[CJ] Old Friends, New Stuff

-Haku Yuki-

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*waits for Haku*
Alright to summon Rayquaza first you must climb sky pillar and read the legend of Rayquaza painted on its walls as you climb. Then when you reach the top you must offer a blood sacrifice and pray for Rayquaza to come from the sky if it deems you worthy it will battle you, weaken it and sign it with your blood and he will become one of the pokemon you can summon. Once he's summoned you can use his aid for wind jutsu. and if I manage to get mega rayquaza approved I'll let you know we'll continue in this thread for another jutsu :p

So have a pokemon battle with rayquaza then tell me the pros and cons of using him and how yu'd use him, then how you'd counter him .

Kuchiyose no Jutsu: Rayquaza)-Summoning jutsu: Rayquaza
Type: Summoning
Rank: S
Range: Short
Chakra: 40(-5 perturn)
Damage: N/A
Description: Rayquaza was said to be one of their strongest summons in the world, this snake is said to be capable of flight and lives in the ozone layer, so if one who has signed the snake contract wishes to summon him they must find a way to him, or have him to come to the user through some method. Rayquaza is 23 feet long and using its extreme mastery of the wind nature is able to manipulate wind currents to make himself fly, however while he can do this normally he refuses to do it in battle without a chakra sacrifice from the user so the user must give 5 points of chakra to Rayquaza each turn hes summoned. Rayqauza is able to use all wind jutsu the user knows and once per battle can summon a large tornado force wind that blows away any lighting jutsu, and clears weather. The wind is strong enough to knock down anyone standing in the way to the ground, it is S-ranked.

Note: Can only be summoned once per battle.
Note: Stays on the field for no more than 4 turns.
Note: Every ranked ability counts as a move.
Note: No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn.
Note: Each turn Rayquaza is flying counts as a jutsu out of the users 3 per turn.


But before you climb a jutsu to help you gather wind chakra in your stomach and then spread it throughout your body then release the wind jutsu from your ears, best thing about this jutsu is not only does it counter genjutsu and prevent sound genjutsu from getting to you due to temporary deafness it can be used for attack and even defense if ou do a 360 turn while releasing it.

Futon: Kaze Heki)-Wind style: Wind Burst
Type: Offensive/Defensive
Rank: S-rank
Range: Short-long
Chakra: 40
Damage: 80
Description: The user will inhale deeply until their chest puffs up so large it rips their shirt open. As the user inhales this air he will infuse chakra into his chest and stomach aswell as the rest of his body but not as large quinaities as in the chest and stomach. The user will rotate the wind inside. The wind will then release from the users ears when he closes his mouth, this will block anything attacking him from his sides but if he rotates while releasing this jutsu the attack could go 360 blocking everything weak to wind around the user.
Note: Temporary hearing loss comes with this jutsu, the user will regain his hearing after 3 turns.
Note: No wind jutsu in the same turn
Note: Only 1 other jutsu can be used in the same turn
Note: Can only be used thrice

same deal as above tell me pros cons how to counter etc.
 
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Korra.

Sage of Snakes
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Alright so Rayquaza
Pros
1) Can fly
2) Can use all Wind jutsu
3) Can knock away any lightning jutsu towards you
4) Can clear the weather so you can stop someone from using Kirin or Rain jutsu

Cons
1) No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn.
2) His wind can also knock you back if you arent careful
3) Would be easily weak to fire
4) Gotta give him your own chakra for him to fly

Wind Burst
Pros
1) Can protect you from Genjutsu and Sound Genjutsu
2) While your hearing is gone cant hear sound jutsu
3) Can rotate and release the wind in a 360 wave

Cons
1) Lose hearing
2) still can get caught in other types of gen
3) Usable once
4) No wind the same turn

Since Im a med nin couldnt I just heal my self to get my hearing back xd

(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support
Type: Offensive/Defensive/Supplementary
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.
Note: Must know Snake Summoning
Note: Must be taught by Korra.
Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna

Both straight forward so any questions?
 

-Haku Yuki-

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Alright so Rayquaza
Pros
1) Can fly
2) Can use all Wind jutsu
3) Can knock away any lightning jutsu towards you
4) Can clear the weather so you can stop someone from using Kirin or Rain jutsu

Cons
1) No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn.
2) His wind can also knock you back if you arent careful
3) Would be easily weak to fire
4) Gotta give him your own chakra for him to fly

Wind Burst
Pros
1) Can protect you from Genjutsu and Sound Genjutsu
2) While your hearing is gone cant hear sound jutsu
3) Can rotate and release the wind in a 360 wave

Cons
1) Lose hearing
2) still can get caught in other types of gen
3) Usable once
4) No wind the same turn

Since Im a med nin couldnt I just heal my self to get my hearing back xd

(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support
Type: Offensive/Defensive/Supplementary
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.
Note: Must know Snake Summoning
Note: Must be taught by Korra.
Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna

Both straight forward so any questions?
Can a snake emerge from my junk xd? Nah they're straight forward enough

Pros of snake support
Close range support making close combat easier since you'd have snakes coming out as extra limbs could even have one emerge from your palm for a surprise.

Cons
If you summon one from your hand would be impossible to make hand seals

pros of snake garden
ntire terrain is covered in snakes thats very useful

Cons: I can see someone stopping this before you even have the chance to summon the small snakes thats how most two step jutsu go >.> but if you can pull it off with the support of a shadow clone it'd be very good.
 

Korra.

Sage of Snakes
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Can a snake emerge from my junk xd? Nah they're straight forward enough

Pros of snake support
Close range support making close combat easier since you'd have snakes coming out as extra limbs could even have one emerge from your palm for a surprise.

Cons
If you summon one from your hand would be impossible to make hand seals

pros of snake garden
ntire terrain is covered in snakes thats very useful

Cons: I can see someone stopping this before you even have the chance to summon the small snakes thats how most two step jutsu go >.> but if you can pull it off with the support of a shadow clone it'd be very good.
Alrihgt all good add them to your thread
 
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