-Omega- vs Ushiro

Omega

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You know the rules
Official/Unofficial (You choose)
I'm using my smoke bio Ragna (To lazy to link..updates on profile)
Everything allowed
(Tired of grassy fields..) We meet at a desert for some reason...

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If you go first post move, or just post bio you're using then I'll go first.
 

Ushiro

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Like any spar let's make this unofficial. I'll go first even if i don't like it. :p


Formation from your perspective:
-----Naraka
Asura Deva Animal
---Preta Human

Deva starts the action with a single handseal creating a large pit beneath you that pulls everything around it underground to be trapped and suffocated, its radius so large that it just falls short of Pein's position. At the same time, Preta, Human, and Naraka hurl a dozen black spears at you to make things worse. Then Animal slams both hands to the ground summoning two giant animals to his left, a crab and a chameleon behind it. The smoke accompanying them help hide the number of summons, making you think there is only one as the chameleon disappears from sight.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A-Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to B-Rank and below techniques but if cracked, the animal reverse summons away from the battlefield.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Kuchiyose no Jutsu: Kyojin kamereon) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets for Pain with its tongue
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

Omega

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Oh lord where do I start 0_0
--------------------------------

Ragna watches as the troublesome Deva Path performs a handseal. Suddenly the ground beneath Ragna starts to drag him down attempting to trap him deep into the earth suffocating him. To make things worse the others start to throw black rods. To deal with both circumstances (I've been using this alot. 0_0) Ragna emits an omnidirectinol blast of Raition to stop the Earth from being able to be manipulated properly and also destroy the incoming rods. At this point the Animal path summoned his two creatures. Ragna did not know of the chameleon but he saw the crab.

"These people are such a Pain....Heh heh...pain...I did not do that on purpose."

Slamming his hands on the ground Ragna lowered the area around the pains extremely fast so that they could not move as the ground was being lowered due to the speed at which the earth was descending. At 50 meters down Ragna stopped and then channeld Raition chakra in the hole. Performing 3 handseals and slamming his hands on the ground raition blast began to shoot out like shooting stars destroying everything in the homemade deathtrap built by yours truly. In the back ground you could hear Katy Perry singing Firework.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
 

Ushiro

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Damn laptop died on me while writing this. xD



As the ground begins to drop at a fast pace the only one not effected is Deva who levitates above his original position. Without wasting a second he points his right hand at you and pulls you off the ground toward him, stopping your earth jutsu short. Meanwhile, Asura activated his rocket boots and intercepts you with a right arm covered in flexable blades that tears right through your torso gruesomely. Also, the Paths left in there hop into the chameleon's mouth to become invisible with it as it climbs out the front of the hole and turns to face you, with Asura also landing there.Deva falls back into the hole after pulling you.

(Shinra no Seigyo) - Heavenly Subjugation of Control
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.

(Bensho Ten’in) - Universal Pull
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
 

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Before Ragna could fully descend the Earth he was suddenly lifted off the ground and being pulled against his will toward the Deva path. Also hearing the loud sound of the rocket boots Ragna caught a glimpse of that dreaded Asura Path moving to intercept him. Channeling Raition chakra into his right fist Ragna quickly created a raition spear. Using the momentum to make a difficult defense on Asura's part Ragna sliced through Asura and then continued to pierce through the devi path with the blades range ending the universal pull. After they were dealt with Ragna gathered great amounts of chakra and he performed a single handseal as he created a massive stream of fire to fill in the hole and burn all inside as they fell.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.


(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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Ushiro

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Deva's emotionless expression remained unchanged as he saw a lightning spear extending from your hand slice cleanly though Asura. It's not that he didn't care what happened to the other Paths, it was merely part of the plan. Before your spear could reach Deva he swipes his hand releasing a fast moving blade of wind from his fingertips with great precision to both destroy the spear and decapitate you after you're released from his pull. At the same time as Deva's counter, the giant crab spews a large water bullet towards you. Just as it exits the hole the bullet bursts into many pebble sized bullets spreading out and converging on you from multiple angles as though drawn to you, growing in size on impact and dealing many powerful blows. As this happens, Deva stays airborne by focusing wind chakra to his back creating wings of wind he uses to fly in an arc to your left side and land just within short range of you. The others still climb up the hole and move your right unseen at a mid-range distance.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
-No Water above S-Rank for 2 turns
-Can only be used 4x.

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~
 

Omega

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(Their numbers are almost overwhelming. I have to do something!)

Ragna could see a slight shift in the wind when the universal pull ended and then his raition spear started to become neautrilized by the wind jutsu. Using some Fuuton chakra Ragna tilted his head up and a little diagnol and released a blast of air sending him downward but a little away from the hole and away from Deva (before you used take flight also the wind was aimed at my neck so I should avoid it by going down). At that moment the water would be splitting up and getting ready to surround Ragna converging on him. Performing the snake handseal he channeled earthen chakra throughout his body to the point his skin was hardened to a steel like quality. Being able to withstand the attack (It would also get rid of the armor.) With all of these paths everywhere Ragna had no choice but to channel Suiton chakra into the sky after weaving six handseals causing it to rain. The rain having his chakra allowed him to sense around the battlefield.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

(Doton: Domu) – Earth Release: Earth Spear Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Ushiro

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Keep in mind that the other Paths are inside the chameleon and can't be sensed.


When you perform a jutsu Pein is quite familiar with he realizes if you look closely you'll notice a large dry spot in the sand giving away their position. As a means to keep you occupied, Deva causes a water pillar to shoot up below you and lift you into the air as Animal summons a giant 3 headed dog seemingly appearing out of nowhere that catches you between it's teeth like a chew toy and...well...eats you. The chameleon uses this opportunity to circle around to the side opposite of the hole about 15 ft from you.

Formation:
------Hole
Deva You
------Cham
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once and can only divide into a max of 4 bodies.
 

Omega

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Before Ragna could even react after his rain jutsu he was shot into the air as a gigantic Dog was summoned in order to catch him and mutilate him. Not wanting to die Ragna channeled his Raition chakra into his right hand he allowed himself to lunge down toward the enemy with a chidori in hand as he cut through the teeth entered the dogs head when a sharp spear suddenly pierced through cutting the head and opening a path to the ground. He awaited Peins next move while making note of the chakra signatures around him.
----
Sorry for the delay but exams are almost over I got one more. Hope we can continue this. Hope this last move was valid. I had more safer moves but this one sounded more awesome. LOL

( Raiton: Chidori Shinsō ) - One Thousand Birds True Spear
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
 

Ushiro

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Valid enough for me. The original jutsu could have worked how you wanted it to. Btw waiting for me to attack you is a bad move lol


After the giant dog's head is spit open its whole body seems to divide into two separate dogs both completely unharmed with one head each. These snarling beasts just watch as Deva dashes at you in an zigzagging manner and delivers a strong right uppercut into your gut making you double over before throwing your head back with a right roundhouse kick ending with a turn and slamming you into the ground with a turning left ax kick to your chest. Then two black rods appear from Deva's sleeves which he drives through your arms, making them unusable.

(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Can only be used by Nagato/Pein and create a total of 4 separate bodies.
 

Omega

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I know but it felt so right. LOL

As Ragna escaped the jaws of the Beast it turned out that he was not killed but it actually got worse. Then the Deva Path began to run towards him making matters worse in a zig sagging manner making it hard to make any pinpointed strikes. SO instead Ragna performed the Boar and Tiger handseals and then changed the surface of the area around Pain and a little of the area in between them to a massive adhesive swamp that would stop his movements surely. Ragna then summoned a giant earthen lid after performing the snake handseal and slamming his hands on the ground, dwarfing even his summons to fall right on top of his area. Including that badly trained dog. Ragna made sure he was not in range of this tech as he would not want to be caught in it, not finished Ragna inhaled and built his Katon chakra to shoot out three large fireballs at the Earthen lid to cause it o become a lava based attack falling down on the Devi path.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 

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During Deva's attempt to close in on his enemy he sees the sandy desert floor transforming into a muddy substance but he wouldn't let it slow him down. Clapping his hands together, a circular mark appears on each palm. He points these behind him and emits a powerful jets of flame propelling him to you even faster over the swamp. Before reaching you his jets seem to die down and with his momentum carrying him to you, he strikes your chest with both palms releasing flame once again from point blank range. This happens during your second earth jutsu and would put you beneath the lid as well with severe burns. To ensure you take the brunt of the attack, the giant dogs disappear. Deva also flies out of its range in time.

(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz
 

Omega

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(Nice move can I have that jutsu. LOL)
As the Deva Path passes the swamp with ease Ragna can see the fast approaching enemy. At this point Ragna could not use the giant Earhten lid on the Path without aiming it at himself as its original use was to be used against the swamp. To inpede him once again Ragna shoots out a fast moving spear of Raition after using the snake handseal as their fast moving momentums carry them toward each other. Meanwhile Ragna creates two lightning clones on standby R1 (left) R2 (right)


(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

X2(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.
 

Ushiro

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As the lightning spear comes dangerously close to striking Deva, he releases an omnidirectional repulsive wave dispersing the attack instantly and send you tumbling backwards across the ground. There to greet you are the giant dogs, one of which swipes its paw at you flinging you sideways into the hole from earlier. Then, as the chameleon creeps closer to you, the giant crab spews acidic water up at you that painfully eats away at your skin leaving nothing but raw flesh.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.
 

Omega

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Due to the quickness of the array of jutsu’s and almost instant defense Ragna would have no way of blocking the repelling jutsu of Pain. As he gets knocked back he can still sense due to the rain and with the aide of his own eyes of course he sees the large dog bearing down upon his trajectory. Casting a simple Suiton jutsu to propel himself out of his original path and to dodge the swiping paw he goes upward via the suiton jutsu casted. Beneath the belly of the beast Ragna summons a Raition clone and then slams his hand on the ground after performing the snake handseals causing a gigantic being of earth to rise out of the ground. As it rises beneath the dog it destroy it with two of its axes slashing it through its body.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

( Doton: Gaia ) – Earth Release: Gaia
Rank: S
Type: Attack/Defense
Range: Short - Long (Made short range-long range reach)
Chakra cost: 40 (-30 per turn)
Damage Points: 80
Description: This jutsu represents a mastery over Earth and takes great skill to learn. The user will perform the Snake handseal and slam their hands on the ground causing a Massive Earthen being to rise. The Earthen construct is made in the form of a beautiful, nimble yet strong, female warrior with three faces all with different emotions. An expressionless face in the front, a face full of sadness on the left, another face full of anger and hate on the right. She has 6 arms and each arm contains a Large Earthen axe that she uses to attack the enemy in all ranges. Having multiple limbs makes the Earthen being more destructive and versatile in battle. Despite being created in large size as she is about two heads (relative to the Golemn head size) taller than the Great Earthen Golemn in height, she is able to strike and move fairly fast as she is smaller in mass being about 2/3 of its width. Only masters of Earth can perform this technique successfully. When the user is not controlling the creature with their chakra it merely becomes a statue as an earthen construct unable to move. To control it, the user must be in contact with it and spending chakra, therefore not being able to use other elements at the same time.

-Must have mastered Earth
-Must be taught by Omega5
-Can only be used twice and has a 3 turn cooldown period
 
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