[Shop] Onii's Ramen Restaurant

Onii Chan

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Onii's Ramen Restaurant !
Rules of the Thread
Don't Steal any of these ideas... well you could but that would make you a dick !
Don't spam post, you're allowed to post your comments and reviews however !
No Drama, Memes, or shitposting of any kind in the thread !
I'll sometimes put things for sell on here if i feel like it !
To buy customs go here: (1) [Shop] - Onii Chan's Den of Customs | Anime Forum (animebase.me)


- I created this thread because of the deletion of private groups from the old website, because of this i have nowhere to express my thoughts and ideas !
 
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(Ugoku-Yoroi) - Alphonse
Type:
Weapon
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: Ugoku-Yoroi (english: Moving Armor) is just like what it says, a set of moving independent pure steel armor with multiple layers making it the most thick technique in the steel/koton release category. This armor is often or not almost alive, with its own personality and traits like any human-being therefore it has a name: Alphonse. A technique considered to be majority steel ninjutsu. His stature appears to be towards the tall factor, standing a maximum of 6 foot. Due to his husked heavy armor his weight is often considered equal to that of multiple anvils ideally his thickness is often referenced towards the same representation. The helmet that comprises Al's face is adorned with a large, conical horn in the middle of the forehead, has a pair of parallel, horizontal vents beneath each half-moon eye hole and a fang motif just above the protruding chin. The top of the helmet also sports a ribbon of white hair that hangs down to the small of the suit's back. The trunk of the body also consists of a removable breastplate with a protruding, triangular shelf on the chest just below the throat guard, a high collar that extends out of the back and surrounds the rear and sides of the neck, and a large, circular leather patch on either side of the abdomen. A breechcloth covers the groin and painted on the left shoulder is a red Flamel. Al's armor body also appears to have a triple spike motif, as each shoulder is adorned with a trio of large conical spikes lined in a row and each elbow, knee, and foot carries small, spiky protrusions as well. In many ways, Alphonse's calm and passive disposition exists as a foil to his older brother's (Edward Elric) more abrasive personality. Al is kindhearted, notably compassionate and patient almost to a fault, acting often out of protective selflessness for his loved ones, new friends and sometimes even toward his enemies. He has always displayed a significantly higher level of maturity than Edward. Though Al is as passionate as his brother, he has remarked that his anger takes longer to spark and jokes that he is always beaten to the punch by Edward's outbursts.

Abilities
Although Alphonse has no real special traits his only real one is his thick armor therefore his own defenses acts as a human sized shield for the user. The amount of steel that consists of the comprise of his own armor allows Alphonse to take any S-ranked technique directly to his structure twice then his armor weakens to which then will be so weak that any A-rank or above will disable him entirely. This unique defensive trait even ignores the weaknesses to steel as the thickness of the armor will tank the impact entirely therefore only leaving battle scars on the armor, however if hit by a strength of steel the weakness will not effect him but instead be ignored until his armor is hit by a real weakness. Furthermore due to his weight, size, and body Alphonse is able to single handily crush the adversary by hugging them or falling directly onto their person thus crushing the bones but not killing them. While Alphonse doesn't indirectly have any outrageous technique to match his stature in size he does have the ability to cast the same jutsu as the user if all fails (Modes and Dojutsu excluded), however will ideally cost the user a move if they want him to perform one.
 
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(Kōton: Omowahyō) Steel Release: The Knights of the Broken Table
Type:
Summoning
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: Omowahyō (English: The Knights of the Broken Table) are a group of knightly tall figures made out of pure steel armor, a total of four stand ready once summoned; surrounding the one who called them there. Each knight are armed and ready with their own specific weapon of choice alongside their own personality to match. Although these knights have no special abilities, they have steel weapons alongside their steel armor to protect them against whom they were summoned in the first place to assault. Every singular knight, individually, has their own flare to them as so to speak their appearance and style of armor and can be identified clearly by their rank in the group via the size of their red capes.

Sega - Is a noble and very skilled knight within the table, ideally the leader of the group as his cape rests on each shoulders; letting it hang amongst his backside that which extends and thus ends at his feet. His armor is often rounded at the ends and displays no spikes whatsoever besides his shoulder guards that extends as a singular spike on each; protruding aggressively from the red cape. His helmet consists of a connected crown on top as a cross-like opening is clearly displayed on the front visor. He bares the only kite shield of the entire table, alongside a simple longsword.

Fate - A classical yet egotistical knight of the table, baring a single handed rapier ideally the only female of the table. Her armor consists of many holes and decorative pieces, often symbolizing roses and veins amongst a engraving design standpoint. The traditional red cape she always keeps around her leather waist belt that reaches from there to her calves.

Kain - The edgy one of the group, his armor consists of many spikes, ridges, thorns, etc. He bares the most heaviest of weapons in the table, the great axe that requires two hands to wield accurately. His personality consists of pure hatred for everything, even the table and often will just think selfishly. His red cape he keeps as a scarf around his neck, only reaching barely past his shoulders.

Oath - Simple yet most loyal of the table, his name brings him much glory as he is often considered the guardian to the table. His armor consists of a traditional mixture of plain yet old knight armor with a jousting helmet displaying many vertical lines on it. He bares a spiked flail into battle and will often seek to just try and attack first. His red cape hangs from his forehead downwards across his face like a fool.
- Can only be used once per battle
 
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(Bakuten) - Beyblade

Type: Kōtonin (Steel and Ninjutsu)

Background: A modern day development in toy technology has swept the new age of ninja, in the age of Boruto similar to that of the TV or gamepad comes a new trend. This new game has made its way big time as many tournaments are held for it around the ninja world, although before they could realize those who can use ninjutsu were stealing them and using them for harm. Firstly made by the konoha technology research team then developed by the toy company it began as cardboard with lose nails, singular, whilst the cardboard rotates around it. It then developed into plastic where it was released to the public as a official toy of the konoha village then later as it gained popularity it released world wide. It wasn't till rogue mercenaries took the idea then utilized it with steel that it became a weapon, to keep up with supply and demand the toy company decided to replace the plastic with steel instead. Although this route was more dangerous to the kids it was a viable profit change to keep up with the illegal makeshift from merchants.

Description on the Abilities and Inner Workings of the Style: The art of Kōtonin is the mixture of both Steel and Ninjutsu at the same time; ninjutsu is a abbreviation of the basic elements. Bakuten (english: Beyblade) is the art of manipulating steel into the shape of a ''Beyblade'' ideally matched with the launcher and pin. The mechanical comprise of a Beyblade consists of up to three or four steel blades stacked upon one another, then a launcher that's square in shape with a hole at the end for the long pin to fit inside and a lock at the bottom of the launcher to click the beyblade in place. Once all mechanical constructs are ready and placed in the right position the user will then proceed to pull the pin whilst at the same timeframe injecting their chakra inside, this will gift the beyblade the power of whatever elemental chakra they've chosen to flow inside of it and will then proceed to create a creature or thing of pure imagination as it spins on the ground. This creature or thing will consist of only that element the user chosen to put inside the beyblade and can perform the jutsu under its category but itself but only by using a moveslot to do so. Whilst the beyblade spins keep in mind that the creature or thing summoned will float above it as the actual device is below; using it as a catalyst and will remain there till it is countered (elemental wise) or stops spinning.

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Example Techniques:
(Bakuten: Sanha no Jihi) Beyblade: Three Blades of Mercy Technique
Type:
Supplementary
Rank: D - A
Range: Short
Chakra: 10 - 30
Damage: 20 - 60
Description: The user will begin by manipulating steel in their hand to form their three bladed beyblade, ideally their required launcher of pin, then the user will proceed to take stance with one hand holding the launcher and the other at the end of the pin. The order of which this should work is the beyblade forms below the launcher to lock in place there as the launcher is formed with a hole to the side whilst the pin is placed inside. When all mechanical constructs are formed and ready to go the user will pull the pin back towards them as the beyblade itself thrusts chaotically out from its locked position and onto the ground blow where it'll spin for a maximum of five turns. Meanwhile in the same timeframe the user will flow their chakra inside the beyblade before launching it (elemental) and when it begins to spin a creature or thing of the user's own imagination will form above the mechanized tool as it spins. The elemental creature or thing can use jutsu but only within their own category and will cost the user a move to do.
- Only one Beyblade can be on the field at once
- Cooldown of three turns after the first beyblade gets destroyed
- Strengths and Weaknesses apply

(Bakuten: Shiha no Shinsei) Beyblade: Four Blades of Divinity Technique
Type:
Supplementary
Rank: A - Forbidden
Range: Short - Medium
Chakra: 30 - 60
Damage: 60 - 90
Description: The user will begin by manipulating steel in their hand to form their four bladed beyblade, ideally their required launcher of pin, then the user will proceed to take stance with one hand holding the launcher and the other at the end of the pin. The order of which this should work is the beyblade forms below the launcher to lock in place there as the launcher is formed with a hole to the side whilst the pin is placed inside. When all mechanical constructs are formed and ready to go the user will pull the pin back towards them as the beyblade itself thrusts chaotically out from its locked position and onto the ground blow where it'll spin for a maximum of six turns. Meanwhile in the same timeframe the user will flow their chakra inside the beyblade before launching it (elemental) and when it begins to spin a creature or thing of the user's own imagination will form above the mechanized tool as it spins. The elemental creature or thing can use jutsu but only within their own category and will cost the user a move to do. Similar to the Three Blades of Mercy Technique this one however is much stronger, allowing the user to spin the beyblade from its launcher to medium range instead of just short range.
- Only one Beyblade can be on the field at once
- Cooldown of four turns after the first beyblade gets destroyed
- Strengths and Weaknesses apply

Additional effects and Restrictions:
- Requirement of Steel Release and all Elemental Basics
- Requirement for the user to be Jonin
 
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Custom element Japanese name: Yakuhoshiton
Custom element English name: Starlight Release
The element is based on: Fire + Steel + Lightning + Wind + Chakra manipulation

Facts that prove the element to be possible (in the manga context):

Yakuhoshiton or (Starlight Release) is a element comprised of fire and lightning and wind with the augmentational characteristics of steel that shows promise of development in the art of the manga or show. Through the combination of both Fire and Wind it is natural that it would create Scorch release, Steel is made of Fire already but weak to lightning, Wind is strong against lightning but weak to fire but when combined makes a devastating jutsu, lightning itself can be considered comprised of fire through application. Because of all these elements that comprise of fire and or make it stronger it is likely that this element could be a surface of usage that anyone may use in the manga or show.

How it works:

Fun little fact about the name i thought of while thinking of it. In kanji ''Yaku'' was used in short of ''Kagayaku'' which means ''shine'', a alternative to the word light. Realistically the word in japanese ''Yaku'' means ''bake'' or can be used in short slang for ''burn'' which i thought would fit this element quite well. The kanji meaning of ''Hoshi'' means star which is placed after ''Yaku'' because thats how they spell in their language; backwards. In a short slang i reckon this element can be nicknamed ''The Baked Star'' or ''The Burning Star'' release.

Through the complementary combination of Fire (it being the base of the element), Wind (increasing its lethality), Lightning (a element subset of plasma that ideally has the compounds of fire), and Steel (a substance made from fire itself with the application of it being hardened), it'll create a semi-solid like component similar to that of pure chakra or a slightly less dense crystal/steel substance called ''Yakuhoshi'' or ''Starlight'' flame. The element is comprised solely around the increase of all four elemental components that increase a fire or its basis, because of this it can be considered equal to Blaze release, however a more controllable essence that is in a more solid material. Its mixture of steel release makes the flame not only increase its heat but make its outward molecular compounds to be of solid shell yet through the mixture of three additional elements of intangible nature its whole compounds will only be of a slight hardening equal to that of glass. Its appearance through combination of all the fire augmentation via four elemental strengthening makes the element have a rainbow like color that symbolizes all the colors that a fire can have (red, yellow, blue, white, etc) entirely compressed in one component. This element due to the hardening of the mixture of steel cannot be utilized as a intangible substance like its subset or junior elements that combines to make this element and can only be used similar to that of steel, crystal, or similar elements or techniques. Due to the heat of the element upon touch it will not simply give a individual burns, however, it'll instead perform a offensive towards the cells directly and disintegrate them in a molecular level. When in contact with said element it'll be similar to that of being burned within ones body, and when its disintegration of the cells happens (immediately upon touch) the flame or heat of the substance will merely cause the body, limb, etc to turn to ash due to the overwhelming, rapid and sudden increase in its high temperature of the body. Because of this it is vital that the user of the element does not touch it themselves or it can turn fatal, through this foreseen weakness every technique that this element uses consists of expelling all the elements needed to form the element slightly above the body similar to that of Fire Ball Jutsu; where the fire is not directly on the lips but ever so slightly with a mere inch away from the lips. Upon combination of the elements needed and to be careful not to create the wrong element like Scorch release or Blaze release it'll create Starlight release which in turn will be equal to that of Blaze but will not be any stronger than so. Because this element combines so much and compresses so much into one solid like substance it cannot mix with any other element nor can it positively react to one; it may only be strong or weak to another element and cannot be used in conjunction with another. Due to the steel combined to make this element which is naturally weak to lightning and steel made by earth it'll be weak to it as well, however because its ideally a combination of wind it cannot be conducted but can be cut through instead. With the combination of all the fire components this element is ideally weak to water itself, although because of its similarity to Blaze being equal in heat to it any water release that is used in a offensive or defensive method against said element must be 1+ rank above the ranked technique used by Starlight release to overpower it. If the individual attempts to use wind release against this element it'll be useless, swiftly it'll merely move past it with ease; thus it'll require a +2 rank up to said technique to effectively divert the element. If earth is used due to it being steel and fire it'll be the same as if the user used water; melting the substance within impact. If the individual decides to use fire it'll be equally useless due to it being lower in heat of the element itself.

Jutsu Usage Examples:

(Yakuhoshiton: Kyōiame - Starlight Release: Raining Menace Technique)

Type: Offensive
Rank: B - S
Range: Medium - Long
Chakra: 30
Damage: 60
Description: After the user draws a imaginary line horizontally with one finger and conjuring Starlight chakra a massive barrage of steel like needles of Starlight will emit in a rapid manner from the line drawn with amazing speeds. After impact the material of each needle will then break and scatter around the impact zone, this will turn them into small needles of the same element that can then be redirected in any manner that the user sees fit, however will lower the technique by one rank in the process.

Conditions to be able to use it: Knowledge of Steel, Fire and etc

Is weak to: Water + Lightning

Is strong against: Fire + Wind + Earth

Co-creator: None

Students I passed this custom element on too: ? & ?
 
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(Musuningen) - Subhuman Daughter: Android 18
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The subhuman daughter is a machine of advanced proportions; likely to be the most advanced technology to have ever been seen so far in the modern ninja era. It was said that she was built in a laboratory far to the west underground by a ancient scientist called, ''Dr.Gero''. Not much is known about this doctor, nor how many of these machines he had created, however only a few like this one is capable of such feats and thus has been able to live outside of his laboratory. Nicknamed, ''Android 18'' she is a extremely advanced type of machine that with the naked eye cannot be deciphered from a regular human and is a succeeded model of a regular cyborg to which she is fully with the deceptive practice of making it seem completely flesh and blood. Not only does her appearance make her seem human but her speech, mannerisms, and her desires are fully integrated into her mechanical brain wiring to have a complete understanding of a ordinary human lifestyle thus making her seem quite lifelike. She is ideally with ease able to choose what she wants, how to speak, and what actions to take on any situation based completely upon her own will alone. Because of such advanced technology some might believe of her to be a threat to humanity; technology gone way too far. Although her abilities aren't special or rather unique to her own, she merely shares the same skills, tools, elements, beginning heath stats, beginning chakra stats, speed, tracking, etc as the bio that contains her with the ability to use any customs or abilities matched with that said biography. Alongside her sharing the bio's contents she also has every boost that a cyborg bio also has due to her being of the same nature as such. She acts similar to that of a permanent summon or shadow clone, because of this when she is on the field no shadow clones can be summoned at any time thus restricting the technique entirely by default. Regularly, a summon would have to be henceforth summoned and thus have a cooldown or restriction to time being on the field, however, Android 18 has neither due to her whole concept being a permanent companion by default without the need of having or previously holding a perk that allows her to do so. She can be considered a lifetime companion similar to that of Sakon and Ukon, or Kiba and Akamaru where one can remain on the field limitlessly until they're eliminated, however her health pool and chakra pool is separated but with equal amounts to the bio that she is paired with.
- Can only be paired with Cyborg bios
- Can only be paired to one bio at a time
 
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Custom element Japanese name: Hishinton
Custom element English name: Impervious Gleam Release
The element is based on: Earth + Water + Lightning + Chakra manipulation

Facts that prove the element to be possible (in the manga context):
In the manga or show the mixture between earth and water makes a mud substance which is a actual release used by the third hokage. With that said mud release is ideally something that can be made hard/solid, liquid or etc with tangibility or hardness to its substance. With its added element of lightning and chakra or rather pure of its nature it can be mixed to make thus a solid as well but, however, with tangibility to its nature that henceforth when mixed together it can be made to form any shape similar to that of mud, earth, or water. In the show earth, water, and lightning, additionally even chakra can be used in any shape, form, or etc that which makes this element when combined or if so makes a versatile pathway that renders not to ones imagination to what the four if combined all together by its core can surface.


How it works:
The name itself is a combination of the kanji, ''Shintō-sei'' meaning ''Impervious'', ideally ''Kirari to hikaru'' meaning a subset of ''Gleam'', with the words combined i came up with the word ''Hishin'' and fully stands for ''Hishinton''. Removing most of the words from the kanji of gleam to carry over ''Hi'', meaning ''Day'', to mix with the word ''Shinto'' that is additionally a word of religious value to make ''Hi-Shinto-Ton''. The ultimate reasoning for said mix of riddle-like naming is that the element itself can be idealized into a form of the inner self, similar to the shinto and chakra itself. The meaning of day into shinto explains that this element is of a light or bright substance that comes from within; similar to that of religious values associated with the shinto. This is without question a reflection of how chakra works; from within, a substance that comes from oneself that emits in a act of protection or offensive that which this element does perfectly. The earth from the ground is solid in nature, rough, and otherwise through a funnel can be made liquid that which the next element is by neutral standing. Water, is like a ever flowing and ever forming element that which can be made into any shape thus being tangible in nature alongside earth. Lightning is straight forward, blunt and hard hitting with the ability to being able to be manipulated into shape. When all three is combined with the added mixture of chakra it can be manipulated into a component that is within rights to a impervious form of unlimited shape. The earth element hardens the material at hand whilst the water makes it tangible then the lightning itself when implemented into it makes it fast acting, quick, and thus acts like a current that the element may utilize like any other lightning release, with the added chakra from the core; pure chakra, it'll completely change the element into something you can see through yet hard like steel or a solid. In terms of the mixture of water and earth and lightning, it is said that with the mixture of fire and earth makes steel, however with the mixture of earth and water makes mud. It is logical that within the same mixture of both, with the subset route of lightning acting as a heating component, is a reverse counter part of making a steel-like release that'll make it similar in strength but with manipulation properties to its shape. What makes this element stand out from most besides of its core values is that when a mixture of earth and water is combined in this unique way of making this element with chakra manipulation and lightning to emit and form its glow it can emit a light from its surface which is in a greenish tone. With the combination it'll make the element erupt a strange form of light that is formed when conjuring this substance that'll shine outward of its corpus. This light will inflict lethargy upon anyone that is within range of it and thus will cause those that're inflicted with it to slow down and eventually pass out from exhaustion. The weakness of this element is its tangible glass like substance that is highly weak to fire; being able to shatter it with ease. Additionally a strong wind technique can easily shatter the glass-like, tangible substance, that can be used as a counter to this element specifically that can be used to either slice right through or redirect it to somewhere else. A further restrictive note can be made that this element can only initially be made into a liquid or goo like substance then it'll immediately harden upon forming a shape and cannot by no means remain as a liquid form due to its earthen catalyst. A second note to this element is that the light of debuff lethargy can only be activated once and after the element is hardened (passive) because at that point all the elements are used thus in complete sync with one another and cannot emit the light prior to its strengthening process. And the final note is that when the debuff of lethargy light emits it can only shine up to medium range from its surface of formation unless it is forbidden ranked and can only shine short range of its surface if the technique is B-rank or below; this is determined by the prowess of a technique. Additionally if a technique is countered then the debuff of lethargy that emits from this element will still reach the opponent, regardless if it was countered or not, however the effects will be reduced to -1% of its calculated lethargy debuff that the technique can initially inflict.

Jutsu Usage Examples:

(Hishinton: Shanaru - Impervious Gleam Release: Holy Guardian Technique)

Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will raise one hand horizontally positioned away with the alignment of their neck or chin; a open palm directed towards a technique of offensive nature. Then upon conjuring up this element from the center of the palm will form a tangible liquid that'll then wrap and surround the user in a 360 degree dome that'll then harden immediately to protect the user from either a equal or lower technique. Upon hardening a light will emit that'll reach medium range from said position of its formation, this light will inflict a debuff of lethargy upon the combatant that which henceforth will lower the speed of the opponent by -3% via their calculated speed value.
- Can only be used four times per battle
- Cooldown of one post when used
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Conditions to be able to use it: Complete training in Earth, Water, and Lightning with at least a Jonin rank

Is weak to: Fire + Wind

Is strong against: Earth + Water + Lightning

Co-creator: None

Students I passed this custom element on too: ? & ?
 
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(Jūgoku) - Six Heaven Bullets
Type: Tool
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: The Jūgoku bullets are comprised entirely of all 5 elements: Fire, Wind, Earth, Water, Lightning, and can be interchangeable by the user's discretion only. The bullets not only have every element under their belt, however, but a special nano technology that pre-exists within every one that'll without being special of any kind to begin with will release themselves after the bullet disperses (countered). The micro sized nanos are special made and cannot by no means be seen by anyone, not even a doujutsu due to them being unrelated regarding chakra nature. Similar to that of Deidara's C4 suicide technique, upon these bullets being countered they'll henceforth release the nano technology outward in a spore like fashion to attach themselves upon a individual that casted the technique to disperse the bullet. Once the nanos reach the combatant they'll slowly make their way to the brain; immediately rewiring it to become more fatigued. After which every turn after being exposed to the nano technology the opponent(s) speed will decrease by -6 points per single bullet that got countered. Although if the opponent gets hit directly then the DMG of this technique will be calculated instead of the nano technology being activated, this is due to the nanos being only activated if a bullet is countered. Furthermore this tool can be passively pre-equipped to any gun CW before a battle, however once all bullets are fired they cannot be reused for the remainder of the fight.
- Costs a move slot per 1 bullet expended
- Can only be paired with Cyborg bios
 

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(Dōjutsu: Jikangan) Cybernetic Eye: Chrono-Sights
Type: Supplementary/ Defensive/ Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70 (-40 Per turn)
Damage: N/A
Description: (Jikangan) is an implemented advanced lost futuristic optic technology of Speed Resistance-Manipulation, the Cybernetic Eye Technique unique to few Rare Cybernetic Androids! One with these cybernetic optics is able to see things as exerting a natural-force onto the surface of all-objects, along with other generic cybernetic sight aspects. Within both optics fitted passively with an internal chronometer; they’re enabled with HUD featuring a tracking mark, with inclusion of the many speed force dots that would highlight a target(s) movement. The Jikangan is capable of running internal chakra system check, giving accurate readings on their state of mind (Bar-EMS/ Yin release genjutsu manipulation); calculating the distance of objects relative to itself & targeting with a precision head-up display (x2.5 to user’s tracking); making detailed kinetic studies of trajectories, sampling and analyzing the atmosphere, accounting weather pattern changes, tracking wind velocity, and analyzing toxic/ gas levels within the area, analyzing emotional states (in order to assess possible hostility) with body language and direction of bone to muscle contraction, calculating/ predicting speed forces that are under manipulation, analyzing texture and temperature of materials, and finally enabled sensing chakra radar scans upon objects all up to a maximum of 1 landmarks away.

Right Optic
By focusing on the power of Right Optic the user’s optics are able to slow opponents within a specific range (Short to Mid-range), exerting a force that slows targets naturally. This causes a (-4 to -6) Base Speed level decrease to opponents relative to how close in range to the user, dropping their base speed by 6 at short ranges and by 4 at long ranges. This, however, requires the user to consciously being able to track their opponents as they then charge chakra into their optics to cast the force unto them naturally as its undetectable. At a Cost of a move slot, while maintaining the enabled force onto their opponent(s) this lasts for 2 turns, with a 2 turn cool down. Done by simply locking sight on their opponent(s), whether it be a technique or even an enemy, they can instantly drastically drop its Base Speed level, which in-turn enables evasive movements.

Left Optic
By focusing on the power of Left Optic it can sample an extended range of visible frequencies including chakra infrared ranges (which can allow it to see charka “heat” of bodies in total chakra thick mists or fog). This information is then displayed on a 140,000 bit digitized display, then by suppling more chakra into their optics the user is enabled a feat of sight attaining a chakra depth perception which gives them a supposed power-level of a target (Passive). Furthermore, at additional chakra cost of -40 the user can release a computer-generated off-angle chakra-perfect ghost image decoy. This decoy has the ability to absorb chakra up to Forbidden ranked jutsu or shave off -80 dmg dealt either by taijutsu/ ninjutsu. This ability can be utilized a maximum of 3 times per match, with a single turn cool down.

- These optics can be used a total of 6 times
- The left and right eye have 3 usages each maximum
- Can only be used by Cyborgs
- Each usage of this technique can only affect one target, unless when using it to target multiple constructs/projectiles from a single technique then it will affect the whole technique
 

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(Wākugen) - Cybernetic Tool: Sub-human Framework
Type: Tool
Rank: S-rank
Range: N/A
Chakra: 40 (+10 per turn)
Damage: N/A
Description: The ''Wākugen'' is a exo-skeletal technology that is implemented inside the user discreetly to cause no suspicion from the combatant, besides doujutsu users that can perceive chakra. Its comprise is surrounded via wiring and automatic computer analyzes powered by a sentient AI program that encompasses the complete bodily system of the user within. The wiring is connected to the nerve system that can neutralize the feeling of pain before the receptors reach the brain thus granting a +10 reduction to both elemental/physical offensives that may land contact with the user of this tool. Additionally a separate mechanism of similar nature is attached to the brain that gives immediate recognition of a genjutsu and through the AI coding will immediately upon detection neutralize a genjutsu from the perceptions of the brain up to A-ranked techniques associated with the art. A yet another similar mechanism via wiring is connected to both the heart and eyes that forces both bodily organs into overdrive, molecular and systematic nerve wise, to perceive their reality in a slower motion whilst ideally granting themselves more speed (x3 to both speed and tracking values). Because this tool excretes a immense strain on the body the owner of this tool is forced to expend 40 chakra points prior to activation once to simply power on the device and a additional 10 to both chakra and health points thereafter per turn to sustain.
- Can only be used by Cyborg bios
 
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(Monmu) - Cybernetic Tool: Realm of the Uncrowned King
Type: Tool
Rank: S-rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The ''Monmu'' is a projective invisible field entirely made of microscopic nano-bots that surround the user in a 360 degree fashion to which is projected from a technologically advanced charm that is to be worn somewhere on or inside the body. This field only reaches medium range at first upon activation (passive) and its effects remain for the entirety of the battle unless by command by the user to initiate a overdrive in its systematic mechanics or countered by a EMP device or by contact with a lightning release offensive from a opponent via the charm (not the field itself). The nano-bots, once activated by the charm and thus hidden within the field, will immediately deliver offensive/defensive maneuvers to combat the effects of any ocular relay (cybernetic eye-sight) of any kind that the opponent has possession of to implement a distortion in their sighting; giving off the visual of static and through this usage will render it unusable. This field can additionally distort the usages of other cybernetic tools if within range thus causing them to malfunction through its own mechanisms as the nano-bots will attack the tool(s) itself to disable its functions with swift manner making all these effects seem almost instant once the user or tool(s) in question enter the required range. Through the application that is the overdrive technique, that comes freely with this tool, the user may, by a simple telepathic command, force the nano-bots and field to extend to long ranges momentarily for a brief moment to cause the nano-bots to explode. When the nano-bots explode, occurring instantly by commandment, they will release a 360 degree multiple discharge of a molecular level that causes paralysis on the opponent for a maximum of 1 turns. However, once overdrive is initiated it cannot be undone, after the performance this tool is rendered unusable for the entirety of the battle and all of its effects are henceforth reversed.
- Can only be used by Cyborg bios
- Can only be used by Onii Chan
- Cannot be Taught
 
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(Ikariyā) - Kingslayer
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 50
Damage: 90
Description: The legendary ''Ikariyā'' or The Kingslayer greatsword is a cybernetic enhanced/repurposed piece of technology in the form of a extremely primitive structure that is the sword concept. The name itself gives it stature; a long bladed, yet thick, greatsword with immensely sharp cutting capability in conjunction with equal in might blunt prowess. This sword alone is capable of creating massive craters in the ground if stricken and can neutralize earth techniques up to B-rank with ease without chakra cost either from free-form or kenjutsu based techniques. Through the application of free-form combat this sword can ideally be used with the application of its own rank; meaning if the weapon is used with free-form its rank and damage remains regardless of its usage. Although not particularly special as its base its cybernetic ailment makes this weapon unique within its own nature and a outcast of its genre. When activating its special ailment through cybernetics it firstly requires the user to expend 50 points of chakra to use, this activates a unique sort of nanotechnology to awaken within the blade itself. These nano-bots will eat away chakra based natures besides the element of fire release alone, this is due to the likeness of this weapon being focused solely around the flame augment. The sword itself can be used to emit any fire release technique without the usage of handseals, thus skipping its preparation faze to allow the flame to flow naturally through the blade instead via the usage of inflicting chakra through it. Once a fire technique is performed or casted by this weapon the molecular nano-bots will flow with its ever tangible natures; hiding within its comprise, and upon contact will neutralize other chakra based natures that surround the immediate vicinity of the technique casted besides those that share the same element. Furthermore due to this weapon having mastery over fire releases it grants any technique based on said element that is used with this weapon henceforth a +20 DMG boost to the jutsu used with the sword and can additionally quickdraw it from its sheathed position for quick utilization.
- Can only be used 6 times with a 1 turn cooldown per usage
- Can only be used by Cyborg bios
- Can only be used by Onii Chan
- Cannot be Taught
 

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(Doramei: Thu'um) - Art of the Dragon's Voice

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Type: Ninjutsu + Chakra manipulation

Background:
This fighting style revolves around the previous usages of ninjutsu but in a completely different way than that of the normal circumstance. The Art of the Dragon's Voice, or ''Thu'um'' is a vocal method to casting chakra based ailments that derives from the ancient dragons to whom used their throat to conjure their own sense of magic. Long ago before man stood amongst the mountains and open field of free game their were draconic creatures that stood so tall yet massive in length that they could easily seek out prey of their choosing, firstly demobilizing them by their vocal chakras that emitted from their mouth and upon which they could then feast to their liking. None stood a chance against these creatures until the earth gave birth to man, to which they'd eventually hunt them down and exterminate them in the masses. However, one group disagreed to the notion of believing that the dragons were of threat to their lifestock; eventually forming a group called the greybeards to which they'd give daily worship to them. The dragons took a liking to the group whom stood before their might without aggression and through some time alone both agreed to help one another. It was then after which the dragons almost turned extinct at this point that they felt their was no other choice but to grant the worshippers of their kind a magical power that up till now only their species could manage. Now that the worshippers could use the dragons power of the Thu'um they'd rush to the side of the dragons side in battle, although they'd ultimately fail by the seer number difference that they stood against. The dragons slowly went extinct whilst the greybeards had no other choice but to escape into seclusion in hopes that one day they may rise up again to take vengeance upon what they deemed to be a ruthless act of murder. New followers of both this faith and their fighting style revolving around the dragon's voice are called ''Dovahkiin'' or ''Dragon born''.

Description on the Abilities and Inner Workings of the Style:
This particular fighting style derives from the ancient art of the dragons to whom used them in combat but similar to what was said prior '' This fighting style revolves around the previous usages of ninjutsu but in a completely different way than that of the normal circumstance. The Art of the Dragon's Voice, or ''Thu'um'' is a vocal method to casting chakra-based ailments that derives from the ancient dragons to whom used their throat to conjure their own sense of magic. '' It is a method to which through the usage of vocals instead of handseals will cause a more even and seamless flow of chakra directly from the core instead of using a median like gestures to conjure forth techniques. Because of these techniques that're associated with the artform is considered extremely fast acting and can be considered equal in speeds of lightning chakra with a +10 DMG increase to its force. What does, however, replace the usages of handseals instead are words that'll be vocal to determine the prowess of a jutsu that is casted, although all of which surround its concepts around the basic five elements for their standards. Every technique, which is regarded as a ''shout'', are comprised of a total of three words which reflects the power that which is determinate by its ailment. For example: A fire shout that is casted by its first word is considered of its weakest form, whilst the third word of its chain if said prior to casting its technique is regarded as the most powerful. This is done by building up the necessary chakra within the core itself which is released from the mouth directly; the more build up it has the more powerful it will be when it is finally released. When considering a photo-imagery example of this style it can be similar to that of a water hose; when bent it continually builds up till it is released which formulates a greater spew of its stream while merely turning it on will leak before spewing its stream.

Example Techniques:
(Thu'um: Hiyū) - Art of the Dragon's Voice: Fire Breath
Type: Offensive
Rank: B-S
Range: Short - Long
Chakra: 20-30-40
Damage: 40-60-80
Description: By manipulating their core into fire chakra the user will mutter either one, two, or three words to which they'll then emit a very large and wide wave of fire reaching up to long ranges with great speeds. The first word is considered to be B-rank with no other special attributes to it other than it being a fire wave. The second word of its chain will be regarded as A-rank and will leave a trail of fire behind its wake that will stay for 2 turns after. The third word, and the most powerful of its shout, once uttered will emit a fire wave from the mouth that'll completely turn solidity to ash. The first word can be used unlimitedly, the second word can only be used three times whilst the third word can only be used once per battle.

(Thu'um: Arayū) - Art of the Dragon's Voice: Unrelenting Force
Type: Offensive
Rank: B-S
Range: Short - Long
Chakra: 20-30-40
Damage: 40-60-80
Description: By manipulating their core into pure chakra the user will mutter either one, two, or three words to which they'll then emit a very large and wide wave of pure chakra reaching up to long ranges with great speeds. The first word is considered to be B-rank which'll cause the combatant to be slightly imbalanced. The second word of its chain will be regarded as A-rank and will cause the combatant to lose their footing and fall down. The third word, and the most powerful of its shout, once uttered will emit a much larger and faster wave of pure chakra that'll hit the combatant with such blunt force to cause them to fly backwards into longer ranges whilst being imbalanced for that turn. The first word can be used unlimitedly, the second word can only be used three times whilst the third word can only be used twice per battle.

Additional effects and Restrictions: Must be Jonin rank to learn
 
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(Ōksukai) - Fire Release: Demolition of the Five Animal Kingdoms
Type: Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: This technique is a subset of fire release that can be utilized by a weapon in the form of Ninkenjutsu or by itself with the user's hands. By manipulating fire chakra within ones body they'll either flow it towards a weapon or their hands and upon swinging either one towards the direction of a target a extremely massive animal familiar equal in scale to half of gamabunta's size will be conjured from the focus point. Five in total will be formed to represent different animals of nature with the following being formed in sequence: Elk, Owl, Lion, Alligator, and Hound. These familiars cannot stay on the field but however will be a flow of fire that erupts from either the hands or blade of a weapon for a brief moment before the other is conjured by a additional swing or movement. Each animal has the destructive power to scorch the earth below it, so much that it will leave a fire wall/great in height trail of continuous flame behind its wake (lasting for 2 turns) and will explode upon being countered or by hitting the ground to leave behind craters upon dissipating ideally due to the explosion that is caused by its disappearance from the field will scatter about severally hot embers that will engulf a 360 degree radius that'll create high in scale fire vortex(s) from its previous positioning within short range (lasting for 2 turns). Due to this technique being massively destructive it is near suicidal to perform this in close range, if the user is caught within its blast or uses it in short range the user takes the damage dealt as well. While the trail and fire vortex lasts if the combatant stumbles upon either one they'll receive the damage equal to that of this technique, however these left over ailments are easily vanquished by their own elemental weakness like water or rain and cannot be formed if their is a water source below its conjuring of this technique.
- Can only be used four times
- Cooldown of two turns per usage

(Sōnzu-no-kami) - Fire Release: Stance of the Kagutsuchi
Type: Supplementary
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This technique derives from a hidden art long forgotten and was said to be used by the kami of fire himself, now passed down to the mortal realm after his disappearance. The user begins by standing still in a specific stance, preparing their weapon on their shoulder with two hands and their legs slightly bent with the right leg positioned ahead of the left. After the secret stance is made the user will gather fire chakra inside their core simultaneously whilst getting into their stance to prevent time wasted, afterward the chakra will be released into the ground to sprout chaotically and uncontrollably to formulate a bright light that emits directly upwards from the veins that reassemble tree sprouts or branches in the ground which reaches long range. This bright light is not enough to blind, however is only a cosmetic purpose for visual effect. These veins of fire is equal to speeds of lightning release and will be considered almost instant as it forms within the ground, making it nearly impossible to avoid. Once the veins are formulated the user cannot move from their stance otherwise the veins will erupt all at once to erect a valley of extremely tall walls of flame equal to that of kurama's height. As long as the user stands still whilst this technique is active he may manipulate every vein telepathically to erupt individual walls, pillars, or any fire technique from each vein within a instant in radius that is too equal in height of a great summon similar to that of kurama. This technique can bypass the requirements of hand seal usage of a technique with the downside of it forcing the user to stand completely still whilst manipulating the veins. The stance is well known to be a reason of stalemate, regarding this technique as suicidal to both parties, if the combatant emits a technique of any kind then the user can emit their own within the same time-frame which causes them both damage due to the user being forced to stand still.
- Last for two turns
- Can only be used three times
- Cooldown of one turn per usage
- Cannot be used if the user is standing on a water source


(Sarui) - Stance of the One-hundred Angry Monkeys Technique
Type: Supplementary
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: The stance comes from those that are known for their taijutsu knowledge and even mastery over the artform. They begin by making a stance with their left hand in a fist positioned inward in level to their chest, their right hand positioned outward in the form of a palm directed towards the combatant with their legs bent shoulder lengthened part. Afterward using gathered chakra for ninjutsu to swiftly propel themselves drastically forward with great speeds (x2 their current speeds) into short range of the combatant. The user will then deliver a immensely powerful lightning infused forward facing fist with their right hand that was previously formed into a palm within the same turn to keep increased speed values, they'll then end up behind the opponent where they'll revert back to their previous speed values. The lightning infused punch will cause the combatant to be paralyzes (determined by weakness and situation), using this opportunity the user will turn around whilst extending their left leg infused with wind chakra for a sweep that'll cause the opponent to lose their footing. The wind infused sweep will create a small vortex below the combatant that'll leave their body in stasis to the user's chest height positioning. Then the user will gather fire chakra within their fists to deliver a series of 99 quickly performed punches to their abdomen then finish the move with a 100th punch infused with raw chakra that'll cause the opponent to be thrusted downwards in such great force to create a massive crater in the ground. The shock of the final punch is so immense that'll cause the opponent to be stunned for the user to perform a additional taijutsu technique if they so wish within the ranges of D-C rank only.
- Can only be used two times
- Cooldown of three turns per usage
 
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|Shōtenkō| - Dance of the Gregarious Shogun

Type: Taijutsu + Kenjutsu + Nintaikenjutsu
Background:
Description on the Abilities and Inner Workings of the Style:
The abilities that which comprise this sacred art of the ''Dance of the Gregarious Shogun'' is a compliment to the mixture of ninjutsu, taijutsu, and kenjutsu; ninjutsu being a optional factor that is neither a requirement or a needed subset. Everyone whom learns this fighting style is automatically required and equipped (during training) a artificial arm limb that replaces either side. This artificial limb replaces the portion below the elbow all the way down to the hand itself. It comprises their own arm bones separated slightly to insert a metal or steel-like pole that has wire, rope, chain, etc attached and wrapped around it then attached to the inner portion of the hand bones. This, however, can be hidden by a cover like a sleeve, or sheet by some kind or fashion that doesn't in anyway subject the augment to additional augments or negative effects of any type. What makes this tool special is that the wire, rope, or chain, etc, that is wrapped around the pole like fixture can be swiftly ejects, thrown, or utilized in a propelling state towards the combatant or multiple opponents to either restrict them completely or to grapple upon a limb of their own. The end of the wire, rope, chain, etc, has a sticky adhesive to it that upon wrapping around something will immediately attach itself back onto the elongated material to form a tight lock. This ideally can be utilized with the main form of the fighting style to swiftly and merely attach itself onto the combatant and by a simple pull will bring the opponent inward into closer ranges (Long to Medium, Medium to Short) within a instant. (this takes a singular tool slot from the user)

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Upon close ranges the practitioner of this fighting style can then utilize a series of movement that can easily counter any type of tai or kenjutsu offensives that is used against them. If the opponent uses something elongated like a sword, spear, axe, etc, then the practitioner can immediately stomp onto the weapon to cause it to be pinned to the ground seamlessly for a maximum of 2 turn cycles. This will be followed up with a additional series of offensive maneuvers utilized by the practitioner for a counter against said offensive used by the opponent. This, however, changes drastically when the practitioner has at least 5+ points of speed and tracking values higher than their opponent to which they can use this technique from any ranges which in turn can immediately transform a long ranged fight into a close quarter massacre.

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Another artform or movement that this fighting style represents can be followed up by a deflection with their own weapon, utilizing it as a shield to project or redirect a offensive of tai, ken, ninjutsu or the like techniques diagonally away from its predicted pathway. Holding their weapon in such a way that the blunt end(s) will be pointed towards the technique in question then upon contact the practitioner will thrust their blade down or upwards to send the said technique away from them. This can be ideally used as a fluid combination with their own offensive henceforth after; acting as a counter measure.

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If the combatant continues to deliver additional offensives the practitioner can then utilize both movements seamlessly without much more exhaustion; initiating a complete counter to the entire combinational moves that the opponent may deliver towards them.

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These movements of this style of action can be used to deflect ninjutsu or elemental/spiritual in nature infused ken or tai based techniques away from the practitioner to relieve them of harms way.

Example Techniques:
Additional effects and Restrictions:
 

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(Himu) - Realm of the Flame God Technique
Type: Supplementary
Rank: E - S
Range: Short
Chakra: 5 - 40
Damage: N/A
Description: This technique derives from a individual that prides themselves on using a singular element, found to be quite difficult in viability they've created this jutsu in turn. The user will begin by manipulating a total of four elements: Earth, Water, Lightning, and Wind inside their body, once completely molded they'll release it upon their own skin where the outer layer of their body will then be covered completely in a vague rainbow-like aura. This aura will act like a defensive measure against other augments other than fire release and upon contact will clash thus eliminating both the element that had been performed against the user and the selective layer that they chose to defend with. After which a layer is dissipated the user may perform this technique again within the same turn, however if all layers are destroyed the user must wait a total of four turns to re-activate. Although the primary purpose of this technique is of defensive, non-based fire chakra manipulation, the user of this technique may choose to expend a additional 10+ points of chakra upon activation that'll imbue fire chakra to their weapon. This added ailment will thus increase their fire based offensives performed through their weapon a total of +20 DMG whilst this jutsu is on the field. However, the aura and (if the user chooses to include) fire augmentation the reality of which the rank is performed remains valid regardless; meaning if the user chooses to exploit this system through making a E-ranked aura just to boost their fire augments then the aura will remain E-ranked regardless which in turn leaves themselves quite weak to their combatant(s) offensives.

(Dorahi) - Fire Release: Explosive bite of the Fire Dragon
Type: Offensive
Rank: S
Range: Medium - Long
Chakra: 40
Damage: 80
Description: This technique derives and takes great influence from Tobirama's specialized water dragon jutsu, however in a fire aspect. The user will begin by slamming one or both of their hands on the ground to inflict the ground below with their fire chakra that'll boil below a target, it'll then erupt swiftly a valley of great in height flame spears that send the combatant skyward uncontrollably thus causing a imbalance in their footing (if the opponent is already in the air these spears can be ejected like arrows towards them thus ideally causing the same imbalance and causing them to spin in place). Once the opponent(s) is in the air the user will string together 3 in total handseals in extreme quick succession then finalize the hand movements with a formation of both palms directed downwards with their fingers slightly apart, with elbows bent their entire arms perfectly align horizontally to one another. This summons forth a great in scale fire dragon from their body that'll shoot upwards like lightning and then slam down onto the combatant with great force to cause them to be thus slammed back downwards, the impact of their body back onto the ground is with such immense propulsion that it causes a gigantic crater in the ground when doing so. The dragon then when dispersed will leave behind hot steam and embers that last for 2 turn cycles within medium ranges of impact, this leftover augment will cause the opponent great stress in accordance to their oxygen levels in their body which thus if they remain within said ranges will cause them to pass out at the end of the 2 turns.
- Cooldown of 2 turns per usage
- Fire release specialties apply to handseal usage
 
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(Kariwa) - The Elden Ring of Undead Flame

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This item is considered a ring that is equipped to a finger, although not outright. The ring is carried in a pouch or worn as a garment necklace until the user decides to put it around their finger. It was said that this ring particularly was passed down merchant to merchant due to it being a mystery to its usage, due to those that took a interest in its value they were unable to discover its primary utilities because of their lack of chakra to use it properly. Upon equipping the ring to those that have no access to chakra itself the ring is thus rendered to be useless with no effects at all, however when used by those that have chakra it is something to be feared. Long ago, during a great war, a individual whos name was lost to time itself used this ring to completely turn the tides to their side's favor almost instantly. The man ended up a pile of ash with the ring firmly planted upon the top of his previous corpse, glowing for a short time before returning to its regular ring state. The ring itself when equipped to a individual with chakra to a finger will begin its five stages that'll be progressed from 1-5 by the user's own discretion. The beginning phase (first stage) will immediately upon detection of the user's own chakra will burn the flesh that lies beneath the ring continuously, this will trigger a constant feel of pain to be rushed to the brain's nerve system that'll by passive means render B-ranked Genjutsu useless in their concepts against the user of this ring. The second phase (Second Stage) of the ring upon progressing to it via a moveslot usage will trigger the ring to burn even more; creating a small flame around the ring which'll deliver even more pain to the user that keeps it equipped. This will render A-ranked Genjutsu useless in their conceptual prowess against them via passive means whilst granting the user a 5+ DMG boost to their fire release techniques. The third phase (Third Stage) of this ring upon self progressive means will trigger the ring to consume the entire arm that which the ring is equipped to which in turn through passive means will deliver almost seamless crippling pain to the user that'll then be granted a S-ranked Genjutsu immunity to the wearer whilst simultaneously giving them a +10 DMG boost to their fire release techniques. The fourth phase (Fourth Stage) of this progressive ladder will trigger the ring to engulf the entire body of the user in a almost slightly physical formation of flame that can be ideally used like all stages to formulate a base for fire release techniques. This, however, comes with the attributes to increase their speed values by x2.5 percent passively through the rings power. A additional aspect of the fourth stage of this ring's augmentations is that embers will be emitted and summoned in a 360 degree manner that reaches medium range from them, these embers are constantly reproducing and cannot be snuffed out by simple means of rain release. Due to the embers the surrounding field up to the aforementioned range will immediately burst into large in scale flames that'll engulf a very wide area thus eventually burning everything to ash (water sources immune). The time it takes to completely burn everything within the range of short - medium range will be concluded within 3 turns unless the user moves to a different location henceforth whilst the flames that was previously emitted at the prior location(s) will remain for equal turns until that location in question is thus burnt to ash. (These flames are equal to A-rank in DMG). The final phase (Fifth Stage) will trigger the ring to completely consume both outside and inside the user's own body which passively grants them immunity to all genjutsu due to their brain being fried in the process. Their skin will slowly melt to reveal bone structures (occurring 1st turn of activation) then the bones will slowly dissipate into ash (occurring 4th turn of activation) which will eventually kill the user in a suicidal fashion similar to that of Inner Gates final form. This stage passively increases their fire release techniques to +20 DMG while their speed values are thus increased to x3 times their previous values whilst this stage remains active. This phase keeps all the attributes that the previous one had although now the ranges of the embers are thus increased to cover the entirety of the field itself whilst giving the user the ability to create very large in scale flame vortexes from any location telepathically which takes a moveslot to utilize (all formations including the embers are of S-rank during this stage). The user at anytime before the fourth turn limit where the user will henceforth afterward be declared deceased can remove the ring thus halting its progressive stage to kill them, however due to the damage already suffered from the ring the bio that which enters this final stage will be permanently scared. The bio that suffers the wrath of the final stage will have their face disfigured due to it being melted, their hands and body left chard to black as well. Notwithstanding the bio will be gifted a debuff to water release offensives via -10 resistance aspects to said element permanently that is required to be referenced in their bio. If the user decides to escape the suicide of the fourth stage before the fourth turn limit occurs then the final stage of this ring will be permanently locked away and cannot be used ever again, however if the user does then decide to enter it again after which they've previously done so prior in a different battle they can only use it for 1 turn then they'll completely turn to ash thereafter due to the previous inflictions of the prior usage.
- All stages require a moveslot to progress
- Cannot be Taught
 

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(Gomipu) - Jumpy Dumpty
Type: Tool
Rank: B-rank
Range: N/A
Chakra: N/A
Damage: 50
Description: This tool is a modernized pirate bomb that is stylized in a very childish fashion, replacing the bottom part with a small bed like design whilst the top part is in the shape of a bunny rabbit. The size of this bomb is equal to that of a bowling ball and although not as heavy as one it is considered to be extremely powerful within its own right. When thrown and coming into contact with either the ground, combatant, or surface it'll explode in a glorious fashion of fireworks that'll engulf the entirety of up to medium range from the impact point into a singular fire vortex of C-rank status that'll last for 4 turn cycles unless countered. The embers that flow outward from this gigantic fire vortex will have a slight green colorized tone to it which will heal those that used this tool up to 20+ health per turn whilst the vortex is on the field.
- Dawn Winery Merchandise
 

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This is something i've been wanting for a while
this will be submitted later when completely finalized
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(Kirobusō) - Gregarious Armament of the Red Castle Knight

Type: Tool
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The noble armament of the ''Red Castle Knight'' was designed during the age between 800 - 900, developed and crafted by Diluc Ragnvindr upon a hilltop that resided his own fiery forge, ''The Skyforge of the Red Army''. This was then worn upon his body, completely encompassing his entire person, it was this armor that he would soon be recognized by and due to it being forged from the fires of his own forge it was stronger than most. Notably understanding of its concepts to be a armor of knighthood it was ideally a mechanized armament that was slim, unlike most mechas, it was then transformed into a cybernetic tool to be used effectively in the modern age. This armor is worn passively; meaning that there is no chakra cost to applying this to a person prior or during battle and will come with various perks and increases to their statistical values via nanobots and wiring means. Whilst wearing this the user is thus immune to all earth based techniques (or elements revolving around the element) up to A-rank for 5 turns, additionally negating lightning infused technique offensives (or lightning focused elements) towards them up to S-rank for the same amount of turns. With the addition to the negation of both elements during the maximum turn cycles they're also stronger to wind based techniques which grants them a +20 DMG resistance towards said element, however has a debuff of -40 DMG resistance towards water based techniques during all cycles whilst fire release offensives towards them remain unmodified via statistical values. This is due to the nanobots being constantly injected via wiring into the body that is ideally hidden within the armor and thus connected into the body. There is a offensive perk that comes naturally with the armor, being that the armor is thus through neutral means a armor that links passively with the wearer's fire chakra, this means that by any point in the battle that which the user is in he/she may focus their fire chakra towards a specific area of the armor. Using its shiny surface as a mirror for the sunlight to reflect a sudden burst of fire/ninjutsu based flash of light that emits from the surface that the user chooses outwards into medium ranges, this bright light is as fast as light itself being due to using fire and ninjutsu manipulation with the natural light source of the sun. This technique is called ''Holy Solar Flare'', which causes the opponent a temporary blindness for a maximum of 1 moveslot thus rendering their usage of a single move next turn. This technique isn't immune to those that have doujutsu abilites such as: seeing chakra networks, due to their ability of seeing such the nature of which the holy solar flare emits is similar to that of brightening a chakra network to such intensity that it would blind them. However, this move doesn't come without a drawback, the user must expend a total of 30 chakra points prior to usage due to the technique being considered A-rank of its nature, with a cooldown of 2 turns per utilization.
- Can only be worn by Onii Chan
- Can only be worn once per battle


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This is something i've been wanting for a while
this will be submitted later when completely finalized
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