Official Battle (Open)

BusinessManTeno

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Official Battle

-Reis Rules & R
-Mid Range
-Everything Allowed
-Where Killer B and Sasuke Fought (Rocky Terrian With A river to our side)
-Using My bio
-Post your bio and You can make the first move. Or I.. dont matter

____________________________

Asch sitting on the lake just looking at the birds, the sea, and... Killer bee?! O_O . As he sees that he jus quickly sink into his thoughts, wanting some excitment to kick in.
 

Troyard

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Sky in sig. Lets have some fun, bro
================

As the battle starts a young man walks in. Tsuna is around 5"10 ,he is quite muscular but is not necessarily stocky thus he is suited to most athletic tasks such as brawling running or jumping,due to his size he is a proficient fighter as he is quick enough to out speed his opponent and still deal a powerful blow. His build is one suited for Athleticism, making him extremely aerobatic, and giving him the means to move at fast pace for a more than reasonable amount of time, he is extremely agile and nimble making him suitable for bobbing and weaving as means of dodging in brawls. His shoe size is seven, allowing him to pull off finned foot work and making him fairly light on his feet. Due to Tsuna being at the pinnacle of his youth, he is fairly energetic and his reactions are fairly fast.Tsuna is often wearing either a shirt sometimes with a formal black sleeveless suit, or a two toned Hood that is either white with the shoulders and sleeves being orange, or white with the shoulders and sleeves being blue. When relaxed, is eyes are usually a brownish orange color. However when in the heat of battle, Tsuna's eyes are often Orange. Tsuna's has spiky hair, and his hair color is a dark hazelnut brown. He also wears a strange pair of metallic gloves which cover his knuckles up to his wrist.

Tsuna looks at his "former" villager, he releases his chakra, paralyzing him. As you're paralyzed, you will be unable to move, not even a muscle. As this happens to you. Tsuna takes a sumo stance in an instant, sending chakra into his paws. He then thrusts his arms forward rapidly, releasing pressurized blasts of wind that move the speed of the 3rd gate or close as can only be tracked by 3t sharingan/Byakugan and chakra sensing. As the pressurized blasts head towards Asch, they are targeted to his vital organs and his limbs. With this heading towards you, Tsuna focuses his chakra into the ground, allowing him to sense everything that happens. If you take a step it will release a pulse.

Note: You have roughly about 5 seconds to get out paralysis before the blasts are within short range as they move at such a fast speed. Also, i stay in the position as i'm thrusting my hands forward :p

(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damge Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity
to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.

Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

I've grown Asch, i'm not that same boy you met 3 years ago..
 

BusinessManTeno

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Sky in sig. Lets have some fun, bro
================

As the battle starts a young man walks in. Tsuna is around 5"10 ,he is quite muscular but is not necessarily stocky thus he is suited to most athletic tasks such as brawling running or jumping,due to his size he is a proficient fighter as he is quick enough to out speed his opponent and still deal a powerful blow. His build is one suited for Athleticism, making him extremely aerobatic, and giving him the means to move at fast pace for a more than reasonable amount of time, he is extremely agile and nimble making him suitable for bobbing and weaving as means of dodging in brawls. His shoe size is seven, allowing him to pull off finned foot work and making him fairly light on his feet. Due to Tsuna being at the pinnacle of his youth, he is fairly energetic and his reactions are fairly fast.Tsuna is often wearing either a shirt sometimes with a formal black sleeveless suit, or a two toned Hood that is either white with the shoulders and sleeves being orange, or white with the shoulders and sleeves being blue. When relaxed, is eyes are usually a brownish orange color. However when in the heat of battle, Tsuna's eyes are often Orange. Tsuna's has spiky hair, and his hair color is a dark hazelnut brown. He also wears a strange pair of metallic gloves which cover his knuckles up to his wrist.

Tsuna looks at his "former" villager, he releases his chakra, paralyzing him. As you're paralyzed, you will be unable to move, not even a muscle. As this happens to you. Tsuna takes a sumo stance in an instant, sending chakra into his paws. He then thrusts his arms forward rapidly, releasing pressurized blasts of wind that move the speed of the 3rd gate or close as can only be tracked by 3t sharingan/Byakugan and chakra sensing. As the pressurized blasts head towards Asch, they are targeted to his vital organs and his limbs. With this heading towards you, Tsuna focuses his chakra into the ground, allowing him to sense everything that happens. If you take a step it will release a pulse.

Note: You have roughly about 5 seconds to get out paralysis before the blasts are within short range as they move at such a fast speed. Also, i stay in the position as i'm thrusting my hands forward :p

(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damge Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity
to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.

Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

I've grown Asch, i'm not that same boy you met 3 years ago..
As I see you come on the field. I quickly take notice that you are trying to provoke me with fear... Once I realize it, I quickly turn my whole body into scorch by forcing 1 handseal. My body turns to scorch soon as you take the position to use your paw moves. As you emit your paws from your hands It then goes through me. Voiding that move overall.

(Shakuton:Shakuton karada)- Scorch Release: Scorch Body
Rank:A
Range:Short
Type: Defensive
Chakra Cost:30
Damage Points: N/a
Descirption: The user will Do the tiger handseal. Once done his whole body turns into scorch. Similar to the water replacement. If any physical attacks is dealt while this is active. It will go right through the body, And Cause their hand 2nd degree burn. Causing them to not be able to use their hands for atleast 10seconds.

-Can Only be active for 10seconds but can deactivate it at will
-Can Use Twice
-Cant Use no jutsu while in this form
-No Fire or Wind in the same turn
-Can Only be taught by General Teno

Soon as your technique stop. I deactivate my scorch body tech. And quickly cause the water from behind you to form into a large hand that grabs you as it attempts to crush your body

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

As the hand crushes you. I take the time to stomp on the ground. As I stomp on the ground, small rock fragments from the earth shoot up from below you. Damaging you and lifting you up into the air. As you are being lift up into the air, The hand water is still gripped around you, simply crushing you in the air now.

( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and raising them up into the air.

You say your not weak no more... please dont make yourself a liar and proove your words to be true.. I shall hold you to those words and do you the honors of not holding back
 

Troyard

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As I see you come on the field. I quickly take notice that you are trying to provoke me with fear... Once I realize it, I quickly turn my whole body into scorch by forcing 1 handseal. My body turns to scorch soon as you take the position to use your paw moves. As you emit your paws from your hands It then goes through me. Voiding that move overall.

(Shakuton:Shakuton karada)- Scorch Release: Scorch Body
Rank:A
Range:Short
Type: Defensive
Chakra Cost:30
Damage Points: N/a
Descirption: The user will Do the tiger handseal. Once done his whole body turns into scorch. Similar to the water replacement. If any physical attacks is dealt while this is active. It will go right through the body, And Cause their hand 2nd degree burn. Causing them to not be able to use their hands for atleast 10seconds.

-Can Only be active for 10seconds but can deactivate it at will
-Can Use Twice
-Cant Use no jutsu while in this form
-No Fire or Wind in the same turn
-Can Only be taught by General Teno

Soon as your technique stop. I deactivate my scorch body tech. And quickly cause the water from behind you to form into a large hand that grabs you as it attempts to crush your body

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

As the hand crushes you. I take the time to stomp on the ground. As I stomp on the ground, small rock fragments from the earth shoot up from below you. Damaging you and lifting you up into the air. As you are being lift up into the air, The hand water is still gripped around you, simply crushing you in the air now.

( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and raising them up into the air.

You say your not weak no more... please dont make yourself a liar and proove your words to be true.. I shall hold you to those words and do you the honors of not holding back
If you died so quick it wouldn't have been any fun..

Tsuna remembering the water that was behind him suddenly notices a gleaming light. As if something was passing through water as it gives off that watery shadow. Suddenly, Tsuna hears water, but from where. He begins to think, BEHIND! Instantly, Tsuna places his Paw on the water, repelling it, making it appear behind you and attacking you with the force that you had tried to attack him with.

Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under).
~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.
Image of what im talking about, the water thingy;

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