[Official] Peni vs Sillad, the Frost Monarch

Troi

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I will be using Peni. You may choose who goes first after posting your bio.

Official battle
Med range
Open grassy field bordered by trees in broad daylight
Three day reply limit
The battle will be concluded upon death via health or chakra depletion
 
Last edited:

Akisha

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Frost Monarch in sig. You can start.
 

Troi

♆ Soul of the Sea ♆
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Peni enters the fray with her walking staff and a pipe in her mouth that seemed to not be lit to go against her long awaited opponent: the cold, chilling king known as the Frost Monarch. She had no ill intentions towards the man, and she usually wasn't a fan of going on these kinds of missions but to prove her worth and find more connection with her Bijuu, this was a must.

"The Frost Monarch..." she said calmly. "I have no ill will towards you but this event must take place for reasons beyond your understanding. However, I must say, that if I am to kill you right here on this very field, rest assured by the powers invested in me, it will not be your last breath and I will nurse back to full health accordingly..." she assured the man. What this meant, he most likely wouldn't have known but she couldn't tell him as that would give away one of her most crucial assets to her arsenal. "I aspire to get this battle over quickly as time is of the essence." she stated politely.

She raised her right hand, summoning a giant beautiful blue dragon from the ground that looked absolutely menacing. However, this was no ordinary dragon but a dragon infused with life. It quickly jetted towards the man in a zigzag pattern akin to a lightning bolt, aiming to strike him and bite him in the head. The technique, with the hundreds of pounds of water it held, produced a formidable amount of force capable of contending with some of the biggest summons... She thought the man not ready for what was to come... Especially due to the dragon's speed.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40 (+10 = 50)
Damage Points: 60 - 80 (+25 = 105)
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

She exerted her chakra into the air, looking up and stood there, waiting on her opponent's response. It started to rain profusely from rain clouds that were not present before. She then shifted her attention back onto the Frost Monarch.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.




Peni:

Health: 160
Chakra: 2,000 - 50 - 30 - 15 = 1,905
Speed: 10
Tracking: 12.5

CiH creation:

Chakra: 300
 
Last edited:

Akisha

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Peni enters the fray with her walking staff and a pipe in her mouth that seemed to not be lit to go against her long awaited opponent: the cold, chilling king known as the Frost Monarch. She had no ill intentions towards the man, and she usually wasn't a fan of going on these kinds of missions but to prove her worth and find more connection with her Bijuu, this was a must.

"The Frost Monarch..." she said calmly. "I have no ill will towards you but this event must take place for reasons beyond your understanding. However, I must say, that if I am to kill you right here on this very field, rest assured by the powers invested in me, it will not be your last breath and I will nurse back to full health accordingly..." she assured the man. What this meant, he most likely wouldn't have known but she couldn't tell him as that would give away one of her most crucial assets to her arsenal. "I aspire to get this battle over quickly as time is of the essence." she stated politely.

She raised her right hand, summoning a giant beautiful blue dragon from the ground that looked absolutely menacing. However, this was no ordinary dragon but a dragon infused with life. It quickly jetted towards the man in a zigzag pattern akin to a lightning bolt, aiming to strike him and bite him in the head. The technique, with the hundreds of pounds of water it held, produced a formidable amount of force capable of contending with some of the biggest summons... She thought the man not ready for what was to come... Especially due to the dragon's speed.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40 (+10 = 50)
Damage Points: 60 - 80 (+25 = 105)
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

She exerted her chakra into the air, looking up and stood there, waiting on her opponent's response. It started to rain profusely from rain clouds that were not present before. She then shifted her attention back onto the Frost Monarch.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.




Peni:

Health: 160
Chakra: 2,000 - 50 - 30 - 15 = 1,905
Speed: 10
Tracking: 12.5

CiH creation:

Chakra: 300

(Amarugamu) Amalgam (reference) (merged)
Type: Weapon
Rank: S
Range: N/A
Chakra: Passively drains -10 or -20 per turn from user, depending on use.
Damage: N/A
Description: Two daggers, seemingly identical apart from their color with base length of 32cm, while the edge itself - 20cm. The handles, as well as the blades are somewhat flat with very sharp edges at the end. The first blade is called Mizu, and as the name suggest represents the Water element, glowing in navy blue color. The second blade, Kaze, glowing in white represents the Wind chakra. What makes these daggers unique is their flat surface that allows them to merge into a single dagger when placed together by the user. The one who wields them, can at will merge the blades or separate them passively, depending on his needs in battle, as the daggers have different effects in both states. When merged the blade glows in light blue colour, representing Ice. The user is able to use water, wind and ice techniques from the daggers with the same speed he would naturally. However one still needs to perform hand seals for the techniques. In the event a jutsu doesn't require hand seals, a simple slash of the dagger is enough to produce the jutsu. All of this is done withing reason, meaning if the user needs to send wind chakra through the ground by stomping his foot, then he won't be able to use the dagger for that technique.

The effects and abilities of the daggers are:
- Empowerment: When separated, the two blades give a passive boost of + 10 damage to all water and wind techniques of the user and passively drain 10 chakra from him every turn, weather or not he uses any wind or water techniques. When merged, the user will no longer have the damage boost to his wind and water jutsu, but he will instead have a +20 damage to his ice techniques. At this point, the passive chakra drain will be increased to 20 per turn, until they are separated again. If on any given turn the user has the merged dagger even for a moment, it will drain 20 chakra. The user needs to be in possession of the daggers to have this effect, but doesn't necessarily need to hold them, meaning they can be sheathed and the effects will still count. The user can only merge or separate the daggers once per turn.

- Wave: The first active use of the daggers, (A rank) The user can use the daggers to send out either a blast of wind, or a wave of water or a blast of ice shards from the daggers. This counts as a jutsu per turn and can only be used once from each dagger with a one turn cooldown. This requires two hand seals before slashing once to release the technique. If used, the user won't be able to use S rank and above techniques of the same element the following turn.



Sillad’s eyes fell on the white-haired girl standing before him, a pipe between her lips and not a care in the world. The wind stirred around as he listened to her speak.

“Such confidence,” he said, his voice low and even. “You speak of my death as though it were already decided.”

His gaze swept over her with deliberate disdain.

“You speak of ending this quickly, yet you’ve wasted more time explaining how merciful you intend to be. So go on then. Do your worse..."

She wasted no time after that.

As the blue dragon rose, Sillad's eyes flicked blue as the Tenseigan awoke. With it he could tell clearly, this was no ordinary dragon, nor was the shinobi who had summoned it. Sillad's excitment grew. He was in for a treat this time.

With a swift motion, Sillad summoned two dragons of his own, forged from black snow, larger and fiercer than his opponent's. The three dragons collided, with Sillad's coming victorious. As a result a now weakned but still massive tornado was coming towards Peni.

Aiming to catch her off guard, Sillad used the vortex as a medium for his next technique. He formed two hand seals in rapid succession, and a concentrated blast of Trinity Water erupted from within the remaining tornado, racing toward the kunoichi with enough force to crush her.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20(AP)+20(CW) = 120
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.

(Sanmiittai Suiton: Kōtei no Shio) - Trinity Water Release: The Monarch’s Tide
Type: Defensive/Offensive/Supplementary
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: "The Monarch's Tide is the basic manipulation technique of Trinity Water. With it, the user can create: waves, shields, blasts, streams and vortexes made out of Trinity Water. These constructs lack advanced shape manipulation, but instead rely on the brute force of the element to deal damage upon impact. As all trinity water techniques, this one also consists of highly compressed water with floating ice in the middle and transparent steam coming out of it. The technique has bullet-like impact, due to the highly compressed water.
D-rank version of this technique allows the user to create body of water with size of maximum 5 by 5 meters and can be send out 5 meters ahead. For example: one can create a wave that is 5 meter high and 5 meter wide that reaches five meters away from the user. Each rank above allows the user to increase the size and reach of the technique by 5 meters, with S rank ending at size 25m and reach - 25m. Alternately, one can make the technique smaller in size, but it will me more compressed.
The user can materialize the trinity water short range around him and from there, it can be sent out, C and B ranks up to Mid Range, while A and S up to long range. The user can use any water source around to use this technique, even if it's long range from him, as long as it doesn't have foreign chakra in it. Ice users can use existing ice up to long range to produce this technique as long as it doesn't have foreign chakra within it.
D and C rank require no hand seals. B rank requires one, A rank - two and S rank - three hand seals.
Note: Can only be used 6 times total. A rank can only be used 3 times and S rank can only be used twice. When the S rank version is used, the technique can't be used for 2 turns, Trinity Water can't be used the following turn and no water techniques above A rank for one turn.
Note: When B and A rank version are used, the user can't use any trinity water techniques the following turn.



HP: 160
Chakra: 1200 - 20 - 10 - 40- 30 = 1100
Tracking: 12x6.5 = 78
Speed: 16
 

Troi

♆ Soul of the Sea ♆
Supreme
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Joined
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Messages
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(Amarugamu) Amalgam (reference) (merged)
Type: Weapon
Rank: S
Range: N/A
Chakra: Passively drains -10 or -20 per turn from user, depending on use.
Damage: N/A
Description: Two daggers, seemingly identical apart from their color with base length of 32cm, while the edge itself - 20cm. The handles, as well as the blades are somewhat flat with very sharp edges at the end. The first blade is called Mizu, and as the name suggest represents the Water element, glowing in navy blue color. The second blade, Kaze, glowing in white represents the Wind chakra. What makes these daggers unique is their flat surface that allows them to merge into a single dagger when placed together by the user. The one who wields them, can at will merge the blades or separate them passively, depending on his needs in battle, as the daggers have different effects in both states. When merged the blade glows in light blue colour, representing Ice. The user is able to use water, wind and ice techniques from the daggers with the same speed he would naturally. However one still needs to perform hand seals for the techniques. In the event a jutsu doesn't require hand seals, a simple slash of the dagger is enough to produce the jutsu. All of this is done withing reason, meaning if the user needs to send wind chakra through the ground by stomping his foot, then he won't be able to use the dagger for that technique.

The effects and abilities of the daggers are:
- Empowerment: When separated, the two blades give a passive boost of + 10 damage to all water and wind techniques of the user and passively drain 10 chakra from him every turn, weather or not he uses any wind or water techniques. When merged, the user will no longer have the damage boost to his wind and water jutsu, but he will instead have a +20 damage to his ice techniques. At this point, the passive chakra drain will be increased to 20 per turn, until they are separated again. If on any given turn the user has the merged dagger even for a moment, it will drain 20 chakra. The user needs to be in possession of the daggers to have this effect, but doesn't necessarily need to hold them, meaning they can be sheathed and the effects will still count. The user can only merge or separate the daggers once per turn.

- Wave: The first active use of the daggers, (A rank) The user can use the daggers to send out either a blast of wind, or a wave of water or a blast of ice shards from the daggers. This counts as a jutsu per turn and can only be used once from each dagger with a one turn cooldown. This requires two hand seals before slashing once to release the technique. If used, the user won't be able to use S rank and above techniques of the same element the following turn.



Sillad’s eyes fell on the white-haired girl standing before him, a pipe between her lips and not a care in the world. The wind stirred around as he listened to her speak.

“Such confidence,” he said, his voice low and even. “You speak of my death as though it were already decided.”

His gaze swept over her with deliberate disdain.

“You speak of ending this quickly, yet you’ve wasted more time explaining how merciful you intend to be. So go on then. Do your worse..."

She wasted no time after that.

As the blue dragon rose, Sillad's eyes flicked blue as the Tenseigan awoke. With it he could tell clearly, this was no ordinary dragon, nor was the shinobi who had summoned it. Sillad's excitment grew. He was in for a treat this time.

With a swift motion, Sillad summoned two dragons of his own, forged from black snow, larger and fiercer than his opponent's. The three dragons collided, with Sillad's coming victorious. As a result a now weakned but still massive tornado was coming towards Peni.

Aiming to catch her off guard, Sillad used the vortex as a medium for his next technique. He formed two hand seals in rapid succession, and a concentrated blast of Trinity Water erupted from within the remaining tornado, racing toward the kunoichi with enough force to crush her.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20(AP)+20(CW) = 120
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.

(Sanmiittai Suiton: Kōtei no Shio) - Trinity Water Release: The Monarch’s Tide
Type: Defensive/Offensive/Supplementary
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: "The Monarch's Tide is the basic manipulation technique of Trinity Water. With it, the user can create: waves, shields, blasts, streams and vortexes made out of Trinity Water. These constructs lack advanced shape manipulation, but instead rely on the brute force of the element to deal damage upon impact. As all trinity water techniques, this one also consists of highly compressed water with floating ice in the middle and transparent steam coming out of it. The technique has bullet-like impact, due to the highly compressed water.
D-rank version of this technique allows the user to create body of water with size of maximum 5 by 5 meters and can be send out 5 meters ahead. For example: one can create a wave that is 5 meter high and 5 meter wide that reaches five meters away from the user. Each rank above allows the user to increase the size and reach of the technique by 5 meters, with S rank ending at size 25m and reach - 25m. Alternately, one can make the technique smaller in size, but it will me more compressed.
The user can materialize the trinity water short range around him and from there, it can be sent out, C and B ranks up to Mid Range, while A and S up to long range. The user can use any water source around to use this technique, even if it's long range from him, as long as it doesn't have foreign chakra in it. Ice users can use existing ice up to long range to produce this technique as long as it doesn't have foreign chakra within it.
D and C rank require no hand seals. B rank requires one, A rank - two and S rank - three hand seals.
Note: Can only be used 6 times total. A rank can only be used 3 times and S rank can only be used twice. When the S rank version is used, the technique can't be used for 2 turns, Trinity Water can't be used the following turn and no water techniques above A rank for one turn.
Note: When B and A rank version are used, the user can't use any trinity water techniques the following turn.



HP: 160
Chakra: 1200 - 20 - 10 - 40- 30 = 1100
Tracking: 12x6.5 = 78
Speed: 16
As the man shot out his dragons to replicate and overpower Peni's technique and counter it, her water dragon spat out a technique of its own to match it. The dragon exhaled a pressurized stream, cutting down the dragons by most of their potential, making them able to get taken on by Peni's water dragon head-on with ease. It was able to continue towards the man while still maintaining most of its strength, doing respectable damage.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+25=105)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

After this, she raised her arm and created a prison around the man, hoping to trap him his next attack while her dragon resets from the previous attack and darted up to the sky...

"It's not that I'm confident. You are a threat, but I rely on my faith in balance to have this battle in my favor." she said, obviously taking the man seriously. "I simply cannot afford to let you overcome me in this moment. I don't think I can allow it..."

The dragons spoke out to Peni telepathically... "I don't know how much more of this I can take, Peni..." it said to her. "I know. Just a little longer..." she said back to her creation. The connection she had with her creations was incredible...

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.




Health: 160
Chakra: 1,905 - 10 (CiH) - 20 = 1,875
Speed: 10
Tracking: 12.5

CiH creation:

Chakra: 300 - 40 = 260
Health/DMG: 105 - 15 = 90
 
Last edited:

Akisha

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As the man shot out his dragons to replicate and overpower Peni's technique and counter it, her water dragon spat out a technique of its own to match it. The dragon exhaled a pressurized stream, cutting down the dragons by most of their potential, making them able to get taken on by Peni's water dragon head-on with ease. It was able to continue towards the man while still maintaining most of its strength, doing respectable damage.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+25=105)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

After this, she raised her arm and created a prison around the man, hoping to trap him his next attack while her dragon resets from the previous attack and darted up to the sky...

"It's not that I'm confident. You are a threat, but I rely on my faith in balance to have this battle in my favor." she said, obviously taking the man seriously. "I simply cannot afford to let you overcome me in this moment. I don't think I can allow it..."

The dragons spoke out to Peni telepathically... "I don't know how much more of this I can take, Peni..." it said to her. "I know. Just a little longer..." she said back to her creation. The connection she had with her creations was incredible...

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.




Health: 160
Chakra: 1,905 - 10 (CiH) - 20 = 1,875
Speed: 10
Tracking: 12.5

CiH creation:

Chakra: 300 - 40 = 260
Health/DMG: 105 - 15 = 90
Sillad thought his Snow Dragons would be enough to overpower the water one. He was mistaken. There was more to the opponent’s jutsu than met the eye. He was now sure of it. Sillad had watched Peni closely. She did not use the Water Bullet technique; the dragon did - no its own. Was this a sentient creature with a mind of its own? “What a remarkable power you possess,” Sillad thought, smiling at the challenge.

He had to deal with the Water Dragon first before fighting his opponent. His ice had done some damage, but not enough, and the roaring beast was rushing forward. With little time to react, Sillad analyzed the situation and decided a point-blank hit would be the best course of action in order to prevent the dragon from having time to use any other techniques. A particular Otsutsuki technique came to mind.

A green-coloured sphere appeared in Sillad’s hand, much resembling the Rasengan. He wondered whether to use it as a sort of bomb, blasting the dragon to shreds, but where was the fun in that? He awaited the approaching dragon, and as it entered short range, Sillad sent the orb flying, hoping… hoping that the sentient creature could fall under his control, like many other shinobi had before. He wasn’t sure whether he could take over the mind of a creature like this; he hadn’t tried it before. If the orb failed to subdue the dragon, the beast would leave Sillad severely injured. So he aimed it along a trajectory that would carry it past the dragon and toward Peni if it failed to take root.

( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 (n/a)
Description: The user molds his chakra into the form of a green-coloured sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.

Sure enough, the dragon stopped in its tracks, now under Sillad’s control.

Sillad grinned as he made the dragon turn toward Peni. “My beast now,” he said calmly, as the beast roared and flew toward its original creator. Sillad then made the dragon use the technique it had used previously, but now toward Peni. He thought of it as poetic justice.

The dragon would then ram into Peni, crushing her for good.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20=100)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.



HP: 160
Chakra: 1130 - 40-40 = 1050
Tracking: 12x6.5 = 78
Speed: 16
 

Troi

♆ Soul of the Sea ♆
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Sillad thought his Snow Dragons would be enough to overpower the water one. He was mistaken. There was more to the opponent’s jutsu than met the eye. He was now sure of it. Sillad had watched Peni closely. She did not use the Water Bullet technique; the dragon did - no its own. Was this a sentient creature with a mind of its own? “What a remarkable power you possess,” Sillad thought, smiling at the challenge.

He had to deal with the Water Dragon first before fighting his opponent. His ice had done some damage, but not enough, and the roaring beast was rushing forward. With little time to react, Sillad analyzed the situation and decided a point-blank hit would be the best course of action in order to prevent the dragon from having time to use any other techniques. A particular Otsutsuki technique came to mind.

A green-coloured sphere appeared in Sillad’s hand, much resembling the Rasengan. He wondered whether to use it as a sort of bomb, blasting the dragon to shreds, but where was the fun in that? He awaited the approaching dragon, and as it entered short range, Sillad sent the orb flying, hoping… hoping that the sentient creature could fall under his control, like many other shinobi had before. He wasn’t sure whether he could take over the mind of a creature like this; he hadn’t tried it before. If the orb failed to subdue the dragon, the beast would leave Sillad severely injured. So he aimed it along a trajectory that would carry it past the dragon and toward Peni if it failed to take root.

( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 (n/a)
Description: The user molds his chakra into the form of a green-coloured sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.

Sure enough, the dragon stopped in its tracks, now under Sillad’s control.

Sillad grinned as he made the dragon turn toward Peni. “My beast now,” he said calmly, as the beast roared and flew toward its original creator. Sillad then made the dragon use the technique it had used previously, but now toward Peni. He thought of it as poetic justice.

The dragon would then ram into Peni, crushing her for good.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20=100)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.



HP: 160
Chakra: 1130 - 40-40 = 1050
Tracking: 12x6.5 = 78
Speed: 16
Peni noticed the man had developed a green orb in his hand... One of which the likes she had never seen... It... Didn't even seem like an element but her opponent slung it at her dragon in which case, Peni had to save her as the dragon seemed to not want to experience the true pain of battle from the last technique she had endured... "I'm sorry..." Peni said, releasing the dragon from its sentient control so that it would face pain no longer. However, surprising to Peni, the orb went through the dragon as it crashed into the man and it continued onto her... "WHAT?" she said aloud, visibly shaken. She may have saved her dragon from a painful demise but it appeared she now had to save herself. She made a seal and exerted her chakra into the air, placing Sillad under the illusion that the world had gone completely dark. This would allow her to setup her evade without him knowing where she would end up.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

After this, she would side step the orb (freeform dodge) getting out of the way of whatever that thing held or was... After this, she stomped her foot on the ground, releasing her doton chakra underneath the man and have him fall into a pit. Along with her genjutsu this would make him feel as if he had taken a long, dark fall until hitting the bottom of the pit, causing a decent amount of damage if not prepared for.

(Doton: Chūkū) ☪ Earth Release: Hollow ☪
Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30 [+25=55]
Description: The user will slam their hand on the ground or stomp the ground beneath them, releasing their doton chakra into a selected area. After this, they will hollow the underground wherever they please from short to long range. This hollowed ground is a means for storing techniques or elements, more specifically. Such as water, for example. To be later used sneakily at the user's discretion, while being underground and without being seen by the opponent. This can also be used offensively albeit not aggressively, as the user may supremely hollow the ground beneath the opponent and have them fall up to twenty feet deep into the ground. This is a captive side of the technique, and is not meant to cause damage, but is able to cause little damage if the opponent did not prepare to fall and would most likely break their legs. The hollowed spot can range to a max of 15 feet wide, and the length up to thirty feet as well, so fairly big. This technique does not fill the area with water, the user will need to use a separate jutsu to do so.

Note: Can only be taught by Moxxi
Note: Can only be used four times per battle

"What are you?.." Peni questioned the man as his techniques for the entirety of this fight seemed not only rare as if from a rare bloodline, but entirely unique and unusual to Peni. His eyes? White as snow. His techniques? Cold as winter. His attitude? Dark and sadistic in nature... Perhaps... This was not a shinobi she had found herself engaging in battle with... Something more... She could tell.

"Isobu... Can you help me out here?" she spoke telepathically to her beast within... He simply replied... "No..." He was unbothered and unworried about his hosts' safety... This was up to Peni and her wits and might alone as this battle was hers and hers alone. However, she wasn't sure how far she would be able to go if she didn't end this soon..




Health: 160
Chakra: 1,875 - 30 - 15 = 1,830
Speed: 10
Tracking: 12.5
 
Last edited:

Akisha

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Peni noticed the man had developed a green orb in his hand... One of which the likes she had never seen... It... Didn't even seem like an element but her opponent slung it at her dragon in which case, Peni had to save her as the dragon seemed to not want to experience the true pain of battle from the last technique she had endured... "I'm sorry..." Peni said, releasing the dragon from its sentient control so that it would face pain no longer. However, surprising to Peni, the orb went through the dragon as it crashed into the man and it continued onto her... "WHAT?" she said aloud, visibly shaken. She may have saved her dragon from a painful demise but it appeared she now had to save herself. She made a seal and exerted her chakra into the air, placing Sillad under the illusion that the world had gone completely dark. This would allow her to setup her evade without him knowing where she would end up.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

After this, she would side step the orb (freeform dodge) getting out of the way of whatever that thing held or was... After this, she stomped her foot on the ground, releasing her doton chakra underneath the man and have him fall into a pit. Along with her genjutsu this would make him feel as if he had taken a long, dark fall until hitting the bottom of the pit, causing a decent amount of damage if not prepared for.

(Doton: Chūkū) ☪ Earth Release: Hollow ☪
Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30 [+25=55]
Description: The user will slam their hand on the ground or stomp the ground beneath them, releasing their doton chakra into a selected area. After this, they will hollow the underground wherever they please from short to long range. This hollowed ground is a means for storing techniques or elements, more specifically. Such as water, for example. To be later used sneakily at the user's discretion, while being underground and without being seen by the opponent. This can also be used offensively albeit not aggressively, as the user may supremely hollow the ground beneath the opponent and have them fall up to twenty feet deep into the ground. This is a captive side of the technique, and is not meant to cause damage, but is able to cause little damage if the opponent did not prepare to fall and would most likely break their legs. The hollowed spot can range to a max of 15 feet wide, and the length up to thirty feet as well, so fairly big. This technique does not fill the area with water, the user will need to use a separate jutsu to do so.

Note: Can only be taught by Moxxi
Note: Can only be used four times per battle

"What are you?.." Peni questioned the man as his techniques for the entirety of this fight seemed not only rare as if from a rare bloodline, but entirely unique and unusual to Peni. His eyes? White as snow. His techniques? Cold as winter. His attitude? Dark and sadistic in nature... Perhaps... This was not a shinobi she had found herself engaging in battle with... Something more... She could tell.

"Isobu... Can you help me out here?" she spoke telepathically to her beast within... He simply replied... "No..." He was unbothered and unworried about his hosts' safety... This was up to Peni and her wits and might alone as this battle was hers and hers alone. However, she wasn't sure how far she would be able to go if she didn't end this soon..




Health: 160
Chakra: 1,875 - 30 - 15 = 1,830
Speed: 10
Tracking: 12.5
The dragon disappeared. "So maybe it would have worked" As the water splashed all around, Sillad's world turned dark. He quickly realized something was off about this darkness. He had Tenseigan, and while it lacked the visual powers of Byakugan it would take something quite powerful to prevent him from seeing anything. It was clearly some kind of jutsu, but what? It didn't take long to figure it out. What gave it away was the fact that the darkness had no chakra signature in it. If it was smoke or something else he would have seen the chakra present within the darkness. More so, his other senses were intact, he could feel the ground beneath, he could smell the same thing he smelled a moment ago. "Genjutsu, huh? Time to get serious.." Sillad thought.

New powers awoke inside, The Tenseigan Chakra Mode was activated. The surge of chakra broke the illusion, the world coming to view again. Peni had dodged the green orb and had already casted her next jutsu. He could now sense it, his power of perception greater than ever.

"I am a God!"

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

Sure enough, the ground beneath him gave way, but he was ready. As soon as he had fallen far enough to disappear from view, a transparent disk of ice materialized beneath him. He smiled and used it as a foothold to launch himself diagonally upward toward Peni. He landed quickly and rushed forward.

His attack involved two components. The ice disk didn’t remain in the pit. It moved out and settled directly behind Sillad, concealed from Peni’s view but still close to the pit. There, it waited for the right moment.

As he ran forward, Peni saw only a blur as he closed the distance in the blink of an eye. He emerged beneath her and kicked her under the chin, sending her airborne. At that exact moment, the disk rotated slightly, reflecting sunlight into a powerful beam aimed a few meters above Peni. Sillad angled his kick to send her toward its path - straight into the ensuing explosion of heat.

(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60+40+20= 120
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60+40=100
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.





HP: 160
Chakra: 1090- 20-30-40-30= 970
Tracking: 12x7.5 = 90
Speed: 16x4= 64
 

Troi

♆ Soul of the Sea ♆
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The dragon disappeared. "So maybe it would have worked" As the water splashed all around, Sillad's world turned dark. He quickly realized something was off about this darkness. He had Tenseigan, and while it lacked the visual powers of Byakugan it would take something quite powerful to prevent him from seeing anything. It was clearly some kind of jutsu, but what? It didn't take long to figure it out. What gave it away was the fact that the darkness had no chakra signature in it. If it was smoke or something else he would have seen the chakra present within the darkness. More so, his other senses were intact, he could feel the ground beneath, he could smell the same thing he smelled a moment ago. "Genjutsu, huh? Time to get serious.." Sillad thought.

New powers awoke inside, The Tenseigan Chakra Mode was activated. The surge of chakra broke the illusion, the world coming to view again. Peni had dodged the green orb and had already casted her next jutsu. He could now sense it, his power of perception greater than ever.

"I am a God!"

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

Sure enough, the ground beneath him gave way, but he was ready. As soon as he had fallen far enough to disappear from view, a transparent disk of ice materialized beneath him. He smiled and used it as a foothold to launch himself diagonally upward toward Peni. He landed quickly and rushed forward.

His attack involved two components. The ice disk didn’t remain in the pit. It moved out and settled directly behind Sillad, concealed from Peni’s view but still close to the pit. There, it waited for the right moment.

As he ran forward, Peni saw only a blur as he closed the distance in the blink of an eye. He emerged beneath her and kicked her under the chin, sending her airborne. At that exact moment, the disk rotated slightly, reflecting sunlight into a powerful beam aimed a few meters above Peni. Sillad angled his kick to send her toward its path - straight into the ensuing explosion of heat.

(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60+40+20= 120
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60+40=100
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.





HP: 160
Chakra: 1090- 20-30-40-30= 970
Tracking: 12x7.5 = 90
Speed: 16x4= 64
As discussed, we will continue as normal but you will take 90 DMG from my water dragon.




Alas, it seemed her genjutsu worked, but all for naught as she saw the man's raw power physically reach an apex in which the likes she had never seen or ever even heard of... Hearing the man speak, Peni interjected... "I am fighting a god..." she was at a loss for words. Peni was indeed in a class by herself when it came to raw power and ninjutsu... But that was only among other humans... Regular shinobi. She never would have thought to see the day to fight a raw, literal embodiment of power in a human container...

The man, vanished before her eyes and disrupted the chakra of her Rain Tiger at Will technique... So physical speed was a factor... She readied herself for a taijutsu attack and if it wasn't that, her defense would be a bare minimum for a counter to anything close quarters. A ring of water formed short range around her with vicious spikes all around it, pointing in all directions.

(Suiton: Āmākingu) - ☪ Water Release: Armor King ☪
Type: Defense/Supplementary
Rank: B
Range: Short-mid
Chakra: 20
Damage: 40 [+25=65]
Description: The user makes three hand seals and focuses their suiton chakra into their hips, making a ring of water around the user's waist. From here, the ring can be extended from short range, to mid range and can be exploited to have multiple, very sharp water spikes all around the ring. These spikes can reach up to a foot long and can either face up, down or outward. This is used to stop (or make the tai/ken moves risky for the opponent) incoming taijutsu/kenjutsu attacks from the front, behind, side or above and to stop underground jutsu that involves the opponent coming up beneath the user.
Note - Only lasts for three turns and then after use, must wait three turns to put into effect again
Note - Can only be taught by Moxxi

As he collided with Peni, he collided with the spikes as well, her taking the trade off to make the situation more in her favor, if that were even to be the case...

As she got sent flying upward, her vision started to glare. As if the sun was blinding her. "Is this death?.." she thought to herself. However, she still had feeling... Eyes burning... Limbs numb from the unrestrained attack... "No... This is war..." she said out loud. She released her yang nature in full, taking the blunt force of the exploding beam of light and getting sent back to her ground with negliable damage. However, overall, she was roughed up pretty bad... while getting up from the attack, she laughed almost psychotically... "Ha... Ha ha! HA HA HA HA! A god?! Is this a sick joke?! You are an evil man..." she said with spite... "And I will put you down like the dog you are!" she shouted after getting up, resetting the position to close range after the exchange as both maintain a neutral position on the battlefield.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 80 (30 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

"Give me everything you've got! EVERYTHING!" she shouted mightily. This powers of her's, even though she was outmatched, should be more than enough to keep her alive in the moment.

She focused her chakra around the man and summoned small droplets of water short range all around him, she clapped and they darted towards him, turning into spikes and encompassing a full surrounding attack he would have to weasel his way out of. Her mastery with water was prestine. Her precision was like no other. She was the embodiment of the wrath of the sea.

"I am Peni Pegasus! The Nightmare Tide! Turmoil of the Trenches! And you are sentenced to a cold, lonely, swift DEATH, Sillad!"

(Suiton: Poseidon no Karamitikurappu) - ☪ Water Release: Calamity Clap of Poseidon ☪
Type: Offensive/Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 [+25=65]
Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast.

- Can only be used once per battle
- Cannot use any water techniques in the next turn
- Can only be taught by Moxxi



Health: 160 - 100 - (120-60=60 PotS shaving) + 30 (PotS healing [Passive]) = 30
Chakra: 1,830 - 20 - 80 - 20 = 1,710
Speed: 10 x 3.5 = 35
Tracking: 12.5
 
Last edited:

Akisha

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11 days
As discussed, we will continue as normal but you will take 90 DMG from my water dragon.




Alas, it seemed her genjutsu worked, but all for naught as she saw the man's raw power physically reach an apex in which the likes she had never seen or ever even heard of... Hearing the man speak, Peni interjected... "I am fighting a god..." she was at a loss for words. Peni was indeed in a class by herself when it came to raw power and ninjutsu... But that was only among other humans... Regular shinobi. She never would have thought to see the day to fight a raw, literal embodiment of power in a human container...

The man, vanished before her eyes and disrupted the chakra of her Rain Tiger at Will technique... So physical speed was a factor... She readied herself for a taijutsu attack and if it wasn't that, her defense would be a bare minimum for a counter to anything close quarters. A ring of water formed short range around her with vicious spikes all around it, pointing in all directions.

(Suiton: Āmākingu) - ☪ Water Release: Armor King ☪
Type: Defense/Supplementary
Rank: B
Range: Short-mid
Chakra: 20
Damage: 40 [+25=65]
Description: The user makes three hand seals and focuses their suiton chakra into their hips, making a ring of water around the user's waist. From here, the ring can be extended from short range, to mid range and can be exploited to have multiple, very sharp water spikes all around the ring. These spikes can reach up to a foot long and can either face up, down or outward. This is used to stop (or make the tai/ken moves risky for the opponent) incoming taijutsu/kenjutsu attacks from the front, behind, side or above and to stop underground jutsu that involves the opponent coming up beneath the user.
Note - Only lasts for three turns and then after use, must wait three turns to put into effect again
Note - Can only be taught by Moxxi

As he collided with Peni, he collided with the spikes as well, her taking the trade off to make the situation more in her favor, if that were even to be the case...

As she got sent flying upward, her vision started to glare. As if the sun was blinding her. "Is this death?.." she thought to herself. However, she still had feeling... Eyes burning... Limbs numb from the unrestrained attack... "No... This is war..." she said out loud. She released her yang nature in full, taking the blunt force of the exploding beam of light and getting sent back to her ground with negliable damage. However, overall, she was roughed up pretty bad... while getting up from the attack, she laughed almost psychotically... "Ha... Ha ha! HA HA HA HA! A god?! Is this a sick joke?! You are an evil man..." she said with spite... "And I will put you down like the dog you are!" she shouted after getting up, resetting the position to close range after the exchange as both maintain a neutral position on the battlefield.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 80 (30 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

"Give me everything you've got! EVERYTHING!" she shouted mightily. This powers of her's, even though she was outmatched, should be more than enough to keep her alive in the moment.

She focused her chakra around the man and summoned small droplets of water short range all around him, she clapped and they darted towards him, turning into spikes and encompassing a full surrounding attack he would have to weasel his way out of. Her mastery with water was prestine. Her precision was like no other. She was the embodiment of the wrath of the sea.

"I am Peni Pegasus! The Nightmare Tide! Turmoil of the Trenches! And you are sentenced to a cold, lonely, swift DEATH, Sillad!"

(Suiton: Poseidon no Karamitikurappu) - ☪ Water Release: Calamity Clap of Poseidon ☪
Type: Offensive/Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 [+25=65]
Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast.

- Can only be used once per battle
- Cannot use any water techniques in the next turn
- Can only be taught by Moxxi



Health: 160 - 100 - (120-60=60 PotS shaving) + 30 (PotS healing [Passive]) = 30
Chakra: 1,830 - 20 - 80 - 20 = 1,710
Speed: 10 x 3.5 = 35
Tracking: 12.5

With his chakra sensory granted by the Tenseigan Chakra Mode Sillad could sense the water chakra forming around his opponent. He wasn't sure if Peni would be able to cast it in time, but he knew he couldn't take any more damage if he was to win the battle, so he forgoe his original plan.

As the water appeared, Sillad pushed off with his left foot sending himself diagonally to the right (freeform dodge), avoiding the water while also stopping his control of his ice disk technique. His speed was tremendous. Even without the sensing abilities, the water jutsu seemed as if it was coming at him in slow motion. Still inside short range but now essentially positioned left of Peni, Sillad would pivot his foot, facing her side and shot himself towards her, all in one fluid motion, but now releasing Atmospheric Pressure from every chakra node in his system to combat the water. Sillad's left knee smashed onto Peni's stomach while his right elbow followed, smashing the back of her head, rendering her useless on the ground. Peni would also suffer from the weakened but still strong Atmospheric Pressure which would cut her to shreads.

"Do you got more fight in you?"

(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80+40=120
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+40=100
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.


HP: 70
Should an attack reduce the user’s health this low, it will cause one to lose 10 tracking every 2 turns instead of 5 tracking.
Should an attack reduce the user’s health this low, it will cause one’s Status Meter to decrease by 3 points.
Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns.
Chakra: 970 - 20(CW) - 10(Tenseigan) - 15(TCM) - 40(AtmP) = 885
Tracking: 12x7.5 = 90
Speed: 16x4= 64
 

Troi

♆ Soul of the Sea ♆
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With his chakra sensory granted by the Tenseigan Chakra Mode Sillad could sense the water chakra forming around his opponent. He wasn't sure if Peni would be able to cast it in time, but he knew he couldn't take any more damage if he was to win the battle, so he forgoe his original plan.

As the water appeared, Sillad pushed off with his left foot sending himself diagonally to the right (freeform dodge), avoiding the water while also stopping his control of his ice disk technique. His speed was tremendous. Even without the sensing abilities, the water jutsu seemed as if it was coming at him in slow motion. Still inside short range but now essentially positioned left of Peni, Sillad would pivot his foot, facing her side and shot himself towards her, all in one fluid motion, but now releasing Atmospheric Pressure from every chakra node in his system to combat the water. Sillad's left knee smashed onto Peni's stomach while his right elbow followed, smashing the back of her head, rendering her useless on the ground. Peni would also suffer from the weakened but still strong Atmospheric Pressure which would cut her to shreads.

"Do you got more fight in you?"

(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80+40=120
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+40=100
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.


HP: 70
Should an attack reduce the user’s health this low, it will cause one to lose 10 tracking every 2 turns instead of 5 tracking.
Should an attack reduce the user’s health this low, it will cause one’s Status Meter to decrease by 3 points.
Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns.
Chakra: 970 - 20(CW) - 10(Tenseigan) - 15(TCM) - 40(AtmP) = 885
Tracking: 12x7.5 = 90
Speed: 16x4= 64
I have no idea if I actually take that previous damage or not since you recanted your move but eff it we ball lmao. I'll eat that.




Peni saw Sillad blip and essentially, what she thought anyway, evade her ring of water that could have potentially brought him to his knees. It was close to being over... She had enough... The second she couldn't track Sillad she released her yang natured chakra and had it flow tremendously through her body. Her physicalilly grew more impeccable and her tracking... As if it was unlimited. She didn't have to beat his speed. She didn't want to. She had to beat his mind... That would be the first to break...

Her coat now turned to a cloak with sage marking on them. Her hair and facial features changed entirely as if she was one with her yang-natured chakra, however you could still tell it was Peni. Just... In another realm...

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

As soon as Sillad planted his foot, a giant snake came from about Peni's sleeve, catching his dominant ankle and wrapping around it to crush it. This yang natured snake was that of dark vacuity release, causing extreme burns and lung damage upon contact and it being directly in his vicinity.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 50/70 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power, including AE and CE the user knows. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is usable by all users of Yang Release, Form 2 is usable by Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only usable by Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 30 chakra points to maintain (40 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

She lifted up her opposing arm and had yet another snake coated in Dark Vacuity release surrounding Sillad in a wide range, as well as a third coil right above him, covering all points of escape. The dark vacuity thickened and the sheer power imminating from Peni was in a class by itself.

(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor [Referrence]
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.

Peni then weaved three seals, slamming her hand onto the ground. This would force the ground to soften into polystyrene and negate wherever Sillad planned on running to next while also encouraging a moderate amount of damage as he would slowly get sucked into the pit. This would ensure Sillad could not use his speed to move around to avoid the attack. Peni was cruel, cold and calculated at this point of the encounter.

This fight, appeared to be coming to a close...

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40(-20/turn)
Damage: 80(+20/in combinations)
Description: The user performs three handseals and then slams their hands on the ground. They will then channel massive amounts of porisuchiton chakra through it to gather up a miniature sea of the material underneath a certain area. This amount of polystyrene will then replace the earth underneath the target and due to the lightness of pomystyrene, most targets will fall through the material down to a depth of several meters. As they fall, the surrounding pellets will smack into them with high speeds and crush them into a pulp, similar to some sand techniques. This technique can be sustained at the cost of additional chakra. The technique gains extra damage if the user adds weight into the crater to push the polystyrene down on the target harder and thus gains a +20 dmg boost if combined with earth/water or other heavy elements that can be concentrated into the pit.

Note: Can be sustained for up to three turns per use.
Note: The user is only able to use earth/fire/wind- based elements up to A-rank while sustaining this technique.
Note: Requires a cooldown of two turns and can only be used twice per battle.
Note: Can only be taught by Skorm.
Note: No Polystyrene Above A-rank after this technique ends.

She replied to Sillad as he should be sinking into the depths of the snake infested, ionic pit of doom...

"I have more than enough to keep up with the likes of you..." she said bluntly. With her overwhelming abilities, she did not forsee Sillad coming out of this. However, she was ready for any trickery this foul demon would try to pull off.

"You are awaited your impending doom, demon... Give up. It's over..." she said, trying to give the Frost Monarch the last bit of grace she had left.




Health: 30
Chakra: 1,710 - 150 - 70 - 40 = 1,450
Speed: 10 x 6 = 60
Tracking: 12.5 x ∞ = ∞
 
Last edited:

Akisha

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I have no idea if I actually take that previous damage or not since you recanted your move but eff it we ball lmao. I'll eat that.




Peni saw Sillad blip and essentially, what she thought anyway, evade her ring of water that could have potentially brought him to his knees. It was close to being over... She had enough... The second she couldn't track Sillad she released her yang natured chakra and had it flow tremendously through her body. Her physicalilly grew more impeccable and her tracking... As if it was unlimited. She didn't have to beat his speed. She didn't want to. She had to beat his mind... That would be the first to break...

Her coat now turned to a cloak with sage marking on them. Her hair and facial features changed entirely as if she was one with her yang-natured chakra, however you could still tell it was Peni. Just... In another realm...

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

As soon as Sillad planted his foot, a giant snake came from about Peni's sleeve, catching his dominant ankle and wrapping around it to crush it. This yang natured snake was that of dark vacuity release, causing extreme burns and lung damage upon contact and it being directly in his vicinity.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 50/70 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power, including AE and CE the user knows. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is usable by all users of Yang Release, Form 2 is usable by Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only usable by Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 30 chakra points to maintain (40 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

She lifted up her opposing arm and had yet another snake coated in Dark Vacuity release surrounding Sillad in a wide range, as well as a third coil right above him, covering all points of escape. The dark vacuity thickened and the sheer power imminating from Peni was in a class by itself.

(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor [Referrence]
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.

Peni then weaved three seals, slamming her hand onto the ground. This would force the ground to soften into polystyrene and negate wherever Sillad planned on running to next while also encouraging a moderate amount of damage as he would slowly get sucked into the pit. This would ensure Sillad could not use his speed to move around to avoid the attack. Peni was cruel, cold and calculated at this point of the encounter.

This fight, appeared to be coming to a close...

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40(-20/turn)
Damage: 80(+20/in combinations)
Description: The user performs three handseals and then slams their hands on the ground. They will then channel massive amounts of porisuchiton chakra through it to gather up a miniature sea of the material underneath a certain area. This amount of polystyrene will then replace the earth underneath the target and due to the lightness of pomystyrene, most targets will fall through the material down to a depth of several meters. As they fall, the surrounding pellets will smack into them with high speeds and crush them into a pulp, similar to some sand techniques. This technique can be sustained at the cost of additional chakra. The technique gains extra damage if the user adds weight into the crater to push the polystyrene down on the target harder and thus gains a +20 dmg boost if combined with earth/water or other heavy elements that can be concentrated into the pit.

Note: Can be sustained for up to three turns per use.
Note: The user is only able to use earth/fire/wind- based elements up to A-rank while sustaining this technique.
Note: Requires a cooldown of two turns and can only be used twice per battle.
Note: Can only be taught by Skorm.
Note: No Polystyrene Above A-rank after this technique ends.

She replied to Sillad as he should be sinking into the depths of the snake infested, ionic pit of doom...

"I have more than enough to keep up with the likes of you..." she said bluntly. With her overwhelming abilities, she did not forsee Sillad coming out of this. However, she was ready for any trickery this foul demon would try to pull off.

"You are awaited your impending doom, demon... Give up. It's over..." she said, trying to give the Frost Monarch the last bit of grace she had left.




Health: 30
Chakra: 1,710 - 150 - 70 - 40 = 1,450
Speed: 10 x 6 = 60
Tracking: 12.5 x ∞ = ∞
You begin your last turn at 160hp as that sequence didn't happen. When you decide to enter yang state you stop manipulating the water so in my eyes you take 40 damage from the Atm Pressure and 20 from the taijutsu, due to that ridiculously OP 80 damage negation from yang state, which should put you at 100hp. We can discuss if you think my math is wrong.



As his attacks connected, Sillard realized his opponent had a trick up her sleeve. This combo should have been lethal but she was alive, and well... "The ****" he thought as he even sensed her gathering chakra for another technique. Realizing the disadvantage he is at from such close range he decided to use his fastest and ultimate technique.

"Be gone" he whispered as released his large scale Reincarnation Thrust sending his opponent to oblivion. Or so he though...

As the kunoichi was flying, Sillad could still sense her power, albeit weaker and damaged.

He gasped for a moment, but would not allow exhaustion to creep in.

"The end is near.."

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

With his sensing abilities and precision granted by the Tenseigan Chakra Mode, Sillad calculated the trajectory of Peni. He quickly summoned a flammable river of oil above her, hopefully crushing her for good.

He continued by making an ice disk before him, aligning it at such an angle so that it could reflect the rays of the sun, causing an explosion to occur around Peni, igniting the oil into an even blast.

(Suition: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60+40=100
Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.
~Can only be used 4 times per battle.

(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60+40+20= 120
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.




HP: 70
Chakra: 885 - - 20(CW) - 10(Tenseigan) - 15(TCM) - 40-30-30 = 740
Tracking: 12x7.5 = 90 - 10 = 80
Speed: 16x4= 64
 
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