[Official] vs Gen Eric

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Terrain: Devastated remains of the Valley of the End.

Range: 10m

Battle Type: No restrictions, official. 24 hour response time.

Gen Eric, updated to Chunin. Thus: S rank Fire, A Rank Earth, Water, and Wind, Taijutsu, Ninjutsu, Kenjutsu, and Genjutsu.
Specialists are Single Handseal (Fire), Increased Elemental Specialist (Water), and Sourceless Specialist (Earth)




"Hoho, my goals are within reach, and closer than ever!" boasted the man, who's goals were just as far away, and not really any closer than they were before.

Forming a single handseal, he would exhale a tremendous stream of fire, who's shear heat, as it widened as it came towards the opponent, began to rapidly evaporate the water in the basin where the river flowed through.

As the fire made its way towards the opponent, he would then form a single handseal, and fire behind his wall of fire with large chunks of earth, as he began to kite to his left; he was not aiming to score a direct hit with the boulders, but rather to use their exploding nature as a sort of artillery, and catch his enemy in their bombardment.

To ensure, however, that his bombardment was successful, he would form three handseals, and manipualte the earth underfoot his opponent, in an attempt to constrict their legs, and lock them in place.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After performing the required handseal sequence: Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

HP: 100
Chakra: 910
 

Panthalassa

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Panthalassa Aburame in sig. Panthalassa's personal summon and aburame insect are the Lucife Sage fly. As he arrives, the Lucifer Sage flies hypermorphize into the characteristics of 3 other fly species: With Behemoth Gore, they gain the ability to infuse +20 damage onto Aburame swarm techniques and can alter their size from small flies into cow-sized flies. With Leviathan Gorges, can fly underwater and can be manipulated with Water Ninjutsu, besides gaining the elemental weaknesses and strengths of the Water element ( While still stronger to Raw Ninjutsu, Biological Elements and Water itself ). With Furfur Tempests, they can borrow through the ground, spit eletrical acid and drain 6x more chakra than normal, they acquire Lightning's strengths and are strong to Lightning itself, Radiation and can attract or repel lightning into themselves in turn.

( Hae Kuchiyose ♆ Milemorpha crypta) Fly Summoning ♆ Lucifer's Sages
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: When the very first Matriarch of the Flies came ipon the Earth, it is said she spawned most of the diversity in their race. But the key to do so was a small species of flies that possessed within them the ancient DNA of the whole class. These androgynous and hermaphrodithic species of flies are blank in their phenotypic expression, with no pigments, which gives them a very translucent skin that showcases all their organs. They are extremely sensitive to the Aburame's Insect Cocoon Technique evolution inducing powers, developing an ability of Hypermorphosis, where the user combines the Transformation Technique and the Insect Cocoon to rapidly evolve into any species (including the different genders of each species), and mimic their adaptative chracterestics. This Aburame technique is A rank, and costs 30 chakra. When not under the influence of Hypermorphosis, the flies share their W&S with Kikachu, thus weak to everthing except Basic Chakra and Organic Elements. When Hypermorphosed into a certain species, they inherit their strengths. In mixed-species swarms, the Hypermorphosis is positively adaptative.
Note: Can only have 3 simultaneous species hypermetamorphorsed.
Note: Hypermorphosis lasts 2 turns, where they can change into any fly species, after which the flies revert back to their base form for 1 turn before it can be used again. Unless they've been killed. The Holder of the Contract needs only to replenish the chakra cost every 2 turns, no need to wait a turn.
Note: Aburame users for more than 6 months can cut the cost by a third ( 20 ). Combined with having the Fly contract for 6 months allows one to use the Hypermorphosis Technique for a third of the chakra ( 10 ).
Note: The Lucifer Sage Flies have replaced Panthalassa's Leviathan Gorges, so they are his personal insects henceforth. This has to be stated in the begining of the battle or in the user's bio. Other users can only summon them once per battle up to 4 turns.
Note: Once per battle, one can have up to 5 species hypermetamorphorsed (lasting 2 turns). Afterwards, the user cannot perform Hypermetamorphorsis for 2 turns.


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( Hae Kuchiyose ♆ Corpusgigan bestia ) Fly Summoning ♆ Behemoth Gores
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. Due to their sheer strength, they are noticeably more resilient to damage than normal flies. Any Aburame techniques used through the Behemoth Gore swarm has a +20 damage buffer, essentially increase the overall power of the technique when clashing with ninjutsu and taijutsu. The Behemoth Gores store their eggs within their own gullets. When they're near an uncouth target, they will open their mandible and deposit the eggs directly inside the victim, through a extensible proboscis ( a 3 meter tube-like mouth with a ring of jagged teeth ). The eggs will then have an accelerated growth spur, eccloding into horrible fat maggots with spiked mouths, that will devour and essentially burst through their host, fit to their name. The Behemoth Gores are capable of doing this directly onto other organic substances, the ground and other earthen features or water sources, creating a clot of giant eggs or maggots that will then travel up to mid-range from the point of deposition, before exploding outwards in an eruption of slime and maggots. The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.
Note: Egg deposition can be used by individual Gores up to 3 times, counting as an A rank technique (with no inherent damage buffer), or up to 1 time by the whole swarm, counting as an S rank, throughout their stay in the field.
Note: Can't be manipulated by Forbidden Ranked Aburame Techniques.
Note: Behemoth Gores last 3 in the field.
Note: Pharaoh Scythes' techniques perfomed with Gore chitin will also have the same damage boost.


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(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).
Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.


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(Hae Kuchiyose ♆ Tonitrum rex ) Fly Summoning ♆ Furfur's Tempests
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Tonitrum rex, common name Furfur Tempests, are from the Stoicheophagidae family, and a sister species to the Tonitrum devorus, bred through the Insect Cocoon technique after multiple generations. The Lightning Gluttons were thus exposed to the Aburame insects and to Panthalassa's radioactive Panthalassic Water chakra, and mutated into a different species, as they were bread within the highly energectic environments they're usually reside in. The Furfur Tempests are very similar to the Lightning Gluttons in appearance, with microscopic hairs that resist high currents and heat, and are capable or harnessing electricity and radiation, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The males are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Lightning and Organic Elements, while being weak against all others, with the difference of being also Strong against any type or Current or Radioactive element composed of Lightning. The females, predominantly defensive, share their elemental S&W with Lightning itself, with the exception of Raw Chakra, Lightning and Organic Element, which they are strong to all the same, in addition to Current and Radioactivity elements composed of Lightning. In a mixed swarm, the Furfur Tempests are overall strong to Raw Chakra, Lightning, Current and Radioactivity elements composed of Lightning and Organic Elements, Neutral to every element Lightning is strong against ( Earth, etc ) and weak against all other elements.
The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. They have a higher electromagnetic pull around them, and this messes with their ability to gather radioactivity of any other sort, and actually deflect Radioactivity, making their diet a little lighter on that aspect. The females though, are akin to a Negative battery, and a Lightning Deflector, repulsing current and deflecting around them any sort of Raiton current which makes them harder to feed. Conversely, they attract to themselves any sort of Radioactivity and easily feed from it. Any Radiation from Radioactive elements within 2 meters will be pulled towards the Female Furfur Tempests Swarm where it can feed. These abilities are exact opposites and passive. The species strives due to the cooperation of male and females. In Neutral Swarms, these abilities can be swapped at will, once per turn at max, allowing the Swarm to Repel Lightning and Attract Radioactivity or Attract Lightning and Repel Radioactivity, and in turn is what allows the flies to have their full diet.
Their last ability, which is shared in both male and female Furfur Tempests, they are intimately related to the Lightning element, and can produce lightning and radioactivity produced through their diet. This gives their bit a numbing and highly painful bite similar to electrocution. Their venom-like spit allows them to carve through the earth effortlessly, allowing them to "fly" underground as if they were on the air, but most importantly, this electrical bite shocks the chakra into flowing harder. This is similar to poisoning, and it allows the fly to suck 6 times more chakra than normal, because the body will be more free-flowing, with some researchers equating the behavior of this spit to other hemophilic venoms, but targeting the chakra system.
Note: They last 4 turns in the field, and can only be summoned 2 times per battle.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Lightning nor Radiation jutsu.


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Faced with the Fire technique, Panthalassa grinned and raised his arms, exuding a massive amount of his flies that quickly spun around Gen dousing out the fire, and blasting away the debris from targeting Pantha. As the Fire and Earth technique colide with the whirling barrier of flies, their own chakra gets drained whole, 40 from the Fire and 30 from the Earth, before imploding onto Gen if undefended. ( S&W this swarm is stronger than Fire and Earth )

( Hijutsu: Mushidama ) Secret Technique: Insect Sphere
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60 (80)
Description: By using the destruction bugs, members of the Aburame clan release their bugs into the air. Once the bugs sense an enemy presence, they will all gather on the enemy and cover him completely, and begin draining his chakra. This technique is very hard to avoid at short range.
Note: Must be a member of the Aburame clan.
( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

Case his opponent still decides to produce the mud wrapping technique, Panthalassa quickly shot out a projectile of bugs from under his shirt, clashing with the mud and draining off it's chakra (20) before spreading out around Pantha for cool effects.

( Kikaichu Masu Misairu no Jutsu ) Destruction Bug Mass Projectile Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: 15
Damage points: 30 (50)
Description: The user sends a bigger version of Destruction Bug Projectile Technique dealing more damage to the target.
Note: Must be a member of the Aburame clan.
 
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Panthalassa Aburame in sig. Panthalassa's personal summon and aburame insect are the Lucife Sage fly. As he arrives, the Lucifer Sage flies hypermorphize into the characteristics of 3 other fly species: With Behemoth Gore, they gain the ability to infuse +20 damage onto Aburame swarm techniques and can alter their size from small flies into cow-sized flies. With Leviathan Gorges, can fly underwater and can be manipulated with Water Ninjutsu, besides gaining the elemental weaknesses and strengths of the Water element ( While still stronger to Raw Ninjutsu, Biological Elements and Water itself ). With Furfur Tempests, they can borrow through the ground, spit eletrical acid and drain 6x more chakra than normal, they acquire Lightning's strengths and are strong to Lightning itself, Radiation and can attract or repel lightning into themselves in turn.

( Hae Kuchiyose ♆ Milemorpha crypta) Fly Summoning ♆ Lucifer's Sages
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: When the very first Matriarch of the Flies came ipon the Earth, it is said she spawned most of the diversity in their race. But the key to do so was a small species of flies that possessed within them the ancient DNA of the whole class. These androgynous and hermaphrodithic species of flies are blank in their phenotypic expression, with no pigments, which gives them a very translucent skin that showcases all their organs. They are extremely sensitive to the Aburame's Insect Cocoon Technique evolution inducing powers, developing an ability of Hypermorphosis, where the user combines the Transformation Technique and the Insect Cocoon to rapidly evolve into any species (including the different genders of each species), and mimic their adaptative chracterestics. This Aburame technique is A rank, and costs 30 chakra. When not under the influence of Hypermorphosis, the flies share their W&S with Kikachu, thus weak to everthing except Basic Chakra and Organic Elements. When Hypermorphosed into a certain species, they inherit their strengths. In mixed-species swarms, the Hypermorphosis is positively adaptative.
Note: Can only have 3 simultaneous species hypermetamorphorsed.
Note: Hypermorphosis lasts 2 turns, where they can change into any fly species, after which the flies revert back to their base form for 1 turn before it can be used again. Unless they've been killed. The Holder of the Contract needs only to replenish the chakra cost every 2 turns, no need to wait a turn.
Note: Aburame users for more than 6 months can cut the cost by a third ( 20 ). Combined with having the Fly contract for 6 months allows one to use the Hypermorphosis Technique for a third of the chakra ( 10 ).
Note: The Lucifer Sage Flies have replaced Panthalassa's Leviathan Gorges, so they are his personal insects henceforth. This has to be stated in the begining of the battle or in the user's bio. Other users can only summon them once per battle up to 4 turns.
Note: Once per battle, one can have up to 5 species hypermetamorphorsed (lasting 2 turns). Afterwards, the user cannot perform Hypermetamorphorsis for 2 turns.


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( Hae Kuchiyose ♆ Corpusgigan bestia ) Fly Summoning ♆ Behemoth Gores
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. Due to their sheer strength, they are noticeably more resilient to damage than normal flies. Any Aburame techniques used through the Behemoth Gore swarm has a +20 damage buffer, essentially increase the overall power of the technique when clashing with ninjutsu and taijutsu. The Behemoth Gores store their eggs within their own gullets. When they're near an uncouth target, they will open their mandible and deposit the eggs directly inside the victim, through a extensible proboscis ( a 3 meter tube-like mouth with a ring of jagged teeth ). The eggs will then have an accelerated growth spur, eccloding into horrible fat maggots with spiked mouths, that will devour and essentially burst through their host, fit to their name. The Behemoth Gores are capable of doing this directly onto other organic substances, the ground and other earthen features or water sources, creating a clot of giant eggs or maggots that will then travel up to mid-range from the point of deposition, before exploding outwards in an eruption of slime and maggots. The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.
Note: Egg deposition can be used by individual Gores up to 3 times, counting as an A rank technique (with no inherent damage buffer), or up to 1 time by the whole swarm, counting as an S rank, throughout their stay in the field.
Note: Can't be manipulated by Forbidden Ranked Aburame Techniques.
Note: Behemoth Gores last 3 in the field.
Note: Pharaoh Scythes' techniques perfomed with Gore chitin will also have the same damage boost.


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(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).
Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.


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(Hae Kuchiyose ♆ Tonitrum rex ) Fly Summoning ♆ Furfur's Tempests
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Tonitrum rex, common name Furfur Tempests, are from the Stoicheophagidae family, and a sister species to the Tonitrum devorus, bred through the Insect Cocoon technique after multiple generations. The Lightning Gluttons were thus exposed to the Aburame insects and to Panthalassa's radioactive Panthalassic Water chakra, and mutated into a different species, as they were bread within the highly energectic environments they're usually reside in. The Furfur Tempests are very similar to the Lightning Gluttons in appearance, with microscopic hairs that resist high currents and heat, and are capable or harnessing electricity and radiation, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The males are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Lightning and Organic Elements, while being weak against all others, with the difference of being also Strong against any type or Current or Radioactive element composed of Lightning. The females, predominantly defensive, share their elemental S&W with Lightning itself, with the exception of Raw Chakra, Lightning and Organic Element, which they are strong to all the same, in addition to Current and Radioactivity elements composed of Lightning. In a mixed swarm, the Furfur Tempests are overall strong to Raw Chakra, Lightning, Current and Radioactivity elements composed of Lightning and Organic Elements, Neutral to every element Lightning is strong against ( Earth, etc ) and weak against all other elements.
The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. They have a higher electromagnetic pull around them, and this messes with their ability to gather radioactivity of any other sort, and actually deflect Radioactivity, making their diet a little lighter on that aspect. The females though, are akin to a Negative battery, and a Lightning Deflector, repulsing current and deflecting around them any sort of Raiton current which makes them harder to feed. Conversely, they attract to themselves any sort of Radioactivity and easily feed from it. Any Radiation from Radioactive elements within 2 meters will be pulled towards the Female Furfur Tempests Swarm where it can feed. These abilities are exact opposites and passive. The species strives due to the cooperation of male and females. In Neutral Swarms, these abilities can be swapped at will, once per turn at max, allowing the Swarm to Repel Lightning and Attract Radioactivity or Attract Lightning and Repel Radioactivity, and in turn is what allows the flies to have their full diet.
Their last ability, which is shared in both male and female Furfur Tempests, they are intimately related to the Lightning element, and can produce lightning and radioactivity produced through their diet. This gives their bit a numbing and highly painful bite similar to electrocution. Their venom-like spit allows them to carve through the earth effortlessly, allowing them to "fly" underground as if they were on the air, but most importantly, this electrical bite shocks the chakra into flowing harder. This is similar to poisoning, and it allows the fly to suck 6 times more chakra than normal, because the body will be more free-flowing, with some researchers equating the behavior of this spit to other hemophilic venoms, but targeting the chakra system.
Note: They last 4 turns in the field, and can only be summoned 2 times per battle.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Lightning nor Radiation jutsu.


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Faced with the Fire technique, Panthalassa grinned and raised his arms, exuding a massive amount of his flies that quickly spun around Gen dousing out the fire, and blasting away the debris from targeting Pantha. As the Fire and Earth technique colide with the whirling barrier of flies, their own chakra gets drained whole, 40 from the Fire and 30 from the Earth, before imploding onto Gen if undefended. ( S&W this swarm is stronger than Fire and Earth )

( Hijutsu: Mushidama ) Secret Technique: Insect Sphere
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60 (80)
Description: By using the destruction bugs, members of the Aburame clan release their bugs into the air. Once the bugs sense an enemy presence, they will all gather on the enemy and cover him completely, and begin draining his chakra. This technique is very hard to avoid at short range.
Note: Must be a member of the Aburame clan.
( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

Case his opponent still decides to produce the mud wrapping technique, Panthalassa quickly shot out a projectile of bugs from under his shirt, clashing with the mud and draining off it's chakra (20) before spreading out around Pantha for cool effects.

( Kikaichu Masu Misairu no Jutsu ) Destruction Bug Mass Projectile Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: 15
Damage points: 30 (50)
Description: The user sends a bigger version of Destruction Bug Projectile Technique dealing more damage to the target.
Note: Must be a member of the Aburame clan.
WOW, that is a strong combo. WELL DONE with those flies, that is absolutely horrifying. I love it.



"Whoa, wait, whoa, what, that'ssupergross," exclaimed Gen, as he watched his Fire and Earth be casually absolutely demolished by a swarm of flies that were crawling out of his opponent Beelzebub style. As they seem only minorly perturbed by his previous onslaught and heading right for him, Gen formed a single handseal and released a scorching torrent of flame, whose sheer heat caused the water in the vicinity to evaporate.

Gen would watch as the wall of fire, too, was quickly consumed, but not before burning through all of the remaining bugs flying at him.

While it seemed his opponent was simply standing, waiting, Gen too would take a moment to collect himself, thinking about how to best approach the situation without getting covered in flies.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
HP: 100
Chakra: 870
 

Panthalassa

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WOW, that is a strong combo. WELL DONE with those flies, that is absolutely horrifying. I love it.



"Whoa, wait, whoa, what, that'ssupergross," exclaimed Gen, as he watched his Fire and Earth be casually absolutely demolished by a swarm of flies that were crawling out of his opponent Beelzebub style. As they seem only minorly perturbed by his previous onslaught and heading right for him, Gen formed a single handseal and released a scorching torrent of flame, whose sheer heat caused the water in the vicinity to evaporate.

Gen would watch as the wall of fire, too, was quickly consumed, but not before burning through all of the remaining bugs flying at him.

While it seemed his opponent was simply standing, waiting, Gen too would take a moment to collect himself, thinking about how to best approach the situation without getting covered in flies.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
HP: 100
Chakra: 870
Panthalassa 2000 - 60 = 1940
Flies drain 40+30+20=90 chakra from the various techniques. Using the effects of Copiotroph, 90% of said chakra is metabolized by the flies directly (81) while 10% is absorbed by Pantha (9)
Total chakra 1949

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Panthalassa whistles as he sees his opponent spitting out a huge maelstrom of fire once more.

DAMN! That's a hit fire! I'm Panthalassa Aburame, Admiral Panthalassa Aburame!

He says, as he unleashes a tornado of insects that douses out the weakened flames, draining 40 chakra from it as their fire flickers out. But instead of making them topple over onto his opponent, he uses them defensively only.

( Kikaichu Sanagi no Jutsu ) Destruction Bug Pupa Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (60)
Description: The user will have their insects form a tornado that traps the opponent and then the user will move into the tornado and command some more bugs to crush into the opponent.
Note: Must be a member of the Aburame clan.

Allow me to show you another special ability of my insects.

Panthalassa now changed his chakra to water, and started manipulating the tornado of bugs. Before Gen Eric's eyes, the flies turned into liquid as they shot out with multiple water bullets, barrading the little chunin.

( Suiton: Juuhou Hassuru ) - Water Release: Heavy Artillery Fire
Rank:A
Range:Short-Long
Chakra cost:30
Damage Points:60 (80)
Description: After a few hands seals, the user can fire multiple Suiton: Taihoudan (Water Release: Water Gun) from a near by water source instead of the users mouth. the water bullets are fired at rapid succession at the opponent.
side note: this jutsu can be mixed with wind jutsu to increase the power of the attack.
Note: Created by Hellsbadass
 
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Panthalassa 2000 - 60 = 1940
Flies drain 40+30+20=90 chakra from the various techniques. Using the effects of Copiotroph, 90% of said chakra is metabolized by the flies directly (81) while 10% is absorbed by Pantha (9)
Total chakra 1949

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Panthalassa whistles as he sees his opponent spitting out a huge maelstrom of fire once more.

DAMN! That's a hit fire! I'm Panthalassa Aburame, Admiral Panthalassa Aburame!

He says, as he unleashes a tornado of insects that douses out the weakened flames, draining 40 chakra from it as their fire flickers out. But instead of making them topple over onto his opponent, he uses them defensively only.

( Kikaichu Sanagi no Jutsu ) Destruction Bug Pupa Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (60)
Description: The user will have their insects form a tornado that traps the opponent and then the user will move into the tornado and command some more bugs to crush into the opponent.
Note: Must be a member of the Aburame clan.

Allow me to show you another special ability of my insects.

Panthalassa now changed his chakra to water, and started manipulating the tornado of bugs. Before Gen Eric's eyes, the flies turned into liquid as they shot out with multiple water bullets, barrading the little chunin.

( Suiton: Juuhou Hassuru ) - Water Release: Heavy Artillery Fire
Rank:A
Range:Short-Long
Chakra cost:30
Damage Points:60 (80)
Description: After a few hands seals, the user can fire multiple Suiton: Taihoudan (Water Release: Water Gun) from a near by water source instead of the users mouth. the water bullets are fired at rapid succession at the opponent.
side note: this jutsu can be mixed with wind jutsu to increase the power of the attack.
Note: Created by Hellsbadass
Please help me out if I'm calculating stuff incorrectly. ^_^ I'm under the assumption that your swarms right now are mixed, and due to the effects of Leviathan Gorges and Furfur Tempest are in a sort of dual Water/Lighting Element right now, meaning they're strong against Fire, Earth, and Raw Chakra, neutral to Water and Lightning, and weak to Wind, even when they're acting as the "medium" for water techniques?



"Panthalassa Aburme, with your...rather...gross bugs, I'm Gen Eric, of the Eric Clan, hoho!"

Gen watched as suddenly the opponent once again produced a swarming mass of flies to fire at them. Forming a single handseal as he leapt back, as he knew the magnitude of the technique he was about to unleash, he fired a burst of wind at the approaching swarm. It (if I tracked S&W correctly) should match the incredible power of the swarm, dispersing the flies and shattering apart their bodies.

Using the distance, though, and his Single Handseal specialty, Gen would send a litenany of fireballs into the sky, aiming to have them rain down over his opponent - the single most powerful technique he had at his disposal. While he hadn't quite figured out the specifics of how the flies worked, and it seemed his opponent favored water attacks, this was not an attack he felt would be so easily swept aside.

Not, when he planned to try and make its power difficult to deal with in the first place. Using his sourceless materialization specialty, Gen would create floating masses of earth that he would propel in the direction of his opponent, while also igniting them using his flame specialty. The dual Earth and Fire technique should give him a good breadth of what his opponent was capable of doing, and what in his arsenal he could rely upon in the continued bout.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

HP: 100
Chakra: 750
 

Panthalassa

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Please help me out if I'm calculating stuff incorrectly. ^_^ I'm under the assumption that your swarms right now are mixed, and due to the effects of Leviathan Gorges and Furfur Tempest are in a sort of dual Water/Lighting Element right now, meaning they're strong against Fire, Earth, and Raw Chakra, neutral to Water and Lightning, and weak to Wind, even when they're acting as the "medium" for water techniques?



"Panthalassa Aburme, with your...rather...gross bugs, I'm Gen Eric, of the Eric Clan, hoho!"

Gen watched as suddenly the opponent once again produced a swarming mass of flies to fire at them. Forming a single handseal as he leapt back, as he knew the magnitude of the technique he was about to unleash, he fired a burst of wind at the approaching swarm. It (if I tracked S&W correctly) should match the incredible power of the swarm, dispersing the flies and shattering apart their bodies.

Using the distance, though, and his Single Handseal specialty, Gen would send a litenany of fireballs into the sky, aiming to have them rain down over his opponent - the single most powerful technique he had at his disposal. While he hadn't quite figured out the specifics of how the flies worked, and it seemed his opponent favored water attacks, this was not an attack he felt would be so easily swept aside.

Not, when he planned to try and make its power difficult to deal with in the first place. Using his sourceless materialization specialty, Gen would create floating masses of earth that he would propel in the direction of his opponent, while also igniting them using his flame specialty. The dual Earth and Fire technique should give him a good breadth of what his opponent was capable of doing, and what in his arsenal he could rely upon in the continued bout.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

HP: 100
Chakra: 750
The flies are actually strong to all 5 basic elements, with the exception of Wind which they are neutral against. But for the purposes of this fight they can be considered weak to Wind, no problem.

Same as before, using the effects of Copiotroph, Panthalassa absorbs 10% of the 40 chakra consumed (4), while his flies absorb the rest (36). Panthalassa now stands with 1890 chakra + 4 (1894), while his flies have consumed a total of 117.

Panthalassa is caught off guard when his opponent breathes out a great tornado of wind, his one weakness. So he has 3 elements! But not as surprised as he was when he saw Gen manifest the giant fireballs from the sky, filled with power. With flies crawling out eerily and creepily from his left arm, they start aggregating into huge proportions, creating a gigantic bug composed arm that wraps around Panthalassa to protect him from the shower of fire, which are completly doused out and drained (70 chakra), while the hand portion of the arm grabs the ground and pushes off of it, hurling Panthalassa and the giant macabre snake/cocoon arm towards Gen Eric, away from the eruption while draining off any lingering parts that atempt to strike it (20). Using an ingenious variant of the Insect Cocoon at the core of the arm, it keeps regenerating back to 100 damage as Panthalassa is being hurled towards Gen.

( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80 (100)
Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.

Note: Lasts 4 turns.
Note: Can only be used 3 turns.
Note: Requires a 2 turn cool down.
Note: Can't use other techniques higher than S rank while the arm is in play.
Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.

And now, you'll experience what it means to have your chakra drained!
 
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The flies are actually strong to all 5 basic elements, with the exception of Wind which they are neutral against. But for the purposes of this fight they can be considered weak to Wind, no problem.

Same as before, using the effects of Copiotroph, Panthalassa absorbs 10% of the 40 chakra consumed (4), while his flies absorb the rest (36). Panthalassa now stands with 1890 chakra + 4 (1894), while his flies have consumed a total of 117.

Panthalassa is caught off guard when his opponent breathes out a great tornado of wind, his one weakness. So he has 3 elements! But not as surprised as he was when he saw Gen manifest the giant fireballs from the sky, filled with power. With flies crawling out eerily and creepily from his left arm, they start aggregating into huge proportions, creating a gigantic bug composed arm that wraps around Panthalassa to protect him from the shower of fire, which are completly doused out and drained (70 chakra), while the hand portion of the arm grabs the ground and pushes off of it, hurling Panthalassa and the giant macabre snake/cocoon arm towards Gen Eric, away from the eruption while draining off any lingering parts that atempt to strike it (20). Using an ingenious variant of the Insect Cocoon at the core of the arm, it keeps regenerating back to 100 damage as Panthalassa is being hurled towards Gen.

( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80 (100)
Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.

Note: Lasts 4 turns.
Note: Can only be used 3 turns.
Note: Requires a 2 turn cool down.
Note: Can't use other techniques higher than S rank while the arm is in play.
Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.

And now, you'll experience what it means to have your chakra drained!
Oh, no, no, lets' do this like they're supposed to. Gives an accurate gauge of what they're capable of. Thank you for the correction, though!



Gen created a pillar of earth, which he leapt off of as it rose out of the ground, using its speed in conjunction with his own to create some space as the enemy tried to approach him.

How easily they defeated his most powerful technique! Gen was watching as it seemed the swarm of flies consumed his techniques, no matter how he retaliated.

Racking his brain, he thought of only one other possible avenue of attack, as he formed four handseals and placed his hand on the ground - which should otherwise appear as an Earthen technique, unless the flies abilities extended beyond what Gen had observed so far; numerous exploding tags would stream through the ground before attempting to coil around Panthalassa; though Gen was indifferent to this part. Detonating the exploding tags, it was the explosion he was interested in - could the bugs absorb it, too?

"It's like Lord of Flies, over here. Next I'll be taking orders from a conch shell..."

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

HP: 100
Chakra: 710
 

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Oh, no, no, lets' do this like they're supposed to. Gives an accurate gauge of what they're capable of. Thank you for the correction, though!



Gen created a pillar of earth, which he leapt off of as it rose out of the ground, using its speed in conjunction with his own to create some space as the enemy tried to approach him.

How easily they defeated his most powerful technique! Gen was watching as it seemed the swarm of flies consumed his techniques, no matter how he retaliated.

Racking his brain, he thought of only one other possible avenue of attack, as he formed four handseals and placed his hand on the ground - which should otherwise appear as an Earthen technique, unless the flies abilities extended beyond what Gen had observed so far; numerous exploding tags would stream through the ground before attempting to coil around Panthalassa; though Gen was indifferent to this part. Detonating the exploding tags, it was the explosion he was interested in - could the bugs absorb it, too?

"It's like Lord of Flies, over here. Next I'll be taking orders from a conch shell..."

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

HP: 100
Chakra: 710
Panthalassa stood in awe of his opponent, as he kept clinging to life even though he was quite outmatched. That is, until the tags started popping out to detonate. Gen Eric still had some life in him, it seems. As the first tag detonated, Panthalassa seemingly burst into hundreds of flies, joining with the thousands more already swarming across the entire terrain. Even as the tags started piling explosion upon explosion, the swarm was aready massive and covered a great expanse of the terrain. And suddenly, the tiny pillar that supported Gen Eric crumbled upon the massive pressure of the ravaging swarm, having him free fall onto the voracious flies.

(Hijutsu: Haku Sakini) Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.

Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Note: Created by DopeyDwarf and McKnockout

But as Gen Eric falls, Panthalassa re-emerges short-range from him, except three Panthalassas appear, in a triangle formation, two in front of him and a third on the back. All wielding a great scythe made entirely of chitin, with strange carvings in their blade mimicking the indentations of the Serengeti Spears CFS, while the one behind Gen eric wields two. They immediately slice across the falling Gen Eric mercilessly. The real Panthalassa would be the one at your left.

( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ).

Note: Can only be used 3 times per battle.

( Oukouchuu Toujutsu: Kirikami ) Pharaoh Sickles: Papyrus Cut
Type: Offensive
Rank:B-A ( A )
Range: Short-Long
Chakra Cost: 20-30 (30)
Damage Points: 40-60 (60)
Description: The user manipulates chitin into producing up to 8 sickles of a myriad of chromatic tones. The user can manipulate them around in midair or wield them manually. They are extremely thin and sharp, as well as fast, like a drawn arrow. The difference in rank pertains to their size, as B rank they are the size of an arm, as A rank they're more like scythes the size of the average male adult. The user performs up to 8 attacks before they turn back into chitin dust.

Note: Requires 2 turns cooldown between usages.
Note: A rank can only be used 4 times.
 
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Panthalassa stood in awe of his opponent, as he kept clinging to life even though he was quite outmatched. That is, until the tags started popping out to detonate. Gen Eric still had some life in him, it seems. As the first tag detonated, Panthalassa seemingly burst into hundreds of flies, joining with the thousands more already swarming across the entire terrain. Even as the tags started piling explosion upon explosion, the swarm was aready massive and covered a great expanse of the terrain. And suddenly, the tiny pillar that supported Gen Eric crumbled upon the massive pressure of the ravaging swarm, having him free fall onto the voracious flies.

(Hijutsu: Haku Sakini) Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.

Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Note: Created by DopeyDwarf and McKnockout

But as Gen Eric falls, Panthalassa re-emerges short-range from him, except three Panthalassas appear, in a triangle formation, two in front of him and a third on the back. All wielding a great scythe made entirely of chitin, with strange carvings in their blade mimicking the indentations of the Serengeti Spears CFS, while the one behind Gen eric wields two. They immediately slice across the falling Gen Eric mercilessly. The real Panthalassa would be the one at your left.

( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ).

Note: Can only be used 3 times per battle.

( Oukouchuu Toujutsu: Kirikami ) Pharaoh Sickles: Papyrus Cut
Type: Offensive
Rank:B-A ( A )
Range: Short-Long
Chakra Cost: 20-30 (30)
Damage Points: 40-60 (60)
Description: The user manipulates chitin into producing up to 8 sickles of a myriad of chromatic tones. The user can manipulate them around in midair or wield them manually. They are extremely thin and sharp, as well as fast, like a drawn arrow. The difference in rank pertains to their size, as B rank they are the size of an arm, as A rank they're more like scythes the size of the average male adult. The user performs up to 8 attacks before they turn back into chitin dust.

Note: Requires 2 turns cooldown between usages.
Note: A rank can only be used 4 times.
Gen cheered - quite loudly, despite his intent - as he watched his explosive technique go off; it seemed such techniques were effective, at least marginally. But, the celebration was incredibly short lived as a veritible tsunami of insects crashed across the battlefield, destroying his pillar, which he leapt off of to avoid the floor of insects.

While in mid-air, he would throw an explosive kunai down into them, to detonate and create at least a momentary safe area.

As he would fall into the relatively safe area, though, it seemed Panthalassa had some how duplicated himself; creepy, given his fly like nature. But, Oph had in his hands his retort.

Throwing the kunai out radially, Oph would form the handseal and cause them to detonate - catching himself in the explosion. Though the attack would severely damage him, it would destroy the clone, well before they had the chance to actually deliver their attack, though undoubtedly the chili pepper would stagger even the flies. Of course, everyone knows that insects didn't like spicy food! Or, at least, so hoped Gen.

Forming a single handseal as he coughed, shaken by his own technique, Gen's skin would turn cast-iron black, and take on a comparable quality.

Seeing - hopefully- the true Panthalassa ahead of him, Gen would charge forward, aiming to throw a widely telegraphed right hook, which he would use as a feint into a powerful rotational kick.

"Hope you -cough- hope you -cough cough- like spicy stuff," Gen coughed out, unable to come up with a quip connecting chili flakes and flies.


(Chiripeppā no Bakudan Danmaku) - Chili Pepper Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are flung at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.
Note: Courtesy of Gutsy Jiraiya

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 +40=80
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

HP: 40
Chakra:660
 

Panthalassa

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Gen cheered - quite loudly, despite his intent - as he watched his explosive technique go off; it seemed such techniques were effective, at least marginally. But, the celebration was incredibly short lived as a veritible tsunami of insects crashed across the battlefield, destroying his pillar, which he leapt off of to avoid the floor of insects.

While in mid-air, he would throw an explosive kunai down into them, to detonate and create at least a momentary safe area.

As he would fall into the relatively safe area, though, it seemed Panthalassa had some how duplicated himself; creepy, given his fly like nature. But, Oph had in his hands his retort.

Throwing the kunai out radially, Oph would form the handseal and cause them to detonate - catching himself in the explosion. Though the attack would severely damage him, it would destroy the clone, well before they had the chance to actually deliver their attack, though undoubtedly the chili pepper would stagger even the flies. Of course, everyone knows that insects didn't like spicy food! Or, at least, so hoped Gen.

Forming a single handseal as he coughed, shaken by his own technique, Gen's skin would turn cast-iron black, and take on a comparable quality.

Seeing - hopefully- the true Panthalassa ahead of him, Gen would charge forward, aiming to throw a widely telegraphed right hook, which he would use as a feint into a powerful rotational kick.

"Hope you -cough- hope you -cough cough- like spicy stuff," Gen coughed out, unable to come up with a quip connecting chili flakes and flies.


(Chiripeppā no Bakudan Danmaku) - Chili Pepper Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are flung at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.
Note: Courtesy of Gutsy Jiraiya

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 +40=80
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

HP: 40
Chakra:660
It seemed this opponent was more resourcefull than antecipated. But alas, the chitin blades were etched with the serengeti texture. Panthalassa manipulates all blades into performing identical motions, while the clones themselves mimic his stance and movement. Ringlets of air appear around the blades that then burst forward, encasing the chilli powder in neutral air before deflecting it away from their faces and bodies. They watched as the flies all around them kept fleeing from the irritating agent, as it fell.

( Ouryuujin Yarijutsu: Enjin ) Serengeti Spears: Imishokobezi
Type: Defensive/Ofensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: Imishokobezi is a form of parry that produces a ringlet of wind around a blade through clock and counterclock wise rotation of the wrist. The user will brandish the weapon and create dense and sharp ring vortexes around the blade, which burst from the edge of the blade mid-counter or mid-strike. These can be quite devastating against an opposing blade, pushing and breaking the weapon away from a strike, or even serve to augment a wound when striking an opponent directly, as the user can produce the ringlet near the opponent's body, creating a burst-like shredding wound at the point of impact, around the puncture wound. The ringlets' sizes can vary from a fist to adult-size, depending on the initial momentum and rotation speed. A single motion can only create 1 ringlet across the blade, though the whole form can produce up to 3 ringlets, through 3 different motions.
Note: Can only be used 4 times.
Note: No Serengeti Spear techniques above B rank in the next turn.

Since Panthalassa is to your left, and you throw in a right hook, I'd assume you're striking the clone to your right, opposite to the Real Panthalassa. If not, my bad xD
Confused, not knowing where the real Panthalassa was, Gen Eric strikes a clone, which instead splits apart around Gen Eric's fist and then kick, as the syrupy flies that compose it deaggregate temporarily. But not without their counterattack. As Gen Eric's fist has the clone split apart around it, the clones then snaps back together mid-punch, pinning Gen Eric's fist together, and severely draining his chakra ( 80 damage x ( 6 + 4 ) = 800 chakra ).

(Kikaichu Tsukamu Kumite) Destruction Bug Kata
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 each turn it's activated)
Damage Points: 60 (+10 damage to taijutsu) (80)
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.

Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Note: Created by DopeyDwarf and McKnockout
 
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It seemed this opponent was more resourcefull than antecipated. But alas, the chitin blades were etched with the serengeti texture. Panthalassa manipulates all blades into performing identical motions, while the clones themselves mimic his stance and movement. Ringlets of air appear around the blades that then burst forward, encasing the chilli powder in neutral air before deflecting it away from their faces and bodies. They watched as the flies all around them kept fleeing from the irritating agent, as it fell.

( Ouryuujin Yarijutsu: Enjin ) Serengeti Spears: Imishokobezi
Type: Defensive/Ofensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: Imishokobezi is a form of parry that produces a ringlet of wind around a blade through clock and counterclock wise rotation of the wrist. The user will brandish the weapon and create dense and sharp ring vortexes around the blade, which burst from the edge of the blade mid-counter or mid-strike. These can be quite devastating against an opposing blade, pushing and breaking the weapon away from a strike, or even serve to augment a wound when striking an opponent directly, as the user can produce the ringlet near the opponent's body, creating a burst-like shredding wound at the point of impact, around the puncture wound. The ringlets' sizes can vary from a fist to adult-size, depending on the initial momentum and rotation speed. A single motion can only create 1 ringlet across the blade, though the whole form can produce up to 3 ringlets, through 3 different motions.
Note: Can only be used 4 times.
Note: No Serengeti Spear techniques above B rank in the next turn.

Since Panthalassa is to your left, and you throw in a right hook, I'd assume you're striking the clone to your right, opposite to the Real Panthalassa. If not, my bad xD
Confused, not knowing where the real Panthalassa was, Gen Eric strikes a clone, which instead splits apart around Gen Eric's fist and then kick, as the syrupy flies that compose it deaggregate temporarily. But not without their counterattack. As Gen Eric's fist has the clone split apart around it, the clones then snaps back together mid-punch, pinning Gen Eric's fist together, and severely draining his chakra ( 80 damage x ( 6 + 4 ) = 800 chakra ).

(Kikaichu Tsukamu Kumite) Destruction Bug Kata
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 each turn it's activated)
Damage Points: 60 (+10 damage to taijutsu) (80)
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.

Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Note: Created by DopeyDwarf and McKnockout
As his Chili Pepper assault didn't work out quite like how he had planned, Gen ran forward to deliver his blow - incredibly surprised when it turned out that the Panthalassa he had gone to strike was nothing more than a buzzing mass of flies.

There wasn't much time for any other thought, beyond that suprise, though, as when they collapsed around his arm, all the remaining chakra that Gen had was ripped from his body, rendering him defeated.
HP:40
Chakra: 0


Good fight! Man, those flies are nasty. Excellent arsenal you have!
 

Panthalassa

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As his Chili Pepper assault didn't work out quite like how he had planned, Gen ran forward to deliver his blow - incredibly surprised when it turned out that the Panthalassa he had gone to strike was nothing more than a buzzing mass of flies.

There wasn't much time for any other thought, beyond that suprise, though, as when they collapsed around his arm, all the remaining chakra that Gen had was ripped from his body, rendering him defeated.
HP:40
Chakra: 0


Good fight! Man, those flies are nasty. Excellent arsenal you have!
Thank you!!!! I'll be waiting for your new bio for a full rematch! No holding punches this time!
 
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