[Official] Road to Temporal Mastery 6/8

Lili-Chwan

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"Pieck-chan's sad that sister-chwan has no love for her. It's been so long!"

She cries out - to no avail. The Queen didn't even waste her words on Pieck anymore. The dragon easily conquered - those eyes, they had no business being capable of such monstrosities. Pieck would focus her Yin chakra and manifest two large dragons made of Draconium. Their heads would quickly burst through the offending purple miasma heading her way.

"Haha the voices! The voices, they've gone-"
"We're still here, deary~ Don't trust them, don't trust anyone!"

An older voice stated. A deep growl with each word. Who was it? Was there more? Was Isabella the first of many? Would Reiner join her in her conquest to end Pieck? These thoughts rambled on and on, sometimes as discernable voices, but mostly in the back of her head, like an annoying sibling pecking at your sanity. One sentence at a time.

A large mass of dark blue cloud emanates from afar, Isabella had made some distance between the two. To which Pieck expels a sheet of Wind - trapping it and returning it upon their creator - simultaneously, the two dragons charge at her after dealing with the purple miasma.

"Pieck-chan has a strong dislike for purple hues now."

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons

Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 (+30 = 130) | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

(Futon: Kaiin Kohheru)-Wind Release: Dutch Oven

Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage.
Note:
~Can only be used three times
~Can move or contain a max of A rank gas, poison etc
~Can only be taught by xHoudinii

HP: 130
CP: 960 - 180 = 780
EMS: 7/10
Rinnegan: 5/6

Sanity: 45 - 10 = 35 + 3 (used Yin) = 38
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (6/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (3/3)
  5. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  6. Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (3/3)
  7. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
Oh honey, then you will love this!

As the lake of perfume appears atop the wall, beneath Pieck, her attempt at performing the A ranked wind is nullified, even as the draconium dragons clashed with the purple miasma and stroke up a storm. But, due to the illusion within the lake of perfume carrying on unimpeded, Isabella would now be as fast as the Dragons ( 13 SP ). She would create a diversion, as she evades the dragons by going backwards, putting space and distance between herself and Pieck ( Freestyle Dodge ) while simultaneously releasing a great amount of Lightning chakra through her feet, which she kicks into the floor atop the wall as she keeps running on the ledge. The purpose of the lightning was not to defeat the draconic dragon, but the electrify the pool of perfume in the ground, which is mostly water and alcohol, in her attempts to subversively attack Pieck herself. The Lightning has a rank equivalent to A ( 30 chakra - 60 damage - 30 Murky Plague Drawback + 10 = 40 Damage ), activated through Litmus Fist. But the telltale purple light would say indiscreetly tell that this would be draining 15 sanity points from her.

( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity.
Note: Usable three times per battle, once every three turns.

Chaos: +10
S&W: Wind

Isabella Stats:
SP: 11 + 2 ( Yin Spec ) = 13
TR: 15 x 6 = 90 - 5 = 85
HP: 230
CP: 770 - 30 - 30 - 60 = 650
Sanity: 88 - 7.5 = 80.5
Sanity Drawback:
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 2 / 7 )
2.1 Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. ( 2 / 4 )
Void Infusions: 1 / 3
 
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Detective L

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A sudden blue hue - a deep dark sensation. Was that light above her? An end to a dark tunnel? A blurred vision and other-worldly sensation - Pieck didn't have her eyes, but she knew this was a Genjutsu. An immediate technique without a trigger - or wait, the blue water, her Wind technique failed.

"DROWNING"
"SUFFOCATING."
"THEY ARE KEEPING YOU DOWN!"
"Pieck-chan has had enough of this."

Her voice - broken and tattered. The effects were starting to settle in, this wasn't one she was going to walk away from. Nonetheless, her approach would not soften. Passively, Pieck would manipulate her chains to drive a single kunai deep into her shoulder blade of where her left arm once was - aiming it to strike with great pain, but little motor loss, thanks to her medical knowledge. This would simultaneously to a release of Wind chakra - granting her wings and carrying her from the debilitating effects of the blue shrouded puddle - even blowing back the liquid a bit as well (and dodging the Lightning technique, unaware).

This would break the Genjutsu and remove the catalyst - technically. At the same time, without the need for conscious input, the dragons would not relent, but rather strike down upon Isabella, one directly from above - while the other curved around her front and aimed to strike her as she approached Pieck's former position (now extended a bit further back, in the air). Their bodies quivered, the Draconium within them allowed them to seek her out and deliver a devastating strike should they land. Their large scale obscures Isabella from Pieck's view as she remains airborne.

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight]
Rank: A B
Type: Supplementary
Range: Short
Chakra Cost: 30 20
Damage: 60 40
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons (Reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 (+30 = 130) | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.


HP: 130
CP: 780 - 20 = 760
EMS: 7/10
Rinnegan: 5/6
Sanity: 38
Sanity Drawbacks:
  1. The afflicted can only speak in third person. Lasts for seven turns. (7/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  4. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  5. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
 

Lili-Chwan

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A sudden blue hue - a deep dark sensation. Was that light above her? An end to a dark tunnel? A blurred vision and other-worldly sensation - Pieck didn't have her eyes, but she knew this was a Genjutsu. An immediate technique without a trigger - or wait, the blue water, her Wind technique failed.

"DROWNING"
"SUFFOCATING."
"THEY ARE KEEPING YOU DOWN!"
"Pieck-chan has had enough of this."

Her voice - broken and tattered. The effects were starting to settle in, this wasn't one she was going to walk away from. Nonetheless, her approach would not soften. Passively, Pieck would manipulate her chains to drive a single kunai deep into her shoulder blade of where her left arm once was - aiming it to strike with great pain, but little motor loss, thanks to her medical knowledge. This would simultaneously to a release of Wind chakra - granting her wings and carrying her from the debilitating effects of the blue shrouded puddle - even blowing back the liquid a bit as well (and dodging the Lightning technique, unaware).

This would break the Genjutsu and remove the catalyst - technically. At the same time, without the need for conscious input, the dragons would not relent, but rather strike down upon Isabella, one directly from above - while the other curved around her front and aimed to strike her as she approached Pieck's former position (now extended a bit further back, in the air). Their bodies quivered, the Draconium within them allowed them to seek her out and deliver a devastating strike should they land. Their large scale obscures Isabella from Pieck's view as she remains airborne.

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight]
Rank: A B
Type: Supplementary
Range: Short
Chakra Cost: 30 20
Damage: 60 40
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons (Reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 (+30 = 130) | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.


HP: 130
CP: 780 - 20 = 760
EMS: 7/10
Rinnegan: 5/6
Sanity: 38
Sanity Drawbacks:
  1. The afflicted can only speak in third person. Lasts for seven turns. (7/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  4. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  5. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
Isabella could feel the drainage of her Yin/Mushroom technique leave her body. The voices cheered her on, and they shut up for an awkward second as Isabella was hit by the Hungry Ghost. No matter, she could still keep dodging the Dragon because of her Yin speciality increasing her speed, and then leap towards the barren side of the wall as both dragons would collide and possible break a big chunk of the wall, breaking their ground. Leaping into the air, like a lunatic, escaping the Dragon ( Freestyle Dodge ) but also returning to a position where she had a direct line of sight to Pieck, which had went upwards in the air herself. The leap would not be suicidal, though, for the familiar dragon that Isabella had used two times before. The dragon would shriek and a blast of purple miasma would be shot from his snout, aimed at the sky above them, to strike the flying Uchiha with a great umph! The purple miasma would form spikes of this congealed technique, which Isabella would empower by punching the air behind them and make them move faster with a purple wind burst ( Litmus Fist ; A rank, 30 Chakra - 60 damage ; -20 Hungry Ghost, +10 Transient = 30 damage ). The Dragon drains 5 sanity, and it's miasma-spit drains 5 as well.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) ( 40 ; -20 Hungry Ghost +0 Chaos )
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

S&W: Lightning

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 60 ; -20 Hungry +20 Chaos )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Chaos: +20
S&W: Water



Isabella Stats:
SP: 11 + 2 ( Yin Spec ) = 13
TR: 15 x 6 = 90
HP: 230
CP: 650 - 30 - 30 - 30 - 30 = 530
Sanity: 80.5 - 2.5 - 2.5 = 75.5
Sanity Drawback:
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 3 / 7 )
2.1 Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. ( 4 / 4 )
Void Infusions: 1 / 3
Hungry Ghost Drawback: 2/4
Litmus Body: 2/4
 
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Detective L

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The incoming techniques' purple miasma - an awful sight for Pieck-san - who had now grown tired of it, himself and the very body he inhibited. His dark thoughts manifested themselves as a sudden anger and hate flowed through him - his Kekkei Genkai and his own body were failures and disgusting - weakness had to be eliminated. His wings cease, and so do the Yin dragons (before the ground is broken, I assume the wall would still be stable) - Isabella had gained a speed advantage over them as she leapt up into the air from her dragon, delivering said blasts - albeit in a direct trajectory, allowing Pieck to use his descent as a way to remove himself from it's direct path. His chains burst from beneath his clothes, anchoring him to the ground. Of course, his exposure to her power was unavoidable.

"Your mind is breaking, Pieck-san. Listen not to the others, they all betray your trust. You'll have to end this soon, or all will be lost."

A thick voice spoke amongst the others, breaking through clearly as the others rambled on. This voice understood the deeper parts of Pieck, didn't it? It knew something the others didn't. It knew the Uchiha had to be destroyed, but Pieck had to take Isabella with him, no? Was this not what he was trying to do? No one was going to help, it was up to him to do it, no one else.

"Haha - I understand, don't worry."

Pieck-san says under his breath as he descends, a fallen angel - ready to wreak havoc. Passively, Pieck would shroud himself in a dark and sinister façade - ashamed and broken, his terrible and miserable dislike for his form had taken shape through a seal that would obscure Isabella's sight to him, causing it to seem like he was a mere shadow - a dark force to be reckoned with. At the same time, Pieck would activate a shroud of his own element - a lightning armor that would grant him speed and abilities beyond what he was already capable of. This would happen within the time he would descend, throwing him off Isabella's sights and allowing him to immediately react upon reaching the ground/wall.

Should the techniques continue on their path, or be capable of still getting close to Pieck-san, his enhanced speed would remove him from their embrace. Moving at a great speed, Pieck would arc Isabella and her mount and launch a single dark red Lightning spear - oozing hate and internal strife. His body was an abomination- too slow, too weak, too limiting! Amidst it all, Pieck-san would manipulate his loosened chains to slice a piece of his skin off - particularly in the area it was stabbed in to release himself from the Genjutsu.

"Isabella - I don't think this wall will last a lot longer. You're far more resilient than the fables made you out to be."

He says, in pain, his body barely holding on - but trying to hold back the impulsivity to laugh uncontrollably - nothing was salvageable. But at least he was having fun.

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement (Passive)

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

(Raiton: Gian) - Lightning Style: False Darkness

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+30 = 110 (the active enhancement from Armor negates 20 debuff from Yin)
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

HP: 130 - 70 = 60
CP: 760
EMS: 7/10
Rinnegan: 5/6

Sanity: 38 - 10 = 28 (FINAL TIER)
Sanity Drawbacks:

  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  2. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  4. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai
  5. Your character develops a sudden revulsion for their own flesh. Each turn flay part of yourself with a knife or kunai. Inflicts 30 damage.
  6. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
  7. The character suddenly believes they have changed genders. Lasts for seven turns (1/7)
 

Lili-Chwan

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The incoming techniques' purple miasma - an awful sight for Pieck-san - who had now grown tired of it, himself and the very body he inhibited. His dark thoughts manifested themselves as a sudden anger and hate flowed through him - his Kekkei Genkai and his own body were failures and disgusting - weakness had to be eliminated. His wings cease, and so do the Yin dragons (before the ground is broken, I assume the wall would still be stable) - Isabella had gained a speed advantage over them as she leapt up into the air from her dragon, delivering said blasts - albeit in a direct trajectory, allowing Pieck to use his descent as a way to remove himself from it's direct path. His chains burst from beneath his clothes, anchoring him to the ground. Of course, his exposure to her power was unavoidable.

"Your mind is breaking, Pieck-san. Listen not to the others, they all betray your trust. You'll have to end this soon, or all will be lost."

A thick voice spoke amongst the others, breaking through clearly as the others rambled on. This voice understood the deeper parts of Pieck, didn't it? It knew something the others didn't. It knew the Uchiha had to be destroyed, but Pieck had to take Isabella with him, no? Was this not what he was trying to do? No one was going to help, it was up to him to do it, no one else.

"Haha - I understand, don't worry."

Pieck-san says under his breath as he descends, a fallen angel - ready to wreak havoc. Passively, Pieck would shroud himself in a dark and sinister façade - ashamed and broken, his terrible and miserable dislike for his form had taken shape through a seal that would obscure Isabella's sight to him, causing it to seem like he was a mere shadow - a dark force to be reckoned with. At the same time, Pieck would activate a shroud of his own element - a lightning armor that would grant him speed and abilities beyond what he was already capable of. This would happen within the time he would descend, throwing him off Isabella's sights and allowing him to immediately react upon reaching the ground/wall.

Should the techniques continue on their path, or be capable of still getting close to Pieck-san, his enhanced speed would remove him from their embrace. Moving at a great speed, Pieck would arc Isabella and her mount and launch a single dark red Lightning spear - oozing hate and internal strife. His body was an abomination- too slow, too weak, too limiting! Amidst it all, Pieck-san would manipulate his loosened chains to slice a piece of his skin off - particularly in the area it was stabbed in to release himself from the Genjutsu.

"Isabella - I don't think this wall will last a lot longer. You're far more resilient than the fables made you out to be."

He says, in pain, his body barely holding on - but trying to hold back the impulsivity to laugh uncontrollably - nothing was salvageable. But at least he was having fun.

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement (Passive)

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

(Raiton: Gian) - Lightning Style: False Darkness

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+30 = 110 (the active enhancement from Armor negates 20 debuff from Yin)
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

HP: 130 - 70 = 60
CP: 760
EMS: 7/10
Rinnegan: 5/6

Sanity: 38 - 10 = 28 (FINAL TIER)
Sanity Drawbacks:

  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  2. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  4. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai
  5. Your character develops a sudden revulsion for their own flesh. Each turn flay part of yourself with a knife or kunai. Inflicts 30 damage.
  6. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
  7. The character suddenly believes they have changed genders. Lasts for seven turns (1/7)
Was the battle going to end finally? Or would it continue to drag on? Not since Madara Uchiha did Isabella find someone so hard to kill. And she had been trying to flirt all the time, Isabella was baffled at the nerve. Pieck's attempt at appearing sexier didn't work, as she covered herself in blood and gore lightning. The illusion that the seal produced was cumbersome, even with Isabella's ability to understand all Genjutsu when cast onto her, but it wouldn't matter, this was the final stretch.

Isabella's body spread outwards in a gold and black flame as the seal and the Ion armor activate. It spread out in an amorphous maelstrom of fire. The Red-Haired Uchiha took note of where Pieck had typically averted her eyes in order to avoid gazing into hers, and now she would act on it. In a surprise attack, Isabella reformed her head and hand all the way around, putting her eyes suddenly within the line of where Pieck used to gaze, her lower body, even if now she was unable to confirm it, and snapped her fingers to eradicate the damage bolstered lightning. Decay would douse out the lightning spear like nothing, but, more importantly, if Pieck did not anticipate Isabella's shift, she would have 10 more sanity points drained off her.

( ± Ibiton: Gozentaru Dou Lucifer ) Decay Release: The Proud Body of Lucifer ±
Type: Defensive/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60 ( 40 ; -20 Hungry Ghost )
Description:
Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
Note: When deactivated has a 1 turn coldown time
Note: Free form attacks count as a move from the move count
Note: Can only be used 4 times per battle
( ± Ibiton: Sono Kenryoku no Belial ) Decay Release: The Power of Belial ±
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.
Isabella Stats:
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 530 - 30 - 10 - 30 - 40 = 420
Sanity: 75.5
Sanity Drawback:
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 4 / 7 )
Void Infusions: 1 / 3
Hungry Ghost Drawback: 4/4
Litmus Body: 3/4
 

Detective L

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The seal activates passively, disabling the Decay chakra before strikes Pieck - who falls to the ground, unharmed physically - but mentally broken. All sense of time and space distorted and his memory lost - Pieck-san couldn't fathom what had occurred. Where was he? What happened? Last, Isabella had released a fungal mass and he reacted - was he too late? Was this perhaps a Genjutsu? No. He couldn't feel the air, the wind - his own presence. Had she completely managed to remove a Sense from him? What power did she covet? What darkness was hidden behind the cosmos in her eyes - a darkness that enveloped everything, even Pieck's own mind, his thoughts, his actions.

A terrible conclusion. He slams his hands to the ground as he lets out a primal roar - his pain and suffering echoed through the field - he could only hear the voices that kept whispering and making him feel useless. Betrayed by own kin, his own bloodline - the entirety of his being was at the mercy of Isabella and her power.

His roar is accompanied by a powerful rush of extreme cold in the form of a rapidly expanding mist - bursting through the entirety of the field as his mind shatters - capturing everything in an intense cold. Words did not escape his mouth, only laughter. This body was a shell, a weak one - he had to rid himself of it. He had no need for it. No love for it.

"Ha..ha.....ha...."

He laughs weakly - as his chains rip through his lower back, tearing skin and clothes alike. Was this the end of his bout against the notorious Isabella of the Uchiha, or whatever she had now become? His body remained stationary, his mirage-like appearance unaffected but his spirit weakened. His mouth would stretch - an inhumane act - as he sheds his own skin like a snake. For some, this signified rebirth. Remaining on his knees before Isabella - his former body destroyed and the new one - albeit new, was still plagued with all the ailments she bestowed upon him.

"Isabella.."

He says, weakly.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]

Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation

Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

HP: 60 - 60 = 0 (75% of original 160 = 120HP)
CP: 760 - 120 = 640
EMS: 7/10
Rinnegan: 5/6

Sanity: 28 - 10 = 18 (FINAL TIER)
Sanity Drawbacks:

  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  2. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  4. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai
  5. Your character develops a sudden revulsion for their own flesh. Each turn flay part of yourself with a knife or kunai. Inflicts 30 damage.
  6. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
  7. The character suddenly believes they have changed genders. Lasts for seven turns (2/7)
  8. Your character's memory becomes impaired. Forget the last four turns of battle.
  9. The afflicted lose their sense of time and space. Roll a 50% chance each turn to see if techniques are sped up or slowed down. This either increases their speed by 3x or reduces it to 1/3rd.
  10. Your character's basic senses are lost. Roll to lose either sense of sight, hearing, smell, touch, or taste.
 

Lili-Chwan

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The seal activates passively, disabling the Decay chakra before strikes Pieck - who falls to the ground, unharmed physically - but mentally broken. All sense of time and space distorted and his memory lost - Pieck-san couldn't fathom what had occurred. Where was he? What happened? Last, Isabella had released a fungal mass and he reacted - was he too late? Was this perhaps a Genjutsu? No. He couldn't feel the air, the wind - his own presence. Had she completely managed to remove a Sense from him? What power did she covet? What darkness was hidden behind the cosmos in her eyes - a darkness that enveloped everything, even Pieck's own mind, his thoughts, his actions.

A terrible conclusion. He slams his hands to the ground as he lets out a primal roar - his pain and suffering echoed through the field - he could only hear the voices that kept whispering and making him feel useless. Betrayed by own kin, his own bloodline - the entirety of his being was at the mercy of Isabella and her power.

His roar is accompanied by a powerful rush of extreme cold in the form of a rapidly expanding mist - bursting through the entirety of the field as his mind shatters - capturing everything in an intense cold. Words did not escape his mouth, only laughter. This body was a shell, a weak one - he had to rid himself of it. He had no need for it. No love for it.

"Ha..ha.....ha...."

He laughs weakly - as his chains rip through his lower back, tearing skin and clothes alike. Was this the end of his bout against the notorious Isabella of the Uchiha, or whatever she had now become? His body remained stationary, his mirage-like appearance unaffected but his spirit weakened. His mouth would stretch - an inhumane act - as he sheds his own skin like a snake. For some, this signified rebirth. Remaining on his knees before Isabella - his former body destroyed and the new one - albeit new, was still plagued with all the ailments she bestowed upon him.

"Isabella.."

He says, weakly.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]

Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation

Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

HP: 60 - 60 = 0 (75% of original 160 = 120HP)
CP: 760 - 120 = 640
EMS: 7/10
Rinnegan: 5/6

Sanity: 28 - 10 = 18 (FINAL TIER)
Sanity Drawbacks:

  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  2. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  4. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai
  5. Your character develops a sudden revulsion for their own flesh. Each turn flay part of yourself with a knife or kunai. Inflicts 30 damage.
  6. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
  7. The character suddenly believes they have changed genders. Lasts for seven turns (2/7)
  8. Your character's memory becomes impaired. Forget the last four turns of battle.
  9. The afflicted lose their sense of time and space. Roll a 50% chance each turn to see if techniques are sped up or slowed down. This either increases their speed by 3x or reduces it to 1/3rd.
  10. Your character's basic senses are lost. Roll to lose either sense of sight, hearing, smell, touch, or taste.
There was still more, Isabella had thought this concluding line for at least three moves ago. If there was one thing this kid was, was resilient. As the red haired Uchiha touched the wall once more, she shouted:

YOU'RE LIKE A COCKROACH!

And then she unleashed a massive blast of miasma, like a projectile vomit of cosmical porportions. Yet it was not just a blast of purple miasma. Well, it was, but it was Spiritual now. With the infusion of Takamabi in the genesis of the technique, Isabella turned her projectile vomit shout into a glorious and bright plasma of the sun. Like a portal to the surface of a star, the colossal blast would decimate the puny 50 chakra tiered nitrogen mist, consuming it like a fire does a piece of paper. More importantly, 10 more sanity points would be drained from Pieck, regardless of how much she begged the Blood Traitor. She had had enough, no more miss nice girl. In fact, the dragon of purple miasma was still around, and she sent it through for good measure as well, like a projectile that would eat through whatever remained of Pieck, hopefully hitting her by surprise under de cover of the extremely bright dimension-altering Takamabi Reality Rift.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 ( 70 ; +10 Takamabi )
Damage: 120 (+Chaos) (-20 Health Points) ( 170 ; +30 Chaos, +20 Takamabi )
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

Isabella Stats:
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 420 - 30 - 60 - 50 - 10 = 270
Sanity: 75.5 - 5 = 70.5
Sanity Drawback:
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 4 / 7 )
Void Infusions: 1 / 3
Litmus Body: 4/4
 

Detective L

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The dimension altering hit combined with the mind altering effects of Isabella's eyes would serve too much for Pieck-san - as his body collapses - now for a final time. The new body served no purpose and was overwhelmed by Isabella's attack. She was strong, too strong perhaps - but it was inevitable. Pieck's life would fade - her sanity and physical body now broken, the last words she musters come out as a whisper - barely audible.

"You're stronger than I thought."

Her body falls lifelessly to the ground as the spiritual flames danced around her corpse.



Thanks for the good fight, Lili. Definitely one of the best I've had so far. Top 3.
 

Lili-Chwan

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Isabella heaved a sigh of relief as her opponents life cycle dimmed before her very eyes. With a single leap, Isabella approached her opponent and placed her hand on Piecks head, lowering her eye lids so she could rest.

"You were a terrifying opponent. I thank you."

Using her yang energy, Isabella restored her opponents chakra and body, healing her fully. Pieck woud live to fight another day.

"What you mean stronger than I thought?"

And with the same energy, isabella mutated pieck a deformed hand on her forehead, pointed backwards into her eyes with a permanent flipped bird formed with its fingers.

And then she left.

GG
 
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