[Official Challenge] Toshiro Hitsugaya vs Grey Fullbuster

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Rei's Rules and Restrictions
All out /Don't limit yourself, use everything/
Range: Middle
Terrain: Frozen wasteland.

I will be using Grey Fullbuster (Fear in sig) with Hyourinamru on my back.

Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards


It's an official fight, but I have one going on with Chris atm, so you can make the first move and I'll reply once I'm done with my fight with Chris (probably going to be over soon tbh :|)
 

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards


It's an official fight, but I have one going on with Chris atm, so you can make the first move and I'll reply once I'm done with my fight with Chris (probably going to be over soon tbh :|)
Grey appears on the battle arena, ready to defeat yet another ice user who dared to stand in his way. This time it was different though. The opponent was in possession of the same sword Grey had. He had forged it for him awhile ago, taught him its secrets, and now this could be Grey's downfall.

"That sword working out for you eh? I'm curious to see if you truly know its powers. Shall we put your knowledge to the test?"

Grey begins the battle by forming a single hand seal. As cold as it was, it now became even colder. Snow began to fall, though not ordinary snow, bur rather one that allows Grey to sense his opponent's location. The sound of the snow falling will activate the first stage of the illusion, making Toshiro feel the slight breeze and cold on his extremities. Of course there would be little to no change of how he feels as both men are surrounded by nothing but ice, meaning that cold sensation on the fingers and toes would already be present, prior to the illusion (We are in a frozen wasteland after all).

Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor

(Hyōton: Chakra Sensing Yuki) � Ice Release: Chakra Sensing Snow
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: -
Description: The user will make snow to fall from the sky and will use it to sense the opponent�s location. After 3 turns the terrain will be covered by a layer of snow.

As it begins to snow, Grey creates a giant dragon made of black snow. Before sending him to attack Grey puts a tottem with a special scroll wrapped around it in his mouth. The Dragon then attacks with full force.

(Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore very difficult to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
For Reference:
(Dorukun Katana) The Dollmasters Blade

You must be registered for see images

Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
-Must be at least S-class Ninja Rank to wield.
-Must have training in Kenjutsu to wield.
Toshiro looked at the falling snowflakes in awe; he always felt at peace in the snow. However, the situation he was in was more or less the opposite of peace. Standing before him was a fellow clansman, and perhaps one most skilled member. Toshiro felt no fear being in the presence of such an intimidating opponent; in fact, he felt it almost exhilarating. It was a chance to prove his worthiness and skills in front of a clan elder - a chance he was determined to take advantage of.

"It's a pleasure to fight you. I'll be sure togive you a proper funeral afterwards." Toshiro jokingly said, whilst activating a makeshift sensory ability with the use of sound chakra. "I may look young, but don't make the mistake of underestimating me," he continued, as he witnessed the creation of the snow Dragon.


(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
It raced towards Toshiro with great speed and might, and with it, was a scroll of who knows what. Toshiro performs two hand seal rapidly as he musrs gathers wind chakra. He expels it in the form of a enormous sphere of wind which is aimed towards the Dragon. It dispersed the snow while rendering itself useless.

He graabs a hold of Dollmaster while planting it on the snow, acting as a picket of sorts. He waits for the perfect opportunity to use the Dollmaster's abilities.

"..."


(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
For Reference:
(Dorukun Katana) The Dollmasters Blade

You must be registered for see images

Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
-Must be at least S-class Ninja Rank to wield.
-Must have training in Kenjutsu to wield.
Toshiro looked at the falling snowflakes in awe; he always felt at peace in the snow. However, the situation he was in was more or less the opposite of peace. Standing before him was a fellow clansman, and perhaps one most skilled member. Toshiro felt no fear being in the presence of such an intimidating opponent; in fact, he felt it almost exhilarating. It was a chance to prove his worthiness and skills in front of a clan elder - a chance he was determined to take advantage of.

"It's a pleasure to fight you. I'll be sure togive you a proper funeral afterwards." Toshiro jokingly said, whilst activating a makeshift sensory ability with the use of sound chakra. "I may look young, but don't make the mistake of underestimating me," he continued, as he witnessed the creation of the snow Dragon.


(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
It raced towards Toshiro with great speed and might, and with it, was a scroll of who knows what. Toshiro performs two hand seal rapidly as he musrs gathers wind chakra. He expels it in the form of a enormous sphere of wind which is aimed towards the Dragon. It dispersed the snow while rendering itself useless.

He graabs a hold of Dollmaster while planting it on the snow, acting as a picket of sorts. He waits for the perfect opportunity to use the Dollmaster's abilities.

"..."


(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Much to his surprise, the opponent did not come bearing the sword Grey once gave him. From the look of it, this blade was completely different. Perhaps more powerful? They would have to wait and see. "It's not very often I fight against clan mates. This should be fun!"

Grey didn't have time to get excited as his opponent soon released a powerful wind technique aimed to attack the Dragon. It was late too late to save the Dragon, but the scroll inside his mouth was precious. The Dragon swung his head in an upward manner sending the tottem flying as high in the air above as possible, away from the reach of the wind, just before getting destroyed. Grey wasted no time and without the need of any hand seals, creates a 6 inch thick layer of ice, middle range all around him. That would include Toshiro as well. As the ice materializes underneath his opponent, spikes are produced, piercing Toshiro's legs and binding him in place. The hissing sound of the ice activates the second effect of the illusion. Toshiro now loses feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere, making it harder for him to battle.

(Hyouton:reiki fi-rudo) Ice Release: Chill Field
Rank-S
Range-Short/Mid
Type-Supplementary/Attack
Chakra-40
Damaga-N/A
Description-
The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns
*can only be used three times*
*Can only Be used by Ice Users*

Upon creating the layer of ice, the totem would be around half way between Grey and Toshiro (where the dragon and wind collided). The totem bears a pre-made scroll and the only thing left is to activate it. Grey does so as soon as he performs his ice technique. Hundreds upon hundreds of explosive tags are summoned and rain down onto Toshiro, causing an enormous explosion, killing him as he suffers the effects of the illusion and is binded in place by the ice spikes.

Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.
Note: can only be used two times per battle
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The second ice technique activated the second part of the illusion. Toshiro suddenly lost feeling in his fingers and toes which lead him to believe that he was under an illusion. For one thing, he was a natural ice user and even if the cold was excessive, he should not have experienced these severe effects because he was clothed and he was used to it, being an ice user. Furthermore, the area became extremely cold all of a sudden, yet the foe was unaffected. Knowing this, Toshiro ordered Dollmaster to dispel the illusion. A voice materialized upon Toshiro's mind, almost as if it were a part of him. Rather, it was the Dollmaster's voice that was audible from his mind. "As you wish, master." It used its own chakra to send a burst of chakra throughout Toshiro's body, snapping him out of the illusion.

Simultaneously, Toshiro, once he felt the ground beneath him change from a softer substance to a solid one that was slippery in nature, and naturally assumed it as a sign of an offensive, especially due to the tremors it formed. He then channels chakra onto his foot. Sound release chakra enveloped it, and with a simple stomping motion, Toshiro slams his foot onto the ground, releasing a shockwave of sorts to expand outwardly, up to mid-range. The sheer power of this technique allowed it to destroy the layer of ice the opponent previously created, as well as the spike, whilst continuing onwards towards the opponent.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
Afterwards, anticipating that his foe would escape from behind, Toshiro forms several large ice spikes underneath Gray. This would rival the size of a house, and would successfully kill the enemy if left undefended.

( Hissatsu Hyōsō ) Certain-Kill Ice Spears
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
 

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The second ice technique activated the second part of the illusion. Toshiro suddenly lost feeling in his fingers and toes which lead him to believe that he was under an illusion. For one thing, he was a natural ice user and even if the cold was excessive, he should not have experienced these severe effects because he was clothed and he was used to it, being an ice user. Furthermore, the area became extremely cold all of a sudden, yet the foe was unaffected. Knowing this, Toshiro ordered Dollmaster to dispel the illusion. A voice materialized upon Toshiro's mind, almost as if it were a part of him. Rather, it was the Dollmaster's voice that was audible from his mind. "As you wish, master." It used its own chakra to send a burst of chakra throughout Toshiro's body, snapping him out of the illusion.

Simultaneously, Toshiro, once he felt the ground beneath him change from a softer substance to a solid one that was slippery in nature, and naturally assumed it as a sign of an offensive, especially due to the tremors it formed. He then channels chakra onto his foot. Sound release chakra enveloped it, and with a simple stomping motion, Toshiro slams his foot onto the ground, releasing a shockwave of sorts to expand outwardly, up to mid-range. The sheer power of this technique allowed it to destroy the layer of ice the opponent previously created, as well as the spike, whilst continuing onwards towards the opponent.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
Afterwards, anticipating that his foe would escape from behind, Toshiro forms several large ice spikes underneath Gray. This would rival the size of a house, and would successfully kill the enemy if left undefended.

( Hissatsu Hyōsō ) Certain-Kill Ice Spears
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
"So he figured out it was a genjutsu eh? I wouldn't expect less from a clan mate." But breaking the genjutsu wasn't the only thing Grey was impressed of; With a simple stomp on the ground, he was able to destroy the ice. The shockwave and vibrations could be felt and they were strong, anticipating it would reach Grey he quickly turned his body into water, preventing any damage on his precious body. A moment later ice spikes appeared, of course they wouldn't harm his body as well. Quickly reforming a few meters infront of his original position Grey forms a single hand seal, breaking all the ice around him, and sending a circular Hyouton chakra wave that freezes anything it touches.

"See the true power of the Yuki clan!"

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Hyōton: Shattering Aisu) � Ice Release: Shattering Ice
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: With a single hand seal, the user shatters all ice within short range of him. The ice shatters and send a circular hyouton chakra wave around it. Everything the shockwave touches freezes. The user can also do the same but instead of making a freezing shockwave, the portions of ice affected will simply make a large explosion.

Grey then takes out Hyourinamru and begins running at his opponent.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Toshiro took notice of the shockwave that propagated from the shattered ice around the opponent (the translucent-like appearance and the sound accompanied would be more than enough to indicate it as a shockwave like technique). To combat such a technique, Toshiro decided on one of a similar nature. He charged both hands together with sound chakra and with a single clap, he creates an explosive shockwave that is sent out as a 160 degree blast of sound. The ice-based shockwave would succumb to the forces of the superior shockwave, as the latter continues onwards towards the opponent.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.
He then sends out a blade of wind, translucent in nature, and moving at an overwhelmingly fast speed. Its presence would be masked by the shockwave released before it, acting as an assassination-type offensive attack that is meant to catch the opponent off guard.

Toshiro begins to walk towards Grey thereafter.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Toshiro took notice of the shockwave that propagated from the shattered ice around the opponent (the translucent-like appearance and the sound accompanied would be more than enough to indicate it as a shockwave like technique). To combat such a technique, Toshiro decided on one of a similar nature. He charged both hands together with sound chakra and with a single clap, he creates an explosive shockwave that is sent out as a 160 degree blast of sound. The ice-based shockwave would succumb to the forces of the superior shockwave, as the latter continues onwards towards the opponent.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.
He then sends out a blade of wind, translucent in nature, and moving at an overwhelmingly fast speed. Its presence would be masked by the shockwave released before it, acting as an assassination-type offensive attack that is meant to catch the opponent off guard.

Toshiro begins to walk towards Grey thereafter.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
The opponent used a similar technique to counter the one Grey threw at him a moment earlier, only noticeably stronger. To quickly defend, a spirit in the shape of a Wolverine, twice the size of regular human appears around Grey (pretty much like Susano does around Itachi) The wind nature would negate the shock wave, rendering it useless.

Grey immediately begins his next assault, though he suddenly notices a blade of wind coming his way. While still hard to notice, it does make a sound and can be seen once getting in close proximity. The Wolverine wastes no time and slashes with his hand, releasing the same wind blade at the one coming, canceling each other out. At the same time, the Spirit uses his technique Grey stomps on the ground, releasing wind that travels rapidly underneath Toshiro. Upon reaching him a moment later, the wind bursts out, ripping the ice user to shreds.

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Fuuton: Kaze Kazan) Wind Style: Wind Volcano
Type: Attack
Rank: S
Chakra: 40
Damage: 80
Description: The user stomp the ground sends a massive amount of wind chakra into the ground through their leg. On the surface it will seem like nothing happened and the opponent will be unaware, but underground the wind will travel through the pores of the earth with great force but silently, the winds will rip anything that is underground by deflaut, and will gather under the opponent then with a burst the wind will erupt and destroy the opponent on top of the eruption site cutting them to shreds.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Toshiro witnessed the creation of the spirit that enveloped the enemy from both sides. It easily tanked the shockwaves, whilst sending one blade of wind of its own towards Toshiro's blade. Simultaneously, the opponent stomped his foot on the ground, suggesting that a technique from underground was imminent. Although silent in nature, Toshiros enhanced hearing technique allowed him to hear even the silent approach of the wind volcano from under ground (primarily the shredding noise from destroying everything underground). This, along with the stomping of the feet which usually indicated a technique coming from below, compelled Toshiro to create a diagonal pillar of water to rise up abruptly from below him, pushing him up and towards the direction of the opponent, whilst avoiding the wind volcano technique from underground.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
As he lands, somewhere in the edge of short-range, Toshiro tosses a single sound-infused smoke bomb to the short-range area of the opponent. The smoke is emitted and the explosion it created would be heightened exponentially, such that if the enemy were to hear it, he would be deaf and moderately disoriented for two turns.
In order to counteract these effects, Toshiro channels sound chakra into his ear to control the sound.

(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.
Note: Can only be taught by EdwardSama
With the area now covered in smoke, Toshiro proceeds with the offensive. He touches both index and thumb fingers together to create a needle made of thin ice. The needle rapidly elongates into a longer needle in a linear fashion. With fast speeds, and from outside of short-range, the frozen needle would extend to pierce through the enemy's forehead. It would be pointed towards the opponent, making it rather difficult to see.

(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch
 
Last edited:

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Toshiro witnessed the creation of the spirit that enveloped the enemy from both sides. It easily tanked the shockwaves, whilst sending one blade of wind of its own towards Toshiro's blade. Simultaneously, the opponent stomped his foot on the ground, suggesting that a technique from underground was imminent. Although silent in nature, Toshiros enhanced hearing technique allowed him to hear even the silent approach of the wind volcano from under ground (primarily the shredding noise from destroying everything underground). This, along with the stomping of the feet which usually indicated a technique coming from below, compelled Toshiro to create a diagonal pillar of water to rise up abruptly from below him, pushing him up and towards the direction of the opponent, whilst avoiding the wind volcano technique from underground.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
As he lands, somewhere in the edge of short-range, Toshiro tosses a single sound-infused smoke bomb to the short-range area of the opponent. The smoke is emitted and the explosion it created would be heightened exponentially, such that if the enemy were to hear it, he would be deaf and moderately disoriented for two turns.
In order to counteract these effects, Toshiro channels sound chakra into his ear to control the sound.

(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.
Note: Can only be taught by EdwardSama
With the area now covered in smoke, Toshiro proceeds with the offensive. He touches both index and thumb fingers together to create a needle made of thin ice. The needle rapidly elongates into a longer needle in a linear fashion. With fast speeds, and from outside of short-range, the frozen needle would extend to pierce through the enemy's forehead. It would be pointed towards the opponent, making it rather difficult to see.

(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch
As you propel yourself in the air, the spirit without the need of any hand seals releases a blast of wind that shatters into hundreds of humming birds. Note that the spirit performs techniques faster than the normal shinobi. The wind humming birds attack you with bullet-like impacts, surrounding you from all sides, preventing an escape.

At the same time Grey abandons his previous technique and drops the temperature around Toshiro severely, making it so cold that the saliva is frozen and/or the nassal passages, making you feel increadible pain as if your brain was frozen, preventing you from using Ninjutsu, allowing a clean hit from the humming birds. This all happens while you are in mid air, interrupting your offensive actions as you'd have started them after you land.

(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.

(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The environment around Toshiro literally froze, and for a few seconds, he could not think. However, once he regained consciousness, a technique was already dangerously close to him. Using the fastest technique of his arsenal, Toshiro materializes ice mirros around his entire body, creating a cube of sorts that easily protected him from the all-direction wind technique.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
He creates a clone while inside the mirror. The original merges with the uppermost mirror and exited the opposite side; he travels out of the mirrors at an angle away from the opponent in order to create a larger gap between the two. Thereafter, the mirror would melt because Toshiro would stop fueling it with chakra, and the clone would be exposed. The clone simply runs towards Gray in a linear fashion. While mid-air, the original Toshiro would produce a source of water in both hands, creating large spikes and arrows to burst forth and attack the opponent as it covered a wide area, making it difficult to evade. Meanwhile, Toshiro would force the clone to explode once it is within 2 meters of the target.

(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
[Suiton: Fuka Yari] Water Release: Shark Arrows
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.
 

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The environment around Toshiro literally froze, and for a few seconds, he could not think. However, once he regained consciousness, a technique was already dangerously close to him. Using the fastest technique of his arsenal, Toshiro materializes ice mirros around his entire body, creating a cube of sorts that easily protected him from the all-direction wind technique.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
He creates a clone while inside the mirror. The original merges with the uppermost mirror and exited the opposite side; he travels out of the mirrors at an angle away from the opponent in order to create a larger gap between the two. Thereafter, the mirror would melt because Toshiro would stop fueling it with chakra, and the clone would be exposed. The clone simply runs towards Gray in a linear fashion. While mid-air, the original Toshiro would produce a source of water in both hands, creating large spikes and arrows to burst forth and attack the opponent as it covered a wide area, making it difficult to evade. Meanwhile, Toshiro would force the clone to explode once it is within 2 meters of the target.

(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
[Suiton: Fuka Yari] Water Release: Shark Arrows
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.
"Ah the Demonic Ice Crystal Mirrors, not bad, but you are going to try harder to impress me" Seeing how Toshiro makes a clone of himself and leaves from behind. Forming a single hand seal, Grey makes 3 great plateaus of earth to rise around Toshiro and his clone. The plateaus rise in a traingular formation, the base erupts behind the real Toshiro, timing it perfectly so that he hits the wall a second later. The two others sides, would meet before the clone that is coming in Grey's way. The momentum of flying back and downards would make it even faster for Toshiro to hit the wall. As it rises, with a second hand seal Grey makes spikes to be produced from the 3 plateaus, skewering the enemies. Should Toshiro continue with the water, it would simply be blocked by the plateaus in front of him, protecting Grey and his spirit.

At the same time, the spirit attacks with a technique of its own, forming a tornado above the triangle that drops down, killing anyone who stays there.

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Immediately after creating the plateaus, Grey picks up 4 small rocks and throws them in the air. The rocks take the shape of birds and begin to hover around the battle ground,away from harms reach and monitor everything that is happening. Grey and the birds share a linked vision, allowing him to have an aerial view of everything that is happening bellow.

(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The three segments of earth arose rather quickly. The original Toshiro, mid-air, would witness the earth in front of him and the clone rising, slowly but surely. As the earth plateau rises, along with the sudden environmental changes and the visible formation of the tornado, Toshiro knew he had to escape the perimeters. Performing a single hand seal, he materializes a mass of water underneath him. He maintains this hand seal, so as to shape the water around him, into a sphere-like protection that is hallow in the inside. While continually fueling it with chakra, Toshiro manipulates it and has it move over the walls of the plateau, and away from the tornado, as he watched the enemy's movements.

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
Simultaneously, once the earth emerged, the enemy would have no vision of the clone because he would be contained within the triangular-shaped earthen structure. The clone simply merges with the ground and travels through it in a decent pace. After having reached the area underneath the opponent, Toshiro would command it to detonate, unknown to the target of course if left undefended. This would surely end his existence as the water dispersed and Toshiro walked towards the dead body.

Needless to say, the clone would avoid the wrath of the tornado by going underground.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
 
Last edited:

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The three segments of earth arose rather quickly. The original Toshiro, mid-air, would witness the earth in front of him and the clone rising, slowly but surely. As the earth plateau rises, along with the sudden environmental changes and the visible formation of the tornado, Toshiro knew he had to escape the perimeters. Performing a single hand seal, he materializes a mass of water underneath him. He maintains this hand seal, so as to shape the water around him, into a sphere-like protection that is hallow in the inside. While continually fueling it with chakra, Toshiro manipulates it and has it move over the walls of the plateau, and away from the tornado, as he watched the enemy's movements.

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
Simultaneously, once the earth emerged, the enemy would have no vision of the clone because he would be contained within the triangular-shaped earthen structure. The clone simply merges with the ground and travels through it in a decent pace. After having reached the area underneath the opponent, Toshiro would command it to detonate, unknown to the target of course if left undefended. This would surely end his existence as the water dispersed and Toshiro walked towards the dead body.

Needless to say, the clone would avoid the wrath of the tornado by going underground.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
With his chakra sensing snow, Grey is able to pinpoint the location of both Toshiro and his clone, even though he could not differentiate them. As the real Toshiro would go back, Grey would sense that the other one disappears, even before the attacks struck down. Not being able to sense his location Grey makes an educated guess that he might have gone underground. Taking this into consideration as well as the fact that the other Toshiro has encased himself in water and is vulnerable to lightning attacks, Grey forms a single hand seal, releasing a massive amount of electricity from his body into the air and ground, destroying while forming a small crater around Grey. He quickly follows up with another hand seal and releases a massive wall of intense flames that attack Toshiro.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Noticing the lightning expand outwards from the enemy, as if a single blast of omnidirectional lightning, Toshiro knew he had to defend as soon as possible, especially considering that he is surrounded by water. Instead of fueling the water technique, Toshiro, through the use of wind chakra, creates a wind tornado around himself. This is done by spinning mid air while he was making his descent to the ground (since he chose to disperse the water technique). The tornado of wind is done to act as a defense from the immensely powerful lightning technique.

Toshiro commented, "You've certainly got the power; it's no wonder people look up to you with such praise and deference."

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
Note: Only taught by Question.
However, the enemy continued with the offensive almost immediately. Another large-scaled, and seemingly powerful technique was sent out by the opponent, this time, of the fire element. Toshiro simply released a torrent of water from his mouth, from which, copious amounts of water is released and essentially circles around him, like a fence, to act as a defense mechanism. This torrent of water would be more than enough to defend against the flames.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Toshiro simply activates activates an ability, as he waits for the opponent to attack once again.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Noticing the lightning expand outwards from the enemy, as if a single blast of omnidirectional lightning, Toshiro knew he had to defend as soon as possible, especially considering that he is surrounded by water. Instead of fueling the water technique, Toshiro, through the use of wind chakra, creates a wind tornado around himself. This is done by spinning mid air while he was making his descent to the ground (since he chose to disperse the water technique). The tornado of wind is done to act as a defense from the immensely powerful lightning technique.

Toshiro commented, "You've certainly got the power; it's no wonder people look up to you with such praise and deference."

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
Note: Only taught by Question.
However, the enemy continued with the offensive almost immediately. Another large-scaled, and seemingly powerful technique was sent out by the opponent, this time, of the fire element. Toshiro simply released a torrent of water from his mouth, from which, copious amounts of water is released and essentially circles around him, like a fence, to act as a defense mechanism. This torrent of water would be more than enough to defend against the flames.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Toshiro simply activates activates an ability, as he waits for the opponent to attack once again.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Sorry for the shitty move in advance. I will be more active from now on.
______________________________________________________________

Due to the clash of fire and water, steam is formed around Toshiro and Grey. Waving a few hand seals, Grey activates Rain Tiger at Will Technique, while stopping the chakra sensing snow, followed by another set of hand seals to activate Dark rain. The steam clears and Grey awaits his opponent's move.

Let's see what you can do. Give me your best attack!

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Kuro Ame no Jutsu) - Dark Rain Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user FORMS the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
Toshiro activates a secondary technique that would supplement any subsequent wind release abilities.

This is followed by a set of hand seal that is performed, essentially, at the same time frame as the activation technique, thus, before the rain was manipulated to be dimmed. Completing the five hand seals in no less than two seconds (secondary specialty), Toshiro materializes four cherubs, all appropriately small, above him. They simply hovered and they were of course, translucent in nature.

Soon after, they disperse into the winds, whilst generating powerful winds that would prove to be distracting. With another breeze of wind to indicate its re-appearance, the cherubs re-materialize around the Yuki. They are evenly spaced, one behind, in front, and to the foe's sides; they were at his lower body, so as to not make it obvious that an imminent threat was right in front of him. They wrap their wings around Gray's body, robbing him of his movements completely.

Without warning, the cherubs explode, obliterating its vicinity and the foe as well.

( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80 (+20)
Description:
This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.

• Usable 2x per battle with 2 turn cool down
• No wind Jutsu next turn and no wind
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Opponent forfeited due to not having enough time/focus on NB.

The Cherubs effectively destroyed the opponent completely.

"Until we meet again..."
 
Top