[Official] vs Oph Brand

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Terrain: Devastated remains of the Valley of the End.

Range: 10m

Battle Type: No restrictions, official. 24 hour response time.

Oph Brand, updated to Chunin. Thus: S rank Fire, A Rank Earth, Water, and Wind, Taijutsu, Ninjutsu, Kenjutsu, and Genjutsu.
Specialists are Single Handseal (Fire), Increased Elemental Specialist (Water), and Sourceless Specialist (Earth)




"Hoho, my goals are within reach, and closer than ever!" boasted the man, who's goals were just as far away, and not really any closer than they were before.

Forming a single handseal, he would exhale a tremendous stream of fire, who's shear heat, as it widened as it came towards the opponent, began to rapidly evaporate the water in the basin where the river flowed through.

As the fire made its way towards the opponent, he would then form a single handseal, and fire behind his wall of fire with large chunks of earth, as he began to kite to his left; he was not aiming to score a direct hit with the boulders, but rather to use their exploding nature as a sort of artillery, and catch his enemy in their bombardment.

To ensure, however, that his bombardment was successful, he would form three handseals, and manipulate the earth underfoot his opponent, in an attempt to constrict their legs, and lock them in place.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After performing the required handseal sequence: Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

HP: 100
Chakra: 910
 

Arthorius

Regular
Joined
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Messages
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4,105💸
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Trait Points
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Terrain: Devastated remains of the Valley of the End.

Range: 10m

Battle Type: No restrictions, official. 24 hour response time.

Oph Brand, updated to Chunin. Thus: S rank Fire, A Rank Earth, Water, and Wind, Taijutsu, Ninjutsu, Kenjutsu, and Genjutsu.
Specialists are Single Handseal (Fire), Increased Elemental Specialist (Water), and Sourceless Specialist (Earth)




"Hoho, my goals are within reach, and closer than ever!" boasted the man, who's goals were just as far away, and not really any closer than they were before.

Forming a single handseal, he would exhale a tremendous stream of fire, who's shear heat, as it widened as it came towards the opponent, began to rapidly evaporate the water in the basin where the river flowed through.

As the fire made its way towards the opponent, he would then form a single handseal, and fire behind his wall of fire with large chunks of earth, as he began to kite to his left; he was not aiming to score a direct hit with the boulders, but rather to use their exploding nature as a sort of artillery, and catch his enemy in their bombardment.

To ensure, however, that his bombardment was successful, he would form three handseals, and manipulate the earth underfoot his opponent, in an attempt to constrict their legs, and lock them in place.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After performing the required handseal sequence: Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

HP: 100
Chakra: 910
I'll use my Lucifer bio.

Lucifer took in the situation as he stepped on to the field, his opponent seemed very plain and generic, either that or Lucifer was starting to envision all humans as looking the same. Nevertheless words would not be exchanged as the opponent released a gout of flame towards the child of Tiamat, with the child responding as was natural to him, by releasing a gargantuan S ranked wave of the sea of life that would cover the entire field in front of him and potentially slam in to the enemy ninja leaving him buried beneath it's crushing force, the sea would be released in a conical fashion covering a 120 degree radius from short to long range in front of Lucifer.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

Given it's damage magnitude the sea would smother the flames released and continue onwards with reduced power.
 
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I'll use my Lucifer bio.

Lucifer took in the situation as he stepped on to the field, his opponent seemed very plain and generic, either that or Lucifer was starting to envision all humans as looking the same. Nevertheless words would not be exchanged as the opponent released a gout of flame towards the child of Tiamat, with the child responding as was natural to him, by releasing a gargantuan S ranked wave of the sea of life that would cover the entire field in front of him and potentially slam in to the enemy ninja leaving him buried beneath it's crushing force, the sea would be released in a conical fashion covering a 120 degree radius from short to long range in front of Lucifer.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

Given it's damage magnitude the sea would smother the flames released and continue onwards with reduced power.
Oph watched as the strikingly handsome individual released a strange technique reinescent of earth techniques, that completely smothered Oph's furious flames.

Adjusting course, he formed handseals once again, and utilized his specialty in fire, creating an even larger wall of flames that would meet the strange mud and evaporate it, as the two techniques - now equal in power - neutralized each other.

Pulling two scrolls from his hip like a badly drawn revolver, though, he would string them open, creating two of the four guardians of flame, and send them careening towards his opponent.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

HP: 100
Chakra: 840
 

Arthorius

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Oph watched as the strikingly handsome individual released a strange technique reinescent of earth techniques, that completely smothered Oph's furious flames.

Adjusting course, he formed handseals once again, and utilized his specialty in fire, creating an even larger wall of flames that would meet the strange mud and evaporate it, as the two techniques - now equal in power - neutralized each other.

Pulling two scrolls from his hip like a badly drawn revolver, though, he would string them open, creating two of the four guardians of flame, and send them careening towards his opponent.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

HP: 100
Chakra: 840
Lucifer saw the man reveal two scrolls from his waist unraveling them rapidly, flaming beasts shot forwards and barelled towards the child of Tiamat, however they lacked the power to challenge someone touched by the mother of all creation. Lucifer's wings unfurled as two autonomous arms grew from his back, with each one targeting a flaming beast they punched forwards with considerable force smashing the fire elementals in to the dirt and dispersing them.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.

"Did someone send you here to attack me? I'm positive I've seen that outfit somewhere before."
 
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Lucifer saw the man reveal two scrolls from his waist unraveling them rapidly, flaming beasts shot forwards and barelled towards the child of Tiamat, however they lacked the power to challenge someone touched by the mother of all creation. Lucifer's wings unfurled as two autonomous arms grew from his back, with each one targeting a flaming beast they punched forwards with considerable force smashing the fire elementals in to the dirt and dispersing them.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.

"Did someone send you here to attack me? I'm positive I've seen that outfit somewhere before."
Oph watched as the man effortlessly destroyed his two fire creatures, honestly surprised by seemingly how easily he accomplished the feat.

"I have no idea who you are! Why, have you fought some of those bastards from the Eric clan before? shouted Oph, as he continued with his assault.

In doing so, he would attempt to catch his opponent in an Illusion to make it seem as if he was calling forth more fire, this time from the sky, though in reality, nothing would be there. While Lucifer would be busy contenting with the imaginary flame, he would form a handseal and cause a giant Iron Maiden to form underneath the opponent, with the intent of hopefully enveloping them in it, before he had a chance to destroy it with those strange wings that had manifested. In an effort to make it all the more effective, he would stomp the ground while focusing his chakra as well, aiming to engulf the area the Iron Maiden manifested in, in flame, aiming to cause it to burn red hot, and increase its efficacy.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target

(Kuchiyose: Aian Meiden) - Summoning: Iron Maiden
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seal the user summons a giant Iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains and then dragged underground.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

HP: 100
Chakra: 775
 

Arthorius

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Oph watched as the man effortlessly destroyed his two fire creatures, honestly surprised by seemingly how easily he accomplished the feat.

"I have no idea who you are! Why, have you fought some of those bastards from the Eric clan before? shouted Oph, as he continued with his assault.

In doing so, he would attempt to catch his opponent in an Illusion to make it seem as if he was calling forth more fire, this time from the sky, though in reality, nothing would be there. While Lucifer would be busy contenting with the imaginary flame, he would form a handseal and cause a giant Iron Maiden to form underneath the opponent, with the intent of hopefully enveloping them in it, before he had a chance to destroy it with those strange wings that had manifested. In an effort to make it all the more effective, he would stomp the ground while focusing his chakra as well, aiming to engulf the area the Iron Maiden manifested in, in flame, aiming to cause it to burn red hot, and increase its efficacy.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target

(Kuchiyose: Aian Meiden) - Summoning: Iron Maiden
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seal the user summons a giant Iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains and then dragged underground.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

HP: 100
Chakra: 775
Lucifer was unaware he had been cast in a genjutsu, despite knowing this particular illusion himself, his opponent had used a considerable amount of fire jutsu, lending to the fact that this may be real, although the fireball itself didn't look particularly effective. The autonomous arms created by the sea of life were however not subject to the illusion and were capable of acting independently to Lucifer.

Thus as the ground began to tremor the autonomous arms would act independently of the child of tiamat, with one of them delivering a powerful strike to the iron maiden as it began to rise causing it to explode in to pieces. The second arm would shoot forwards reaching across the terrain and attempting to slap the enemy ninja, interrupting any further actions he would take lest he be struck in the chest by the powerful arm.

By this point the illusory fire had struck Lucifer causing no burning sensation or physical harm, making it clear it was an illusion, the child of tiamat sighed, should've expected this from such a sneaky looking character. Irritated with himself he smacked himself in the side of the head with his own palm, the pain breaking the genjutsu and satisfying his annoyance.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

230/260 hp
 
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Lucifer was unaware he had been cast in a genjutsu, despite knowing this particular illusion himself, his opponent had used a considerable amount of fire jutsu, lending to the fact that this may be real, although the fireball itself didn't look particularly effective. The autonomous arms created by the sea of life were however not subject to the illusion and were capable of acting independently to Lucifer.

Thus as the ground began to tremor the autonomous arms would act independently of the child of tiamat, with one of them delivering a powerful strike to the iron maiden as it began to rise causing it to explode in to pieces. The second arm would shoot forwards reaching across the terrain and attempting to slap the enemy ninja, interrupting any further actions he would take lest he be struck in the chest by the powerful arm.

By this point the illusory fire had struck Lucifer causing no burning sensation or physical harm, making it clear it was an illusion, the child of tiamat sighed, should've expected this from such a sneaky looking character. Irritated with himself he smacked himself in the side of the head with his own palm, the pain breaking the genjutsu and satisfying his annoyance.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

230/260 hp
Oph watched as it seemed his opponent remained stationary, and looked skyward, as if acknowledging his illusion. "Holy shit that worked? That never works!" Oph quietly said to himself, as he watched the man's manifested wing instantly destroy the Iron Maiden; before he could even go to try and summon the fire technique, though the other wing seemed to fire off towards him, Oph was forced to change his course of action.

Slamming his hands on the ground instead, he summoned a trio of gates, but when he heard how quickly it was careening through the first, he leapt to his side, thankfully avoiding the brunt of the attack as it smashed through the gate (Freeform dodge).

Seeing the man smack himself to recollect his senses, Oph hesitated for a moment; the man's attacks seemed to have much more power behind them than he could manage.

Unless...


(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

HP: 100
Chakra: 775
 

Arthorius

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Oph watched as it seemed his opponent remained stationary, and looked skyward, as if acknowledging his illusion. "Holy shit that worked? That never works!" Oph quietly said to himself, as he watched the man's manifested wing instantly destroy the Iron Maiden; before he could even go to try and summon the fire technique, though the other wing seemed to fire off towards him, Oph was forced to change his course of action.

Slamming his hands on the ground instead, he summoned a trio of gates, but when he heard how quickly it was careening through the first, he leapt to his side, thankfully avoiding the brunt of the attack as it smashed through the gate (Freeform dodge).

Seeing the man smack himself to recollect his senses, Oph hesitated for a moment; the man's attacks seemed to have much more power behind them than he could manage.

Unless...


(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

HP: 100
Chakra: 775
"You humans and your tricks, but let me respond in kind, we'll see how you like things falling from the sky."

Lucifer raised his fist in to the air, releasing a ball of the sea of life with such incredible velocity that it would pierce the very clouds on it's ascent, this attack was moving so fast that it wouldn't come back down for three turns total, including this current turn.

(Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied.
Note: May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns.
Note: May not use forbidden rank jutsu in the same turn.

With the attack airborne, Lucifer would draw his unique chakra saber from his waist, the blade thrummed to life as he channeled the sea of life in to it, creating a corrupted blade of energy that seemed to move like liquid while retaining it's bladed shape, the blade would of course carry the Amino-Geis, with this done he began walking calmly towards the adversary.

Yetzer Hara | Evil Inclination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Evil Inclination is a variant of the traditional chakra saber tool, however unlike the chakra saber this small hilt has a crossguard with openings to summon a blade and crossguard. Additionally unlike the regular saber this hilt allows the user to imbue it with an element of their choice, at the cost of a one time activation the blade powers to life, taking on a sword like form of the element chosen. This blade will have S ranked power and obey any S/W of the element used. The blade itself and the crossguard is made of the element giving it a functional advantage in terms of defense. The blade will cost a move slot to be used in an offensive or defensive manner, when used as such it carries 80 damage.
Notes:
-Must be placed within the users biography, the element used must also be mentioned in the bio.
-May only have one per bio.
-Once activated the blade is self sustaining however it will power down after three usages and need to be activated again.
-Once activated the blade will remain activated however it will count as a CW once active, preventing other CW's being used.
 
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"You humans and your tricks, but let me respond in kind, we'll see how you like things falling from the sky."

Lucifer raised his fist in to the air, releasing a ball of the sea of life with such incredible velocity that it would pierce the very clouds on it's ascent, this attack was moving so fast that it wouldn't come back down for three turns total, including this current turn.

(Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied.
Note: May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns.
Note: May not use forbidden rank jutsu in the same turn.

With the attack airborne, Lucifer would draw his unique chakra saber from his waist, the blade thrummed to life as he channeled the sea of life in to it, creating a corrupted blade of energy that seemed to move like liquid while retaining it's bladed shape, the blade would of course carry the Amino-Geis, with this done he began walking calmly towards the adversary.

Yetzer Hara | Evil Inclination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Evil Inclination is a variant of the traditional chakra saber tool, however unlike the chakra saber this small hilt has a crossguard with openings to summon a blade and crossguard. Additionally unlike the regular saber this hilt allows the user to imbue it with an element of their choice, at the cost of a one time activation the blade powers to life, taking on a sword like form of the element chosen. This blade will have S ranked power and obey any S/W of the element used. The blade itself and the crossguard is made of the element giving it a functional advantage in terms of defense. The blade will cost a move slot to be used in an offensive or defensive manner, when used as such it carries 80 damage.
Notes:
-Must be placed within the users biography, the element used must also be mentioned in the bio.
-May only have one per bio.
-Once activated the blade is self sustaining however it will power down after three usages and need to be activated again.
-Once activated the blade will remain activated however it will count as a CW once active, preventing other CW's being used.
"I, uh...I think you...missed," said Oph, as he watched his opponent seemingly fire aimlessly into the sky. He broke his illusion, right? Or was he still trying to extinguish Oph's amazing nonexistent fireball?

"Oh wow, that's neat!" said Oph, as he watched his opponent ignite a friggin' beam sword, before quickly making a (poor) effort to hide is amazement.

"Oh? You're approaching me?" asked Oph, as he tried to formulate an offense.

Thinking about what to do, Oph then expelled a large rock golem from his mouth, whose shoulder he leapt upon; in doing so, he formed the Snake handseal, and there was a visible shift in the ground as it cracked; suddenly, the golem was increased dramatically in weight, giving it incredibly prowess.

Weaving another string of handseals, though, this one wouldn't have obvious effects, as he placed his hands on the golem and began to pump it full of exploding tags.

"LETS GO!" shouted the man with way more excitement than he should probably have.

(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+20 = 80)
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Doton: Kajūgan no Jutsu) - Earth Style: Added Weight Rock Technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.
HP: 100
Chakra: 685
 

Arthorius

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"I, uh...I think you...missed," said Oph, as he watched his opponent seemingly fire aimlessly into the sky. He broke his illusion, right? Or was he still trying to extinguish Oph's amazing nonexistent fireball?

"Oh wow, that's neat!" said Oph, as he watched his opponent ignite a friggin' beam sword, before quickly making a (poor) effort to hide is amazement.

"Oh? You're approaching me?" asked Oph, as he tried to formulate an offense.

Thinking about what to do, Oph then expelled a large rock golem from his mouth, whose shoulder he leapt upon; in doing so, he formed the Snake handseal, and there was a visible shift in the ground as it cracked; suddenly, the golem was increased dramatically in weight, giving it incredibly prowess.

Weaving another string of handseals, though, this one wouldn't have obvious effects, as he placed his hands on the golem and began to pump it full of exploding tags.

"LETS GO!" shouted the man with way more excitement than he should probably have.

(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+20 = 80)
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Doton: Kajūgan no Jutsu) - Earth Style: Added Weight Rock Technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.
HP: 100
Chakra: 685
"Well that's quite the creation, for someone without the mothers power that is." Lucifer stated, amused by the humans tinkering with creation.

With the autonomous arms fading, the child of Tiamat formed a singular arm now, much larger in size than the previous ones, large enough to hold three regular humans in it's grasp. In this case however it's target was not human, instead the arm lashed out grasping the earth golem with enough force to send the ninja falling off of it, which was probably to his benefit.

(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A
Description: An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.
Note: May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.
Note: Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.
Note: Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.

It was lucky because as the golem was caught in the crushing grasp, the limb would suddenly flash a silvery color before erupting with the sea of life, causing the golem to be crushed as the sea of life smashed against it, before spilling on to the floor in a short range radius around the rubble.

(Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt.
Note: May only be used thrice per battle.
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion.

"I know how it feels, I was like you once, a regular old human. To be in the presence of the sea of primordial creation, it can turn the legs to jelly."

Lucifer said this as he formed some handseals, having released his sword momentarily to accomodate the action, casting a genjutsu upon his opponent, that would quite literally cause him to experience that feeling.

Genjutsu: Sofuto Bodi | Illusion Technnique: Soft Body
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives their body, causing them to feel as though their body has suddenly become excessively malleable and rubber like. While this illusion doesn't cause paralysis it does prevent the opponent moving their body effectively due to them believing they are suddenly rubbery, they will mess up attempting to form handseals, and will be unable to run until they break free from the illusion, additionally damage will be caused each turn after the first should the illusion not be broken as the mind is degraded by the rubbery illusion. While the victim is incapable of forming handseals or running, they may make bodily movements, and they're capable of moving via walking.
Notes:
-While this illusion can be layered, it can not be layered with any paralysis genjutsu.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
 
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"Well that's quite the creation, for someone without the mothers power that is." Lucifer stated, amused by the humans tinkering with creation.

With the autonomous arms fading, the child of Tiamat formed a singular arm now, much larger in size than the previous ones, large enough to hold three regular humans in it's grasp. In this case however it's target was not human, instead the arm lashed out grasping the earth golem with enough force to send the ninja falling off of it, which was probably to his benefit.

(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A
Description: An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.
Note: May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.
Note: Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.
Note: Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.

It was lucky because as the golem was caught in the crushing grasp, the limb would suddenly flash a silvery color before erupting with the sea of life, causing the golem to be crushed as the sea of life smashed against it, before spilling on to the floor in a short range radius around the rubble.

(Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt.
Note: May only be used thrice per battle.
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion.

"I know how it feels, I was like you once, a regular old human. To be in the presence of the sea of primordial creation, it can turn the legs to jelly."

Lucifer said this as he formed some handseals, having released his sword momentarily to accomodate the action, casting a genjutsu upon his opponent, that would quite literally cause him to experience that feeling.

Genjutsu: Sofuto Bodi | Illusion Technnique: Soft Body
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives their body, causing them to feel as though their body has suddenly become excessively malleable and rubber like. While this illusion doesn't cause paralysis it does prevent the opponent moving their body effectively due to them believing they are suddenly rubbery, they will mess up attempting to form handseals, and will be unable to run until they break free from the illusion, additionally damage will be caused each turn after the first should the illusion not be broken as the mind is degraded by the rubbery illusion. While the victim is incapable of forming handseals or running, they may make bodily movements, and they're capable of moving via walking.
Notes:
-While this illusion can be layered, it can not be layered with any paralysis genjutsu.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
Oph watched as the man manifested another strange construct; as it reached out, Oph would leap back anyways, as the chakra signature would trigger his technique - the exploding tags would leap out of the golem, engulfing them in a massive fireball, several weakening it.

The golem would, of course, retaliate as it was struck, the resulting attack from the man's manifested construct and the golem ensuring they wiped each other out.

"Why would I be scared of the sea? I can swim," said Oph, not nearly understanding what the man is referring to.

That said, as the illusion, unknown to Oph, set it, the strength in his body seemed to suddenly fade, as he fell down to a knee, unable to support himself.

Grimacing, he went to form handseals, only to seemingly find that he was unable to coordinate his body to do so.

Grunting in frustration, he defaulted to a simpler technique, and exhaled yet another stream of fire towards the opponent.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

HP: 40 (?)
Chakra: 655

Does taking damage from Genjutsu break Genjutsu?
 

Arthorius

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Oph watched as the man manifested another strange construct; as it reached out, Oph would leap back anyways, as the chakra signature would trigger his technique - the exploding tags would leap out of the golem, engulfing them in a massive fireball, several weakening it.

The golem would, of course, retaliate as it was struck, the resulting attack from the man's manifested construct and the golem ensuring they wiped each other out.

"Why would I be scared of the sea? I can swim," said Oph, not nearly understanding what the man is referring to.

That said, as the illusion, unknown to Oph, set it, the strength in his body seemed to suddenly fade, as he fell down to a knee, unable to support himself.

Grimacing, he went to form handseals, only to seemingly find that he was unable to coordinate his body to do so.

Grunting in frustration, he defaulted to a simpler technique, and exhaled yet another stream of fire towards the opponent.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

HP: 40 (?)
Chakra: 655

Does taking damage from Genjutsu break Genjutsu?
It does yeah, that's why Kurama are not as lethal as some first think.



Lucifer smirked, pointing a finger upwards as the opponent struggled against the genjutsu. From above the meteoric ball of the sea of life descended hitting the ground at terminal velocity it smothered everything in a long range radius in all directions, the opponents fire was snuffed out and didn't even affect the strength of the sea of life as it caused cataclysm. The generic shinobi would likely be buried under its crushing force where the Amino-Geis would begin to seep in to his now unconscious body, the battle was over should this be the case.

Reference:
(Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100 +30 = 130
Description: Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied.
Note: May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns.
Note: May not use forbidden rank jutsu in the same turn.
 
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It does yeah, that's why Kurama are not as lethal as some first think.



Lucifer smirked, pointing a finger upwards as the opponent struggled against the genjutsu. From above the meteoric ball of the sea of life descended hitting the ground at terminal velocity it smothered everything in a long range radius in all directions, the opponents fire was snuffed out and didn't even affect the strength of the sea of life as it caused cataclysm. The generic shinobi would likely be buried under its crushing force where the Amino-Geis would begin to seep in to his now unconscious body, the battle was over should this be the case.

Reference:
(Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100 +30 = 130
Description: Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied.
Note: May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns.
Note: May not use forbidden rank jutsu in the same turn.
As the tremendous morning star fell upon the battlefield, there was nought that Oph could do to stop its amazing strength.



Battle concluded, my loss.

Thanks for the amazing battle!
 
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