Official Fight [Closed]

Gutsy

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Closed - Official Battle
Mid Ranged (10 Meters)

Akhwera Uzumaki: https://animebase.me/threads/akhwera-hpalore.783774/
Chakra: 2.600
Health: 200
Base Tracking: 35
Base Speed: 14
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Items: The Cloak of Sigurd & Narsil on Biography
Personal Summons: Gamakichi & Macuilcozcacuauhtli

Terrain: As you climb the steep path towards the mountain's peak, the biting cold air nips at your face and seeps through your clothing. The wind whips through the rocky crags, carrying with it the faint scent of pine and snow. Finally, you reach the top, and the arena comes into view.

The walls that encircle the arena are ancient and imposing, stretching upward towards the sky. The gray stone is weathered and worn, as if it has withstood countless winters and battles. As you draw closer, your eyes are drawn to the statues of past champions that surround the perimeter. Each figure is unique, their lifelike features carved with skill and precision from the same stone as the walls. They stand sentinel over the arena, their stony eyes gazing out over the snow-covered landscape.

The arena itself is a circular expanse of ice and snow, slick and treacherous underfoot. The edges of the arena slope upward, forming a natural barrier that separates the combatants from the outside world. The only sounds are the crunching of snow underfoot and the occasional cry of a bird in flight. The air is thin and cold, with gusts of wind that whip through the arena, carrying with them the scent of pine and snow.




The sorcerer Akhwera stands alone in the center of the arena, his dark cloak billowing in the harsh mountain winds. The cloak is adorned with a golden lining that glimmers in the scarce sunlight, casting an otherworldly aura upon the sorcerer. His features are sharp and angular, accentuated by the shadows that dance across his face. His piercing purple eyes gleam with an arrogance that seems to hold knowledge beyond the reach of mortals. In his hands, he holds a leather-bound book that seems ancient and well-worn. The pages flutter in the gusts of wind, revealing the intricate symbols and runes inscribed within. The book seems to be a source of power for the sorcerer, a tome of spells and knowledge beyond the grasp of most. Beside him rests a large toad, its slimy skin glistening in the dim light. The toad, Gamakichi, regards you with a disinterested air. His wide, unblinking eyes seem to take in everything around him, and you can almost sense his intelligence as he studies you. Despite his imposing appearance, Akhwera regards you with a cool, measured gaze, assessing your worthiness as an opponent. The sorcerous energy that radiates from him fills the arena with an otherworldly aura. The gusts of wind howl around him, yet he remains unaffected as if he were one with the mountain.

Off to the side of the arena, a Wendigo feasts on the flesh of a corpse [Mid-range from Akhwera and you], its elongated limbs gnawing hungrily at the bones. The creature is emaciated, its skin stretched taut over a skeletal frame. Its eyes are sunken and feverish, and its maw drips with rancid saliva that stains the snow beneath it. Despite its ghastly appearance, the wendigo seems to be under the command of Akhwera. It glances up at the sorcerer every so often, its gaze almost reverential. When Akhwera gestures, the wendigo rises from its meal, its skeletal limbs moving with an almost unnatural fluidity. The wendigo stands tall, its antlers reaching skyward like the bony fingers of a malevolent god. Its eyes fixed on you with a hungry glint, and you can sense its desire to rend and tear your flesh. The sorcerous energy that emanates from Akhwera seems to fuel the creature's bloodlust, and you know that facing them both will be a challenge beyond measure.

"Häk ipok dak thlo rithlös!"
 

Sinthorus

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Closed - Official Battle
Mid Ranged (10 Meters)

Akhwera Uzumaki: https://animebase.me/threads/akhwera-hpalore.783774/
Chakra: 2.600
Health: 200
Base Tracking: 35
Base Speed: 14
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Items: The Cloak of Sigurd & Narsil on Biography
Personal Summons: Gamakichi & Macuilcozcacuauhtli

Terrain: As you climb the steep path towards the mountain's peak, the biting cold air nips at your face and seeps through your clothing. The wind whips through the rocky crags, carrying with it the faint scent of pine and snow. Finally, you reach the top, and the arena comes into view.

The walls that encircle the arena are ancient and imposing, stretching upward towards the sky. The gray stone is weathered and worn, as if it has withstood countless winters and battles. As you draw closer, your eyes are drawn to the statues of past champions that surround the perimeter. Each figure is unique, their lifelike features carved with skill and precision from the same stone as the walls. They stand sentinel over the arena, their stony eyes gazing out over the snow-covered landscape.

The arena itself is a circular expanse of ice and snow, slick and treacherous underfoot. The edges of the arena slope upward, forming a natural barrier that separates the combatants from the outside world. The only sounds are the crunching of snow underfoot and the occasional cry of a bird in flight. The air is thin and cold, with gusts of wind that whip through the arena, carrying with them the scent of pine and snow.




The sorcerer Akhwera stands alone in the center of the arena, his dark cloak billowing in the harsh mountain winds. The cloak is adorned with a golden lining that glimmers in the scarce sunlight, casting an otherworldly aura upon the sorcerer. His features are sharp and angular, accentuated by the shadows that dance across his face. His piercing purple eyes gleam with an arrogance that seems to hold knowledge beyond the reach of mortals. In his hands, he holds a leather-bound book that seems ancient and well-worn. The pages flutter in the gusts of wind, revealing the intricate symbols and runes inscribed within. The book seems to be a source of power for the sorcerer, a tome of spells and knowledge beyond the grasp of most. Beside him rests a large toad, its slimy skin glistening in the dim light. The toad, Gamakichi, regards you with a disinterested air. His wide, unblinking eyes seem to take in everything around him, and you can almost sense his intelligence as he studies you. Despite his imposing appearance, Akhwera regards you with a cool, measured gaze, assessing your worthiness as an opponent. The sorcerous energy that radiates from him fills the arena with an otherworldly aura. The gusts of wind howl around him, yet he remains unaffected as if he were one with the mountain.

Off to the side of the arena, a Wendigo feasts on the flesh of a corpse [Mid-range from Akhwera and you], its elongated limbs gnawing hungrily at the bones. The creature is emaciated, its skin stretched taut over a skeletal frame. Its eyes are sunken and feverish, and its maw drips with rancid saliva that stains the snow beneath it. Despite its ghastly appearance, the wendigo seems to be under the command of Akhwera. It glances up at the sorcerer every so often, its gaze almost reverential. When Akhwera gestures, the wendigo rises from its meal, its skeletal limbs moving with an almost unnatural fluidity. The wendigo stands tall, its antlers reaching skyward like the bony fingers of a malevolent god. Its eyes fixed on you with a hungry glint, and you can sense its desire to rend and tear your flesh. The sorcerous energy that emanates from Akhwera seems to fuel the creature's bloodlust, and you know that facing them both will be a challenge beyond measure.

"Häk ipok dak thlo rithlös!"
Bio: [NW] - Sinthorus of the Sand v2 | Anime Forum (animebase.me)
Chakra: 3000
Health: 240
Base Tracking: 40
Base Speed: 12

All other info you need is within the bio.




So here he was, stood face to face in the arena with one who he had no clue about. Justttttt great. He was stood facing 3 opponents and all's he had on his side was the jackass sealed within him that mocked everything he did. He'd tried working with the beast to learn to use some of it's power but that wasn't going so well. Not with how much time Shukaku spent mocking him internally. So there was a wizard looking guy, a toad and a... the **** was that thing? Looks like something from Sin's nightmare had slaughtered something, consumed it, and deficated it out to produce that pile of horror. Sin could feel this had peeked the Shukaku's interest, though clearly not enough to actually help him.

"Ah great this guy only speaks russian, the hell is he on about?" Sin thought in his mind. His thoughts drowning under the laughs of the tailed beast.

Having trained with his brother, he knew in situations like this, the best way to deal with multiple opponents was to try and attack them in a way that left them all defending to create an opening. This wasn't normally easily done, but Sin had developed unique skills to help in these situations. He performed a single handseal to bind all three of his opponents within an illusion at the same time. In this illusion, it would appear as so wires of steel shot up from around them, binding them and began to sew their flesh together to prevent them from moving. A needled would move through each of them sewing their body parts together to prevent any form of movement in the process.



[Genjutsu: Naribaindingu] - Illusion Art: Nalebinding

Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.

With his foe's now bound and open for attack, it was time to go on the real offensive, aiming to take advantage of the situation. With a single hand gesture he would create waves of sand to cover all his foes as the sand rises from the ground around them, binding them physically before compacting, crushing them all in the process:

( Sabaku Sousou ) - Sand Burial
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage Points: 40+20
Description: The user will create a wave of sand that they use to cover their opponent/opponents from head to toe. Once they have done this they will close their hand causing the sand to compact inwards crushing their target.
 

Gutsy

Active member
Legendary
Joined
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Messages
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Chakra: 2.340 - 15 - 15 - 10
Senjutsu: 260 - 15 - 15 - 5
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Akhwera stood, amidst the towering mountains and sprawling valleys, within an arena where the brave and bold gathered to test their mettle. And on this day, as the sun rose high in the sky, a young man entered the arena, his steps unwavering and his gaze fixed upon the horizon. He looked incredibly young for one who had climbed the treacherous paths to reach the summit. Yet, there was something about him that stirred the hearts of those who watched him. Perhaps it was his unwavering resolve or the fierce determination in his eyes.

As the ancient words of power left Akhwera's lips, he stood before the young man with an air of solemnity. In his hand, he held a book of great knowledge, its pages filled with secrets and mysteries that had been passed down through the ages. With a simple gesture, Akhwera closed the book and placed it away, its power and wisdom now sealed within its pages. And as he did so, Macuilcozcacuauhtli, the great hunter of the land, hunched over with intensity, his nostrils flaring as he caught the scent of something powerful.

"The boy smells... interesting!" Macuilcozcacuauhtli proclaimed, his maw dripping with rancid saliva that stains the snow beneath it.

As Akhwera stood before Macuilcozcacuauhtli and the one before him, he was about to respond when suddenly, with a single-hand seal, multiple wires shot up, binding them all together. It was as if some powerful force was attempting to sew them together.

Akhwera's exceptional perception, known as Minds Keen Eye, allowed him to see through illusions that appeared flawless to others. Despite the precision and skill used to apply the illusion, he noticed subtle inconsistencies in the stitching of body parts and the texture of the wires, and saw the illusion as static at times, while it moved. Though he lacked the aid of his powerful sword, Narsil, Akhwera's had to break out himself.

As for Akhwera, in this moment, he enters into the sublime state of Perfect Sage Mode, to break the illusion. His eyes take on a slitted appearance with horizontal bars, reminiscent of those of a reptile. The bright yellow hue of his irises contrasts against the darkened sclera. The pigmentation around his eyes and forehead resembles ancient markings, while whisker-like features appear on his cheeks. His hair spikes and takes on a reddish tint. His skin shifts to a brilliant orange hue, imbuing him with an animalistic appearance. As he fully enters into the state of Perfect Sage Mode, a radiant purple aura envelops him, indicating the profound amplification of his chakra and senses. With his heightened abilities, Akhwera can perceive and sense beyond ordinary limits, making him a force to be reckoned with.

Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.



As Akhwera's new state cleansed him of the illusion's grip, with focused intent and swift movements, he performed the necessary gestures, summoning forth an ancient and powerful magic. As his hand slammed onto the ground, a seal of great power manifested beneath his opponent. A sudden burst of smoke ensued, and thousands of small tadpoles were summoned into existence, swarming around the hapless victim and enveloping him in their slippery embrace. The tadpoles, summoned to extract the chakra of the boy, grew larger and more numerous with each passing moment, exerting great weight and pressure upon him.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle
Approved:
taught to: Pervy Sage, Akash



Clapping his hands together, he began to gather a well of natural energy and chakra within his palms, drawing forth the elements of the world around him. In tandem, he gathered fire chakra within him, calling forth the very essence of flame and heat. With a fierce determination, Akhwera released this energy outwards, unleashing a storm of embers shaped like razor sharp leaves. These fiery blades flew forward at incredible speed, aimed to cut and burn Sinthorius with their deadly power.


Rank: A
Chakra: 30
Damage: 60 + 30
Range: Short-Mid
Type: Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn
Taught:



Focusing his energy and will, he caused rock pillars to shoot up from the ground below both Gamakichi and Macuilcozcacuauhtli, causing them to cry out in pain as they were released from the illusion that had held them captive. With the spell broken, they were able to move freely once more, their bodies no longer trapped by the sorcery of their foe.

Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20 + 30
Descripton: Creates small pillars of earth, small tools, and small shields of earth


 
Last edited:

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Chakra: 2.340 - 15 - 15 - 10
Senjutsu: 260 - 15 - 15 - 5
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Akhwera stood, amidst the towering mountains and sprawling valleys, within an arena where the brave and bold gathered to test their mettle. And on this day, as the sun rose high in the sky, a young man entered the arena, his steps unwavering and his gaze fixed upon the horizon. He looked incredibly young for one who had climbed the treacherous paths to reach the summit. Yet, there was something about him that stirred the hearts of those who watched him. Perhaps it was his unwavering resolve or the fierce determination in his eyes.

As the ancient words of power left Akhwera's lips, he stood before the young man with an air of solemnity. In his hand, he held a book of great knowledge, its pages filled with secrets and mysteries that had been passed down through the ages. With a simple gesture, Akhwera closed the book and placed it away, its power and wisdom now sealed within its pages. And as he did so, Macuilcozcacuauhtli, the great hunter of the land, hunched over with intensity, his nostrils flaring as he caught the scent of something powerful.

"The boy smells... interesting!" Macuilcozcacuauhtli proclaimed, his maw dripping with rancid saliva that stains the snow beneath it.

As Akhwera stood before Macuilcozcacuauhtli and the one before him, he was about to respond when suddenly, with a single-hand seal, multiple wires shot up, binding them all together. It was as if some powerful force was attempting to sew them together.

Akhwera's exceptional perception, known as Minds Keen Eye, allowed him to see through illusions that appeared flawless to others. Despite the precision and skill used to apply the illusion, he noticed subtle inconsistencies in the stitching of body parts and the texture of the wires, and saw the illusion as static at times, while it moved. Though he lacked the aid of his powerful sword, Narsil, Akhwera's had to break out himself.

As for Akhwera, in this moment, he enters into the sublime state of Perfect Sage Mode, to break the illusion. His eyes take on a slitted appearance with horizontal bars, reminiscent of those of a reptile. The bright yellow hue of his irises contrasts against the darkened sclera. The pigmentation around his eyes and forehead resembles ancient markings, while whisker-like features appear on his cheeks. His hair spikes and takes on a reddish tint. His skin shifts to a brilliant orange hue, imbuing him with an animalistic appearance. As he fully enters into the state of Perfect Sage Mode, a radiant purple aura envelops him, indicating the profound amplification of his chakra and senses. With his heightened abilities, Akhwera can perceive and sense beyond ordinary limits, making him a force to be reckoned with.

Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.



As Akhwera's new state cleansed him of the illusion's grip, with focused intent and swift movements, he performed the necessary gestures, summoning forth an ancient and powerful magic. As his hand slammed onto the ground, a seal of great power manifested beneath his opponent. A sudden burst of smoke ensued, and thousands of small tadpoles were summoned into existence, swarming around the hapless victim and enveloping him in their slippery embrace. The tadpoles, summoned to extract the chakra of the boy, grew larger and more numerous with each passing moment, exerting great weight and pressure upon him.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 30
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle
Approved:
taught to: Pervy Sage, Akash



Clapping his hands together, he began to gather a well of natural energy and chakra within his palms, drawing forth the elements of the world around him. In tandem, he gathered fire chakra within him, calling forth the very essence of flame and heat. With a fierce determination, Akhwera released this energy outwards, unleashing a storm of embers shaped like razor sharp leaves. These fiery blades flew forward at incredible speed, aimed to cut and burn Sinthorius with their deadly power.


Rank: A
Chakra: 30
Damage: 60 + 30
Range: Short-Mid
Type: Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn
Taught:



Focusing his energy and will, he caused rock pillars to shoot up from the ground below both Gamakichi and Macuilcozcacuauhtli, causing them to cry out in pain as they were released from the illusion that had held them captive. With the spell broken, they were able to move freely once more, their bodies no longer trapped by the sorcery of their foe.

Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20 + 30
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Sin looked on as he tried to call his sand forth but he seemed to have misjudged the distance between his foe and himself as it would not quite reach. Though his foe's appearance would change slightly as the colour around his eyes became prominent and they began to move. It would see as though his foe had broken his illusion, though not managed to do the same for his summons. Either way his foe had not struggled in the slightest to break the illusion, this was a clear demonstration of their strength.

As his foe performed a type of summoning technique, Sin's natural sand defence would act on its own coming to his aid without him needing to do anything. This sand would be empowered by his natural affinity increasing its defensive power by 20, being able to defend from 80 damage as it sprung up around him blocking all the tadpoles from reaching him. In the same time as the sand acts on its own, Sin would draw on the power of the beast within to shroud himself within a cloak of chakra that forms one tail behind him. This would increase his speed and tracking by x1.5, and grant him an additional 300 chakra from the beast within.


( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A +20
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

With this, as his foe released his fire technique, Sin would use his one freeform dodge per turn to leap 5m to the right avoiding the leaves of fire while his sand defence prevents the leeches from ever growing leaving Sin completely unharmed. At the exact same time as leaping to the side to avoid the fire, Sin would create a zig zag in the ground going towards his opponent as a fissure erupts open in the face of the Shukaku and devours his foe, dragging them down 200m into the sand as sin places his hand on the ground compacting it to crush his foe.


( Messa Bakusō ) - Ruining Sand Waterfall Burial
Type: Offensive
Rank: S
Range: Short – Mid
Chakra cost: 40
Damage points: 80+20=100
Description: Gaara creates a zigzag fissure of sand under the opponent. The zigzag fissure then erupts into the face of Shukaku which devours and seals the opponent away in 200 metres of sand. Gaara will then place his hand on the ground and have the sand compacts itself with such a force that only a a giant crater, 200 metres deep is left crushing the enemy into nothingness.
Note: Can only be used once per battle.

Chakra: 3000 - 30 - 30 - 30 - 40 + 300 = 3170
Speed: 18
Tracking: 64
Health: 240

Chakra shroud: turn 1/5
 
Last edited:

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.310 - 5 - 15 - 15
Senjutsu: 225 - 5 - 15 - 15
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Akhwera's eyes fixed on the scene before him as he watched with fascination the tadpoles bouncing harmlessly off the shield of sand that encased Sinthorius, keeping him safe from harm. And yet, even as he marveled at the power of his opponent's defense.

The very earth beneath his feet trembled and cracked as if straining to break free from the confines of the land. With a sense of urgency, Akhwera called upon his innate abilities, transforming his legs into those of a toad, imbuing them with unparalleled strength and resilience. In a single swift motion, he leaped forward with astonishing speed, evading the sand that threatened to engulf him and hurtling towards Sinthorius with unwavering determination.

In a sudden burst of movement, Akhwera materialized before Sinthorius, his lithe form moving with a grace and speed that left his opponent reeling. With a fierce determination burning in his eyes, Akhwera lashed out with a powerful kick from his right leg, the blow aimed squarely at Sinthorius' head. The force behind the strike was enough to send his foe hurtling upward, his body twisting and contorting in the air. In the blink of an eye, Akhwera was behind Sinthorius, his movements a blur as he delivered another crushing blow to the man's right side. The impact was tremendous, sending Sinthorius careening off to the side with a force that left even the most skilled observers gasping in awe. And yet, Akhwera was not finished. In a final, devastating maneuver, he appeared once more before Sinthorius, his energy crackling with an intensity that seemed to light up the very air around them. With a mighty kick straight to the chest, he aimed to shatter the man's bones and send him tumbling backward.

The true secret to Akhwera's success, however, lay not just in his lightning-fast movements, but in the natural energy that flowed through his every motion. Infused with a power that was imperceptible even to the most formidable of foes, his attacks carried an invisible force that could not be countered or evaded, a force that allowed him to strike without ever touching his opponent.


Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toad is a unique animal which the user of this technique have studied and befriended through signing the toad contract. This technique was designed to give the user more of the toads’ abilities in combat as well as granting them a distinct advantage over the enemy. The idea came from when people saw Jiraiya enter sage mode and how he took on toad features, so instead he used the ability to his advantage. The technique is activated when the user releases chakra into their body turning part of their body to that of a toad feature for various benefits.
Partial leg transformation: The first body part that is able to be turned into the toads is the users’ legs. The user will be capable of transforming their legs into toad legs temporarily, causing them to be granted with more agility as well as more powerful legs that make them capable of jumping much higher than the average ninja and at higher speeds as well, due to the toad leg mechanism. The user can jump up to 50m in the air with these legs and land without hurting himself. The user can release chakra into their legs, to spring forwards shooting forwards like most combat toads, launching in a direction with immence speed.
Note: Doing the jump is C rank technique, counts as one of the jutsu per turn and can be used once ever two turns.
Note: Legs are A rank defence on them and have the power of A rank tai when used in combat
Arm transformation: The second body part that is able to be transformed into a toads’ body part, is the users’ arms. While the arms have been turned into the toads arms, it makes the users hand to hand combat stronger due to the size and strength difference of the large arms. This is used in combination with hand based Taijutsu, making it more devastating as it has a larger impact surface as well as greater force behind it (+10 to hand based Taijutsu). The user is capable of converting his arms back to normal within moments notice.
Note: The skin on the users arms are immune to jutsu of B rank and below while in this form due to toads tough skin.
Note: The arms have the power of an A rank tai attack when used in combat
Chest transformation: The user will release their chakra into their chest changing it to an inflated toad stomac that expands outwards. This is like an inflated balloon with super tough skin. This can be used as a defence against solid attacks such as tai and earth jutsu as they would push into the toad stomac and then be pushed straight back out leaving the user unharmed.
Note: A body part can be transformed for up to two turns and only one part can be transformed at a time.
Note: To use the leaping jutsu, it counts as one of the three jutsu per turn and can only be used once every two turns.
Note: The stomac technique can be used once every two turns up to 3 times per battle
Note: The user of this technique must be in Sage Mode to be able to use this technique
Approved:
Taught to: Pervy Sage, Akash




Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.



As Sinthorius tumbled backward, the sand scattering in every direction, Akhwera stood tall and unyielding, his gaze fixed on his foe with unflinching intensity. And yet, even as the dust settled around them, Akhwera was already moving, his hands a blur as he began to weave a complex sequence of seals. As he finished the last seal, the ground beneath Sinthorius began to tremble and shift, as if awakening from a long slumber. In an instant, the earth began to transform, turning from solid ground into a thick and treacherous swamp, the mud churning and bubbling as if it were alive. With a deafening roar, the swamp surged upward, the thick mud rising like a tidal wave to swallow Sinthorius whole. [mid-range in size both vertically and horizontally].


Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

 

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Chakra: 2.310 - 5 - 15 - 15
Senjutsu: 225 - 5 - 15 - 15
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Akhwera's eyes fixed on the scene before him as he watched with fascination the tadpoles bouncing harmlessly off the shield of sand that encased Sinthorius, keeping him safe from harm. And yet, even as he marveled at the power of his opponent's defense.

The very earth beneath his feet trembled and cracked as if straining to break free from the confines of the land. With a sense of urgency, Akhwera called upon his innate abilities, transforming his legs into those of a toad, imbuing them with unparalleled strength and resilience. In a single swift motion, he leaped forward with astonishing speed, evading the sand that threatened to engulf him and hurtling towards Sinthorius with unwavering determination.

In a sudden burst of movement, Akhwera materialized before Sinthorius, his lithe form moving with a grace and speed that left his opponent reeling. With a fierce determination burning in his eyes, Akhwera lashed out with a powerful kick from his right leg, the blow aimed squarely at Sinthorius' head. The force behind the strike was enough to send his foe hurtling upward, his body twisting and contorting in the air. In the blink of an eye, Akhwera was behind Sinthorius, his movements a blur as he delivered another crushing blow to the man's right side. The impact was tremendous, sending Sinthorius careening off to the side with a force that left even the most skilled observers gasping in awe. And yet, Akhwera was not finished. In a final, devastating maneuver, he appeared once more before Sinthorius, his energy crackling with an intensity that seemed to light up the very air around them. With a mighty kick straight to the chest, he aimed to shatter the man's bones and send him tumbling backward.

The true secret to Akhwera's success, however, lay not just in his lightning-fast movements, but in the natural energy that flowed through his every motion. Infused with a power that was imperceptible even to the most formidable of foes, his attacks carried an invisible force that could not be countered or evaded, a force that allowed him to strike without ever touching his opponent.


Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toad is a unique animal which the user of this technique have studied and befriended through signing the toad contract. This technique was designed to give the user more of the toads’ abilities in combat as well as granting them a distinct advantage over the enemy. The idea came from when people saw Jiraiya enter sage mode and how he took on toad features, so instead he used the ability to his advantage. The technique is activated when the user releases chakra into their body turning part of their body to that of a toad feature for various benefits.
Partial leg transformation: The first body part that is able to be turned into the toads is the users’ legs. The user will be capable of transforming their legs into toad legs temporarily, causing them to be granted with more agility as well as more powerful legs that make them capable of jumping much higher than the average ninja and at higher speeds as well, due to the toad leg mechanism. The user can jump up to 50m in the air with these legs and land without hurting himself. The user can release chakra into their legs, to spring forwards shooting forwards like most combat toads, launching in a direction with immence speed.
Note: Doing the jump is C rank technique, counts as one of the jutsu per turn and can be used once ever two turns.
Note: Legs are A rank defence on them and have the power of A rank tai when used in combat
Arm transformation: The second body part that is able to be transformed into a toads’ body part, is the users’ arms. While the arms have been turned into the toads arms, it makes the users hand to hand combat stronger due to the size and strength difference of the large arms. This is used in combination with hand based Taijutsu, making it more devastating as it has a larger impact surface as well as greater force behind it (+10 to hand based Taijutsu). The user is capable of converting his arms back to normal within moments notice.
Note: The skin on the users arms are immune to jutsu of B rank and below while in this form due to toads tough skin.
Note: The arms have the power of an A rank tai attack when used in combat
Chest transformation: The user will release their chakra into their chest changing it to an inflated toad stomac that expands outwards. This is like an inflated balloon with super tough skin. This can be used as a defence against solid attacks such as tai and earth jutsu as they would push into the toad stomac and then be pushed straight back out leaving the user unharmed.
Note: A body part can be transformed for up to two turns and only one part can be transformed at a time.
Note: To use the leaping jutsu, it counts as one of the three jutsu per turn and can only be used once every two turns.
Note: The stomac technique can be used once every two turns up to 3 times per battle
Note: The user of this technique must be in Sage Mode to be able to use this technique
Approved:
Taught to: Pervy Sage, Akash




Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.



As Sinthorius tumbled backward, the sand scattering in every direction, Akhwera stood tall and unyielding, his gaze fixed on his foe with unflinching intensity. And yet, even as the dust settled around them, Akhwera was already moving, his hands a blur as he began to weave a complex sequence of seals. As he finished the last seal, the ground beneath Sinthorius began to tremble and shift, as if awakening from a long slumber. In an instant, the earth began to transform, turning from solid ground into a thick and treacherous swamp, the mud churning and bubbling as if it were alive. With a deafening roar, the swamp surged upward, the thick mud rising like a tidal wave to swallow Sinthorius whole. [mid-range in size both vertically and horizontally].


Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

It would seem his foe could change their anatomy to adapt to a situation, quite remarkable really. With this change, his foe leapt at him like a frog, launching himself into close range of Sin. Sin didn't worry about this at all for the sand always protected him. What he wanted to do was make the most of the situation. His body wasn't as fast as his foe's, though he could easily track them as they blitzed towards him. Gathering his chakra, two things happened at the same time. He made a rising gesture as his shield of sand protected him from the punch coming from his foe. [Sin noted that the sand protected him from a larger area than just the punch itself, some kind of sneak attack?]. As the shield protect him, sand also rose up in mass, rapidly binding his foe forming spikes within the binding to impale his foe, smashing them into the ground and preventing them from moving while crippling them. They would be slammed into the ground 5m from Sin, being pushed out of short range.

( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60+20=80
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.


( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A (+20)
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

As his foe hits the ground bound In compacted sand, unable to move, Sin makes a single gesture using his wind affinity launching a 5 tornados of wind towards his foe aiming to finish him off:

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20=120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.275 - 20 - 40 - 20
Senjutsu: 190 - 20 - 40 - 20
Health: 200 - 60 = 140
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




As Akhwera's kick landed squarely on the sand that had risen up to protect Sinthorius, he felt a sudden jolt of surprise and confusion. Despite his mastery of natural energy, he had been unable to penetrate the shield, his attacks thwarted by an unseen force that seemed to act on its own. And yet, his mind racing with possibilities, he could not help but wonder if there was more to this than met the eye. Was it possible that Sinthorius had some secret power, some hidden ability that allowed him to see the invisible force that Akhwera had unleashed? It was a chilling thought, but one that Akhwera could not ignore. And then, without warning, the sand rose up around him, enveloping him in a choking cloud of dust and grit. For a moment, he was disoriented, unsure of which way was up or down, as the sand swirled around him in a dizzying vortex.

As Sinthorius watched Akhwera being consumed by the sand, Akhwera knew that he had to act quickly if he was to survive this deadly assault. With the sand threatening to pierce his skin and crush him beneath its weight, he summoned all of his strength and focused his mind. In an instant, a layer of rocks began to grow from his body, forming a full suit of earthen armor around him, infused with his own natural energy. The armor was strong and durable, and it protected him from the spikes and sand that threatened to pierce his body. Despite his newfound protection, Akhwera was still pushed back by the force of the sand, and he found himself standing at mid-range from Sinthorius. As he rose to his feet, he witnessed the wind tornados swirling towards him, threatening to tear him apart. But even as the tornados crashed against his armor, Sinthorius remained unharmed. The armor shattered and was flung off his body, but the tornados had lost their potency, and they dissipated harmlessly around him. Now standing at mid-range from Sinthorius, his eyes glowing with a dark purple tint, Akhwera was unscathed and ready for whatever lay ahead.

"Are you afraid of getting your hands dirty... or are you just too weak and that's why you let the sand protect you."

As Akhwera spoke those words, a cloud of smoke erupted from his position, enveloping him in a shroud of mystical energy. Sinthorius would witness, as the smoke cleared, revealing two toads perched on Akhwera's shoulders. These were no ordinary toads, but the legendary toad elders of Myobokuzan, Lord Fukasaku and Shima. Their wisdom and power were known throughout the land, and their presence alone was enough to strike fear into the heart of any opponent.

Lord Fukasaku croaked, "What seems to be the problem, young one?"

Akhwera replied, "Sinthorius... I could use your assistance in battle." as he pointed at his foe.

Lady Shima replied, "Of course we will help you, but we must be quick. I need to make dinner soon!"

Lord Fukasaku glared at Shima, "Let us make haste and defeat our foe."

The toad sages of Myobokuzan, Fukasaku and Shima, unleashed a powerful wave of oil towards Sinthorius together with Akhwera. The wave was colossal, flooding the area with a burning inferno fueled by the release of wind and fire. The oil burned at such high temperatures that it turned everything it touched to ashes, leaving nothing in its wake. The power and ferocity of the attack were unmatched, leaving even the most battle-hardened warriors in awe of its destructive force.

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A [+ 30 Damage from Sage Mode]
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.



Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals



Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.
Note: Must have Fukasaku and Shima in ones shoulders and be in Toad Sage Mode

 
Last edited:

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Chakra: 2.275 - 20 - 40 - 20
Senjutsu: 190 - 20 - 40 - 20
Health: 200 - 60 = 140
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




As Akhwera's kick landed squarely on the sand that had risen up to protect Sinthorius, he felt a sudden jolt of surprise and confusion. Despite his mastery of natural energy, he had been unable to penetrate the shield, his attacks thwarted by an unseen force that seemed to act on its own. And yet, his mind racing with possibilities, he could not help but wonder if there was more to this than met the eye. Was it possible that Sinthorius had some secret power, some hidden ability that allowed him to see the invisible force that Akhwera had unleashed? It was a chilling thought, but one that Akhwera could not ignore. And then, without warning, the sand rose up around him, enveloping him in a choking cloud of dust and grit. For a moment, he was disoriented, unsure of which way was up or down, as the sand swirled around him in a dizzying vortex.

As Sinthorius watched Akhwera being consumed by the sand, Akhwera knew that he had to act quickly if he was to survive this deadly assault. With the sand threatening to pierce his skin and crush him beneath its weight, he summoned all of his strength and focused his mind. In an instant, a layer of rocks began to grow from his body, forming a full suit of earthen armor around him, infused with his own natural energy. The armor was strong and durable, and it protected him from the spikes and sand that threatened to pierce his body. Despite his newfound protection, Akhwera was still pushed back by the force of the sand, and he found himself standing at mid-range from Sinthorius. As he rose to his feet, he witnessed the wind tornados swirling towards him, threatening to tear him apart. But even as the tornados crashed against his armor, Sinthorius remained unharmed. The armor shattered and was flung off his body, but the tornados had lost their potency, and they dissipated harmlessly around him. Now standing at mid-range from Sinthorius, his eyes glowing with a dark purple tint, Akhwera was unscathed and ready for whatever lay ahead.

"Are you afraid of getting your hands dirty... or are you just too weak and that's why you let the sand protect you."

As Akhwera spoke those words, a cloud of smoke erupted from his position, enveloping him in a shroud of mystical energy. Sinthorius would witness, as the smoke cleared, revealing two toads perched on Akhwera's shoulders. These were no ordinary toads, but the legendary toad elders of Myobokuzan, Lord Fukasaku and Shima. Their wisdom and power were known throughout the land, and their presence alone was enough to strike fear into the heart of any opponent.

Lord Fukasaku croaked, "What seems to be the problem, young one?"

Akhwera replied, "Sinthorius... I could use your assistance in battle." as he pointed at his foe.

Lady Shima replied, "Of course we will help you, but we must be quick. I need to make dinner soon!"

Lord Fukasaku glared at Shima, "Let us make haste and defeat our foe."

The toad sages of Myobokuzan, Fukasaku and Shima, unleashed a powerful wave of oil towards Sinthorius together with Akhwera. The wave was colossal, flooding the area with a burning inferno fueled by the release of wind and fire. The oil burned at such high temperatures that it turned everything it touched to ashes, leaving nothing in its wake. The power and ferocity of the attack were unmatched, leaving even the most battle-hardened warriors in awe of its destructive force.

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A [+ 30 Damage from Sage Mode]
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.



Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals



Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.
Note: Must have Fukasaku and Shima in ones shoulders and be in Toad Sage Mode

His attacks landed, breaking the earthen armour though it barely did any damage to his foe. It would seem as though direct assault wasn't the key to victory here. Instead Sin would have to think smart in order to overcome his foe. After his attack landed as his foe performs a summoning technique, Sin would place all three of them in an illusion in unison. It had been an extremely useful method in the previous numbers game, so hopefully this would provide similar results. With 2 handseals Sin places them all in an illusion where green smoke forms in soldiers around them grabbing them preventing them from moving. There are hundreds of soldiers formed of green smoke, with his opponents senses being manipulated to cause them to smell death itself and their skin feeling icy cold from the touch. These soldiers could grip tighter crushing them all while they are unable to move causing mental damage. With them bound and gripped it would prevent them from doing the combination attack as the soldiers grab their entire beings holding their mouths shut.

Following the induction of the illusiuon, Sin would perform a single handseal causing the ground slightly behind his foe to spiral inwards, pulling him off his feet, dragging him into the pit crushing him and his bound summons, trapping them suffocating underground. As his foe is dragged into the pit and crushed Sin would release a mass of sand over the entire field, compacting it to keep his foe bound and trapped within the earth.



(Genjutsu: Bāninguregion no noroi) Illusion Art: Curse of the Burning Legion
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu is activated by performing two handseals. Upon performing these seals, the user will release their chakra into the target/targets and bind them in an illusion where green smoke rises all around them taking the form rotten soldiers, still in their rusted and broken armour. The smoke rises rapidly surrounding the targets taking the form of these soldiers, grabbing them from all directions, holding them so they can't move. The opponent/opponents would see a large horde of undead soldiers formed of green smoke all around them. With the contact of the smoke the opponent/opponents' sense of smell and touch will also be manipulated through the illusion as they can smell death itself and their skin feels ice cold from the touch of these undead soldiers. The soldiers would squeeze tighter as they have their foes bound trying to crush their body in the process, causing the mental damage. In reality the opponent/opponents would just be paralysed until the illusion is broken.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
 

Gutsy

Active member
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Messages
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Chakra: 2.340 - 20 - 40 - 10
Senjutsu: 30 - 30
Health: 140 + 10
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction

Calculated the Senjutsu usage incorrectly, the moment i use Tidal Wave, I will be out of Sage Mode.




As the illusion of green smoke rose around them, Akhwera could see that something was amiss. His Mind's Keen Eye ability allowed him to perceive flaws in illusions, and the rising smoke appeared static and glitchy to him. As the smoke took the form of rotten soldiers, their movements were jerky and unnatural, unlike the smooth and fluid movements of a real person. Moreover, the smell of death was not convincing, and the sensation of being squeezed by the supposed soldiers did not feel consistent with their movements. It was almost as if the pressure applied to his body was arbitrary and not in sync with the supposed soldiers' movements. Using his unique ability, Akhwera was able to see through the illusion and remained calm and composed, his focus solely on breaking free from the illusion.

To break the illusion, he unleashed a powerful surge of chakra, which flowed through his body and was then released as a massive omnidirectional wave of oil. Despite the proximity of the toads, the oil didn't touch them, and they remained unharmed. The sheer volume of oil was so immense that it created enormous waves, which crashed upon their enemies with tremendous force. The oil burned intensely, clinging to their opponents and causing them to suffer from excruciating pain. With this powerful technique, Akhwera created a barrier between them and their attackers, pushing them away while inflicting severe damage.

Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: A powerful technique where the user utilizes a vast amount of their chakra to create surge of chakra that rushes through their body and is released out in omnidirectional tidal wave of oil. When the oil is released it does not touch the user at any moment. The amount of oil that is released from the body in this surge quickly adds to a enormous proportions that creates enormous waves of oil covering the field while pushing anything and all away from the user. When the tidal waves of oil are released from the body, it is ignited creating massive waves of flaming oil that will stick and burn the enemy until nothing is left of them. The user sustain minor first degree burns upon using this across their body.
Note:
- No Fire the following two turns
- Usable only once
- No Jutsu above S-rank the next turn
- Must have signed and mastered the Toad Contract
Approved:
Taught: Pervy Sage, ZandaT



Being ostensibly aware of Fukasaku and Shima still remaining within the illusion, he had to act quickly. Akhwera, his mind sharp and focused, quickly identified the location and movements of his opponent even beyond the raging waves of oil. With precise calculation and timing, he summoned forth multiple pillars of black sand from the ground, surrounding his target and aiming to pierce through their sand defense and flesh. The constructs rose quickly, driven by Akhwera's mastery of his chakra, and pierced through the target's body. As the black sand pillars made contact with the waves of burning oil, an explosion erupted, sending shockwaves through the battlefield.

As soon as Akhwera creates the pillars of black sand, he summoned forth two bolts of lightning from within himself. The bolts crackled and surged through his body before erupting forth toward his allies, Fukasaku and Shima. The electrical energy surged through the toads, freeing them from the illusionary prison that had briefly held them captive. The toads, now free to move and fight, prepared to join Akhwera in his battle against their foe.

Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40 40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout the body and/or surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode, through the use of a handseal. The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.
Note:
- S-rank versions can be used 3 times per match.
- A-rank and above of this technique requires a handseal
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Gunpowder techniques the following turn.
Approved:
Re-approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815



Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.

 
Last edited:

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
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Trait Points
0⚔️
Chakra: 2.340 - 20 - 40 - 10
Senjutsu: 30 - 30
Health: 140 + 10
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction

Calculated the Senjutsu usage incorrectly, the moment i use Tidal Wave, I will be out of Sage Mode.




As the illusion of green smoke rose around them, Akhwera could see that something was amiss. His Mind's Keen Eye ability allowed him to perceive flaws in illusions, and the rising smoke appeared static and glitchy to him. As the smoke took the form of rotten soldiers, their movements were jerky and unnatural, unlike the smooth and fluid movements of a real person. Moreover, the smell of death was not convincing, and the sensation of being squeezed by the supposed soldiers did not feel consistent with their movements. It was almost as if the pressure applied to his body was arbitrary and not in sync with the supposed soldiers' movements. Using his unique ability, Akhwera was able to see through the illusion and remained calm and composed, his focus solely on breaking free from the illusion.

To break the illusion, he unleashed a powerful surge of chakra, which flowed through his body and was then released as a massive omnidirectional wave of oil. Despite the proximity of the toads, the oil didn't touch them, and they remained unharmed. The sheer volume of oil was so immense that it created enormous waves, which crashed upon their enemies with tremendous force. The oil burned intensely, clinging to their opponents and causing them to suffer from excruciating pain. With this powerful technique, Akhwera created a barrier between them and their attackers, pushing them away while inflicting severe damage.

Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: A powerful technique where the user utilizes a vast amount of their chakra to create surge of chakra that rushes through their body and is released out in omnidirectional tidal wave of oil. When the oil is released it does not touch the user at any moment. The amount of oil that is released from the body in this surge quickly adds to a enormous proportions that creates enormous waves of oil covering the field while pushing anything and all away from the user. When the tidal waves of oil are released from the body, it is ignited creating massive waves of flaming oil that will stick and burn the enemy until nothing is left of them. The user sustain minor first degree burns upon using this across their body.
Note:
- No Fire the following two turns
- Usable only once
- No Jutsu above S-rank the next turn
- Must have signed and mastered the Toad Contract
Approved:
Taught: Pervy Sage, ZandaT



Being ostensibly aware of Fukasaku and Shima still remaining within the illusion, he had to act quickly. Akhwera, his mind sharp and focused, quickly identified the location and movements of his opponent even beyond the raging waves of oil. With precise calculation and timing, he summoned forth multiple pillars of black sand from the ground, surrounding his target and aiming to pierce through their sand defense and flesh. The constructs rose quickly, driven by Akhwera's mastery of his chakra, and pierced through the target's body. As the black sand pillars made contact with the waves of burning oil, an explosion erupted, sending shockwaves through the battlefield.

As soon as Akhwera creates the pillars of black sand, he summoned forth two bolts of lightning from within himself. The bolts crackled and surged through his body before erupting forth toward his allies, Fukasaku and Shima. The electrical energy surged through the toads, freeing them from the illusionary prison that had briefly held them captive. The toads, now free to move and fight, prepared to join Akhwera in his battle against their foe.

Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40 40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout the body and/or surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode, through the use of a handseal. The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.
Note:
- S-rank versions can be used 3 times per match.
- A-rank and above of this technique requires a handseal
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Gunpowder techniques the following turn.
Approved:
Re-approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815



Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.

Well it didn't go exactly to plan but at least the numbers game was back to one on one. Though this mass of what looking like flaming oil being release seemed to be a pain in the ass. Well, on the other hand, wouldn't it be funny to just send that ol flaming mass of oil crashing back down on his foe finishing them off in the process. What an interesting idea. With a swipe of his hand thanks to his apex handseal ability for wind, Sin would once again create 5 massive tornados of wind in front of him to not only block the flaming oil, but to take it back to his foe in a blazing mass of destruction. This wind would be empowered by his natural affinity for wind increasing the damage further. This blazing mass of death would leave no room for his foe to escape the devastation as everything is engulfed in flames. Should his foe continue with his gunpowder, he would die.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20 = 120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Following the mass of devastation, Sin would create three snakes branching from his arms, that would be infused with his sand release shooting forwards to strike his foe from behind the tornados. These would be further empowered by his affinity for sand release creating a devastating attack to finish off his foe should the survive.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra +20 = 140
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power, including AE and CE the user knows. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is usable by all users of Yang Release, Form 2 is usable by Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only usable by Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 

Gutsy

Active member
Legendary
Joined
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Messages
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Chakra: 2.320 - 200 - 40 - 70 - 40
Health: 150 - 20
Base Tracking: 12 x 6? = 72
Base Speed: 14 x 6 = 84
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Yang State Durability: + 80 Durability

Yang State Note: While in Yang State the user’s ability to track and react to movement and actions becomes limitless.




With Sage Mode's fleeting power receding, Akhwera's physical might reverted to its customary state. And lo, Akhwera beheld a scene that took his breath away, as his tidal wave was swallowed up by the very air, driven back towards him by five great and terrible whirlwinds. Truly, Akhwera's options were few and time was of the essence, so he acted with swift and decisive resolve. With a mighty exertion of will, he summoned forth the potent energy of the Yang State, causing his corporeal form to undergo yet another astounding transformation. As if by magic, a veil of black and white chakra suffused him, and his eyes turned a stark and ghostly white. In this state, his Onibi was activated passively, and he was surrounded by a luminous host of will-o'-wisps that danced and flickered around him like fireflies on a summer's eve.

Though he was keenly aware of the whirlwinds hurtling towards him, Akhwera's newfound power surged through his body, elevating him beyond the limits of even Sage Mode. With unwavering determination, he resolved to meet the tempests head-on, calling forth his tremendous speed [84] to launch himself at the towering cyclones. Undaunted by the savage winds, Akhwera plunged into the maelstroms with unflinching courage, taking the full force of their fury as though it were nothing. As he emerged from the other side, battered but unbowed, he continued his unrelenting advance towards his foe, Sinthorius, with his formidable defense [90 Durability].

Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.



Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:
Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
Thickened Hide: Improved durability reduces all physical damage taken by 40.
Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.



Emerging from the tumultuous winds, Akhwera was met with a technique that he knew all too well, the formidable Yang Release: 8 Branched Giant Snake. In an instant, three colossal serpents sprouted forth from Sinthorius' arms, their writhing forms twisting and coiling with deadly intent. However, as Akhwera's eyes beheld the serpents, he noted a curious distinction from their usual appearance. The texture of their scales seemed somehow altered, different from what he had encountered before.

With a fluid and practiced motion, Akhwera sprang into action as he emerged from the swirling winds and confronted the three serpentine heads that loomed before him. In a dazzling display of power, a multitude of chains shot forth from his body, snaking through the air with deadly precision and shredding the snakes to pieces. The creatures writhed and thrashed as their bodies were torn asunder. Undeterred, Akhwera pressed forward at full speed, at the same time as the techniques clashed, darting between the falling remnants of the snakes as they were pulverized into nothingness. As he drew closer to his foe, Sinthorius, the two techniques clashed in a titanic clash of power, their energies canceling each other out in a dazzling display of light and sound.

With a speed that surpassed even Sinthorius' tracking capabilities, Akhwera closed in on his foe in a blur of motion that left the latter struggling to keep up. To Sinthorius' eyes, Akhwera seemed like a fleeting specter, a mere flicker of light that vanished as soon as it appeared. As Akhwera drew his sword, a uniquely radiant blade that glowed with a white and blue-ish hue, he launched himself at Sinthorius in a single, fluid motion. His sword, with its unnaturally long reach and immense power, acted as a whirring saw, tearing through Sinthorius with savage potency like a blade through wood. With a spin of his body and a fierce intensity in his eyes, Akhwera cut through his opponent with a fearsome determination, his blade carving through Sinthorius' defenses with ease. Akhwera would appear in a flicker of light on the opposite side of Sinthorius, his sword in hand.

Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank



Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice



Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:

The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22014466


 

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Chakra: 2.320 - 200 - 40 - 70 - 40
Health: 150 - 20
Base Tracking: 12 x 6? = 72
Base Speed: 14 x 6 = 84
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Yang State Durability: + 80 Durability

Yang State Note: While in Yang State the user’s ability to track and react to movement and actions becomes limitless.




With Sage Mode's fleeting power receding, Akhwera's physical might reverted to its customary state. And lo, Akhwera beheld a scene that took his breath away, as his tidal wave was swallowed up by the very air, driven back towards him by five great and terrible whirlwinds. Truly, Akhwera's options were few and time was of the essence, so he acted with swift and decisive resolve. With a mighty exertion of will, he summoned forth the potent energy of the Yang State, causing his corporeal form to undergo yet another astounding transformation. As if by magic, a veil of black and white chakra suffused him, and his eyes turned a stark and ghostly white. In this state, his Onibi was activated passively, and he was surrounded by a luminous host of will-o'-wisps that danced and flickered around him like fireflies on a summer's eve.

Though he was keenly aware of the whirlwinds hurtling towards him, Akhwera's newfound power surged through his body, elevating him beyond the limits of even Sage Mode. With unwavering determination, he resolved to meet the tempests head-on, calling forth his tremendous speed [84] to launch himself at the towering cyclones. Undaunted by the savage winds, Akhwera plunged into the maelstroms with unflinching courage, taking the full force of their fury as though it were nothing. As he emerged from the other side, battered but unbowed, he continued his unrelenting advance towards his foe, Sinthorius, with his formidable defense [90 Durability].

Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.



Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:
Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
Thickened Hide: Improved durability reduces all physical damage taken by 40.
Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.



Emerging from the tumultuous winds, Akhwera was met with a technique that he knew all too well, the formidable Yang Release: 8 Branched Giant Snake. In an instant, three colossal serpents sprouted forth from Sinthorius' arms, their writhing forms twisting and coiling with deadly intent. However, as Akhwera's eyes beheld the serpents, he noted a curious distinction from their usual appearance. The texture of their scales seemed somehow altered, different from what he had encountered before.

With a fluid and practiced motion, Akhwera sprang into action as he emerged from the swirling winds and confronted the three serpentine heads that loomed before him. In a dazzling display of power, a multitude of chains shot forth from his body, snaking through the air with deadly precision and shredding the snakes to pieces. The creatures writhed and thrashed as their bodies were torn asunder. Undeterred, Akhwera pressed forward at full speed, at the same time as the techniques clashed, darting between the falling remnants of the snakes as they were pulverized into nothingness. As he drew closer to his foe, Sinthorius, the two techniques clashed in a titanic clash of power, their energies canceling each other out in a dazzling display of light and sound.

With a speed that surpassed even Sinthorius' tracking capabilities, Akhwera closed in on his foe in a blur of motion that left the latter struggling to keep up. To Sinthorius' eyes, Akhwera seemed like a fleeting specter, a mere flicker of light that vanished as soon as it appeared. As Akhwera drew his sword, a uniquely radiant blade that glowed with a white and blue-ish hue, he launched himself at Sinthorius in a single, fluid motion. His sword, with its unnaturally long reach and immense power, acted as a whirring saw, tearing through Sinthorius with savage potency like a blade through wood. With a spin of his body and a fierce intensity in his eyes, Akhwera cut through his opponent with a fearsome determination, his blade carving through Sinthorius' defenses with ease. Akhwera would appear in a flicker of light on the opposite side of Sinthorius, his sword in hand.

Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank



Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice



Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:

The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22014466

So as agreed on disc, you are down to 100 health as the wind hits you, yang state and your body attribute reduce the damage. Following that your chains fail to over power the snakes and you take the damage from them with your reductions coming into play.




As his snakes strike his foe, being sentient, they would wrap around his foe, binding him in place despite his immense physical resistance to damage. Sin had tried to hit him with everything he had, though it was no use, it was like fighting an actual tank. If he couldn't get through the physical prowess that his foe clearly demonstrated, he would have to go after him in another manor. With a single hand seal Sin's body will have an aura around it though his foe will see spears of green lightning shoot up around them, piercing their body holding them in place at the exact same time the snakes in reality bind them. The snakes bind them but don't physically harm them, enough to prevent their arms and hands moving in reality while the spears prevent them moving in the illusion. From here the green smoke spreads over his foe's body. This causes their flesh to start burning etc (read the jutsu) taking over them until they pass out. Both the illusion happen as the foe is struck by the snakes, them binding the opponent as they fail to defend.

(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn )
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).


(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake - Reference
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra +20 = 140
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power, including AE and CE the user knows. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is usable by all users of Yang Release, Form 2 is usable by Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only usable by Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 
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