(Official) Open: Chrollo Vs ??

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Ikiru Uchiha
Starting with a Shinobi warriors confrontation seal to indicate the commence of battle. Ikiru would release his curse mark seal in succession to having their Sharingan availed. Leaping backwards as they had released the curse mark seal, they would quickly take out kunais that they prepared with paper bombs sending them towards their opponent. A single handseal made in-between the action of launching the attack and to stream katon chakra upon the 6 kunais that would instantly multiply by a factor of ten, upon range of their opponent. This would cause a massive explosion taking them down. Quite the skill was evident enough as a Uchiha, Ikiru was no less the standard of such merits.

Chakra: 1600 (-30 from Curse Mark) + (-30 from Sharingan) + (-40 from Fire Explosive Tags Jutsu) = 1500
[ NEW Default ] Senjutsu Chakra Pool: (Via Curse Mark) 200 (-30 from Rain of fire) = 170
Health: 160


( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Katon: Uchiha Himitsu Kibaku Fuda no Jutsu) - Fire Release: Uchiha Hidden Explosive Tags Technique (Passive)
Type: Supplementary
Rank: S-Class
Range: N/a
Chakra: 40
Damage: N/a (+20 to Katon Jutsu)
Description: Of the most skilful of fire style shinobi, who also exhibited mastery skill in bukijutsu had applied the talent in katon control to harness the renowned Uchiha clan's virtuoso. Upon producing chakra for a Katon Jutsu, the user will perform three additional handseals, then using the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu in conjunction with an A-rank or below Katon technique of their choice. They'll passively unleashing a multitude of paper tags through that Katon jutsu which will act as the medium. Resulting in them exhaling a versatile Katon-infused paper-bomb jutsu towards their opponent. This grants that jutsu of their choice to attain an additional range due to the explosion from the paper bombs, should the user be within range, they too will be affected by the explosion, which ranges from an omnidirectional medium range from point of aim.

Notice: Due to the chakra-based nature of the flames that embedded the kunais as they were surrounded by it, the aftermath will continue to burn even after impact, regardless of the flammability of the object that they ultimately collide with. Can only be used four times with a turn cool down each time. This Jutsu cannot be utilized along with Katon Jutsu that require chakra sustainment, for creations. Only katon 'flame' versions can be augmented with this Jutsu, excluding ash, or gas versions of the element.
(Katon: Hi no Ame) - Fire technique: Rain of fire
Type: Offensive/Defensive
Rank: A
Range: Short (+1 range via Uchiha Hidden Explosive Tags Technique)
Chakra: 30
Damage: 60 (+20 from Uchiha Hidden Explosive Tags Technique) + (15 via Curse Mark)
Description: After first making a set of three handseals, the user will gather fire chakra in their hand while holding a ninja tool and infuse it with fire chakra. After throwing the tool, the user will make a single seal to activate the technique where the ninja tool will the split into 5 other fire creations of the tool going towards the opponent in a pentagonal shape. Each fire tool creates a tiny explosion upon impact much like a paper bomb
Notes:
- Can only be used once per turn
- 1 turn cool down in-between
 
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Chrollo was visibly standing mid range from his impending victim as he gripped his swords whilst he kept his eye on the man before him. The moment the man"s physique looked to have changed albeit slightly, Chrollo would wield his swords which he coats with silmarillis and with an outwards swing he would send out a wide arc of holy fire that is sent rushing towards the man before him.
Kyohaku Kasai | Star Fire
Spoiler
Type: Offensive/Supplementary/Defensive
Rank: S (C-S) A
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

He didn't stop there, he would put his swords away to make a single handseal and create 5 lightning balls all around the man that rush in instantly on creation to massively damage the man
(Raiton: Raiton Enjin) - Lightning Release: Lightning Rings
Type: Defensive/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This jutsu is a brother jutsu to the fire ring jutsu except the user makes a single handseal and instead of fire, the user utilizes his lightning chakra to create 5 balls of lightning with adjustable size(length and thickness)(1 above the target, 1 in front of the target, 1 behind the target, 1 to the target's right and the last to the target's left) that later rush in to massively electrocute the target in the middle at the user's command. The lightning balls can also be used as protection for the user or an ally by just creating it around the person.

- The size of the lightning balls can be adjusted to suit the user costing a move per change
- Can only be done thrice with two turn cooldown in a battle.
- Cannot do any lightning jutsu in the same round this technique is used
- Cannot use any lightning jutsu above A rank in the next round
- Can only use lightning jutsu while active

After which 5 water orbs would materialize in thin air before taking the shape of water sparrows that charge into the man from 5 different directions dealing damage on contact
(Suiton: Hisan Mizu Suzume) Water Style: Flying
Water Sparrows
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40(+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns

Chakra: 1600-30-40-20=1510
 
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Chrollo was visibly standing mid range from his impending victim as he gripped his swords whilst he kept his eye on the man before him. The moment the man"s physique looked to have changed albeit slightly, Chrollo would wield his swords which he coats with silmarillis and with an outwards swing he would send out a wide arc of holy fire that is sent rushing towards the man before him.
Kyohaku Kasai | Star Fire
Spoiler
Type: Offensive/Supplementary/Defensive
Rank: S (C-S) A
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

He didn't stop there, he would put his swords away to make a single handseal and create 5 lightning balls all around the man that rush in instantly on creation to massively damage the man
(Raiton: Raiton Enjin) - Lightning Release: Lightning Rings
Type: Defensive/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This jutsu is a brother jutsu to the fire ring jutsu except the user makes a single handseal and instead of fire, the user utilizes his lightning chakra to create 5 balls of lightning with adjustable size(length and thickness)(1 above the target, 1 in front of the target, 1 behind the target, 1 to the target's right and the last to the target's left) that later rush in to massively electrocute the target in the middle at the user's command. The lightning balls can also be used as protection for the user or an ally by just creating it around the person.

- The size of the lightning balls can be adjusted to suit the user costing a move per change
- Can only be done thrice with two turn cooldown in a battle.
- Cannot do any lightning jutsu in the same round this technique is used
- Cannot use any lightning jutsu above A rank in the next round
- Can only use lightning jutsu while active

After which 5 water orbs would materialize in thin air before taking the shape of water sparrows that charge into the man from 5 different directions dealing damage on contact
(Suiton: Hisan Mizu Suzume) Water Style: Flying
Water Sparrows
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40(+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns

Chakra: 1600-30-40-20=1510
Alright, I've waited long enough and you take a long min to reply back....so if you got issues with this post after me explaining to you that Timeframe is: CM > Holy fire > Paper bombs stuff, if you still disagree, then get a sensei check.

Going forward now, you've taken DMG equal to 75, due to the rules


Now as the explosion occurred, his opponent's shiny water element of sorts, would simply fail to keep momentum towards him. Wasting no time as he would take out his mask placing it on his face quickly turning invisible to the naked eye, dashing to his opponent's left. Suddenly with a single handseal as he ran, he would unleash his katon chakra mixing it with completely advanced applications of other fire-style ninjutsu as he spews forth eight giant fireballs towards the sky at first before the creations change courses to rain down on his opponent's location which also included him to the sheer range of the impacts. The engulfing quickly would submerge the whole place into a hell-scene to behold. Moving through the place as he was invisible to his opponent, he awaited another chance to strike as they had to worry about to assaults (one from the sky and them running around in the flames). He would feel his chakra fade as the curse marks seals along his body would begin to pulse indicating that he was almost out of fuel.

Chakra: 1500
[ NEW Default ] Senjutsu Chakra Pool: 170 (-10 from Curse Mark) + (-10 from Sharingan) + (-100 from Great Fireball Shower) + (-30 from Death's Hands) = 20
Health: 160



(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.

Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.

Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.

Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu. Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.

Note: Activating/Deactivating the mask takes 1 move slot.
(Katon: Gōkakyū Hitoame no Jutsu) — Fire Release: Great Fireball Shower (split into eight)/ (Affected by Fire Release: Flames of Purgatory)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 (+30 via Fire Release: Flames of Purgatory)
Damage: 100 = 135/ (Eight 'C-ranked' fireballs boosted by +15 via Curse Mark, +20 via Death Hands)
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Katon: Rengoku no Honō ) Fire Release: Flames of Purgatory (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.
(Katon: Shishamasu) — Fire Release: Death's Hands (same timeframe)
Rank: A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 30 (-15 to sustain jutsu per turn)
Damage Points: 60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire related jutsu to give them +1 rank in damage up to S rank within the same timeframe. If combined with another Fire technique, Death's Hands ends.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.
 
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Alright, I've waited long enough and you take a long min to reply back....so if you got issues with this post after me explaining to you that Timeframe is: CM > Holy fire > Paper bombs stuff, if you still disagree, then get a sensei check.

Going forward now, you've taken DMG equal to 75, due to the rules


Now as the explosion occurred, his opponent's shiny water element of sorts, would simply fail to keep momentum towards him. Wasting no time as he would take out his mask placing it on his face quickly turning invisible to the naked eye, dashing to his opponent's left. Suddenly with a single handseal as he ran, he would unleash his katon chakra mixing it with completely advanced applications of other fire-style ninjutsu as he spews forth eight giant fireballs towards the sky at first before the creations change courses to rain down on his opponent's location which also included him to the sheer range of the impacts. The engulfing quickly would submerge the whole place into a hell-scene to behold. Moving through the place as he was invisible to his opponent, he awaited another chance to strike as they had to worry about to assaults (one from the sky and them running around in the flames). He would feel his chakra fade as the curse marks seals along his body would begin to pulse indicating that he was almost out of fuel.




(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage


(Katon: Gōkakyū Hitoame no Jutsu) — Fire Release: Great Fireball Shower
(split into eight)/ (Affected by Fire Release: Flames of Purgatory)


(Katon: Rengoku no Honō ) Fire Release: Flames of Purgatory (Passive)


(Katon: Shishamasu) — Fire Release: Death's Hands (same timeframe)
Wait up
 

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Okay so very interesting, you react to the Cursed Seal by sending a wave of holy fire knowing that Rucken's follow up technique is 95 Damage. A-Rank 60 Damage vs 95 Damage = 95 Damage continues without weakening
In regards to dealing with the "Power" of technique, this generally becomes a matter of Damage Points. Between a clash of two opposing techniques, the result between them depends on the difference of Damage Points. If there is no difference in damage points between the techs, then they both cancel out. However, if there is a difference of:

— 5-10 Damage Points, The Stronger Tech continues, but is lowered by 30 Damage Points

— 15-20 Damage Points, The Stronger Tech continues, but is lowered by 20 Damage Points

— 25-30 Damage Points, The Stronger Tech continues, but is lowered by 10 Damage Points

— 35-40 Damage Points, The Stronger Tech continues unchanged
Timeframe is CM > Holy Fire > Paper Bombs > Lightning. So now it's Paper Bombs verse your actual counter, the Lightning which is 80 Damage versus 95 Damage both neutral to each other. Difference is 15 points meaning rucken is right his power is reduced by 20; you're hit with 75 points of explosive fire meaning your water is interrupted. Now it's Rucken's move which he has proceeded with, you must now respond to Rucken's move with -75 HP. Have fun!
 

RuckenTM

Legendary
Joined
Mar 15, 2014
Messages
10,543
Kin
2,675💸
Kumi
2,113💴
Trait Points
54⚔️
Alright, will edit in move in the morning
Hey, you’re late. I’d like to wait more, but this fight is too slow for me to even bear. I have seen you post in other fights much earlier than you have for this fight. So I’ll take my kumi and go home. You’re Three days late, therefore I win by Time Limit. Thanks for the fight, I hope we can square up again once you have more time on your hands.
 
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