[Official] Open Battle

Alyx

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All Out Battle (Official)
Mid Range (10 Meters)
Terrain: Nendo Haven
Nendo Haven is an island characterized by sand beaches, grass and lush forests. It is a warm, subtropical climate, a fact that many settlers taken advantage of. The island’s most recognizable feature is the large Mount Nendo, which lies in its center and consist almost entirely of light beige clay. Many communities of easygoing fishermen, artisans and manufacturers can be found here, taking advantage of the island’s many natural resources. A few smaller ninja clans make their home closer to the mountains, accepting contracts from the inhabitants.

We're near the coastline; with water being Mid Ranged from our right/left side. I'll be utilizing Mirabelle Nariyuki in signature, post you're bio and I'll start.
 

Alyx

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Tch…” Matatabi gave a mental scuff, causing Mirabelle’s attention to be momentarily taken into their shared mental realm. Or more, mental prison for the Nibi, currently locked behind her jail cell of a seal. “What’s wrong?” she asked to the beast but the damned cat was growling. Mirabelle’s brow rose, quite confused but it wasn’t until she heard someone approaching from behind of her. “That man…something about him I don’t like and it’s irritating me…” the giant flaming cat announced as Mirabelle turned to meet the stranger. She wasn’t sure at all whom it was but she definitely can sense an eerie aura about him. She couldn’t put her finger on it, but she can tell he’s strong. “I don’t think he’s here to say hello either” she commented back but a smile would become seen on her face. “I don’t suppose you came here for a little chat?” she wondered for a moment but she knew why he came here. She has been on the hunt for stronger opponents to work with and to see that this one came idly strolling along, it only makes her realize what he wants. Regardless of his answer, she was prepared for battle – as from a seal located on her arm would activate, five blades would be summoned as they immediately start to dance around her in a circular formation, spiraling slowly but in truth this wasn’t her only motive.

At the same time of her summoning her swords, she would have her hands on the hilt of her main blade “Kurokiba” quickly drawing the blade. The motion of her hands would cause a technique to trigger as a result; she would stretch her arms out wide, behind her back – the drums of the thunder god appearing behind her. A giant five-meter column of energy would be summoned from the heaven’s above; slamming down onto the opponent with ease. If the column makes its mark, it would violently explode as it tears the surface of the terrain near the Uchiha apart. The electricity that would surge outwards would form into a wall of pitch-black electricity dancing around akin to flames. She would control the electricity to miss her purposefully each time as to not strike herself but her opponent wouldn’t have the same kindness as she did for herself. As such; she would guide two of the blades passively into the air, also making sure the lightning misses them as one flanked from the right and one from the left.

That’s not all…” she said, immediately then calling forth a wide array of blue fire felines, that quickly roared to life as they ran towards the direction of the opponent as well. She would simply keep three of her other blades close by just in case of course. And through her Specialized Infusion Void Infusion Artifact, she would gain one void infusion as a result [
].

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Reference).
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Uranau Ha Sakuhin ) Divine Blade Works (Passive)
Type: Tool
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Divine Blade Works is a unique piece of technology mixed with ninjutsu. For generations, members whom have come to learn the unique style of combat commonly referred to as “Dance of the Blade Sage” has meet with multiple difficulties. The first of this problem being the unconventional travel method, needing to carry a backpack for housing the blades. The wires becoming a frequent hazard in use as well. As such members of the Black One’s from Hanguri ordered the creation of new technology that would better the use of the style – though with the razing of the Freehold, not many where able to see the finished product. A prototype of the system was only recently discovered in old books, detailing the functionality of the gear. In turn the system “Divine Blade Works” was reimagined with new technological scholars in order to create the perfect tool. In terms of the actual tool its comprised of mainly on the concept of remote controlling the blades, like the original style does but with more seamless direction. The blades are each outfitted at their handles with unique cores that is remotely connected to central hub located on the user’s person, usually integrated into their bodies if a cyborg or in the user’s clothing if normal. These cores transmit chakra instantly and passively between one another, guided and controlled by the user’s gestures and mental control which are then translated by the central hub and distributed to each blade or individual blades – thus no longer needing the razor wiring initially needed to control the blades. In terms of housing the blades – cyborgs keep the blades within their cybernetic body while normal humans have a special seal located on the same hub that releases or seals the blades back into it when not in use. While this is usually intended to be used with the Dance of the Blade Sage CFS, the swords can also simply be used for Kenjutsu or other sword-based techniques or style. The one true advantage of this is gaining the ability to utilize kenjutsu at range, as the user simply needs to transmit the chakra to the blade in order to utilize it if needed (capable of transferring any sort of chakra, including elemental etc). The activation of these blades is passively done but requires 10 chakras in order to do so, while also absorbing -5 chakra per turn to keep active. The user can only sustain up to six blades at a time; each one having the durability of a regular weapon though utilizing the seal the user can simply replace any broken swords (which requires -5 chakra per blade, but done passively). The cores can be activated any up to three times per battle, but lasts as long as the user desires. The design of the blades are largely up to the user - allowing creative freedom in their design.
(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 + 10 = 50
Damage Points: 80 + 20 = 100
Description: The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Canopus is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

CP: 3000 - 130 = 2870
HP: 200
Void: 1/2
 

Delta

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Hades had been tracking the bijuu for quite sometime, and most had been quite difficult to come across, being quite slippery and evasive. However, it seemed, either through massive over confidence, or sheer stupidity, this one had no desire to try flee. Hades, Casually, walked up to the young women, Immediately passively activating his 3t sharingan, before cycling through passively to his EMS, visually, to the women, nothing would change, but the world around him would begin to slow down. At the same time, Hades was able to see the womens chakra network, confirming the bijuu inside her stomach region, a seperate chakra supply, raging like an inferno, appearing hot through his eyes. Previously, before approaching, Hades had activated his Journey of the Swordless, cutting his wind resistance down, allowing him to approach more swiftly. As he got into range, the women spoke, quite a unexpected conversation starter, that was for sure. With a small curt bow, Hades responded.

That, my dear, depends soley on you. I would much prefer a chat, and while we're at it, you could hand over that thing inside you. Unfortunately, for reasons beyond my current control, i have need of that little monster inside you, and i would much rather extract it without taking life unnecessarily.....that being said, from the swords you just summoned, i guess that's out of the question, such a pity.

Hades watched as the floating blades emerged in a puff of smoke around the women, nothing he was overly worried about, even when she drew he sword, still a none issue. However, as the women's chakra surged, Hades witnessed a large amount of chakra build up as she reached back, slamming a large drum behind her. Suddenly, from above, Hades glanced upwards, witnessing the build up of cackling chakra, ready to slam down on top of him. This would not do at all, and considering this women had just summoned 5 swords, and had another on her hip, Hades was curious to see if she would be able to hold her own in close quarters. Shifting his weight, Hades would crouch down, entering a Ogame Ryu lightning stance, positioning his hands and legs appropriately. As the lightning column crackled and unleashed itself downwards upon the ground where Hades stood, Hades would throw his right shoulder forwards, appearing to fall towards the ground. As he got close, Hades would launch himself forwards towards the women at great speed, easily avoiding the lightning column with time to spare. As he got close, Hades would cross his legs, dashing slighting to the womens right, his left, before launching forwards against, slashing the women with his right hand upwards across her torso and appearing behind her.

As he did, Hades would pivot, facing the women's back, only a few meters behind her, and focus his eyes on the nape of her neck, before unleashing the black flames upon her, engulfing her neck and head almost instantly in the searing black flames.


Sharingans
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Journey Reference
(Tabi no Katana nashi)Journey of the Swordless
Type:
Supplementary
Rank:A
Range:Short
Chakra:30(-15 per turn)
Damage:+20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.

Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

Activated Techniques
Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+5)
Damage: 80 (20+10)110
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.

(Doujutsu: Amaterasu) - Eye Technique: Shining Heaven
Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

Chakra: 2350-115(passives)-40-70=2125
Tracking-75(11 base+4x5)
Speed-11 base x3 from ogame=33 during technique.
 
Last edited:

Alyx

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In spite of her opponent seemingly disappearing all of a sudden; Mirabelle was a trained fighter through and through – dealing with people of this “kind” was almost second nature to her. Immediately; the entirety of Mirabelle’s short range would become saturated with an aura of golden chakra; which was honestly supplemented by a few other techniques. Utilizing her void infusion, she would passively empower the aura’s explosive nature; much to the dismay of her target should he approach her still. The aura was additionally empowered by yet another passive increase of her own – sacrificing some of the senjutsu she intended to utilize later into the battle however desperate times call for somewhat desperate measures. The opponent would if he not stop would be met with a violently explosion; one that mirrors his own incredible speed (33) but also would carry potent explosive power. It was honestly one of Mirabelle’s most potent defenses she had within her arsenal which quite frankly says a lot. Neither here or there though, she wasn’t finished as she controlled one of her airborne blades to quickly draw a blade parallel to the ground. As she halts the movement however and twists the blade with her mental commands, the blade itself would release a giant vortex, enough to capture an elephant sized summon. It too would become empowered by her void empowerment as well. “Sorry love, but I’m afraid she’s not going anywhere…unless you pry her from my corpse though even in that case…she’ll probably kill you in return…” she said making a light gesture to the seal of Matatabi located on her body. The utilizing of her sword technique was performed at the same time as her fiery creation; due to the former lacking any chakra in order to be utilized while also due to being her own technique would not trigger the explosive nature of her aura. Mirabelle would also avoid an sort of eye contact with the opponent as well, her eyes being directed towards the ground for the most part.

(Katon: Doragonburesu) | Fire Release: Dragon Breath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 + 10 = 50
Damage: 80 + 20 + 20 = 120
Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).
Notes:
- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.
( Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80 + 20 = 100
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.
Note: Can only be used twice full range, or 4 times short-range.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive, 2/4)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

2910 > 2870
HP: 200
Void: 0/2
 
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Delta

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Hades had launched himself forward, all the while keeping his eyes on his opponent. Off to the left and right, two of her swords flew past his vision, but he paid them no mind for the time being. The lightning behind him had missed, just barely, thanks to the sudden burst of speed Hades had created kept him safe from the attack above. However, whether his opponent could see his movements or not, it appeared the moment he had dashed, she had begun setting up another technique. With his Sharingan, a mix of various chakras, some he recognized, some he didn't, built up inside her and began to expel outwards from her. The chakra output was high, and Hades hated feeling even momentarily at a disadvantage. Passively, Hades eyes would shift, a spiral pattern appearing in his eyes as his Rinnegan activated, Then, passively, his Deva path would activate, followed closely by his Preta path, Both paths activating passively one after the other. With the Paths active, the chakra began to spread, appearing to be stretching out to short range. Hades was still briefly out of range, but this omni-directional flow of chakra made him slightly uneasy.

Without missing a beat, before the chakra could spread far enough to encapsulate him, Hades would trigger his Susanoo, summoning instantly two long, boney arms of the Susanoo. As both arms formed, they would slam the ground with force, launching Hades up into the air, over 10m, up and over the fiery infused technique, clearing it easily with his speed and power. Hades sailed over top, both of the Susanoo arms would intentionally strike the glowing gold orbs attempting to strike the women from above. If undefended, this would begin triggering the explosions to go off as Hades flew over top of the women. The damage, to the arms would be enough to shatter them, deactivating the Susanoo arms while in mid air forcefully from the interaction.

As Hades dodged over top, he would see the forming and movement of the vortex that had been off to his side out of his vision, at the center of the attack seemed to be one of those swords that had Sailed past him. It appeared that his seemingly lack of worry about the swords was incorrect, and he would need to keep track of them going forward. With the explosion and Hades Susanoo arm canceling out, it appeared, to Hades at least, that the vortex was heading straight for the women. It would be interesting to see if she had control over it or not, which Hades watched intently.

As Hades Sailed over top, and his Susanoo broke, He would weave One handseal for his jutsu, followed by a second for the boosted portion. Channeling his chakra 15 meters behind the women, where Hades was intending to land, and outside of the lightnings omni-directional spread, Hades would, using his Sourceless materialization, and cause a massive forest to erupt from the ground behind the women. However, even though it was boosted, the trees instead spread linear, encircling the battlefield at a 15m radius of the women in the center. As the forest grew, large flowers would bloom, spewing a toxic pollen into the center of its radius. At the same time, Multiple branches would grow towards Hades, as he landed safely on his Mokuton forest, now 10m up and behind the women and her fiery inferno. With a smirk, Hades would speak

Well, if that is how it must occur, than it will. Taming Bijuu, is a specialty of mine, as im sure youre friend may inform you, i have quite a, ominous chakra that the Tailed beasts seem to dislike. However, it seems i underestimated you briefly, so i shall apologize for that. However, from this moment, i won't be holding back.




Rinnegan(all passive)
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.


( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

Susanoo
( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80(+40)120 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

Wood Release
(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40(+10)50
Damage: 80(+20)100
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.


(Mokuton: Mokuton Kyoka) -Wood Release: Wood Enhancement
Type: Supplementary
Rank: A rank
Range:N/A
Chakra: +10 chakra to a wood Technique
Damage: N/A(+20 damage/Defense to wood techniques)
Description: A very simple enhancement to ones wood release. By forming 1 additional handseal(in the event the jutsu requires no handseals, a handseal will be added) the user will infuse slightly more chakra into a Wood technique. By doing this, the user will change the woods properties slightly, changing it from a normal wood release technique, to a far harder, more dense Buloke Wood. Buloke wood being the hardest state at which wood can be, the wood technique will become far denser, and far stronger than normal wood, enhancing it above normal. This is a basic enhancement, capable of being added to any wood release technique, being applied within the same timeframe as the technique at the cost of an extra move slot.

Restrictions
Can only be used on Wood Release jutsu the user has created.
Can only be used 4 times per battle.


Chakra: 2125+70(not using Ama)2195-60(rinnegan paths)-60(susanoo)-50(wood release)=2025
Tracking-90(11 base+4x6 Madara Rinnegan)
 
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Alyx

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As the battle continues to rage on; it seems the opponent managed to avoid getting himself completely incinerated by entering into Mirabelle’s explosive zone. Instead; he seemingly leaped over swiftly and was meet with an explosion though as Mirabelle turned around to look at what was happening. However as quickly as he did; she proceeded into an attack – but her internal partner would alert her about the tornado approaching from behind of them as a result. As such the two of them would work intend with one another; the Nibi clearly irritated by this development but had not much of a choice. Prior to the opponent making his next technique; Mirabelle was already attacking as quickly as she could. She would swiftly lean her head back slightly while leaning forward again – channeling an immense amount of lightning chakra into her gullet. As such; the energy would swiftly travel in a wide blast towards the opponent – mowing down the terrain with literal ease. As such; should he continue into utilizing his wood technique – it would literally simply be mowed down as a result of her technique from spreading anywhere else closer towards Mirabelle. This of course leaves were empowered by the void infusion – allowing her to increase the potent nature of the attack. As for Matatabi’s assistance within this; the seal placed on Mirabelle’s neck would slightly open thanks to the Nibi, which in turn caused a “portal” of sorts to open.

From the opening; a giant flaming paw would pop out from it as it “stomps” onto the tornado. This would spawn directly outside the range of her explosive aura, though it already launched it’s own explosion earlier. The strike while not enough to completely stomp the wind, it weakened it enough so that Matatabi’s natural damage resistances would completely negate the rest of the attack. Mirabelle would listen to the words her opponent speak but didn’t comment on it, as she already had a sickening feeling what he was after. The lightning blast was up 15x 15 meters in turns of the height and width of the blast, covering a wide range to make simply trying to dodge it not exactly an option. Once the area was cleared; she would simply sheathe Kurokiba back into its scabbard as she drew instead passively summoned her bow from a seal located on her palm as she prepared for battle utilizing it. She would also infuse an additional amount of chakra into the lightning blast as well, just for her own assurance vs any sealing capabilities the opponent might have.

(Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 + 10 = 50
Damage: 80 + 20 = 100
Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. The blast expands like a cone from the users mouth, much like the bijuu blast, it also has 5 separate lightning bolts that spiral around the blast itself. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn.
Note: This technique can only be used twice.
Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns.
Note: This technique's width is as wide as the Wind and Fire Blast technique.
Note: The separate lightning blasts are roughly 6 inches away from the main blast itself, and if the opponent is hit by any of them, they are unable to perform the first move of their next post from being minorly electrocuted/paralyzed
Note: If hit by the main blast itself they are completely paralyzed their next turn
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive, 3/4)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage
(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A (60 + 20 = 80)
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway
( Nibi Chon Henji no Justu ) - Two Tailed Full Transformation Technique (Reference)
Type: Skill
Rank: S
Range: Short
Chakra cost: 100
Damage points: N/A ( +40 to Fire, Blue Fire and Taijutsu Techniques )
Description: The user begins to borrow chakra from Matatabi and releases a large amount of dark blue chakra pours out of her body as the Two-Tailed Beast is released into the world. Matatabi is a gigantic two-tailed cat and is completely engulfed in flames that are cobalt blue and black. It also has heterochromatic eyes, the right being yellow and the left being green. While active, Matatabi is capable of using Fire Ninjutsu, Taijutsu, and Tailed Beast Techniques. Much like all other Tailed Beast, Matatabi has 80 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Matatabi is deceptively quick - much quicker than most of it's fellow Tailed Beasts. Matatabi has 550 Health, moves at x4 times her speed and is able to track up to 4 times her speed. When the Two-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Matatabi's Chakra pool is 1500 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.
Note: Each use lasts up to 10 turns. After ending, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning the Tailed Beast at any stage of mastery; during initial stages, this causes him to release it in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. When done through this manner, the NW Mod in question can decide which Path the Bijuu uses and is capable of using the skills as if mastered. This, however, does not mean he will lose the Bijuu and will retain it the next arc
(Mayonaka ) Midnight (Passive)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.

2870 > 2780
HP: 200
Tracking: 30
Speed: 11
 

Delta

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Hades was watching intently, as his opponents explosion went off, watching every action she performed from above. However, before he could use a move of his own, with his Rinnegan, he watched as the women began channeling, once more, large amounts of Raiton chakra into her chest region, meaning his follow up would be wasted, with the innate weakness Wood would have to the attack that was about to be unleashed. The women's tendency to consistently used high level techniques was becoming rather infuriating. Killing her outright would not do, it would mean Hades would have to wait for the Bijuu inside her to revive, and Hades was unsure how long that would take. However, the way this battle was going, it was seeming less and less likely that Hades would be able to extract the Bijuu using traditional means, and would likely have to step up his efforts.

From the womens neck, a flaming paw would also launch itself towards the Wind jutsu Hades had just avoided. His hunch it seemed was correct, he was fighting the 2 tails. It really didn't matter which Bijuu it was, but it helped knowing what was coming. As the women once more launched a heavily chakra and damage boosted Lightning technique towards him, Hades was now more ready than the first time. Dodging wasn't an option, not in mid air, although he had the means, this jutsu appeared to be channeled, so the women would be able to move it to whichever position Hades moved to. However, Hades was already prepared for this. As the technique came into Range, Hades would merely extend one hand, activating his Preta path abilities. The jutsu would come into contact, before vanishing into Hades himself, being completely absorbed and dispelled. Even though the jutsu was dispelled, Hades was still becoming mildly irritated, holding back from killing targets was a pain. As the jutsu vanished from the field, Hades spoke.

Im giving you one final chance, i can extract the Two Tails and keep you alive at the same, but if i take her by force, you will die, and she will be sealed in eternal pain until im done, choose now.

Hades next move would depend soley on the choices the women was about to make, if she came quietly, he would simply knock her out, if she decided to fight, then Hades would stop holding back.


( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.


Chakra: 2025+50(no wood)-40-5(rinnegan)-15(journey)=2015
Tracking-90(11 base+4x6 Madara Rinnegan)
 

Alyx

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Messages
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Trait Points
80⚔️
Mirabelle’s eyes narrow inward, watching some sort of barrier being left behind of her opponent – as he easily absorbs the incredible burst of lightning chakra. It was to be expected; her theory of testing to see how well his natural sealing or absorbing prowess was easily deducted. However the opponent continued to ramble on about how he can extract the Nibi from her easily without killing or can do it while killing her in the process. She sighed; her golden aura continued to protect her just in case of an emergency and of course the Nibi keeping an eye out for her rear. Carefully trying to find what words to use here wasn’t going to help given his clear intentions but it’s also clear she’s going to need to make this even harder on him than intended. “I don’t need anything from you. I don’t know who you are nor do I f*cking care, but the moment you threaten my partner and I…you’ll wish you never did” she instantly pulled natural energy from her chakra battery but also from the world around her at the same exact time. This infusion of Senjutsu allowed her to easily enter into Perfect Thunderbird Sage Mode. Her body would react to these changes, as her hand and arm up to her elbow would become akin to the talons and legs of the mythical creature, glorious feathers capable of generating flight for her as arcs of natural electricity formed from it. Her hair shifted slightly as the ends became feather like with golden and cream accents. Near her eyes, the usual pigment associated with Sage Mode formed as a golden pigment formed – and her irises becoming sharpened. Once she transformed into this state, she immediately flew into the skies into the direction of her opponent.

She kept a fixated distance in the air, being five meters from the ground – as she flew the skies would swiftly become supercharged with a natural lightning storm forming above head. Once she was close enough; she would inhale and exhale, unleashing powerful fireballs (all eight) at the opponent as it quickly converged onto his position. “I’ll burn you down…but first why don’t you tell me your name, that way I can mark your grave once I’m done with you…” she asked him out loud from the skies above. As she flapped her wings; being five meters in the air but six meters in distance as she circled his position with her swords following behind her as well. The fireballs released would also become empowered by her Void Infusion as well. Her specialized Void Infusion would also be triggered (should her move go off).

( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Sky Dominion, allowing them to generate natural thunderclouds (which are S Rank while in Sage Mode). Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve
Sky Dominion: All Thunderbirds naturally and passively flood the sky to which after 2 turns of flight create natural lightning clouds in the landmark they are in. These clouds unlike those created by shinobi are almost impossible to blow away or disperse if the clouds are dispersed they passively reform (two-turn cooldown). The strength of these clouds is dependant on the strength of the individual bird and thus requires at least a suitable jutsu of similar rank aimed at them to disperse.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 50 = 150
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive, 4/4)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

HP: 200
Tracking: 75
Speed: 55
Void Infusion: 1/2
Senjutsu: 590 - 105 = 485
 
Last edited:

Delta

Banned
Legendary
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Hades had successfully sailed over the fire technique, having already triggered its explosion once, it appeared to have regained itself. Hades would have to wait out the technique before he could do much else. Watching intently, Hades watched as her chakra shifted once more, and the tell tale signs began to show. As he body changed, growing feathers, and her eyes shifted, the chakra flowing through her was something Hades knew well, Sage Mode. However, it seemed she wasn't as adept at using it, the pulling of the chakra seemed mildly strained, and required conscious effort, which Hades was fully about to take advantage of. As her form shifted and her chakra pooled, Hades would weave some handsigns, and clap his hands, channeling his chakra into a forbidden realm. Behind Hades and to the right, a casket would rise out of the ground, its lid slamming onto the ground as a figured stepped forward, Hades first born child, Zagreus. As Zagreus stepped out, his left eye was already in the Rinnegan state, as the black rods embedded in him granted him the power of the Animal Path.

As Zagreus stepped forward, the women would fly up into the sky, her new form granting her a state of flight. With the fight now seemingly like a two on two, Hades gaze remained fixated on the women. Zagreus, Passively, would activate his own Sharingan, the twos vision being linked anyway, but Zagreus would trigger his sharingan non the less. As both Hades and Zagreus looked upon the women, Hades would witness the build up of, once more, large amounts of Fire chakra in her gullet, before she spat fourth multiple large, fireballs raining down upon the two.

Passively, Hades would Shift, deactivating Deva path, and passively shifting to the Outer Path. With a clap of his Hands, a colossal puff of smoke would occur, as the Gedo Mazo, with Hades and Zagreus on its head, would appear on the battlefield. Its massive size dwarfing the fireballs, which would hit the ground near its feet, doing little more than annoying the behemoth. With the Gedo's appearance, its standing position would have its front hands positioned directly under its head, where Hades and Zagreus where positioned. As the Gedo appears, Zagreus would forcefully shift his Sharingan into his Mangekyou Sharingan, as the two now looked down upon the women on top of their Behemoth. Speaking down to the Women, Hades replied to her earlier question.

My name is of little concern, lost to the Ashes of time. However, since you at least asked, My name is Hades Olimpos, and this is Zagreus Olimpos. And what, do they call you, little Jinchuuriki?



Hades Edo Tensei
( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.

Rinnegan
( Gedō ) - Outer Path(passive)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.

Zagreus
( Chikushōdō ) - Animal Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Hades:
Chakra: 2015-200=1815
Tracking-90(11 base+4x6 Madara Rinnegan)

Zagreus:
Chakra: N/A
Tracking: 112(base 10+4x2)=28x4(MS)
Speed: 14

Gedo Mazo
300HP
150-80=70
300-70=230 HP Remaining.
 
Last edited:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
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799💸
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80⚔️
Mirabelle who was currently in a new form of ascension would watch not only as an undead is brought into play – her own experience dealing with resurrected beings on occasion. They seemed to have summoned some sort of giant creature underneath them; prompting to her to question what exactly is it. “Now that’s just not normal…” she commented to herself, but in spite of this she would fly into the air at high speeds matching the new altitude of the enemies as the one introduced himself as Hades and the undead as Zagreus. They both held the same last name…perhaps they are related? Details to be asked later honestly; but never the less – she would inhale and exhale; weaving three quick hand seals. “Name’s Mirabelle Nariyuki” she said to the point as the last seal was made. Instantly; the target was bombarded with a mental technique giving her the exact needed technique for the likes of this. However, upon the initial activation she utilized two other techniques of her own. The first of them would allow her to use her expertise in Yin Release in order to alter the chakra nature of the illusion. This affixed an elemental affinity within it as it became lightning based in nature; all the while the immediate effect would cause Hades’s currently active techniques to all shut down immediately as a result.

The Gedo Mazo would be sentenced back to where it came from, the Edo Tensai no long having chakra provided from its host would become inactive etc. The sheer illusion would cause the opponent to feel as if his entire chakra network shut down, but is completely haywire – as though it was an electrical circuit. The second technique however, she utilized one of her Void infusions to trigger it as she unleashed a violent maelstrom of nature flames from her body. This would immediately spread across the terrain; burning the now falling enemy. She would deactivate any of her other currently active techniques in the process as well – her floating swords would burn in the process but she had a nigh infinite supply so it mattered little for the time being. Regardless of this; the skies where not prepared for her next motive; as she was prepared to perform one of her most…dangerous techniques imaginable. She would simply remain airborne for the time being – awaiting her opponent’s retaliation.


(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

HP: 200
Tracking: 75
Speed: 55
Void Infusion: 0/2
485 > 355
 

Delta

Banned
Legendary
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Messages
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39⚔️
Mirabelle who was currently in a new form of ascension would watch not only as an undead is brought into play – her own experience dealing with resurrected beings on occasion. They seemed to have summoned some sort of giant creature underneath them; prompting to her to question what exactly is it. “Now that’s just not normal…” she commented to herself, but in spite of this she would fly into the air at high speeds matching the new altitude of the enemies as the one introduced himself as Hades and the undead as Zagreus. They both held the same last name…perhaps they are related? Details to be asked later honestly; but never the less – she would inhale and exhale; weaving three quick hand seals. “Name’s Mirabelle Nariyuki” she said to the point as the last seal was made. Instantly; the target was bombarded with a mental technique giving her the exact needed technique for the likes of this. However, upon the initial activation she utilized two other techniques of her own. The first of them would allow her to use her expertise in Yin Release in order to alter the chakra nature of the illusion. This affixed an elemental affinity within it as it became lightning based in nature; all the while the immediate effect would cause Hades’s currently active techniques to all shut down immediately as a result.

The Gedo Mazo would be sentenced back to where it came from, the Edo Tensai no long having chakra provided from its host would become inactive etc. The sheer illusion would cause the opponent to feel as if his entire chakra network shut down, but is completely haywire – as though it was an electrical circuit. The second technique however, she utilized one of her Void infusions to trigger it as she unleashed a violent maelstrom of nature flames from her body. This would immediately spread across the terrain; burning the now falling enemy. She would deactivate any of her other currently active techniques in the process as well – her floating swords would burn in the process but she had a nigh infinite supply so it mattered little for the time being. Regardless of this; the skies where not prepared for her next motive; as she was prepared to perform one of her most…dangerous techniques imaginable. She would simply remain airborne for the time being – awaiting her opponent’s retaliation.


(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

HP: 200
Tracking: 75
Speed: 55
Void Infusion: 0/2
485 > 355
Yeah you know we talking
 

Ańbu Juniør

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Ian's technique won't cause either the Gedo Mazo or the Edo to dematerialize/be unsummoned/be sentenced back from whence they came. Nor would it have any effect on Delta's doujutsu. The reason for this is that, like delta mentioned in his VMS, these techniques drain chakra from the user without them consciously feuling the technique to keep it active. Both the Gedo and the Edo are entities separate from Delta himself that can also act independently, so him being in the illusion would have no effect on them. Think of some fuuinjutsu body seals. If one was activated and lasts a number of turns, being placed in this illusion won't deactivate the seal because it acts independently and drains chakra from the user without their input.

With that said, Delta would successfully be placed in the illusion and appear to suddenly lose access to his chakra, but nothing besides that would happen. The Gedo takes no damage from the fireball shower technique due to the damage splitting and its incredible durability (80 damage). Delta now has to defend from the Wrath of the Forgotten One.

It is now @Delta turn. If @Mirai doesn't agree with this check then
 
Last edited:

Delta

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Thanks for the check, as discussed in VM's, my journey of the swordless will infact be deactivated by the genjutsu.

Hades stood, atop the monstrous form of the Gedo, looking down upon the women as he spoke. It was now a fair fight, the women and her tailed beast, Vs Hades and his psuedo beast and his Son. As the women spoke her name, she began weaving handseals, Hades could see the chakra build up, however, almost instantly, his body began to convulse, as if lightning was running through his veins. At the same time, glancing down, with his rinnegan, he saw nothing. No chakra flowing through his veins. However, due to Zagreus visual Link with his father, the eldest child, turning his head slightly to the side, would glance upon his father with his Rinnegan, as well as his Mangekyou sharingan, and with the visual link, Hades would be able to see that, Zagreus could see his chakra network flowing perfectly fine, however he himself saw nothing. A Clever ploy, whatever its intention, Hades was unsure. He was mostly unharmed, and unhindered by this turn of events, although his Kenjutsu technique did forcefully deactivate the moment Hades lost control of his chakra network. Without his chakra, Hades himself was likely unable to break this genjutsu, however, having Zagreus with him made this a lot easier. Without a second thought, Hades Spoke.

Zagreus, cut off my arm, from the elbow. Now. Gedo, go fetch that thing.

With precision, Zagreus, with his left hand, would grip his blade, ripping it from its scabbard, and slashing Hades right arm, severing it from the elbow joint down. As the sheer amount of pain radiated through Hades body, the genjutsu illusion would shatter. Through both his own and Zagreus eyes, Hades would see his chakra network return in full. As soon as Zagreus performed the slash, he would throw his sword in the air briefly. In that moment, Zagreus would clap his hands, summoning a large, spider, with multiple Rinnegans for eyes, as well as multiple metal rods protruding from its body.

In the same timeframe, with its orders, Gedo would roar, alerting the world that it was about to begin its Hunt. The roar, powered by chakra, would blow everything away all around it, leveling the immediate area, as well as colliding with the fire the women had unleashed, completely overpowering it and snuffing it out immediately on contact, continuing onwards towards the women at full power. The radius of the blast would also be large enough, and powerful enough, to temporarily blow away any clouds the women had attempted to create with her sage mode.

Hades himself, was preparing to finish this. The moment Zagreus slashed his arm off, and the genjutsu broke, Passively, Hades would enter Sage mode. Bolstering his body with natural energy, becoming almost one with the world around him. However, This wasn't the reason Hades finally went into Sage mode. Channeling his Senjutsu, Hades focused his unique ability, Healing, onto his severed arm. As soon as he did this, the cells would begin to rapidly divide, splitting, and expanding and in mere moments, his arm would be returned to his body, fully functioning, as if nothing had happened at all. However, Having to do this was was a true test of his opponent, so it would seem Hades would no longer hold anything back. All actions of all three would occur in the same single timeframe.


Hades
( Mokuton Sennin Modo ) - Wood Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

Zagreus
(Kuchiyose no Jutsu: Kyojin Kumo) -Summoning Technique: Giant Spider
Type:
Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: A unique summon to the rinnegan, the user will summon a large spider to the battlefield. Size wise, the spider stands 3m tall, with each of its legs being 4m long each. The spider has all 8 of its eyes with rinnegan, and is covered with chakra rods. Due to its size, and multiple legs, the spider is capable of moving at the users base speed. The large spider has two core abilities, which it can utilize during the duration it is summoned.

Venom: The first core ability of the Spider is, unlike most spiders, who inject their venom, this spider instead spits it like a projectile. This venom is highly corrosive, melting through nearly everything it comes into contact with. This ability has a maximum range of 15m. While the Venom is neutral to elements, it is classified as an A rank technique. The venom can only be spat Once per turn, with a two turn cooldown between spitting.

Spider thread: The spiders thread is its second core ability. The thread itself has chakra absorbing properties, and can be ejected from the spiders thread sack. The spider is able to, the same time frame it is summoned, shoot out a large web of spider thread. This thread has the ability to absorb up to S rank damage techniques, draining them of chakra and pushing them back if need be. This technique can only be used twice during the summons duration, and is able to be used within the same timeframe as the spider being summoned.

Restrictions:
Requires the Animal path active to summon.
Lasts 4 turns when summoned.
Requires B rank damage to disperse.
Can only be summoned once per battle.

Gedo
( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.


Hades:
Chakra: 1815-10%=1634 -45(Edo and Gedo Passive drain)=1589
Senjutsu: 181-60(healing)=121 remaining.
Tracking-140(11 base+4x6 Madara Rinnegan)+(Base 11+4x4)
Speed:44

Zagreus:
Chakra: N/A
Tracking: 112(base 10+4x2)=28x4(MS)
Speed: 14
Ms turn 2/8

Gedo Mazo
300HP
150-80=70
300-70=230 HP Remaining.
 

Alyx

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Mirabelle whom was still airborne would notice her attempt at getting rid of some the entities he had control over didn’t go as easy as she’d like. None the less; her attempts at keeping things within her favor was starting to dwindle the more time she spends against him. She wasn’t sure what to do right now in this instance to guarantee her victory; but she knew she needed to defend herself for the time being. As the behemoth itself started to knead its chakra; Mirabelle would have sensed it before the attack itself is released. She was left with little choice in her execution as the large omnidirectional chakra is released towards her. She immediately tapped into her own “vault” of power techniques as she hypermorphs her yin and yang ratios, the latter taking the priority. Once due; eight ethereal snake like entities would spawn into life surrounding her body – as they curled up around her. The snakes themselves would be composed with lightning release chakra in which she would utilize her sword, with a slightly swing of it as she would quickly draw it within this formation in order infuse into the snakes. This increased their own power and now being of the black lightning nature instead. Utilizing this; the snakes would act as a barrier initially – coating Mirabelle’s body from the blunt force of the opposing technique. However due to their enhanced nature; the snakes quite literally didn’t weaken in power but instead are completely fine. Once done; she would fly into the general direction below the Gedo Mazo, easily out of the line of sight of the opponents and towards the monster’s legs. Should she reach safe – the snakes would all strike at once, biting into the leg of the Gedo Mazo (170 – 80 = 90). However, should the impact be successful – she realized it wasn’t enough as she quickly taps into her fire based chakra, as several fiery tails shroud her body. This would in turn cause the tails to form; then dissipate into small seed like orbs that then rush over into the direction of the Gedo Mazo; striking it again (110 – 80 = 30) attempting to pummel the creature with no mercy. Once it’s done, perhaps things would become a lot easier for them though she does realize another summon being present among them; this one was the more troubling of them unfortunately. She would also gain another Void Infusion (via Yang Release: 8 Branched Giant Snake's Lightning Nature).

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra + 10 = 110
Damage: 100/120 w/ Elemental or Yin-Yang chakra (120 + 30 + 20 = 170)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Canopus is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.
(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 30 = 110
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze

HP: 200
Tracking: 75
Speed: 55
Void Infusion: 1/2
355 > 175
 

Delta

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As discussed, my Spider technique never happens, due to Edos not being able to use ANY customs...



Hades, with his own Sage mode, and his Rinnegan watching the women, would carefully watch her every move, in both a visual and sensory state. As she began to mould a ridiculous amount of Chakra, Hades eyes Widened slightly. Through his SM, he could sense the shift in balance in the womens chakra natures, and whatever she was planning, it seemed pretty big. Zagreus, through his shared vision, glanced towards Hades as his eyes widened, surprised at his fathers curiosity as the womens chakra spiked just as high as Hades had when he pulled the Gedo Mazou from its resting place. As the womens jutsu began to take shape, Hades was quickly aware that, the power of that technique was likely one he wasnt going to be able to simply over power, even with his abilities, this 8 headed snake, which wrapped around the women like armor, was likely putting out damage numbers higher than anything he could muster, which left Hades with very little choices.

As the women began to fly down towards the Gedo Mazous feet, Hades was left with very little choice. With ample timing, due to his massively increased tracking and reaction times, Hades would, at full speed, leap off the Gedo Mazo, intercepting the women halfway between her diagonal journey down towards the Gedo. As he got into Short range, Hades would trigger his Preta path once more, creating an Absorbing barrier around his body, which would absorb all jutsu within short range of him. Having launched himself at the women, the Preta paths technique would pull the technique clean from the womens body, absorbing it in its entirety, spinning the heavily saturated Yang chakra, and dispersing it within Hades body. As the technique vanished, Hades would once more, resort to his Susanoo, summoning a singular, large skeletal fist, and at near point blank range, would strike the women in the middle torso. The size of the fist would be large enough to smash in her torso as well as her face, and send her flying down into the ground with great force.

At the same time as the Susanoo strike, the Gedo Mazo would let out a roar, before unleashing a large chakra bolt of chakra from its back, the target being where the women would land if she was struck by the susanoo fist.


( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.


( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 120 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.


( Gedō Mazō: Chakura Bakufū no Jutsu ) - Demonic Statue of the Outer Path Chakra Blast Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: Using its protrusions, the Demonic Statue strikes multiple foes with bolts of devastating chakra. These bolts are very powerful and can be used in an omnidirectional manner.
Note: Can only be used once every two turns.


Hades:
Chakra: 1589-50(rinnegan upkeep,edo upkeep, gedo upkeep)-40-60=150(1439 remaining)
Senjutsu: 121-10(upkeep)=111 remaining.
Tracking-140(11 base+4x6 Madara Rinnegan)+(Base 11+4x4)
Speed:44

Zagreus:
Chakra: N/A
Tracking: 112(base 10+4x2)=28x4(MS)
Speed: 14
Ms turn 3/8

Gedo Mazo
300HP
150-80=70
300-70=230 HP Remaining.
 

Alyx

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Trait Points
80⚔️
The aerial moving kunoichi was quick to descent from the skies attempting to reach near the feet of the giant creature but of course; she found herself at odds with the fucking Uchiha. Despite what he might think; she’s come to realize the Susanoo he used earlier was far too iconic to not notice, though his eyes didn’t exactly show it. “Perhaps he’s doing jutsu to conceal them…” she thought to herself but immediately her thought process was cut short when she sensed him approaching as quickly as he jumped off. Utilizing her telepathic communication with the snakes, they would retract swiftly back to her body as she would watch him approach. As he did, she would swiftly utilize her Solar Wind chakra from her from mouth as she tossed five kunai that are inner locked with one another via a string. The snakes would make sure they aren’t in her way as she unleashed a powerful burst from her mouth; which immediately would push her out of the range of whatever barrier was expanding from Hades. The burst was accompanied by the thrown kunai. The kunai due to clanking and brushing upon each other would cause the opponent if he’s not careful to become highly irritated with as he would be forced to cover his ears or suffer becoming deaf.

The burst would place Mirabelle down near to the ground but now mid-range away from the opposing forces due to the hurricane like winds picking her up and pushing her back, but her solar wind was absorbed by the man’s technique causing her to become a bit annoyed by this, though the kunai itself pose the threat of stabbing into him since those themselves can’t be absorbed. And so, the Susanoo came out once more; attempting to slam into the woman but her defensive snakes where more than enough to easily tank the strike for her but also; while the Mazo’s technique would fail to deal any damage as well in the same instance. Despite the mounted offense – Mirabelle knew she would soon be put into a position where she would start to become overwhelmed possibly. “Don’t lose you’re focus Mirabelle, you have yet to tap into my power…” Matatabi commented within their inner realm, but she didn’t listen for the time being. As the opposing attacks are tanked; Mirabelle would quickly decide to strike in her own moment now.

Immediately she would forge a set of quick hand seals; immediately caused several bubbles of solar wind to form around the targets near vicinity. As the spawned to life; the bubbles would swiftly converge onto the opponent’s position – but also at the cost of her current void infusion; it would become further enhanced outside of just being within Sage Mode. “Don’t screw with me!” she said as the bubbles caused an immense explosion; possibly killing her opponent in the process. It should be noted however approaching these bubbles comes with severe side effects – not that he would be aware of anyways. Mirabelle at that moment realized her senjutsu was just about to run out; and her plans to utilize the “next” technique was not going to be a choice she fully enjoys.

Taiyofuton: Kaze Chaimu [Solar Wind: Wind Chimes]
Type: Attack
Rank: B
Range:Short - Long
Chakra Cost: 25
Damage Points: 40 +30 = 70
Description: User throws 5 kunai that are all connected by strings while expelling a hurricane solar wind from their mouth (looks like and has the same push the user backwards power as Hurricane fist when expelled, however does not have to be directed at the floor. The Blast is powerful enough to lift the user off his feet and send him traveling backwards one range). The solar wind picks up the kunai and causes them to clang together like wind chimes. This noise however, is quite loud, and deafens the opponent, forcing them to hold their hands to their ears in an attempt to drown out the sound.
Note: Can be used three times per battle.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive, 1/4)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 30 + 20 = 130
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.
HP: 200
Tracking: 75
Speed: 33
Void Infusion: 0/2
155 > 90
 

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
It appeared, Hades wasnt quite fast enough, as soon as he got into range, the women launched multiple kunai, and summoned a new technique, a much weaker one, launching herself away from Hades. However, for Hades, it was too late, as his Preta path triggered, immediately absorbing the new technique, and leaving the stronger one still wrapped around her. Due to the womens evasion, the Gedo would not act, however, Hades spoke out to the last beast verbally

Tch, Gedo!

The Beast, seemingly understand what Hades needed, raised its large hand up, palm up, allowing for Hades to flip, slowing his decent, and land in the center of its large hand. As soon as Hades landed, he was able to sense, both his Senjutsu, and his rinnegan, the same element the women had just used to escape, rapidly building up all around him. With a slam of his foot, and while tucking up into a ball, Hades yelled at the Gedo Once more. As soon as Hades tucked down, the Gedo would wrap its hand around him, careful not to crush him, and shield him from the technique as it exploded around him. The Gedos large body would protect Hades from the heat radiating from the technique, and once the explosion was done, the Gedo would lower Hades down to the ground, away from the techniques radius.

However, before any of this happened, Hades had finally, had enough. Tapping into his rinnegan, moments before the Gedo would close its hand around him, on both his left and right side, 5m away, Hades would summon two clones, projected into the Limbo realm. The clones, the moment that where summoned, would fall off the side of the Gedo's hand, and rush at the women, completely unbeknownst to her. As the explosions went off, the clones would reach the womens position, before Hades was lowered to the ground. Immediately , the clones would both strike the women, with only a fraction of a moment difference in the strike timing. The first strike, would deal enough damage to weaken the Yang infused armor around her, enough that the second strike would shatter it, and continue through, striking her in the side of the head, and launching her into the first clone, who would follow up his inital strike with an elbow, crippling the womens brain and knocking her unconscious.


( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 60 -140
Damage: 80(160 per clone due to critical hits)
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm, allowing them to interact with the physical world if the user chooses to allow them to. Because of this intangible aspect, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns. These clones can only use hand to hand attacks, dealing 80 damage at the cost of a move per turn. This does not enable use of the Taijutsu Jutsu list, however.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.


Hades:
Chakra: 1439 -50(Upkeeps)-60(limbo)1329
Senjutsu: 111-10=101 remaining.
Tracking-140(11 base+4x6 Madara Rinnegan)+(Base 11+4x4)
Speed:44

Zagreus:
Chakra: N/A
Tracking: 112(base 10+4x2)=28x4(MS)
Speed: 14
Ms turn 3/8

Gedo Mazo
230HP
130-80=50
180 Hp remaining
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Despite the situation Mirabelle was within; she knew her time within Sage Mode was only going to last for a few seconds long. As such; as the opposing absorbed her technique her eyes widened a bit in astonishment. “Tch now I remember why I hate Dojutsu…” she cursed under her breath. However she would sense an immense amount of chakra being kneaded by Hades once more. Her eyes darted from left to right and up and down but there was no clear indication of an attack. Never the less, seeing him trying to retreat to the giant monster made her realize things right now is rather…utilize. It was in this instance that she would simply exit from Sage Mode, ending her snake technique but immediately entering into Yang State. As she did, she immediately dashed out of the area; simply moving away from the opponent. She avoided a strike she couldn’t foresee, but decided things are a bit too much now. “We’ll meet again…” she said blitzing off into the distance, away from the battle to prepare for another one.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Retreating from this battle. GG, **** Rinnegan doe.
 
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