As he's carried onto the lake, Panthalassa takes the respite to spread a scroll around his shoulders. The calm he feels is quickly doused out when the opponent shoots upwards and then disappears. Without waiting, Pantha slams the surface of the lake, exploding everything in front of him out and upwards, to indiscriminately blast his opponent before he gets too close. As the water explodes, the scroll creates a thin veil of panthalassic water that doesn't impede vision all that much, but is so charged with chakra that it prevents the opponent from sensing through it. The radioactivity within starts to seep into Hok.Despite her opponent’s attempt to stop her once more – Hokusai wouldn’t resist; immediately using the same water molecules from before. As she directed it; she controls them to move herself above the opposing technique and by proxy her snakes. This placed her immediately in the air as she then directed it to guide her to the left side of her opponent, short range of Panthalassa. The reason being is due to the water being able to move her to a new location by consistently guiding her own physical body. Once she was within range; she didn’t stop as the snakes now immediately attempt to reconverge onto his position still. However due to them having their own sentience – they are capable of striking too. As the Yamato no Orochi struck into the body of the opponent – moving faster than he’s capable of tracking himself.
Type: Supplementary/Defense/Offensive
Rank: C-S-Rank (S)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The Gyojin Clan's basic revolves around the ability to manipulate water and water molecules within the air to effect targets around them without so much of a hint of their location, well this technique works as the basic and advanced tactics that can be achieved with said technique. The advanced applications of water molecule manipulation will provide the user the ability to move objects, not just in an offensive manner through shockwaves, but as supplementary usage or even defensive. It can also be used offensively: the (shock)waves can harm a human heavily, having effects that harm them internally, being directly sent at a target or surrounding the target and causing several attacks at once.
By skillfully manipulating the water molecules, the user can create and manifest harmless shockwaves that can be used to move objects at rapid speed and/or push them around to diferent directions depending on where the shockwave is manifested; Doing so in an explosive manner by conjuring the molecules into a single spot and then bursting into each other all at the same time. If used to change location/move objects it does so at the user's current speed, however the application is instant and once the user stops moving, it ends. This can also be used to block elemental or attacks by causing an explosion infront of a technique of equal rank (equal to the rank this is used in, from C to S, 1 rank higher if water element) to forcefully disrupt the jutsu. By manipulating the water molecules in the surroundings, the user can create a "path" in which the object will move; this is done by creating more smaller "explosions" with the water molecules, thus it will appear as if the user is controlling the object's path through their mind, when in reality, small bursts of water keep pushing the object torwards a guided direction by the user. In order to achieve these actionts the user must logically be manipulating the molecules with their body movements depending on the drastic applications. Ie, a simply burst to push something up to Mid range would be done so with a poke or punch, changing it's trajectory as it moves would require a swipe of the hand to do so etc.
Note: A-Rank variant can only be used 5x max with a turn cool down. While S-ranks can only be used 3x with a two turn cool down.
( Suiton: Mizu Bakuha ) Water Release: Water Explosion
Rank: A-S (S)
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: with just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed with other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
Can be used 3 times per battle
Note: Created by Hellsbadass
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: with just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed with other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
Can be used 3 times per battle
Note: Created by Hellsbadass
( Ninjutsu: Mufun ) Ninja Arts: Anemophily
Type: Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: N/A
Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.
Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.
Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.
Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: N/A
Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.
Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.
Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.
Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.