[Official] Nagato Vs Priest

Nagato..

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Mid Range
Plain Grassy Field
TL: 4 Days

(Using Water Specialist)

Post your Bio and ill make the first move..
 

Nagato..

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Techniques Activated Passively

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.



(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Gakidō ) - Preta Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Tendō ) - Deva Path (Passive)
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.


Nagatomaru would look upon his opponent with his Rinnegan taking notice of all the slight details in him for future references. His focus would shift to his entire environment that was before him elaborating and evelopig a scheme in his mind he would set forth in motion to execute his plan. It was one that was subtle but yet fatal if not figured out in enough time. The mood was tense as most battle happen to be but yet nothing had happened yet, neither of them made any moves, so he began by performing a sequence of handseals initiating a series of illusions that would be cast over his opponent, that would give the Priest something highly unnoticeable as given his demeanor and personality it would seem he is very confident in pursuing his mission and completing it. Sense there was no harm or pain caused to the man he would not notice any visual changes in his body but yet he would gain a sense of security in his self. He was already a determined man on a mission to kill Orochimaru, what would a bit of extra cushion of confidence do. That wasnt the only thing that he had to cope with as his feeling of confidence and security would subtly develop into falling asleep. As now his actions and thoughts being more careless with his false sense of security, being layered with him gradually starting to fall asleep hed have the security in knowing that everything will still be okay.


(Genjutsu: Seidou Shiraha no Hato) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making its target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however, major pain stimuli (very deep cuts, strong burns, etc. ) will still break it.
Note: Lasts three turns at max.
Note: Can only be used twice.
Note: If used with a painful second genjutsu, there will be no pain involved.
Note: Can be used against opponent's genjutsu as a means to counter its effect, up to the rank of the technique.
Note: Genjutsu specialists or doujutsu users can cast against 1 rank higher.
Note: Courtesy of Lili-Chwan.


( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

Given such examination of the slightest detail in the battlefield beforehand, Nagatomaru did not get rid of the feathers but masked such small details with overcasting the environment in the Priests mind with the same visuals he had seen before, radiant lighting, the skies and its plain grassy field. While this was happening Nagatomaru would grab three kunai with his left hand and throw them towards the priest, infusing two with wind and one without. The two would arc low horizontally to the right of the priest both flying one behind the other, aimed to sever his achilies tendons disabling him from walking. The first kunai would pierce the closest tendon and the second kunai flying ehind it would pirece the next tendon in the other leg of course which would happen consecutively. The third kunai would be thrown a second later after the first two, also horizontally but to the left of Priest aimed to pierce through his shoulder.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.


Chakra + Rinnegan Bonus: 2,550
(2470)
Health: 1,800
 

Priest

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Techniques Activated Passively

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.



(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Gakidō ) - Preta Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Tendō ) - Deva Path (Passive)
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.


Nagatomaru would look upon his opponent with his Rinnegan taking notice of all the slight details in him for future references. His focus would shift to his entire environment that was before him elaborating and evelopig a scheme in his mind he would set forth in motion to execute his plan. It was one that was subtle but yet fatal if not figured out in enough time. The mood was tense as most battle happen to be but yet nothing had happened yet, neither of them made any moves, so he began by performing a sequence of handseals initiating a series of illusions that would be cast over his opponent, that would give the Priest something highly unnoticeable as given his demeanor and personality it would seem he is very confident in pursuing his mission and completing it. Sense there was no harm or pain caused to the man he would not notice any visual changes in his body but yet he would gain a sense of security in his self. He was already a determined man on a mission to kill Orochimaru, what would a bit of extra cushion of confidence do. That wasnt the only thing that he had to cope with as his feeling of confidence and security would subtly develop into falling asleep. As now his actions and thoughts being more careless with his false sense of security, being layered with him gradually starting to fall asleep hed have the security in knowing that everything will still be okay.


(Genjutsu: Seidou Shiraha no Hato) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making its target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however, major pain stimuli (very deep cuts, strong burns, etc. ) will still break it.
Note: Lasts three turns at max.
Note: Can only be used twice.
Note: If used with a painful second genjutsu, there will be no pain involved.
Note: Can be used against opponent's genjutsu as a means to counter its effect, up to the rank of the technique.
Note: Genjutsu specialists or doujutsu users can cast against 1 rank higher.
Note: Courtesy of Lili-Chwan.


( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

Given such examination of the slightest detail in the battlefield beforehand, Nagatomaru did not get rid of the feathers but masked such small details with overcasting the environment in the Priests mind with the same visuals he had seen before, radiant lighting, the skies and its plain grassy field. While this was happening Nagatomaru would grab three kunai with his left hand and throw them towards the priest, infusing two with wind and one without. The two would arc low horizontally to the right of the priest both flying one behind the other, aimed to sever his achilies tendons disabling him from walking. The first kunai would pierce the closest tendon and the second kunai flying ehind it would pirece the next tendon in the other leg of course which would happen consecutively. The third kunai would be thrown a second later after the first two, also horizontally but to the left of Priest aimed to pierce through his shoulder.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.


Chakra + Rinnegan Bonus: 2,550
(2470)
Health: 1,800
I feel the genjutsu was not used in the right way though it might be the way I understand it, but it gives a sense of security to physical injuries, wound and pain, not used to boost emotional confidence when no physical harm is not involved. Also since the third genjutsu came after the first 2, the feathers would be clearly seen.


Passive and body seals are mentioned in the bio. Lightning spear strapped to his back. Gloves removed.

Priest facing Orochimaru would instinctively be prepared, seeing that Orochimaru begins to weave hand signs. He knows what comes after handseals are manifestations of chakra in the form of ninjutsu or others. However, nothing happened yet albeit he could feel but not see a soft matter caressing his skin tightly.
The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion,
He knows something is wrong which he could not lay his hands on but before he could do anything, his assumptions was made clear with the next set of events that occurs. He could see feathers falling in a mesmerising manor. He did not see any flying summoning being made nor would the feather come from somewhere, they just appear out of nowhere. Same with the fact that Priest was familiar with the last jutsu itself, knowing its a genjutsu, it must have been layered on top of the first weird jutsu seeing they ran concurrently for some odd reason. Priest makes a single handseal while spiking his chakra to release himself.

I'm not sure why you did that but nice try.

What came next is Oro aiming some 3 kunais towards him. Priest would put a pill in his mouth, locking it within his right cheek and not eat it yet. At the same time, he would activate his inner sonar while flipping upwards and forward 3 meters in a swift movement, evading the kunais aimed low and the one aimed in an arc left. He also would retract bayonets from his sleeves to cut loose his weights mid flip and by the time the kunais would hit their intended marks, Priest would be 3 meters closer to Orochimaru with inner sonar activated and his weights dropped. Priest would throw his own bayonet daggers, those he used in cutting loose the weights, towards Orochimaru, aimed at his abdomen and throat.

( Genjutsu: Kai ) - Illusion Technique: Release (S-rank)
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

TF
Gen1/Gen2
Kai
Gen3/Kunais
ISS/LW/Flip


Chakra: 2000-40-10=1950
ISS: 1/6
 

Nagato..

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I feel the genjutsu was not used in the right way though it might be the way I understand it, but it gives a sense of security to physical injuries, wound and pain, not used to boost emotional confidence when no physical harm is not involved. Also since the third genjutsu came after the first 2, the feathers would be clearly seen.


Passive and body seals are mentioned in the bio. Lightning spear strapped to his back. Gloves removed.

Priest facing Orochimaru would instinctively be prepared, seeing that Orochimaru begins to weave hand signs. He knows what comes after handseals are manifestations of chakra in the form of ninjutsu or others. However, nothing happened yet albeit he could feel but not see a soft matter caressing his skin tightly.

He knows something is wrong which he could not lay his hands on but before he could do anything, his assumptions was made clear with the next set of events that occurs. He could see feathers falling in a mesmerising manor. He did not see any flying summoning being made nor would the feather come from somewhere, they just appear out of nowhere. Same with the fact that Priest was familiar with the last jutsu itself, knowing its a genjutsu, it must have been layered on top of the first weird jutsu seeing they ran concurrently for some odd reason. Priest makes a single handseal while spiking his chakra to release himself.

I'm not sure why you did that but nice try.

What came next is Oro aiming some 3 kunais towards him. Priest would put a pill in his mouth, locking it within his right cheek and not eat it yet. At the same time, he would activate his inner sonar while flipping upwards and forward 3 meters in a swift movement, evading the kunais aimed low and the one aimed in an arc left. He also would retract bayonets from his sleeves to cut loose his weights mid flip and by the time the kunais would hit their intended marks, Priest would be 3 meters closer to Orochimaru with inner sonar activated and his weights dropped. Priest would throw his own bayonet daggers, those he used in cutting loose the weights, towards Orochimaru, aimed at his abdomen and throat.

( Genjutsu: Kai ) - Illusion Technique: Release (S-rank)
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

TF
Gen1/Gen2
Kai
Gen3/Kunais
ISS/LW/Flip


Chakra: 2000-40-10=1950
ISS: 1/6

Passively Activates (Another face behind my head and four arms around my torso, two on each side manifest on my body.)
( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

Nagamaru paying close attention to everything noticed that the illusion was dispelled as Priests chakra flow has returned to normal with the performance of claping his hands, spiking his chakra. At this point hed be throwing his kunai towards him and attempting a genjutsu that nevertheless wouldnt work. Priest at this moment had leaped forwards looking to perform a flip, but Nagamaru timed his movements with great clarity of perception and released a mid range omnidirectional repulse, pushing everything away from him on a medium scale. His opponent would land to get smacked in the face by a gravitational force breaking several bones in the process.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Once released he continues by clapping his hands summoning the Husk of the Ten tails to erupt from the ground underneath him, lifting him up on its head...rather than summoning it traditionally. Once erupted, it begins it's assault by clapping its hands together from opposing sides in order to smack the priest in its grasp like a fly caught inbetween its palms. While clapping it emits an ethereal purple dragon from its mouth that passes through the ground below and then surprisingly comes upwards from below absorbing a massive amount of chakra from his opponents body..

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.


( Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.



Chakra + Rinnegan Bonus: 2470 -90 = (2380)
Health: 1,800
 

Priest

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Passively Activates (Another face behind my head and four arms around my torso, two on each side manifest on my body.)
( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

Nagamaru paying close attention to everything noticed that the illusion was dispelled as Priests chakra flow has returned to normal with the performance of claping his hands, spiking his chakra. At this point hed be throwing his kunai towards him and attempting a genjutsu that nevertheless wouldnt work. Priest at this moment had leaped forwards looking to perform a flip, but Nagamaru timed his movements with great clarity of perception and released a mid range omnidirectional repulse, pushing everything away from him on a medium scale. His opponent would land to get smacked in the face by a gravitational force breaking several bones in the process.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Once released he continues by clapping his hands summoning the Husk of the Ten tails to erupt from the ground underneath him, lifting him up on its head...rather than summoning it traditionally. Once erupted, it begins it's assault by clapping its hands together from opposing sides in order to smack the priest in its grasp like a fly caught inbetween its palms. While clapping it emits an ethereal purple dragon from its mouth that passes through the ground below and then surprisingly comes upwards from below absorbing a massive amount of chakra from his opponents body..

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.


( Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.



Chakra + Rinnegan Bonus: 2470 -90 = (2380)
Health: 1,800

Priest notices immediately Orochigato releases a the pulse, and as soon as the force reaches him, this would be at the same time as him landing seeing the force was released towards him mid-jump. Priest would instead of fighting the formidable physical force, absorb the impact with his right paw. The repulsion won't push the paw away as the is not fighting back, its only embracing the physical impact into itself while the entire repulsion seizes. At the same time of the absorption, Priest releases from the paw an even larger force in the form of a fast moving paw bubble that is gigantic in size, capable of covering every grounds and cut off every area of escape, even if Oro try to escape into the air. The giant paw bubble would destroy the Gedo Mazo if its summoned while Oro himself would also be affected due to the vast area the bubble would cover, apparently dwarfing the Mazo itself. Priest would crush the pill in his cheek before intercepting the shinra tensei, making his jutsu more stronger than before.

After sending the bubble towards Oro, Priest sends another colossal jutsu towards Oro. This is to make sure that he evens the score, seeing that Orochigato had attempted to bring out something colossal.

OOC: I believe I don't have to worry about the clap since the Gedo Mazo had to be fully on ground before you can clap as deduced from your move.
Once erupted, it begins it's assault by clapping its hands together from opposing sides in order to smack the priest in its grasp like a fly caught
this means the clap and the phantom dragon happens when the Mazo is fully erupted. However, it would be destroyed by the paw bubble, when it had risen half way, seeing that my paw assault happens simultaneously with my absorption, even before you clap(summoning rites).

(Heishi Piru) Soldier Pills (Passive)
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as
stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the
jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while.
Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (S)
Type: Offensive
Range: Short-Long
Chakra: 15-40 (40)
Damage: 30-80 (80+80+15)
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+15+15
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Chakra: 1950+2000-30-40-40-1=3839
ISS: 2/6
Pill: 1/4
 

Priest

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Okay sorry but I'm taking the W on this one.

Would bring in some mods to approve the collection of DNA.




Orochigato is hit by the technique and blown to bits. Many of his entrails lie around the entire battle field and Priest would quickly collect his heart and while summoning a jar filled with water, keeps the heart there and then seal it. He would be preserving the dna in the process. He would then seal the jar itself in another scroll.

(Iryo Fuuinjutsu: Yūki Bunshi Soshiki Fūji Gijutsu ) Medical Sealing Arts: Organic Molecular Tissue Sealing Technique X2
Type: Supplementary
Rank: D-Rank
Range: Short
Chakra: 10
Damage: N/A
Description:
A simple sealing technique used by medical ninjas to seal organic tissue without it deteorating. The user will first need a medium, compatible with organic tissue (preferably water or a similar liquid medium) which he will put inside a container. He will then put the sample tissue inside it, into the medium. He will do the Ox handseal and press his index finger on the container. A sealing mark will spread and surround the container, sealing it. Whatever is sealed inside will not die or decay, even if fragile. Alternatively, if the purpose is to seal Organic Molecules rather than Living Tissue, the user doesn't need a specific medium and can even seal the Organic Molecules in a scroll. The technique can be used to store living organs for donors, tissue samples, blood, toxins, medication, drugs, etc in a viable and perfect manner.
 
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Nagato..

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Okay sorry but I'm taking the L on this one.

Would bring in some mods to approved the collection of DNA.




Orochigato is hit by the technique and blown to bits. Many of his entrails lie around the entire battle field and Priest would quickly collect his heart and while summoning a jar filled with water, keeps the heart there and then seal it. He would be preserving the dna in the process. He would then seal the jar itself in another scroll.

(Iryo Fuuinjutsu: Yūki Bunshi Soshiki Fūji Gijutsu ) Medical Sealing Arts: Organic Molecular Tissue Sealing Technique X2
Type: Supplementary
Rank: D-Rank
Range: Short
Chakra: 10
Damage: N/A
Description:
A simple sealing technique used by medical ninjas to seal organic tissue without it deteorating. The user will first need a medium, compatible with organic tissue (preferably water or a similar liquid medium) which he will put inside a container. He will then put the sample tissue inside it, into the medium. He will do the Ox handseal and press his index finger on the container. A sealing mark will spread and surround the container, sealing it. Whatever is sealed inside will not die or decay, even if fragile. Alternatively, if the purpose is to seal Organic Molecules rather than Living Tissue, the user doesn't need a specific medium and can even seal the Organic Molecules in a scroll. The technique can be used to store living organs for donors, tissue samples, blood, toxins, medication, drugs, etc in a viable and perfect manner.
GGs ^^
 

Lili-Chwan

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Hum... might want to get LOK in on this. I don't think Paw Arts can counter Shinra Tensei in that manner, and I won't give you an Oro + Nagato DNA on TL. The gravitational push is not simply a linear attack, I've been burned before, it's an universal manipulation, and even if some pressure does strike the palm, you'd still be pushed back which would invalidate your counter, as it was all based on the fact that you absorbed the Shinra Tensei and released it back.


Edit: In fact, what you could have done that would most likely have made it okay, was put your Impact Dial Paw against the ground, effectively absorbing the impact of the Shinra Tensei, as in, the indirect damage you'd take from the impact, while still allowing yourself to be pushed. You'd be unharmed while absorbing onto you a damage equivalent to the shinra tensei. Remember, with this techique, you have to counter the effects, not the technique itself.
 
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