One Day Battle

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards



You must be registered for see images

Another ninja trying to prove his strength so as to be able to survive in the world. The dangers, hazards and misfortunes were enough to make one think they were weak and naive when it wasn't even the case.
"Who goes there? Name and Objective!!"
A shroud of pure lightning would encapsulate Kazuya in mere seconds stimulating his nervous system and synapes to the peak. The mere activation of the lightning would throw a hint that Kazuya was not here for jokes.
(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular
taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous
strength. This armour, combined with
Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite
the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
 

Cursed Prince

Active member
Legendary
Joined
Apr 21, 2012
Messages
16,407
Kin
58💸
Kumi
30💴
Trait Points
0⚔️



You must be registered for see images

Another ninja trying to prove his strength so as to be able to survive in the world. The dangers, hazards and misfortunes were enough to make one think they were weak and naive when it wasn't even the case.
"Who goes there? Name and Objective!!"
A shroud of pure lightning would encapsulate Kazuya in mere seconds stimulating his nervous system and synapes to the peak. The mere activation of the lightning would throw a hint that Kazuya was not here for jokes.
(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular
taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous
strength. This armour, combined with
Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite
the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
Perfect


Genos had finally tracked down his target, and now he had to kill him as quickly as possible. As the man shrouded himself in lightning, Genos fortified his own armor, increasing it's defensive capabilities. Genos also activated a power-up of his own, activating a Chip that flooded his armor with chakra and increased his abilities ten-fold. His active abilities would be his enhanced tracking and a speed boost that allowed him to move twice as fast. In response to the man's question, the only word he said was "Eliminate" Using that speed boost he would dash directly towards his opponent and deliver a flying kick that started 5 meters from his opponent. He jumped forward off his leading left leg, and aimed his right leg fully outstretched to slam into his opponent's face

(Ōbāshīrudo) - Overshield
Type: Defensive
Rank: S-Rank
Range: Self
Chakra: 40
Damage: N/A
Description: While Overshield is a simple technique in nature, it is one of the most advanced and powerful of the jutsu at the disposal of the Mandalorian. By focusing a large amount of chakra into a chakra powered shielding system built into the armor, a Mandalorian is capable of reinforcing their protective body armor, thus protecting themselves completely from physical threats. By reinforcing the armor the user effectively creates a defensive shell around them which is powerful enough to repel 80 points of physical damage, meaning that attacks that are not physical in nature, such as genjutsu, will pass through the defense uninhibited. While this defense is activated, however, the Mandalorian will only be able to use Mandalorian techniques and taijutsu, as much of their focus and chakra is being placed on maintaining the armor's defensive capabilities in addition to the armor's other functions. While the overshield is active, the Mandalorian will be completely immune to the effects of the techniques that hit it, whether it be momentum, heat, electricity, etc, until the overshield has been completely destroyed. At the start of each turn following the usage of this technique, the overshield will lose 20 points of damage point shielding until this number decays to 0, at which point the shield would cease to exist. The user can cancel the overshield whenever they wish.
Note: Can only be used twice per battle.
Note: Overshields can not be stacked on top of one another. If an overshield is active already, the user will be unable to perform the jutsu again unless they allow the first overshield to fade first.
Note: Overshield doesn't regenerate when hit by damage.
Note: Can be used by any Mandalorian Armor Set.

Mandaroa no Pawā: Gifuto - Power of the Mandalore: The Gift
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 50
Damage: N/A
Description: Every Mandalorian's armor works in such harmony with its user's body and chakra system that it is often times referred to as a second skin. Realizing the unique way that the armor worked with their bodies and chakra system, the Mandalore developed a technology to cause the armor to disrupt this balance as a means to temporarily increase their combat capabilities, heightening them to a frightening degree. At the anterior base of each Mandalore's helmet there is a slot for a chip to be inserted. This space serves as a means for a Mandalore to temporarily completely rewrite the way that their armor utilizes and expends their chakra, though upsetting the armor's delicate relationship with their chakra system is obviously a dangerous prospect.

This chip, referred to as "The Gift", will override the normal functioning of the Mandalore's armor, causing it to draw a much larger amount of chakra from the user in order to increase the power and efficiency of any of the armor's active abilities, though this causes the chakra cost of those techniques to double. Any abilities already active will immediately benefit from this effect, though any that have yet to be activated will still require the user to expend a move slot in order to do so.

Helmet

Enhanced Vision: The visor's tracking capabilities will be enhanced with the excess chakra to now mimic only the motion tracking capabilities of a three tomoe Sharingan. The new chakra cost would now be ten chakra per turn, opposed to the five per turn beforehand.

Chakra Sensing: The chakra receptors located in the helmet will be kicked into overdrive, giving the user fine-tuned sensing, doubling it's effectiveness. The chakra cost to this ability would be considered ten chakra per turn compared to the usual five. The "jolt" of chakra used to allow the user to remove himself from genjutsu becomes similarly enhanced, allowing the user to free himself from any genjutsu bar Mangekyo level illusions, though this far more powerful jolt will cause considerable pain, and will scramble the user's nervous system briefly, making fine tuned movements such as hand seals impossible for the following two turns. In addition, the jolt would paralyze the user for a whole turn, and on the next their speed would be halved until they recover completely the following turn. This ability would cost sixty chakra opposed to the thirty chakra beforehand.

Body Armor

Chakra Jet Pack: The jetpack becomes far faster without losing its maneuverability, moving at two times the users base speed. This would drain forty chakra points per turn opposed to the twenty beforehand, and requires conscious control through mental commands. The usage of peripheral jets in order to boost taijutsu and use chakra dashes are both increased dramatically, taijutsu attacks being augmented to the point of a twenty damage increase and chakra dashes carrying the user up to ten meters at a faster speed. These abilities would cost sixty chakra opposed to the original thirty, and be considered an A-ranked move.

Vibration Sword: The sword's vibration frequency will increase dramatically, adding a twenty point damage boost to kenjutsu attacks with it. While using this sword to gain it's advantage in kenjutsu, the user must expend twenty points of chakra while it is active.

Armor Strengthening: The chakra motors would be enhanced to a special degree, being fed far more fuel than normal for optimal performance. The level one speed buff will now either increase the user's speed to double that of it's base or add twenty damage to taijutsu attacks. Level one would drain twenty chakra per turn active opposed to the previous ten, and would last three turns. Level two will now increase speed by four times the user's base or add forty damage points to the user's taijutsu techniques. Level two speed stimulants can only be maintained two turns and require forty chakra per turn to sustain.

This chip will add power to the armor for up to four turns (including the turn it was inserted), though it can be ended prematurely should the chip be removed through a mental command from the user, or should the user run out of chakra, as this chip tends to lead to an enormous amount of chakra consumption. Upon the chip becoming deactivated, the armor will feel the full effects of this massive over exertion, and all active abilities will become unusable for the rest of the battle/event. Only Mandalorian Master's or higher are experienced enough to use The Gift in combat, the lower ranking members not having enough chakra to sustain the needs of The Gift. Mandalorian Master's can only pick one field that The Gift enhances, Mandalorian Generals picking two, CIC Mandalore's picking four, and the Head Mand'alor being able to use them all.
 
Last edited:

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
Perfect


Genos had finally tracked down his target, and now he had to kill him as quickly as possible. As the man shrouded himself in lightning, Genos fortified his own armor, increasing it's defensive capabilities. Genos also activated a power-up of his own, activating a Chip that flooded his armor with chakra and increased his abilities ten-fold. His active abilities would be his enhanced tracking and a speed boost that allowed him to move twice as fast. In response to the man's question, the only word he said was "Eliminate" Using that speed boost he would dash directly towards his opponent and deliver a flying kick that started 5 meters from his opponent. He jumped forward off his leading left leg, and aimed his right leg fully outstretched to slam into his opponent's face

(Ōbāshīrudo) - Overshield
Type: Defensive
Rank: S-Rank
Range: Self
Chakra: 40
Damage: N/A
Description: While Overshield is a simple technique in nature, it is one of the most advanced and powerful of the jutsu at the disposal of the Mandalorian. By focusing a large amount of chakra into a chakra powered shielding system built into the armor, a Mandalorian is capable of reinforcing their protective body armor, thus protecting themselves completely from physical threats. By reinforcing the armor the user effectively creates a defensive shell around them which is powerful enough to repel 80 points of physical damage, meaning that attacks that are not physical in nature, such as genjutsu, will pass through the defense uninhibited. While this defense is activated, however, the Mandalorian will only be able to use Mandalorian techniques and taijutsu, as much of their focus and chakra is being placed on maintaining the armor's defensive capabilities in addition to the armor's other functions. While the overshield is active, the Mandalorian will be completely immune to the effects of the techniques that hit it, whether it be momentum, heat, electricity, etc, until the overshield has been completely destroyed. At the start of each turn following the usage of this technique, the overshield will lose 20 points of damage point shielding until this number decays to 0, at which point the shield would cease to exist. The user can cancel the overshield whenever they wish.
Note: Can only be used twice per battle.
Note: Overshields can not be stacked on top of one another. If an overshield is active already, the user will be unable to perform the jutsu again unless they allow the first overshield to fade first.
Note: Overshield doesn't regenerate when hit by damage.
Note: Can be used by any Mandalorian Armor Set.

Mandaroa no Pawā: Gifuto - Power of the Mandalore: The Gift
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 50
Damage: N/A
Description: Every Mandalorian's armor works in such harmony with its user's body and chakra system that it is often times referred to as a second skin. Realizing the unique way that the armor worked with their bodies and chakra system, the Mandalore developed a technology to cause the armor to disrupt this balance as a means to temporarily increase their combat capabilities, heightening them to a frightening degree. At the anterior base of each Mandalore's helmet there is a slot for a chip to be inserted. This space serves as a means for a Mandalore to temporarily completely rewrite the way that their armor utilizes and expends their chakra, though upsetting the armor's delicate relationship with their chakra system is obviously a dangerous prospect.

This chip, referred to as "The Gift", will override the normal functioning of the Mandalore's armor, causing it to draw a much larger amount of chakra from the user in order to increase the power and efficiency of any of the armor's active abilities, though this causes the chakra cost of those techniques to double. Any abilities already active will immediately benefit from this effect, though any that have yet to be activated will still require the user to expend a move slot in order to do so.

Helmet

Enhanced Vision: The visor's tracking capabilities will be enhanced with the excess chakra to now mimic only the motion tracking capabilities of a three tomoe Sharingan. The new chakra cost would now be ten chakra per turn, opposed to the five per turn beforehand.

Chakra Sensing: The chakra receptors located in the helmet will be kicked into overdrive, giving the user fine-tuned sensing, doubling it's effectiveness. The chakra cost to this ability would be considered ten chakra per turn compared to the usual five. The "jolt" of chakra used to allow the user to remove himself from genjutsu becomes similarly enhanced, allowing the user to free himself from any genjutsu bar Mangekyo level illusions, though this far more powerful jolt will cause considerable pain, and will scramble the user's nervous system briefly, making fine tuned movements such as hand seals impossible for the following two turns. In addition, the jolt would paralyze the user for a whole turn, and on the next their speed would be halved until they recover completely the following turn. This ability would cost sixty chakra opposed to the thirty chakra beforehand.

Body Armor

Chakra Jet Pack: The jetpack becomes far faster without losing its maneuverability, moving at two times the users base speed. This would drain forty chakra points per turn opposed to the twenty beforehand, and requires conscious control through mental commands. The usage of peripheral jets in order to boost taijutsu and use chakra dashes are both increased dramatically, taijutsu attacks being augmented to the point of a twenty damage increase and chakra dashes carrying the user up to ten meters at a faster speed. These abilities would cost sixty chakra opposed to the original thirty, and be considered an A-ranked move.

Vibration Sword: The sword's vibration frequency will increase dramatically, adding a twenty point damage boost to kenjutsu attacks with it. While using this sword to gain it's advantage in kenjutsu, the user must expend twenty points of chakra while it is active.

Armor Strengthening: The chakra motors would be enhanced to a special degree, being fed far more fuel than normal for optimal performance. The level one speed buff will now either increase the user's speed to double that of it's base or add twenty damage to taijutsu attacks. Level one would drain twenty chakra per turn active opposed to the previous ten, and would last three turns. Level two will now increase speed by four times the user's base or add forty damage points to the user's taijutsu techniques. Level two speed stimulants can only be maintained two turns and require forty chakra per turn to sustain.

This chip will add power to the armor for up to four turns (including the turn it was inserted), though it can be ended prematurely should the chip be removed through a mental command from the user, or should the user run out of chakra, as this chip tends to lead to an enormous amount of chakra consumption. Upon the chip becoming deactivated, the armor will feel the full effects of this massive over exertion, and all active abilities will become unusable for the rest of the battle/event. Only Mandalorian Master's or higher are experienced enough to use The Gift in combat, the lower ranking members not having enough chakra to sustain the needs of The Gift. Mandalorian Master's can only pick one field that The Gift enhances, Mandalorian Generals picking two, CIC Mandalore's picking four, and the Head Mand'alor being able to use them all.
With an already active speed and reaction technique, while Genos moved it didn't seem like he had a speed but whatsoever to Kazuya. All seemed like normal until the man swung into the only perceivable action, the man must be dumb to try and fight close quarters combat with a cqc legend. Who knows? Maybe he was a specialist himself, Kazuya couldn't really blame him. The enemy would throw a flying kick from afar and judging by the trajectory of the attack it was going for above Kazuya's chest region. Kazuya would remain calm and collected showing no expression at the incoming assault and would only react once the kick was roughly a few inches from connecting to his face. This would give the opponent the impression that his attack had succeeded and lessen his guard for a split of a second which Kazuya would exploit. At exactly the time Genos's kick would reach the aforementioned range, Kazuya would flick off from his former position and appear instantly behind Genos in a fraction of a second. Genos, whom would be literally suspended in the air would be met by a simple backhand chop to his spine which once it connects would deal concussive damage and launch him away from Kazuya, sending him head first into the dirt. The flicker would aid the performance of the backhand chop as well as increase its damage output making it more deadlier.

(Chiratsuki Kaihi/Undō) Flicker Evasion/
Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves,
to use the momentum one can gather and add even more damage if the move allows it. The technique also allows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still
trackable by high Doujutsu users (3T,
Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.

(Raigyaku Suihei) - Lightning Oppression
Horizontal
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80+20+20=120
Description: After the user covers their
selves with the lightning armour, they
perform a simple backhand chop against the enemy target. This backhand chop was powerful enough to snap one of Susanoo's ribcage bones, as well as cut off one of the Eight - Tailed Giant Ox's horns.
Note: Can only be used or Taught by a
Raikage bio.
 

Cursed Prince

Active member
Legendary
Joined
Apr 21, 2012
Messages
16,407
Kin
58💸
Kumi
30💴
Trait Points
0⚔️
With an already active speed and reaction technique, while Genos moved it didn't seem like he had a speed but whatsoever to Kazuya. All seemed like normal until the man swung into the only perceivable action, the man must be dumb to try and fight close quarters combat with a cqc legend. Who knows? Maybe he was a specialist himself, Kazuya couldn't really blame him. The enemy would throw a flying kick from afar and judging by the trajectory of the attack it was going for above Kazuya's chest region. Kazuya would remain calm and collected showing no expression at the incoming assault and would only react once the kick was roughly a few inches from connecting to his face. This would give the opponent the impression that his attack had succeeded and lessen his guard for a split of a second which Kazuya would exploit. At exactly the time Genos's kick would reach the aforementioned range, Kazuya would flick off from his former position and appear instantly behind Genos in a fraction of a second. Genos, whom would be literally suspended in the air would be met by a simple backhand chop to his spine which once it connects would deal concussive damage and launch him away from Kazuya, sending him head first into the dirt. The flicker would aid the performance of the backhand chop as well as increase its damage output making it more deadlier.

(Chiratsuki Kaihi/Undō) Flicker Evasion/
Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves,
to use the momentum one can gather and add even more damage if the move allows it. The technique also allows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still
trackable by high Doujutsu users (3T,
Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.

(Raigyaku Suihei) - Lightning Oppression
Horizontal
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80+20+20=120
Description: After the user covers their
selves with the lightning armour, they
perform a simple backhand chop against the enemy target. This backhand chop was powerful enough to snap one of Susanoo's ribcage bones, as well as cut off one of the Eight - Tailed Giant Ox's horns.
Note: Can only be used or Taught by a
Raikage bio.

Genos' flying kick was at the point where he was sure it would land, but right before it did his opponent began moving. With the tracking capabilities of a three tomoe sharingan , he could clearly see his opponent attempt to get behind him. He used a quick boost from peripheral jets on the up-side of his outstretched leg and his chest to quickly push him down so that he landed on the ground in a crouching tiger stance (Which is more because of how he attacked instead of being intentional, and he turned his head to look at his opponent while activating his second speed boost. If his opponent hadn't held back on his speed just now, he should be faster with this. He pivoted on his left foot and delivered a swift backspin kick with his right to his opponent's lower midsection, at an upward angle because of his positioning. That kick would lift him upwards and would swiftly be followed by him springing off his left hand and smashing his left foot into his opponent's face, it was a similair move to a drop kick but with one leg, but he was pushing himself upwards and rose above his opponent after disorienting him with the kick. He would then drop down from above onto his opponent and hit him with a full drop kick, smashing him into the ground with enough force to be confused with an explosion


Chakra dashes carrying the user up to ten meters at a faster speed. These abilities would cost sixty chakra opposed to the original thirty, and be considered an A-ranked move.
Level two will now increase speed by four times the user's base or add forty damage points to the user's taijutsu techniques. Level two speed stimulants can only be maintained two turns and require forty chakra per turn to sustain.
(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
 

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards

Genos' flying kick was at the point where he was sure it would land, but right before it did his opponent began moving. With the tracking capabilities of a three tomoe sharingan , he could clearly see his opponent attempt to get behind him. He used a quick boost from peripheral jets on the up-side of his outstretched leg and his chest to quickly push him down so that he landed on the ground in a crouching tiger stance (Which is more because of how he attacked instead of being intentional, and he turned his head to look at his opponent while activating his second speed boost. If his opponent hadn't held back on his speed just now, he should be faster with this. He pivoted on his left foot and delivered a swift backspin kick with his right to his opponent's lower midsection, at an upward angle because of his positioning. That kick would lift him upwards and would swiftly be followed by him springing off his left hand and smashing his left foot into his opponent's face, it was a similair move to a drop kick but with one leg, but he was pushing himself upwards and rose above his opponent after disorienting him with the kick. He would then drop down from above onto his opponent and hit him with a full drop kick, smashing him into the ground with enough force to be confused with an explosion




(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
Kazuya's flicker evasive maneuver was successful but the opponent quickly reacted to the follow up.
The enemy used a strange mechanism to hasten his descend once he had missed his intended target. As deadly as the opponent had thought, Genos would counter-react swiftly by trying to improvise a new attack that stems from his previous failure. Kazuya could see as Genos changes direction to try and deliver a backspin kick to Kazuya's waist region; something seemed odd about this but Kazuya didn't care he simply reacted as he naturally would by flicking off this position and appear behind Stark in a blur of raw speed, revealing himself at Genos' blind side once his intended kick could almost touch Kazuya's skin. With the temporal instant speed buff, as soon as he appeared at the blind spot - with the same flow of speed, Kazuya would deliver a fast uppercut garnished with lightning which connects with the enemy's head and launches him backwards in the opposite direction - head first to the earth. The additional lightning would influence the natural consequence of the punch normally.
(Chiratsuki Kaihi/Undō) Flicker Evasion/
Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves,
to use the momentum one can gather and add even more damage if the move allows it. The technique also allows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still
trackable by high Doujutsu users (3T,
Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.
(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40+20+20=80
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
Lightning Armour - 2/4
Calculate the turn remains of your active buffs, I can't keep up z.z
 
Top