[Official] Road to Temporal Mastery 2/8

Lili-Chwan

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I'll take it, you can either fight Lucifer or Obito I forget which my third bio is tbh. You can take first move also
Lucifer sounds amazing.

The abandoned city was quiet. A myriad of massive buildings stretched all around, all empty with no sign of life. In fact, there was absolutely no sign of struggle either. It was as if all inhabitants had simply vanished. All, except two.
Isabella stood in front of Lucifer in the middle of a huge granite plaza, 30 meters in diameter. Multiple streets are lined with buildings connected to the plaza at every direction.

And what do we have here? Such a striking young gentleman. What is your name, sir? I'm sure you wouldn't like your grave to be nameless.

She smirked, activating her Shinkaigan and Uchuu Shinkaigan, retrieving 15 sanity points from her opponent, as she slammed her bloodied hand on the ground, summoning a large red fox at her side. Through her ability, Kumiho acquires the Fourth Tail, holding with it the power to use Takamabi.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
( Kitsune no Kuchiyose: Kumiho ) Nightmare Fox Summoning Technique: Kumiho, the Red-Omen Fox
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 60
Damage Points: N/A
Description: Kumiho is from a sect of Kitsune Foxes that are elementally specialized. They are designed to battle and serve as the main military branch of the Kitsune. She possesses a red-tinted fur coat, with a stripped tiger-like pattern in her fur. When she is summoned, she inherently has 3 bestowed tails:

1. The Second Tail is a Basic Fire Elemental Tail, which is it's thematic tail, whereas the Third Tail is it's opposite, a Decay Advanced Elemental Tail.
2. The Strength of the theme element and elements that are composed by it are boosted by 10 chakra when the Red-Omen uses it, and that is translated as a +20 damage boost when applicable.
3. Kamiho has 80 health points, 13 speed and 25 tracking. This tracking is bound to a Single-Landmark, and is Spiritual Based, as per the Contract.

Note: Can only be summoned by Fire and Decay users.
Note: Can only be summoned once and cannot be summoned while other Kitsune are present

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 2000 - 10 - 30 - 60 = 1900
Sanity: 100
 

Arthorius

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Lucifer sounds amazing.

The abandoned city was quiet. A myriad of massive buildings stretched all around, all empty with no sign of life. In fact, there was absolutely no sign of struggle either. It was as if all inhabitants had simply vanished. All, except two.
Isabella stood in front of Lucifer in the middle of a huge granite plaza, 30 meters in diameter. Multiple streets are lined with buildings connected to the plaza at every direction.

And what do we have here? Such a striking young gentleman. What is your name, sir? I'm sure you wouldn't like your grave to be nameless.

She smirked, activating her Shinkaigan and Uchuu Shinkaigan, retrieving 15 sanity points from her opponent, as she slammed her bloodied hand on the ground, summoning a large red fox at her side. Through her ability, Kumiho acquires the Fourth Tail, holding with it the power to use Takamabi.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
( Kitsune no Kuchiyose: Kumiho ) Nightmare Fox Summoning Technique: Kumiho, the Red-Omen Fox
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 60
Damage Points: N/A
Description: Kumiho is from a sect of Kitsune Foxes that are elementally specialized. They are designed to battle and serve as the main military branch of the Kitsune. She possesses a red-tinted fur coat, with a stripped tiger-like pattern in her fur. When she is summoned, she inherently has 3 bestowed tails:

1. The Second Tail is a Basic Fire Elemental Tail, which is it's thematic tail, whereas the Third Tail is it's opposite, a Decay Advanced Elemental Tail.
2. The Strength of the theme element and elements that are composed by it are boosted by 10 chakra when the Red-Omen uses it, and that is translated as a +20 damage boost when applicable.
3. Kamiho has 80 health points, 13 speed and 25 tracking. This tracking is bound to a Single-Landmark, and is Spiritual Based, as per the Contract.

Note: Can only be summoned by Fire and Decay users.
Note: Can only be summoned once and cannot be summoned while other Kitsune are present

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 2000 - 10 - 30 - 60 = 1900
Sanity: 100
"How very dramatic, you're supposed to start off with a monologue before you jump right in to the villainous cliche one liners."

Lucifer gazed at his foe and thus saw her eyes swirling in to some kind of ocular ability, he hadn't seen this one before but it immediately started making him feel strange, he had enough experience with the Sharingan to know that staring in to visual abilities was usually pretty bad and thus would close his eyes, relying on his life sensory ability to pinpoint his foe.

Knowing that his opponent possessed unique eyes would help with his decision making however in regards of how best to combat this woman, almost immediately a large arm would burst from his back, followed by two smaller ones that would hang around him, these autonomous limbs would target enemies on the field without his input, having the ability to make decisions for themselves.

(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A
Description: An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.
Note: May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.
Note: Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.
Note: Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.

These arms would act very swiftly with the larger abomination limb attempting to grab both the woman and her newly summoned animal in it's iron grasp, while the two smaller arms would attempt to take advantage of the firsts immediate threat, reaching over the top of it to punch downwards with one punch aimed at each adversary. While the arms acted, Lucifer himself would release the sea of life from the soles of his feet where it permeated the ground and begin to convert it rapidly.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
 

Lili-Chwan

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"How very dramatic, you're supposed to start off with a monologue before you jump right in to the villainous cliche one liners."

Lucifer gazed at his foe and thus saw her eyes swirling in to some kind of ocular ability, he hadn't seen this one before but it immediately started making him feel strange, he had enough experience with the Sharingan to know that staring in to visual abilities was usually pretty bad and thus would close his eyes, relying on his life sensory ability to pinpoint his foe.

Knowing that his opponent possessed unique eyes would help with his decision making however in regards of how best to combat this woman, almost immediately a large arm would burst from his back, followed by two smaller ones that would hang around him, these autonomous limbs would target enemies on the field without his input, having the ability to make decisions for themselves.

(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A
Description: An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.
Note: May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.
Note: Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.
Note: Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.

These arms would act very swiftly with the larger abomination limb attempting to grab both the woman and her newly summoned animal in it's iron grasp, while the two smaller arms would attempt to take advantage of the firsts immediate threat, reaching over the top of it to punch downwards with one punch aimed at each adversary. While the arms acted, Lucifer himself would release the sea of life from the soles of his feet where it permeated the ground and begin to convert it rapidly.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
"How very dramatic, you're supposed to start off with a monologue before you jump right in to the villainous cliche one liners."

Lucifer gazed at his foe and thus saw her eyes swirling in to some kind of ocular ability, he hadn't seen this one before but it immediately started making him feel strange, he had enough experience with the Sharingan to know that staring in to visual abilities was usually pretty bad and thus would close his eyes, relying on his life sensory ability to pinpoint his foe.

Knowing that his opponent possessed unique eyes would help with his decision making however in regards of how best to combat this woman, almost immediately a large arm would burst from his back, followed by two smaller ones that would hang around him, these autonomous limbs would target enemies on the field without his input, having the ability to make decisions for themselves.

(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A
Description: An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.
Note: May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.
Note: Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.
Note: Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.

These arms would act very swiftly with the larger abomination limb attempting to grab both the woman and her newly summoned animal in it's iron grasp, while the two smaller arms would attempt to take advantage of the firsts immediate threat, reaching over the top of it to punch downwards with one punch aimed at each adversary. While the arms acted, Lucifer himself would release the sea of life from the soles of his feet where it permeated the ground and begin to convert it rapidly.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
As the grotesque limb appears from Lucifer's back, Isabella and Kumiho simultaneously perform their techniques, with the Uchiha leaping onto the Nightmare Fox's back and where they can both began their encirclement of their prey, rotating counterclockwise and slowly closing in on the Tiamater. As Isabella leaps, the Fox would spit out a blast of red and white fire, burning reality with it's approach. The very air seems to bend and twist, like the path of the white flames burns through the spatial dimension by opening a portal into a world of dark abyssal waters. This entails a very peculiar juxtaposition, for the the fire would consume the very air in the shape of violent flames, but it's body would appear to be ranging dark waters of a eeriely profound ocean, crackling around with sparks of red and white energy, like glitches. If a sentient being is hit with the flames of Takamabi, they would be hit with the abysmally glaciar cold of the dark ocean, feeling as if drowining in bone-shattering freezing water, no light to be seen underneath the crushing depths of this underwater world. The effects of Jikoku would be felt as well, as time seems to Dilate within the bowels of the ocean. Lucifer would feel like he would move 4x slower than reality, and, instead see all outside of the Flames as if moving 4x faster. The dimension altering flames would burn through the abomination arms, in order to atempt to consume the Tiamater directly.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator ( Jikoku )
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 70 ; 20 dissipation per turn )
Damage Points: 80 - 120 ( 140 )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.


Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A ranked usage cannot be done more than 6 times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Simultaneously, Isabella would take advantage of her opponent's tactic, and would compress the air in the four cardinal directions around the Tiamater, 20 meters from the ground. As she leaps on her summon, she would be holding the handseal that would shoot each hawk as soon as they have been produced, aiming them towards his Head, unnoticed until they pierce through his eyes and brain.

Monologue? I thought everyone just bonded through death threats... guess I was wrong

(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish.
Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
 

Arthorius

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As the grotesque limb appears from Lucifer's back, Isabella and Kumiho simultaneously perform their techniques, with the Uchiha leaping onto the Nightmare Fox's back and where they can both began their encirclement of their prey, rotating counterclockwise and slowly closing in on the Tiamater. As Isabella leaps, the Fox would spit out a blast of red and white fire, burning reality with it's approach. The very air seems to bend and twist, like the path of the white flames burns through the spatial dimension by opening a portal into a world of dark abyssal waters. This entails a very peculiar juxtaposition, for the the fire would consume the very air in the shape of violent flames, but it's body would appear to be ranging dark waters of a eeriely profound ocean, crackling around with sparks of red and white energy, like glitches. If a sentient being is hit with the flames of Takamabi, they would be hit with the abysmally glaciar cold of the dark ocean, feeling as if drowining in bone-shattering freezing water, no light to be seen underneath the crushing depths of this underwater world. The effects of Jikoku would be felt as well, as time seems to Dilate within the bowels of the ocean. Lucifer would feel like he would move 4x slower than reality, and, instead see all outside of the Flames as if moving 4x faster. The dimension altering flames would burn through the abomination arms, in order to atempt to consume the Tiamater directly.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator ( Jikoku )
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 70 ; 20 dissipation per turn )
Damage Points: 80 - 120 ( 140 )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.


Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A ranked usage cannot be done more than 6 times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Simultaneously, Isabella would take advantage of her opponent's tactic, and would compress the air in the four cardinal directions around the Tiamater, 20 meters from the ground. As she leaps on her summon, she would be holding the handseal that would shoot each hawk as soon as they have been produced, aiming them towards his Head, unnoticed until they pierce through his eyes and brain.

Monologue? I thought everyone just bonded through death threats... guess I was wrong

(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish.
Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
Lucifer thanks to his life sensing was able to tell immediately that his autonomous limb had failed to grab the targets and was losing life force rapidly, realising he couldn't keep his eyes closed for much longer he resolved to reposition and counter attack. Surging the sea of life through his veins his body would grow in stature, turning a deep purple and growing wings which he immediately used to launch himself vertically in to the skies, opening his eyes once more he was careful not to look in his opponents, focusing instead on her torso around the shoulders.

(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.
Note: May only be used once per battle.
Note: Once triggered this technique will last for three turns.
Note: Once this ability ends the user will be unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving.
Note: While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.

With his eyes opened he was capable of seeing the attacks heading for him, though he could hear the rushing winds nevertheless. Focusing his eyes he lowered his gaze to the enemies summoning and unleashed a powerful beam of compressed vile haze sacrificing two move slots total to deal 140 damage, allowing the wind to strike his toughened form he would only take 20 damage from it.
 

Lili-Chwan

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Lucifer thanks to his life sensing was able to tell immediately that his autonomous limb had failed to grab the targets and was losing life force rapidly, realising he couldn't keep his eyes closed for much longer he resolved to reposition and counter attack. Surging the sea of life through his veins his body would grow in stature, turning a deep purple and growing wings which he immediately used to launch himself vertically in to the skies, opening his eyes once more he was careful not to look in his opponents, focusing instead on her torso around the shoulders.

(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.
Note: May only be used once per battle.
Note: Once triggered this technique will last for three turns.
Note: Once this ability ends the user will be unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving.
Note: While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.

With his eyes opened he was capable of seeing the attacks heading for him, though he could hear the rushing winds nevertheless. Focusing his eyes he lowered his gaze to the enemies summoning and unleashed a powerful beam of compressed vile haze sacrificing two move slots total to deal 140 damage, allowing the wind to strike his toughened form he would only take 20 damage from it.
It was a grotesque thing, seeing the man turn into a mutated gargoile. Nonetheless, with her Shinkaigan, Isabella would witness the creation of the enhancend Vile Haze, from it's inception to it's release, and return it to the void. A flash of purple energy would unleash in its stead, signifying it's vanishment and, with it, the draining of 15 sanity points from both Lucifer and Kumiho, whereas only 7.5 would be drained from Isabella. This would collapse Lucifer's plan to block the previous Takamabi technique, leaving it untouched.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70) ( 60 )
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

Simultaneously, the Fox would leap into the air and ghostly soar through it, following Lucifer ascension, while expelling 8 massive meteors of fire through the air. Except these fireballs would not appear to be normal Fire but actual globules of rotten blood, dark and putrid. The additional infusion of Takamabi into the Great Fireball Shower would shift their form into the nefarious blood shower, while also shifting it's damage into spiritual rather than physical, putting Lucifer between the altered blood meteors and the unblocked dark ocean eruption below. The second volley of Takamabi would be produced in tandem with Isabella's Primordial Incipience.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 ( 80 )
Damage: 100 ( 140 ; +20 Takamabi +20 Fire Specialist )
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

Ugh, you are even less of my type now, please stop pestering me with your endless flexing.
The Uchiha shouts, as Kumiho attempts to see if she can feed Isabella with some gunk she had underneath her claws. Though she becomes quite noticeably bothered by the fact that Isabella declines it.


Isabella

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1840 - 30 - 60 = 1750
Sanity: 100 - 7.5 = 92.5

Sanity Drawback:
5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1/ 7 )

Kumiho

Tracking: 25
Speed: 11
Health: 80
Chakra: ??? - 60 - 70 - 50 = ??? - 180
Sanity: 100 - 15 + 3 = 88

Tier 1: 4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. ( 1/ 2 )
Tier 2: The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
 
Last edited:

Arthorius

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It was a grotesque thing, seeing the man turn into a mutated gargoile. Nonetheless, with her Shinkaigan, Isabella would witness the creation of the enhancend Vile Haze, from it's inception to it's release, and return it to the void. A flash of purple energy would unleash in its stead, signifying it's vanishment and, with it, the draining of 15 sanity points from both Lucifer and Kumiho, whereas only 7.5 would be drained from Isabella. This would collapse Lucifer's plan to block the previous Takamabi technique, leaving it untouched.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70) ( 60 )
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

Simultaneously, the Fox would leap into the air and ghostly soar through it, following Lucifer ascension, while expelling 8 massive meteors of fire through the air. Except these fireballs would not appear to be normal Fire but actual globules of rotten blood, dark and putrid. The additional infusion of Takamabi into the Great Fireball Shower would shift their form into the nefarious blood shower, while also shifting it's damage into spiritual rather than physical, putting Lucifer between the altered blood meteors and the unblocked dark ocean eruption below. The second volley of Takamabi would be produced in tandem with Isabella's Primordial Incipience.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 ( 80 )
Damage: 100 ( 140 ; +20 Takamabi +20 Fire Specialist )
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

Ugh, you are even less of my type now, please stop pestering me with your endless flexing.
The Uchiha shouts, as Kumiho attempts to see if she can feed Isabella with some gunk she had underneath her claws. Though she becomes quite noticeably bothered by the fact that Isabella declines it.


Isabella

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1840 - 30 - 60 = 1750
Sanity: 100 - 7.5 = 92.5

Sanity Drawback:
5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1/ 7 )

Kumiho

Tracking: 25
Speed: 11
Health: 80
Chakra: ??? - 60 - 70 - 50 = ??? - 180
Sanity: 100 - 15 + 3 = 88

Tier 1: 4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. ( 1/ 2 )
Tier 2: The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
Having flew away from the enemy technique already, Lucifer would note his beams sucked in to some kind of void before striking the opponents summoning, before the telltale sounds of a attack coming from above made themselves clear, the sound of flames falling from the sky the shadows darkening above blocking some of the light, Lucifer would react quickly turning his head upwards and releasing another beam of vile haze at the cost of two move slots inflicting 140 damage and blowing a hole clean through the encroaching attack leaving himself safe.

Forming three handseals in the air, Lucifer would cast a genjutsu upon both opponent and their summoned creature, causing his voice to incessantly ring in their ears preventing the usage of complex techniques while they were under the illusion. With continued ringing the victims would begin to feel mental pain.

Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
 

Lili-Chwan

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Having flew away from the enemy technique already, Lucifer would note his beams sucked in to some kind of void before striking the opponents summoning, before the telltale sounds of a attack coming from above made themselves clear, the sound of flames falling from the sky the shadows darkening above blocking some of the light, Lucifer would react quickly turning his head upwards and releasing another beam of vile haze at the cost of two move slots inflicting 140 damage and blowing a hole clean through the encroaching attack leaving himself safe.

Forming three handseals in the air, Lucifer would cast a genjutsu upon both opponent and their summoned creature, causing his voice to incessantly ring in their ears preventing the usage of complex techniques while they were under the illusion. With continued ringing the victims would begin to feel mental pain.

Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
As the second wave of Vile Haze is released, Kumiho casts a genjutsu onto Lucifer. While there was no saving the upper Takamabi combo technique, the effects of the Genjutsu would be felt in time to prevent Lucifer's usage of his own Genjutsu. He would immediately feel his arms, hands, legs and wings stitched together, deceiving his body into crumpling up and lose it's mobility, in turn causing Lucifer to plummet back into the ocean of Takamabi. Simultaneously, Isabella's Shinkaigan would activate in a flash, causing Lucifer's Form of the Betrayer to end prematurely, and locking away his access to the Sea of Life, while also draining his sanity by 7 alongside Teca, whereas only 3.5 is drained off Isabella.

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.

*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.
(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.

Though I have to say, you are kinda cute.

Isabella says, as the whispers start, and the fox seems to agree and do googly eyes at lucifer.

Isabella

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1750 - 30 - 15 - 30 = 1675
Sanity: 92.5 - 3.5 = 89

Sanity Drawback:
5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 2/ 7 )
3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. ( 1/ 4 )
Tier 2
1. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. ( 1/4 )

Kumiho

Tracking: 25
Speed: 11
Health: 80
Sanity: 88 + 3 = 91 - 7 = 84
4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. ( 2/2 )
Tier 2: 3. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
.
 

Arthorius

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As the second wave of Vile Haze is released, Kumiho casts a genjutsu onto Lucifer. While there was no saving the upper Takamabi combo technique, the effects of the Genjutsu would be felt in time to prevent Lucifer's usage of his own Genjutsu. He would immediately feel his arms, hands, legs and wings stitched together, deceiving his body into crumpling up and lose it's mobility, in turn causing Lucifer to plummet back into the ocean of Takamabi. Simultaneously, Isabella's Shinkaigan would activate in a flash, causing Lucifer's Form of the Betrayer to end prematurely, and locking away his access to the Sea of Life, while also draining his sanity by 7 alongside Teca, whereas only 3.5 is drained off Isabella.

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.

*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.
(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.

Though I have to say, you are kinda cute.

Isabella says, as the whispers start, and the fox seems to agree and do googly eyes at lucifer.

Isabella

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1750 - 30 - 15 - 30 = 1675
Sanity: 92.5 - 3.5 = 89

Sanity Drawback:
5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 2/ 7 )
3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. ( 1/ 4 )
Tier 2
1. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. ( 1/4 )

Kumiho

Tracking: 25
Speed: 11
Health: 80
Sanity: 88 + 3 = 91 - 7 = 84
4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. ( 2/2 )
Tier 2: 3. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
.
Lucifer the illusion take hold as his body was suddenly and inexplicably stitched together, this would surely prove very confusing for most people, but the child of Tiamat was immediately suspicious of the sudden appearance of the threads and how quickly they'd appeared, along with knowing of this genjutsu intimately this would give the child of Tiamat cause to determine it was a illusion, regardless the danger below was very real and thus before falling all the way even as one state ended another began.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn

Activating the level 2 of his karma would serve as a foreign chakra injection breaking free from the genjutsu placed on him Lucifer would form a rift as he fell, directly below him by a few inches and above the enemy technique, falling in to the rift he would emerge 25 meters behind his enemy and her summoning.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.

From behind his adversaries Lucifer would string a few handseals, casting upon them both a genjutsu in which a enormous tree sprouts from the ground, a snake wraps around them both and millions of apples fall on their heads at S rank.

Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin
Type: Offensive
Rank: A/S
Range: Short
Chakra: 30-40
Damage: 60-80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released.
Notes:
- Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element.
-Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages.
 

Lili-Chwan

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Lucifer the illusion take hold as his body was suddenly and inexplicably stitched together, this would surely prove very confusing for most people, but the child of Tiamat was immediately suspicious of the sudden appearance of the threads and how quickly they'd appeared, along with knowing of this genjutsu intimately this would give the child of Tiamat cause to determine it was a illusion, regardless the danger below was very real and thus before falling all the way even as one state ended another began.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn

Activating the level 2 of his karma would serve as a foreign chakra injection breaking free from the genjutsu placed on him Lucifer would form a rift as he fell, directly below him by a few inches and above the enemy technique, falling in to the rift he would emerge 25 meters behind his enemy and her summoning.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.

From behind his adversaries Lucifer would string a few handseals, casting upon them both a genjutsu in which a enormous tree sprouts from the ground, a snake wraps around them both and millions of apples fall on their heads at S rank.

Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin
Type: Offensive
Rank: A/S
Range: Short
Chakra: 30-40
Damage: 60-80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released.
Notes:
- Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element.
-Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages.
As their opponent activates his Karma, Isabella quickly performs one handseal, and severs Lucifer's connection to chakra, both his access and his memory, as if he had never had chakra at all. When this happens, the techniques he was sustaining through chakra would immediately stop, and prevent his access to the rift. Falling ungracefully, Lucifer would be met with a massive gaseous fire that was formed simultaneously with the genjutsu 5 meters bellow him, of a giant fox-like demon with several kitsune orbs around it's demonic face. As the demonic fox opens it's mouth, it plunges upwards, the gaseous foxfire lifting as a whole, like a ghastly eruption of ectoplasm.

( Genjutsu: Hanbun Sora no Hai ) Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios

( Yako no Kitsune Hijutsu: Kitsunebi ) Nightmare Fox Secret Arts: Ghastly Foxfire
Type: Offensive/Defensive/Supplementary
Rank: B-Forbidden ( Forbidden )
Range: Short-Long
Chakra Cost: 40-60 ( 60 )
Damage Points: 80-120 ( -15 for Forbidden usage ) ( 120 ; -15 )
Description: Ghastly Foxfire is the inherent power of the Nightmare Foxes, a spiritual-damage dealing ghostly gas that burns like a lazy and pale flame. These can be manipulated into coating their fur and body parts, appear as levitating orbs and garbs around the Nightmare fox, or be used as rudimentary constructs and projectiles to attack or defend. They move at the speed of Basic Fire Ninjutsu. Touching the bioluminescent gas won't burn or physically harm any target, but will induce several hallucinogenic and mental ailments. This technique will serve as the generic utilization of this Ghastly Foxfire, whose S&W follow a relation of Neutrality against other techniques and deals Spiritual Damage. When interacting with physical objects, they will possess the same power tier as the chakra that was used to produce and manipulate it, or similar in chakra-less techniques. When interacting with sentient beings, they will be able to produce a savage and animalistic mental pain and hallucinogenic effect similar to being in a drunken and feral haze. The severity of these effects will increase the greater the rank of the construct.

When it is not carrying a Genjutsu, Fox Fire will disable dexterity through the sheer mental pain being dealt. Up to A rank it hinders the usage of techniques that require great concentration and linking more than 3 handseals at a time. A adds onto the previous rank and disables techniques with more than 1 handseal. S rank and higher prevents the usage of handseals altogether. These effects only last for 2 turns.

Ghastly Foxfire can be used to induce Genjutsu onto others, and will lock the Genjutsu onto their targets for as long as the ghastly gas is afflicting them. It can be purged through surges of Yin-Yang and Anutu, or any of their components of equal rank. Likewise, they can be interacted with through Advanced Sealing techniques that intend to absorb the chakra within the Foxfire, by using the same tier of chakra as the flame. Unlike Yin-based techniques, Foxfire are natural products of the Nightmare Foxes, and thus interact with Senjutsu with a neutrality in S&W, meaning that, unlike ninjutsu, Senjutsu surges can break the afflictions of Ghastly Foxfire, but do so by using a surge of the same rank. The afflicted is dealt the same damage as the Foxfire vessel or the infused Genjutsu, whichever is highest. Damage does not stack ( A rank Foxfire carrying an A rank Genjutsu won't deal damage twice). Genjutsu is cast onto targets through inhaling the smoke or through direct contact with the flames.
Note: Using a specific Genjutsu attached to the Foxfire requires the usage of both techniques, spending chakra for both. It can't be used with Foxfire below A rank. It entails an infusion of +10 chakra to the attached Genjutsu, whereas the remaining chakra is made to produce the Foxfire itself. The Genjutsu can only be attached to a Foxfire of the same or higher rank. Forbidden ranked Genjutsu cannot be attached to Foxfire.
Note: Can only be used by Nightmare Foxes or Signers who have Naturalist Specialty.
Note: Requires 1 turn cooldown for B rank usages, and 1 turns cooldown for A rank and 2 turns for S rank and higher.
Note: Can only be used 8 times for B and A rank and 2 times for S rank and higher.

Isabella

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1675 - 30 - 30 = 1615
Sanity: 89 + 3 = 91

Sanity Drawback:
5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 3/ 7 )
3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. ( 2/ 4 )


Kumiho

Tracking: 25
Speed: 11
Health: 80 - 15 = 65
Sanity: 84 + 3 = 87

Tier 2: 3. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
 

Arthorius

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As their opponent activates his Karma, Isabella quickly performs one handseal, and severs Lucifer's connection to chakra, both his access and his memory, as if he had never had chakra at all. When this happens, the techniques he was sustaining through chakra would immediately stop, and prevent his access to the rift. Falling ungracefully, Lucifer would be met with a massive gaseous fire that was formed simultaneously with the genjutsu 5 meters bellow him, of a giant fox-like demon with several kitsune orbs around it's demonic face. As the demonic fox opens it's mouth, it plunges upwards, the gaseous foxfire lifting as a whole, like a ghastly eruption of ectoplasm.

( Genjutsu: Hanbun Sora no Hai ) Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios

( Yako no Kitsune Hijutsu: Kitsunebi ) Nightmare Fox Secret Arts: Ghastly Foxfire
Type: Offensive/Defensive/Supplementary
Rank: B-Forbidden ( Forbidden )
Range: Short-Long
Chakra Cost: 40-60 ( 60 )
Damage Points: 80-120 ( -15 for Forbidden usage ) ( 120 ; -15 )
Description: Ghastly Foxfire is the inherent power of the Nightmare Foxes, a spiritual-damage dealing ghostly gas that burns like a lazy and pale flame. These can be manipulated into coating their fur and body parts, appear as levitating orbs and garbs around the Nightmare fox, or be used as rudimentary constructs and projectiles to attack or defend. They move at the speed of Basic Fire Ninjutsu. Touching the bioluminescent gas won't burn or physically harm any target, but will induce several hallucinogenic and mental ailments. This technique will serve as the generic utilization of this Ghastly Foxfire, whose S&W follow a relation of Neutrality against other techniques and deals Spiritual Damage. When interacting with physical objects, they will possess the same power tier as the chakra that was used to produce and manipulate it, or similar in chakra-less techniques. When interacting with sentient beings, they will be able to produce a savage and animalistic mental pain and hallucinogenic effect similar to being in a drunken and feral haze. The severity of these effects will increase the greater the rank of the construct.

When it is not carrying a Genjutsu, Fox Fire will disable dexterity through the sheer mental pain being dealt. Up to A rank it hinders the usage of techniques that require great concentration and linking more than 3 handseals at a time. A adds onto the previous rank and disables techniques with more than 1 handseal. S rank and higher prevents the usage of handseals altogether. These effects only last for 2 turns.

Ghastly Foxfire can be used to induce Genjutsu onto others, and will lock the Genjutsu onto their targets for as long as the ghastly gas is afflicting them. It can be purged through surges of Yin-Yang and Anutu, or any of their components of equal rank. Likewise, they can be interacted with through Advanced Sealing techniques that intend to absorb the chakra within the Foxfire, by using the same tier of chakra as the flame. Unlike Yin-based techniques, Foxfire are natural products of the Nightmare Foxes, and thus interact with Senjutsu with a neutrality in S&W, meaning that, unlike ninjutsu, Senjutsu surges can break the afflictions of Ghastly Foxfire, but do so by using a surge of the same rank. The afflicted is dealt the same damage as the Foxfire vessel or the infused Genjutsu, whichever is highest. Damage does not stack ( A rank Foxfire carrying an A rank Genjutsu won't deal damage twice). Genjutsu is cast onto targets through inhaling the smoke or through direct contact with the flames.
Note: Using a specific Genjutsu attached to the Foxfire requires the usage of both techniques, spending chakra for both. It can't be used with Foxfire below A rank. It entails an infusion of +10 chakra to the attached Genjutsu, whereas the remaining chakra is made to produce the Foxfire itself. The Genjutsu can only be attached to a Foxfire of the same or higher rank. Forbidden ranked Genjutsu cannot be attached to Foxfire.
Note: Can only be used by Nightmare Foxes or Signers who have Naturalist Specialty.
Note: Requires 1 turn cooldown for B rank usages, and 1 turns cooldown for A rank and 2 turns for S rank and higher.
Note: Can only be used 8 times for B and A rank and 2 times for S rank and higher.

Isabella

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1675 - 30 - 30 = 1615
Sanity: 89 + 3 = 91

Sanity Drawback:
5. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 3/ 7 )
3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. ( 2/ 4 )


Kumiho

Tracking: 25
Speed: 11
Health: 80 - 15 = 65
Sanity: 84 + 3 = 87

Tier 2: 3. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Oh no I have fallen and I can't get up

Unrelated to the fight but I'm definitely putting that gen in ME LMAO
 
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