[Official] Hokusai vs ???

Hokusai

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All Out Battle
Mid Ranged (8 Meters)
Terrain: Lake Front (Large Water Source to my left, opponent's right).

I shall be utilizing Katsushika Oui in signature, post you're bio and I'll start.
 
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Hokusai

Legendary
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Aug 17, 2011
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It’s been sometime since the young artist has found herself out and about since the resurrection of the red fever, leaving her bed ridden for majority of its life span. Thankfully from the medical efforts of the top professionals within Tsumigakure, the young artist survived the mass spreading sickness – with the cure seemingly being made by an unknown doctor. Hokusai was grateful for their efforts – allowing her the opportunity to live to see a brighter tomorrow. And so upon her arrival into the beautiful water front, the lady of art issued out a challenge to anyone who wished to spar with the Sage of Artistry. What took roughly an hour or so, someone finally showed up! Her first impression was simple, badass scythe, cool glasses and of course, amazing facial features. “That jaw line!” she said taking out her notepad, scribbling with a pencil at first, but when took out an ink brush. She created a bit of ink from her mouth to cover the brush as she started to paint with various colors. It only took the artist a matter of seconds before she finally finished the product she intended to create. “Here we go, a gift from me too to show my appreciation for showing up today!” she said infusing chakra into the works of art.

From the page, an imitation of Panthalassa was crafted, gifted with his own sentience with the use of Yang energy and refined with an elemental affinity for ink and water. It was like looking at a perfect copy of himself, but perhaps what will make it different between the artist and the Aburame. “Name’s Lassa the Admiral!” the ink creation said, swiftly dashing towards his opponent as the artist hangs back a bit; curious what her opponent intended to do. Hokusai’s personal summon, Barbaracle stood in place to the left side of Hokusai, while the larvae currently in her body would summon and infuse the summon with an additional amount of barnacles in order to improve/upgrade his affinity for water release. As such with Lassa flanking from the opponent’s left while the summon flanked from the right, Hokusai remained in the middle staring her opponent down. “Let the art show begin!” she said as both her companions nodded, staying mid ranged away. All techniques used occurred in the same time frame as one another.


Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.


All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
Type: Offensive / Supplementary
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank (A + 1 Rank= S Rank)
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 (60 + 20 = 80)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract

Hokusai: 2000 > 1920
Lassa: 300
 
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Panthalassa

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Elite
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It’s been sometime since the young artist has found herself out and about since the resurrection of the red fever, leaving her bed ridden for majority of its life span. Thankfully from the medical efforts of the top professionals within Tsumigakure, the young artist survived the mass spreading sickness – with the cure seemingly being made by an unknown doctor. Hokusai was grateful for their efforts – allowing her the opportunity to live to see a brighter tomorrow. And so upon her arrival into the beautiful water front, the lady of art issued out a challenge to anyone who wished to spar with the Sage of Artistry. What took roughly an hour or so, someone finally showed up! Her first impression was simple, badass scythe, cool glasses and of course, amazing facial features. “That jaw line!” she said taking out her notepad, scribbling with a pencil at first, but when took out an ink brush. She created a bit of ink from her mouth to cover the brush as she started to paint with various colors. It only took the artist a matter of seconds before she finally finished the product she intended to create. “Here we go, a gift from me too to show my appreciation for showing up today!” she said infusing chakra into the works of art.

From the page, an imitation of Panthalassa was crafted, gifted with his own sentience with the use of Yang energy and refined with an elemental affinity for ink and water. It was like looking at a perfect copy of himself, but perhaps what will make it different between the artist and the Aburame. “Name’s Lassa the Admiral!” the ink creation said, swiftly dashing towards his opponent as the artist hangs back a bit; curious what her opponent intended to do. Hokusai’s personal summon, Barbaracle stood in place to the left side of Hokusai, while the larvae currently in her body would summon and infuse the summon with an additional amount of barnacles in order to improve/upgrade his affinity for water release. As such with Lassa flanking from the opponent’s left while the summon flanked from the right, Hokusai remained in the middle staring her opponent down. “Let the art show begin!” she said as both her companions nodded, staying mid ranged away. All techniques used occurred in the same time frame as one another.


Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.


All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
Type: Offensive / Supplementary
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank (A + 1 Rank= S Rank)
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 (60 + 20 = 80)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract

Hokusai: 2000 > 1920
Lassa: 300
( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A (+5 chakra every 2 turns)
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of queratinized and sharpened insect mandibles, which appear like tiny blade shards on their own, but look and have the texture like a flat and sharp blade when they're in scythe form, with the exception of the double tonality of white and black shards of mandibles, which give the weapon the appearance of multiple spirals of insect eggs and pupas all across the scythe.

Charging chakra through the scythe allows the user to activate the shards, separating them and creating a sort of swarm of shards, white or black, which appear to eclode from the drawn eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining shards. These swarms will be manipulated through chakra to levitate around the user, and can be used as a medium for Aburame techniques, similar to actual insects, in terms of what type of structures and motions the swarm of sharpened mandibles is able to do, or by actual kenjutsu techniques, in which the swarm aggregates as the typical flying slashes, and gives a more tangibility. Being leaner and sharper than actual insects, and more tangible than chakra slashes, they can move faster and pierce further than the original techniques, so much so that, while they share the same elemental S&W, techniques used through the sharpened mandibles are one rank stronger than the technique used. For the White Swarm, similar to Aburame Insects, the user is capable of absorbing chakra from an opponent or technique, which the user can then be transferred back to the user. The default being 10 chakra per turn of contact, or whatever the technique used describes.

In pure scythe form, the user is able to utilize Kenjutsu, actual techniques or free-form, at will. When manipulated in swarm form, the Black shards will be associated with Kenjutsu, aggregating to make the structures that the technique entails, be it simply a flying slash or actually producing an aggregated blade to remotely slash someone, while the White shards will be associated with Aburame, and manipulated through Aburame techniques. This restriction allows for an observing opponent to understand how each type of swarm works, despite the user being able to activate both swarms at the same time.

Recently, and through constant usage, Panthalassa has noted the scythe to have acquired a aquatic tinge, due to the infusion of Pantha's main affinity, Water Chakra. Experimenting with it, and due to the shard's own swarm and liquid-like flexibility, Panthalassa discovered he is capable of manipulating either swarm with Water Chakra, in addition to Aburame or Kenjutsu, and acquire the same boon, due to the greater sharpness and tangibility of the shards, thus Water techniques used through the shards have a +1 Rank increase.

Note: The user is able to freely move and hide the scythe swarms in a container, similar to actual Aburame Insects, up to 2 meters around the user, with the exception of pulling them back within range after manipulation through a technique, following a linear path.
Note: Otherwise, Black swarm can only be manipulated by Kenjutsu, White swarm can only be manipulated by Aburame techniques, both can be manipulated by Water techniques.
Note: Each swarm can only be manipulated with one technique at the same time.
Note: Activating a Swarm counts as a jutsu, activating both counts as two. Deactivating a swarm, reverting it back to scythe form does not count as a jutsu.
Note: Each turn a swarm is active the user must spend 5 chakra per 2 turns, and per swarm.
Note: The blades themselves are indestructible, but they can be overpowered by other techniques, becoming unusable for 3 turns.
Note: In scythe form, the weapon is considered S rank, and can be neutralized as such.
Note: The user can't perform Forbidden ranked Water, Kenjutsu or Aburame Jutsu with the swarms.​

Panthalassa was astonished that his opponent managed to create such a copy of himself. He recognized it as a Ink Ninjutsu, but it was much more realistic that any of his own creations.

How in the world did you do that?! Amazing! But probably not good for me right?

He said, biting the side of his left finger before performing one handseal. Grabbing his scythe from his back with his right hand, he slammed his left hand on the ground, summoning a massive amount of water that propelled him into the air, riding atop a pilalr of water, as the massive pressurized torrents spread outwards all around him, with darts of actual sharks shooting towards all three of you like water missiles. Panthalassa takes this opportunity to go behind the barnacle monster, surfing the pressure of the water with great skill to slither around him before slashing with his scythe, reaping the two rocks apart at its mid section.

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon
 

Hokusai

Legendary
Joined
Aug 17, 2011
Messages
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Haha, I can teach you how to draw better; but you’ll have to show what you got!” Hokusai said in an excited tone – but before she can say anything else, the opponent strikes back. As the giant wave of water filled with sharks is released; the artist was quick to respond. Swiftly; her allies would come to aid as well of course; the first of which Barbaracle would summon forth hundreds of powerful water assassins the encompass the entirety of the area; controlling them to miss his allies on purpose. This allows the water assassins to swiftly bombard the opposing shark filled wave. However due to the superior strength of his technique; it would overpower the wave. This would kill the opposing sharks; and of course, threatened to kill the wave surfer himself if not careful. On the other side of the terrain, Lassa wouldn’t waste any time as he swiftly – as he made two hand seals. Using his body as a source for the ink, he would spew out ink as he slams his palm onto the ground. This causes giant ink vines to erupt from directly beneath the opponent. This would cover the ground directly beneath the opponent while still mid air from his height altitude.

Of course, with her team’s unique dynamic; the vines wouldn’t clash with or strike any of the water assassins created from beforehand though even if this was the case, the assassin would simply phase through said attacks. Hokusai herself was playing support for the time being; as she would take a card from her tool bag; as with it she immediately channels chakra into the card. This causes the card to come to life; as she summons the dark magician to the battle zone. Upon being summoned, he would passively release barrier across the terrain – though at the time its effects remained a mystery but the artist had plenty of surprises in store for her enemy. With the immediate threat taken cared of the two in front would take the lead, with Lassa continuing to control the vines to seek the opponent while the remaining assassins would hunt him down. The dark magician would also be enhanced by the nature of Hokusai’s Jutsushiki and her ink brush. All techniques used activate within the same time frame as one another.

Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected.
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 10 (Organs) = 90
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 ( -10 to sustain)
Damage: 80 + 20 (CW) = 100
Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. It's range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes.
Type: Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage: 80 + 20 = 100
Description: Monster Card: The activation of this card forms seal on the user's body in additon to a barrier in the shape of a 2.5 meter tall human man bearing spiked full body armor over a cloak with sealing tags and kanji covering it, as well a staff. The staff glows when summoned and passively releases a barrier that it serves as a conduit to in order to bring the battlefield under the Dark Magician's control and remains on the field so long as he does. This barrier will automatically detect the strength and react to any effect that would destabilize or change reality (in this case actions such as the use and manipulation of Space/Time techniques, removal/addition/transportation of anything from this plane of existence [this doesn't affect the summoning of familiars/entities based on chakra from either user] or otherwise actions that warp reality itself) that are activated within it. When this occurs the staff will glow and will sap chakra from the user's main pool of chakra in a method similar to "Medical Sealing Technique: Chakra Link". Like this seal, this effect will seek to create a chakra equilibrium and will release chakra within it at the source/location of the disruption equal to the amount chakra used to create it, and thus will cancel out the disruption as well as it's effects by doing so, even going so far as to negate the chakra used within/around/by seals to stop such disruptions used in this way as well. In the case of reverse summoning attempts, the chakra is released within the barrier as a whole in order to block anyone from leaving from inside of it. Of course this only works on techniques up to this card's rank as well as rankless techniques. It should be noted that this effect does not discriminate, and also affects the user and any techniques they may use to achieve such an effect. The usage of this ability to cancel out the above described techniques costs a move slot.

With a disdain for those that violate the laws of reality and nature, Dark Magician may twirl his staff and form purple glowing sealing circle(s) (like the one found behind him in the spoiler) behind him. This circle seemingly sinks into the ground, returning beneath the target(s) and is able to seal Undead and forbidden Entities, dragging them within the seal. This may affect entities such as that made possible via Kinjutsu as well as clones made via Kinjutsu. This technique may only affect the target types named above and may affect targets up to F Rank. This effect may be used once per turn, with a 2 turn cooldown in between usages up to twice per battle. Each sealing effect may effect a single usage of a technique, therefore if 3 undead entities are created via the usage of 1 S rank technique, this effect will seal all 3 entities. This effect also takes up a move slot and may not affect the opponent themselves.

Dark Magicians final ability may be used once per summoning and costs a moveslot and may only be used if the Seal of Orichachos is on the field. By slamming his staff on the ground he may erect a barrier around a target similar to "Sealing Technique: Three Directions Seal". This barrier forms in the shape of a pyramid, and possesses a diameter of 15m from corner to corner. Once created, it quickly implodes, collapsing in on itself dealing damage to the opponent equivalent to an (S rank) Jutsu, and has the added benefit of drawing them to the center of the pyramid, due to the aforementioned collapsing of the barrier.

Note: Must have Advanced Fuin in order to use Dark Magician's staff effect to seal away entities
Note: Dark Magician lasts for a total of 4 turns and may be used twice per battle with a 2 turn cooldown between usages
Note: The Dark Magician may use one of its abilities upon creation at the cost of an additional moveslot

1920 > 1870
300 > 260
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
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I
Haha, I can teach you how to draw better; but you’ll have to show what you got!” Hokusai said in an excited tone – but before she can say anything else, the opponent strikes back. As the giant wave of water filled with sharks is released; the artist was quick to respond. Swiftly; her allies would come to aid as well of course; the first of which Barbaracle would summon forth hundreds of powerful water assassins the encompass the entirety of the area; controlling them to miss his allies on purpose. This allows the water assassins to swiftly bombard the opposing shark filled wave. However due to the superior strength of his technique; it would overpower the wave. This would kill the opposing sharks; and of course, threatened to kill the wave surfer himself if not careful. On the other side of the terrain, Lassa wouldn’t waste any time as he swiftly – as he made two hand seals. Using his body as a source for the ink, he would spew out ink as he slams his palm onto the ground. This causes giant ink vines to erupt from directly beneath the opponent. This would cover the ground directly beneath the opponent while still mid air from his height altitude.

Of course, with her team’s unique dynamic; the vines wouldn’t clash with or strike any of the water assassins created from beforehand though even if this was the case, the assassin would simply phase through said attacks. Hokusai herself was playing support for the time being; as she would take a card from her tool bag; as with it she immediately channels chakra into the card. This causes the card to come to life; as she summons the dark magician to the battle zone. Upon being summoned, he would passively release barrier across the terrain – though at the time its effects remained a mystery but the artist had plenty of surprises in store for her enemy. With the immediate threat taken cared of the two in front would take the lead, with Lassa continuing to control the vines to seek the opponent while the remaining assassins would hunt him down. The dark magician would also be enhanced by the nature of Hokusai’s Jutsushiki and her ink brush. All techniques used activate within the same time frame as one another.

Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected.
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 10 (Organs) = 90
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 ( -10 to sustain)
Damage: 80 + 20 (CW) = 100
Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. It's range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes.
Type: Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage: 80 + 20 = 100
Description: Monster Card: The activation of this card forms seal on the user's body in additon to a barrier in the shape of a 2.5 meter tall human man bearing spiked full body armor over a cloak with sealing tags and kanji covering it, as well a staff. The staff glows when summoned and passively releases a barrier that it serves as a conduit to in order to bring the battlefield under the Dark Magician's control and remains on the field so long as he does. This barrier will automatically detect the strength and react to any effect that would destabilize or change reality (in this case actions such as the use and manipulation of Space/Time techniques, removal/addition/transportation of anything from this plane of existence [this doesn't affect the summoning of familiars/entities based on chakra from either user] or otherwise actions that warp reality itself) that are activated within it. When this occurs the staff will glow and will sap chakra from the user's main pool of chakra in a method similar to "Medical Sealing Technique: Chakra Link". Like this seal, this effect will seek to create a chakra equilibrium and will release chakra within it at the source/location of the disruption equal to the amount chakra used to create it, and thus will cancel out the disruption as well as it's effects by doing so, even going so far as to negate the chakra used within/around/by seals to stop such disruptions used in this way as well. In the case of reverse summoning attempts, the chakra is released within the barrier as a whole in order to block anyone from leaving from inside of it. Of course this only works on techniques up to this card's rank as well as rankless techniques. It should be noted that this effect does not discriminate, and also affects the user and any techniques they may use to achieve such an effect. The usage of this ability to cancel out the above described techniques costs a move slot.

With a disdain for those that violate the laws of reality and nature, Dark Magician may twirl his staff and form purple glowing sealing circle(s) (like the one found behind him in the spoiler) behind him. This circle seemingly sinks into the ground, returning beneath the target(s) and is able to seal Undead and forbidden Entities, dragging them within the seal. This may affect entities such as that made possible via Kinjutsu as well as clones made via Kinjutsu. This technique may only affect the target types named above and may affect targets up to F Rank. This effect may be used once per turn, with a 2 turn cooldown in between usages up to twice per battle. Each sealing effect may effect a single usage of a technique, therefore if 3 undead entities are created via the usage of 1 S rank technique, this effect will seal all 3 entities. This effect also takes up a move slot and may not affect the opponent themselves.

Dark Magicians final ability may be used once per summoning and costs a moveslot and may only be used if the Seal of Orichachos is on the field. By slamming his staff on the ground he may erect a barrier around a target similar to "Sealing Technique: Three Directions Seal". This barrier forms in the shape of a pyramid, and possesses a diameter of 15m from corner to corner. Once created, it quickly implodes, collapsing in on itself dealing damage to the opponent equivalent to an (S rank) Jutsu, and has the added benefit of drawing them to the center of the pyramid, due to the aforementioned collapsing of the barrier.

Note: Must have Advanced Fuin in order to use Dark Magician's staff effect to seal away entities
Note: Dark Magician lasts for a total of 4 turns and may be used twice per battle with a 2 turn cooldown between usages
Note: The Dark Magician may use one of its abilities upon creation at the cost of an additional moveslot

1920 > 1870
300 > 260
It wa clear that his opponent would not allow him to rest, even for a bit. The barnacle monster in front of him charged water chakra all across the area, and mist entities spread, strong enough to overpower the wave of water and sharks he was riding on. It seems his opponent was fond of gainning advantage in numbers, and he was already forced into a handicap from the begining, specially with such a handsome ink creation. With a swift motion, Panthalassa spun the scythe around, slashing beneath his feet. The scythe carried with it a coat of wind, signature of a Serengeti Spear master, which was released as a localized burst beneath his feet. With the momentum he already had from ridding the massive wave (that rose him 15 meters above the ground) the displaced air propelled Pantha past a couple of water assassins to directly come within close quarters of the barnacle monster, like a grim reaper, confronting him face first with an horizontal slice of his scythe. The movement follows the natural momentum from the previous diagonal spin, so it would strike in a reaping slash from Pantha's right, point first to connect with the barnacle with the outer tip, guiding the slash across the outer edge.

( Ouryuujin Yarijutsu: Sho-ru ) Serengeti Spears: Netela
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Netela is a form of enhanced movement, where the user will direct the weapon's motions towards the ground, creating localized burst of wind from the entrapped air drag which will propel them towards a target at great speed. The user can also use this technique to immediately halt their own moment, creating a safe wind cushion for them to land on or stop mid-air, or even propel themselves a different direction mid-air. This works on themselves or others, as the burst is essentially non damaging

Within the same time frame, as a more direct response to the water assassin technique, Panthassa infuses his pathalassic water chakra onto the water/shark technique through his foot, before leaping, empowering it the highly parasitic element, increasing the temperature and strenght of the water and filling it with coelacanths made of radiation. As the mist assassins turn tangible to attack the sharks, the very water/panthalassic water surrounding them protects them, like an armor, first impacting their mist physicality and burst them away, and then being mawled and gnawed by the sharks directly. Maintaining their number advantage, they utilize the 15 meter height waver they're riding like a hunting ground.

Before reaching Lassa, a 15 meter wave breaks at the top, it's body clear with a great massive shark openning its jaws wide at the same level as the ink creation. He'd be hit by a wall of water and right away eaten the sharks. 15 meters above, the full weight of the water would crash upon him, carrying three more sharks that would fall onto him and rip him apart amongst 4 pairs of jaws. Many more would follow behind.

Against Barnacle, the waves would crash bellow him before propelling him upwards 15 meters high, a massive shark would surf bellow the rising water and mouth his right ankle, raising him from the water against an incoming Panthalassa and his scythe.

Against Hokusai, two opposing waves would crash from either sides of her and her magician, quaking the ground infront of her before colliding in an explosion of water and foam, where 5 sharks would body slam her within the waves. Once inside the water, others would follow, ripping her head from the left, pinned against another shark that would rip her legs from the right, the torque being applied to her spine and broken in half, the magician following the same fate if the initial crash against the S rank ocean worth of raging water didn't obliterate him immediately upon contact.

As for the ink vines, a portion of the sharks around Barnacle would most likely be caught, though the 5 meter height limit would be too low for them to affect panthalassa or most of the sharks.

( Oujuusuiton: Shi-rakansu ) Panthalassic Water Release: Devonian ⤘ Coelacanth
Type: Offensive/Defensive/Supplementary
Rank: D-S ( A Rank )
Range: Short-Long
Chakra Cost: 10-40 ( 30 )
Damage Points: 20-80 ( 60 )
Description: Coelacanth is basic application of the Panthalassic Water Release with a great versatility of usage. It consist on producing or manipulating panthalassic water into the shape of a massive ancestral tetrapod, with a glowing core of acqua marine fanged skeleton that showcases the four-limbed skeleton of the fish, while warning to the corroding radioactivity and burning temperature of the water, which leaks out in a trail of panthalassic water as it moves through the air or water. The projectile can be produced from existing water sources, mist or spat out, or it can be a simple manipulation of existing panthalassic water sources. The coelacanth-like projectile produces great damage from the highly dense water, like a ton of bricks, and from the burning corrosion of the element. The projectile has enough fluidity and versatility to be able separate and join together effortlessly, as it byparts into multiples of 2, where the projectiles halve in power and size, at a minimum division of D rank in power, or 16 individual projectiles, the size of 2 average male adults, giving the original one about the size of half a Boss Summoning.
Note: The coelacanth can be produced, and manipulated through body motions, in separated or original form anywhere within Mid-range, freely within Short-Range, and can be shot in a linear manner outside of Mid-range.
Note: The user can produce lower versions of the coelacanth projectile following the previous descriptions, but allowing less and less divisions as the original coelacanth gets smaller, for example, a B rank can only split into 4 D Ranks, and the D rank variant is a single projectile.
Note: S rank can only be used 3 times per battle with no PW techniques above A rank in the following turn, 4 times per event. The A rank can only be used every 3 turns. B rank can only be used every 2 turns, but allows for up to 2 multiple usages of the technique.
Note: Separating or changing the direction through control will count as one of the three moves per turn.



 
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Hokusai

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As agreed; the combination of your techniques vs the water assassins then vs the vines end in the shark techniques neutralized. Vines still in play but weakened to 80 DMG.

Watching the enemies shark technique be neutralized; Hokusai was impressed by his resourcefulness; but that alone won’t allow him to survive this encounter that easily. Needless to say, the battle continued; with the most immediate threat being the opponent approaching Barbaracle. The summon in turn swiftly took the chance to reinforce his shell. This causes the calcite to become empowered with chakra, harden it as it forms an armor of shell. The shell armor was riddled with spikes across its surface, allowing for it not only defend against the opposing technique but also allows the summon to push into Panthalassa’s body. This would impale him easily; as the summon attempted to push him back into the range of the rose vines. Lassa himself noticed this, controlling the vine to slam down into place, is it wrapped around the opponent with ease. The spikes impaled into his skin; allowing blood to drip from the wounds. Lassa at the same time of Barabacle activating his shell would also activate his own technique; using his body as a source. He molded a cloud of ink to form as the creation to from ground level and ascended into the skies above. Once it reached it’s peak and expanded; ink rain started to fall from above, soaking in the ground and also into the everything around.

Hokusai’s ink brush would trigger, allowing her to passively sense all ink sources around her this including the one located on Panthalassa. This easily allowed her to know of his location regardless of where he might try to go. However, Hokusai herself wasn’t finished as she would absorb chakra from the battery in her bag. This unique, divine chakra was “different” to some extent but resembled that found by the Alien God King himself. As it entered into her body, she would enter into Sage Mode – increasing her power as her skin became slightly darker than before. She became one with Cthulhu himself in this moment while also being infused with the Natural Energy in the world around her. “Dancing with that scythe is truly a work of art! Let’s dance some more, together…” she said with a sinister smirk, the influence of the God King on her mind. The dark magician creation simply moved from his original spot; attempting to get closer to the others as well.

Type: Offensive/Defensive
Rank: C - A (A)
Range: Short - Long
Chakra Cost: 15 - 30 (30)
Damage Points: 30 - 60 (60)
Description: All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn
Type: Supplementary
Rank: B - Rank + 1 Rank = A Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each.
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.
300 Sage Chakra
2860
260 > 230
 
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Panthalassa

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As agreed; the combination of your techniques vs the water assassins then vs the vines end in the shark techniques neutralized. Vines still in play but weakened to 80 DMG.

Watching the enemies shark technique be neutralized; Hokusai was impressed by his resourcefulness; but that alone won’t allow him to survive this encounter that easily. Needless to say, the battle continued; with the most immediate threat being the opponent approaching Barbaracle. The summon in turn swiftly took the chance to reinforce his shell. This causes the calcite to become empowered with chakra, harden it as it forms an armor of shell. The shell armor was riddled with spikes across its surface, allowing for it not only defend against the opposing technique but also allows the summon to push into Panthalassa’s body. This would impale him easily; as the summon attempted to push him back into the range of the rose vines. Lassa himself noticed this, controlling the vine to slam down into place, is it wrapped around the opponent with ease. The spikes impaled into his skin; allowing blood to drip from the wounds. Lassa at the same time of Barabacle activating his shell would also activate his own technique; using his body as a source. He molded a cloud of ink to form as the creation to from ground level and ascended into the skies above. Once it reached it’s peak and expanded; ink rain started to fall from above, soaking in the ground and also into the everything around.

Hokusai’s ink brush would trigger, allowing her to passively sense all ink sources around her this including the one located on Panthalassa. This easily allowed her to know of his location regardless of where he might try to go. However, Hokusai herself wasn’t finished as she would absorb chakra from the battery in her bag. This unique, divine chakra was “different” to some extent but resembled that found by the Alien God King himself. As it entered into her body, she would enter into Sage Mode – increasing her power as her skin became slightly darker than before. She became one with Cthulhu himself in this moment while also being infused with the Natural Energy in the world around her. “Dancing with that scythe is truly a work of art! Let’s dance some more, together…” she said with a sinister smirk, the influence of the God King on her mind. The dark magician creation simply moved from his original spot; attempting to get closer to the others as well.

Type: Offensive/Defensive
Rank: C - A (A)
Range: Short - Long
Chakra Cost: 15 - 30 (30)
Damage Points: 30 - 60 (60)
Description: All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn
Type: Supplementary
Rank: B - Rank + 1 Rank = A Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each.
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


300 Sage Chakra
2860
260 > 230
As the barnacle's shells start sharpening up like skewers, Pantha forces the tip of the blade downwards, pushing himself off the monster's body, keeping his distance away from it as he balances himself with the scythe's staff. A tug of war would ensue, for the monster atempts to move into Pantha's body, but Pantha pushes himself outwards. But, upon contact, Panthalassa charges chakra through the scythe, increasing the size of the blade and charging the winds of Serengenti through it. The push from blade as it grows tears through the barnacle's protection driving the wound inwards, while the shockwave pushes and rips the slash outwards with enough force to shatter the surrounding spikes, shells and barnacles as Panthalassa drives the enemy to the ground. (OOC: +1 Rank to Kenjutsu used through Strange Ecclosion + Turning a Kenjutsu into Serengeti Spears once per turn as a Specialist )

(Gōken: Kabuto Kudaki) Strong Sword: Helmet Crusher
Rank: A (S)
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (80)
Description: The user enhances chakra into sword, increasing its size and cutting power by creating a chakra sword. Then, he delivers a straight slash into the ground, creating a huge shockwave that will deal massive damage to his opponent.

With his remaining momentum, and using the lacerated Barnacle as a pendulum, Pantha falls on the ground behind on his feet, away from the vines of ink Lassa as created ( Since they were manipulated to catch him after he was pushed back into them ) and then twists the scythe, pinning the tip of the blade into the barnacle rock and pushing him upwards against any stray vine, as a dying shield if needed and serving as an umbrella against the ink rain. As this is happening, the white blades of the scythe swarm outwards, creating a vortex pillars upwards into the barnacle monster, draining the chakra from his dying body, before bursting outwards into a wave that spreads in all directions, to target both Hokusai and Lassa.

( Kikaichu Kurumu Nami no Jutsu ) Destruction Bug Engulfing Wave Technique
Type: Offensive
Rank: B (A)
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (60)
Description: The user manipulates the destruction bugs to form a giant pillar that then collapses into a wave that engulfs the enemy. The bugs then turn into a whirlpool dragging the enemy into the ground before turning into a pillar that emplodes. The bugs start off at short range.
Note: Must be a member of the Aburame clan.

Thanks for the compliment!

He said, proud of his bukijutsu.
 

Hokusai

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Ah…poor Barbaracle…oh well, I have plenty of them to spare” she commented, before the dying summon was mangled simply despawned itself from the battle – having lost the battle against the opponent. Hokusai was more focused on getting rid of her opponent now. Immediately in response to all of this; Hokusai with the use of the ink that pooled on the surface of the ground as medium; just behind of Panthalassa she would forge three hand seals. Once this occurs a seal would be birthed from the ink directly beneath Panthalassa. The seal would immediately come with increased potency via some infusions – the first made Pantha’s attempts to use his next technique nigh impossible as the seal itself drained chakra from him. The second infusion allowed for the ink to be “reshaped” allowing to first wrap around his legs. They would swiftly start to spiral up his body making the attempt to move harder than before as it restrained him. The third infusion allowed the ink ninjutsu to deal actual damage by embedding the aspect of “strength” into it. This allowed it to crush Panthalassa with literal ease; while last but not least it was allowed the properties of regeneration. Once this happens, Lassa wouldn’t waste any time, simply spawning a chair in cool fashion, watching his creator’s powerful technique deal its course.

This is gonna be good...” he said eating some nice ink popcorn. It was also infused and empowered with Senjutsu and infamous in brush.

Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected.
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A (80 + 20 + 20 = 120)
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.
The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.
The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate back to full power so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra Cost: N/A (+ 10 Infusion)
Damage: N/A
Description: Re:Life is a simplistic technique in terms of its end goal, but it’s versatility speaks volume in the eyes of the artist. Passively activated, the technique acts as a mere infusion of chakra, but this applies the effects of “reshaping” towards the work of art. To narrow it down, the user is capable of allowing the work of art the ability to reshape itself into any other form, such as a rabbit shifting its form into that of a dog, an ink kunai taking the form of a sword etc. This allows for a degree of on demand changes, allowing them to perfectly manipulate it into any situation they can think of but of course, there is some restriction to this. The work of art in question cannot grow bigger than it originally was. However, it can become smaller, but cannot be less than half the original size. This ability is possible as it takes the concept from “Ninjutsu: Ink Flow” as it’s basis – allowing for the user to actively change its form. A unique property of this technique also allows certain ink techniques which demonstrate sentience (i.e ink animals that Sai has drawn) to passively change form without the user's input, capable of using it as a form of evasive tactic such as growing smaller to avoid a technique. In the case of the latter, it will be treated as an active technique and thus counts as a move. This technique may only be used once per turn for its active portion, while the passive ability can only be used once per work of art and overall 4 times per battle.
Type: Supplementary, Offensive, Defensive
Rank: D - S (D)
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.

300 Sage Chakra > 190
2860
230 > 220
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
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190💸
Kumi
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Ah…poor Barbaracle…oh well, I have plenty of them to spare” she commented, before the dying summon was mangled simply despawned itself from the battle – having lost the battle against the opponent. Hokusai was more focused on getting rid of her opponent now. Immediately in response to all of this; Hokusai with the use of the ink that pooled on the surface of the ground as medium; just behind of Panthalassa she would forge three hand seals. Once this occurs a seal would be birthed from the ink directly beneath Panthalassa. The seal would immediately come with increased potency via some infusions – the first made Pantha’s attempts to use his next technique nigh impossible as the seal itself drained chakra from him. The second infusion allowed for the ink to be “reshaped” allowing to first wrap around his legs. They would swiftly start to spiral up his body making the attempt to move harder than before as it restrained him. The third infusion allowed the ink ninjutsu to deal actual damage by embedding the aspect of “strength” into it. This allowed it to crush Panthalassa with literal ease; while last but not least it was allowed the properties of regeneration. Once this happens, Lassa wouldn’t waste any time, simply spawning a chair in cool fashion, watching his creator’s powerful technique deal its course.

This is gonna be good...” he said eating some nice ink popcorn. It was also infused and empowered with Senjutsu and infamous in brush.

Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected.
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A (80 + 20 + 20 = 120)
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.
The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.
The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate back to full power so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra Cost: N/A (+ 10 Infusion)
Damage: N/A
Description: Re:Life is a simplistic technique in terms of its end goal, but it’s versatility speaks volume in the eyes of the artist. Passively activated, the technique acts as a mere infusion of chakra, but this applies the effects of “reshaping” towards the work of art. To narrow it down, the user is capable of allowing the work of art the ability to reshape itself into any other form, such as a rabbit shifting its form into that of a dog, an ink kunai taking the form of a sword etc. This allows for a degree of on demand changes, allowing them to perfectly manipulate it into any situation they can think of but of course, there is some restriction to this. The work of art in question cannot grow bigger than it originally was. However, it can become smaller, but cannot be less than half the original size. This ability is possible as it takes the concept from “Ninjutsu: Ink Flow” as it’s basis – allowing for the user to actively change its form. A unique property of this technique also allows certain ink techniques which demonstrate sentience (i.e ink animals that Sai has drawn) to passively change form without the user's input, capable of using it as a form of evasive tactic such as growing smaller to avoid a technique. In the case of the latter, it will be treated as an active technique and thus counts as a move. This technique may only be used once per turn for its active portion, while the passive ability can only be used once per work of art and overall 4 times per battle.
Type: Supplementary, Offensive, Defensive
Rank: D - S (D)
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.

300 Sage Chakra > 190
2860
230 > 220
Feeling the drasting drain of chakra from behind, and the failed atempt at molding it to form the white swarm pillar, Panthalassa glances behind to see the crawling seal. In a swift motion, Panthalassa simultaneously brings his scythe backwards with his right hand and brings a kunai from a pouch to perform mirror motion with his left, dragging both through the air. Twisting his wrists in a fraction of a second, the dagger at the bottom of the scythe and the kunai unleash a chaotic mess of wind shards, obliterating the crawling seal and purging any ink from his body, ground and air around short-range from him.

Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King x2
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80 x2
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.

Note: Can only be used twice full range, or 4 times short-range.

Before swiftly swirling the scythe vertically, hurling the white part of the scythe in a crescent towards Hokusai, to slash her from her right hip to her left shoulder, taking advantage of the void of ink around himself in order to not be caught in a trap this easily again.

(Suiton: Nagareru no Yari) - Water Release: Flowing Spear
Type: Offensive
Rank: B ( A )
Range: Short-Mid
Chakra: 20
Damage: 40 ( 60 )
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Not cool, bro...

He says, towards the evil copy of his.
 

Hokusai

Legendary
Joined
Aug 17, 2011
Messages
19,966
Kin
2,904💸
Kumi
4,204💴
Trait Points
36⚔️
Oh?” Hokusai said watching as her opponent managed to break one of her more; infamous combinations. “Not bad, not bad at all!” she said interested in the opponent even more now. Lassa was on his chair; unimpressed as ever but alas the artist wasn’t finished. Far from it honestly; but seems her opponent managed to clear up most of the area of the ink that rained from the skies above. “Let’s try something else…Lassa!” she shouted; causing the clone to immediately respond. In unison, the both combined their techniques in a perfect chain of sorts. Hokusai used her Yin Chakra instead this time – causing a spiritual form of ink to be used. Once this occurred; she would in combination with her ink mastery would form the ink into an explosive chain. This was forged within the spiritual ink; as the kanji within them was formed in range – the exploded violently. As this happens, the explosion consumed the entirety of her opponent’s short range. While this might seem to be an easy technique; Lassa was here to make sure Panthalassa remained secured. Immediately in response, Lassa would cause a sole orb of water to immediately form around the target; preventing his escape. Once happens; two things would happen as well; the larvae in her body would create two arms; one would which lifts her up into the air to avoid the enemy attack for the moment while the other would take from her pouch a splat bomb. This bomb was tossed into the air; but note detonated.

She was prepared for the timing should her target manage to get out of the explosion. She simply waited as normal; the patience of this girl was rather large honestly. The ink from prior would also be under the influence of Bad Apple; regenerating the ink once more again afterwards, prepared to explode.

Type: Supplementary
Rank: N/A (Same As Technique Applied)
Range: Short - Long
Chakra Cost: N/A (Outlined In Technique)
Damage Points: N/A
Description: Tsukiakari no Utsukushisa is a unique technique that was developed by Katsushika Oi after attaining Yin Release. She came to an understanding of what Yin Release could provide her - taking the concept of "making something out of nothing" to a literal point. With a vision and goal in mind, she began to experiment with the nature - which through the teachings of "Yin Release: Change of Heaven" she achieved this goal. This was the ability to conjure and created Ink out of nothingness, something that would normally be unreachable due to the nature of her Ink Ninjutsu works. Oi however believe there was more to it, and thus this technique layouts the foundation of her achievement. This ink's properties are vastly beyond normal ink - as it is easily capable of replicating all ink ninjutsu. This includes becoming the ink she uses for her ink tattoos, written in scrolls or just in general anything related to ink ninjutsu. Though this is only the surface as for example techniques that may come from a scroll, this technique simply allows her to "spawn" ink into reality via Yin Release. The ink can be spawned at ranged lengths as well - but most always begin outside of short range of the enemy. While this requires a more conscious effort to do. Along side the ink, having been composed of the user's Yin chakra is naturally degenerative. Those who come into immediate contact with the ink will have their chakra absorbed. This is at a rate of - 50 per turn if contact isn't broken. When spawning techniques outside of short range, an additional +40 chakra is required per technique, where as starting from short range only needs +20. Oi can also use her ink brush infused with the Yin Release ink as normal to perform it traditionally like ink ninjutsu though doesn't require any specific canvas such a ink ninjutsu scroll etc. Techniques that are dormant and has this applied to them, require an additional +20 chakra to use normally. This must be posted along side the technique it is applied towards.
Note: This technique can only be used every other turn
Note: This technique is passive and can be applied to more than one technique per use
Type: Offensive/Defensive
Rank: A - Rank + 1 Rank = S Rank
Range: Short-Long
Chakra: 30 (- 5 per turn) + 40 = 70
Damage: 60 + 20 + 20 = 100
Description: This is based on the Sealing Trap Explosion & an ink user’s known ability to be able to form their own explosive tags. Through this process, rather than applying the ink to paper, the user mentally controls the ink. It would seep into the surface, with the ink forming into the kanji for “explode” written over and over. The user guides the ink in any direction he/she desires until they are within range of the intended target. The kanji immediately reacts, causing a chain explosion across the terrain. This can be used for multiple uses such as keeping it hidden in a surface as a form of C4 triggered explosions down to even forming the kanji in the air to then guide it and chase the opponent down. Can only be used thrice per battle, being able to be sustained for two turns before falling and becoming unusable. Requires a cool down of two turns before using again.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
Type: Supplementary / Defensive
Rank: A + 1 Rank = S Rank
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown
Type: Tool
Rank: A Rank
Range: Short - Long (Thrown), Short (Explosion)
Chakra: 30 (N/A When Thrown)
Damage: 60
Description: Created based on the blueprints originally made for the Kote, these small tools are crafted and intended to be used by those whom utilize ink ninjutsu. Within these triangular containment units are ink of various color, this color matching that of the element infused into the ink ahead of time. When thrown at the enemy, the user will weave a single hand seal - causing the capsule to burst open those releasing a violent burst of ink to those around the blast zone, however if the user desires to delay the explosion they may do so, in which case simply throwing the bomb is considered freeform and thus doesn’t count as a move, though activation of it's bomb form will still count as one and the user must be within two landmarks to trigger it. The power of the blast depends on the amount of chakra and ink utilized for the this technique, while also dealing additional adverse effects depending on the element such as fire burning the enemy, water making the ink more vicious and sticky making it harder to move etc. It can also be used as a source for future ink techniques. A rank can only be used thrice per battle while the overall technique can only be used five times per battle. This is also akin to having works of art pre drawn thus various techniques can be used in conjunction to this due to the ink acting as a new source.

190 > 110
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
8,761
Kin
190💸
Kumi
3,132💴
Trait Points
0⚔️
Oh?” Hokusai said watching as her opponent managed to break one of her more; infamous combinations. “Not bad, not bad at all!” she said interested in the opponent even more now. Lassa was on his chair; unimpressed as ever but alas the artist wasn’t finished. Far from it honestly; but seems her opponent managed to clear up most of the area of the ink that rained from the skies above. “Let’s try something else…Lassa!” she shouted; causing the clone to immediately respond. In unison, the both combined their techniques in a perfect chain of sorts. Hokusai used her Yin Chakra instead this time – causing a spiritual form of ink to be used. Once this occurred; she would in combination with her ink mastery would form the ink into an explosive chain. This was forged within the spiritual ink; as the kanji within them was formed in range – the exploded violently. As this happens, the explosion consumed the entirety of her opponent’s short range. While this might seem to be an easy technique; Lassa was here to make sure Panthalassa remained secured. Immediately in response, Lassa would cause a sole orb of water to immediately form around the target; preventing his escape. Once happens; two things would happen as well; the larvae in her body would create two arms; one would which lifts her up into the air to avoid the enemy attack for the moment while the other would take from her pouch a splat bomb. This bomb was tossed into the air; but note detonated.

She was prepared for the timing should her target manage to get out of the explosion. She simply waited as normal; the patience of this girl was rather large honestly. The ink from prior would also be under the influence of Bad Apple; regenerating the ink once more again afterwards, prepared to explode.

Type: Supplementary
Rank: N/A (Same As Technique Applied)
Range: Short - Long
Chakra Cost: N/A (Outlined In Technique)
Damage Points: N/A
Description: Tsukiakari no Utsukushisa is a unique technique that was developed by Katsushika Oi after attaining Yin Release. She came to an understanding of what Yin Release could provide her - taking the concept of "making something out of nothing" to a literal point. With a vision and goal in mind, she began to experiment with the nature - which through the teachings of "Yin Release: Change of Heaven" she achieved this goal. This was the ability to conjure and created Ink out of nothingness, something that would normally be unreachable due to the nature of her Ink Ninjutsu works. Oi however believe there was more to it, and thus this technique layouts the foundation of her achievement. This ink's properties are vastly beyond normal ink - as it is easily capable of replicating all ink ninjutsu. This includes becoming the ink she uses for her ink tattoos, written in scrolls or just in general anything related to ink ninjutsu. Though this is only the surface as for example techniques that may come from a scroll, this technique simply allows her to "spawn" ink into reality via Yin Release. The ink can be spawned at ranged lengths as well - but most always begin outside of short range of the enemy. While this requires a more conscious effort to do. Along side the ink, having been composed of the user's Yin chakra is naturally degenerative. Those who come into immediate contact with the ink will have their chakra absorbed. This is at a rate of - 50 per turn if contact isn't broken. When spawning techniques outside of short range, an additional +40 chakra is required per technique, where as starting from short range only needs +20. Oi can also use her ink brush infused with the Yin Release ink as normal to perform it traditionally like ink ninjutsu though doesn't require any specific canvas such a ink ninjutsu scroll etc. Techniques that are dormant and has this applied to them, require an additional +20 chakra to use normally. This must be posted along side the technique it is applied towards.
Note: This technique can only be used every other turn
Note: This technique is passive and can be applied to more than one technique per use
Type: Offensive/Defensive
Rank: A - Rank + 1 Rank = S Rank
Range: Short-Long
Chakra: 30 (- 5 per turn) + 40 = 70
Damage: 60 + 20 + 20 = 100
Description: This is based on the Sealing Trap Explosion & an ink user’s known ability to be able to form their own explosive tags. Through this process, rather than applying the ink to paper, the user mentally controls the ink. It would seep into the surface, with the ink forming into the kanji for “explode” written over and over. The user guides the ink in any direction he/she desires until they are within range of the intended target. The kanji immediately reacts, causing a chain explosion across the terrain. This can be used for multiple uses such as keeping it hidden in a surface as a form of C4 triggered explosions down to even forming the kanji in the air to then guide it and chase the opponent down. Can only be used thrice per battle, being able to be sustained for two turns before falling and becoming unusable. Requires a cool down of two turns before using again.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
Type: Supplementary / Defensive
Rank: A + 1 Rank = S Rank
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown
Type: Tool
Rank: A Rank
Range: Short - Long (Thrown), Short (Explosion)
Chakra: 30 (N/A When Thrown)
Damage: 60
Description: Created based on the blueprints originally made for the Kote, these small tools are crafted and intended to be used by those whom utilize ink ninjutsu. Within these triangular containment units are ink of various color, this color matching that of the element infused into the ink ahead of time. When thrown at the enemy, the user will weave a single hand seal - causing the capsule to burst open those releasing a violent burst of ink to those around the blast zone, however if the user desires to delay the explosion they may do so, in which case simply throwing the bomb is considered freeform and thus doesn’t count as a move, though activation of it's bomb form will still count as one and the user must be within two landmarks to trigger it. The power of the blast depends on the amount of chakra and ink utilized for the this technique, while also dealing additional adverse effects depending on the element such as fire burning the enemy, water making the ink more vicious and sticky making it harder to move etc. It can also be used as a source for future ink techniques. A rank can only be used thrice per battle while the overall technique can only be used five times per battle. This is also akin to having works of art pre drawn thus various techniques can be used in conjunction to this due to the ink acting as a new source.

190 > 110
Once again, her opponent conspired with the handsome yet terrible clone of his tomake his life difficult. As the ring of ink script formed on the air around Panthalassa, he burst forward, in a flurry of speed as he spun around. The scythe in his hand curved over his back, creating a coccoon of blade, chakra and Serengeti style displaced wind, taking on a saw-vortex like formation. This allows him to dodge out of the ring and protect from the explosion, breaching and repelling any ensuing damage where it would be thinest ( off on the edge, the brunt of the explosion happening way behind him ) before sawing throught Hokusai's left side of the body and barnacle arm, exploding displaced wind to aggravating the saw-like slash into a shredding maul. Mid rotation, the saw seemingly spits out 4 shrapnel of wind-encased metal, a closer inspection revealing them to be kunai displacing wind, 3 of which aimed at Lassa's left right thigh, stomach and left shoulder and the 4th aimed at the projectile Hokusai's barnacle arms throw in the air, pushing it away backwards

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S (+1 Rank)
Range: Short-Mid
Chakra: 40
Damage: 80 (100)
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.

Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
 

Hokusai

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Slippery one I’ll admit…” Hokusai said before as she tracked the chakra of Panthalassa managing to survive the explosion. However, the artist was far from done; seeing as her opponent wanted to come up so close – she figured she would entertain the notion. Immediately as he approaches; Hokusai took a quick stance as she gathered chakra into her fist. “Fishman Karate: Exploding Palm!” she said thrusting her palm forward towards the opponent. Once she does, the a powerful shockwave was released, with the power backed by her Sage Mode and also the larvae in her in her body enhancing her physical strength. Due their tendrils being a literal part of her physique – it helped empower the thrust of her strike. This alone would create a power mid-range wide/high; long ranged reaching shockwave. The sheer power would not only push the Aburame back with ease, but the items he attempted to toss at Hokusai would also be deflected with ease. As this happens, she would use the same barnacle arm to toss another splat bomb into the direct of the opponent. Lassa on the other hand would create a suit of armor around himself using ink. This hand wings on the back of the armor, allowing him to fly out of the way of the item tossed at him but also out of the shockwaves path. Once Hokusai was done, she simply waited more to see what her opponent intended to do. It was clear her raw power was far more potent, but to what extent against her enemy? Only soon will she find out. Of course due to the nature of her technique; it would be unseen by the opponent, simply looking like a palm thrust.

Rank: B-S
Type: Attack
Range: Short-Long
Chakra Cost: 20-40
Damage Points: 40-80 (80 + 20+ 10 = 110)
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, doujutsu and chakra sensors are capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust, however should mist or other objects be in front of the wave, the user will notice the ripple like effect of it spreading/dispersing. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact and can cause varying degrees of damage. The highest level can cause enough damage to forcefully launch a Boss summoning to mid range and an enemy target into long range with great injuries. The B rank variant delivers a shockwave strong enough to wind an enemy for a turn and great concussive force, the A ranked variant is able to create a shockwave strong enough to send the opponent into mid range. Should a user use the S ranked variant, the opponent will suffer severe damage and be launched into long range.
Note: Suijin rank can use up to A rank, Mazu and above can use the S ranked variants.
Note: B ranked version suffers no limitation in usage A ranks can only be used up to 3 times and the S ranked variant only once.
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +10 to S-Rank Tai/Ken)
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +10.

- Any Thoracica, Acrothoracica or Rhizocephala type barnacles can use this
- No Barnacle arts S-Rank and above in the same turn
- This Technique has a three turn cooldown
Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80 (60)
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.
100 > 60 SC
 

Panthalassa

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Slippery one I’ll admit…” Hokusai said before as she tracked the chakra of Panthalassa managing to survive the explosion. However, the artist was far from done; seeing as her opponent wanted to come up so close – she figured she would entertain the notion. Immediately as he approaches; Hokusai took a quick stance as she gathered chakra into her fist. “Fishman Karate: Exploding Palm!” she said thrusting her palm forward towards the opponent. Once she does, the a powerful shockwave was released, with the power backed by her Sage Mode and also the larvae in her in her body enhancing her physical strength. Due their tendrils being a literal part of her physique – it helped empower the thrust of her strike. This alone would create a power mid-range wide/high; long ranged reaching shockwave. The sheer power would not only push the Aburame back with ease, but the items he attempted to toss at Hokusai would also be deflected with ease. As this happens, she would use the same barnacle arm to toss another splat bomb into the direct of the opponent. Lassa on the other hand would create a suit of armor around himself using ink. This hand wings on the back of the armor, allowing him to fly out of the way of the item tossed at him but also out of the shockwaves path. Once Hokusai was done, she simply waited more to see what her opponent intended to do. It was clear her raw power was far more potent, but to what extent against her enemy? Only soon will she find out. Of course due to the nature of her technique; it would be unseen by the opponent, simply looking like a palm thrust.

Rank: B-S
Type: Attack
Range: Short-Long
Chakra Cost: 20-40
Damage Points: 40-80 (80 + 20+ 10 = 110)
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, doujutsu and chakra sensors are capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust, however should mist or other objects be in front of the wave, the user will notice the ripple like effect of it spreading/dispersing. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact and can cause varying degrees of damage. The highest level can cause enough damage to forcefully launch a Boss summoning to mid range and an enemy target into long range with great injuries. The B rank variant delivers a shockwave strong enough to wind an enemy for a turn and great concussive force, the A ranked variant is able to create a shockwave strong enough to send the opponent into mid range. Should a user use the S ranked variant, the opponent will suffer severe damage and be launched into long range.
Note: Suijin rank can use up to A rank, Mazu and above can use the S ranked variants.
Note: B ranked version suffers no limitation in usage A ranks can only be used up to 3 times and the S ranked variant only once.
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +10 to S-Rank Tai/Ken)
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +10.

- Any Thoracica, Acrothoracica or Rhizocephala type barnacles can use this
- No Barnacle arts S-Rank and above in the same turn
- This Technique has a three turn cooldown
Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80 (60)
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.
100 > 60 SC
As the opponent takes a step forward, performing a slow but sure palm strike, Panthalassa arrests his moment, allowing the black blade of this scythe to continue forth with the saw attack as normal ahead of him, while he keeps the staff and dagger with him. The sureness of his opponent faced with such an attack from the Aburame made him caucious, and that suspicion was proven true when a seemingly invisible shockwave breaks the drill composed of the scythe's black shards. Taking full advantage of the extreme speed of Pharaoh Sickles' draw, Panthalassa spreads out a glistening shield of chakraphobic chitin from within his clothes, strengthen with an infusion of extra chakra, allowing it to tank the shockwave, parting it harmlessly away from him, while still keeping it full strength to protect from another technique. Like a phalanx warrior, he presses on towards Hokusai, in a zing zag pattern, while spinning the shield. This creates a chromatic illusion by bending the light, turning him invisble to both Hokusai and Lassa, before kicking the bottom edge of the shield against Hok's ankles, lifting him up in the air.

( Oukouchuu Toujutsu: Tenso-hime Kakumau ) Pharaoh Sickles: Aegis Shading the Moonlit Netjeret
Type: Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( 60 )
Damage Points: N/A
Description: The user manipulates chitin to produce a giant round shield 15 meters in diameter at its maximum. This aggregates layer upon layer of tightly compact filaments in a blink of an eye, serving as the ultimate protection of the style. The density and architecture of the shield create a smooth surface because all the irregularities are unnaturally even, creating microscopic spikes that perform a chakraphobic surface, similar to hydrophobic like some plants and insects' exosqueletons. When a chakra-created technique, including elemental ninjutsu, of the same rank, collides with the shield, it structure and power is dispersed all around the shield, protecting the user once. When the user moves the shield around, the spikes reflect the light in such a way that instead of showing a multitude of colors, they can divert light and give the appearance of invisibility to anything standing behind the shield. The user is able to create smaller shields, human sized, but are even faster in their creation. They can still protect against Taijutsu up to one rank above them, but are only A rank in strength, 30 chakra, and the user can create up to 3, to protect other targets.

Note: Stays only for the turn that it is created on, and one other turn
Note: Non-Chakra Techniques behave with the shield like a normal Pharaoh Weapon.
Note: Can only be used two times per battle.
Note: Requires 3 turns cooldown. The user can't perform other Pharaoh techniques in the next turn, or Forbidden techniques in the next two.
Note: Lower ranked version can be used 3 times, requires 2 turns cooldown.

( Ninjutsu: Sebone ) Ninja Arts: Osteogenesis
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 ( +20 per turn )
Damage Points: N/A
Description: Osteogenesis is a technique that pertains to strengthen and regenerate active techniques, while also increasing their duration. This can only be applied to non-damaging techniques, or defensive techniques. The user will infuse 20 chakra onto a technique, per turn. For as long as the user has chakra, the supplementary or defensive technique will always have a buffer of 20 chakra, unless it is struck with damage superior to th 40 damage buffer, regardless of it being a single technique or more. For example, if applied to a B rank, it will have a "life" of 40 damage, plus 40 damage. The rank of the technique remains unaltered, but it's life will be more durable. This allows one to defend from 80 damage ( An S rank ), and remain for the next turn, where it will be replenish by 40 damage. Over a number of turns, the "life" of the technique can be replenished to the base max ( which in this case is 80 ) or be struck with superior damage at any regenerative stage. Elemental S&W will still apply, and are translated as a +20 damage or a -20 damage if they're a weakness or a strength. In the previous example, if the technique was a weakness and an S rank, it would drain 80 damage but then the +20 damage would break the defense, in this case both would be neutralized, and the effects of Osteogenesis would end.

Note: This technique can be applied to any rank, but only to a single technique. It can be used 2 times in battle, can only be applied to S ranks only twice per battle. It lasts as long as the user has chakra, though it will count as a move every 2 turns. This will also increase the duration of the vessel technique for as long as it has "life" or the user runs out of chakra. The user can disrupt this technique at any point.
Note: Can't be applied onto Forbidden Rank techniques, nor be taught to anyone.
Note: If there is a way to turn a technique into a damaging one, it will break Osteogenesis.
 

Hokusai

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Insolent roach…” she said; shaking her head quickly realizing her what she said. Seems the God King’s influence on her speech and behavior was far more than she expected, but with the connection dwindling swiftly her original personality reverted back to normal. Never the less, the opponent was truly one of Hokusai’s most annoying yet. His consistent persistence and managing to survive some of the most powerful techniques in her arsenal truly perplexed the artist. Time running thin on Sage Mode left her with minimum options; as she sighed. “You left me no choice…” she said; swiftly deactivating Sage Mode…but as quickly as she ended the mode, she swiftly ascended into yet another one. The pinnacle of her Yang Mastery; Yang State. As she entered into the infamous mode, she used the previous knowledge of her opponent’s location approaching as a means to an end. She immediately blitzed around Panthalassa – swiftly approaching from his rear side, at speeds impossible for him to track as she swiftly approached him (blitzed to seven meters behind him). As she does this; she would perform a powerful palm thrust. This causes a powerful shockwave to be released from her body (20 meter wide shockwave, reduced in size to 10 Meters due to Onibi) ; empowered by her technique to swiftly strike the opponent. However due to the Onibi being activated; the shockwave was brought to life with its own sentience via Yang Chakra and two mutations. “Now let’s see what creations I can make out of this…”she said smirking from behind her opponent.

Type: Supplementary
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

-Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
-Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
-Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
-Thickened Hide: Improved durability reduces all physical damage taken by 40.
-Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
-Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
-Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
-Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
-Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
-Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.

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Type: Supplementary/Defense/Offensive
Rank: C-S-Rank (S)
Range: Short-Long
Chakra: 15-40 (40)
Damage: 30-80 (80 + 10 = 90)
Description: The Gyojin Clan's basic revolves around the ability to manipulate water and water molecules within the air to effect targets around them without so much of a hint of their location, well this technique works as the basic and advanced tactics that can be achieved with said technique. The advanced applications of water molecule manipulation will provide the user the ability to move objects, not just in an offensive manner through shockwaves, but as supplementary usage or even defensive. It can also be used offensively: the (shock)waves can harm a human heavily, having effects that harm them internally, being directly sent at a target or surrounding the target and causing several attacks at once.

By skillfully manipulating the water molecules, the user can create and manifest harmless shockwaves that can be used to move objects at rapid speed and/or push them around to diferent directions depending on where the shockwave is manifested; Doing so in an explosive manner by conjuring the molecules into a single spot and then bursting into each other all at the same time. If used to change location/move objects it does so at the user's current speed, however the application is instant and once the user stops moving, it ends. This can also be used to block elemental or attacks by causing an explosion infront of a technique of equal rank (equal to the rank this is used in, from C to S, 1 rank higher if water element) to forcefully disrupt the jutsu. By manipulating the water molecules in the surroundings, the user can create a "path" in which the object will move; this is done by creating more smaller "explosions" with the water molecules, thus it will appear as if the user is controlling the object's path through their mind, when in reality, small bursts of water keep pushing the object torwards a guided direction by the user. In order to achieve these actionts the user must logically be manipulating the molecules with their body movements depending on the drastic applications. Ie, a simply burst to push something up to Mid range would be done so with a poke or punch, changing it's trajectory as it moves would require a swipe of the hand to do so etc.

Note: A-Rank variant can only be used 5x max with a turn cool down. While S-ranks can only be used 3x with a two turn cool down.

Shockwave Creation moves at 16.5 Base Speed.
 
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Panthalassa

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Insolent roach…” she said; shaking her head quickly realizing her what she said. Seems the God King’s influence on her speech and behavior was far more than she expected, but with the connection dwindling swiftly her original personality reverted back to normal. Never the less, the opponent was truly one of Hokusai’s most annoying yet. His consistent persistence and managing to survive some of the most powerful techniques in her arsenal truly perplexed the artist. Time running thin on Sage Mode left her with minimum options; as she sighed. “You left me no choice…” she said; swiftly deactivating Sage Mode…but as quickly as she ended the mode, she swiftly ascended into yet another one. The pinnacle of her Yang Mastery; Yang State. As she entered into the infamous mode, she used the previous knowledge of her opponent’s location approaching as a means to an end. She immediately blitzed around Panthalassa – swiftly approaching from his rear side, at speeds impossible for him to track as she swiftly approached him (blitzed to seven meters behind him). As she does this; she would perform a powerful palm thrust. This causes a powerful shockwave to be released from her body (20 meter wide shockwave, reduced in size to 10 Meters due to Onibi) ; empowered by her technique to swiftly strike the opponent. However due to the Onibi being activated; the shockwave was brought to life with its own sentience via Yang Chakra and two mutations. “Now let’s see what creations I can make out of this…”she said smirking from behind her opponent.

Type: Supplementary
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

-Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
-Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
-Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
-Thickened Hide: Improved durability reduces all physical damage taken by 40.
-Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
-Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
-Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
-Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
-Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
-Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.

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Type: Supplementary/Defense/Offensive
Rank: C-S-Rank (S)
Range: Short-Long
Chakra: 15-40 (40)
Damage: 30-80 (80 + 10 = 90)
Description: The Gyojin Clan's basic revolves around the ability to manipulate water and water molecules within the air to effect targets around them without so much of a hint of their location, well this technique works as the basic and advanced tactics that can be achieved with said technique. The advanced applications of water molecule manipulation will provide the user the ability to move objects, not just in an offensive manner through shockwaves, but as supplementary usage or even defensive. It can also be used offensively: the (shock)waves can harm a human heavily, having effects that harm them internally, being directly sent at a target or surrounding the target and causing several attacks at once.

By skillfully manipulating the water molecules, the user can create and manifest harmless shockwaves that can be used to move objects at rapid speed and/or push them around to diferent directions depending on where the shockwave is manifested; Doing so in an explosive manner by conjuring the molecules into a single spot and then bursting into each other all at the same time. If used to change location/move objects it does so at the user's current speed, however the application is instant and once the user stops moving, it ends. This can also be used to block elemental or attacks by causing an explosion infront of a technique of equal rank (equal to the rank this is used in, from C to S, 1 rank higher if water element) to forcefully disrupt the jutsu. By manipulating the water molecules in the surroundings, the user can create a "path" in which the object will move; this is done by creating more smaller "explosions" with the water molecules, thus it will appear as if the user is controlling the object's path through their mind, when in reality, small bursts of water keep pushing the object torwards a guided direction by the user. In order to achieve these actionts the user must logically be manipulating the molecules with their body movements depending on the drastic applications. Ie, a simply burst to push something up to Mid range would be done so with a poke or punch, changing it's trajectory as it moves would require a swipe of the hand to do so etc.

Note: A-Rank variant can only be used 5x max with a turn cool down. While S-ranks can only be used 3x with a two turn cool down.

Shockwave Creation moves at 16.5 Base Speed.
Panthalassa just suddenly stopped seeing or sensing you. He witnessed your boost in power as you activated the Yang Mode, and then you simply stopped existing. There was no time to think, there was no time to look for you. He knew you were much too strong to just "look around", specially with the sudden spike in pressure he felt. Taking full advantage of the scythe shards lying all over the ground, Panthalassa motion them upwards, violently creating a mass that spread all around him and spiralled, pushing you into the air, lacerating you in as you charge your gyojin power, with massive shredding power and raising Pantha in the air. It then tipped away from him, as a gargantuan tsunami wave washed away everything around, including Lassa. At the same time as he's activating the shards, Panthalassa picks up a scroll and throws it around him, to then activate it and spread a Panthalassic Water mist all around us.

( Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave
Rank: s (+1)
Type: attack
Range: Short-long
Chakra Cost: 70
Damage Points: 100 ( 120 )
Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army)
Note: Created by Hellsbadass

( Ninjutsu: Mufun ) Ninja Arts: Anemophily
Type: Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40)
Damage Points: N/A
Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.

Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.
Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.
Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.
 

Hokusai

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Following into her intended movement; Hokusai didn’t stop whatsoever. She cared little for the shards that start to move; considering she immediately surged her Yang Chakra into her arms around herself. This was infused with earth release chakra and also infused with liquid bismuth in order to increase the power. This caused the water to immediately evaporate as the Yamata no Orochi snakes plowed through the opposing water technique with all it’s might and power. Alas, the snakes was infused with sentience already but was granted unique properties via Onibi as well, as the snakes was telepathically commanded to head towards the opponent at high speeds dragging Hokusai with them to close the distance. In other words, when she created the yang snakes, they wrapped around her body in order to protect her from the water/shard combination her opponent used previously.
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra (120 + 20 = 140)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

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Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

-Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
-Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
-Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
-Thickened Hide: Improved durability reduces all physical damage taken by 40.
-Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
-Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
-Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
-Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
-Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
-Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
 

Panthalassa

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As his opponent counters the tsunami of scythe shards Panthalassa had created, he summons a huge serpent. It took everything Panthalassa had not to just quit on the spot, but he had to persevere and step away from this insane opponent. Taking the small reprise he had from the tsunami raising him in the air and spreading him a bit away from Hok, Panthalassa then manipulated the white shard within the tsunami to align themselves into 10 blade like crescents. The first one was materialized from underneath Pantha himself, pushing the width of the blade against his feet, harmlessly pushing him into long range towards the lake. The other nine were pulled from near his opponent, simultaneously slashing at the snake covered Hok, draining his and his creations Chakra. Upon contact with the bladed crescents, the snake explodes, completely devoid of Chakra, pinning you inside an explosion of 120 damage of your own creation, stopping you where you stand. The slashes have a combined damage of 80, thus the damage itself matters not, but the ability to drain 720 Chakra. 300 from the snake protecting you, the rest from you. All happens simultaneously.

( Kenjutsu/Aburame no Jutsu: Iriguchi ) Sword/Insect Technique: Maxilla
Type: Offensive/Supplementary
Rank: A ( S )
Range: Short
Chakra Cost: 30
Damage Points: 60 ( 80)
Description: The user will coat his sword with insects, which will arrange themselves so that their mandibles are lined up over the edge of the blade, creating a second edge made with their teeth-like appendices. While it does not increase the damage of the technique, it is, though, capable of draining chakra with every slice, as the insects will feed an amount equal to the average insect ( 14 chakra ) per slash. This technique is comprised of 10 freeform motions, which potentially grant a drain of 10 times the average insect ( 140 ), if the user avoids evasion motions or other non-slashing movements.

Note: Insect coat lasts up to 3 turns, though only 10 motions can be performed.
Note: Can only be used 3 times per battle, 4 times if every single usage lasts only 1 turn
The average insect drain is now half the damage stated, thus it would be 40 in an 80 damage technique. 9 slashes were dealt, thus x9

Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.
 

Hokusai

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Despite her opponent’s attempt to stop her once more – Hokusai wouldn’t resist; immediately using the same water molecules from before. As she directed it; she controls them to move herself above the opposing technique and by proxy her snakes. This placed her immediately in the air as she then directed it to guide her to the left side of her opponent, short range of Panthalassa. The reason being is due to the water being able to move her to a new location by consistently guiding her own physical body. Once she was within range; she didn’t stop as the snakes now immediately attempt to reconverge onto his position still. However due to them having their own sentience – they are capable of striking too. As the Yamato no Orochi struck into the body of the opponent – moving faster than he’s capable of tracking himself.
Type: Supplementary/Defense/Offensive
Rank: C-S-Rank (S)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The Gyojin Clan's basic revolves around the ability to manipulate water and water molecules within the air to effect targets around them without so much of a hint of their location, well this technique works as the basic and advanced tactics that can be achieved with said technique. The advanced applications of water molecule manipulation will provide the user the ability to move objects, not just in an offensive manner through shockwaves, but as supplementary usage or even defensive. It can also be used offensively: the (shock)waves can harm a human heavily, having effects that harm them internally, being directly sent at a target or surrounding the target and causing several attacks at once.
By skillfully manipulating the water molecules, the user can create and manifest harmless shockwaves that can be used to move objects at rapid speed and/or push them around to diferent directions depending on where the shockwave is manifested; Doing so in an explosive manner by conjuring the molecules into a single spot and then bursting into each other all at the same time. If used to change location/move objects it does so at the user's current speed, however the application is instant and once the user stops moving, it ends. This can also be used to block elemental or attacks by causing an explosion infront of a technique of equal rank (equal to the rank this is used in, from C to S, 1 rank higher if water element) to forcefully disrupt the jutsu. By manipulating the water molecules in the surroundings, the user can create a "path" in which the object will move; this is done by creating more smaller "explosions" with the water molecules, thus it will appear as if the user is controlling the object's path through their mind, when in reality, small bursts of water keep pushing the object torwards a guided direction by the user. In order to achieve these actionts the user must logically be manipulating the molecules with their body movements depending on the drastic applications. Ie, a simply burst to push something up to Mid range would be done so with a poke or punch, changing it's trajectory as it moves would require a swipe of the hand to do so etc.
Note: A-Rank variant can only be used 5x max with a turn cool down. While S-ranks can only be used 3x with a two turn cool down.
 
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