[Shop] Onii's Ramen Restaurant

Onii Chan

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Onii's Ramen Restaurant !
Rules of the Thread
Don't Steal any of these ideas... well you could but that would make you a dick !

Don't spam post, you're allowed to post your comments and reviews however !

No Drama, Memes, or shitposting of any kind in the thread !

I'll sometimes put things for sell on here if i feel like it !

- I created this thread because of the deletion of private groups from the old website, because of this i have nowhere to express my thoughts and ideas !
 
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Onii Chan

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(Ugoku-Yoroi) - Alphonse
Type:
Weapon
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: Ugoku-Yoroi (english: Moving Armor) is just like what it says, a set of moving independent pure steel armor with multiple layers making it the most thick technique in the steel/koton release category. This armor is often or not almost alive, with its own personality and traits like any human-being therefore it has a name: Alphonse. A technique considered to be majority steel ninjutsu. His stature appears to be towards the tall factor, standing a maximum of 6 foot. Due to his husked heavy armor his weight is often considered equal to that of multiple anvils ideally his thickness is often referenced towards the same representation. The helmet that comprises Al's face is adorned with a large, conical horn in the middle of the forehead, has a pair of parallel, horizontal vents beneath each half-moon eye hole and a fang motif just above the protruding chin. The top of the helmet also sports a ribbon of white hair that hangs down to the small of the suit's back. The trunk of the body also consists of a removable breastplate with a protruding, triangular shelf on the chest just below the throat guard, a high collar that extends out of the back and surrounds the rear and sides of the neck, and a large, circular leather patch on either side of the abdomen. A breechcloth covers the groin and painted on the left shoulder is a red Flamel. Al's armor body also appears to have a triple spike motif, as each shoulder is adorned with a trio of large conical spikes lined in a row and each elbow, knee, and foot carries small, spiky protrusions as well. In many ways, Alphonse's calm and passive disposition exists as a foil to his older brother's (Edward Elric) more abrasive personality. Al is kindhearted, notably compassionate and patient almost to a fault, acting often out of protective selflessness for his loved ones, new friends and sometimes even toward his enemies. He has always displayed a significantly higher level of maturity than Edward. Though Al is as passionate as his brother, he has remarked that his anger takes longer to spark and jokes that he is always beaten to the punch by Edward's outbursts.

Abilities
Although Alphonse has no real special traits his only real one is his thick armor therefore his own defenses acts as a human sized shield for the user. The amount of steel that consists of the comprise of his own armor allows Alphonse to take any S-ranked technique directly to his structure twice then his armor weakens to which then will be so weak that any A-rank or above will disable him entirely. This unique defensive trait even ignores the weaknesses to steel as the thickness of the armor will tank the impact entirely therefore only leaving battle scars on the armor, however if hit by a strength of steel the weakness will not effect him but instead be ignored until his armor is hit by a real weakness. Furthermore due to his weight, size, and body Alphonse is able to single handily crush the adversary by hugging them or falling directly onto their person thus crushing the bones but not killing them. While Alphonse doesn't indirectly have any outrageous technique to match his stature in size he does have the ability to cast the same jutsu as the user if all fails (Modes and Dojutsu excluded), however will ideally cost the user a move if they want him to perform one.
 
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(Kōton: Omowahyō) Steel Release: The Knights of the Broken Table
Type:
Summoning
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: Omowahyō (English: The Knights of the Broken Table) are a group of knightly tall figures made out of pure steel armor, a total of four stand ready once summoned; surrounding the one who called them there. Each knight are armed and ready with their own specific weapon of choice alongside their own personality to match. Although these knights have no special abilities, they have steel weapons alongside their steel armor to protect them against whom they were summoned in the first place to assault. Every singular knight, individually, has their own flare to them as so to speak their appearance and style of armor and can be identified clearly by their rank in the group via the size of their red capes.

Sega - Is a noble and very skilled knight within the table, ideally the leader of the group as his cape rests on each shoulders; letting it hang amongst his backside that which extends and thus ends at his feet. His armor is often rounded at the ends and displays no spikes whatsoever besides his shoulder guards that extends as a singular spike on each; protruding aggressively from the red cape. His helmet consists of a connected crown on top as a cross-like opening is clearly displayed on the front visor. He bares the only kite shield of the entire table, alongside a simple longsword.

Fate - A classical yet egotistical knight of the table, baring a single handed rapier ideally the only female of the table. Her armor consists of many holes and decorative pieces, often symbolizing roses and veins amongst a engraving design standpoint. The traditional red cape she always keeps around her leather waist belt that reaches from there to her calves.

Kain - The edgy one of the group, his armor consists of many spikes, ridges, thorns, etc. He bares the most heaviest of weapons in the table, the great axe that requires two hands to wield accurately. His personality consists of pure hatred for everything, even the table and often will just think selfishly. His red cape he keeps as a scarf around his neck, only reaching barely past his shoulders.

Oath - Simple yet most loyal of the table, his name brings him much glory as he is often considered the guardian to the table. His armor consists of a traditional mixture of plain yet old knight armor with a jousting helmet displaying many vertical lines on it. He bares a spiked flail into battle and will often seek to just try and attack first. His red cape hangs from his forehead downwards across his face like a fool.
- Can only be used once per battle
 
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(Bakuten) - Beyblade

Type: Kōtonin (Steel and Ninjutsu)

Background: A modern day development in toy technology has swept the new age of ninja, in the age of Boruto similar to that of the TV or gamepad comes a new trend. This new game has made its way big time as many tournaments are held for it around the ninja world, although before they could realize those who can use ninjutsu were stealing them and using them for harm. Firstly made by the konoha technology research team then developed by the toy company it began as cardboard with lose nails, singular, whilst the cardboard rotates around it. It then developed into plastic where it was released to the public as a official toy of the konoha village then later as it gained popularity it released world wide. It wasn't till rogue mercenaries took the idea then utilized it with steel that it became a weapon, to keep up with supply and demand the toy company decided to replace the plastic with steel instead. Although this route was more dangerous to the kids it was a viable profit change to keep up with the illegal makeshift from merchants.

Description on the Abilities and Inner Workings of the Style: The art of Kōtonin is the mixture of both Steel and Ninjutsu at the same time; ninjutsu is a abbreviation of the basic elements. Bakuten (english: Beyblade) is the art of manipulating steel into the shape of a ''Beyblade'' ideally matched with the launcher and pin. The mechanical comprise of a Beyblade consists of up to three or four steel blades stacked upon one another, then a launcher that's square in shape with a hole at the end for the long pin to fit inside and a lock at the bottom of the launcher to click the beyblade in place. Once all mechanical constructs are ready and placed in the right position the user will then proceed to pull the pin whilst at the same timeframe injecting their chakra inside, this will gift the beyblade the power of whatever elemental chakra they've chosen to flow inside of it and will then proceed to create a creature or thing of pure imagination as it spins on the ground. This creature or thing will consist of only that element the user chosen to put inside the beyblade and can perform the jutsu under its category but itself but only by using a moveslot to do so. Whilst the beyblade spins keep in mind that the creature or thing summoned will float above it as the actual device is below; using it as a catalyst and will remain there till it is countered (elemental wise) or stops spinning.

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Example Techniques:
(Bakuten: Sanha no Jihi) Beyblade: Three Blades of Mercy Technique
Type:
Supplementary
Rank: D - A
Range: Short
Chakra: 10 - 30
Damage: 20 - 60
Description: The user will begin by manipulating steel in their hand to form their three bladed beyblade, ideally their required launcher of pin, then the user will proceed to take stance with one hand holding the launcher and the other at the end of the pin. The order of which this should work is the beyblade forms below the launcher to lock in place there as the launcher is formed with a hole to the side whilst the pin is placed inside. When all mechanical constructs are formed and ready to go the user will pull the pin back towards them as the beyblade itself thrusts chaotically out from its locked position and onto the ground blow where it'll spin for a maximum of five turns. Meanwhile in the same timeframe the user will flow their chakra inside the beyblade before launching it (elemental) and when it begins to spin a creature or thing of the user's own imagination will form above the mechanized tool as it spins. The elemental creature or thing can use jutsu but only within their own category and will cost the user a move to do.
- Only one Beyblade can be on the field at once
- Cooldown of three turns after the first beyblade gets destroyed
- Strengths and Weaknesses apply

(Bakuten: Shiha no Shinsei) Beyblade: Four Blades of Divinity Technique
Type:
Supplementary
Rank: A - Forbidden
Range: Short - Medium
Chakra: 30 - 60
Damage: 60 - 90
Description: The user will begin by manipulating steel in their hand to form their four bladed beyblade, ideally their required launcher of pin, then the user will proceed to take stance with one hand holding the launcher and the other at the end of the pin. The order of which this should work is the beyblade forms below the launcher to lock in place there as the launcher is formed with a hole to the side whilst the pin is placed inside. When all mechanical constructs are formed and ready to go the user will pull the pin back towards them as the beyblade itself thrusts chaotically out from its locked position and onto the ground blow where it'll spin for a maximum of six turns. Meanwhile in the same timeframe the user will flow their chakra inside the beyblade before launching it (elemental) and when it begins to spin a creature or thing of the user's own imagination will form above the mechanized tool as it spins. The elemental creature or thing can use jutsu but only within their own category and will cost the user a move to do. Similar to the Three Blades of Mercy Technique this one however is much stronger, allowing the user to spin the beyblade from its launcher to medium range instead of just short range.
- Only one Beyblade can be on the field at once
- Cooldown of four turns after the first beyblade gets destroyed
- Strengths and Weaknesses apply

Additional effects and Restrictions:
- Requirement of Steel Release and all Elemental Basics
- Requirement for the user to be Jonin
 

Onii Chan

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Custom element Japanese name: Yakuhoshiton
Custom element English name: Starlight Release
The element is based on: Fire + Steel + Lightning + Wind + Chakra manipulation

Facts that prove the element to be possible (in the manga context):

Yakuhoshiton or (Starlight Release) is a element comprised of fire and lightning and wind with the augmentational characteristics of steel that shows promise of development in the art of the manga or show. Through the combination of both Fire and Wind it is natural that it would create Scorch release, Steel is made of Fire already but weak to lightning, Wind is strong against lightning but weak to fire but when combined makes a devastating jutsu, lightning itself can be considered comprised of fire through application. Because of all these elements that comprise of fire and or make it stronger it is likely that this element could be a surface of usage that anyone may use in the manga or show.

How it works:

Fun little fact about the name i thought of while thinking of it. In kanji ''Yaku'' was used in short of ''Kagayaku'' which means ''shine'', a alternative to the word light. Realistically the word in japanese ''Yaku'' means ''bake'' or can be used in short slang for ''burn'' which i thought would fit this element quite well. The kanji meaning of ''Hoshi'' means star which is placed after ''Yaku'' because thats how they spell in their language; backwards. In a short slang i reckon this element can be nicknamed ''The Baked Star'' or ''The Burning Star'' release.

Through the complementary combination of Fire (it being the base of the element), Wind (increasing its lethality), Lightning (a element subset of plasma that ideally has the compounds of fire), and Steel (a substance made from fire itself with the application of it being hardened), it'll create a semi-solid like component similar to that of pure chakra or a slightly less dense crystal/steel substance called ''Yakuhoshi'' or ''Starlight'' flame. The element is comprised solely around the increase of all four elemental components that increase a fire or its basis, because of this it can be considered equal to Blaze release, however a more controllable essence that is in a more solid material. Its mixture of steel release makes the flame not only increase its heat but make its outward molecular compounds to be of solid shell yet through the mixture of three additional elements of intangible nature its whole compounds will only be of a slight hardening equal to that of glass. Its appearance through combination of all the fire augmentation via four elemental strengthening makes the element have a rainbow like color that symbolizes all the colors that a fire can have (red, yellow, blue, white, etc) entirely compressed in one component. This element due to the hardening of the mixture of steel cannot be utilized as a intangible substance like its subset or junior elements that combines to make this element and can only be used similar to that of steel, crystal, or similar elements or techniques. Due to the heat of the element upon touch it will not simply give a individual burns, however, it'll instead perform a offensive towards the cells directly and disintegrate them in a molecular level. When in contact with said element it'll be similar to that of being burned within ones body, and when its disintegration of the cells happens (immediately upon touch) the flame or heat of the substance will merely cause the body, limb, etc to turn to ash due to the overwhelming, rapid and sudden increase in its high temperature of the body. Because of this it is vital that the user of the element does not touch it themselves or it can turn fatal, through this foreseen weakness every technique that this element uses consists of expelling all the elements needed to form the element slightly above the body similar to that of Fire Ball Jutsu; where the fire is not directly on the lips but ever so slightly with a mere inch away from the lips. Upon combination of the elements needed and to be careful not to create the wrong element like Scorch release or Blaze release it'll create Starlight release which in turn will be equal to that of Blaze but will not be any stronger than so. Because this element combines so much and compresses so much into one solid like substance it cannot mix with any other element nor can it positively react to one; it may only be strong or weak to another element and cannot be used in conjunction with another. Due to the steel combined to make this element which is naturally weak to lightning and steel made by earth it'll be weak to it as well, however because its ideally a combination of wind it cannot be conducted but can be cut through instead. With the combination of all the fire components this element is ideally weak to water itself, although because of its similarity to Blaze being equal in heat to it any water release that is used in a offensive or defensive method against said element must be 1+ rank above the ranked technique used by Starlight release to overpower it. If the individual attempts to use wind release against this element it'll be useless, swiftly it'll merely move past it with ease; thus it'll require a +2 rank up to said technique to effectively divert the element. If earth is used due to it being steel and fire it'll be the same as if the user used water; melting the substance within impact. If the individual decides to use fire it'll be equally useless due to it being lower in heat of the element itself.

Jutsu Usage Examples:

(Yakuhoshiton: Kyōiame - Starlight Release: Raining Menace Technique)

Type: Offensive
Rank: B - S
Range: Medium - Long
Chakra: 30
Damage: 60
Description: After the user draws a imaginary line horizontally with one finger and conjuring Starlight chakra a massive barrage of steel like needles of Starlight will emit in a rapid manner from the line drawn with amazing speeds. After impact the material of each needle will then break and scatter around the impact zone, this will turn them into small needles of the same element that can then be redirected in any manner that the user sees fit, however will lower the technique by one rank in the process.

Conditions to be able to use it: Knowledge of Steel, Fire and etc

Is weak to: Water + Lightning

Is strong against: Fire + Wind + Earth

Co-creator: None

Students I passed this custom element on too: ? & ?
 
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(Musuningen) - Subhuman Daughter: Android 18
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The subhuman daughter is a machine of advanced proportions; likely to be the most advanced technology to have ever been seen so far in the modern ninja era. It was said that she was built in a laboratory far to the west underground by a ancient scientist called, ''Dr.Gero''. Not much is known about this doctor, nor how many of these machines he had created, however only a few like this one is capable of such feats and thus has been able to live outside of his laboratory. Nicknamed, ''Android 18'' she is a extremely advanced type of machine that with the naked eye cannot be deciphered from a regular human and is a succeeded model of a regular cyborg to which she is fully with the deceptive practice of making it seem completely flesh and blood. Not only does her appearance make her seem human but her speech, mannerisms, and her desires are fully integrated into her mechanical brain wiring to have a complete understanding of a ordinary human lifestyle thus making her seem quite lifelike. She is ideally with ease able to choose what she wants, how to speak, and what actions to take on any situation based completely upon her own will alone. Because of such advanced technology some might believe of her to be a threat to humanity; technology gone way too far. Although her abilities aren't special or rather unique to her own, she merely shares the same skills, tools, elements, beginning heath stats, beginning chakra stats, speed, tracking, etc as the bio that contains her with the ability to use any customs or abilities matched with that said biography. Alongside her sharing the bio's contents she also has every boost that a cyborg bio also has due to her being of the same nature as such. She acts similar to that of a permanent summon or shadow clone, because of this when she is on the field no shadow clones can be summoned at any time thus restricting the technique entirely by default. Regularly, a summon would have to be henceforth summoned and thus have a cooldown or restriction to time being on the field, however, Android 18 has neither due to her whole concept being a permanent companion by default without the need of having or previously holding a perk that allows her to do so. She can be considered a lifetime companion similar to that of Sakon and Ukon, or Kiba and Akamaru where one can remain on the field limitlessly until they're eliminated, however her health pool and chakra pool is separated but with equal amounts to the bio that she is paired with.
- Can only be paired with Cyborg bios
- Can only be paired to one bio at a time
 
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