[Official Closed] Final Hurrah

Mirai

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Consecrated Snowfields, situated at the Mountain Tops of Mt. Katsuryoku. The Consecrated Snowfield stretches out as a vast, haunting expanse, cloaked in an eternal shroud of white. Snow-laden trees, their branches heavy with frost, stand like ancient sentinels, their forms obscured by the relentless blizzard that sweeps across the land. The air is bitterly cold, each breath forming crystalline puffs that quickly dissipate into the biting wind.

The ground beneath the snow is treacherous, concealing hidden crevasses and icy patches that can send the unwary tumbling into the abyss. The landscape is dotted with jagged rocks and ancient, crumbling ruins, half-buried in the snow, hinting at a forgotten civilization that once thrived here. Occasionally, the howl of a distant wolf echoes through the storm, adding to the sense of desolation.

In the midst of this frigid wilderness, faint, eerie lights flicker like will-o'-the-wisps, leading travelers further into the heart of the snowfield. Strange, spectral figures can sometimes be glimpsed through the swirling snow, their forms vanishing as quickly as they appear. The sky above is a perpetual gray, with only the faintest glimmers of sunlight breaking through the thick clouds, casting a cold, pale light over the landscape.

Despite the harshness, there is a strange, ethereal beauty to the Consecrated Snowfield. The snow sparkles like diamonds, and the silence, broken only by the wind and the occasional distant sound, feels almost sacred. It is a place of both awe and dread, where the elements themselves seem to conspire to keep intruders at bay, preserving the secrets buried beneath the snow.


I’ll use Mirabelle and Alyx in signature. Post ya bio and I’ll start us off.
 

Mirai

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As the swaying snowflake fluttered through the skies, it’s cold embrace laid upon Mirabelle’s nose. It’s been, sometime, since she’s seen these wonderlands- as her mind drifted through the memories. Faye and herself, running amongst the snow as wolves chased after them. The scared look in Faye’s eyes could never go unnoticed but she braced herself- unnerved and prepared to fight the lycan creatures. However, today was yet another confrontation between former lovers. Mirabelle rest against a rock, as she looked into the distance and noticed a shadowy figure appear from the treelines.

Faye; its been awhile” Mirabelle said, a warm smile brewed on her face. Faye called out the young lady to once again, show the fruits of her training in isolation. “I take it that your aware I fully intend on taking this battle seriously, but no real harm will come to you…” she would announce - creeping off the stone, her icy breath now heated with fire.

Show me this new resolve you have tempered, Faye!” Mirabelle called out as she raised her hand out and allowed a myriad of chains to erupt from her palm. These chains, the signature technique of the Uzumaki Clan. They would violently rip through the air as they made an attempt to pierce into the body of Faye. These chains were hugged by an elusive barrier, giving it the elemental nature and properties of Blue Fire Release. As she handled this, Mira would then directly raise her hand into the sky, as a portal of flames tore open. A fiery ball of flames descended - reminiscent of a meteorite, with its target being Faye. Upon impact, a violent explosion of ice and fire would be crafted, as an icy steam descended on the terrain.


Mirabelle drew he katana and started to move towards Faye’s last known location. “Ready or not, here I come…

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (A)
Range: Short-Long
Chakra: 15-70 (30)
Damage: 30-120 (60 + 30 via Bijuu + 20 via Eastern + 10 via AP = 120)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 + 10 via AP = 90
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
 
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Faye found herself once more facing off against Mirabelle. The shaman sighed as her former lover attacked with her characteristic flair. Caution, the young hellhound perched on Faye’s shoulder, growled, clearly not fond of Mirabelle.

It’s okay, boy. This is just how she expresses herself,” Faye reassured him, activating her Sage mode.

In an instant, she dashed forward, effortlessly evading the incoming chains. As she closed the distance, Faye unsheathed her Golden Nightmare with one hand and opened the palm of her other hand. Using chakra, she activated the coin-sized device on her palm, abruptly pulling Mirabelle towards her at blazing speeds.

In a seamless sequence, Faye slashed upwards with the Golden Nightmare, then appeared behind Mirabelle to deliver a sharp, drilling slash that drove her former lover into the ground. Faye swiftly jumped back, putting five meters between them.

Can we ever just talk without you trying to fight me?” Faye asked, eyeing Mirabelle, who, if the attack landed, would be lying on the ground, cut and severely burnt. Yet, she knew Mirabelle could handle it.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

The mini-deva path so to say. This tool allows you to form a tractor pull around an object of your choice for remote manipulation using soundwaves to either push or pull. It is highly useful in a plethora of scenarios.

Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user takes out their blade and channels chakra into it. They then run towards the opponent, slashing them upwards into the air and then appear above him/her, and deliver a sharp, drilling slash down upon them, impelling them into the ground.


Faye's Base Stats / Boosted Stats
Tracking
: 85 (Boosted via; Apex Tracker, Soul Sense, Heat/Nature Sense) | Speed: 36 (Boosted via; Perfect Sage mode) | Sage Chakra: 480 > 420 | Normal Chakra: 1600 > 1120 | HP: 160
 
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Mirai

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Despite Mirabelle’s attempt at striking Faye with her signature Chakra Chains- the shaman managed to avoid impalement. Her physical appearance shifts, becoming more animal-like. “Sage Mode eh?” she thought with a smile on her face. As this situation develops, Mirabelle finds herself suddenly incapable of moving, her physical body becoming bound by some sort of force. It wasn’t spiritual in nature, as her own mastery of Yin Release provided a unique sense of awareness to the likes of such techniques. “If you wanted to hug me so badly; just ask!” Mirabelle exclaimed.

As she forgo her original fire technique; she instead transitioned into another. This resulted in a phoenix of brilliant pinkish flames to form; as it screeched into existence. Its path of flight was mandated directly towards Faye as she attempted to close the distance between the two of them. Mirabelle, would have also infused the fiery avian with a lingering scent- an attribute of her Perfume Release technique. It harbored the scent found within “Perfume Release: Laveau's Sorcery ღ Mimétisme”. This was unique, as the scent carried the illusionary effects of an illusion of her choice. In this case, it was one of Mirabelle’s favored illusions for mental torture. Upon inhaling it, Faye would be subjected to her body being torn apart, her eyes gouged, her lips sewn shut, unable to scream in her luxurious despair. Her ears, removed alongside her lungs- her breath and hearing were stolen.

And lets not forget, her arms being torn from her body, leaving her unable to weave techniques, every vital part of her existence, erased. Gone, reduced to nothingness. If she even whiffed the scent - her world would be turned into just that, a mental strain. Due to the nature of its host technique- its mental damage to her spiritual health was reduced but its supplementary characteristics remained intact.


Should the opponent avoid it, Mirabelle controlled it - having intent on following her around. Mirabelle. would have continued to be dragged (unless Faye desires to be killed so easily); watching her former lover be subjected to her combination attack. "Is that truly the extent of your power, Faye?"

N.B: Genjutsu is S Ranked, but doesn't do its mental damage points due to Flamme de Salem. It's supplementary effects remain as intended however

Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 10 via AP = 90)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
( Meromeroton: Mane ღ Mane) Perfume Release: Laveau's Sorcery ღ Mimétisme (Reference)
Rank: D
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+10)
Damage Points: N/A
Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower).

*The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.*
*Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu*
*The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu*
*The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength*
*The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
*Can only be used once every 2 turns*
(Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken (Reference)
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain
 

El Alucard

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Faye stayed composed as Mirabelle, stubborn as ever, unleashed a shimmering pink phoenix. Without hesitation, Faye adapted, refusing to let the new threat break her momentum. With a flick of her index finger on the sword holding hand, water surged from her body, spiraling into an orb of concentrated mist that expanded violently. Before it even spread, Faye had infused it with Genki already.

Simultaneously, Caution, perched alertly on her shoulder, channeled his chakra into the fog, intensifying its effect. The phoenix barreled toward them, only to collide with the near-invisible barrier and disintegrate. The mist, now a “living” entity animated by the Genki, took control of the fog using its special properties to bend the light around Faye, rendering her form invisible. The perfume particles also failed to penetrate the barrier due to the Genki’s aura not letting them pass, not that it would’ve mattered as the fog was too dense for the perfume to penetrate anyways.

From Mirabelle’s perspective, it seemed as though the landscape itself had warped, a strange rift opening before her, swallowing Faye from view. Where the orb occupied space, the light shimmered and wobbled, as if submerged underwater, distorting everything within its range.

Faye’s hand remained open, keeping control of the tractor beam device as Mirabelle struggled in vain, injury was inevitable. The beam continued to drag Mira toward the expanding orb, the ground quaking and crumbling apart as expanded into mid range. When Mirabelle collided with the fog, it was like striking a wall of solid metal. Her bones shattered on impact, the force so immense it felt as if the very earth had closed in on her.

I’ve gotta give it to you Mira-love, you did always know when I wanted a hug.

The beam continued to pull Mirabelle ceaselessly, forcing her toward a dense barrier that refused to let her through. Every attempt to move was met with crushing resistance, her efforts meaningless. She would be completely crushed.

Though the fog was dense enough to block out most things normally, the Genki which had full control of the mist (including it’s shape) controlled its form with precision, shaping the mist to allow the tractor beam to cut through, unseen and unhindered.

The battlefield grew unnervingly quiet, save for the faint hum of the swirling mist. Faye’s gaze remained fixed on Mirabelle’s broken form, her expression unreadable. Faye knew all too well—this fight, like all the others, was far from over.

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( + 5 per turn ) +20 = 60
Damage Points: 80 + 40 = 120
Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place.
A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people.

Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely.
Note: Can only be used 3 times per battle.
Note: Lasts 3 turns.
Note: Requires 2 turns between usages.
Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usages.

Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 60 (-10 per turn to sustain)
Damage points: 80
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:

Type: Supplementary
Rank: N/A
Range: Short
Chakra: +20
Damage: +40
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.


Faye's Base Stats / Boosted Stats
Tracking
: 85 (Boosted via; Apex Tracker, Soul Sense, Heat/Nature Sense) | Speed: 36 (Boosted via; Perfect Sage mode) | Sage Chakra: 440 > 340 | Normal Chakra: 1600 > 1120 | HP: 160
 
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Mirai

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Mirabelle’s familiar soared through the air without contestment but her combination would have been met with an abrupt impact. Her own battle prowess could only tell her one thing, trouble was on the horizon. As she etched closer to Faye’s positioning; she didn’t resist now, unleashing the power from within. The rattling of chains can be heard, as the very same chains she crafted moments before surface from her body; far more powerful and dangerous this time. The Chakra Chains clashed against the opposing technique, which made the barrier shrouding it carrying the same properties allowed Mirabelle to completely overwhelm the opposing water technique (Blue Fire has an affinity vs Water). There, now- she stood safe from the impact, piercing through the opposing technique - while leaving Faye in a rather peculiar position.

Of course, you were my lover at one point…how can I forget?” Mirabelle posed a question in return. She also, if Faye decided to continue the use of her technique, used the chains to also anchor herself in place - no longer being dragged any closer to her. "You've grown stronger I admit, but so have I. My next question, shall we take this up a notch or are you afraid of what's to come?" she asked Faye, allowing her to choose the next course of this little fight among them.

(Chakurachēn) Chakra Chains

Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S)
Range: Short-Long
Chakra: 15-70 (40)
Damage: 30-120 (80 + 30 via Bijuu + 20 via Eastern + 10 via AP = 140)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)

Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
 

El Alucard

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Tsk,” Faye clicked her tongue in annoyance, the sound escaping her before she realized it. Those pesky chakra chains again. No matter—Faye and the Genki moved as one.

Just as the chains were about to clash with the barrier, the Genki, fully attuned to the special fog, altered its density. The barrier seemed to collapse in an instant, allowing the chains to pass through, while the fog rippled outward, spreading across the battlefield like a living veil. To Mirabelle, it would appear as though her chains had shattered the “rift,” causing it to expand and warp as the light continued to bend under the Genki’s control.

Within moments, Mirabelle would find herself plunged into a deep darkness. She could see nothing, not even her own body, as though the rift had swallowed her whole and thrust her into another dimension. In reality, the light around her simply failed to reach her eyes, due to being within the sentient fog. Worse still, her body wouldn’t budge—she was completely immobilized, locked in place by the now incredibly dense mist that clung to her like a steel cocoon.

Meanwhile, Faye calmly adjusted her strategy. Disengaging the tractor beam, she easily dodged the approaching chains, maintaining her distance as she subtly channeled katon chakra beneath Mirabelle’s feet. The chakra ignited the air trapped just below the surface, using it as fuel to burn the earth underneath. The ground smoldered and crumbled into ash, which Faye manipulated with her katon chakra, causing it to burst upwards in an eruption.

Normally, the eruption would have launched Mirabelle into the sky, but the dense fog held her fast, keeping her body in place. The heat seared through the fog, yet the Genki maintained the mist’s form, ensuring it remained tightly bound around Mirabelle, trapping her in place.
Faye didn’t flinch. She stepped forward, her gaze cold, calm, and unyielding. Her voice was a whisper in the air, but it carried with it an unshakable weight.

Afraid?” she asked, tilting her head slightly. “Death walks beside me, always. If you wish to take that step, Mirabelle, I’ll be the one to show you the way.

As the mist swirled away, settling compressing itself in humanoid form next to Faye, the battlefield fell silent, an eerie stillness settling in the air. She locked eyes with Mirabelle—or at least where she knew Mirabelle was—and waited.

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (+10 Chakra Fort Spec) = 40
Damage: 60 (+15 AP + 30 Sage Mode + 20 Caution) = 125
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.
Note: Usable thrice per battle
Note: One turn cooldown between usage

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage


Sage Chakra: 340 > 300 (-10 Genki sustenance - 30 fire tech) | Normal Chakra: 1600 > 1120 | HP: 160
 
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