as its name suggests, a technique of high caliber that pushes the victims to the limits in terms of coping with pain. It is based on the maximum SHU value (16,000,000 SHU) that is aimed to cripple the opponent's body by overwhelming his nerves on contact with Capsaicin. The technique itself is a very fast projectile that the user spits out of his mouth in the form of a waxy globule of Capsaicin but it can also be used in hand to hand combat, allowing the user to apply the Capsaicin on touch with his hands on the opponent or inanimate objects like weapons, etc. The projectile, however, is aimed at the opponent and if it hits, the opponent would immediately start feeling the heat and pain that Capsaicin causes. This pain would push the opponent to the limits of the pain scale. Regarding the projectile itself, it can reach up to mid range and it is of the size of a basketball. Due to the nature that Capsaicin works, by binding to the TRPV1 receptor and prompting it to send a massive influx of calcium ions into the brain in order to signalize heat and pain, Capsaicin doesn't have the property to induce nerve and tissue damage itself. However, the influx of calcium ions signals the brain that there's a burning sensation and basically tricks the brain into inflaming the tissue as if it has undergone a burn or abrasion and the resulting inflammation causes tissue damage. The tissue damage happens if the opponent doesn't remove the Capsaicin in contact within the immediate turn. This is the reason why the technique is named Desperate Deathwish, symbolically implying that the opponent should rather end his life than endure the agonyzing pain and suffer through tissue death.​
Note: Can't use Capsaicin techniques above A rank for 2 turns​
Note: Can only be used again after 2 turns of cooldown​
Note: Can only be used 2 times per battle​
Type: Offensive/Defensive​
Rank: A rank​
Range: Self/Short to Mid​
Chakra: 30​
Damage: N/A​
Description: Ethereal Exile is a technique that allows the user to turn his body or body parts into Capsaicin. This technique was developed as a defensive technique that allows the user to avoid direct physical damage by turning the point of impact into the waxy substance that is Capsaicin. Using his own chakra, channeling it into the desired part of his body and then by shape manipulating the chakra allows the user to turn that body part into Capsaicin. Since Capsaicin is waxy and malleable it deforms its shape on physical impact without loosing its structure. This provides a great defensive mechanism for the user in order to avoid taking direct physical damage. The added advantage of this technique, is the fact that once the opponent hits the users affected body part, the opponent would get into contact with the high SHU Capsaicin, causing a burning sensation and pain. While the technique is used, the user can also use the coated body parts to apply the Capsaicin on touch. This works mainly for hands because they are most likely to be used for contact. This technique compares to water and mist replacement techniques with the only difference being the element that the user turns his body into. Thanks to shape manipulation, the user can sustain his shape without his body falling apart when using this technique and performing physical attacks. If the user turns his fists/feet into Capsaicin, he can swing his arms/legs and throw fist/feet sized globules of Capsaicin at the opponent, up to mid range. This can only be done once for each fist/foot per usage, before needing to reform them. Thanks to shape manipulation the appearance of the user doesn't change while using this technique, until the moment of impact and uncharacteristic deformation. Once activated, the user can deactivate it at free will.​
Note: Can only be user 3 times per battle​
Note: Once activated lasts 3 turns​
Type: Supplementary​
Rank: D/S rank​
Range: Short to Mid​
Chakra: 10/40​
Damage: N/A​
Description: Fractal Finesse is a technique that allows the user to control the SHU value of existing Capsaicin, as well as creation of small amounts of localized Capsaicin on his body. Using his chakra, through manipulation of existing Capsaicin, the user can reduce or increase the SHU value, depending on his needs. Using this technique, the user can basically change the SHU along the scale. High SHU can be lowered and low can, logically, be raised. This technique doesn't have any offensive capabilities in itself, thus it doesn't add damage to the affected techniques directly and its application is considered to be D ranked. If used on existing Capsaicin sources, it assumes their damage values and as such it can affect Capsaicin techniques of any size, but only up to mid range from the user. Following the rules set by the custom element, high SHU is considered harmful and an unpleasant heating sensation, thus the user would increase the SHU when he wants to damage something. On the contrary, low SHU is felt as a pleasant heating sensation that has the ability to spike the users chakra system because it acts as an artificial adrenaline shot that boosts blood flow and readjusts the users focus. Using this technique, the user can furthermore, coat his palms with Capsaicin, which allows him to spread it on touch. As the user coats his palms, using his chakra, he can manipulate the SHU value to fit his needs. The low SHU value, when applied to oneself, has the power of a B rank chakra spike. A moderate SHU value would have the power of an A rank chakra spike, while the high SHU value would result in an S rank chakra spike.​
Note: S rank variant can only be used 2 times per battle and no Capsaicin can be used in next turn​
Type: Supplementary​
Rank: A rank​
Range: Short to Mid​
Chakra: 30​
Damage: N/A​
Description: Horrendous Havoc is a technique that allows the user to expand already existing Capsaicin techniques and sources. The expansion looks as if the affected technique is being blown up by an imaginary source. To use the technique, the user performs two handseals and shape manipulates his chakra in order to affect a Capsaicin technique. The affected technique expands to three times its original size until it finally, harmlessly bursts in all directions, shooting smaller globules of Capsaicin. Furthermore, those globules start blowing up as well, repeating the same process. This process continues as long as the user keeps his hands locked in the Ram handseal. The purpose of this technique is to spread Capsaicin over the battlefield and to cover as much surface as possible. It is worth to notice that every harmless burst creates more Capsaicin globules, but they decrease in overall size thus maintaining a proportion. The user can affect a technique or source up to mid range and the burst effect spans short range in all directions from the point of burst. Once spread across the battlefield it serves the user as a general annoyance and a way to use it as a source for further Capsaicin techniques. Using the same principle, the user can use this technique to expand a Capsaicin technique that came into contact with the opponent. The affected Capsaicin expands until it completely encompasses the opponent and instead of allowing it to burst, using shape manipulation, the user can maintain its form in order to keep the opponent imprisoned in the massive body made of Capsaicin. This technique doesn't have it's own damage values and it assumes the SHU and damage values from the affected technique. This technique can't affect any Capsaicin that it present within the opponent himself, be it his skin, lungs, etc. It can only be used on Capsaicin that came into direct contact with the opponent from an outside source.​
Note: Can only be user 3 times per battle​
Type: Offensive/Supplementary​
Rank: A rank​
Range: Short to Long​
Chakra: 30​
Damage: 60​
Description: Peculiar Particles is a technique based on the high SHU Capsaicin. The user performs a handseal while molding Capsaicin chakra and exhales a huge stream of small Capsaicin molecules at the opponent. Once exhaled, the Capsaicin molecules surround the opponent and spread across the battlefield and they can be seen as a red hue enveloping the battlefield. Due to their size, they are perfectly suited for inhalation. If the opponent happens to inhale the Capsaicin molecules, they would irritate his lungs inducing chemical pneumonia. The Capsaicin molecules would affect the alveloi which are the microscopic air sacs that are used for gas exchange with the blood within lungs. Once in contact with the alveloi they would cause inflammation and severe breathing problems, disrupting the opponents concentration and leaving him in pain and open to harm. Alternatively, this technique can be used to affect existing Capsaicin by using shape manipulation to decompose its shape on a molecular level, forming the aforementioned Capsaicin molecules and using the opposite principle, it can be used on present Capsaicin molecules in order to gather them into one uniform body.​
Note: Can only be used 3 times per battle​
Type: Offensive​
Rank: A/S rank​
Range: Short​
Chakra: 30/40 (-5/-10 per turn)​
Damage: 60/80​
Description: Sanguine Sentient is, just as its name suggests, a powerful technique that has only one goal in its mind, to envelop an opponent completely with high SHU Capsaicin and use it to inflict torturous amounts of pain. The technique is suited for close quarter combat and it is performed through physical contact. Upon gathering the required chakra, the user shape manipulates it into a sentient being unlike any other. Instead of shape manipulating the Capsaicin like every other element does, this technique doesnt assume any specific form and remains a simple body made of the waxy and sticky compound that is Capsaicin. Because of the users chakra, it is programed to perform a specific task, spread across anything and everything until the opponent is completely enveloped within it thus it doesn't require the users focus once it's performed, allowing him to perform other techniques. This is the reason behind its sentience because it can act on its own and choose the best possible way to efficiently and swiftly subject the opponent to the Capsaicin. To perform the technique, the user releases the Capsaicin through his limbs on contact with the opponent and the Capsaicin sticks onto the opponents body, spreading into any crevice it can find along its way. The Capsaicin will move swiftly and quickly, over the whole surface of the said object or being, which the user comes into contact with. Generally, the Capsaicin has the ability to seep through regular clothing, while metals and harder materials can't be sept through, but due to the increased smoother surface, it will move along the whole surface of the said object which the user has come into contact with. Furthermore, the technique can also be utilized with anything the user is in contact with for eg. a weapon, following the same general principle. The user spreads the Capsaicin from his hands onto the weapon that he's holding and once their weapons clash, the sentient body of Capsaicin spreads itself onto the opponents weapon and from there onto the opponent himself. Once the high SHU Capsaicin gets in contact with the opponents skin, it binds to the sensory receptors and sends an influx of calcium ions into the brain, which get deciphered as pain and heat from the affected area. Due to the fact that the Capsaicin spreads across the whole body, the nervous system would be overwhelmed and if the opponent fails to remove the Capsaicin within two turns, he would lose consciousness. Upon removing the Capsaicin, the pain would persist for 2 more turns for the S rank variant, while it would persist for 1 turn for the A rank variant. Upon immediate contact with the Capsaicin, the opponent would most likely be prompted to throw away and lose grip of his weapons, unless he has means to overcome the pain and remove the Capsaicin. In the next turn, after removing the Capsaicin, the opponent would be able to pick up the weapon but he would have trouble wielding it, as well as performing coordinated taijutsu movements and techniques for both variants. Consequently, the opponent would regain all aforementioned abilities while lesser amounts of pain persist in the second turn after removing the Capsaicin for the S rank variant. If the user so decides, he can activate this technique in order to spread the Capsaicin upon physical contact over a course of 3 turns, but he needs to pay additional chakra to keep it sustained. This allows the user to use the technique to its full potential by combining it with other taijutsu and kenjutsu techniques and movements.​
Note: Can't use A rank Capsaicin techniques in the same and next turn if S rank variant is used​
Note: Can't use S rank Capsaicin techniques in the same turn if A rank variant is used​
Note: S rank variant can only be used 2 times per battle with a 2 turn cooldown​
Note: A rank variant can only be used 3 times per battle​
Note: Lasts for 3 turns for both variants​
Type: Offensive​
Rank: S rank​
Range: Short to Mid​
Chakra: 40​
Damage: 80​
Description: Vehement Valkyrie is a powerful Capsaicin technique, based on the SHU variant. This technique is based on Norse Mythology, where a Valkyrie is the chooser of the slain. Valkyrie is one of a host of female figures who choose those who may die in battle and those who may live. Upon performing this technique, the choice has been made. With a quick handseal, the user materializes twelve Valkyrie onto the battlefield, in a dodecagon formation. The Valkyrie form around the opponent, each of them 5 meters away from him. They are made of pure Capsaicin, although their appearance might fool you, as they show no signs of being anything else than from flesh and blood. Essentially, they are true representations of a human being, created through very delicate and precise chakra control. Once the Valkyrie are manifested on the battlefield, they turn towards the chosen one, aiming to remove him and his soul from this world and to send him to the netherworld. Once locked on, the Valkyrie pull their dominant hand through the air, imitating the pull of a string on a bow. Afterwards upon release, a very thin needle made of Capsaicin is shot at incredible speed towards the chosen ones heart. The needle has amazing piercing properties due to the immense chakra control used to make the needles as compact as possible. Once shot, the needles pierce through the chosen ones heart, and jumpstart the regular effects of the high SHU Capsaicin. Due to the fact that the point of convergence is the chosen ones heart and not his skin, the effects are severe. So much that they result in death, as the heart muscle can't endure the chemical changes that happen due to the influx of calcium ions that are rapidly sent from the heart into the brain. Within moments, the heart gives out, and the chosen ones soul is set free. Each group of 3 Valkyrie shoot their needles in a short sequence, following the previous one. This allows for more control and for a higher chance of impact if the chosen one decides to move and avoid the needles of freedom. Depending on the situation on the battlefield, the Valkyrie can choose more targets, but there can never be less than 3 Valkyrie aiming at the same target, essentially meaning that they can deal with 4 targets simultaneously. Due to that fact, each of the groups of 3 Valkyrie represent a B rank Capsaicin technique and adding up follows the regular splitting rules. During the focus on the technique, the user can't mold chakra for other techniques. The technique ends when all 12 needles are shot, all 12 Valkyrie are destroyed or the user drops focus of the technique. If the user decides to do so, he can easily assume control of the Valkyrie by reusing the technique. Due to this, reusing the technique is excluded from the limitation set below.​
Note: Can't perform S rank and above Capsaicin techniques after the technique ends​
Note: Can only be used twice per battle​
CFS
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Type: NinGenTaijutsu​
Background:
Upon overusing the sound element and becoming too accustomed to it, Barney decided to come up with something new and more unique than what the actual element offered him. Being also well known as a genjutsu user, Barney figured that he could try and incorporate the ability into his new style that he called Oto Suishin. Oto Suishin revolves around using high pressure soundwaves in order to propulse oneself and to increase momentum. After a certain amount of trying and combining different movements and techniques, the fighting style finally started looking like something. Barney could execute swift and easy moves in the most unpredictable ways by simply ejecting high pressure soundwaves out of his tenketsu. This was an obvious breath taker but Barney wasn't satisfied. Something was missing in his mind and he wanted to push it further. This led him to using the ejected high pressure soundwaves as mediums for inducing genjutsu. Just a glance of an unaware opponent and Barney would burst forth leaving a silhouette behind him, tricking his opponent into different realities. This was the moment when Barney was finally happy with his product and felt it was worthy of being shown publicly.​
Description on the Abilities and Inner Workings of the Style:
Sound is a mechanical wave that results from the back and forth vibration of the particles of the medium through which the sound wave is moving. Since a sound wave consists of a repeating pattern of high-pressure and low-pressure regions moving through a medium, it is sometimes referred to as a pressure wave. The main indicator of the pressure which a soundwave produces is the frequency, meaning that higher frequencies will produce more pressure when expelled. Using this theorem it is safe to assume that a very high frequency soundwave will be able to produce a sufficient amount of pressure to increase or reduce momentum, depending on the existent trajectory of the moving limb/body part and the direction in which the soundwave is expelled.​
As already mentioned, Sound Propulsion revolves around using those very soundwaves to increase or reduce ones own momentum which can also be referred to as propulsion. What the soundwaves allow the user is very unpredictable movement by creating momentum out of, apparently, nothing. Of course it's not actually nothing but rather the users own chakra that initiates the soundwave. This allows the user to perform quick lunges, position shifts, stronger punches with increased momentum and even increased mid-air maneuverability. The soundwaves can be expelled from any tenketsu of his body, in any desired direction, giving the user the ability to fine tune his actions and movements and to easily fight his opponents. Using the same principle behind increasing momentum, the user can decrease it to slow down his movement and to even stop it completely. This allows him to even slow down opponents strikes in very limited situations, mostly before imminent collision, to the point where they can be intercepted and exploited.

An example scenario for increasing momentum to show how exactly I see it working. I would charge at my opponent and prepare to punch him with my hand. When I'm close enough I would expel the soundwave out of my elbow, in the opposite direction of where I want my arm to go. Assuming that my shoulder is the center of rotation and the fixation point, once the soundwave is ejected in the opposite direction of my intended movement then my hand would burst forward with increased momentum resulting in a stronger as well as unpredictable punch.​
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A simple explanation of the process behind the propulsion.​



In case I want to slow down my momentum I would follow the same principle but by expelling the soundwave from my fist instead of my elbow. This would result in slowing down my already existing momentum and stopping my hand from moving forward. There is also a useful application of the built up pressure. Although not solid it can be felt and present itself as an obstacle. This application would also be used in order to slow an opponents punch if we were to, for example, simultaneously punch our fists. As our fists are about to collide I would expel the soundwave from my fist and create a "cushion" of high pressure that would slow both our movements; mine because of the previously mentioned reasons and the opponents because the high pressure buildup would present itself as an obstacle for the opponent, thus requiring more force to break through it. This could essentially be used to stop the opponents movement and then for example use the other hand or other means to exploit that advantage.​
Now that the very basic workings of the style are explained we can touch the genjutsu ability. Basically, once the soundwave is expelled, it leaves behind a transparent but still visible trace. Since this soundwave is fueled with the users chakra he would use the remains of it to create very basic visual illusions. They would be very simple and used only for tricking the opponents eyesight without impairing any of his abilities to continue the battle. Stronger and experienced opponents wouldn't have problems with the illusions because it is quite easy to distinguish them and to see the clear image of the whole situation.​
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Note the pressure wave behind the jet. It's actually not a heat wave but a pressure wave created by the extremely loud jet. Proof is in the article on the link.

(source: )​


An example of both the propulsion an genjutsu ability in use. I would charge at my opponent with the intention to kick him with my foot. Once in range I would expel the soundwave from my foot, thus propelling my leg into my opponent with increased momentum. As my leg moves from its previous position it leaves a trace of the soundwave and as the opponent sees it the illusion activates, using the remains of the expelled chakra to disturb his chakra flow. What he opponent would see it the users body and its movement while he would also see a "fake" limb left behind, making it seem as if the users leg moved in a blur.​
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The illusion that the opponent would see wouldn't differ much from this illusion except that there wouldn't be so many limbs but only one, in the previous position where the users limb was.​


Depending on the techniques and complexity of the movements, the genjutsu ability won't always be possible, thus the user can compromise between raw and strong propulsions with the genjutsu ability and fine tuned movements without the ability of casting the genjutsu.​
Example Techniques:
Oto Suishin: Suishin | Sound Propulsion: Propulsion​
Type: Supplementary​
Rank: C rank​
Range: Short​
Chakra: 15​
Damage: N/A​
Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory.​
Oto Suishin: Kusshon | Sound Propulsion: Cushion​
Type: Supplementary​
Rank: C rank​
Range: Short​
Chakra: 15​
Damage: N/A​
Description: Ejecting sound from one of his tenketsu allows the user to create a high pressure soundwave cushion that can stop and slow down enemy movement, specifically punches and kicks. Due to the high pressure the opponent would need more force to execute his movements thus he risks to be caught in a disadvantageous position.​
Additional effects and Restrictions:
A master of Sound Propulsion will have slightly increased reflexes due to the body being accustomed to the momentary propulsions and position shifts, which is achieved through extensive training and specialization. He will also have greater general perception because a wrongly executed propulsion could cost him his life. He is of a calm and composed demeanor and always with his guard held up. He is always observing the situations and calculating his propulsions for the best possible outcome. Other than that, unpredictability of his movements when using Sound Propulsion is one of the key features.​
Regular eyes (non-dojutsu) would have slight difficulty distinguishing the user and his limbs from the illusionary ones created by the expelled soundwaves. Dojutsu users (sharingan, byakugan, rinnegan) as well as highly skilled taijutsu users (Taijutsu masters, EIG masters) wouldn't have problems distinguishing the real user and his movements and intentions because of their expertise in martial arts and close quarter combat. Taijutsu specialists will also be able to effectively counter the movements, albeit with somewhat slightly higher difficulty.​
To be able to learn Sound Propulsion, one has to complete Sound, Genjutsu and Taijutsu training as well as be of Kage rank. Training is performed exclusively by McRazor.​

A great CFS, well explained and detailed thoroughly. Good job!

____________________

P a t e n t C e r t i f i c a t e​

McRazor, our loyal member, gave on the 20th of December, 2013 a request for a Patent on custom fighting style Sound Propulsion | Oto Suishin. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​



Powered by Madāra Uchiha

Copyright 2013, McRazor, NarutoBase.net


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Taught to
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Taught to

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推進
Type: Supplementary​
Rank: C rank​
Range: Short​
Chakra: 15​
Damage: N/A​
Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. The user can perform an infinite (technically 361 because that's the number of tenketsu a body possesses) amount of simultaneous propulsions from his tenketsu in order to execute a specific movement while he can only perform two concurrent movements in a short duration of time. These propulsions are delicate, used for fine tuned movements thus why they do not support genjutsu induction.​
Note: Can only be used 4 times per battle​
Note: Can only be used by Sound Propulsion students​
推進
Type: Supplementary​
Rank: B rank​
Range: Short​
Chakra: 20​
Damage: N/A​
Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. This technique is based on raw and powerful propulsions that leave behind great amounts of chakra which is used for genjutsu induction. These propulsions increase the momentum behind the users kicks and punches by a great margin. A propulsion of this type, seen from the opponents perspective would seem as if the users limb or even his whole body burst forth leaving silhouettes behind him. This happens due to the residue chakra from the propulsions being used to induce low rank visual illusions. Their main purpose is to confuse the opponent and to distract him, though a ninja who is a taijutsu master or doujutsu wielder will be able to accurately track the user.​
Note: Can only be used 3 times per battle​
Note: Can only be used by Sound Propulsion students​
推進
Type: Defensive/Supplementary​
Rank: B rank​
Range: Short​
Chakra: 20​
Damage: N/A​
Description: Following the principle of ejecting the high pressure soundwaves from his body, the user can use them to slow down his own movement as well as prevent and slow down an opponents strike. By ejecting the soundwaves from his fist, for example, while moving it towards the opponent the user can slow down and stop the movement of his hand. Depending on the situation on the battlefield this can come as a very useful technique for situations when something doesn't go as planned and allows the user to assert the situation and act accordingly. This technique is aimed to be used for close quarters combat and it is aimed to be used against opponent's physical attacks, including those with various weapons. However, the user can also use this technique to stop weapons that the opponent throws as projectiles (kunai, shuriken, etc.) from inflicting wounds but it has to follow logic, i.e the user has to expel the soundwaves from his torso if he wants to create the cushion and stop kunai or shuriken aimed at it. Same goes for limbs and other body parts. Following this principle, the user can also slow down and stop an opponents strike by ejecting the high pressure soundwaves which present themselves as an obstacle in this situation. Due to the high pressure buildup that acts as a cushion the opponent would need more force to overcome and overpower it. This application is, as already explained, very useful in hand to hand combat because it gives the user the chance to exploit the situation, e.g. suddenly stopping his opponent's punch, and quickly change his tactics as he sees fit, e.g. grabbing the opponent's arm and proceeding to punch him in the stomach, etc. This technique follows the elemental interactions of the sound element, meaning that elemental attacks strong to sound would easily overcome the cushion even at the same rank. Obviously, elemental attacks weak to sound, at the same rank, would need to double the effort to overcome the cushion. Regular taijutsu and kenjutsu are considered neutral to sound in this regard and to overcome the cushion, they would just need to be one rank stronger. As usual for close quarters combat, reaction speed is very important and if the user can't react to an attack, it means that he can't create the cushion in time to protect himself. Slower enemies would be at a greater disadvantage.​
Note: Can only be used 4 times per battle​
Note: Can only be used by Sound Propulsion students​
推進
Type: Offensive/Defensive/Supplementary​
Rank: B rank​
Range: Short​
Chakra: 20​
Damage: 40​
Description: Awry Logic follows the basic principles of Sound Propulsion. It has the task to propulse the users limbs or body in a specified direction upon use. However, it also capitalizes on its secondary ability, to induce illusions. Instead of simply leaving a trail behind a successful propulsion, this illusion is a bit advanced. Once the propulsion is performed and the target is captured within the illusion, he would see the propulsion go in the opposite direction, giving the user a perfect opportunity to finish off the opponent with ease. The purpose of the inverted propulsion is to confuse the opponent and it lasts until the actual propulsion is finished. This means that upon finishing the propulsion, the illusion would dissipate and the opponent would suddenly see the user on a different location adding even more to the confusion effect.​
Note: Can only be used 3 times per battle with a one turn cooldown period in between usages​
Note: Can only be used by Sound Propulsion students​
推進
Type: Offensive/Supplementary​
Rank: B rank​
Range: Short (slash)/Long (throw)​
Chakra: 20​
Damage: 40 (+20 if supplementary)​
Description: Following the basic principle behind sound propulsion, the user can improve the lethality of his weapons and other various ninja tools. For slashes with swords, the user can eject a pressure wave from his hand in the opposite direction of the slash in order to increase the speed, as well as potency of the slash. Likewise, when throwing kunai, shuriken or other various ninja tools, the user can drastically increase their speed by ejecting a high pressure sound wave from his hand in the opposite direction of the thrown object. This will increase the momentum behind the throw and propel the object through the air faster than regular or even chakra coated ninja tools. If used on its own in order to improve the effectiveness of free form movements, then this technique assumes damage values of a B rank technique. However, if used as a supplementary technique in order to increase the power of a regular kenjutsu or taijutsu technique, it adds +20 to its damage output.​
Note: Can only be used by Sound Propulsion students​
推進
Type: Supplementary​
Rank: B rank​
Range: Short/Mid​
Chakra: 20​
Damage: N/A​
Description: Using this technique and following the principles of sound propulsion, the user will perform a concentrated full body propulsion in order to launch himself at the opponent or out of harms way and he will use the residue chakra after the propulsion in order to place a genjutsu upon the opponent. As the user propulses his body, the opponent will see a clone of the users body appear. It will seems to him as the user charged at him so quickly that he managed to split his body in the process, leaving a perfect copy of himself behind. Furthermore, in the illusion the clone will charge at the opponent, mirror mimicking the users movements. This means that the clone will do the same movements as the user but with the opposite hand or leg, for example. Once the clone reaches the opponent it disappears leaving the opponent with the sore reality.​
Note: Can only be used by Sound Propulsion students​
Note: Can only be used 3 times per battle​
推進
Type: Supplementary​
Rank: B rank​
Range: Short (slash) /Mid (throw)​
Chakra: 20​
Damage: N/A​
Description: After using Sound Propulsion: Weapon Flow, the user can use the residue sound chakra from the highly pressurized sound wave in order to put a visual genjutsu on the opponent. Upon placing the opponent into the genjutsu, he would see the slash or throw as multiple slashes or a volley of thrown weapons. Basically, after performing a propulsed slash with a sword, the opponent would see it as if the user performed the slash at such a great speed that it leaves a blur behind, making it seem as if they are multiple simultaneous slashes. This is aimed at making it harder for the opponent to know which slash is the real one and which one to defend from. Same goes for thrown weapons and ninja tools, except that they appear as if they're thrown in a volley in order to cover a greater area. In reality, the user performed one action and can take advantage of the confused opponent. Due to the nature of Sound Propulsion and the innate working of genjutsu within the fighting style, it is very easy to place the genjutsu on the opponent, taking very little to virtually no time since the chakra is already there, expulsed from the users tenketsu.​
Note: Can only be used by Sound Propulsion students​
Note: Can only be used 3 times per battle.​
推進
Type: Offensive​
Rank: S rank​
Range: Short​
Chakra: 40​
Damage: 80​
Description: With the sole purpose of brute forcing his limb trough his opponent, in order to incapacitate him and deal as much damage as possible, the user ejects a high pressure soundwave out of his body. The attack follows the custom fighting styles principles in order to propulse a limb forward. The only difference between this technique and any regular strong fist technique is the fact that the punch never actually connects. Virtually, just before hitting the opponent, the user ejects a soundwave from his limb in order to stop that limbs movement, similar to the Repulsion technique, but instead, the ejected soundwave hits the opponent causing massive internal damage. The high frequency due to the vibration of the air particles, tears its way through the skin tissue of the opponent and does great damage to the opponents flesh all the way to the bone. Once it hits the bone, it resonates within it and the resonation spreads through the whole skeleton thanks to the joints holding the skeleton together, causing agonyzing pain.​
Note: Can only be used by Sound Propulsion students​
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn​
Note: Can only be used 2 times per battle​
推進
Type: Deffensive​
Rank: S rank​
Range: Short​
Chakra: 40​
Damage: N/A​
Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails.​
Note: Can only be used by Sound Propulsion students​
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn​
Note: Can only be used 2 times per battle​
Note: Need to wait at least one turn before using again​
推進
Type: Supplementary/Defensive​
Rank: C rank​
Range: Short​
Chakra: 15​
Damage: N/A​
Description: A unique technique that bases its principles on Sexy Jutsu and Hiding in cloth technique, entwined with the effects and workings of the Sound Propulsion style. Following the basic principles of the style, the user will propulse his body in a desired direction, in order to charge at the opponent or to avoid an imminent thread. As he does so, he will use the residue chakra in order to place an illusion on the opponent. Within the illusion, the opponent will see the user propulse himself while simultaneously turning into a beautiful naked female, with perky attributes and a lovable smile. On the other hand, the users originals clothes will be left levitating in their original position. As the naked beauty taunts the opponent by sending him kisses and flashing her attributes, the clothes will start attacking the opponent. In reality, the user simply moved from his original position and is using the advantage of the confused opponent in order to strike.​

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McRazor

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How much would you like for the capsaicin release?
Unfortunately, how much I'd like and how much I'd take are two different things. In this case, I'd take 3000 for it. Just make sure your rank allows it and you buy some more important abilities if you need them first. I don't think a CE should be a priority at your point in the RP.
 

Yin

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Unfortunately, how much I'd like and how much I'd take are two different things. In this case, I'd take 3000 for it. Just make sure your rank allows it and you buy some more important abilities if you need them first. I don't think a CE should be a priority at your point in the RP.
Okay. I don’t know what a CE is but I trust your judgement. I just wanted the element capsaicin because I like challenging myself eating hot peppers with my friends so I thought it would be cool to have in the RP loooool but what you said is understandable. I have the bare minimum right now so I will try to build up and get more before coming back here.
 

System001

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Unfortunately, how much I'd like and how much I'd take are two different things. In this case, I'd take 3000 for it. Just make sure your rank allows it and you buy some more important abilities if you need them first. I don't think a CE should be a priority at your point in the RP.
I'll pay for their slot, if it's allowed by the rules.
 
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