[Official] Road to Temporal Mastery 1/8

Lili-Chwan

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The terrain is a meadow, 30 meters diameter, surrounded by an oak forest densely packed. Isabella appears from the trees, standing 10 meters apart from her opponent, in the middle of the clearing.

Thank you for helping me unveil the mysteries of the void. We shall see if it turns out alright for you...

She says, activating her Shinkaigan and then the Uchuu Shinkaigan, causing a sanity drain of 15 points if Gambit does not manage to avert his eyes. Without waiting for her opponent to react to the drain, Isabella quickly summons a massive dragon composed of purple miasma, which she uses to flank her opponent from the left, ravaging through the field until it bites down through Gambit's head. Witnessing the birth of the Dragon drains an additional 5 sanity points, and 2.5 from Isabella herself.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn) ( 30 )
Damage: 60 (+Chaos) ( 60 )
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Chaos Roll: 0
S&W Roll: Water

Yes, feel the wrath of Isabella's dragon!

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 2000 - 10 - 30 - 30 = 1930
Sanity: 100 - 2.5 = 97.5

Sanity Drawback: 1. The afflicted can only speak in third person. Lasts for seven turns. (1/7 )
 
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Whatever you say just as long as I get my payment I'm good.
The man in the brown trench coat watches the gorgeous lady. She activates an unknown Doujutsu he has never seen before. He starts to look around as if someone was watching him. He did want to look at her eyes anymore. When he towards her direction it will always be towards her chin and lower.

From right to left and left to right he continues looking around.

Someone is out there watching me and I know you know who it is. TELL MEEEEE!!!!!

Yells at the top of his lungs but he stopped when he notices the dragon.

Wtf is this!!!

He starts to grow angry. He has never been like this before. He was to blow this lady's body into small pieces. He holds out his right arm shaking in terror. He continues to look around. He sends out a black orb that would absorb the dragon with ease.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

After finishing absorbing the dragon he dashes at the lady activating his Kāma Level 1. He picks up his speed slightly but nothing over the amount he can track which is eighteen. As he is dashing towards the lady and is activating his Kāma mark on his left palm he throws numerous metal look like playing cards at her. He aims to cut her all over her body as he rushes at her.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn

(Danmaku) - Barrage
Type: Offensive
Rank: C - A A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 60
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160
-Chakra: 1600 -40 -80 =1480
Sanity: 100 -15(Doujutsu Activation Witness) =85

  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
85 -5(void dragon) =80

  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Absorption Arm: 1/3
 

Lili-Chwan

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Whatever you say just as long as I get my payment I'm good.
The man in the brown trench coat watches the gorgeous lady. She activates an unknown Doujutsu he has never seen before. He starts to look around as if someone was watching him. He did want to look at her eyes anymore. When he towards her direction it will always be towards her chin and lower.

From right to left and left to right he continues looking around.

Someone is out there watching me and I know you know who it is. TELL MEEEEE!!!!!

Yells at the top of his lungs but he stopped when he notices the dragon.

Wtf is this!!!

He starts to grow angry. He has never been like this before. He was to blow this lady's body into small pieces. He holds out his right arm shaking in terror. He continues to look around. He sends out a black orb that would absorb the dragon with ease.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

After finishing absorbing the dragon he dashes at the lady activating his Kāma Level 1. He picks up his speed slightly but nothing over the amount he can track which is eighteen. As he is dashing towards the lady and is activating his Kāma mark on his left palm he throws numerous metal look like playing cards at her. He aims to cut her all over her body as he rushes at her.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn

(Danmaku) - Barrage
Type: Offensive
Rank: C - A A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 60
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160
-Chakra: 1600 -40 -80 =1480
Sanity: 100 -15(Doujutsu Activation Witness) =85

  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
85 -5(void dragon) =80

  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Absorption Arm: 1/3
Isabella does not control those that hide in the shadows. No one does...

Isabella smiles, her face darkening as a myriad of snakes slither from the grass like vicious whips, with striped scales of black and blood. They take advantage of Gambit's insanity-driven paranoia to climb his legs quickly yet discretely, so that, when Gambit attempts to charge toward Isabella and throw his cards, they would be ready to lash out and constrict his movement, causing him to be unable to fully fulfill the throwing motion and trip over his own feet. Probably unbeknownst to him, the Crushing Snake Constriction is merely a decoy to a much more foul Genjutsu, which would trap him in case he chooses to dispel the first one.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation
Rank: A
Range: Short-Mid
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.

The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.

*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*
*Can only be used once per battle*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*
*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*

Specialized Roll: 7 ( Success 1/3 )

And now, Isabella will give you something that arm won't be able to absorb!

She exclaims, right after casting the Genjutsu, summoning a massive statue of a fox skull made of purple miasma, its fangs protruding outwards. The cosmical energy would be bright and eerie, giving the inert fox skull a life-like feeling, yet it would possess no consciousness or will whatsoever. The fox skull would crush down on the vulnerable Gambit, biting a huge chunk off the ground without any mercy, mauling the Karma user in it's midst. 10 Additional points are drained off of him just from witnessing the Reality Rift, whereas 5 are drained from Isabella.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 (+Chaos) (-20 Health Points) ( 170 )
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye they are able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

Chaos Roll: +50
S&W Roll: Earth

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1930 - 30 - 20 - 30 - 60 = 1790
Sanity: 97.5 - 5 = 92 + 2 + 2 = 96

Sanity Drawback: 1. The afflicted can only speak in third person. Lasts for seven turns. (2/7)
 
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Gambit trying to spring forward he is stopped with an alert from his gauntlet. It flushes his system with chakra that would dispel the Genjutsu as he was put in it. It stops for a second but is alerted again. It does the same thing again he flushes the invasion out of his body again. This is all passive and done without Gambit's approval which is a good touch because he rather deal with something real then imaginary. At the same time he is still feeling paranoia each time the alert is going off.

How do you know that no one controls them? You do know something. TELL ME NOW!!!!

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

The man is out of the Genjutsus and is free at last. He was getting mad something he wasn't known for but he is a human being. The man was feeling overwhelmed with thoughts of whom he could be watching him. He wanted to harm the lady before him. She was holding him back from getting close to her. She must be someone who doesn't like close quarters combat. He holds up his right hand in front of him. He gathers up Bakuton chakra in it and shapes it into a ball. The ball is the size of the Fire Ball: Great Fireball Jutsu. He releases it directly at the lady. He uses this to cover up his position.

Bakuton: Bakuhatsu Bōrutekunikku

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S A
Range: Short – Long
Chakra: 15 – 40 30 (-10 per turn)
Damage: 30 – 80 60 (+20[Elementalist Specialist] +20[Kāma Level One] =100)
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

He was covering up his position because he wanted to see if the person who is watching would attack from another position. He takes the opportunity to to use something he hasn't used in years. He feels like this lady with these unknown eyes, that he still won't look at could be dangerous. He slams his hands on the ground once he had got done with the Bakuton Jutsu. The ground below him and the surrounding area would be covered in a sand. He knew he couldn't create it directly under her but it's cool there is a safe space that is cover five meters around her current area. This would also allow him some kind of safe haven to know if someone was walking he could see the foot prints of where they were and going.

Silicone Release: Extract (Shirikon: Ekisu)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
-Only used twice per battle

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160
-Chakra: 1480 -30 -30 =1420
Sanity: 80

  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Absorption Arm: 1/3
Extract: 1/2
 

Lili-Chwan

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Gambit trying to spring forward he is stopped with an alert from his gauntlet. It flushes his system with chakra that would dispel the Genjutsu as he was put in it. It stops for a second but is alerted again. It does the same thing again he flushes the invasion out of his body again. This is all passive and done without Gambit's approval which is a good touch because he rather deal with something real then imaginary. At the same time he is still feeling paranoia each time the alert is going off.

How do you know that no one controls them? You do know something. TELL ME NOW!!!!

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

The man is out of the Genjutsus and is free at last. He was getting mad something he wasn't known for but he is a human being. The man was feeling overwhelmed with thoughts of whom he could be watching him. He wanted to harm the lady before him. She was holding him back from getting close to her. She must be someone who doesn't like close quarters combat. He holds up his right hand in front of him. He gathers up Bakuton chakra in it and shapes it into a ball. The ball is the size of the Fire Ball: Great Fireball Jutsu. He releases it directly at the lady. He uses this to cover up his position.

Bakuton: Bakuhatsu Bōrutekunikku

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S A
Range: Short – Long
Chakra: 15 – 40 30 (-10 per turn)
Damage: 30 – 80 60 (+20[Elementalist Specialist] +20[Kāma Level One] =100)
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

He was covering up his position because he wanted to see if the person who is watching would attack from another position. He takes the opportunity to to use something he hasn't used in years. He feels like this lady with these unknown eyes, that he still won't look at could be dangerous. He slams his hands on the ground once he had got done with the Bakuton Jutsu. The ground below him and the surrounding area would be covered in a sand. He knew he couldn't create it directly under her but it's cool there is a safe space that is cover five meters around her current area. This would also allow him some kind of safe haven to know if someone was walking he could see the foot prints of where they were and going.

Silicone Release: Extract (Shirikon: Ekisu)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
-Only used twice per battle

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160
-Chakra: 1480 -30 -30 =1420
Sanity: 80

  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Absorption Arm: 1/3
Extract: 1/2
As her genjutsu latched on, it was flushed entirely. An oversight, probably from her sanity drain, for the Gauntlets Gambit used were items already on the list of hated gadgets, even more so than those pesky braces her enemies would use to pierce their own skin and dispell her Genjutsu.

I will not be shouted at by the likes of you.

She exclaims, as his opponent attempts to produce the ball of explosive chakra. Yet, through her cosmical eyes, she would be able to peer into the lifecycle of the technique. It's origin, it's medium, it's path and it's death. And, with her eyes, she would send it wholly back to the Void. A bright purple flash ignites in Gambit's arm, as the technique is consumed and vanished, like it had never existed. Accompanying the flash, another 7 points of sanity are drained from Gambit, and 3.5 from Isabella. Simultaneously, Isabella would now initiate her own charge, atempting to meet Gambit head on, grabbing her right fist, she ducks down and slams her right elbow against Gambit's jaw, breaking his attempt to drop down to the ground.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

You're cute, but if this is your idea of flirting, you still have a long away to go

Isabella insanely said.

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1850 - 30 - 30 = 1790
Sanity: 100 - 3.5 = 97.5

1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1/7 )

BTW, everytime you use a field your bio is specialized in, like Explosion Release, your sanity regenerates by 3 points :)
 

The_Empire

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The Bakuton ball disappears. He was confused. It was some kind of space time technique to make something disappear into nothingness. The lady was coming at him as he was attempting to do another technique but doesn't do it because he see her.

He wanted to destroy her. He wanted to make her explode but he wanted to know who was watching him. He waits and punches her elbow at the right moment where the attack couldn't be stop. The elbow and fist of his connect.

BOOM!!!

He blows up her elbow.

(Bakuton: Jiraiken) - Blast Release: Landmine Fist
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 (+20(Elemental Specialist) +20(Level One Kāma) =100)
Description: After Establishing direct with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Can only be used by Blast Release bios.

You will tell me everything.

Right after Landmine Fist he extends out snakes from his right sleeve. They are all aimed to surround the gorgeous lady. They lift her up from the ground as Gambit looks at her directly in her chin and chest area. He had a serious look on his face.

Who.. is watching me?

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (+20(Level One Kāma) =80)
Description: The user summons a large amounts of snakes that emerge from underground to attack a target. These snakes, each a meter wide, can attack up to mid range in the sky and erupt across a mid range radius.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160
-Chakra: 1450 -30 -30 =1390
-Sanity: 83 -7 +3 =79

  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
Absorption Arm: 1/3

Thanks for the information.
 

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The Bakuton ball disappears. He was confused. It was some kind of space time technique to make something disappear into nothingness. The lady was coming at him as he was attempting to do another technique but doesn't do it because he see her.

He wanted to destroy her. He wanted to make her explode but he wanted to know who was watching him. He waits and punches her elbow at the right moment where the attack couldn't be stop. The elbow and fist of his connect.

BOOM!!!

He blows up her elbow.

(Bakuton: Jiraiken) - Blast Release: Landmine Fist
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 (+20(Elemental Specialist) +20(Level One Kāma) =100)
Description: After Establishing direct with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Can only be used by Blast Release bios.

You will tell me everything.

Right after Landmine Fist he extends out snakes from his right sleeve. They are all aimed to surround the gorgeous lady. They lift her up from the ground as Gambit looks at her directly in her chin and chest area. He had a serious look on his face.

Who.. is watching me?

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (+20(Level One Kāma) =80)
Description: The user summons a large amounts of snakes that emerge from underground to attack a target. These snakes, each a meter wide, can attack up to mid range in the sky and erupt across a mid range radius.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160
-Chakra: 1450 -30 -30 =1390
-Sanity: 83 -7 +3 =79

  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
Absorption Arm: 1/3

Thanks for the information.
In her ducked-down position, Isabella would make it even harder for her opponent to keep avoiding her eye, especially since the elbow was in line with her eyes, perfectly aligning herself with her elbow strike. It would hopefully allow her to entrap Gambit into looking at the Uchuu Shinkaigan, while she witnesses the lifecycle of the Explosion technique once more, upon impact, the purple light would eclipse the strike and consume the landmine fist and return it to the void. In doing so, the punch thrown at the elbow would lose any impact and damage, dealing instead the full brunt of her taijutsu to gambit's hand. Incipience drains 15 chakra from Gambit, 7.5 from Isabella. If the entrapment works, 10 points is drained from seeing the uchuu shinkaigan directly.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70) ( 60 )
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Then, encasing her hands with fire, boosted further by her fire elemental speciality and her void infusion, she would unbend her elbow and then strike down with her right hand, producing a large crescent of blazing ash. The crescent would crash down cleanly atop Gambit's head, burning him severely if left unchecked.

( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 ( 100 )
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

Elemental Roll: 15 ( Success 1/3 )
Specialized Roll: 0 ( Fail )

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1790 - 30 - 60 - 30 = 1670
Sanity: 97.5 - 7.5 = 90 + 3 = 93

1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 2/7 )
 

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She did it again. His attack disappear in nearly an instant. He couldn't stop his trajectory so he had no choice. He had to activated Level Two or he would be dead or the least his hand being destroyed. He continued to not look at her eyes because he still doesn't understand them he was thinking maybe it has a space time ninjutsu or something else.

Smash!!!!

The man he smashed against the elbow with no chakra at all just raw hands. Luckily he was able to activate the level two. It reduced his damage he took by thirty which would put the attack down to ten. He was knocked back slightly. The assault wasn't over she was coming again. Her hans was growling and his hand was healed from the damaged. Defense this close would be impossible but he had to try.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn

His just activated the Kāma's Space Time ability. He wanted to get his hands on her blood so he teleported her and him away to his dimension. She would land crashing along the ground and he stands there with his feet planted on the ground. He takes out a card which has a queen on it.

So you won't tell me where the person is who they are so you are no use so give me your blood instead.

He tosses his card in direction where no one was at. He wanted to hit her but something with his mental convinced him to target another hear. He steps back giving her room. She couldn't leave this place at all unless she had a space time ability like. He was thinking she did.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160 -10 +10 =160
-Chakra: 1420 -100 -50 =1370
-Sanity: 79 -15 =65
  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
  4. The afflicted becomes convinced that they are a vampire and will do anything at any cost to feast on blood, human or not. Lasts indefinitely.
 

Lili-Chwan

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She did it again. His attack disappear in nearly an instant. He couldn't stop his trajectory so he had no choice. He had to activated Level Two or he would be dead or the least his hand being destroyed. He continued to not look at her eyes because he still doesn't understand them he was thinking maybe it has a space time ninjutsu or something else.

Smash!!!!

The man he smashed against the elbow with no chakra at all just raw hands. Luckily he was able to activate the level two. It reduced his damage he took by thirty which would put the attack down to ten. He was knocked back slightly. The assault wasn't over she was coming again. Her hans was growling and his hand was healed from the damaged. Defense this close would be impossible but he had to try.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn

His just activated the Kāma's Space Time ability. He wanted to get his hands on her blood so he teleported her and him away to his dimension. She would land crashing along the ground and he stands there with his feet planted on the ground. He takes out a card which has a queen on it.

So you won't tell me where the person is who they are so you are no use so give me your blood instead.

He tosses his card in direction where no one was at. He wanted to hit her but something with his mental convinced him to target another hear. He steps back giving her room. She couldn't leave this place at all unless she had a space time ability like. He was thinking she did.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160 -10 +10 =160
-Chakra: 1420 -100 -50 =1370
-Sanity: 79 -15 =65
  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
  4. The afflicted becomes convinced that they are a vampire and will do anything at any cost to feast on blood, human or not. Lasts indefinitely.
While the dimension shifted around them, Isabella's ocular prowess and heightened spatial awareness would allow her to utilize the jump in her favor. Rotating her body mid-leap, Isabella would perform one hand seal and push put her arms downwards, catching her weight with her hands in a handstand. By clocking the ground, Isabella would spread outwards a seal that would slam Gambit to the ground, as he intended her to do, while also sealing away his ability to shift dimensions once more. From her handstand, she would then whip up her right foot, slamming it at Gambit's midsection where her heel would put pressure on the lumbar plexus, sending both upwards and downwards a jolt of nervous discharge that would weaken his legs and arms, blocking the full arch of his card throwing motion, while pinning him down to the floor even harder. From her previous technique, the ensuing kick would be further augmented with flashfire, coating the leg and heel with explosive fire ( Fire Element, A rank, 30 chakra, 100 damage: +20 Strength of the Void 2/4 and +20 Fire Elementalist Specialization ). As she throws her opponent down in a blaze of fire, she would finish her rotation still hands down, but in a crouched position, lining her eyes with her opponent's down on the floor, so that the rotation kick more closely resembles that of a capoeira kick rather than the original hurricane.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

Now we look like we're about to kiss, did you plan this?

Tracking: 15 x 6 = 90
Speed: 11
Health: 230
Chakra: 1670 - 30 - 30 - 30 = 1580
Sanity: 93 + 3 + 3 = 99

1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 3/7 )
 

The_Empire

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Gambit teleports them to another dimension but the lady he was trying to drain blood from had other plans. He slams against the ground as the lady didn't. The roles were reversed he was on the defensive this time. His body felt heavy he was pushed to the ground. He couldn't move like he wanted to and felt like his chakra was being drained by a lot. He see the land doing a handstand there he releases a swirl of lightning to attack her as she attack him. She would be hit as he was hit. The barrier would be destroyed but also be would be hit also.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+30(Level Two) =90)
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

He got hit and lies on the ground in pain and holds his side. He gets up slowly looking at the lady. He had enough at this point. He didn't want to test anything else at this point.

You win ma'am but with them eyes of yours I could have killed you clearly. I still feel like you know who is looking and I'm in need of blood.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160 -50(100 -30(Level Two Reduction)) +15 =125

20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.​
Tracking: 8
-Chakra: 1370 -30 =1340
-Sanity: 65
  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
  4. The afflicted becomes convinced that they are a vampire and will do anything at any cost to feast on blood, human or not. Lasts indefinitely.
 

Lili-Chwan

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Gambit teleports them to another dimension but the lady he was trying to drain blood from had other plans. He slams against the ground as the lady didn't. The roles were reversed he was on the defensive this time. His body felt heavy he was pushed to the ground. He couldn't move like he wanted to and felt like his chakra was being drained by a lot. He see the land doing a handstand there he releases a swirl of lightning to attack her as she attack him. She would be hit as he was hit. The barrier would be destroyed but also be would be hit also.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+30(Level Two) =90)
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

He got hit and lies on the ground in pain and holds his side. He gets up slowly looking at the lady. He had enough at this point. He didn't want to test anything else at this point.

You win ma'am but with them eyes of yours I could have killed you clearly. I still feel like you know who is looking and I'm in need of blood.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160 -50(100 -30(Level Two Reduction)) +15 =125

20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.​
Tracking: 8
-Chakra: 1370 -30 =1340
-Sanity: 65
  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
  4. The afflicted becomes convinced that they are a vampire and will do anything at any cost to feast on blood, human or not. Lasts indefinitely.

Gambit teleports them to another dimension but the lady he was trying to drain blood from had other plans. He slams against the ground as the lady didn't. The roles were reversed he was on the defensive this time. His body felt heavy he was pushed to the ground. He couldn't move like he wanted to and felt like his chakra was being drained by a lot. He see the land doing a handstand there he releases a swirl of lightning to attack her as she attack him. She would be hit as he was hit. The barrier would be destroyed but also be would be hit also.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+30(Level Two) =90)
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

He got hit and lies on the ground in pain and holds his side. He gets up slowly looking at the lady. He had enough at this point. He didn't want to test anything else at this point.

You win ma'am but with them eyes of yours I could have killed you clearly. I still feel like you know who is looking and I'm in need of blood.

Stats
-Base Speed: 10(Jounin) +4(Apex Speciality) =14
-Base Tracking: 14(Base Speed) +4(Default) =18
-Level One Kāma Speed: 14(Base Speed) x2 =28
-Level Two Kāma Speed: 14(Base Speed) x3 =42
-Health: 160 -50(100 -30(Level Two Reduction)) +15 =125

20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.​
Tracking: 8
-Chakra: 1370 -30 =1340
-Sanity: 65
  1. The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
  2. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
  3. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream
  4. The afflicted becomes convinced that they are a vampire and will do anything at any cost to feast on blood, human or not. Lasts indefinitely.
As the lightning starts crackling around Gambit, she sees through it like what it actually was, just a desperate attempt to deal as much damage as he could to the one that was going to hurt him. So, as she shoots out her foot, instead of unleashing the fire to further drive the damage up at the point of contact, she instead unleashes it from her whole body, pushing away every little bit of lightning tendrils ( Fire, A Rank, 30 Chakra, 100 damage ). As the flames explode and dance around her, she shifts her body backwards, dragging her hands on the ground to not lose contact with the Infinite Embrances Seal.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

I have to say, this fight was very interesting to me. I must thank you :)

She says, and then, suddenly, she poofs out of the dimension, reverse summoned into the sanctuary of her Summons.

GG

Thank you very much
 
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