Official: AST vs UK

The_Empire

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Hisoka looks up as he was kneeled down twirling his right index finger in the rocks and sand.

Hmm you not bad looking yourself in a little girl way. Why are you out here in these parts? Don’t know there are kidnappers and killers out here. Which do you think I am?

Hisoka right hand he takes out three cards and enlarges his hand and tosses them. They go directly with at the lady’s neck, right thigh, and left forearm.
( Bubun Baika No Jutsu ) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15 ( -5 per turn ) (-10 speciality =5)
Damage: N/A ( +15 damage to taijutsu attacks ) (+15 Body speciality enhancement =30)
Description: This is a more practical application of the Multi-Size Technique. Rather than increase the size of their entire body, the user increases the size of only specific body parts, typically the arms and legs. Because of the larger size, physical attacks made with the expanded limbs do greater damage than normal. The limbs' growth is very fast, giving users a way of taking opponents by surprise. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 3 turns.
Note: Must be a member of the Akimichi Clan


( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (+30 Partial Multi Size =70)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.

1600 -5 -5 =1590
 

Alyx

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He’s not wrong; despite the two years passing…you’re still…” a voice echoed from within Yumeko’s head; but before it could continue - she snapped. “Listen, shut up and be a good little demon…” she said, further suppressing her inner demonic personality. Jabami was its name, something that Yumeko personally named it but right now, its inner yapping didn’t matter. The opponent would have thrown what appeared to be playing cards, something she does as well. However instead of reaching into her pouch for her own, she instead decided to focus on what’s in front of her. “Fine, let's see if this ‘little girl’ has what it takes to go against Mr. Big Bad Wolf~” she chimed in an amused tone, as she firstly and passively activated her Sharingan (+1 AP to Dex), watching as the three tomoe swirled to life.

As she did, she would have simultaneously formed a set of hand seals, timing it correctly in tandem with the approaching projectiles as she quickly generated a pitch black sword composed of high Yin Energy in the palm of her right hand. As she did, she would have swung the sword to deflect the approaching projectiles with ease; leaving her sword behind in her palm. “Want to come a little closer?” she urged, as she quickly started to move into his direction - moving in a zig zag motion.

(Akuma Id ) - Demonic Id (Passive/Reference)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) (30)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (A)
Range: Short
Chakra: 40 - 60 (-20 per turn) (50)
Damage: 80 - 120 (100 + 15 [Bonus Spirit DMG] = 115)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.

Once she was within six meters of her opponent, she flanked from his left side as she would have made a single hand seal, releasing a mass of blueish perfume to seep into the terrain. It was ankle deep, with a variety of lotus and lily pads floating on its surface. It’s scent could easily sway and soothe one’s soul, the aroma of jasmines and lavender filled the air. Of course, this scent carried a powerful illusion attached to it, as his vision became distorted, as the world would have become filled with water. In reality, the opponent was still fine - but touching the liquid perfume would have caused a high imbalance in his chakra, restraining him to a degree.

Yumeko wasn’t ready to unleash the beast within quite yet; Jabami needed only to be known when she wished for it.


( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 + 10 = 40 For Genjutsu
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.

*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

Chakra: 2000 > 1,890
HP: 200
Speed: 10
Tracking: 42

Yellow Flash Nindo (Akimichi Hiden): 1/5
 
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The_Empire

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The lady deflected the cards with ease and Hisoka’s hand turns back to normal. He uses another clan’s technique to enlarge his left arm twice itd size. His clothing also changes size with his arm. He rushes at the lady as she states to come closer.

Like this

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn ) (-10 speciality =10)
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu ) (+15 body speciality =35)
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.

She had got closer(six meters) she held her sword and made one hand seal. A blueish fog like stuff starts to cover the ground but not very high, ankle deep. He breath the fog in but didn’t realize until it was to late he was caught into a Genjutsu. His vision was distorted and causing the whole world around him to be seen like he was in water. He knew immediately he was in a Genjutsu. He changed his right arm to be like a scythe blade(B rank 40 damage) and it pierced through his side causing it to bleed. The blade is created from an angle it would pierce his skin. He transforms his arm back to normal after this. He was free from the Genjutsu. He focus his eyes another place like her chin as he was creating the scythe blade. He keeps his eyes here when he is looking at her.

Sharingan and genjutsu omgosh.

( Senninka ) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C - A
Range: Short
Chakra: 15 - 30
Damage: 30 - 60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. When Mitsuki activates it, he gains a cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, and he grows out a single horn from his forehead. This ability allows him to manipulate the chakra snakes as if they were additional appendages of his body. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body. Unique to Mitsuki and his ability to use Sage Mode, this is capable of empowering his Sage Mode state at the cost of direct damage to himself, making the two unideal to combine yet still effective. This shows itself in a higher damage output and durability increase, both raising by 10. However, the user takes a direct 15 damage per turn and his passive healing abilities are unable to work until Sage Mode is ended.
Note: Only useable by Sage Transformation bios.

He continues forward and leaps up coming down with a straight hook with his left arm

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+30 =50)
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.


1590 -10 -5 -20 =1555
160 -40 =120

  • MIND: 4(S Rank)
  • BODY: 7 (+1 Akimichi/Sage Transformation) =8
  • SPRT: 4( S Rank)
  • AGL: 5(10 Speed)
  • DEX: 5(12 Tracking)
  • VIT: 0
 
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Alyx

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Oh?” Yumeko tilted her head to the side, watching in awe as her opponent utilized several unique powers she had yet to see before. First of which, his size becomes bigger than normal - expanding to about twice his size, but also getting caught in the pond of perfume, with him slashing himself to be freed from the illusion. His eyes drifting away to not look into hers made Yumeko smile, an air of advantage was here and she knew exactly how to handle this. “You’ve got some nerve…” she said, as she immediately said, making a single hand seal. Upon the seal being made, her opponent’s mind was infiltrated - causing two illusions to take place, the first of which caused a very powerful chains to erupt from the surface and pierce into his body, drawing it in and starting to forcefully dragging him into the ground “Shhhh it’s ok…” Yumeko said, with him unable to move.

The second supplementary illusion simply rendered him completely immobile; unable to move his body as he deems. Despite being out of her Perfume Illusion, he was still trapped within the pond - causing the unbalancing of his chakra, though this wouldn’t last much longer. These illusions are empowered by Yumeko’s mastery over them , as she then steps back and flings the Yin Sword, attempting to pierce directly into his skull. Both illusions are casted within the same time frame as one another and stop his punch about two meters from Yumeko.

Bad, bad creepy clown!~” she said, walking around to forcefully make eye contact again, her whimsical smile still beaming from her face.

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60 + 15 (SPRT Bonus DMG) + 20 (Demonic ID) = 95
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A (A)
Range: Short (Long)
Chakra Cost: 15 - 30 (30 + 10 = 40)
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.
( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments (Reference)
Type: Offensive, Defensive, Supplementary
Rank: B - S (A)
Range: Short
Chakra: 40 - 60 (-20 per turn) (50)
Damage: 80 - 120 (100 + 15 [Bonus Spirit DMG] = 115)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.

Chakra:1,890 > 1,780
HP: 200
Speed: 10
Tracking: 42

Yellow Flash Nindo (Akimichi Hiden): 2/5 & Sage Transformation: 1/5
Perfume Pond (2/2)
 
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The_Empire

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Hisoka still bleeding he still went forward and was stopped in his tracks. He smirk at the chains but is drug into the ground. He couldn’t move at all. He had to do something about this he felt as if he was in a Genjutsu but he couldn’t be certain. He still felt his chakra restricted so he was limited on what to do. He could tell that things like instant can’t move and chains appearing from the ground without warning has to be a genjutsu

He does it again he creates a scythe(from his body and curves it to pierce himself again. Blood start to come out again. He couldn’t last like this anymore.

( Senninka ) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C - A
Range: Short
Chakra: 15 - 30
Damage: 30 - 60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. When Mitsuki activates it, he gains a cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, and he grows out a single horn from his forehead. This ability allows him to manipulate the chakra snakes as if they were additional appendages of his body. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body. Unique to Mitsuki and his ability to use Sage Mode, this is capable of empowering his Sage Mode state at the cost of direct damage to himself, making the two unideal to combine yet still effective. This shows itself in a higher damage output and durability increase, both raising by 10. However, the user takes a direct 15 damage per turn and his passive healing abilities are unable to work until Sage Mode is ended.
Note: Only useable by Sage Transformation bios.

He stands there holding both sides with his arms turning back to normal. He starts to heal himself as the sword is thrown at him. He leans to the right avoiding the sword completely.

There we go so now back to business. Illusions has to be your thing. It’s annoying actually


( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

1555 -5 -20 -160 =1370
120 -40 =80 +80 =160

Each stab has been to the sides of Hisoka one for each side now.

  • MIND: 4(S Rank)
  • BODY: 7 (+1 Akimichi/Sage Transformation) =8
  • SPRT: 4( S Rank)
  • AGL: 5(10 Speed)
  • DEX: 5(12 Tracking)
  • VIT: 0
 
Last edited:

Alyx

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HEHEHE PEEKABOO!” Yumeko said in a jovial tone, her opponent wasn’t paying attention; as they reestablished eye contact and placed him within an illusion, one much stronger than before. However she didn’t wish to mess with him too much this time, instead she performed an interrogation as she gained information out of him. “Who are you? What clan or abilities do you weave? And why are you here…” are all the questions she asked, getting the information. Once she finished, she would have smiled, as she willingly released the illusion.

Hisoka Marrow, of the Akimichi and Sage Transformation…pleasure to meet you~” she gestured in a coy tone, as she then repositioned herself as she aimed her fingers at her target after making a single hand seal. “And yes, illusions are a specialty of mine, but if you’ve had enough of them…have THIS instead” she laughed, as a powerful beam of electrical and flaming energy is released from the fingers spiraling to pierce into the opponent’s stomach. However as this occurs, Yumeko would finally activate her clan Kekkai Genkai, releasing the restraints in Jabami at the same time as her doing her combination of Lightning and Fire.

"About time..." the demonic personality spoke, as things are only about to get serious from here on out.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S (S)
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80 (N/A)
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

Note: No water jutsu in the same turn.
Note: Useable 2 times
(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.

Chakra: 1,780 > 1,690
HP: 200
Speed: 10
Tracking: 42

Yellow Flash Nindo - (Akimichi Hiden): 2/5 & Sage Transformation: 2/5
Demonic Id: 1/10
 
Last edited:

The_Empire

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Hisoka was taken capture under her illusion again but this time she was taking information from him. He didn’t like it at all. He activated one of his clan’s abilities. He grows wings on his body and his body fat is converted into chakra. He gains an increase in almost all his stats. The ground breaks under his footing

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 (-10 =30)
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

He is keeping his monstrous persona in check still so he was calm. The lady pointed at him and released a beam of electrical and flames at him. This was unique but still wasn’t enough for him to be stopped. He expands himself and turned into a ball. He spins directly at the energy and destroyed it with ease and continued forward. He was aiming directly at the lady.

( Chou Baika No Jutsu ) - Super Multi-size Tehnique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-10 =20)
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.


( Nikudan Sensha ) - Human Bullet Tank
Type: Defensive/Offensive
Rank: B - S
Range: Short
Chakra Cost: 20 - 40 (-10 =30)
Damage Points: 40 - 80 (+40 +30 +15 =165)
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.

1370 -30 -20 -30 =1290
160 -10 =150
Current Speed: 10 x4 =40
Current Tracking: 12 x6.5(2.5 +4) =78
 

Alyx

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Yumeko was taken by surprise by the massive amount of chakra that was rapidly being burned away by the Akimichi. The moment he does so; Yumeko wasn’t sure what to expect and as such with just causal whisk of her hand; a vaporous burst of Perfume would immediately spread throughout the terrain up to mid range, which would have immediately latched onto Hisoka’s clothing/body - allowing an illusion to be placed onto her target. This was visually seen as golden rings to weigh down the intended target. While this wouldn’t do much, it would be effect, keeping the target’s speed under check.

Should he continue to move towards Yumeko, she would have made a set of handseal which immediately shifted her form into an array of colorful ash material, shaped like parrots. She would have utilized this to ascend into the air away from the opponent as she headed into long range (about 10 meters from the ground). “Hmm, Yumeko being afraid of someone? That’s news” Jabami mocked her true self, but Yumeko wasnt bothered. She unestimated him, but she will win regardless…

( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra
Rank: S
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 40 (+5 per turn)
Damage Points: N/A
Description: Requires 1 handseal. This techniques manifests itself as a quick burst of vaporous golden perfume, stretching radially up to mid-range around the user in under a couple of seconds. The premise for this technique is that the chakra system and the physical body are directly linked. This perfume does not affect opponent's whose chakra system or blood system is in the same pace than the user's. If higher than normal, the perfume will emit a genjutsu that will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso, etc. The effects are proportional to the chakra system's alteration, thus, when the user moves at a faster pace than normally allowed to the body through the use of chakra (Such as Swift, Gates, Sage Mode or Raikage's Lightning Coat, for example), the pressure of the gravity will bring the person's speed down, invariably making the target as fast as he/she normally is. Due to affecting the body directly, it is able to surpass chakra peaks, like burst of chakra or pain, but is easily released by localized chakra releases (Such as someone infusing chakra into their bodies), to actually destroy and repel the perfume, otherwise simply calming oneself/releasing the modes will render the genjutsu inactive. It never reduces the opponent's speed more than their usual speed.

*The perfume stays in the target's body for 5 turns (As long as Raikage's Coat). Without the perfume, the genjutsu can be released as normal*
*The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared*
*The user can't preform Forbidden jutsus, nor Perfume higher than A rank, for 2 turns after the perfume is activated*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

Chakra: 1,730 > 1,650
HP: 200
Speed: 20
Tracking: 42

Yellow Flash Nindo - (Akimichi Hiden): 3 (or 5 if you continue into Human Tank)/5 & Sage Transformation: 2/5
 

The_Empire

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Hisoka notices the golden looking perfume. He knew what this meant. He had to be another genjutsu. He notices golden rings attaching its self to him. He had to keep his distance he didn’t know what else at this point what his opponent would do with this perfume and if it could stronger the closer he was to the user of it. He uses his ability to transform to extend his right arm out with a palm thrust aiming to crush his opponent from a distance.

(Senninka: Nigiru Kyojin) - Sage Transformation: Grasping Giant
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (+40 when used with Taijutsu)
Description: A pretty basic technique a Jūgo clan member simply changes the elasticity of their arms or legs while attacking allowing them to extend a blow much farther then it could ever hope to naturally go. This could be used to augment taijutsu increasing the range of a technique while also increasing or augmenting the damage it deals. To do this the Jūgo clan member must put excess muscle and force into the attack using snapping and stretching motions to gain the extra momentum to extend their reach and power. Due to them extending their limbs over long distances they put them-self in an awkward position the farther they do so the more danger they put them-self in. It may take only a few moments to extend and retract a limb but those few moments are moments in which they are left in an awkward position where their limbs are stretched far away from their body. These could be adjusted in whipping motions to continue attacking to offset this slight disadvantage.
This can also be used to create and control momentum when in mid air by controlling the way their arms or legs retract. It can also be used to grab onto things such as allies opponents or objects to pull them to them or have them pull them-self to the other person by controlling the way their limbs retract.
Note: Can be used four times per battle
Note: Courtesy of Howard

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (40 Butterfly Mode + 40 Grasping Giant +15 Body Attribute at 8 =125)
Description: The user strikes the opponent with a forwarding palm thrust.


1340 -20 =1320
160
Current Speed: 10 x4 =40
Current Tracking: 12 x6.5(2.5 +4) =78
 

Alyx

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Yumeko would have continued into her intended technique as she made the needed handseals and turned into an ionized ash human. As she immediately blitzed out of the path of the approaching arm as she shifted towards her right side, she would have put her hand out, unleashing a powerful combination of fire and perfume as she leaved the form, landing on the ground and unleashing it. “DIE~” she said, as the pinkisk flames roared from her palm into her opponent’s direction, with an underling illusion attached to the scent. This scent was quite alluring as well, consisting of a vanilla and sandalwood scent.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn ) (30)
Damage Points: 20-80 (60)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: An'ya Ran ღ Hebifuro ) Perfume Release: Curie's Disgrace ღ Bathing Serpents (Reference)
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness, with slithering hair and serpent-like pupils. They will petrify the opponent with their glowing gaze and foul touch, as they viciously threat to impale their eyes with their hands. This will require the target to release the genjutsu within a turn, or they will lose consciousness. The toxic fumes kill within 2 turns, ingesting will halve that time.

*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Petrification, Loss of Consciousness*
*Perfume stays active for 2 turns unless countered*
*Requires 3 turns cool down between usages, and can be used a maximum of 3 times per battle*
*After the 3 turns, the perfume will be inert and scentless.
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

This ends the fight to now be graded.
 
Last edited:

Corazon

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So was asked to check this. I'll jus go through the moves and point out the significant stuff.

Turn 1: There's not too much going on here, Solf throws some cards at Ian, which Ian defends rather easily and closes the distance and uses the Perfume tech.

Note: Not relevant to the move, but Solf you say you've got 12 tracking when you actually have 30 due to your Apex Tracking Spec. Make sure you pay attention to your specs so you don't hoe yourself in future.​

Turn 2: Solf changes the size of his arm and runs forward as well, he gets caught in an illusion, and breaks it by stabbing himself. He then continues to run forward. Ian then layers some Gen to halt Solf in his tracks 2m away from him and then throws his sword at Solf's head.

Note: Jus a note for Solf, the Multi-Size Technique doesn't let you expand one body part, it expands your entire body. So you'd be twice your usual size.​

Turn 3: Solf stabs himself again ( masochist ) to break the illusions and then moves his head to avoid the sword before using Mystic Palm to heal himself. Ian casts another illusion on Solf to gather information and then releases it, followed by the Lightning/Fire attack and the release of Jabami.

Both illusions are casted within the same time frame as one another and stop his punch about two meters from yumeko.
Note: I'm a bit iffy bout whether Solf would be able to avoid a sword thrown at his head from 2m away and having jus stabbed himself, he wouldn't exactly be aware of his surroundings having inflicted so much damage on himself (100 damage over the last 2 turns ). But considering you have 30 tracking ( not 12 ), I'll give you the benefit of the doubt since Ian seems to have done so as well.​

Turn 4: Solf begins by using the Butterfly Mode and then uses the Super Multi-Size Tech and Human Bullet tech in response to the Lightning/Fire. Ian uses another Perfume tech to place an illusion on Solf that lowers his speed back to his base and then follows up with Dark Vacuity.

Note: I feel like you both completely ignored the distancing between yourselves at this point. Solf expanding at 2m away would jus make the Lightning/Fire tech hit him even faster. And I'm also inclined to say you'd get hit with the attack before you use the Human Bullet Tank tech as both use Chakra so they're not performed in the same T/F. So you'd be breaking T/F here. As for Ian, you'd be performing handseals to stop someone who would've already hit you at this point considering the distance between y'all.​

Turn 5: Not much to say here, both of y'all jus got in the last move that was necessary for a grading.

Anyway, I'd say Ian controlled this fight and had fewer errors and didn't really take any damage whereas Solf misused stuff and broke T/F. Ofc the distancing thing was a big issue on both sides so in future make sure to remember where y'all are to make shit easier.

Result: Ian wins.
 
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